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// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
//
// Implementation of Drawable (Graphic objects)
//
#define MAGICKCORE_IMPLEMENTATION 1
#define MAGICK_PLUSPLUS_IMPLEMENTATION 1
#define MAGICK_DRAWABLE_IMPLEMENTATION
#include "Magick++/Include.h"
#include <math.h>
#include <string>
#include "Magick++/Drawable.h"
#include "Magick++/Image.h"
using namespace std;
MagickDLLDecl int Magick::operator == ( const Magick::Coordinate& left_,
const Magick::Coordinate& right_ )
{
return ( ( left_.x() == right_.x() ) && ( left_.y() == right_.y() ) );
}
MagickDLLDecl int Magick::operator != ( const Magick::Coordinate& left_,
const Magick::Coordinate& right_ )
{
return ( ! (left_ == right_) );
}
MagickDLLDecl int Magick::operator > ( const Magick::Coordinate& left_,
const Magick::Coordinate& right_ )
{
return ( !( left_ < right_ ) && ( left_ != right_ ) );
}
MagickDLLDecl int Magick::operator < ( const Magick::Coordinate& left_,
const Magick::Coordinate& right_ )
{
// Based on distance from origin
return ( (sqrt(left_.x()*left_.x() + left_.y()*left_.y())) <
(sqrt(right_.x()*right_.x() + right_.y()*right_.y())) );
}
MagickDLLDecl int Magick::operator >= ( const Magick::Coordinate& left_,
const Magick::Coordinate& right_ )
{
return ( ( left_ > right_ ) || ( left_ == right_ ) );
}
MagickDLLDecl int Magick::operator <= ( const Magick::Coordinate& left_,
const Magick::Coordinate& right_ )
{
return ( ( left_ < right_ ) || ( left_ == right_ ) );
}
/*virtual*/
Magick::DrawableBase::~DrawableBase ( void )
{
}
// Constructor
Magick::Drawable::Drawable ( void )
: dp(0)
{
}
// Construct from DrawableBase
Magick::Drawable::Drawable ( const Magick::DrawableBase& original_ )
: dp(original_.copy())
{
}
// Destructor
Magick::Drawable::~Drawable ( void )
{
delete dp;
dp = 0;
}
// Copy constructor
Magick::Drawable::Drawable ( const Magick::Drawable& original_ )
: dp(original_.dp? original_.dp->copy(): 0)
{
}
// Assignment operator
Magick::Drawable& Magick::Drawable::operator= (const Magick::Drawable& original_ )
{
if (this != &original_)
{
DrawableBase* temp_dp = (original_.dp ? original_.dp->copy() : 0);
delete dp;
dp = temp_dp;
}
return *this;
}
// Operator to invoke contained object
void Magick::Drawable::operator()( MagickCore::DrawingWand * context_ ) const
{
if(dp)
dp->operator()( context_ );
}
MagickDLLDecl int Magick::operator == ( const Magick::Drawable& /*left_*/,
const Magick::Drawable& /*right_*/ )
{
return ( 1 );
}
MagickDLLDecl int Magick::operator != ( const Magick::Drawable& /*left_*/,
const Magick::Drawable& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator > ( const Magick::Drawable& /*left_*/,
const Magick::Drawable& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator < ( const Magick::Drawable& /*left_*/,
const Magick::Drawable& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator >= ( const Magick::Drawable& left_,
const Magick::Drawable& right_ )
{
return ( ( left_ > right_ ) || ( left_ == right_ ) );
}
MagickDLLDecl int Magick::operator <= ( const Magick::Drawable& left_,
const Magick::Drawable& right_ )
{
return ( ( left_ < right_ ) || ( left_ == right_ ) );
}
/*virtual*/
Magick::VPathBase::~VPathBase ( void )
{
}
// Constructor
Magick::VPath::VPath ( void )
: dp(0)
{
}
// Construct from VPathBase
Magick::VPath::VPath ( const Magick::VPathBase& original_ )
: dp(original_.copy())
{
}
// Destructor
/* virtual */ Magick::VPath::~VPath ( void )
{
delete dp;
dp = 0;
}
// Copy constructor
Magick::VPath::VPath ( const Magick::VPath& original_ )
: dp(original_.dp? original_.dp->copy(): 0)
{
}
// Assignment operator
Magick::VPath& Magick::VPath::operator= (const Magick::VPath& original_ )
{
if (this != &original_)
{
VPathBase* temp_dp = (original_.dp ? original_.dp->copy() : 0);
delete dp;
dp = temp_dp;
}
return *this;
}
// Operator to invoke contained object
void Magick::VPath::operator()( MagickCore::DrawingWand * context_ ) const
{
if(dp)
dp->operator()( context_ );
}
MagickDLLDecl int Magick::operator == ( const Magick::VPath& /*left_*/,
const Magick::VPath& /*right_*/ )
{
return ( 1 );
}
MagickDLLDecl int Magick::operator != ( const Magick::VPath& /*left_*/,
const Magick::VPath& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator > ( const Magick::VPath& /*left_*/,
const Magick::VPath& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator < ( const Magick::VPath& /*left_*/,
const Magick::VPath& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator >= ( const Magick::VPath& left_,
const Magick::VPath& right_ )
{
return ( ( left_ > right_ ) || ( left_ == right_ ) );
}
MagickDLLDecl int Magick::operator <= ( const Magick::VPath& left_,
const Magick::VPath& right_ )
{
return ( ( left_ < right_ ) || ( left_ == right_ ) );
}
//
// Drawable Objects
//
// Affine (scaling, rotation, and translation)
Magick::DrawableAffine::DrawableAffine( double sx_, double sy_,
double rx_, double ry_,
double tx_, double ty_ )
{
_affine.sx = sx_;
_affine.rx = rx_;
_affine.ry = ry_;
_affine.sy = sy_;
_affine.tx = tx_;
_affine.ty = ty_;
}
Magick::DrawableAffine::DrawableAffine( void )
{
GetAffineMatrix(&_affine);
}
Magick::DrawableAffine::~DrawableAffine( void )
{
}
void Magick::DrawableAffine::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawAffine( context_, &_affine );
}
Magick::DrawableBase* Magick::DrawableAffine::copy() const
{
return new DrawableAffine(*this);
}
// Arc
Magick::DrawableArc::~DrawableArc( void )
{
}
void Magick::DrawableArc::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawArc( context_, _startX, _startY, _endX, _endY, _startDegrees, _endDegrees );
}
Magick::DrawableBase* Magick::DrawableArc::copy() const
{
return new DrawableArc(*this);
}
//
// Bezier curve
//
// Construct from coordinates (Coordinate list must contain at least three members)
Magick::DrawableBezier::DrawableBezier ( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
// Copy constructor
Magick::DrawableBezier::DrawableBezier( const Magick::DrawableBezier& original_ )
: DrawableBase (original_),
_coordinates(original_._coordinates)
{
}
// Destructor
Magick::DrawableBezier::~DrawableBezier( void )
{
}
void Magick::DrawableBezier::operator()( MagickCore::DrawingWand * context_ ) const
{
size_t num_coords = (size_t) _coordinates.size();
PointInfo *coordinates = new PointInfo[num_coords];
PointInfo *q = coordinates;
CoordinateList::const_iterator p = _coordinates.begin();
while( p != _coordinates.end() )
{
q->x = p->x();
q->y = p->y();
q++;
p++;
}
DrawBezier( context_, num_coords, coordinates );
delete [] coordinates;
}
Magick::DrawableBase* Magick::DrawableBezier::copy() const
{
return new DrawableBezier(*this);
}
//
//Clip Path
//
// Pop (terminate) Clip path definition
Magick::DrawablePopClipPath::~DrawablePopClipPath ( void )
{
}
void Magick::DrawablePopClipPath::operator() ( MagickCore::DrawingWand * context_ ) const
{
DrawPopClipPath( context_ );
DrawPopDefs(context_);
}
Magick::DrawableBase* Magick::DrawablePopClipPath::copy() const
{
return new DrawablePopClipPath(*this);
}
// Push clip path definition
Magick::DrawablePushClipPath::DrawablePushClipPath( const std::string &id_)
: _id(id_.c_str()) //multithread safe const char*
{
}
Magick::DrawablePushClipPath::DrawablePushClipPath
( const Magick::DrawablePushClipPath& original_ ) //multithread safe const char*
: DrawableBase (original_),
_id(original_._id.c_str())
{
}
Magick::DrawablePushClipPath::~DrawablePushClipPath( void )
{
}
void Magick::DrawablePushClipPath::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawPushDefs(context_);
DrawPushClipPath( context_, _id.c_str());
}
Magick::DrawableBase* Magick::DrawablePushClipPath::copy() const
{
return new DrawablePushClipPath(*this);
}
//
// ClipPath
//
Magick::DrawableClipPath::DrawableClipPath( const std::string &id_ )
:_id(id_.c_str())
{
}
Magick::DrawableClipPath::DrawableClipPath ( const Magick::DrawableClipPath& original_ )
: DrawableBase (original_),
_id(original_._id.c_str())
{
}
Magick::DrawableClipPath::~DrawableClipPath( void )
{
}
void Magick::DrawableClipPath::operator()( MagickCore::DrawingWand * context_ ) const
{
(void) DrawSetClipPath( context_, _id.c_str());
}
Magick::DrawableBase* Magick::DrawableClipPath::copy() const
{
return new DrawableClipPath(*this);
}
// Circle
Magick::DrawableCircle::~DrawableCircle ( void )
{
}
void Magick::DrawableCircle::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawCircle( context_, _originX, _originY, _perimX, _perimY );
}
Magick::DrawableBase* Magick::DrawableCircle::copy() const
{
return new DrawableCircle(*this);
}
// Colorize at point using PaintMethod
Magick::DrawableColor::~DrawableColor( void )
{
}
void Magick::DrawableColor::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawColor( context_, _x, _y, _paintMethod );
}
Magick::DrawableBase* Magick::DrawableColor::copy() const
{
return new DrawableColor(*this);
}
// Draw image at point
Magick::DrawableCompositeImage::DrawableCompositeImage
( double x_, double y_,
double width_, double height_,
const std::string &filename_,
Magick::CompositeOperator composition_ )
: _composition(composition_),
_x(x_),
_y(y_),
_width(width_),
_height(height_),
_image(new Image(filename_))
{
}
Magick::DrawableCompositeImage::DrawableCompositeImage
( double x_, double y_,
double width_, double height_,
const Magick::Image &image_,
Magick::CompositeOperator composition_ )
: _composition(composition_),
_x(x_),
_y(y_),
_width(width_),
_height(height_),
_image(new Image(image_))
{
}
Magick::DrawableCompositeImage::DrawableCompositeImage
( double x_, double y_,
double width_, double height_,
const std::string &filename_ )
:_composition(CopyCompositeOp),
_x(x_),
_y(y_),
_width(width_),
_height(height_),
_image(new Image(filename_))
{
}
Magick::DrawableCompositeImage::DrawableCompositeImage
( double x_, double y_,
double width_, double height_,
const Magick::Image &image_ )
:_composition(CopyCompositeOp),
_x(x_),
_y(y_),
_width(width_),
_height(height_),
_image(new Image(image_))
{
}
Magick::DrawableCompositeImage::DrawableCompositeImage
( double x_, double y_,
const std::string &filename_ )
: _composition(CopyCompositeOp),
_x(x_),
_y(y_),
_width(0),
_height(0),
_image(new Image(filename_))
{
_width=_image->columns();
_height=_image->rows();
}
Magick::DrawableCompositeImage::DrawableCompositeImage
( double x_, double y_,
const Magick::Image &image_ )
: _composition(CopyCompositeOp),
_x(x_),
_y(y_),
_width(0),
_height(0),
_image(new Image(image_))
{
_width=_image->columns();
_height=_image->rows();
}
// Copy constructor
Magick::DrawableCompositeImage::DrawableCompositeImage
( const Magick::DrawableCompositeImage& original_ )
: Magick::DrawableBase(original_),
_composition(original_._composition),
_x(original_._x),
_y(original_._y),
_width(original_._width),
_height(original_._height),
_image(new Image(*original_._image))
{
}
Magick::DrawableCompositeImage::~DrawableCompositeImage( void )
{
delete _image;
}
// Assignment operator
Magick::DrawableCompositeImage& Magick::DrawableCompositeImage::operator=
(const Magick::DrawableCompositeImage& original_ )
{
// If not being set to ourself
if ( this != &original_ )
{
_composition = original_._composition;
_x = original_._x;
_y = original_._y;
_width = original_._width;
_height = original_._height;
Image* temp_image = new Image(*original_._image);
delete _image;
_image = temp_image;
}
return *this;
}
void Magick::DrawableCompositeImage::filename( const std::string &filename_ )
{
Image* temp_image = new Image(filename_);
delete _image;
_image = temp_image;
}
std::string Magick::DrawableCompositeImage::filename( void ) const
{
return _image->fileName();
}
void Magick::DrawableCompositeImage::image( const Magick::Image &image_ )
{
Image* temp_image = new Image(image_);
delete _image;
_image = temp_image;
}
Magick::Image Magick::DrawableCompositeImage::image( void ) const
{
return *_image;
}
// Specify image format used to output Base64 inlined image data.
void Magick::DrawableCompositeImage::magick( std::string magick_ )
{
_image->magick( magick_ );
}
std::string Magick::DrawableCompositeImage::magick( void )
{
return _image->magick();
}
void Magick::DrawableCompositeImage::operator()
( MagickCore::DrawingWand * context_ ) const
{
MagickWand
*magick_wand;
magick_wand=NewMagickWandFromImage(_image->constImage());
(void) DrawComposite( context_, _composition, _x, _y, _width, _height,
magick_wand );
magick_wand=DestroyMagickWand(magick_wand);
}
Magick::DrawableBase* Magick::DrawableCompositeImage::copy() const
{
return new DrawableCompositeImage(*this);
}
// Ellipse
Magick::DrawableEllipse::~DrawableEllipse( void )
{
}
void Magick::DrawableEllipse::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawEllipse( context_, _originX, _originY, _radiusX, _radiusY,
_arcStart, _arcEnd );
}
Magick::DrawableBase* Magick::DrawableEllipse::copy() const
{
return new DrawableEllipse(*this);
}
// Specify drawing fill color
Magick::DrawableFillColor::DrawableFillColor( const Magick::Color &color_ )
: _color(color_)
{
}
Magick::DrawableFillColor::DrawableFillColor
( const Magick::DrawableFillColor& original_ )
: DrawableBase (original_),
_color(original_._color)
{
}
Magick::DrawableFillColor::~DrawableFillColor( void )
{
}
void Magick::DrawableFillColor::operator()
( MagickCore::DrawingWand * context_ ) const
{
PixelPacket color = static_cast<PixelPacket>(_color);
PixelWand *pixel_wand=NewPixelWand();
PixelSetQuantumColor(pixel_wand,&color);
DrawSetFillColor(context_,pixel_wand);
pixel_wand=DestroyPixelWand(pixel_wand);
}
Magick::DrawableBase* Magick::DrawableFillColor::copy() const
{
return new DrawableFillColor(*this);
}
// Specify drawing fill fule
Magick::DrawableFillRule::~DrawableFillRule ( void )
{
}
void Magick::DrawableFillRule::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetFillRule( context_, _fillRule );
}
Magick::DrawableBase* Magick::DrawableFillRule::copy() const
{
return new DrawableFillRule(*this);
}
// Specify drawing fill opacity
Magick::DrawableFillOpacity::~DrawableFillOpacity ( void )
{
}
void Magick::DrawableFillOpacity::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetFillOpacity( context_, _opacity );
}
Magick::DrawableBase* Magick::DrawableFillOpacity::copy() const
{
return new DrawableFillOpacity(*this);
}
// Specify text font
Magick::DrawableFont::DrawableFont ( const std::string &font_ )
: _font(font_),
_family(),
_style(Magick::AnyStyle),
_weight(400),
_stretch(Magick::NormalStretch)
{
}
Magick::DrawableFont::DrawableFont ( const std::string &family_,
Magick::StyleType style_,
const size_t weight_,
Magick::StretchType stretch_ )
: _font(),
_family(family_),
_style(style_),
_weight(weight_),
_stretch(stretch_)
{
}
Magick::DrawableFont::DrawableFont ( const Magick::DrawableFont& original_ )
: DrawableBase (original_),
_font(original_._font),
_family(original_._family),
_style(original_._style),
_weight(original_._weight),
_stretch(original_._stretch)
{
}
Magick::DrawableFont::~DrawableFont ( void )
{
}
void Magick::DrawableFont::operator()( MagickCore::DrawingWand * context_ ) const
{
// font
if(_font.length())
{
(void) DrawSetFont( context_, _font.c_str() );
}
if(_family.length())
{
// font-family
(void) DrawSetFontFamily( context_, _family.c_str() );
// font-style
DrawSetFontStyle( context_, _style );
// font-weight
DrawSetFontWeight( context_, _weight );
// font-stretch
DrawSetFontStretch( context_, _stretch );
}
}
Magick::DrawableBase* Magick::DrawableFont::copy() const
{
return new DrawableFont(*this);
}
// Specify text positioning gravity
Magick::DrawableGravity::~DrawableGravity ( void )
{
}
void Magick::DrawableGravity::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetGravity( context_, _gravity );
}
Magick::DrawableBase* Magick::DrawableGravity::copy() const
{
return new DrawableGravity(*this);
}
// Line
Magick::DrawableLine::~DrawableLine ( void )
{
}
void Magick::DrawableLine::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawLine( context_, _startX, _startY, _endX, _endY );
}
Magick::DrawableBase* Magick::DrawableLine::copy() const
{
return new DrawableLine(*this);
}
// Change pixel matte value to transparent using PaintMethod
Magick::DrawableMatte::~DrawableMatte ( void )
{
}
void Magick::DrawableMatte::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawMatte( context_, _x, _y, _paintMethod );
}
Magick::DrawableBase* Magick::DrawableMatte::copy() const
{
return new DrawableMatte(*this);
}
// Drawable Path
Magick::DrawablePath::DrawablePath ( const VPathList &path_ )
: _path(path_)
{
}
Magick::DrawablePath::DrawablePath ( const Magick::DrawablePath& original_ )
: DrawableBase (original_),
_path(original_._path)
{
}
Magick::DrawablePath::~DrawablePath ( void )
{
}
void Magick::DrawablePath::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawPathStart( context_ );
for( VPathList::const_iterator p = _path.begin();
p != _path.end(); p++ )
p->operator()( context_ ); // FIXME, how to quit loop on error?
DrawPathFinish( context_ );
}
Magick::DrawableBase* Magick::DrawablePath::copy() const
{
return new DrawablePath(*this);
}
// Point
Magick::DrawablePoint::~DrawablePoint ( void )
{
}
void Magick::DrawablePoint::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawPoint( context_, _x, _y );
}
Magick::DrawableBase* Magick::DrawablePoint::copy() const
{
return new DrawablePoint(*this);
}
// Text pointsize
Magick::DrawablePointSize::~DrawablePointSize ( void )
{
}
void Magick::DrawablePointSize::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetFontSize( context_, _pointSize );
}
Magick::DrawableBase* Magick::DrawablePointSize::copy() const
{
return new DrawablePointSize(*this);
}
// Polygon (Coordinate list must contain at least three members)
Magick::DrawablePolygon::DrawablePolygon ( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::DrawablePolygon::DrawablePolygon
( const Magick::DrawablePolygon& original_ )
: DrawableBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::DrawablePolygon::~DrawablePolygon ( void )
{
}
void Magick::DrawablePolygon::operator()
( MagickCore::DrawingWand * context_ ) const
{
size_t num_coords = (size_t) _coordinates.size();
PointInfo *coordinates = new PointInfo[num_coords];
PointInfo *q = coordinates;
CoordinateList::const_iterator p = _coordinates.begin();
while( p != _coordinates.end() )
{
q->x = p->x();
q->y = p->y();
q++;
p++;
}
DrawPolygon( context_, num_coords, coordinates );
delete [] coordinates;
}
Magick::DrawableBase* Magick::DrawablePolygon::copy() const
{
return new DrawablePolygon(*this);
}
// Polyline (Coordinate list must contain at least three members)
Magick::DrawablePolyline::DrawablePolyline
( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::DrawablePolyline::DrawablePolyline
( const Magick::DrawablePolyline& original_ )
: DrawableBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::DrawablePolyline::~DrawablePolyline ( void )
{
}
void Magick::DrawablePolyline::operator()
( MagickCore::DrawingWand * context_ ) const
{
size_t num_coords = (size_t) _coordinates.size();
PointInfo *coordinates = new PointInfo[num_coords];
PointInfo *q = coordinates;
CoordinateList::const_iterator p = _coordinates.begin();
while( p != _coordinates.end() )
{
q->x = p->x();
q->y = p->y();
q++;
p++;
}
DrawPolyline( context_, num_coords, coordinates );
delete [] coordinates;
}
Magick::DrawableBase* Magick::DrawablePolyline::copy() const
{
return new DrawablePolyline(*this);
}
// Pop Graphic Context
Magick::DrawablePopGraphicContext::~DrawablePopGraphicContext ( void )
{
}
void Magick::DrawablePopGraphicContext::operator()
( MagickCore::DrawingWand * context_ ) const
{
PopDrawingWand( context_ );
}
Magick::DrawableBase* Magick::DrawablePopGraphicContext::copy() const
{
return new DrawablePopGraphicContext(*this);
}
// Push Graphic Context
Magick::DrawablePushGraphicContext::~DrawablePushGraphicContext ( void )
{
}
void Magick::DrawablePushGraphicContext::operator()
( MagickCore::DrawingWand * context_ ) const
{
PushDrawingWand( context_ );
}
Magick::DrawableBase* Magick::DrawablePushGraphicContext::copy() const
{
return new DrawablePushGraphicContext(*this);
}
// Pop (terminate) Pattern definition
Magick::DrawablePopPattern::~DrawablePopPattern ( void )
{
}
void Magick::DrawablePopPattern::operator()
( MagickCore::DrawingWand * context_ ) const
{
(void) DrawPopPattern( context_ );
}
Magick::DrawableBase* Magick::DrawablePopPattern::copy() const
{
return new DrawablePopPattern(*this);
}
// Push Pattern definition
Magick::DrawablePushPattern::DrawablePushPattern
( const std::string &id_, ssize_t x_, ssize_t y_,
ssize_t width_, ssize_t height_ )
: _id(id_),
_x(x_),
_y(y_),
_width(width_),
_height(height_)
{
}
Magick::DrawablePushPattern::DrawablePushPattern
( const Magick::DrawablePushPattern& original_ )
: DrawableBase (original_),
_id(original_._id),
_x(original_._x),
_y(original_._y),
_width(original_._width),
_height(original_._height)
{
}
Magick::DrawablePushPattern::~DrawablePushPattern ( void )
{
}
void Magick::DrawablePushPattern::operator()
( MagickCore::DrawingWand * context_ ) const
{
(void) DrawPushPattern( context_, _id.c_str(), _x, _y, _width, _height );
}
Magick::DrawableBase* Magick::DrawablePushPattern::copy() const
{
return new DrawablePushPattern(*this);
}
// Rectangle
Magick::DrawableRectangle::~DrawableRectangle ( void )
{
}
void Magick::DrawableRectangle::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawRectangle( context_, _upperLeftX, _upperLeftY,
_lowerRightX, _lowerRightY );
}
Magick::DrawableBase* Magick::DrawableRectangle::copy() const
{
return new DrawableRectangle(*this);
}
// Apply Rotation
Magick::DrawableRotation::~DrawableRotation ( void )
{
}
void Magick::DrawableRotation::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawRotate( context_, _angle );
}
Magick::DrawableBase* Magick::DrawableRotation::copy() const
{
return new DrawableRotation(*this);
}
// Round Rectangle
Magick::DrawableRoundRectangle::~DrawableRoundRectangle ( void )
{
}
void Magick::DrawableRoundRectangle::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawRoundRectangle( context_, _centerX,_centerY, _width,_hight,
_cornerWidth, _cornerHeight);
}
Magick::DrawableBase* Magick::DrawableRoundRectangle::copy() const
{
return new DrawableRoundRectangle(*this);
}
// Apply Scaling
Magick::DrawableScaling::~DrawableScaling ( void )
{
}
void Magick::DrawableScaling::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawScale( context_, _x, _y );
}
Magick::DrawableBase* Magick::DrawableScaling::copy() const
{
return new DrawableScaling(*this);
}
// Apply Skew in the X direction
Magick::DrawableSkewX::~DrawableSkewX ( void )
{
}
void Magick::DrawableSkewX::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSkewX( context_, _angle );
}
Magick::DrawableBase* Magick::DrawableSkewX::copy() const
{
return new DrawableSkewX(*this);
}
// Apply Skew in the Y direction
Magick::DrawableSkewY::~DrawableSkewY ( void )
{
}
void Magick::DrawableSkewY::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawSkewY( context_, _angle );
}
Magick::DrawableBase* Magick::DrawableSkewY::copy() const
{
return new DrawableSkewY(*this);
}
// Stroke dasharray
Magick::DrawableDashArray::DrawableDashArray( const double* dasharray_ )
: _size(0),
_dasharray(0)
{
dasharray( dasharray_ );
}
// Deprecated, do not use for new code, and migrate existing code to
// using double*
Magick::DrawableDashArray::DrawableDashArray( const unsigned int* dasharray_ )
: _size(0),
_dasharray(0)
{
dasharray( dasharray_ );
}
Magick::DrawableDashArray::DrawableDashArray
(const Magick::DrawableDashArray& original_)
: DrawableBase (original_),
_size(0),
_dasharray(0)
{
dasharray( original_._dasharray );
}
Magick::DrawableDashArray::~DrawableDashArray( void )
{
delete _dasharray;
_size = 0;
_dasharray = 0;
}
Magick::DrawableDashArray& Magick::DrawableDashArray::operator=
(const Magick::DrawableDashArray &original_)
{
if( this != &original_ )
{
dasharray( original_._dasharray );
}
return *this;
}
void Magick::DrawableDashArray::operator()
( MagickCore::DrawingWand * context_ ) const
{
(void) DrawSetStrokeDashArray( context_, (size_t) _size, _dasharray );
}
Magick::DrawableBase* Magick::DrawableDashArray::copy() const
{
return new DrawableDashArray(*this);
}
void Magick::DrawableDashArray::dasharray ( const double* dasharray_ )
{
_dasharray=(double *) RelinquishMagickMemory(_dasharray);
if(dasharray_)
{
// Count elements in dash array
unsigned int n = 0;
{
const double *p = dasharray_;
while(*p++ != 0)
n++;
}
_size = n;
// Allocate elements
_dasharray=static_cast<double*>(AcquireMagickMemory((n+1)*sizeof(double)));
// Copy elements
{
double *q = _dasharray;
const double *p = dasharray_;
while( *p )
*q++=*p++;
*q=0;
}
}
}
// This method is deprecated. Don't use for new code, and migrate existing
// code to the const double* version.
void Magick::DrawableDashArray::dasharray( const unsigned int* dasharray_ )
{
_dasharray=(double *) RelinquishMagickMemory(_dasharray);
if(dasharray_)
{
// Count elements in dash array
unsigned int n = 0;
{
const unsigned int *p = dasharray_;
while(*p++ != 0)
n++;
}
_size = n;
// Allocate elements
_dasharray=static_cast<double*>(AcquireMagickMemory((n+1)*sizeof(double)));
// Copy elements
{
double *q = _dasharray;
const unsigned int *p = dasharray_;
while( *p )
*q++=static_cast<double>(*p++);
*q=0;
}
}
}
// Stroke dashoffset
Magick::DrawableDashOffset::~DrawableDashOffset ( void )
{
}
void Magick::DrawableDashOffset::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetStrokeDashOffset( context_, _offset );
}
Magick::DrawableBase* Magick::DrawableDashOffset::copy() const
{
return new DrawableDashOffset(*this);
}
// Stroke linecap
Magick::DrawableStrokeLineCap::~DrawableStrokeLineCap ( void )
{
}
void Magick::DrawableStrokeLineCap::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetStrokeLineCap( context_, _linecap );
}
Magick::DrawableBase* Magick::DrawableStrokeLineCap::copy() const
{
return new DrawableStrokeLineCap(*this);
}
// Stroke linejoin
Magick::DrawableStrokeLineJoin::~DrawableStrokeLineJoin ( void )
{
}
void Magick::DrawableStrokeLineJoin::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetStrokeLineJoin( context_, _linejoin );
}
Magick::DrawableBase* Magick::DrawableStrokeLineJoin::copy() const
{
return new DrawableStrokeLineJoin(*this);
}
// Stroke miterlimit
Magick::DrawableMiterLimit::~DrawableMiterLimit ( void )
{
}
void Magick::DrawableMiterLimit::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetStrokeMiterLimit( context_, _miterlimit );
}
Magick::DrawableBase* Magick::DrawableMiterLimit::copy() const
{
return new DrawableMiterLimit(*this);
}
// Stroke antialias
Magick::DrawableStrokeAntialias::~DrawableStrokeAntialias ( void )
{
}
void Magick::DrawableStrokeAntialias::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetStrokeAntialias( context_, static_cast<MagickBooleanType>
(_flag ? MagickTrue : MagickFalse) );
}
Magick::DrawableBase* Magick::DrawableStrokeAntialias::copy() const
{
return new DrawableStrokeAntialias(*this);
}
// Stroke color
Magick::DrawableStrokeColor::DrawableStrokeColor
( const Magick::Color &color_ )
: _color(color_)
{
}
Magick::DrawableStrokeColor::DrawableStrokeColor
( const Magick::DrawableStrokeColor& original_ )
: DrawableBase (original_),
_color(original_._color)
{
}
Magick::DrawableStrokeColor::~DrawableStrokeColor ( void )
{
}
void Magick::DrawableStrokeColor::operator()
( MagickCore::DrawingWand * context_ ) const
{
PixelPacket color = static_cast<PixelPacket>(_color);
PixelWand *pixel_wand=NewPixelWand();
PixelSetQuantumColor(pixel_wand,&color);
DrawSetStrokeColor(context_,pixel_wand);
pixel_wand=DestroyPixelWand(pixel_wand);
}
Magick::DrawableBase* Magick::DrawableStrokeColor::copy() const
{
return new DrawableStrokeColor(*this);
}
// Stroke opacity
Magick::DrawableStrokeOpacity::~DrawableStrokeOpacity ( void )
{
}
void Magick::DrawableStrokeOpacity::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetStrokeOpacity( context_, _opacity );
}
Magick::DrawableBase* Magick::DrawableStrokeOpacity::copy() const
{
return new DrawableStrokeOpacity(*this);
}
// Stroke width
Magick::DrawableStrokeWidth::~DrawableStrokeWidth ( void )
{
}
void Magick::DrawableStrokeWidth::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetStrokeWidth( context_, _width );
}
Magick::DrawableBase* Magick::DrawableStrokeWidth::copy() const
{
return new DrawableStrokeWidth(*this);
}
// Draw text at point
Magick::DrawableText::DrawableText ( const double x_, const double y_,
const std::string &text_ )
: _x(x_),
_y(y_),
_text(text_),
_encoding()
{
}
Magick::DrawableText::DrawableText ( const double x_, const double y_,
const std::string &text_, const std::string &encoding_)
: _x(x_),
_y(y_),
_text(text_),
_encoding(encoding_)
{
}
Magick::DrawableText::DrawableText( const Magick::DrawableText& original_ )
: DrawableBase (original_),
_x(original_._x),
_y(original_._y),
_text(original_._text),
_encoding(original_._encoding)
{
}
Magick::DrawableText::~DrawableText ( void )
{
}
void Magick::DrawableText::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetTextEncoding( context_, _encoding.c_str() );
DrawAnnotation( context_, _x, _y,
reinterpret_cast<const unsigned char*>(_text.c_str()) );
}
Magick::DrawableBase* Magick::DrawableText::copy() const
{
return new DrawableText(*this);
}
// Text antialias
Magick::DrawableTextAntialias::DrawableTextAntialias ( bool flag_ )
: _flag(flag_)
{
}
Magick::DrawableTextAntialias::DrawableTextAntialias( const Magick::DrawableTextAntialias &original_ )
: DrawableBase (original_),
_flag(original_._flag)
{
}
Magick::DrawableTextAntialias::~DrawableTextAntialias ( void )
{
}
void Magick::DrawableTextAntialias::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetTextAntialias( context_, static_cast<MagickBooleanType>
(_flag ? MagickTrue : MagickFalse) );
}
Magick::DrawableBase* Magick::DrawableTextAntialias::copy() const
{
return new DrawableTextAntialias(*this);
}
// Decoration (text decoration)
Magick::DrawableTextDecoration::DrawableTextDecoration
( Magick::DecorationType decoration_ )
: _decoration(decoration_)
{
}
Magick::DrawableTextDecoration::DrawableTextDecoration
( const Magick::DrawableTextDecoration &original_ )
: DrawableBase (original_),
_decoration(original_._decoration)
{
}
Magick::DrawableTextDecoration::~DrawableTextDecoration( void )
{
}
void Magick::DrawableTextDecoration::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetTextDecoration( context_, _decoration );
}
Magick::DrawableBase* Magick::DrawableTextDecoration::copy() const
{
return new DrawableTextDecoration(*this);
}
// Set text undercolor
Magick::DrawableTextUnderColor::DrawableTextUnderColor
( const Magick::Color &color_ )
: _color(color_)
{
}
Magick::DrawableTextUnderColor::DrawableTextUnderColor
( const Magick::DrawableTextUnderColor& original_ )
: DrawableBase (original_),
_color(original_._color)
{
}
Magick::DrawableTextUnderColor::~DrawableTextUnderColor ( void )
{
}
void Magick::DrawableTextUnderColor::operator()
( MagickCore::DrawingWand * context_ ) const
{
PixelPacket color = static_cast<PixelPacket>(_color);
PixelWand *pixel_wand=NewPixelWand();
PixelSetQuantumColor(pixel_wand,&color);
DrawSetTextUnderColor(context_,pixel_wand);
pixel_wand=DestroyPixelWand(pixel_wand);
}
Magick::DrawableBase* Magick::DrawableTextUnderColor::copy() const
{
return new DrawableTextUnderColor(*this);
}
// Apply Translation
Magick::DrawableTranslation::~DrawableTranslation ( void )
{
}
void Magick::DrawableTranslation::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawTranslate( context_, _x, _y );
}
Magick::DrawableBase* Magick::DrawableTranslation::copy() const
{
return new DrawableTranslation(*this);
}
// Set the size of the viewbox
Magick::DrawableViewbox::~DrawableViewbox ( void )
{
}
void Magick::DrawableViewbox::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawSetViewbox( context_, _x1, _y1, _x2, _y2 );
}
Magick::DrawableBase* Magick::DrawableViewbox::copy() const
{
return new DrawableViewbox(*this);
}
//
// Path Classes
//
//
// PathArcArgs
//
MagickDLLDecl int Magick::operator == ( const Magick::PathArcArgs& /*left_*/,
const Magick::PathArcArgs& /*right_*/ )
{
return ( 1 );
}
MagickDLLDecl int Magick::operator != ( const Magick::PathArcArgs& /*left_*/,
const Magick::PathArcArgs& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator > ( const Magick::PathArcArgs& /*left_*/,
const Magick::PathArcArgs& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator < ( const Magick::PathArcArgs& /*left_*/,
const Magick::PathArcArgs& /*right_*/ )
{
return ( false );
}
MagickDLLDecl int Magick::operator >= ( const Magick::PathArcArgs& left_,
const Magick::PathArcArgs& right_ )
{
return ( ( left_ > right_ ) || ( left_ == right_ ) );
}
MagickDLLDecl int Magick::operator <= ( const Magick::PathArcArgs& left_,
const Magick::PathArcArgs& right_ )
{
return ( ( left_ < right_ ) || ( left_ == right_ ) );
}
// Default constructor
Magick::PathArcArgs::PathArcArgs( void )
: _radiusX(0),
_radiusY(0),
_xAxisRotation(0),
_largeArcFlag(false),
_sweepFlag(false),
_x(0),
_y(0)
{
}
// Normal constructor
Magick::PathArcArgs::PathArcArgs( double radiusX_, double radiusY_,
double xAxisRotation_, bool largeArcFlag_,
bool sweepFlag_, double x_, double y_ )
: _radiusX(radiusX_),
_radiusY(radiusY_),
_xAxisRotation(xAxisRotation_),
_largeArcFlag(largeArcFlag_),
_sweepFlag(sweepFlag_),
_x(x_),
_y(y_)
{
}
// Copy constructor
Magick::PathArcArgs::PathArcArgs( const Magick::PathArcArgs &original_ )
: _radiusX(original_._radiusX),
_radiusY(original_._radiusY),
_xAxisRotation(original_._xAxisRotation),
_largeArcFlag(original_._largeArcFlag),
_sweepFlag(original_._sweepFlag),
_x(original_._x),
_y(original_._y)
{
}
// Destructor
Magick::PathArcArgs::~PathArcArgs ( void )
{
}
// Path Arc
Magick::PathArcAbs::PathArcAbs ( const Magick::PathArcArgs &coordinates_ )
: _coordinates(1,coordinates_)
{
}
Magick::PathArcAbs::PathArcAbs ( const PathArcArgsList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathArcAbs::PathArcAbs ( const Magick::PathArcAbs& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathArcAbs::~PathArcAbs ( void )
{
}
void Magick::PathArcAbs::operator()( MagickCore::DrawingWand * context_ ) const
{
for( PathArcArgsList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
DrawPathEllipticArcAbsolute( context_, p->radiusX(), p->radiusY(),
p->xAxisRotation(), (MagickBooleanType) p->largeArcFlag(),
(MagickBooleanType) p->sweepFlag(), p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathArcAbs::copy() const
{
return new PathArcAbs(*this);
}
Magick::PathArcRel::PathArcRel ( const Magick::PathArcArgs &coordinates_ )
: _coordinates(1,coordinates_)
{
}
Magick::PathArcRel::PathArcRel ( const PathArcArgsList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathArcRel::PathArcRel ( const Magick::PathArcRel& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathArcRel::~PathArcRel ( void )
{
}
void Magick::PathArcRel::operator()( MagickCore::DrawingWand * context_ ) const
{
for( PathArcArgsList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
DrawPathEllipticArcRelative( context_, p->radiusX(), p->radiusY(),
p->xAxisRotation(), (MagickBooleanType) p->largeArcFlag(),
(MagickBooleanType) p->sweepFlag(), p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathArcRel::copy() const
{
return new PathArcRel(*this);
}
//
// Path Closepath
//
Magick::PathClosePath::~PathClosePath ( void )
{
}
void Magick::PathClosePath::operator()( MagickCore::DrawingWand * context_ ) const
{
DrawPathClose( context_ );
}
Magick::VPathBase* Magick::PathClosePath::copy() const
{
return new PathClosePath(*this);
}
//
// Path Curveto (Cubic Bezier)
//
MagickDLLDecl int Magick::operator == ( const Magick::PathCurvetoArgs& /*left_*/,
const Magick::PathCurvetoArgs& /*right_*/ )
{
return ( 1 );
}
MagickDLLDecl int Magick::operator != ( const Magick::PathCurvetoArgs& /*left_*/,
const Magick::PathCurvetoArgs& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator > ( const Magick::PathCurvetoArgs& /*left_*/,
const Magick::PathCurvetoArgs& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator < ( const Magick::PathCurvetoArgs& /*left_*/,
const Magick::PathCurvetoArgs& /*right_*/ )
{
return ( false );
}
MagickDLLDecl int Magick::operator >= ( const Magick::PathCurvetoArgs& left_,
const Magick::PathCurvetoArgs& right_ )
{
return ( ( left_ > right_ ) || ( left_ == right_ ) );
}
MagickDLLDecl int Magick::operator <= ( const Magick::PathCurvetoArgs& left_,
const Magick::PathCurvetoArgs& right_ )
{
return ( ( left_ < right_ ) || ( left_ == right_ ) );
}
// Default constructor
Magick::PathCurvetoArgs::PathCurvetoArgs( void )
: _x1(0),
_y1(0),
_x2(0),
_y2(0),
_x(0),
_y(0)
{
}
// Normal constructor
Magick::PathCurvetoArgs::PathCurvetoArgs( double x1_, double y1_,
double x2_, double y2_,
double x_, double y_ )
: _x1(x1_),
_y1(y1_),
_x2(x2_),
_y2(y2_),
_x(x_),
_y(y_)
{
}
// Copy constructor
Magick::PathCurvetoArgs::PathCurvetoArgs( const PathCurvetoArgs &original_ )
: _x1(original_._x1),
_y1(original_._y1),
_x2(original_._x2),
_y2(original_._y2),
_x(original_._x),
_y(original_._y)
{
}
// Destructor
Magick::PathCurvetoArgs::~PathCurvetoArgs ( void )
{
}
Magick::PathCurvetoAbs::PathCurvetoAbs ( const Magick::PathCurvetoArgs &args_ )
: _args(1,args_)
{
}
Magick::PathCurvetoAbs::PathCurvetoAbs ( const PathCurveToArgsList &args_ )
: _args(args_)
{
}
Magick::PathCurvetoAbs::PathCurvetoAbs
( const Magick::PathCurvetoAbs& original_ )
: VPathBase (original_),
_args(original_._args)
{
}
Magick::PathCurvetoAbs::~PathCurvetoAbs ( void )
{
}
void Magick::PathCurvetoAbs::operator()
( MagickCore::DrawingWand * context_ ) const
{
for( PathCurveToArgsList::const_iterator p = _args.begin();
p != _args.end(); p++ )
{
DrawPathCurveToAbsolute( context_, p->x1(), p->y1(), p->x2(), p->y2(),
p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathCurvetoAbs::copy() const
{
return new PathCurvetoAbs(*this);
}
Magick::PathCurvetoRel::PathCurvetoRel ( const Magick::PathCurvetoArgs &args_ )
: _args(1,args_)
{
}
Magick::PathCurvetoRel::PathCurvetoRel ( const PathCurveToArgsList &args_ )
: _args(args_)
{
}
Magick::PathCurvetoRel::PathCurvetoRel
( const Magick::PathCurvetoRel& original_ )
: VPathBase (original_),
_args(original_._args)
{
}
Magick::PathCurvetoRel::~PathCurvetoRel ( void )
{
}
void Magick::PathCurvetoRel::operator()
( MagickCore::DrawingWand * context_ ) const
{
for( PathCurveToArgsList::const_iterator p = _args.begin();
p != _args.end(); p++ )
{
DrawPathCurveToRelative( context_, p->x1(), p->y1(), p->x2(), p->y2(),
p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathCurvetoRel::copy() const
{
return new PathCurvetoRel(*this);
}
Magick::PathSmoothCurvetoAbs::PathSmoothCurvetoAbs
( const Magick::Coordinate &coordinates_ )
: _coordinates(1,coordinates_)
{
}
Magick::PathSmoothCurvetoAbs::PathSmoothCurvetoAbs
( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathSmoothCurvetoAbs::PathSmoothCurvetoAbs
( const Magick::PathSmoothCurvetoAbs& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathSmoothCurvetoAbs::~PathSmoothCurvetoAbs ( void )
{
}
void Magick::PathSmoothCurvetoAbs::operator()
( MagickCore::DrawingWand * context_ ) const
{
for( CoordinateList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
double x2 = p->x();
double y2 = p->y();
p++;
if(p != _coordinates.end() )
DrawPathCurveToSmoothAbsolute( context_, x2, y2, p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathSmoothCurvetoAbs::copy() const
{
return new PathSmoothCurvetoAbs(*this);
}
Magick::PathSmoothCurvetoRel::PathSmoothCurvetoRel
( const Magick::Coordinate &coordinates_ )
: _coordinates(1,coordinates_)
{
}
Magick::PathSmoothCurvetoRel::PathSmoothCurvetoRel
( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathSmoothCurvetoRel::PathSmoothCurvetoRel
( const Magick::PathSmoothCurvetoRel& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathSmoothCurvetoRel::~PathSmoothCurvetoRel ( void )
{
}
void Magick::PathSmoothCurvetoRel::operator()
( MagickCore::DrawingWand * context_ ) const
{
for( CoordinateList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
double x2 = p->x();
double y2 = p->y();
p++;
if(p != _coordinates.end() )
DrawPathCurveToSmoothRelative( context_, x2, y2, p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathSmoothCurvetoRel::copy() const
{
return new PathSmoothCurvetoRel(*this);
}
//
// Quadratic Curveto (Quadratic Bezier)
//
MagickDLLDecl int Magick::operator ==
( const Magick::PathQuadraticCurvetoArgs& /*left_*/,
const Magick::PathQuadraticCurvetoArgs& /*right_*/ )
{
return ( 1 );
}
MagickDLLDecl int Magick::operator !=
( const Magick::PathQuadraticCurvetoArgs& /*left_*/,
const Magick::PathQuadraticCurvetoArgs& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator >
( const Magick::PathQuadraticCurvetoArgs& /*left_*/,
const Magick::PathQuadraticCurvetoArgs& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator <
( const Magick::PathQuadraticCurvetoArgs& /*left_*/,
const Magick::PathQuadraticCurvetoArgs& /*right_*/ )
{
return ( 0 );
}
MagickDLLDecl int Magick::operator >=
( const Magick::PathQuadraticCurvetoArgs& left_,
const Magick::PathQuadraticCurvetoArgs& right_ )
{
return ( ( left_ > right_ ) || ( left_ == right_ ) );
}
MagickDLLDecl int Magick::operator <=
( const Magick::PathQuadraticCurvetoArgs& left_,
const Magick::PathQuadraticCurvetoArgs& right_ )
{
return ( ( left_ < right_ ) || ( left_ == right_ ) );
}
// Default Constructor
Magick::PathQuadraticCurvetoArgs::PathQuadraticCurvetoArgs( void )
: _x1(0),
_y1(0),
_x(0),
_y(0)
{
}
// Normal Constructor
Magick::PathQuadraticCurvetoArgs::PathQuadraticCurvetoArgs( double x1_,
double y1_,
double x_,
double y_ )
: _x1(x1_),
_y1(y1_),
_x(x_),
_y(y_)
{
}
// Copy Constructor
Magick::PathQuadraticCurvetoArgs::PathQuadraticCurvetoArgs( const PathQuadraticCurvetoArgs &original_ )
: _x1(original_._x1),
_y1(original_._y1),
_x(original_._x),
_y(original_._y)
{
}
// Destructor
Magick::PathQuadraticCurvetoArgs::~PathQuadraticCurvetoArgs ( void )
{
}
Magick::PathQuadraticCurvetoAbs::PathQuadraticCurvetoAbs
( const Magick::PathQuadraticCurvetoArgs &args_ )
: _args(1,args_)
{
}
Magick::PathQuadraticCurvetoAbs::PathQuadraticCurvetoAbs
( const PathQuadraticCurvetoArgsList &args_ )
: _args(args_)
{
}
Magick::PathQuadraticCurvetoAbs::PathQuadraticCurvetoAbs
( const Magick::PathQuadraticCurvetoAbs& original_ )
: VPathBase (original_),
_args(original_._args)
{
}
Magick::PathQuadraticCurvetoAbs::~PathQuadraticCurvetoAbs ( void )
{
}
void Magick::PathQuadraticCurvetoAbs::operator()
( MagickCore::DrawingWand * context_ ) const
{
for( PathQuadraticCurvetoArgsList::const_iterator p = _args.begin();
p != _args.end(); p++ )
{
DrawPathCurveToQuadraticBezierAbsolute( context_, p->x1(), p->y1(),
p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathQuadraticCurvetoAbs::copy() const
{
return new PathQuadraticCurvetoAbs(*this);
}
Magick::PathQuadraticCurvetoRel::PathQuadraticCurvetoRel
( const Magick::PathQuadraticCurvetoArgs &args_ )
: _args(1,args_)
{
}
Magick::PathQuadraticCurvetoRel::PathQuadraticCurvetoRel
( const PathQuadraticCurvetoArgsList &args_ )
: _args(args_)
{
}
Magick::PathQuadraticCurvetoRel::PathQuadraticCurvetoRel
( const Magick::PathQuadraticCurvetoRel& original_ )
: VPathBase (original_),
_args(original_._args)
{
}
Magick::PathQuadraticCurvetoRel::~PathQuadraticCurvetoRel ( void )
{
}
void Magick::PathQuadraticCurvetoRel::operator()
( MagickCore::DrawingWand * context_ ) const
{
for( PathQuadraticCurvetoArgsList::const_iterator p = _args.begin();
p != _args.end(); p++ )
{
DrawPathCurveToQuadraticBezierRelative( context_, p->x1(), p->y1(),
p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathQuadraticCurvetoRel::copy() const
{
return new PathQuadraticCurvetoRel(*this);
}
Magick::PathSmoothQuadraticCurvetoAbs::PathSmoothQuadraticCurvetoAbs
( const Magick::Coordinate &coordinate_ )
: _coordinates(1,coordinate_)
{
}
Magick::PathSmoothQuadraticCurvetoAbs::PathSmoothQuadraticCurvetoAbs
( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathSmoothQuadraticCurvetoAbs::PathSmoothQuadraticCurvetoAbs
( const Magick::PathSmoothQuadraticCurvetoAbs& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathSmoothQuadraticCurvetoAbs::~PathSmoothQuadraticCurvetoAbs ( void )
{
}
void Magick::PathSmoothQuadraticCurvetoAbs::operator()
( MagickCore::DrawingWand * context_ ) const
{
for( CoordinateList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
DrawPathCurveToQuadraticBezierSmoothAbsolute( context_, p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathSmoothQuadraticCurvetoAbs::copy() const
{
return new PathSmoothQuadraticCurvetoAbs(*this);
}
Magick::PathSmoothQuadraticCurvetoRel::PathSmoothQuadraticCurvetoRel
( const Magick::Coordinate &coordinate_ )
: _coordinates(1,coordinate_)
{
}
Magick::PathSmoothQuadraticCurvetoRel::PathSmoothQuadraticCurvetoRel
( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathSmoothQuadraticCurvetoRel::PathSmoothQuadraticCurvetoRel
( const PathSmoothQuadraticCurvetoRel& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathSmoothQuadraticCurvetoRel::~PathSmoothQuadraticCurvetoRel ( void )
{
}
void Magick::PathSmoothQuadraticCurvetoRel::operator()
( MagickCore::DrawingWand * context_ ) const
{
for( CoordinateList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
DrawPathCurveToQuadraticBezierSmoothRelative( context_, p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathSmoothQuadraticCurvetoRel::copy() const
{
return new PathSmoothQuadraticCurvetoRel(*this);
}
//
// Path Lineto
//
Magick::PathLinetoAbs::PathLinetoAbs ( const Magick::Coordinate& coordinate_ )
: _coordinates(1,coordinate_)
{
}
Magick::PathLinetoAbs::PathLinetoAbs ( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathLinetoAbs::PathLinetoAbs ( const Magick::PathLinetoAbs& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathLinetoAbs::~PathLinetoAbs ( void )
{
}
void Magick::PathLinetoAbs::operator()( MagickCore::DrawingWand * context_ ) const
{
for( CoordinateList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
DrawPathLineToAbsolute( context_, p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathLinetoAbs::copy() const
{
return new PathLinetoAbs(*this);
}
Magick::PathLinetoRel::PathLinetoRel ( const Magick::Coordinate& coordinate_ )
: _coordinates(1,coordinate_)
{
}
Magick::PathLinetoRel::PathLinetoRel ( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathLinetoRel::PathLinetoRel ( const Magick::PathLinetoRel& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathLinetoRel::~PathLinetoRel ( void )
{
}
void Magick::PathLinetoRel::operator()( MagickCore::DrawingWand * context_ ) const
{
for( CoordinateList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
DrawPathLineToRelative( context_, p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathLinetoRel::copy() const
{
return new PathLinetoRel(*this);
}
//
// Path Horizontal Lineto
//
Magick::PathLinetoHorizontalAbs::~PathLinetoHorizontalAbs ( void )
{
}
void Magick::PathLinetoHorizontalAbs::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawPathLineToHorizontalAbsolute( context_, _x );
}
Magick::VPathBase* Magick::PathLinetoHorizontalAbs::copy() const
{
return new PathLinetoHorizontalAbs(*this);
}
Magick::PathLinetoHorizontalRel::~PathLinetoHorizontalRel ( void )
{
}
void Magick::PathLinetoHorizontalRel::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawPathLineToHorizontalRelative( context_, _x );
}
Magick::VPathBase* Magick::PathLinetoHorizontalRel::copy() const
{
return new PathLinetoHorizontalRel(*this);
}
//
// Path Vertical Lineto
//
Magick::PathLinetoVerticalAbs::~PathLinetoVerticalAbs ( void )
{
}
void Magick::PathLinetoVerticalAbs::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawPathLineToVerticalAbsolute( context_, _y );
}
Magick::VPathBase* Magick::PathLinetoVerticalAbs::copy() const
{
return new PathLinetoVerticalAbs(*this);
}
Magick::PathLinetoVerticalRel::~PathLinetoVerticalRel ( void )
{
}
void Magick::PathLinetoVerticalRel::operator()
( MagickCore::DrawingWand * context_ ) const
{
DrawPathLineToVerticalRelative( context_, _y );
}
Magick::VPathBase* Magick::PathLinetoVerticalRel::copy() const
{
return new PathLinetoVerticalRel(*this);
}
//
// Path Moveto
//
Magick::PathMovetoAbs::PathMovetoAbs ( const Magick::Coordinate &coordinate_ )
: _coordinates(1,coordinate_)
{
}
Magick::PathMovetoAbs::PathMovetoAbs ( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathMovetoAbs::PathMovetoAbs ( const Magick::PathMovetoAbs& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathMovetoAbs::~PathMovetoAbs ( void )
{
}
void Magick::PathMovetoAbs::operator()( MagickCore::DrawingWand * context_ ) const
{
for( CoordinateList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
DrawPathMoveToAbsolute( context_, p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathMovetoAbs::copy() const
{
return new PathMovetoAbs(*this);
}
Magick::PathMovetoRel::PathMovetoRel ( const Magick::Coordinate &coordinate_ )
: _coordinates(1,coordinate_)
{
}
Magick::PathMovetoRel::PathMovetoRel ( const CoordinateList &coordinates_ )
: _coordinates(coordinates_)
{
}
Magick::PathMovetoRel::PathMovetoRel ( const Magick::PathMovetoRel& original_ )
: VPathBase (original_),
_coordinates(original_._coordinates)
{
}
Magick::PathMovetoRel::~PathMovetoRel ( void )
{
}
void Magick::PathMovetoRel::operator()( MagickCore::DrawingWand * context_ ) const
{
for( CoordinateList::const_iterator p = _coordinates.begin();
p != _coordinates.end(); p++ )
{
DrawPathMoveToRelative( context_, p->x(), p->y() );
}
}
Magick::VPathBase* Magick::PathMovetoRel::copy() const
{
return new PathMovetoRel(*this);
}
#if defined(EXPLICIT_TEMPLATE_INSTANTIATION)
// template class std::list<Magick::Coordinate>;
// template class std::list<const Magick::Drawable>;
// template class std::list<const Magick::PathArcArgs>;
// template class std::list<const Magick::PathCurvetoArgs>;
// template class std::list<const Magick::PathQuadraticCurvetoArgs>;
// template class std::list<const Magick::VPath>;
#endif