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cristyaf8d6652011-02-04 21:57:45 +0000215<h1>PerlMagick API</h1>
cristy3ed852e2009-09-05 21:47:34 +0000216<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
217
218<div class="doc-section">
cristydcca3fa2010-12-29 21:50:07 +0000219<a id="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000220<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000221
222<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
223
224<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
225</div>
226
cristydcca3fa2010-12-29 21:50:07 +0000227<h2><a id="installation"></a>Installation</h2>
cristy3ed852e2009-09-05 21:47:34 +0000228<div class="doc-section">
229
230<p><b>UNIX</b></p>
231
232<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
233
234<p>ImageMagick must already be installed on your system. Next, get
235the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristyd48f07c2011-07-09 23:09:26 +0000236(e.g., PerlMagick 6.71 for
237ImageMagick 6.7.1) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000238
cristyd48f07c2011-07-09 23:09:26 +0000239<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.71.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000240<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000241
242<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
243<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
244
245<p><b>Windows XP / Windows 2000</b></p>
246
247<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
248
249<p>Next, type</p>
250
251<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
252<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
253
254<p><b>Running the Regression Tests</b></p>
255
256<p>To verify a correct installation, type</p>
257
258<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
259<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
260
261<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
262<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
263
264</div>
265
cristydcca3fa2010-12-29 21:50:07 +0000266<h2><a id="overview"></a>Overview</h2>
cristy3ed852e2009-09-05 21:47:34 +0000267<div class="doc-section">
268
269<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
270
271<pre class="code">
272 use Image::Magick;
273
274 $image=Image::Magick-&gt;new;
275</pre>
276
277<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
278
279<pre class="code">
280 $image=Image::Magick-&gt;new(size=&gt;'384x256');
281</pre>
282
283<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
284
cristyc1c61662009-09-30 14:04:37 +0000285<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
cristy3ed852e2009-09-05 21:47:34 +0000286
287<pre class="code">
288 undef $image;
289</pre>
290
291<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
292
293<pre class="code">
294 @$image = ();
295</pre>
296
297<p>and finally, to delete a single image from a multi-image sequence, use</p>
298
299<pre class="code">
300 undef $image-&gt;[$x];
301</pre>
302
303<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
304
305<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
306
307<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
308<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000309<h2><a id="example"></a>Example Script</h2>
cristy3ed852e2009-09-05 21:47:34 +0000310</div>
311
312<p>Here is an example script to get you started:</p>
313
314<pre class="code">
315 #!/usr/local/bin/perl
316 use Image::Magick;<br />
317 my($image, $x);<br />
318 $image = Image::Magick-&gt;new;
319 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
320 warn "$x" if "$x";<br />
321 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
322 warn "$x" if "$x";<br />
323 $x = $image-&gt;Write('x.png');
324 warn "$x" if "$x";
325</pre>
326
327<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
328
329<pre class="code">
330 #!/usr/local/bin/perl
331 use Image::Magick;<br />
332 my($image, $p, $q);<br />
333 $image = new Image::Magick;
334 $image-&gt;Read('x1.png');
335 $image-&gt;Read('j*.jpg');
336 $image-&gt;Read('k.miff[1, 5, 3]');
337 $image-&gt;Contrast();
338 for ($x = 0; $image-&gt;[$x]; $x++)
339 {
340 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
341 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
342 }
343 $p = $image-&gt;[1];
344 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
345 $q = $p-&gt;Montage();
346 undef $image;
347 $q-&gt;Write('x.miff');
348</pre>
349
350<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
351
352<pre class="code">
353 $image = Image::Magick-&gt;new;
354 $image-&gt;Set(size=&gt;'100x100');
cristyf9a6c462011-04-24 14:01:11 +0000355 $image-&gt;ReadImage('canvas:white');
cristy3ed852e2009-09-05 21:47:34 +0000356 $image-&gt;Set('pixel[49,49]'=&gt;'red');
357</pre>
358
359<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
360
361<pre class="code">
362 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
363 $pixels[0]*=0.5;
364 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
365</pre>
366
367<p>Or suppose you want to convert your color image to grayscale:</p>
368
369<pre class="code">
370 $image-&gt;Quantize(colorspace=&gt;'gray');
371</pre>
372
373<p>Let's annotate an image with a Taipai TrueType font:</p>
374
375<pre class="code">
376 $text = 'Works like magick!';
377 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
378</pre>
379
380<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
381
382<pre class="code">
383 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
384 binmode STDOUT;
385 print pack('B*',join('',@pixels));
386</pre>
387
388<p>Other clever things you can do with a PerlMagick objects include</p>
389
390<pre class="code">
391 $i = $#$p"+1"; # return the number of images associated with object p
392 push(@$q, @$p); # push the images from object p onto object q
393 @$p = (); # delete the images but not the object p
394 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
395</pre>
396
397<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000398 <h2><a id="read"></a>Read or Write an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000399</div>
400
401<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
402
403<table class="doc">
404<caption>Read or Write Methods</caption>
405<colgroup>
406 <col width="20%"></col>
407 <col width="20%"></col>
408 <col width="20%"></col>
409 <col width="40%"></col>
410</colgroup>
411<tbody>
412
413 <tr>
414 <th>Method</th>
415 <th>Parameters</th>
416 <th>Return Value</th>
417 <th>Description</th>
418 </tr>
419
420 <tr>
421 <td valign="top">Read</td>
422 <td valign="top">one or more filenames</td>
423 <td valign="top">the number of images read</td>
424 <td valign="top">read an image or image sequence</td>
425 </tr>
426
427 <tr>
428 <td valign="top">Write</td>
429 <td valign="top">filename</td>
430 <td valign="top">the number of images written</td>
431 <td valign="top">write an image or image sequence</td>
432 </tr>
433
434 <tr>
435 <td valign="top">Display</td>
436 <td valign="top">server name</td>
437 <td valign="top">the number of images displayed</td>
438 <td valign="top">display the image or image sequence to an X server</td>
439 </tr>
440
441 <tr>
442 <td valign="top">Animate</td>
443 <td valign="top">server name</td>
444 <td valign="top">the number of images animated</td>
445 <td valign="top">animate image sequence to an X server</td>
446 </tr>
447</tbody>
448</table>
449
450<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
451
452<pre class="code">
453 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
454</pre>
455
456<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
457
458<pre class="code">
459 binmode STDOUT;
460 $image-&gt;Write('png:-');
461</pre>
462
463<p>To read an image in the GIF format from a PERL filehandle, use:</p>
464
465<pre class="code">
466 $image = Image::Magick-&gt;new;
467 open(IMAGE, 'image.gif');
468 $image-&gt;Read(file=&gt;\*IMAGE);
469 close(IMAGE);
470</pre>
471
472<p>To write an image in the PNG format to a PERL filehandle, use:</p>
473
474<pre class="code">
475 $filename = "image.png";
476 open(IMAGE, ">$filename");
477 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
478 close(IMAGE);
479</pre>
480
cristycb03ed62009-12-11 21:30:51 +0000481<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
482
cristy3ed852e2009-09-05 21:47:34 +0000483<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
484
485<pre class="text">
486 image%03d.miff
487</pre>
488
489<p>converts files image000.miff, image001.miff, etc.</p>
490
491<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
492
493</div>
494
cristydcca3fa2010-12-29 21:50:07 +0000495<h2><a id="manipulate"></a>Manipulate an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000496<div class="doc-section">
497
498<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
499
500<pre class="code">
501 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
502 $image-&gt;[$x]-&gt;Frame("100x200");
503</pre>
504
505<p>And here is a list of other image manipulation methods you can call:</p>
506
507<table class="doc">
508<caption>Image Manipulation Methods</caption>
509<tbody>
510 <tr>
511 <th>Method</th>
512 <th style="width: 40%">Parameters</th>
513 <th style="width: 40%">Description</th>
514 </tr>
515
516 <tr>
517 <td valign="top">AdaptiveBlur</td>
518 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
519 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
520 </tr>
521
522 <tr>
523 <td valign="top">AdaptiveResize</td>
524 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
525 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
526 </tr>
527
528 <tr>
529 <td valign="top">AdaptiveSharpen</td>
530 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
531 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
532 </tr>
533
534 <tr>
535 <td valign="top">AdaptiveThreshold</td>
536 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
537 <td valign="top">local adaptive thresholding.</td>
538 </tr>
539
540 <tr>
541 <td valign="top">AddNoise</td>
542 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
543 <td valign="top">add noise to an image</td>
544 </tr>
545
546 <tr>
547 <td valign="top">AffineTransform</td>
548 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
549 <td valign="top">affine transform image</td>
550 </tr>
551
552 <tr>
553 <td valign="top">Affinity</td>
554 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
555 <td valign="top">choose a particular set of colors from this image</td>
556 </tr>
557
558 <tr>
559 <td valign="top">Annotate</td>
cristybebec402010-04-23 19:19:08 +0000560 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000561 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
562 </tr>
563
564 <tr>
565 <td valign="top">AutoGamma</td>
566 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
567 <td valign="top">automagically adjust gamma level of image</td>
568 </tr>
569
570 <tr>
571 <td valign="top">AutoLevel</td>
572 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
573 <td valign="top">automagically adjust color levels of image</td>
574 </tr>
575
576 <tr>
577 <td valign="top">AutoOrient</td>
578 <td valign="top"><br /></td>
579 <td valign="top">automagically orient the image</td>
580 </tr>
581
582 <tr>
583 <td valign="top">BlackThreshold</td>
cristyec407392009-11-28 22:42:05 +0000584 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000585 <td valign="top">force all pixels below the threshold intensity into black</td>
586 </tr>
587
588 <tr>
589 <td valign="top">BlueShift</td>
590 <td valign="top">factor=&gt;<i>double</i>,</td>
591 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
592 </tr>
593
594 <tr>
595 <td valign="top">Blur</td>
596 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
597 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
598 </tr>
599
600 <tr>
601 <td valign="top">Border</td>
602 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
603 <td valign="top">surround the image with a border of color</td>
604 </tr>
605
606 <tr>
607 <td valign="top">Charcoal</td>
608 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
609 <td valign="top">simulate a charcoal drawing</td>
610 </tr>
611
612 <tr>
613 <td valign="top">Chop</td>
614 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
615 <td valign="top">chop an image</td>
616 </tr>
617
618 <tr>
cristyb4c03bb2009-09-27 13:55:46 +0000619 <td valign="top">Clamp</td>
620 <td valign="top"><br /></td>
621 <td valign="top">restrict color values from 0 to the quantum depth.</td>
622 </tr>
623
624 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000625 <td valign="top">Clip</td>
626 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
627 <td valign="top">apply along a named path from the 8BIM profile.</td>
628 </tr>
629
630 <tr>
631 <td valign="top">ClipMask</td>
632 <td valign="top">mask=&gt;<i>image-handle</i></td>
633 <td valign="top">clip image as defined by the image mask</td>
634 </tr>
635
636 <tr>
637 <td valign="top">Clut</td>
638 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
639 <td valign="top">apply a color lookup table to an image sequence</td>
640 </tr>
641
642 <tr>
643 <td valign="top">Coalesce</td>
644 <td valign="top"><br /></td>
645 <td valign="top">merge a sequence of images</td>
646 </tr>
647
648 <tr>
cristy83a272e2010-05-07 20:40:35 +0000649 <td valign="top">Color</td>
650 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i></td>
651 <td valign="top">set the entire image to this color.</td>
652 </tr>
653
654 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000655 <td valign="top">ColorDecisionList</td>
656 <td valign="top">filename=&gt;<i>string</i>,</td>
657 <td valign="top">color correct with a color decision list.</td>
658 </tr>
659
660 <tr>
661 <td valign="top">Colorize</td>
662 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
663 <td valign="top">colorize the image with the fill color</td>
664 </tr>
665
666 <tr>
cristy2c839602010-04-03 02:32:08 +0000667 <td valign="top">ColorMatrix</td>
668 <td valign="top">matrix=&gt;<i>array of float values</i></td>
669 <td valign="top">apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td>
670 </tr>
671
672 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000673 <td valign="top">Comment</td>
674 <td valign="top">string</td>
675 <td valign="top">add a comment to your image</td>
676 </tr>
677
678 <tr>
679 <td valign="top">CompareLayers</td>
680 <td valign="top">method=&gt;{any, clear, overlay}</td>
681 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
682 </tr>
683
684 <tr>
685 <td valign="top">Composite</td>
686 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
687 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
688 </tr>
689
690 <tr>
691 <td valign="top">Contrast</td>
692 <td valign="top">sharpen=&gt;{True, False}</td>
693 <td valign="top">enhance or reduce the image contrast</td>
694 </tr>
695
696 <tr>
697 <td valign="top">ContrastStretch</td>
698 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
699 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
700 </tr>
701
702 <tr>
703 <td valign="top">Convolve</td>
cristy16ff93c2010-01-13 23:18:07 +0000704 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000705 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
706 </tr>
707
708 <tr>
709 <td valign="top">Crop</td>
cristya13871a2009-12-06 19:01:22 +0000710 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
cristy3ed852e2009-09-05 21:47:34 +0000711 <td valign="top">crop an image</td>
712 </tr>
713
714 <tr>
715 <td valign="top">CycleColormap</td>
716 <td valign="top">amount=&gt;<i>integer</i></td>
717 <td valign="top">displace image colormap by amount</td>
718 </tr>
719
720 <tr>
721 <td valign="top">Decipher</td>
722 <td valign="top">passphrase=&gt;<i>string</i></td>
723 <td valign="top">convert cipher pixels to plain pixels</td>
724 </tr>
725
726 <tr>
727 <td valign="top">Deconstruct</td>
728 <td valign="top"><br /></td>
729 <td valign="top">break down an image sequence into constituent parts</td>
730 </tr>
731
732 <tr>
733 <td valign="top">Deskew</td>
734 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
735 <td valign="top">straighten the image</td>
736 </tr>
737
738 <tr>
739 <td valign="top">Despeckle</td>
740 <td valign="top">&nbsp;</td>
741 <td valign="top">reduce the speckles within an image</td>
742 </tr>
743
744 <tr>
745 <td valign="top">Difference</td>
746 <td valign="top">image=&gt;<i>image-handle</i></td>
747 <td valign="top">compute the difference metrics between two images </td>
748 </tr>
749
750 <tr>
751 <td valign="top">Distort</td>
cristy86f7f112011-04-14 19:17:23 +0000752 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, Resize, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
cristy3ed852e2009-09-05 21:47:34 +0000753 <td valign="top">distort image</td>
754 </tr>
755
756 <tr>
757 <td valign="top">Draw</td>
cristybebec402010-04-23 19:19:08 +0000758 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i>, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000759 <td valign="top">annotate an image with one or more graphic primitives.</td>
760 </tr>
761
762 <tr>
763 <td valign="top">Encipher</td>
764 <td valign="top">passphrase=&gt;<i>string</i></td>
765 <td valign="top">convert plain pixels to cipher pixels</td>
766 </tr>
767
768 <tr>
769 <td valign="top">Edge</td>
770 <td valign="top">radius=&gt;<i>double</i></td>
771 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
772 </tr>
773
774 <tr>
775 <td valign="top">Emboss</td>
776 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
777 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
778 </tr>
779
780 <tr>
781 <td valign="top">Enhance</td>
782 <td valign="top"><br /></td>
783 <td valign="top">apply a digital filter to enhance a noisy image</td>
784 </tr>
785
786 <tr>
787 <td valign="top">Equalize</td>
788 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
789 <td valign="top">perform histogram equalization to the image</td>
790 </tr>
791
792 <tr>
793 <td valign="top">Extent</td>
794 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
795 <td valign="top">set the image size</td>
796 </tr>
797
798 <tr>
799 <td valign="top">Evaluate</td>
800 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
801 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
802 </tr>
803
804 <tr>
cristy16ff93c2010-01-13 23:18:07 +0000805 <td valign="top">Filter</td>
806 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
807 <td valign="top">apply a convolution kernel to the image.</td>
808 </tr>
809
810 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000811 <td valign="top">Flip</td>
812 <td valign="top"><br /></td>
813 <td valign="top">reflect the image scanlines in the vertical direction</td>
814 </tr>
815
816 <tr>
817 <td valign="top">Flop</td>
818 <td valign="top"><br /></td>
819 <td valign="top">reflect the image scanlines in the horizontal direction</td>
820 </tr>
821
822 <tr>
823 <td valign="top">FloodfillPaint</td>
824 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
825 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
826 </tr>
827
828 <tr>
829 <td valign="top">ForwardFourierTransform</td>
830 <td valign="top">magnitude=&gt;{True, False}</td>
831 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
832 </tr>
833
834 <tr>
835 <td valign="top">Frame</td>
836 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
837 <td valign="top">surround the image with an ornamental border</td>
838 </tr>
839
840 <tr>
841 <td valign="top">Function</td>
842 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
843 <td valign="top">apply a function to the image</td>
844 </tr>
845
846 <tr>
847 <td valign="top">Gamma</td>
848 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
849 <td valign="top">gamma correct the image</td>
850 </tr>
851
852 <tr>
853 <td valign="top">GaussianBlur</td>
854 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
855 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
856 </tr>
857
858 <tr>
859 <td valign="top">GetPixel</td>
860 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
861 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
862 </tr>
863
864 <tr>
865 <td valign="top">GetPixels</td>
866 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
867 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
868 </tr>
869
870 <tr>
871 <td valign="top">HaldClut</td>
872 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
873 <td valign="top">apply a Hald color lookup table to an image sequence</td>
874 </tr>
875
876 <tr>
877 <td valign="top">Identify</td>
cristy045bd902010-01-30 18:56:24 +0000878 <td valign="top">file=&gt;<i>file</i>, features=&gt;<i>distance</i>, unique=&gt;{True, False}</td>
cristy3ed852e2009-09-05 21:47:34 +0000879 <td valign="top">identify the attributes of an image</td>
880 </tr>
881
882 <tr>
883 <td valign="top">Implode</td>
884 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
885 <td valign="top">implode image pixels about the center</td>
886 </tr>
887
888 <tr>
889 <td valign="top">InverseDiscreteFourierTransform</td>
890 <td valign="top">magnitude=&gt;{True, False}</td>
891 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
892 </tr>
893
894 <tr>
895 <td valign="top">Label</td>
896 <td valign="top">string</td>
897 <td valign="top">assign a label to an image</td>
898 </tr>
899
900 <tr>
901 <td valign="top">Layers</td>
902 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
903 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
904 </tr>
905
906 <tr>
907 <td valign="top">Level</td>
908 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
909 <td valign="top">adjust the level of image contrast</td>
910 </tr>
911
912 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000913 <td valign="top">LevelColors</td>
914 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
915 <td valign="top">level image with the given colors</td>
916 </tr>
917
918 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000919 <td valign="top">LinearStretch</td>
920 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
921 <td valign="top">linear with saturation stretch</td>
922 </tr>
923
924 <tr>
925 <td valign="top">LiquidResize</td>
926 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
927 <td valign="top">rescale image with seam-carving.</td>
928 </tr>
929
930 <tr>
931 <td valign="top">Magnify</td>
932 <td valign="top"><br /></td>
933 <td valign="top">double the size of an image</td>
934 </tr>
935
936 <tr>
937 <td valign="top">Mask</td>
938 <td valign="top">mask=&gt;<i>image-handle</i></td>
939 <td valign="top">composite image pixels as defined by the mask</td>
940 </tr>
941
942 <tr>
943 <td valign="top">MatteFloodfill</td>
944 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
945 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
946 </tr>
947
948 <tr>
949 <td valign="top">MedianFilter</td>
cristyb52981c2011-03-19 17:09:31 +0000950 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000951 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
952 </tr>
953
954 <tr>
955 <td valign="top">Minify</td>
956 <td valign="top"><br /></td>
957 <td valign="top">half the size of an image</td>
958 </tr>
959
960 <tr>
cristybe3c5be2011-03-05 17:35:07 +0000961 <td valign="top">Mode</td>
cristyb52981c2011-03-19 17:09:31 +0000962 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy29c5c992011-06-25 13:58:49 +0000963 <td valign="top">make each pixel the <em>predominant color</em> of the neighborhood.</td>
cristybe3c5be2011-03-05 17:35:07 +0000964 </tr>
965
966 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000967 <td valign="top">Modulate</td>
cristy81492d62011-06-07 16:41:42 +0000968 <td valign="top">factor=&gt;<i>geometry</i>, brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
cristy3ed852e2009-09-05 21:47:34 +0000969 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
970 </tr>
971
972 <tr>
cristy488844c2010-01-22 14:02:05 +0000973 <td valign="top">Morphology</td>
974 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, iterations=&gt;<i>integer</i></td>
975 <td valign="top">apply a morphology method to the image.</td>
976 </tr>
977
978 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000979 <td valign="top">MotionBlur</td>
980 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
981 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
982 </tr>
983
984 <tr>
985 <td valign="top">Negate</td>
986 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristyb29bc032010-02-01 20:29:43 +0000987 <td valign="top">replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
cristy3ed852e2009-09-05 21:47:34 +0000988 </tr>
989
990 <tr>
991 <td valign="top">Normalize</td>
992 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
993 <td valign="top">transform image to span the full range of color values</td>
994 </tr>
995
996 <tr>
997 <td valign="top">OilPaint</td>
998 <td valign="top">radius=&gt;<i>integer</i></td>
999 <td valign="top">simulate an oil painting</td>
1000 </tr>
1001
1002 <tr>
1003 <td valign="top">Opaque</td>
1004 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
1005fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
1006 <td valign="top">change this color to the fill color within the image</td>
1007 </tr>
1008
1009 <tr>
1010 <td valign="top">OrderedDither</td>
1011 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1012 <td valign="top">order dither image</td>
1013 </tr>
1014
1015 <tr>
1016 <td valign="top">Polaroid</td>
1017 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1018 <td valign="top">simulate a Polaroid picture.</td>
1019 </tr>
1020
1021 <tr>
1022 <td valign="top">Posterize</td>
1023 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
1024 <td valign="top">reduce the image to a limited number of color level</td>
1025 </tr>
1026
1027 <tr>
1028 <td valign="top">Profile</td>
1029 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
1030 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
1031 </tr>
1032
1033 <tr>
1034 <td valign="top">Quantize</td>
1035 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
1036 <td valign="top">preferred number of colors in the image</td>
1037 </tr>
1038
1039 <tr>
1040 <td valign="top">RadialBlur</td>
1041 <td valign="top">angle=&gt;<i>double</i></td>
1042 <td valign="top">radial blur the image.</td>
1043 </tr>
1044
1045 <tr>
1046 <td valign="top">Raise</td>
1047 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
1048 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
1049 </tr>
1050
1051 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001052 <td valign="top">ReduceNoise</td>
cristyb52981c2011-03-19 17:09:31 +00001053 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001054 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
1055 </tr>
1056
1057 <tr>
1058 <td valign="top">Remap</td>
cristy8d724052009-11-24 20:52:07 +00001059 <td valign="top">image=&gt;<i>image-handle</i>, dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
cristy3ed852e2009-09-05 21:47:34 +00001060 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
1061 </tr>
1062
1063 <tr>
1064 <td valign="top">Resample</td>
1065 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
1066 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1067 </tr>
1068
1069 <tr>
1070 <td valign="top">Resize</td>
1071 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
1072 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1073 </tr>
1074
1075 <tr>
1076 <td valign="top">Roll</td>
1077 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1078 <td valign="top">roll an image vertically or horizontally</td>
1079 </tr>
1080
1081 <tr>
1082 <td valign="top">Rotate</td>
1083 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1084 <td valign="top">rotate an image</td>
1085 </tr>
1086
1087 <tr>
1088 <td valign="top">Sample</td>
1089 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1090 <td valign="top">scale image with pixel sampling.</td>
1091 </tr>
1092
1093 <tr>
1094 <td valign="top">Scale</td>
1095 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1096 <td valign="top">scale image to desired size</td>
1097 </tr>
1098
1099 <tr>
1100 <td valign="top">Segment</td>
1101 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1102 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1103 </tr>
1104
1105 <tr>
1106 <td valign="top">SelectiveBlur</td>
1107 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1108 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1109 </tr>
1110 <tr>
1111 <td valign="top">Separate</td>
1112 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1113 <td valign="top">separate a channel from the image into a grayscale image</td>
1114 </tr>
1115
1116 <tr>
1117 <td valign="top">Shade</td>
1118 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1119 <td valign="top">shade the image using a distant light source</td>
1120 </tr>
1121
1122 <tr>
1123 <td valign="top">SetPixel</td>
1124 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1125 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1126 </tr>
1127
1128 <tr>
1129 <td valign="top">Shadow</td>
1130 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1131 <td valign="top">simulate an image shadow</td>
1132 </tr>
1133
1134 <tr>
1135 <td valign="top">Sharpen</td>
1136 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1137 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1138 </tr>
1139
1140 <tr>
1141 <td valign="top">Shave</td>
1142 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1143 <td valign="top">shave pixels from the image edges</td>
1144 </tr>
1145
1146 <tr>
1147 <td valign="top">Shear</td>
1148 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1149 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1150 </tr>
1151
1152 <tr>
1153 <td valign="top">SigmoidalContrast</td>
1154 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1155 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1156 </tr>
1157
1158 <tr>
1159 <td valign="top">Signature</td>
1160 <td valign="top"><br /></td>
1161 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1162 </tr>
1163
1164 <tr>
1165 <td valign="top">Sketch</td>
1166 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1167 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1168 </tr>
1169
1170 <tr>
1171 <td valign="top">Solarize</td>
1172 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1173 <td valign="top">negate all pixels above the threshold level</td>
1174 </tr>
1175
1176 <tr>
1177 <td valign="top">SparseColor</td>
1178 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1179 <td valign="top">interpolate the image colors around the supplied points</td>
1180 </tr>
1181
1182 <tr>
1183 <td valign="top">Splice</td>
1184 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1185 <td valign="top">splice an image</td>
1186 </tr>
1187
1188 <tr>
1189 <td valign="top">Spread</td>
1190 <td valign="top">radius=&gt;<i>double</i></td>
1191 <td valign="top">displace image pixels by a random amount</td>
1192 </tr>
1193
1194 <tr>
cristyb52981c2011-03-19 17:09:31 +00001195 <td valign="top">Statistic</td>
1196 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, type=&gt;{Median, Mode, Mean, Maximum, Minimum, ReduceNoise}</td>
1197 <td valign="top">replace each pixel with corresponding statistic from the neighborhood.</td>
1198 </tr>
1199 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001200 <td valign="top">Stegano</td>
1201 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1202 <td valign="top">hide a digital watermark within the image</td>
1203 </tr>
1204
1205 <tr>
1206 <td valign="top">Stereo</td>
1207 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1208 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1209 </tr>
1210
1211 <tr>
1212 <td valign="top">Strip</td>
1213 <td valign="top"><br /></td>
1214 <td valign="top">strip an image of all profiles and comments.</td>
1215 </tr>
1216
1217 <tr>
1218 <td valign="top">Swirl</td>
1219 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1220 <td valign="top">swirl image pixels about the center</td>
1221 </tr>
1222
1223 <tr>
1224 <td valign="top">Texture</td>
1225 <td valign="top">texture=&gt;<i>image-handle</i></td>
1226 <td valign="top">name of texture to tile onto the image background</td>
1227 </tr>
1228
1229 <tr>
1230 <td valign="top">Thumbnail</td>
1231 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1232 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1233 </tr>
1234
1235 <tr>
1236 <td valign="top">Threshold</td>
1237 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1238 <td valign="top">threshold the image</td>
1239 </tr>
1240
1241 <tr>
1242 <td valign="top">Tint</td>
1243 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1244 <td valign="top">tint the image with the fill color.</td>
1245 </tr>
1246
1247 <tr>
1248 <td valign="top">Transparent</td>
1249 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1250 <td valign="top">make this color transparent within the image</td>
1251 </tr>
1252
1253 <tr>
1254 <td valign="top">Transpose</td>
1255 <td valign="top"><br /></td>
1256 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1257 </tr>
1258
1259 <tr>
1260 <td valign="top">Transverse</td>
1261 <td valign="top"><br /></td>
1262 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1263 </tr>
1264
1265 <tr>
1266 <td valign="top">Trim</td>
1267 <td valign="top"><br /></td>
1268 <td valign="top">remove edges that are the background color from the image</td>
1269 </tr>
1270
1271 <tr>
1272 <td valign="top">UnsharpMask</td>
1273 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1274 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1275 </tr>
1276
1277 <tr>
1278 <td valign="top">Vignette</td>
1279 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1280 <td valign="top">offset the edges of the image in vignette style</td>
1281 </tr>
1282
1283 <tr>
1284 <td valign="top">Wave</td>
1285 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1286 <td valign="top">alter an image along a sine wave</td>
1287 </tr>
1288
1289 <tr>
1290 <td valign="top">WhiteThreshold</td>
cristyec407392009-11-28 22:42:05 +00001291 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001292 <td valign="top">force all pixels above the threshold intensity into white</td>
1293 </tr>
1294</tbody>
1295</table>
1296
1297<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1298
1299<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1300
1301<pre class="code">
1302 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1303 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1304</pre>
1305
1306<p>Is equivalent to</p>
1307
1308<pre class="code">
1309 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1310</pre>
1311
1312<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1313
1314<pre class="text">
1315 rectangle 20, 20 100, 100
1316 rectangle 40, 40 200, 200
1317 rectangle 60, 60 300, 300
1318</pre>
1319
1320<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1321
1322<pre class="text">
1323 %b file size
1324 %c comment
1325 %d directory
1326 %e filename extension
1327 %f filename
1328 %g page geometry
1329 %h height
1330 %i input filename
1331 %k number of unique colors
1332 %l label
1333 %m magick
1334 %n number of scenes
1335 %o output filename
1336 %p page number
1337 %q quantum depth
1338 %r image class and colorspace
1339 %s scene number
1340 %t top of filename
1341 %u unique temporary filename
1342 %w width
1343 %x x resolution
1344 %y y resolution
1345 %z image depth
1346 %C image compression type
1347 %D image dispose method
1348 %H page height
1349 %Q image compression quality
1350 %T image delay
1351 %W page width
1352 %X page x offset
1353 %Y page y offset
1354 %@ bounding box
1355 %# signature
1356 %% a percent sign
1357 \n newline
1358 \r carriage return
1359</pre>
1360
1361<p>For example,</p>
1362
1363<pre class="code">
1364 text=&gt;"%m:%f %wx%h"
1365</pre>
1366
1367<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1368
1369<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1370
1371<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1372
1373</div>
1374
cristydcca3fa2010-12-29 21:50:07 +00001375<h2><a id="set-attribute"></a>Set an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001376<div class="doc-section">
1377
1378<p>Use method Set() to set an image attribute. For example,</p>
1379
1380<pre class="code">
1381 $image-&gt;Set(dither=&gt;'True');
1382 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1383</pre>
1384
1385<p>Where this example uses 'True' and this document says '{True, False}',
1386you can use the case-insensitive strings 'True' and 'False', or you
1387can use the integers 1 and 0.</p>
1388
1389<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1390
1391<p>And here is a list of all the image attributes you can set:</p>
1392
1393<table class="doc">
1394 <caption>Image Attributes</caption>
1395 <tbody>
1396 <tr>
1397 <th>Attribute</th>
1398 <th style="width: 40%">Values</th>
1399 <th style="width: 40%">Description</th>
1400 </tr>
1401
1402 <tr>
1403 <td valign="top">adjoin</td>
1404 <td valign="top">{True, False}</td>
1405 <td valign="top">join images into a single multi-image file</td>
1406 </tr>
1407
1408 <tr>
1409 <td valign="top">alpha</td>
1410 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1411 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1412 </tr>
1413
1414 <tr>
1415 <td valign="top">antialias</td>
1416 <td valign="top">{True, False}</td>
1417 <td valign="top">remove pixel aliasing</td>
1418 </tr>
1419
1420 <tr>
1421 <td valign="top">area-limit</td>
1422 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001423 <td valign="top">set pixel area resource limit.</td>
cristy3ed852e2009-09-05 21:47:34 +00001424 </tr>
1425
1426 <tr>
1427 <td valign="top">attenuate</td>
1428 <td valign="top"><i>double</i></td>
1429 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1430 </tr>
1431
1432 <tr>
1433 <td valign="top">authenticate</td>
1434 <td valign="top"><i>string</i></td>
1435 <td valign="top">decrypt image with this password.</td>
1436 </tr>
1437
1438 <tr>
1439 <td valign="top">background</td>
1440 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1441 <td valign="top">image background color</td>
1442 </tr>
1443
1444 <tr>
1445 <td valign="top">blue-primary</td>
1446 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1447 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1448 </tr>
1449
1450 <tr>
1451 <td valign="top">bordercolor</td>
1452 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1453 <td valign="top">set the image border color</td>
1454 </tr>
1455
1456 <tr>
1457 <td valign="top">clip-mask</td>
1458 <td valign="top"><i>image</i></td>
1459 <td valign="top">associate a clip mask with the image.</td>
1460 </tr>
1461
1462 <tr>
1463 <td valign="top">colormap[<i>i</i>]</td>
1464 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1465 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1466<i>i</i></td>
1467 </tr>
1468
1469 <tr>
1470 <td valign="top">comment</td>
1471 <td valign="top"><i>string</i></td>
1472 <td valign="top">set the image comment</td>
1473 </tr>
1474
1475 <tr>
1476 <td valign="top">compression</td>
1477 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1478 <td valign="top">type of image compression</td>
1479 </tr>
1480
1481 <tr>
1482 <td valign="top">debug</td>
1483 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1484 <td valign="top">display copious debugging information</td>
1485 </tr>
1486
1487 <tr>
1488 <td valign="top">delay</td>
1489 <td valign="top"><i>integer</i></td>
1490 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1491 </tr>
1492
1493 <tr>
1494 <td valign="top">density</td>
1495 <td valign="top"><i>geometry</i></td>
1496 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1497 </tr>
1498
1499 <tr>
1500 <td valign="top">depth</td>
1501 <td valign="top"><i>integer</i></td>
1502 <td valign="top">image depth</td>
1503 </tr>
1504
1505 <tr>
cristybebec402010-04-23 19:19:08 +00001506 <td valign="top">direction</td>
1507 <td valign="top"><i>{Undefined, right-to-left, left-to-right</i></td>
1508 <td valign="top">render text right-to-left or left-to-right</td>
1509 </tr>
1510
1511 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001512 <td valign="top">disk-limit</td>
1513 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001514 <td valign="top">set disk resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001515 </tr>
1516
1517 <tr>
1518 <td valign="top">dispose</td>
1519 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1520 <td valign="top">layer disposal method</td>
1521 </tr>
1522
1523 <tr>
1524 <td valign="top">dither</td>
1525 <td valign="top">{True, False}</td>
1526 <td valign="top">apply error diffusion to the image</td>
1527 </tr>
1528
1529 <tr>
1530 <td valign="top">display</td>
1531 <td valign="top"><i>string</i></td>
1532 <td valign="top">specifies the X server to contact</td>
1533 </tr>
1534
1535 <tr>
1536 <td valign="top">extract</td>
1537 <td valign="top"><i>geometry</i></td>
1538 <td valign="top">extract area from image</td>
1539 </tr>
1540
1541 <tr>
1542 <td valign="top">file</td>
1543 <td valign="top"><i>filehandle</i></td>
1544 <td valign="top">set the image filehandle</td>
1545 </tr>
1546
1547 <tr>
1548 <td valign="top">filename</td>
1549 <td valign="top"><i>string</i></td>
1550 <td valign="top">set the image filename</td>
1551 </tr>
1552
1553 <tr>
1554 <td valign="top">fill</td>
1555 <td valign="top"><i>color</i></td>
1556 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1557 </tr>
1558
1559 <tr>
1560 <td valign="top">font</td>
1561 <td valign="top"><i>string</i></td>
1562 <td valign="top">use this font when annotating the image with text</td>
1563 </tr>
1564
1565 <tr>
1566 <td valign="top">fuzz</td>
1567 <td valign="top"><i>integer</i></td>
1568 <td valign="top">colors within this distance are considered equal</td>
1569 </tr>
1570
1571 <tr>
1572 <td valign="top">gamma</td>
1573 <td valign="top"><i>double</i></td>
1574 <td valign="top">gamma level of the image</td>
1575 </tr>
1576
1577 <tr>
1578 <td valign="top">Gravity</td>
1579 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1580 <td valign="top">type of image gravity</td>
1581 </tr>
1582
1583 <tr>
1584 <td valign="top">green-primary</td>
1585 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1586 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1587 </tr>
1588
1589 <tr>
1590 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1591 <td valign="top"><i>string</i></td>
1592 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1593 </tr>
1594
1595 <tr>
1596 <td valign="top">interlace</td>
1597 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1598 <td valign="top">the type of interlacing scheme</td>
1599 </tr>
1600
1601 <tr>
1602 <td valign="top">iterations</td>
1603 <td valign="top"><i>integer</i></td>
1604 <td valign="top">add Netscape loop extension to your GIF animation</td>
1605 </tr>
1606
1607 <tr>
1608 <td valign="top">label</td>
1609 <td valign="top"><i>string</i></td>
1610 <td valign="top">set the image label</td>
1611 </tr>
1612
1613 <tr>
1614 <td valign="top">loop</td>
1615 <td valign="top"><i>integer</i></td>
1616 <td valign="top">add Netscape loop extension to your GIF animation</td>
1617 </tr>
1618
1619 <tr>
1620 <td valign="top">magick</td>
1621 <td valign="top"><i>string</i></td>
1622 <td valign="top">set the image format</td>
1623 </tr>
1624
1625 <tr>
1626 <td valign="top">map-limit</td>
1627 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001628 <td valign="top">set map resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001629 </tr>
1630
1631 <tr>
1632 <td valign="top">mask</td>
1633 <td valign="top"><i>image</i></td>
1634 <td valign="top">associate a mask with the image.</td>
1635 </tr>
1636
1637 <tr>
1638 <td valign="top">matte</td>
1639 <td valign="top">{True, False}</td>
1640 <td valign="top">enable the image matte channel</td>
1641 </tr>
1642
1643 <tr>
1644 <td valign="top">mattecolor</td>
1645 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1646 <td valign="top">set the image matte color</td>
1647 </tr>
1648
1649 <tr>
1650 <td valign="top">memory-limit</td>
1651 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001652 <td valign="top">set memory resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001653 </tr>
1654
1655 <tr>
1656 <td valign="top">monochrome</td>
1657 <td valign="top">{True, False}</td>
1658 <td valign="top">transform the image to black and white</td>
1659 </tr>
1660
1661 <tr>
1662 <td valign="top">option</td>
1663 <td valign="top"><i>string</i></td>
1664 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1665 </tr>
1666
1667 <tr>
1668 <td valign="top">orientation</td>
1669 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1670 <td valign="top">image orientation</td>
1671 </tr>
1672
1673 <tr>
1674 <td valign="top">page</td>
1675 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1676 <td valign="top">preferred size and location of an image canvas</td>
1677 </tr>
1678
1679 <tr>
1680 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1681 <td valign="top"><i>string</i></td>
1682 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1683 </tr>
1684
1685 <tr>
1686 <td valign="top">pointsize</td>
1687 <td valign="top"><i>integer</i></td>
1688 <td valign="top">pointsize of the Postscript or TrueType font</td>
1689 </tr>
1690
1691 <tr>
1692 <td valign="top">quality</td>
1693 <td valign="top"><i>integer</i></td>
1694 <td valign="top">JPEG/MIFF/PNG compression level</td>
1695 </tr>
1696
1697 <tr>
1698 <td valign="top">red-primary</td>
1699 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1700 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1701 </tr>
1702
1703 <tr>
1704 <td valign="top">sampling-factor</td>
1705 <td valign="top"><i>geometry</i></td>
1706 <td valign="top">horizontal and vertical sampling factor</td>
1707 </tr>
1708
1709 <tr>
1710 <td valign="top">scene</td>
1711 <td valign="top"><i>integer</i></td>
1712 <td valign="top">image scene number</td>
1713 </tr>
1714
1715 <tr>
1716 <td valign="top">server</td>
1717 <td valign="top"><i>string</i></td>
1718 <td valign="top">specifies the X server to contact</td>
1719 </tr>
1720
1721 <tr>
1722 <td valign="top">size</td>
1723 <td valign="top"><i>string</i></td>
1724 <td valign="top">width and height of a raw image</td>
1725 </tr>
1726
1727 <tr>
1728 <td valign="top">stroke</td>
1729 <td valign="top"><i>color</i></td>
1730 <td valign="top">The stroke color paints along the outline of a shape.</td>
1731 </tr>
1732
1733 <tr>
1734 <td valign="top">texture</td>
1735 <td valign="top"><i>string</i></td>
1736 <td valign="top">name of texture to tile onto the image background</td>
1737 </tr>
1738
1739 <tr>
1740 <td valign="top">tile-offset</td>
1741 <td valign="top"><i>geometry</i></td>
1742 <td valign="top">image tile offset</td>
1743 </tr>
1744
1745 <tr>
1746 <td valign="top">time-limit</td>
1747 <td valign="top"><i>integer</i></td>
1748 <td valign="top">set time resource limit in seconds</td>
1749 </tr>
1750
1751 <tr>
1752 <td valign="top">type</td>
cristyefb2bdb2010-11-20 19:35:22 +00001753 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte}</td>
cristy3ed852e2009-09-05 21:47:34 +00001754 <td valign="top">image type</td>
1755 </tr>
1756
1757 <tr>
1758 <td valign="top">units</td>
1759 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1760 <td valign="top">units of image resolution</td>
1761 </tr>
1762
1763 <tr>
1764 <td valign="top">verbose</td>
1765 <td valign="top">{True, False}</td>
1766 <td valign="top">print detailed information about the image</td>
1767 </tr>
1768
1769 <tr>
1770 <td valign="top">virtual-pixel</td>
1771 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1772 <td valign="top">the virtual pixel method</td>
1773 </tr>
1774
1775 <tr>
1776 <td valign="top">white-point</td>
1777 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1778 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1779 </tr>
1780 </tbody>
1781</table>
1782
1783<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1784
1785<p>SetAttribute() is an alias for method Set().</p>
1786
1787<p>Most of the attributes listed above have an analog in
1788<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1789
1790</div>
1791
cristydcca3fa2010-12-29 21:50:07 +00001792<h2><a id="get-attribute"></a>Get an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001793<div class="doc-section">
1794
1795<p>Use method Get() to get an image attribute. For example,</p>
1796
1797<pre class="code">
1798 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1799 $width = $image-&gt;[3]-&gt;Get('columns');
1800</pre>
1801
1802<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1803
1804<table class="doc">
1805 <caption>Image Attributes</caption>
1806 <tbody>
1807 <tr>
1808 <th>Attribute</th>
1809 <th>Values</th>
1810 <th style="width: 60%">Description</th>
1811 </tr>
1812
1813 <tr>
1814 <td valign="top">area</td>
1815 <td valign="top"><i>integer</i></td>
1816 <td valign="top">current area resource consumed</td>
1817 </tr>
1818
1819 <tr>
1820 <td valign="top">base-columns</td>
1821 <td valign="top"><i>integer</i></td>
1822 <td valign="top">base image width (before transformations)</td>
1823 </tr>
1824
1825 <tr>
1826 <td valign="top">base-filename</td>
1827 <td valign="top"><i>string</i></td>
1828 <td valign="top">base image filename (before transformations)</td>
1829 </tr>
1830
1831 <tr>
1832 <td valign="top">base-rows</td>
1833 <td valign="top"><i>integer</i></td>
1834 <td valign="top">base image height (before transformations)</td>
1835 </tr>
1836
1837 <tr>
1838 <td valign="top">class</td>
1839 <td valign="top">{Direct, Pseudo}</td>
1840 <td valign="top">image class</td>
1841 </tr>
1842
1843 <tr>
1844 <td valign="top">colors</td>
1845 <td valign="top"><i>integer</i></td>
1846 <td valign="top">number of unique colors in the image</td>
1847 </tr>
1848
1849 <tr>
1850 <td valign="top">columns</td>
1851 <td valign="top"><i>integer</i></td>
1852 <td valign="top">image width</td>
1853 </tr>
1854
1855 <tr>
1856 <td valign="top">copyright</td>
1857 <td valign="top"><i>string</i></td>
1858 <td valign="top">get PerlMagick's copyright</td>
1859 </tr>
1860
1861 <tr>
1862 <td valign="top">directory</td>
1863 <td valign="top"><i>string</i></td>
1864 <td valign="top">tile names from within an image montage</td>
1865 </tr>
1866
1867 <tr>
1868 <td valign="top">elapsed-time</td>
1869 <td valign="top"><i>double</i></td>
1870 <td valign="top">elapsed time in seconds since the image was created</td>
1871 </tr>
1872
1873 <tr>
1874 <td valign="top">error</td>
1875 <td valign="top"><i>double</i></td>
1876 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1877 </tr>
1878
1879 <tr>
1880 <td valign="top">bounding-box</td>
1881 <td valign="top"><i>string</i></td>
1882 <td valign="top">image bounding box</td>
1883 </tr>
1884
1885 <tr>
1886 <td valign="top">disk</td>
1887 <td valign="top"><i>integer</i></td>
1888 <td valign="top">current disk resource consumed</td>
1889 </tr>
1890
1891 <tr>
1892 <td valign="top">filesize</td>
1893 <td valign="top"><i>integer</i></td>
1894 <td valign="top">number of bytes of the image on disk</td>
1895 </tr>
1896
1897 <tr>
1898 <td valign="top">format</td>
1899 <td valign="top"><i>string</i></td>
1900 <td valign="top">get the descriptive image format</td>
1901 </tr>
1902
1903 <tr>
1904 <td valign="top">geometry</td>
1905 <td valign="top"><i>string</i></td>
1906 <td valign="top">image geometry</td>
1907 </tr>
1908
1909 <tr>
1910 <td valign="top">height</td>
1911 <td valign="top"><i>integer</i></td>
1912 <td valign="top">the number of rows or height of an image</td>
1913 </tr>
1914
1915 <tr>
1916 <td valign="top">id</td>
1917 <td valign="top"><i>integer</i></td>
1918 <td valign="top">ImageMagick registry id</td>
1919 </tr>
1920
1921 <tr>
1922 <td valign="top">mean-error</td>
1923 <td valign="top"><i>double</i></td>
1924 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1925 </tr>
1926
1927 <tr>
1928 <td valign="top">map</td>
1929 <td valign="top"><i>integer</i></td>
1930 <td valign="top">current memory-mapped resource consumed</td>
1931 </tr>
1932
1933 <tr>
1934 <td valign="top">matte</td>
1935 <td valign="top">{True, False}</td>
1936 <td valign="top">whether or not the image has a matte channel</td>
1937 </tr>
1938
1939 <tr>
1940 <td valign="top">maximum-error</td>
1941 <td valign="top"><i>double</i></td>
1942 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1943 </tr>
1944
1945 <tr>
1946 <td valign="top">memory</td>
1947 <td valign="top"><i>integer</i></td>
1948 <td valign="top">current memory resource consumed</td>
1949 </tr>
1950
1951 <tr>
1952 <td valign="top">mime</td>
1953 <td valign="top"><i>string</i></td>
1954 <td valign="top">MIME of the image format</td>
1955 </tr>
1956
1957 <tr>
1958 <td valign="top">montage</td>
1959 <td valign="top"><i>geometry</i></td>
1960 <td valign="top">tile size and offset within an image montage</td>
1961 </tr>
1962
1963 <tr>
1964 <td valign="top">page.x</td>
1965 <td valign="top"><i>integer</i></td>
1966 <td valign="top">x offset of image virtual canvas</td>
1967 </tr>
1968
1969 <tr>
1970 <td valign="top">page.y</td>
1971 <td valign="top"><i>integer</i></td>
1972 <td valign="top">y offset of image virtual canvas</td>
1973 </tr>
1974
1975 <tr>
1976 <td valign="top">rows</td>
1977 <td valign="top"><i>integer</i></td>
1978 <td valign="top">the number of rows or height of an image</td>
1979 </tr>
1980
1981 <tr>
1982 <td valign="top">signature</td>
1983 <td valign="top"><i>string</i></td>
1984 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1985 </tr>
1986
1987 <tr>
1988 <td valign="top">taint</td>
1989 <td valign="top">{True, False}</td>
1990 <td valign="top">True if the image has been modified</td>
1991 </tr>
1992
1993 <tr>
1994 <td valign="top">total-ink-density</td>
1995 <td valign="top"><i>double</i></td>
1996 <td valign="top">returns the total ink density for a CMYK image</td>
1997 </tr>
1998
1999 <tr>
2000 <td valign="top">transparent-color</td>
2001 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2002 <td valign="top">set the image transparent color</td>
2003 </tr>
2004
2005 <tr>
2006 <td valign="top">user-time</td>
2007 <td valign="top"><i>double</i></td>
2008 <td valign="top">user time in seconds since the image was created</td>
2009 </tr>
2010
2011 <tr>
2012 <td valign="top">version</td>
2013 <td valign="top"><i>string</i></td>
2014 <td valign="top">get PerlMagick's version</td>
2015 </tr>
2016
2017 <tr>
2018 <td valign="top">width</td>
2019 <td valign="top"><i>integer</i></td>
2020 <td valign="top">the number of columns or width of an image</td>
2021 </tr>
2022
2023 <tr>
2024 <td valign="top">x-resolution</td>
2025 <td valign="top"><i>integer</i></td>
2026 <td valign="top">x resolution of the image</td>
2027 </tr>
2028
2029 <tr>
2030 <td valign="top">y-resolution</td>
2031 <td valign="top"><i>integer</i></td>
2032 <td valign="top">y resolution of the image</td>
2033 </tr>
2034 </tbody>
2035</table>
2036
2037<p>GetAttribute() is an alias for method Get().</p>
2038
2039<p>Most of the attributes listed above have an analog in
2040<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
2041
2042</div>
2043
cristydcca3fa2010-12-29 21:50:07 +00002044<h2><a id="compare"></a>Compare an Image to its Reconstruction</h2>
cristy3ed852e2009-09-05 21:47:34 +00002045<div class="doc-section">
2046</div>
2047
2048<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
2049
2050<table class="doc">
2051 <caption>Compare Parameters</caption>
2052 <tbody>
2053 <tr>
2054 <th>Parameter</th>
2055 <th style="width: 40%">Values</th>
2056 <th style="width: 40%">Description</th>
2057 </tr>
2058
2059 <tr>
2060 <td valign="top">channel</td>
2061 <td valign="top"><i>double</i></td>
2062 <td valign="top">select image channels, the default is all channels except alpha.</td>
2063 </tr>
2064
2065 <tr>
2066 <td valign="top">fuzz</td>
2067 <td valign="top"><i>double</i></td>
2068 <td valign="top">colors within this distance are considered equal</td>
2069 </tr>
2070
2071 <tr>
2072 <td valign="top">image</td>
2073 <td valign="top"><i>image-reference</i></td>
2074 <td valign="top">the image reconstruction</td>
2075 </tr>
2076
2077 <tr>
2078 <td valign="top">metric</td>
2079 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
2080 <td valign="top">measure differences between images with this metric</td>
2081 </tr>
2082 </tbody>
2083</table>
2084
2085<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
2086
2087<pre class="code">
2088 use Image::Magick;
2089
2090 $logo=Image::Magick->New();
2091 $logo->Read('logo:');
2092 $sharp=Image::Magick->New();
2093 $sharp->Read('logo:');
2094 $sharp->Sharpen('0x1');
2095 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
2096 print $difference->Get('error'), "\n";
2097 $difference->Display();
2098</pre>
2099
2100<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
2101
cristydcca3fa2010-12-29 21:50:07 +00002102<h2><a id="montage"></a>Create an Image Montage</h2>
cristy3ed852e2009-09-05 21:47:34 +00002103<div class="doc-section">
2104
2105<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2106
2107<pre class="code">
2108 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2109</pre>
2110
2111<p>And here is a list of Montage() parameters you can set:</p>
2112
2113<table class="doc">
2114 <caption>Montage Parameters</caption>
2115 <tbody>
2116 <tr>
2117 <th>Parameter</th>
2118 <th style="width: 40%">Values</th>
2119 <th style="width: 40%">Description</th>
2120 </tr>
2121
2122 <tr>
2123 <td valign="top">background</td>
2124 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2125 <td valign="top">background color name</td>
2126 </tr>
2127
2128 <tr>
2129 <td valign="top">border</td>
2130 <td valign="top"><i>integer</i></td>
2131 <td valign="top">image border width</td>
2132 </tr>
2133
2134 <tr>
2135 <td valign="top">filename</td>
2136 <td valign="top"><i>string</i></td>
2137 <td valign="top">name of montage image</td>
2138 </tr>
2139
2140 <tr>
2141 <td valign="top">fill</td>
2142 <td valign="top"><a href="../www/color.html">color name</a></td>
2143 <td valign="top">fill color for annotations</td>
2144 </tr>
2145
2146 <tr>
2147 <td valign="top">font</td>
2148 <td valign="top"><i>string</i></td>
2149 <td valign="top">X11 font name</td>
2150 </tr>
2151
2152 <tr>
2153 <td valign="top">frame</td>
2154 <td valign="top"><i>geometry</i></td>
2155 <td valign="top">surround the image with an ornamental border</td>
2156 </tr>
2157
2158 <tr>
2159 <td valign="top">geometry</td>
2160 <td valign="top"><i>geometry</i></td>
2161 <td valign="top">preferred tile and border size of each tile of the composite
2162image (e.g. 120x120+4+3>)</td>
2163 </tr>
2164
2165 <tr>
2166 <td valign="top">gravity</td>
2167 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2168South, SouthEast</td>
2169 <td valign="top">direction image gravitates to within a tile</td>
2170 </tr>
2171
2172 <tr>
2173 <td valign="top">label</td>
2174 <td valign="top"><i>string</i></td>
2175 <td valign="top">assign a label to an image</td>
2176 </tr>
2177
2178 <tr>
2179 <td valign="top">mode</td>
2180 <td valign="top">Frame, Unframe, Concatenate</td>
2181 <td valign="top">thumbnail framing options</td>
2182 </tr>
2183
2184 <tr>
2185 <td valign="top">pointsize</td>
2186 <td valign="top"><i>integer</i></td>
2187 <td valign="top">pointsize of the Postscript or TrueType font</td>
2188 </tr>
2189
2190 <tr>
2191 <td valign="top">shadow</td>
2192 <td valign="top">{True, False}</td>
2193 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2194 </tr>
2195
2196 <tr>
2197 <td valign="top">stroke</td>
2198 <td valign="top"><a href="../www/color.html">color name</a></td>
2199 <td valign="top">stroke color for annotations</td>
2200 </tr>
2201
2202 <tr>
2203 <td valign="top">texture</td>
2204 <td valign="top"><i>string</i></td>
2205 <td valign="top">name of texture to tile onto the image background</td>
2206 </tr>
2207
2208 <tr>
2209 <td valign="top">tile</td>
2210 <td valign="top"><i>geometry</i></td>
2211 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2212 </tr>
2213
2214 <tr>
2215 <td valign="top">title</td>
2216 <td valign="top">string</td>
2217 <td valign="top">assign a title to the image montage</td>
2218 </tr>
2219
2220 <tr>
2221 <td valign="top">transparent</td>
2222 <td valign="top"><i>string</i></td>
2223 <td valign="top">make this color transparent within the image</td>
2224 </tr>
2225 </tbody>
2226</table>
2227
2228<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2229
2230<p>MontageImage() is an alias for method Montage().</p>
2231
2232<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2233
2234</div>
2235
cristydcca3fa2010-12-29 21:50:07 +00002236<h2><a id="blobs"></a>Working with Blobs</h2>
cristy3ed852e2009-09-05 21:47:34 +00002237<div class="doc-section">
2238
2239<p>A blob contains data that directly represent a particular image
2240format in memory instead of on disk. PerlMagick supports
2241blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2242
2243<table class="doc">
2244 <caption>Blob Methods</caption>
2245 <tbody>
2246 <tr>
2247 <th>Method</th>
2248 <th>Parameters</th>
2249 <th>Return Value</th>
2250 <th>Description</th>
2251 </tr>
2252
2253 <tr>
2254 <td valign="top">ImageToBlob</td>
2255 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2256 <td valign="top">an array of image data in the respective image format</td>
2257 <td valign="top">convert an image or image sequence to an array of blobs</td>
2258 </tr>
2259
2260 <tr>
2261 <td valign="top">BlobToImage</td>
2262 <td valign="top">one or more blobs</td>
2263 <td valign="top">the number of blobs converted to an image</td>
2264 <td valign="top">convert one or more blobs to an image</td>
2265 </tr>
2266 </tbody>
2267</table>
2268
2269<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2270
2271<pre class="code">
2272 @blobs = $image-&gt;ImageToBlob();
2273 open(DISPLAY,"| display -") || die;
2274 binmode DISPLAY;
2275 print DISPLAY $blobs[0];
2276 close DISPLAY;
2277</pre>
2278
2279<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2280
2281<pre class="code">
2282 @blob=$db-&gt;GetImage();
2283 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2284 $image-&gt;BlobToImage(@blob);
2285</pre>
2286
2287</div>
2288
cristydcca3fa2010-12-29 21:50:07 +00002289<h2><a id="direct-access"></a>Direct-access to Image Pixels</h2>
cristy3ed852e2009-09-05 21:47:34 +00002290<div class="doc-section">
2291
2292<p>Use these methods to obtain direct access to the image pixels:</p>
2293
2294<table class="doc">
2295<caption>Direct-access to Image Pixels</caption>
2296<tbody>
2297 <tr>
2298 <th>Method</th>
2299 <th>Parameters</th>
2300 <th style="width: 50%">Description</th>
2301 </tr>
2302
2303 <tr>
2304 <td valign="top">GetAuthenticPixels</td>
2305 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2306 <td valign="top">return image pixels as a C pointer</td>
2307 </tr>
2308
2309 <tr>
2310 <td valign="top">GetVirtualPixels</td>
2311 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2312 <td valign="top">return image pixels as a const C pointer</td>
2313 </tr>
2314
2315 <tr>
2316 <td valign="top">GetAuthenticIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002317 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002318 <td valign="top">return image indexes as a C pointer</td>
2319 </tr>
2320
2321 <tr>
2322 <td valign="top">GetVirtualIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002323 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002324 <td valign="top">return image indexes as a const C pointer</td>
2325 </tr>
2326
2327 <tr>
2328 <td valign="top">SyncAuthenticPixels</td>
2329 <td valign="top"></td>
2330 <td valign="top">sync image pixels to pixel cache</td>
2331 </tr>
2332
2333</tbody>
2334</table>
2335
2336</div>
2337
cristydcca3fa2010-12-29 21:50:07 +00002338<h2><a id="miscellaneous"></a>Miscellaneous Methods</h2>
cristy3ed852e2009-09-05 21:47:34 +00002339<div class="doc-section">
2340
2341<p>The Append() method append a set of images. For example,</p>
2342
2343<pre class="code">
2344 $p = $image-&gt;Append(stack=&gt;{true,false});
2345</pre>
2346
2347<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2348
cristy3ed852e2009-09-05 21:47:34 +00002349<p>The Clone() method copies a set of images. For example,</p>
2350
2351<pre class="code">
2352 $q = $p-&gt;Clone();
2353</pre>
2354
2355<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2356
cristy63fed272010-03-07 19:08:45 +00002357<p>The EvaluateImages() method applies an arithemtic, logical or relational expression to a set of images. For example,</p>
2358
2359<pre class="code">
2360 $p = $image-&gt;EvaluateImages('mean');
2361</pre>
2362
2363<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2364
cristy7396d882010-01-27 02:37:56 +00002365<p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance. The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient. Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2366
2367<pre class="code">
2368 @features = $image-&gt;Features(1);
2369</pre>
2370
2371<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2372
cristy3ed852e2009-09-05 21:47:34 +00002373<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2374
2375<pre class="code">
2376 $p = $images-&gt;Flatten(background=&gt;'none');
2377 $p-&gt;Write('flatten.png');
2378</pre>
2379
2380<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2381
2382<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2383
2384<pre class="code">
2385 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2386 $p-&gt;Write('fx.miff');
2387</pre>
2388
2389<p>replaces the red channel with the average of the green and blue channels.</p>
2390
2391<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2392
2393<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2394
2395<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2396
2397<pre class="code">
2398 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2399</pre>
2400
2401<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2402
2403<p>Mosaic() creates an mosaic from an image sequence.</p>
2404
2405<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2406
2407<pre class="code">
2408 $image-&gt;Crop('340x256+0+0');
2409 $image-&gt;Mogrify('crop', '340x256+0+0');
2410</pre>
2411
2412<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2413
2414<pre class="code">
2415 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2416</pre>
2417
2418<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2419
2420<pre class="code">
2421 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2422 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2423 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2424</pre>
2425
2426<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2427
2428<pre class="code">
2429 $preview = $image-&gt;Preview('Gamma');
2430 $preview-&gt;Display();
2431</pre>
2432
2433<p>To have full control over text positioning you need font metric information. Use</p>
2434
2435<pre class="code">
2436 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2437 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2438</pre>
2439
2440<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2441
2442<ul>
2443 <li>character width</li>
2444 <li>character height</li>
2445 <li>ascender</li>
2446 <li>descender</li>
2447 <li>text width</li>
2448 <li>text height</li>
2449 <li>maximum horizontal advance</li>
2450 <li>bounds: x1</li>
2451 <li>bounds: y1</li>
2452 <li>bounds: x2</li>
2453 <li>bounds: y2</li>
2454 <li>origin: x</li>
2455 <li>origin: y</li>
2456</ul>
2457
2458<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2459
2460<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2461
2462<pre class="code">
2463 @colors = $image-&gt;QueryColor();
2464 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2465 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2466</pre>
2467
2468<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2469
2470<pre class="code">
2471 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2472</pre>
2473
2474<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2475
2476<pre class="code">
2477 @fonts = $image-&gt;QueryFont();
2478 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2479</pre>
2480
2481<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2482
2483<pre class="code">
2484 @formats = $image-&gt;QueryFormat();
2485 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2486 = $image-&gt;QueryFormat('gif');
2487</pre>
2488
2489<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2490
2491<pre class="code">
2492 $mime = $image-&gt;MagickToMime('tif');
2493</pre>
2494
2495<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2496
2497<pre class="code">
2498 $image-&gt;RemoteCommand('image.jpg');
2499</pre>
2500
cristy2d67ddd2011-02-13 15:38:23 +00002501<p>The Smush() method smushes a set of images together. For example,</p>
2502
2503<pre class="code">
2504 $p = $image-&gt;Smush(stack=&gt;{true,false},offset=&gt;<em>integer</em>);
2505</pre>
2506
2507<p>smushes together all the images associated with object <kbd>$image</kbd>. By default, images are smushed left-to-right. Set <kbd>stack</kbd> to True to smushed them top-to-bottom.</p>
2508
cristy3ed852e2009-09-05 21:47:34 +00002509<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2510
2511<pre class="code">
2512 @statistics = $image-&gt;Statistics();
2513</pre>
2514
2515<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2516
2517<pre class="code">
2518 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2519</pre>
2520
2521<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2522
2523</div>
2524
cristydcca3fa2010-12-29 21:50:07 +00002525<h2><a id="exceptions"></a>Handling Exceptions</h2>
cristy3ed852e2009-09-05 21:47:34 +00002526<div class="doc-section">
2527
2528<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2529
2530<p>Methods which return a number (e.g. Read(), Write()):</p>
2531
2532<pre class="code">
2533 $x = $image-&gt;Read(...);
2534 warn "$x" if "$x"; # print the error message
2535 $x =~ /(\d+)/;
2536 print $1; # print the error number
2537 print 0+$x; # print the number of images read
2538</pre>
2539
2540<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2541
2542<pre class="code">
2543 $x = $image-&gt;Crop(...);
2544 warn "$x" if "$x"; # print the error message
2545 $x =~ /(\d+)/;
2546 print $1; # print the error number
2547</pre>
2548
cristy63fed272010-03-07 19:08:45 +00002549<p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p>
cristy3ed852e2009-09-05 21:47:34 +00002550
2551<pre class="code">
2552 $x = $image-&gt;Montage(...);
2553 warn "$x" if !ref($x); # print the error message
2554 $x =~ /(\d+)/;
2555 print $1; # print the error number
2556</pre>
2557
2558<p>Here is an example error message:</p>
2559
2560<pre class="code">
2561 Error 400: Memory allocation failed
2562</pre>
2563
2564<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2565
2566<p>The following illustrates how you can use a numeric status code:</p>
2567
2568<pre class="code">
2569 $x = $image-&gt;Read('rose.png');
2570 $x =~ /(\d+)/;
2571 die "unable to continue" if ($1 == ResourceLimitError);
2572</pre>
2573
2574</div>
2575
cristydcca3fa2010-12-29 21:50:07 +00002576<h2><a id="constants"></a>Constants</h2>
cristy3ed852e2009-09-05 21:47:34 +00002577<div class="doc-section">
2578
2579<p>PerlMagick includes these constants:</p>
2580
2581<pre class="text">
2582 BlobError
2583 BlobWarning
2584 CacheError
2585 CacheWarning
2586 CoderError
2587 CoderWarning
2588 ConfigureError
2589 ConfigureWarning
2590 CorruptImageError
2591 CorruptImageWarning
2592 DelegateError
2593 DelegateWarning
2594 DrawError
2595 DrawWarning
2596 ErrorException
2597 FatalErrorException
2598 FileOpenError
2599 FileOpenWarning
2600 ImageError
2601 ImageWarning
2602 MissingDelegateError
2603 MissingDelegateWarning
2604 ModuleError
2605 ModuleWarning
2606 Opaque
2607 OptionError
2608 OptionWarning
2609 QuantumDepth
2610 QuantumRange
2611 RegistryError
2612 RegistryWarning
2613 ResourceLimitError
2614 ResourceLimitWarning
2615 StreamError
2616 StreamWarning
2617 Success
2618 Transparent
2619 TypeError
2620 TypeWarning
2621 WarningException
2622 XServerError
2623 XServerWarning
2624</pre>
2625
2626<p>You can access them like this:</p>
2627
2628<pre class="code">
2629 Image::Magick-&gt;QuantumDepth
2630</pre>
2631
2632</div>
cristy3eaa0ef2010-03-06 20:35:26 +00002633
2634</div>
2635
2636<div id="linkbar">
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2639 <a href="http://www.imagemagick.org/discourse-server/">Discourse Server</a> &bull;
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2642 <span id="linkbar-east">&nbsp;</span>
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2644 <div class="footer">
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