diff --git a/www/command-line-options.html b/www/command-line-options.html
index cb630ac..6b6ed85 100644
--- a/www/command-line-options.html
+++ b/www/command-line-options.html
@@ -188,7 +188,7 @@
<a title="Sponsor: Druckerei" href="http://print24.com/de/">Druckerei</a><!-- 201110010720 -->
</div>
<div class="sponsor">
- <a title="Sponsor: Free Catalogs" href="http://www.who-sells-it.com/">Free Catalogs</a><!-- 20120801000600 -->
+ <a title="Sponsor: Fernsehdienst Berlin" href="http://www.atlas-multimedia.de">Fernsehdienst Berlin</a><!-- 2011080100025 atlas.multimedia-->
</div>
</div>
</div>
@@ -279,7 +279,7 @@
<h4><a id="affine"></a>-affine
<em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em
class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>[,<em
- class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>]
+ class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>]</h4>
</div>
<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
@@ -1247,13 +1247,13 @@
<p>As an example, to add contrast to an image with offsets, try this command:</p>
<pre class="text">
-convert kittens.jpg -color-matrix \
- " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
- 0.0 1.5 0.0 0.0, 0.0, -0.157 \
- 0.0 0.0 1.5 0.0, 0.0, -0.157 \
- 0.0 0.0 0.0 1.0, 0.0, 0.0 \
- 0.0 0.0 0.0 0.0, 1.0, 0.0 \
- 0.0 0.0 0.0 0.0, 0.0, 1.0" kittens.png
+ convert kittens.jpg -color-matrix \
+ " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
+ 0.0 1.5 0.0 0.0, 0.0, -0.157 \
+ 0.0 0.0 1.5 0.0, 0.0, -0.157 \
+ 0.0 0.0 0.0 1.0, 0.0, 0.0 \
+ 0.0 0.0 0.0 0.0, 1.0, 0.0 \
+ 0.0 0.0 0.0 0.0, 0.0, 1.0" kittens.png
</pre>
<div style="margin: auto;">
<h4><a id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
@@ -1264,28 +1264,12 @@
<p>Choices are:</p>
<pre class="text">
- CMY
- CMYK
- Gray
- HSB
- HSL
- HWB
- Lab
- Log
- OHTA
- Rec601Luma
- Rec601YCbCr
- Rec709Luma
- Rec709YCbCr
- RGB
- sRGB
- Transparent
- XYZ
- YCbCr
- YCC
- YIQ
- YPbPr
- YUV
+ CMY CMYK Gray HSB
+ HSL HWB Lab Log
+ OHTA Rec601Luma Rec601YCbCr Rec709Luma
+ Rec709YCbCr RGB sRGB Transparent
+ XYZ YCbCr YCC YIQ
+ YPbPr YUV
</pre>
<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
@@ -1773,7 +1757,7 @@
can achieve this with a single define:</p>
<pre class="text">
- -define png:include-chunk=none,gAMA
+ -define png:include-chunk=none,gAMA
</pre>
<p>The critical PNG chunks <kbd>IHDR</kbd>, <kbd>PLTE</kbd>,
@@ -1790,7 +1774,7 @@
following for PNG output:</p>
<pre class="text">
- -define png:include-chunk=none,gama
+ -define png:include-chunk=none,gama
</pre>
<p>The default behavior is to include all known PNG ancillary chunks
@@ -1987,10 +1971,10 @@
<p>Here are the valid methods:</p>
<pre class="text">
-Undefined 0 No disposal specified (equivalent to '<kbd>none</kbd>').
-None 1 Do not dispose, just overlay next frame image.
-Background 2 Clear the frame area with the background color.
-Previous 3 Clear to the image prior to this frames overlay.
+ Undefined 0 No disposal specified (equivalent to '<kbd>none</kbd>').
+ None 1 Do not dispose, just overlay next frame image.
+ Background 2 Clear the frame area with the background color.
+ Previous 3 Clear to the image prior to this frames overlay.
</pre>
<p>You can also use the numbers given above, which is what the GIF format
@@ -2485,18 +2469,18 @@
<p>The transformation primitives:</p>
<pre class="text">
- rotate degrees
- translate dx,dy
- scale sx,sy
- skewX degrees
- skewY degrees
+ rotate degrees
+ translate dx,dy
+ scale sx,sy
+ skewX degrees
+ skewY degrees
</pre>
<p>The pixel operation primitives:</p>
<pre class="text">
- color x0,y0 method
- matte x0,y0 method
+ color x0,y0 method
+ matte x0,y0 method
</pre>
<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting. For unfilled shapes, use <a href="#fill">-fill none</a>. You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
@@ -3161,10 +3145,10 @@
<p>Here, <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
<pre class="text">
- Polynomial
- Sinusoid
- Arcsin
- Arctan
+ Polynomial
+ Sinusoid
+ Arcsin
+ Arctan
</pre>
<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
@@ -3548,13 +3532,13 @@
<p>Choose from:</p>
<pre class="text">
- none
- line
- plane
- partition
- JPEG
- GIF
- PNG
+ none
+ line
+ plane
+ partition
+ JPEG
+ GIF
+ PNG
</pre>
<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
@@ -3586,14 +3570,14 @@
point that falls between two, or even four different colored pixels. </p>
<pre class="text">
- integer: The color of the top-left pixel (floor function)
- nearest-neighbor: The nearest pixel to the lookup point (rounded function)
- average: The average color of the surrounding four pixels
- bilinear A double linear interpolation of pixels (the default)
- mesh Divide area into two flat triangular interpolations
- bicubic Fitted bicubic-spines of surrounding 16 pixels
- spline Direct spline curves (colors are blurred)
- filter Use resize <a href="#filter">-filter</a> settings
+ integer The color of the top-left pixel (floor function)
+ nearest-neighbor The nearest pixel to the lookup point (rounded function)
+ average The average color of the surrounding four pixels
+ bilinear A double linear interpolation of pixels (the default)
+ mesh Divide area into two flat triangular interpolations
+ bicubic Fitted bicubic-spines of surrounding 16 pixels
+ spline Direct spline curves (colors are blurred)
+ filter Use resize <a href="#filter">-filter</a> settings
</pre>
<p>This most important for distortion operators such as <a href="#distort"
@@ -4022,9 +4006,9 @@
<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>identify -list resource</span><span class='crtout'></span></p><pre class="text">
-File Area Memory Map Disk Thread Time
-------------------------------------------------------------------------------
- 768 12.404GB 8.6642GiB 23.104GiB 18.446744EB 8 unlimited
+ File Area Memory Map Disk Thread Time
+ ------------------------------------------------------------------------------
+ 768 12.404GB 8.6642GiB 23.104GiB 18.446744EB 8 unlimited
</pre>
<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="../www/command-line-options.html#limit">‑limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the <kbd>area</kbd> limit automagically are allocated on disk.</p>
@@ -4099,72 +4083,23 @@
<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings. Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
<pre class="text">
- Align
- Alpha
- Boolean
- Channel
- Class
- ClipPath
- Coder
- Color
- Colorspace
- Command
- Compose
- Compress
- Configure
- DataType
- Debug
- Decoration
- Delegate
- Direction
- Dispose
- Distort
- Dither
- Endian
- Evaluate
- FillRule
- Filter
- Font
- Format
- Function
- Gravity
- ImageList
- Intent
- Interlace
- Interpolate
- Kernel
- Layers
- LineCap
- LineJoin
- List
- Locale
- LogEvent
- Log
- Magic
- Method
- Metric
- Mime
- Mode
- Morphology
- Module
- Noise
- Orientation
- Policy
- PolicyDomain
- PolicyRights
- Preview
- Primitive
- QuantumFormat
- Resource
- SparseColor
- Storage
- Stretch
- Style
- Threshold
- Type
- Units
- Validate
- VirtualPixel
+ Align Alpha Boolean Channel
+ Class ClipPath Coder Color
+ Colorspace Command Compose Compress
+ Configure DataType Debug Decoration
+ Delegate Direction Dispose Distort
+ Dither Endian Evaluate FillRule
+ Filter Font Format Function
+ Gravity ImageList Intent Interlace
+ Interpolate Kernel Layers LineCap
+ LineJoin List Locale LogEvent
+ Log Magic Method Metric
+ Mime Mode Morphology Module
+ Noise Orientation Policy PolicyDomain
+ PolicyRights Preview Primitive QuantumFormat
+ Resource SparseColor Storage Stretch
+ Style Threshold Type Units
+ Validate VirtualPixel
</pre>
<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
@@ -4185,18 +4120,18 @@
characters:</p>
<pre class="text">
- %d domain
- %e event
- %f function
- %l line
- %m module
- %p process ID
- %r real CPU time
- %t wall clock time
- %u user CPU time
- %% percent sign
- \n newline
- \r carriage return
+ %d domain
+ %e event
+ %f function
+ %l line
+ %m module
+ %p process ID
+ %r real CPU time
+ %t wall clock time
+ %u user CPU time
+ %% percent sign
+ \n newline
+ \r carriage return
</pre>
<p>For example:</p>
@@ -4236,12 +4171,12 @@
<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
<pre class="text">
- best
- default
- gray
- red
- green
- blue
+ best
+ default
+ gray
+ red
+ green
+ blue
</pre>
<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
@@ -4260,17 +4195,17 @@
<p>Here are the valid components of a map:</p>
<pre class="text">
- r red pixel component
- g green pixel component
- b blue pixel component
- a alpha pixel component (0 is transparent)
- o opacity pixel component (0 is opaque)
- i grayscale intensity pixel component
- c cyan pixel component
- m magenta pixel component
- y yellow pixel component
- k black pixel component
- p pad component (always 0)
+ r red pixel component
+ g green pixel component
+ b blue pixel component
+ a alpha pixel component (0 is transparent)
+ o opacity pixel component (0 is opaque)
+ i grayscale intensity pixel component
+ c cyan pixel component
+ m magenta pixel component
+ y yellow pixel component
+ k black pixel component
+ p pad component (always 0)
</pre>
<p>You can specify as many of these components as needed in any order (e.g.
@@ -4304,7 +4239,7 @@
<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
<div style="margin: auto;">
- <h4><a id="median"></a>-median <em class="arg">radius</em></h4>
+ <h4><a id="median"></a>-median <em class="arg">geometry</em></h4>
</div>
<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
@@ -4318,15 +4253,15 @@
<p>Choose from:</p>
<pre class="text">
- AE absolute error count, number of different pixels (-fuzz effected)
- FUZZ mean color distance
- MAE mean absolute error (normalized), average channel error distance
- MEPP mean error per pixel (normalized mean error, normalized peak error)
- MSE mean error squared, average of the channel error squared
- NCC normalized cross correlation
- PAE peak absolute (normalize peak absolute)
- PSNR peak signal to noise ratio
- RMSE root mean squared (normalized root mean squared)
+ AE absolute error count, number of different pixels (-fuzz effected)
+ FUZZ mean color distance
+ MAE mean absolute error (normalized), average channel error distance
+ MEPP mean error per pixel (normalized mean error, normalized peak error)
+ MSE mean error squared, average of the channel error squared
+ NCC normalized cross correlation
+ PAE peak absolute (normalize peak absolute)
+ PSNR peak signal to noise ratio
+ RMSE root mean squared (normalized root mean squared)
</pre>
<p>Control the '<kbd>AE</kbd>', or absolute count of pixels that are different,
@@ -4352,7 +4287,7 @@
<div style="margin: auto;">
- <h4><a id="mode"></a>-mode <em class="arg">value</em></h4>
+ <h4><a id="mode"></a>-mode <em class="arg">geometry</em></h4>
</div>
<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make each pixel the 'predominate color' of the neighborhood.</td><td style='text-align:right;'>[<a href="../www/convert.html">convert</a>, <a href="../www/mogrify.html">mogrify</a>]</td></tr></table>
@@ -4485,7 +4420,7 @@
<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc. Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
<div style="margin: auto;">
- <h4><a id="noise"></a>-noise <em class="arg">radius</em><br/>
+ <h4><a id="noise"></a>-noise <em class="arg">geometry</em><br/>
+noise <em class="arg">type</em></h4>
</div>
@@ -4498,13 +4433,13 @@
<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
<pre class="text">
-Gaussian
-Impulse
-Laplacian
-Multiplicative
-Poisson
-Random
-Uniform
+ Gaussian
+ Impulse
+ Laplacian
+ Multiplicative
+ Poisson
+ Random
+ Uniform
</pre>
<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
@@ -4552,25 +4487,25 @@
<p>You can choose from these standard threshold maps:</p>
<pre class="text">
-threshold 1x1 Threshold 1x1 (non-dither)
-checks 2x1 Checkerboard 2x1 (dither)
-o2x2 2x2 Ordered 2x2 (dispersed)
-o3x3 3x3 Ordered 3x3 (dispersed)
-o4x4 4x4 Ordered 4x4 (dispersed)
-o8x8 8x8 Ordered 8x8 (dispersed)
-h4x4a 4x1 Halftone 4x4 (angled)
-h6x6a 6x1 Halftone 6x6 (angled)
-h8x8a 8x1 Halftone 8x8 (angled)
-h4x4o Halftone 4x4 (orthogonal)
-h6x6o Halftone 6x6 (orthogonal)
-h8x8o Halftone 8x8 (orthogonal)
-h16x16o Halftone 16x16 (orthogonal)
-c5x5b c5x5 Circles 5x5 (black)
-c5x5w Circles 5x5 (white)
-c6x6b c6x6 Circles 6x6 (black)
-c6x6w Circles 6x6 (white)
-c7x7b c7x7 Circles 7x7 (black)
-c7x7w Circles 7x7 (white)
+ threshold 1x1 Threshold 1x1 (non-dither)
+ checks 2x1 Checkerboard 2x1 (dither)
+ o2x2 2x2 Ordered 2x2 (dispersed)
+ o3x3 3x3 Ordered 3x3 (dispersed)
+ o4x4 4x4 Ordered 4x4 (dispersed)
+ o8x8 8x8 Ordered 8x8 (dispersed)
+ h4x4a 4x1 Halftone 4x4 (angled)
+ h6x6a 6x1 Halftone 6x6 (angled)
+ h8x8a 8x1 Halftone 8x8 (angled)
+ h4x4o Halftone 4x4 (orthogonal)
+ h6x6o Halftone 6x6 (orthogonal)
+ h8x8o Halftone 8x8 (orthogonal)
+ h16x16o Halftone 16x16 (orthogonal)
+ c5x5b c5x5 Circles 5x5 (black)
+ c5x5w Circles 5x5 (white)
+ c6x6b c6x6 Circles 6x6 (black)
+ c6x6w Circles 6x6 (white)
+ c7x7b c7x7 Circles 7x7 (black)
+ c7x7w Circles 7x7 (white)
</pre>
<p> The <kbd>threshold</kbd> generated a simple 50% threshold of the image.
@@ -4633,15 +4568,15 @@
<p>Choose from these orientations:</p>
<pre class="text">
- bottom-left
- bottom-right
- left-bottom
- left-top
- right-bottom
- right-top
- top-left
- top-right
- undefined
+ bottom-left
+ bottom-right
+ left-bottom
+ left-top
+ right-bottom
+ right-top
+ top-left
+ top-right
+ undefined
</pre>
<p>To print a complete list of orientations, use the <a href="#list" >-list
@@ -4795,35 +4730,14 @@
<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
<pre class="text">
- Rotate
- Shear
- Roll
- Hue
- Saturation
- Brightness
- Gamma
- Spiff
- Dull
- Grayscale
- Quantize
- Despeckle
- ReduceNoise
- Add Noise
- Sharpen
- Blur
- Threshold
- EdgeDetect
- Spread
- Shade
- Raise
- Segment
- Solarize
- Swirl
- Implode
- Wave
- OilPaint
- CharcoalDrawing
- JPEG
+ Rotate Shear Roll Hue
+ Saturation Brightness Gamma Spiff
+ Dull Grayscale Quantize Despeckle
+ ReduceNoise Add Noise Sharpen Blur
+ Threshold EdgeDetect Spread Shade
+ Raise Segment Solarize Swirl
+ Implode Wave OilPaint CharcoalDrawing
+ JPEG
</pre>
<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
@@ -4905,11 +4819,11 @@
<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
<pre class="text">
- 0: none
- 1: sub
- 2: up
- 3: average
- 4: Paeth
+ 0: none
+ 1: sub
+ 2: up
+ 3: average
+ 4: Paeth
</pre>
<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
@@ -5402,11 +5316,11 @@
<p>For Photo CD images, choose from these sizes:</p>
<pre class="text">
- 192x128
- 384x256
- 768x512
- 1536x1024
- 3072x2048
+ 192x128
+ 384x256
+ 768x512
+ 1536x1024
+ 3072x2048
</pre>
<div style="margin: auto;">
@@ -5527,12 +5441,13 @@
<p>Choose from these statistic types:</p>
<pre class="text">
- Maximum
- Minimum
- Mean
- Median
- Mode
- Nonpeak
+ Gradient maximum difference in area
+ Maximum maximum value per channel in neighborhood
+ Minimum minimum value per channel in neighborhood
+ Mean average value per channel in neighborhood
+ Median median value per channel in neighborhood
+ Mode mode (most frequent) value per channel in neighborhood
+ Nonpeak value just before or after the median value per channel in neighborhood
</pre>
<div style="margin: auto;">
@@ -5558,13 +5473,13 @@
<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type. Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
<pre class="text">
- char store pixels as unsigned characters
- double store pixels as doubles
- float store pixels as floats
- integer store pixels as integers
- long store pixels as longs
- quantum store pixels in the native depth of your ImageMagick distribution
- short store pixels as unsigned shorts
+ char unsigned characters
+ double doubles
+ float floats
+ integer integers
+ long longs
+ quantum pixels in the native depth of your ImageMagick distribution
+ short unsigned shorts
</pre>
<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
@@ -5579,16 +5494,16 @@
<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
<pre class="text">
- Any
- Condensed
- Expanded
- ExtraCondensed
- ExtraExpanded
- Normal
- SemiCondensed
- SemiExpanded
- UltraCondensed
- UltraExpanded
+ Any
+ Condensed
+ Expanded
+ ExtraCondensed
+ ExtraExpanded
+ Normal
+ SemiCondensed
+ SemiExpanded
+ UltraCondensed
+ UltraExpanded
</pre>
<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
@@ -5630,10 +5545,10 @@
the following.</p>
<pre class="text">
- Any
- Italic
- Normal
- Oblique
+ Any
+ Italic
+ Normal
+ Oblique
</pre>
<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
@@ -5973,13 +5888,13 @@
<p>The parameters are:</p>
<pre class="text">
- radius: The radius of the Gaussian, in pixels, not counting the center
- pixel (default 0).
- sigma: The standard deviation of the Gaussian, in pixels (default 1.0).
- amount: The fraction of the difference between the original and the blur
- image that is added back into the original (default 1.0).
- threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
- difference amount (default 0.05).
+ radius The radius of the Gaussian, in pixels, not counting the center
+ pixel (default 0).
+ sigma The standard deviation of the Gaussian, in pixels (default 1.0).
+ amount The fraction of the difference between the original and the blur
+ image that is added back into the original (default 1.0).
+ threshold The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
+ difference amount (default 0.05).
</pre>
@@ -6025,21 +5940,21 @@
<p>Choose from these methods:</p>
<pre class="text">
- background: the area surrounding the image is the background color
- black: the area surrounding the image is black
- checker-tile: alternate squares with image and background color
- dither: non-random 32x32 dithered pattern
- edge: extend the edge pixel toward infinity
- gray: the area surrounding the image is gray
- horizontal-tile: horizontally tile the image, background color above/below
- horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
- mirror: mirror tile the image
- random: choose a random pixel from the image
- tile: tile the image (default)
- transparent: the area surrounding the image is transparent blackness
- vertical-tile: vertically tile the image, sides are background color
- vertical-tile-edge: vertically tile the image and replicate the side edge pixels
- white: the area surrounding the image is white
+ background the area surrounding the image is the background color
+ black the area surrounding the image is black
+ checker-tile alternate squares with image and background color
+ dither non-random 32x32 dithered pattern
+ edge extend the edge pixel toward infinity
+ gray the area surrounding the image is gray
+ horizontal-tile horizontally tile the image, background color above/below
+ horizontal-tile-edge horizontally tile the image and replicate the side edge pixels
+ mirror mirror tile the image
+ random choose a random pixel from the image
+ tile tile the image (default)
+ transparent the area surrounding the image is transparent blackness
+ vertical-tile vertically tile the image, sides are background color
+ vertical-tile-edge vertically tile the image and replicate the side edge pixels
+ white the area surrounding the image is white
</pre>
<p>The default value is "edge".</p>
@@ -6062,14 +5977,14 @@
<p>Choose from these visual classes:</p>
<pre class="text">
- StaticGray
- GrayScale
- StaticColor
- PseudoColor
- TrueColor
- DirectColor
- default
- visual id
+ StaticGray
+ GrayScale
+ StaticColor
+ PseudoColor
+ TrueColor
+ DirectColor
+ default
+ visual id
</pre>
<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>