diff --git a/wand/deprecate.c b/wand/deprecate.c
index 4bd5f29..9c28881 100644
--- a/wand/deprecate.c
+++ b/wand/deprecate.c
@@ -1231,6 +1231,61 @@
% %
% %
% %
+% M a g i c k R e c o l o r I m a g e %
+% %
+% %
+% %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%
+% MagickRecolorImage() apply color transformation to an image. The method
+% permits saturation changes, hue rotation, luminance to alpha, and various
+% other effects. Although variable-sized transformation matrices can be used,
+% typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA
+% (or RGBA with offsets). The matrix is similar to those used by Adobe Flash
+% except offsets are in column 6 rather than 5 (in support of CMYKA images)
+% and offsets are normalized (divide Flash offset by 255).
+%
+% The format of the MagickRecolorImage method is:
+%
+% MagickBooleanType MagickRecolorImage(MagickWand *wand,
+% const unsigned long order,const double *color_matrix)
+%
+% A description of each parameter follows:
+%
+% o wand: the magick wand.
+%
+% o order: the number of columns and rows in the color matrix.
+%
+% o color_matrix: An array of doubles representing the color matrix.
+%
+*/
+WandExport MagickBooleanType MagickRecolorImage(MagickWand *wand,
+ const unsigned long order,const double *color_matrix)
+{
+ Image
+ *transform_image;
+
+ assert(wand != (MagickWand *) NULL);
+ assert(wand->signature == WandSignature);
+ if (wand->debug != MagickFalse)
+ (void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
+ if (color_matrix == (const double *) NULL)
+ return(MagickFalse);
+ if (wand->images == (Image *) NULL)
+ ThrowWandException(WandError,"ContainsNoImages",wand->name);
+ transform_image=RecolorImage(wand->images,order,color_matrix,
+ wand->exception);
+ if (transform_image == (Image *) NULL)
+ return(MagickFalse);
+ ReplaceImageInList(&wand->images,transform_image);
+ return(MagickTrue);
+}
+
+/*
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% %
+% %
+% %
% M a g i c k S e t I m a g e A t t r i b u t e %
% %
% %