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// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 2001, 2002
//
// CoderInfo implementation
//
#define MAGICKCORE_IMPLEMENTATION 1
#define MAGICK_PLUSPLUS_IMPLEMENTATION 1
#include "Magick++/Include.h"
#include "Magick++/CoderInfo.h"
#include "Magick++/Exception.h"
using namespace std;
// Default constructor
Magick::CoderInfo::CoderInfo ( void )
: _name(),
_description(),
_isReadable(false),
_isWritable(false),
_isMultiFrame(false)
{
}
// Copy constructor
Magick::CoderInfo::CoderInfo ( const Magick::CoderInfo &coder_ )
{
_name = coder_._name;
_description = coder_._description;
_isReadable = coder_._isReadable;
_isWritable = coder_._isWritable;
_isMultiFrame = coder_._isMultiFrame;
}
Magick::CoderInfo::CoderInfo ( const std::string &name_ )
: _name(),
_description(),
_isReadable(false),
_isWritable(false),
_isMultiFrame(false)
{
ExceptionInfo exceptionInfo;
GetExceptionInfo( &exceptionInfo );
const Magick::MagickInfo *magickInfo = GetMagickInfo( name_.c_str(), &exceptionInfo );
throwException( exceptionInfo );
(void) DestroyExceptionInfo( &exceptionInfo );
if( magickInfo == 0 )
{
throwExceptionExplicit(OptionError, "Coder not found", name_.c_str() );
}
else
{
_name = string(magickInfo->name);
_description = string(magickInfo->description);
_isReadable = ((magickInfo->decoder == 0) ? false : true);
_isWritable = ((magickInfo->encoder == 0) ? false : true);
_isMultiFrame = ((magickInfo->adjoin == 0) ? false : true);
}
}
Magick::CoderInfo::~CoderInfo ( void )
{
// Nothing to do
}
// Format name
std::string Magick::CoderInfo::name( void ) const
{
return _name;
}
// Format description
std::string Magick::CoderInfo::description( void ) const
{
return _description;
}
// Format is readable
bool Magick::CoderInfo::isReadable( void ) const
{
return _isReadable;
}
// Format is writeable
bool Magick::CoderInfo::isWritable( void ) const
{
return _isWritable;
}
// Format supports multiple frames
bool Magick::CoderInfo::isMultiFrame( void ) const
{
return _isMultiFrame;
}
// Assignment operator
Magick::CoderInfo& Magick::CoderInfo::operator= (const CoderInfo &coder_ )
{
// If not being set to ourself
if (this != &coder_)
{
_name = coder_._name;
_description = coder_._description;
_isReadable = coder_._isReadable;
_isWritable = coder_._isWritable;
_isMultiFrame = coder_._isMultiFrame;
}
return *this;
}
// Construct from MagickCore::MagickInfo*
Magick::CoderInfo::CoderInfo ( const MagickCore::MagickInfo *magickInfo_ )
: _name(string(magickInfo_->name ? magickInfo_->name : "")),
_description(string(magickInfo_->description ? magickInfo_->description : "")),
_isReadable(magickInfo_->decoder ? true : false),
_isWritable(magickInfo_->encoder ? true : false),
_isMultiFrame(magickInfo_->adjoin ? true : false)
{
// Nothing more to do
}