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cristyaf8d6652011-02-04 21:57:45 +0000218<h1>PerlMagick API</h1>
cristy3ed852e2009-09-05 21:47:34 +0000219<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
220
221<div class="doc-section">
cristydcca3fa2010-12-29 21:50:07 +0000222<a id="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000223<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000224
225<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
226
227<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
228</div>
229
cristydcca3fa2010-12-29 21:50:07 +0000230<h2><a id="installation"></a>Installation</h2>
cristy3ed852e2009-09-05 21:47:34 +0000231<div class="doc-section">
232
233<p><b>UNIX</b></p>
234
235<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
236
237<p>ImageMagick must already be installed on your system. Next, get
238the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristy575d5ee2011-05-24 01:59:01 +0000239(e.g., PerlMagick 6.70 for
240ImageMagick 6.7.0) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000241
cristy575d5ee2011-05-24 01:59:01 +0000242<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.70.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000243<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000244
245<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
246<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
247
248<p><b>Windows XP / Windows 2000</b></p>
249
250<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
251
252<p>Next, type</p>
253
254<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
255<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
256
257<p><b>Running the Regression Tests</b></p>
258
259<p>To verify a correct installation, type</p>
260
261<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
262<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
263
264<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
265<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
266
267</div>
268
cristydcca3fa2010-12-29 21:50:07 +0000269<h2><a id="overview"></a>Overview</h2>
cristy3ed852e2009-09-05 21:47:34 +0000270<div class="doc-section">
271
272<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
273
274<pre class="code">
275 use Image::Magick;
276
277 $image=Image::Magick-&gt;new;
278</pre>
279
280<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
281
282<pre class="code">
283 $image=Image::Magick-&gt;new(size=&gt;'384x256');
284</pre>
285
286<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
287
cristyc1c61662009-09-30 14:04:37 +0000288<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
cristy3ed852e2009-09-05 21:47:34 +0000289
290<pre class="code">
291 undef $image;
292</pre>
293
294<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
295
296<pre class="code">
297 @$image = ();
298</pre>
299
300<p>and finally, to delete a single image from a multi-image sequence, use</p>
301
302<pre class="code">
303 undef $image-&gt;[$x];
304</pre>
305
306<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
307
308<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
309
310<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
311<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000312<h2><a id="example"></a>Example Script</h2>
cristy3ed852e2009-09-05 21:47:34 +0000313</div>
314
315<p>Here is an example script to get you started:</p>
316
317<pre class="code">
318 #!/usr/local/bin/perl
319 use Image::Magick;<br />
320 my($image, $x);<br />
321 $image = Image::Magick-&gt;new;
322 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
323 warn "$x" if "$x";<br />
324 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
325 warn "$x" if "$x";<br />
326 $x = $image-&gt;Write('x.png');
327 warn "$x" if "$x";
328</pre>
329
330<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
331
332<pre class="code">
333 #!/usr/local/bin/perl
334 use Image::Magick;<br />
335 my($image, $p, $q);<br />
336 $image = new Image::Magick;
337 $image-&gt;Read('x1.png');
338 $image-&gt;Read('j*.jpg');
339 $image-&gt;Read('k.miff[1, 5, 3]');
340 $image-&gt;Contrast();
341 for ($x = 0; $image-&gt;[$x]; $x++)
342 {
343 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
344 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
345 }
346 $p = $image-&gt;[1];
347 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
348 $q = $p-&gt;Montage();
349 undef $image;
350 $q-&gt;Write('x.miff');
351</pre>
352
353<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
354
355<pre class="code">
356 $image = Image::Magick-&gt;new;
357 $image-&gt;Set(size=&gt;'100x100');
cristyf9a6c462011-04-24 14:01:11 +0000358 $image-&gt;ReadImage('canvas:white');
cristy3ed852e2009-09-05 21:47:34 +0000359 $image-&gt;Set('pixel[49,49]'=&gt;'red');
360</pre>
361
362<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
363
364<pre class="code">
365 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
366 $pixels[0]*=0.5;
367 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
368</pre>
369
370<p>Or suppose you want to convert your color image to grayscale:</p>
371
372<pre class="code">
373 $image-&gt;Quantize(colorspace=&gt;'gray');
374</pre>
375
376<p>Let's annotate an image with a Taipai TrueType font:</p>
377
378<pre class="code">
379 $text = 'Works like magick!';
380 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
381</pre>
382
383<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
384
385<pre class="code">
386 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
387 binmode STDOUT;
388 print pack('B*',join('',@pixels));
389</pre>
390
391<p>Other clever things you can do with a PerlMagick objects include</p>
392
393<pre class="code">
394 $i = $#$p"+1"; # return the number of images associated with object p
395 push(@$q, @$p); # push the images from object p onto object q
396 @$p = (); # delete the images but not the object p
397 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
398</pre>
399
400<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000401 <h2><a id="read"></a>Read or Write an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000402</div>
403
404<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
405
406<table class="doc">
407<caption>Read or Write Methods</caption>
408<colgroup>
409 <col width="20%"></col>
410 <col width="20%"></col>
411 <col width="20%"></col>
412 <col width="40%"></col>
413</colgroup>
414<tbody>
415
416 <tr>
417 <th>Method</th>
418 <th>Parameters</th>
419 <th>Return Value</th>
420 <th>Description</th>
421 </tr>
422
423 <tr>
424 <td valign="top">Read</td>
425 <td valign="top">one or more filenames</td>
426 <td valign="top">the number of images read</td>
427 <td valign="top">read an image or image sequence</td>
428 </tr>
429
430 <tr>
431 <td valign="top">Write</td>
432 <td valign="top">filename</td>
433 <td valign="top">the number of images written</td>
434 <td valign="top">write an image or image sequence</td>
435 </tr>
436
437 <tr>
438 <td valign="top">Display</td>
439 <td valign="top">server name</td>
440 <td valign="top">the number of images displayed</td>
441 <td valign="top">display the image or image sequence to an X server</td>
442 </tr>
443
444 <tr>
445 <td valign="top">Animate</td>
446 <td valign="top">server name</td>
447 <td valign="top">the number of images animated</td>
448 <td valign="top">animate image sequence to an X server</td>
449 </tr>
450</tbody>
451</table>
452
453<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
454
455<pre class="code">
456 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
457</pre>
458
459<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
460
461<pre class="code">
462 binmode STDOUT;
463 $image-&gt;Write('png:-');
464</pre>
465
466<p>To read an image in the GIF format from a PERL filehandle, use:</p>
467
468<pre class="code">
469 $image = Image::Magick-&gt;new;
470 open(IMAGE, 'image.gif');
471 $image-&gt;Read(file=&gt;\*IMAGE);
472 close(IMAGE);
473</pre>
474
475<p>To write an image in the PNG format to a PERL filehandle, use:</p>
476
477<pre class="code">
478 $filename = "image.png";
479 open(IMAGE, ">$filename");
480 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
481 close(IMAGE);
482</pre>
483
cristycb03ed62009-12-11 21:30:51 +0000484<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
485
cristy3ed852e2009-09-05 21:47:34 +0000486<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
487
488<pre class="text">
489 image%03d.miff
490</pre>
491
492<p>converts files image000.miff, image001.miff, etc.</p>
493
494<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
495
496</div>
497
cristydcca3fa2010-12-29 21:50:07 +0000498<h2><a id="manipulate"></a>Manipulate an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000499<div class="doc-section">
500
501<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
502
503<pre class="code">
504 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
505 $image-&gt;[$x]-&gt;Frame("100x200");
506</pre>
507
508<p>And here is a list of other image manipulation methods you can call:</p>
509
510<table class="doc">
511<caption>Image Manipulation Methods</caption>
512<tbody>
513 <tr>
514 <th>Method</th>
515 <th style="width: 40%">Parameters</th>
516 <th style="width: 40%">Description</th>
517 </tr>
518
519 <tr>
520 <td valign="top">AdaptiveBlur</td>
521 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
522 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
523 </tr>
524
525 <tr>
526 <td valign="top">AdaptiveResize</td>
527 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
528 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
529 </tr>
530
531 <tr>
532 <td valign="top">AdaptiveSharpen</td>
533 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
534 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
535 </tr>
536
537 <tr>
538 <td valign="top">AdaptiveThreshold</td>
539 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
540 <td valign="top">local adaptive thresholding.</td>
541 </tr>
542
543 <tr>
544 <td valign="top">AddNoise</td>
545 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
546 <td valign="top">add noise to an image</td>
547 </tr>
548
549 <tr>
550 <td valign="top">AffineTransform</td>
551 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
552 <td valign="top">affine transform image</td>
553 </tr>
554
555 <tr>
556 <td valign="top">Affinity</td>
557 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
558 <td valign="top">choose a particular set of colors from this image</td>
559 </tr>
560
561 <tr>
562 <td valign="top">Annotate</td>
cristybebec402010-04-23 19:19:08 +0000563 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000564 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
565 </tr>
566
567 <tr>
568 <td valign="top">AutoGamma</td>
569 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
570 <td valign="top">automagically adjust gamma level of image</td>
571 </tr>
572
573 <tr>
574 <td valign="top">AutoLevel</td>
575 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
576 <td valign="top">automagically adjust color levels of image</td>
577 </tr>
578
579 <tr>
580 <td valign="top">AutoOrient</td>
581 <td valign="top"><br /></td>
582 <td valign="top">automagically orient the image</td>
583 </tr>
584
585 <tr>
586 <td valign="top">BlackThreshold</td>
cristyec407392009-11-28 22:42:05 +0000587 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000588 <td valign="top">force all pixels below the threshold intensity into black</td>
589 </tr>
590
591 <tr>
592 <td valign="top">BlueShift</td>
593 <td valign="top">factor=&gt;<i>double</i>,</td>
594 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
595 </tr>
596
597 <tr>
598 <td valign="top">Blur</td>
599 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
600 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
601 </tr>
602
603 <tr>
604 <td valign="top">Border</td>
605 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
606 <td valign="top">surround the image with a border of color</td>
607 </tr>
608
609 <tr>
610 <td valign="top">Charcoal</td>
611 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
612 <td valign="top">simulate a charcoal drawing</td>
613 </tr>
614
615 <tr>
616 <td valign="top">Chop</td>
617 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
618 <td valign="top">chop an image</td>
619 </tr>
620
621 <tr>
cristyb4c03bb2009-09-27 13:55:46 +0000622 <td valign="top">Clamp</td>
623 <td valign="top"><br /></td>
624 <td valign="top">restrict color values from 0 to the quantum depth.</td>
625 </tr>
626
627 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000628 <td valign="top">Clip</td>
629 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
630 <td valign="top">apply along a named path from the 8BIM profile.</td>
631 </tr>
632
633 <tr>
634 <td valign="top">ClipMask</td>
635 <td valign="top">mask=&gt;<i>image-handle</i></td>
636 <td valign="top">clip image as defined by the image mask</td>
637 </tr>
638
639 <tr>
640 <td valign="top">Clut</td>
641 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
642 <td valign="top">apply a color lookup table to an image sequence</td>
643 </tr>
644
645 <tr>
646 <td valign="top">Coalesce</td>
647 <td valign="top"><br /></td>
648 <td valign="top">merge a sequence of images</td>
649 </tr>
650
651 <tr>
cristy83a272e2010-05-07 20:40:35 +0000652 <td valign="top">Color</td>
653 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i></td>
654 <td valign="top">set the entire image to this color.</td>
655 </tr>
656
657 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000658 <td valign="top">ColorDecisionList</td>
659 <td valign="top">filename=&gt;<i>string</i>,</td>
660 <td valign="top">color correct with a color decision list.</td>
661 </tr>
662
663 <tr>
664 <td valign="top">Colorize</td>
665 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
666 <td valign="top">colorize the image with the fill color</td>
667 </tr>
668
669 <tr>
cristy2c839602010-04-03 02:32:08 +0000670 <td valign="top">ColorMatrix</td>
671 <td valign="top">matrix=&gt;<i>array of float values</i></td>
672 <td valign="top">apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td>
673 </tr>
674
675 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000676 <td valign="top">Comment</td>
677 <td valign="top">string</td>
678 <td valign="top">add a comment to your image</td>
679 </tr>
680
681 <tr>
682 <td valign="top">CompareLayers</td>
683 <td valign="top">method=&gt;{any, clear, overlay}</td>
684 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
685 </tr>
686
687 <tr>
688 <td valign="top">Composite</td>
689 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
690 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
691 </tr>
692
693 <tr>
694 <td valign="top">Contrast</td>
695 <td valign="top">sharpen=&gt;{True, False}</td>
696 <td valign="top">enhance or reduce the image contrast</td>
697 </tr>
698
699 <tr>
700 <td valign="top">ContrastStretch</td>
701 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
702 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
703 </tr>
704
705 <tr>
706 <td valign="top">Convolve</td>
cristy16ff93c2010-01-13 23:18:07 +0000707 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000708 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
709 </tr>
710
711 <tr>
712 <td valign="top">Crop</td>
cristya13871a2009-12-06 19:01:22 +0000713 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
cristy3ed852e2009-09-05 21:47:34 +0000714 <td valign="top">crop an image</td>
715 </tr>
716
717 <tr>
718 <td valign="top">CycleColormap</td>
719 <td valign="top">amount=&gt;<i>integer</i></td>
720 <td valign="top">displace image colormap by amount</td>
721 </tr>
722
723 <tr>
724 <td valign="top">Decipher</td>
725 <td valign="top">passphrase=&gt;<i>string</i></td>
726 <td valign="top">convert cipher pixels to plain pixels</td>
727 </tr>
728
729 <tr>
730 <td valign="top">Deconstruct</td>
731 <td valign="top"><br /></td>
732 <td valign="top">break down an image sequence into constituent parts</td>
733 </tr>
734
735 <tr>
736 <td valign="top">Deskew</td>
737 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
738 <td valign="top">straighten the image</td>
739 </tr>
740
741 <tr>
742 <td valign="top">Despeckle</td>
743 <td valign="top">&nbsp;</td>
744 <td valign="top">reduce the speckles within an image</td>
745 </tr>
746
747 <tr>
748 <td valign="top">Difference</td>
749 <td valign="top">image=&gt;<i>image-handle</i></td>
750 <td valign="top">compute the difference metrics between two images </td>
751 </tr>
752
753 <tr>
754 <td valign="top">Distort</td>
cristy86f7f112011-04-14 19:17:23 +0000755 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, Resize, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
cristy3ed852e2009-09-05 21:47:34 +0000756 <td valign="top">distort image</td>
757 </tr>
758
759 <tr>
760 <td valign="top">Draw</td>
cristybebec402010-04-23 19:19:08 +0000761 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i>, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000762 <td valign="top">annotate an image with one or more graphic primitives.</td>
763 </tr>
764
765 <tr>
766 <td valign="top">Encipher</td>
767 <td valign="top">passphrase=&gt;<i>string</i></td>
768 <td valign="top">convert plain pixels to cipher pixels</td>
769 </tr>
770
771 <tr>
772 <td valign="top">Edge</td>
773 <td valign="top">radius=&gt;<i>double</i></td>
774 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
775 </tr>
776
777 <tr>
778 <td valign="top">Emboss</td>
779 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
780 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
781 </tr>
782
783 <tr>
784 <td valign="top">Enhance</td>
785 <td valign="top"><br /></td>
786 <td valign="top">apply a digital filter to enhance a noisy image</td>
787 </tr>
788
789 <tr>
790 <td valign="top">Equalize</td>
791 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
792 <td valign="top">perform histogram equalization to the image</td>
793 </tr>
794
795 <tr>
796 <td valign="top">Extent</td>
797 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
798 <td valign="top">set the image size</td>
799 </tr>
800
801 <tr>
802 <td valign="top">Evaluate</td>
803 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
804 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
805 </tr>
806
807 <tr>
cristy16ff93c2010-01-13 23:18:07 +0000808 <td valign="top">Filter</td>
809 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
810 <td valign="top">apply a convolution kernel to the image.</td>
811 </tr>
812
813 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000814 <td valign="top">Flip</td>
815 <td valign="top"><br /></td>
816 <td valign="top">reflect the image scanlines in the vertical direction</td>
817 </tr>
818
819 <tr>
820 <td valign="top">Flop</td>
821 <td valign="top"><br /></td>
822 <td valign="top">reflect the image scanlines in the horizontal direction</td>
823 </tr>
824
825 <tr>
826 <td valign="top">FloodfillPaint</td>
827 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
828 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
829 </tr>
830
831 <tr>
832 <td valign="top">ForwardFourierTransform</td>
833 <td valign="top">magnitude=&gt;{True, False}</td>
834 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
835 </tr>
836
837 <tr>
838 <td valign="top">Frame</td>
839 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
840 <td valign="top">surround the image with an ornamental border</td>
841 </tr>
842
843 <tr>
844 <td valign="top">Function</td>
845 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
846 <td valign="top">apply a function to the image</td>
847 </tr>
848
849 <tr>
850 <td valign="top">Gamma</td>
851 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
852 <td valign="top">gamma correct the image</td>
853 </tr>
854
855 <tr>
856 <td valign="top">GaussianBlur</td>
857 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
858 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
859 </tr>
860
861 <tr>
862 <td valign="top">GetPixel</td>
863 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
864 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
865 </tr>
866
867 <tr>
868 <td valign="top">GetPixels</td>
869 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
870 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
871 </tr>
872
873 <tr>
874 <td valign="top">HaldClut</td>
875 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
876 <td valign="top">apply a Hald color lookup table to an image sequence</td>
877 </tr>
878
879 <tr>
880 <td valign="top">Identify</td>
cristy045bd902010-01-30 18:56:24 +0000881 <td valign="top">file=&gt;<i>file</i>, features=&gt;<i>distance</i>, unique=&gt;{True, False}</td>
cristy3ed852e2009-09-05 21:47:34 +0000882 <td valign="top">identify the attributes of an image</td>
883 </tr>
884
885 <tr>
886 <td valign="top">Implode</td>
887 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
888 <td valign="top">implode image pixels about the center</td>
889 </tr>
890
891 <tr>
892 <td valign="top">InverseDiscreteFourierTransform</td>
893 <td valign="top">magnitude=&gt;{True, False}</td>
894 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
895 </tr>
896
897 <tr>
898 <td valign="top">Label</td>
899 <td valign="top">string</td>
900 <td valign="top">assign a label to an image</td>
901 </tr>
902
903 <tr>
904 <td valign="top">Layers</td>
905 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
906 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
907 </tr>
908
909 <tr>
910 <td valign="top">Level</td>
911 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
912 <td valign="top">adjust the level of image contrast</td>
913 </tr>
914
915 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000916 <td valign="top">LevelColors</td>
917 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
918 <td valign="top">level image with the given colors</td>
919 </tr>
920
921 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000922 <td valign="top">LinearStretch</td>
923 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
924 <td valign="top">linear with saturation stretch</td>
925 </tr>
926
927 <tr>
928 <td valign="top">LiquidResize</td>
929 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
930 <td valign="top">rescale image with seam-carving.</td>
931 </tr>
932
933 <tr>
934 <td valign="top">Magnify</td>
935 <td valign="top"><br /></td>
936 <td valign="top">double the size of an image</td>
937 </tr>
938
939 <tr>
940 <td valign="top">Mask</td>
941 <td valign="top">mask=&gt;<i>image-handle</i></td>
942 <td valign="top">composite image pixels as defined by the mask</td>
943 </tr>
944
945 <tr>
946 <td valign="top">MatteFloodfill</td>
947 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
948 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
949 </tr>
950
951 <tr>
952 <td valign="top">MedianFilter</td>
cristyb52981c2011-03-19 17:09:31 +0000953 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000954 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
955 </tr>
956
957 <tr>
958 <td valign="top">Minify</td>
959 <td valign="top"><br /></td>
960 <td valign="top">half the size of an image</td>
961 </tr>
962
963 <tr>
cristybe3c5be2011-03-05 17:35:07 +0000964 <td valign="top">Mode</td>
cristyb52981c2011-03-19 17:09:31 +0000965 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy29c5c992011-06-25 13:58:49 +0000966 <td valign="top">make each pixel the <em>predominant color</em> of the neighborhood.</td>
cristybe3c5be2011-03-05 17:35:07 +0000967 </tr>
968
969 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000970 <td valign="top">Modulate</td>
cristy81492d62011-06-07 16:41:42 +0000971 <td valign="top">factor=&gt;<i>geometry</i>, brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
cristy3ed852e2009-09-05 21:47:34 +0000972 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
973 </tr>
974
975 <tr>
cristy488844c2010-01-22 14:02:05 +0000976 <td valign="top">Morphology</td>
977 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, iterations=&gt;<i>integer</i></td>
978 <td valign="top">apply a morphology method to the image.</td>
979 </tr>
980
981 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000982 <td valign="top">MotionBlur</td>
983 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
984 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
985 </tr>
986
987 <tr>
988 <td valign="top">Negate</td>
989 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristyb29bc032010-02-01 20:29:43 +0000990 <td valign="top">replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
cristy3ed852e2009-09-05 21:47:34 +0000991 </tr>
992
993 <tr>
994 <td valign="top">Normalize</td>
995 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
996 <td valign="top">transform image to span the full range of color values</td>
997 </tr>
998
999 <tr>
1000 <td valign="top">OilPaint</td>
1001 <td valign="top">radius=&gt;<i>integer</i></td>
1002 <td valign="top">simulate an oil painting</td>
1003 </tr>
1004
1005 <tr>
1006 <td valign="top">Opaque</td>
1007 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
1008fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
1009 <td valign="top">change this color to the fill color within the image</td>
1010 </tr>
1011
1012 <tr>
1013 <td valign="top">OrderedDither</td>
1014 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1015 <td valign="top">order dither image</td>
1016 </tr>
1017
1018 <tr>
1019 <td valign="top">Polaroid</td>
1020 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1021 <td valign="top">simulate a Polaroid picture.</td>
1022 </tr>
1023
1024 <tr>
1025 <td valign="top">Posterize</td>
1026 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
1027 <td valign="top">reduce the image to a limited number of color level</td>
1028 </tr>
1029
1030 <tr>
1031 <td valign="top">Profile</td>
1032 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
1033 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
1034 </tr>
1035
1036 <tr>
1037 <td valign="top">Quantize</td>
1038 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
1039 <td valign="top">preferred number of colors in the image</td>
1040 </tr>
1041
1042 <tr>
1043 <td valign="top">RadialBlur</td>
1044 <td valign="top">angle=&gt;<i>double</i></td>
1045 <td valign="top">radial blur the image.</td>
1046 </tr>
1047
1048 <tr>
1049 <td valign="top">Raise</td>
1050 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
1051 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
1052 </tr>
1053
1054 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001055 <td valign="top">ReduceNoise</td>
cristyb52981c2011-03-19 17:09:31 +00001056 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001057 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
1058 </tr>
1059
1060 <tr>
1061 <td valign="top">Remap</td>
cristy8d724052009-11-24 20:52:07 +00001062 <td valign="top">image=&gt;<i>image-handle</i>, dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
cristy3ed852e2009-09-05 21:47:34 +00001063 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
1064 </tr>
1065
1066 <tr>
1067 <td valign="top">Resample</td>
1068 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
1069 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1070 </tr>
1071
1072 <tr>
1073 <td valign="top">Resize</td>
1074 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
1075 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1076 </tr>
1077
1078 <tr>
1079 <td valign="top">Roll</td>
1080 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1081 <td valign="top">roll an image vertically or horizontally</td>
1082 </tr>
1083
1084 <tr>
1085 <td valign="top">Rotate</td>
1086 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1087 <td valign="top">rotate an image</td>
1088 </tr>
1089
1090 <tr>
1091 <td valign="top">Sample</td>
1092 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1093 <td valign="top">scale image with pixel sampling.</td>
1094 </tr>
1095
1096 <tr>
1097 <td valign="top">Scale</td>
1098 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1099 <td valign="top">scale image to desired size</td>
1100 </tr>
1101
1102 <tr>
1103 <td valign="top">Segment</td>
1104 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1105 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1106 </tr>
1107
1108 <tr>
1109 <td valign="top">SelectiveBlur</td>
1110 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1111 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1112 </tr>
1113 <tr>
1114 <td valign="top">Separate</td>
1115 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1116 <td valign="top">separate a channel from the image into a grayscale image</td>
1117 </tr>
1118
1119 <tr>
1120 <td valign="top">Shade</td>
1121 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1122 <td valign="top">shade the image using a distant light source</td>
1123 </tr>
1124
1125 <tr>
1126 <td valign="top">SetPixel</td>
1127 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1128 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1129 </tr>
1130
1131 <tr>
1132 <td valign="top">Shadow</td>
1133 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1134 <td valign="top">simulate an image shadow</td>
1135 </tr>
1136
1137 <tr>
1138 <td valign="top">Sharpen</td>
1139 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1140 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1141 </tr>
1142
1143 <tr>
1144 <td valign="top">Shave</td>
1145 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1146 <td valign="top">shave pixels from the image edges</td>
1147 </tr>
1148
1149 <tr>
1150 <td valign="top">Shear</td>
1151 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1152 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1153 </tr>
1154
1155 <tr>
1156 <td valign="top">SigmoidalContrast</td>
1157 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1158 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1159 </tr>
1160
1161 <tr>
1162 <td valign="top">Signature</td>
1163 <td valign="top"><br /></td>
1164 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1165 </tr>
1166
1167 <tr>
1168 <td valign="top">Sketch</td>
1169 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1170 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1171 </tr>
1172
1173 <tr>
1174 <td valign="top">Solarize</td>
1175 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1176 <td valign="top">negate all pixels above the threshold level</td>
1177 </tr>
1178
1179 <tr>
1180 <td valign="top">SparseColor</td>
1181 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1182 <td valign="top">interpolate the image colors around the supplied points</td>
1183 </tr>
1184
1185 <tr>
1186 <td valign="top">Splice</td>
1187 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1188 <td valign="top">splice an image</td>
1189 </tr>
1190
1191 <tr>
1192 <td valign="top">Spread</td>
1193 <td valign="top">radius=&gt;<i>double</i></td>
1194 <td valign="top">displace image pixels by a random amount</td>
1195 </tr>
1196
1197 <tr>
cristyb52981c2011-03-19 17:09:31 +00001198 <td valign="top">Statistic</td>
1199 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, type=&gt;{Median, Mode, Mean, Maximum, Minimum, ReduceNoise}</td>
1200 <td valign="top">replace each pixel with corresponding statistic from the neighborhood.</td>
1201 </tr>
1202 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001203 <td valign="top">Stegano</td>
1204 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1205 <td valign="top">hide a digital watermark within the image</td>
1206 </tr>
1207
1208 <tr>
1209 <td valign="top">Stereo</td>
1210 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1211 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1212 </tr>
1213
1214 <tr>
1215 <td valign="top">Strip</td>
1216 <td valign="top"><br /></td>
1217 <td valign="top">strip an image of all profiles and comments.</td>
1218 </tr>
1219
1220 <tr>
1221 <td valign="top">Swirl</td>
1222 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1223 <td valign="top">swirl image pixels about the center</td>
1224 </tr>
1225
1226 <tr>
1227 <td valign="top">Texture</td>
1228 <td valign="top">texture=&gt;<i>image-handle</i></td>
1229 <td valign="top">name of texture to tile onto the image background</td>
1230 </tr>
1231
1232 <tr>
1233 <td valign="top">Thumbnail</td>
1234 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1235 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1236 </tr>
1237
1238 <tr>
1239 <td valign="top">Threshold</td>
1240 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1241 <td valign="top">threshold the image</td>
1242 </tr>
1243
1244 <tr>
1245 <td valign="top">Tint</td>
1246 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1247 <td valign="top">tint the image with the fill color.</td>
1248 </tr>
1249
1250 <tr>
1251 <td valign="top">Transparent</td>
1252 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1253 <td valign="top">make this color transparent within the image</td>
1254 </tr>
1255
1256 <tr>
1257 <td valign="top">Transpose</td>
1258 <td valign="top"><br /></td>
1259 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1260 </tr>
1261
1262 <tr>
1263 <td valign="top">Transverse</td>
1264 <td valign="top"><br /></td>
1265 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1266 </tr>
1267
1268 <tr>
1269 <td valign="top">Trim</td>
1270 <td valign="top"><br /></td>
1271 <td valign="top">remove edges that are the background color from the image</td>
1272 </tr>
1273
1274 <tr>
1275 <td valign="top">UnsharpMask</td>
1276 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1277 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1278 </tr>
1279
1280 <tr>
1281 <td valign="top">Vignette</td>
1282 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1283 <td valign="top">offset the edges of the image in vignette style</td>
1284 </tr>
1285
1286 <tr>
1287 <td valign="top">Wave</td>
1288 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1289 <td valign="top">alter an image along a sine wave</td>
1290 </tr>
1291
1292 <tr>
1293 <td valign="top">WhiteThreshold</td>
cristyec407392009-11-28 22:42:05 +00001294 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001295 <td valign="top">force all pixels above the threshold intensity into white</td>
1296 </tr>
1297</tbody>
1298</table>
1299
1300<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1301
1302<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1303
1304<pre class="code">
1305 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1306 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1307</pre>
1308
1309<p>Is equivalent to</p>
1310
1311<pre class="code">
1312 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1313</pre>
1314
1315<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1316
1317<pre class="text">
1318 rectangle 20, 20 100, 100
1319 rectangle 40, 40 200, 200
1320 rectangle 60, 60 300, 300
1321</pre>
1322
1323<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1324
1325<pre class="text">
1326 %b file size
1327 %c comment
1328 %d directory
1329 %e filename extension
1330 %f filename
1331 %g page geometry
1332 %h height
1333 %i input filename
1334 %k number of unique colors
1335 %l label
1336 %m magick
1337 %n number of scenes
1338 %o output filename
1339 %p page number
1340 %q quantum depth
1341 %r image class and colorspace
1342 %s scene number
1343 %t top of filename
1344 %u unique temporary filename
1345 %w width
1346 %x x resolution
1347 %y y resolution
1348 %z image depth
1349 %C image compression type
1350 %D image dispose method
1351 %H page height
1352 %Q image compression quality
1353 %T image delay
1354 %W page width
1355 %X page x offset
1356 %Y page y offset
1357 %@ bounding box
1358 %# signature
1359 %% a percent sign
1360 \n newline
1361 \r carriage return
1362</pre>
1363
1364<p>For example,</p>
1365
1366<pre class="code">
1367 text=&gt;"%m:%f %wx%h"
1368</pre>
1369
1370<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1371
1372<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1373
1374<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1375
1376</div>
1377
cristydcca3fa2010-12-29 21:50:07 +00001378<h2><a id="set-attribute"></a>Set an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001379<div class="doc-section">
1380
1381<p>Use method Set() to set an image attribute. For example,</p>
1382
1383<pre class="code">
1384 $image-&gt;Set(dither=&gt;'True');
1385 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1386</pre>
1387
1388<p>Where this example uses 'True' and this document says '{True, False}',
1389you can use the case-insensitive strings 'True' and 'False', or you
1390can use the integers 1 and 0.</p>
1391
1392<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1393
1394<p>And here is a list of all the image attributes you can set:</p>
1395
1396<table class="doc">
1397 <caption>Image Attributes</caption>
1398 <tbody>
1399 <tr>
1400 <th>Attribute</th>
1401 <th style="width: 40%">Values</th>
1402 <th style="width: 40%">Description</th>
1403 </tr>
1404
1405 <tr>
1406 <td valign="top">adjoin</td>
1407 <td valign="top">{True, False}</td>
1408 <td valign="top">join images into a single multi-image file</td>
1409 </tr>
1410
1411 <tr>
1412 <td valign="top">alpha</td>
1413 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1414 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1415 </tr>
1416
1417 <tr>
1418 <td valign="top">antialias</td>
1419 <td valign="top">{True, False}</td>
1420 <td valign="top">remove pixel aliasing</td>
1421 </tr>
1422
1423 <tr>
1424 <td valign="top">area-limit</td>
1425 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001426 <td valign="top">set pixel area resource limit.</td>
cristy3ed852e2009-09-05 21:47:34 +00001427 </tr>
1428
1429 <tr>
1430 <td valign="top">attenuate</td>
1431 <td valign="top"><i>double</i></td>
1432 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1433 </tr>
1434
1435 <tr>
1436 <td valign="top">authenticate</td>
1437 <td valign="top"><i>string</i></td>
1438 <td valign="top">decrypt image with this password.</td>
1439 </tr>
1440
1441 <tr>
1442 <td valign="top">background</td>
1443 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1444 <td valign="top">image background color</td>
1445 </tr>
1446
1447 <tr>
1448 <td valign="top">blue-primary</td>
1449 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1450 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1451 </tr>
1452
1453 <tr>
1454 <td valign="top">bordercolor</td>
1455 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1456 <td valign="top">set the image border color</td>
1457 </tr>
1458
1459 <tr>
1460 <td valign="top">clip-mask</td>
1461 <td valign="top"><i>image</i></td>
1462 <td valign="top">associate a clip mask with the image.</td>
1463 </tr>
1464
1465 <tr>
1466 <td valign="top">colormap[<i>i</i>]</td>
1467 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1468 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1469<i>i</i></td>
1470 </tr>
1471
1472 <tr>
1473 <td valign="top">comment</td>
1474 <td valign="top"><i>string</i></td>
1475 <td valign="top">set the image comment</td>
1476 </tr>
1477
1478 <tr>
1479 <td valign="top">compression</td>
1480 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1481 <td valign="top">type of image compression</td>
1482 </tr>
1483
1484 <tr>
1485 <td valign="top">debug</td>
1486 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1487 <td valign="top">display copious debugging information</td>
1488 </tr>
1489
1490 <tr>
1491 <td valign="top">delay</td>
1492 <td valign="top"><i>integer</i></td>
1493 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1494 </tr>
1495
1496 <tr>
1497 <td valign="top">density</td>
1498 <td valign="top"><i>geometry</i></td>
1499 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1500 </tr>
1501
1502 <tr>
1503 <td valign="top">depth</td>
1504 <td valign="top"><i>integer</i></td>
1505 <td valign="top">image depth</td>
1506 </tr>
1507
1508 <tr>
cristybebec402010-04-23 19:19:08 +00001509 <td valign="top">direction</td>
1510 <td valign="top"><i>{Undefined, right-to-left, left-to-right</i></td>
1511 <td valign="top">render text right-to-left or left-to-right</td>
1512 </tr>
1513
1514 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001515 <td valign="top">disk-limit</td>
1516 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001517 <td valign="top">set disk resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001518 </tr>
1519
1520 <tr>
1521 <td valign="top">dispose</td>
1522 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1523 <td valign="top">layer disposal method</td>
1524 </tr>
1525
1526 <tr>
1527 <td valign="top">dither</td>
1528 <td valign="top">{True, False}</td>
1529 <td valign="top">apply error diffusion to the image</td>
1530 </tr>
1531
1532 <tr>
1533 <td valign="top">display</td>
1534 <td valign="top"><i>string</i></td>
1535 <td valign="top">specifies the X server to contact</td>
1536 </tr>
1537
1538 <tr>
1539 <td valign="top">extract</td>
1540 <td valign="top"><i>geometry</i></td>
1541 <td valign="top">extract area from image</td>
1542 </tr>
1543
1544 <tr>
1545 <td valign="top">file</td>
1546 <td valign="top"><i>filehandle</i></td>
1547 <td valign="top">set the image filehandle</td>
1548 </tr>
1549
1550 <tr>
1551 <td valign="top">filename</td>
1552 <td valign="top"><i>string</i></td>
1553 <td valign="top">set the image filename</td>
1554 </tr>
1555
1556 <tr>
1557 <td valign="top">fill</td>
1558 <td valign="top"><i>color</i></td>
1559 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1560 </tr>
1561
1562 <tr>
1563 <td valign="top">font</td>
1564 <td valign="top"><i>string</i></td>
1565 <td valign="top">use this font when annotating the image with text</td>
1566 </tr>
1567
1568 <tr>
1569 <td valign="top">fuzz</td>
1570 <td valign="top"><i>integer</i></td>
1571 <td valign="top">colors within this distance are considered equal</td>
1572 </tr>
1573
1574 <tr>
1575 <td valign="top">gamma</td>
1576 <td valign="top"><i>double</i></td>
1577 <td valign="top">gamma level of the image</td>
1578 </tr>
1579
1580 <tr>
1581 <td valign="top">Gravity</td>
1582 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1583 <td valign="top">type of image gravity</td>
1584 </tr>
1585
1586 <tr>
1587 <td valign="top">green-primary</td>
1588 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1589 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1590 </tr>
1591
1592 <tr>
1593 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1594 <td valign="top"><i>string</i></td>
1595 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1596 </tr>
1597
1598 <tr>
1599 <td valign="top">interlace</td>
1600 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1601 <td valign="top">the type of interlacing scheme</td>
1602 </tr>
1603
1604 <tr>
1605 <td valign="top">iterations</td>
1606 <td valign="top"><i>integer</i></td>
1607 <td valign="top">add Netscape loop extension to your GIF animation</td>
1608 </tr>
1609
1610 <tr>
1611 <td valign="top">label</td>
1612 <td valign="top"><i>string</i></td>
1613 <td valign="top">set the image label</td>
1614 </tr>
1615
1616 <tr>
1617 <td valign="top">loop</td>
1618 <td valign="top"><i>integer</i></td>
1619 <td valign="top">add Netscape loop extension to your GIF animation</td>
1620 </tr>
1621
1622 <tr>
1623 <td valign="top">magick</td>
1624 <td valign="top"><i>string</i></td>
1625 <td valign="top">set the image format</td>
1626 </tr>
1627
1628 <tr>
1629 <td valign="top">map-limit</td>
1630 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001631 <td valign="top">set map resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001632 </tr>
1633
1634 <tr>
1635 <td valign="top">mask</td>
1636 <td valign="top"><i>image</i></td>
1637 <td valign="top">associate a mask with the image.</td>
1638 </tr>
1639
1640 <tr>
1641 <td valign="top">matte</td>
1642 <td valign="top">{True, False}</td>
1643 <td valign="top">enable the image matte channel</td>
1644 </tr>
1645
1646 <tr>
1647 <td valign="top">mattecolor</td>
1648 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1649 <td valign="top">set the image matte color</td>
1650 </tr>
1651
1652 <tr>
1653 <td valign="top">memory-limit</td>
1654 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001655 <td valign="top">set memory resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001656 </tr>
1657
1658 <tr>
1659 <td valign="top">monochrome</td>
1660 <td valign="top">{True, False}</td>
1661 <td valign="top">transform the image to black and white</td>
1662 </tr>
1663
1664 <tr>
1665 <td valign="top">option</td>
1666 <td valign="top"><i>string</i></td>
1667 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1668 </tr>
1669
1670 <tr>
1671 <td valign="top">orientation</td>
1672 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1673 <td valign="top">image orientation</td>
1674 </tr>
1675
1676 <tr>
1677 <td valign="top">page</td>
1678 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1679 <td valign="top">preferred size and location of an image canvas</td>
1680 </tr>
1681
1682 <tr>
1683 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1684 <td valign="top"><i>string</i></td>
1685 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1686 </tr>
1687
1688 <tr>
1689 <td valign="top">pointsize</td>
1690 <td valign="top"><i>integer</i></td>
1691 <td valign="top">pointsize of the Postscript or TrueType font</td>
1692 </tr>
1693
1694 <tr>
1695 <td valign="top">quality</td>
1696 <td valign="top"><i>integer</i></td>
1697 <td valign="top">JPEG/MIFF/PNG compression level</td>
1698 </tr>
1699
1700 <tr>
1701 <td valign="top">red-primary</td>
1702 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1703 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1704 </tr>
1705
1706 <tr>
1707 <td valign="top">sampling-factor</td>
1708 <td valign="top"><i>geometry</i></td>
1709 <td valign="top">horizontal and vertical sampling factor</td>
1710 </tr>
1711
1712 <tr>
1713 <td valign="top">scene</td>
1714 <td valign="top"><i>integer</i></td>
1715 <td valign="top">image scene number</td>
1716 </tr>
1717
1718 <tr>
1719 <td valign="top">server</td>
1720 <td valign="top"><i>string</i></td>
1721 <td valign="top">specifies the X server to contact</td>
1722 </tr>
1723
1724 <tr>
1725 <td valign="top">size</td>
1726 <td valign="top"><i>string</i></td>
1727 <td valign="top">width and height of a raw image</td>
1728 </tr>
1729
1730 <tr>
1731 <td valign="top">stroke</td>
1732 <td valign="top"><i>color</i></td>
1733 <td valign="top">The stroke color paints along the outline of a shape.</td>
1734 </tr>
1735
1736 <tr>
1737 <td valign="top">texture</td>
1738 <td valign="top"><i>string</i></td>
1739 <td valign="top">name of texture to tile onto the image background</td>
1740 </tr>
1741
1742 <tr>
1743 <td valign="top">tile-offset</td>
1744 <td valign="top"><i>geometry</i></td>
1745 <td valign="top">image tile offset</td>
1746 </tr>
1747
1748 <tr>
1749 <td valign="top">time-limit</td>
1750 <td valign="top"><i>integer</i></td>
1751 <td valign="top">set time resource limit in seconds</td>
1752 </tr>
1753
1754 <tr>
1755 <td valign="top">type</td>
cristyefb2bdb2010-11-20 19:35:22 +00001756 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte}</td>
cristy3ed852e2009-09-05 21:47:34 +00001757 <td valign="top">image type</td>
1758 </tr>
1759
1760 <tr>
1761 <td valign="top">units</td>
1762 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1763 <td valign="top">units of image resolution</td>
1764 </tr>
1765
1766 <tr>
1767 <td valign="top">verbose</td>
1768 <td valign="top">{True, False}</td>
1769 <td valign="top">print detailed information about the image</td>
1770 </tr>
1771
1772 <tr>
1773 <td valign="top">virtual-pixel</td>
1774 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1775 <td valign="top">the virtual pixel method</td>
1776 </tr>
1777
1778 <tr>
1779 <td valign="top">white-point</td>
1780 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1781 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1782 </tr>
1783 </tbody>
1784</table>
1785
1786<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1787
1788<p>SetAttribute() is an alias for method Set().</p>
1789
1790<p>Most of the attributes listed above have an analog in
1791<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1792
1793</div>
1794
cristydcca3fa2010-12-29 21:50:07 +00001795<h2><a id="get-attribute"></a>Get an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001796<div class="doc-section">
1797
1798<p>Use method Get() to get an image attribute. For example,</p>
1799
1800<pre class="code">
1801 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1802 $width = $image-&gt;[3]-&gt;Get('columns');
1803</pre>
1804
1805<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1806
1807<table class="doc">
1808 <caption>Image Attributes</caption>
1809 <tbody>
1810 <tr>
1811 <th>Attribute</th>
1812 <th>Values</th>
1813 <th style="width: 60%">Description</th>
1814 </tr>
1815
1816 <tr>
1817 <td valign="top">area</td>
1818 <td valign="top"><i>integer</i></td>
1819 <td valign="top">current area resource consumed</td>
1820 </tr>
1821
1822 <tr>
1823 <td valign="top">base-columns</td>
1824 <td valign="top"><i>integer</i></td>
1825 <td valign="top">base image width (before transformations)</td>
1826 </tr>
1827
1828 <tr>
1829 <td valign="top">base-filename</td>
1830 <td valign="top"><i>string</i></td>
1831 <td valign="top">base image filename (before transformations)</td>
1832 </tr>
1833
1834 <tr>
1835 <td valign="top">base-rows</td>
1836 <td valign="top"><i>integer</i></td>
1837 <td valign="top">base image height (before transformations)</td>
1838 </tr>
1839
1840 <tr>
1841 <td valign="top">class</td>
1842 <td valign="top">{Direct, Pseudo}</td>
1843 <td valign="top">image class</td>
1844 </tr>
1845
1846 <tr>
1847 <td valign="top">colors</td>
1848 <td valign="top"><i>integer</i></td>
1849 <td valign="top">number of unique colors in the image</td>
1850 </tr>
1851
1852 <tr>
1853 <td valign="top">columns</td>
1854 <td valign="top"><i>integer</i></td>
1855 <td valign="top">image width</td>
1856 </tr>
1857
1858 <tr>
1859 <td valign="top">copyright</td>
1860 <td valign="top"><i>string</i></td>
1861 <td valign="top">get PerlMagick's copyright</td>
1862 </tr>
1863
1864 <tr>
1865 <td valign="top">directory</td>
1866 <td valign="top"><i>string</i></td>
1867 <td valign="top">tile names from within an image montage</td>
1868 </tr>
1869
1870 <tr>
1871 <td valign="top">elapsed-time</td>
1872 <td valign="top"><i>double</i></td>
1873 <td valign="top">elapsed time in seconds since the image was created</td>
1874 </tr>
1875
1876 <tr>
1877 <td valign="top">error</td>
1878 <td valign="top"><i>double</i></td>
1879 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1880 </tr>
1881
1882 <tr>
1883 <td valign="top">bounding-box</td>
1884 <td valign="top"><i>string</i></td>
1885 <td valign="top">image bounding box</td>
1886 </tr>
1887
1888 <tr>
1889 <td valign="top">disk</td>
1890 <td valign="top"><i>integer</i></td>
1891 <td valign="top">current disk resource consumed</td>
1892 </tr>
1893
1894 <tr>
1895 <td valign="top">filesize</td>
1896 <td valign="top"><i>integer</i></td>
1897 <td valign="top">number of bytes of the image on disk</td>
1898 </tr>
1899
1900 <tr>
1901 <td valign="top">format</td>
1902 <td valign="top"><i>string</i></td>
1903 <td valign="top">get the descriptive image format</td>
1904 </tr>
1905
1906 <tr>
1907 <td valign="top">geometry</td>
1908 <td valign="top"><i>string</i></td>
1909 <td valign="top">image geometry</td>
1910 </tr>
1911
1912 <tr>
1913 <td valign="top">height</td>
1914 <td valign="top"><i>integer</i></td>
1915 <td valign="top">the number of rows or height of an image</td>
1916 </tr>
1917
1918 <tr>
1919 <td valign="top">id</td>
1920 <td valign="top"><i>integer</i></td>
1921 <td valign="top">ImageMagick registry id</td>
1922 </tr>
1923
1924 <tr>
1925 <td valign="top">mean-error</td>
1926 <td valign="top"><i>double</i></td>
1927 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1928 </tr>
1929
1930 <tr>
1931 <td valign="top">map</td>
1932 <td valign="top"><i>integer</i></td>
1933 <td valign="top">current memory-mapped resource consumed</td>
1934 </tr>
1935
1936 <tr>
1937 <td valign="top">matte</td>
1938 <td valign="top">{True, False}</td>
1939 <td valign="top">whether or not the image has a matte channel</td>
1940 </tr>
1941
1942 <tr>
1943 <td valign="top">maximum-error</td>
1944 <td valign="top"><i>double</i></td>
1945 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1946 </tr>
1947
1948 <tr>
1949 <td valign="top">memory</td>
1950 <td valign="top"><i>integer</i></td>
1951 <td valign="top">current memory resource consumed</td>
1952 </tr>
1953
1954 <tr>
1955 <td valign="top">mime</td>
1956 <td valign="top"><i>string</i></td>
1957 <td valign="top">MIME of the image format</td>
1958 </tr>
1959
1960 <tr>
1961 <td valign="top">montage</td>
1962 <td valign="top"><i>geometry</i></td>
1963 <td valign="top">tile size and offset within an image montage</td>
1964 </tr>
1965
1966 <tr>
1967 <td valign="top">page.x</td>
1968 <td valign="top"><i>integer</i></td>
1969 <td valign="top">x offset of image virtual canvas</td>
1970 </tr>
1971
1972 <tr>
1973 <td valign="top">page.y</td>
1974 <td valign="top"><i>integer</i></td>
1975 <td valign="top">y offset of image virtual canvas</td>
1976 </tr>
1977
1978 <tr>
1979 <td valign="top">rows</td>
1980 <td valign="top"><i>integer</i></td>
1981 <td valign="top">the number of rows or height of an image</td>
1982 </tr>
1983
1984 <tr>
1985 <td valign="top">signature</td>
1986 <td valign="top"><i>string</i></td>
1987 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1988 </tr>
1989
1990 <tr>
1991 <td valign="top">taint</td>
1992 <td valign="top">{True, False}</td>
1993 <td valign="top">True if the image has been modified</td>
1994 </tr>
1995
1996 <tr>
1997 <td valign="top">total-ink-density</td>
1998 <td valign="top"><i>double</i></td>
1999 <td valign="top">returns the total ink density for a CMYK image</td>
2000 </tr>
2001
2002 <tr>
2003 <td valign="top">transparent-color</td>
2004 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2005 <td valign="top">set the image transparent color</td>
2006 </tr>
2007
2008 <tr>
2009 <td valign="top">user-time</td>
2010 <td valign="top"><i>double</i></td>
2011 <td valign="top">user time in seconds since the image was created</td>
2012 </tr>
2013
2014 <tr>
2015 <td valign="top">version</td>
2016 <td valign="top"><i>string</i></td>
2017 <td valign="top">get PerlMagick's version</td>
2018 </tr>
2019
2020 <tr>
2021 <td valign="top">width</td>
2022 <td valign="top"><i>integer</i></td>
2023 <td valign="top">the number of columns or width of an image</td>
2024 </tr>
2025
2026 <tr>
2027 <td valign="top">x-resolution</td>
2028 <td valign="top"><i>integer</i></td>
2029 <td valign="top">x resolution of the image</td>
2030 </tr>
2031
2032 <tr>
2033 <td valign="top">y-resolution</td>
2034 <td valign="top"><i>integer</i></td>
2035 <td valign="top">y resolution of the image</td>
2036 </tr>
2037 </tbody>
2038</table>
2039
2040<p>GetAttribute() is an alias for method Get().</p>
2041
2042<p>Most of the attributes listed above have an analog in
2043<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
2044
2045</div>
2046
cristydcca3fa2010-12-29 21:50:07 +00002047<h2><a id="compare"></a>Compare an Image to its Reconstruction</h2>
cristy3ed852e2009-09-05 21:47:34 +00002048<div class="doc-section">
2049</div>
2050
2051<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
2052
2053<table class="doc">
2054 <caption>Compare Parameters</caption>
2055 <tbody>
2056 <tr>
2057 <th>Parameter</th>
2058 <th style="width: 40%">Values</th>
2059 <th style="width: 40%">Description</th>
2060 </tr>
2061
2062 <tr>
2063 <td valign="top">channel</td>
2064 <td valign="top"><i>double</i></td>
2065 <td valign="top">select image channels, the default is all channels except alpha.</td>
2066 </tr>
2067
2068 <tr>
2069 <td valign="top">fuzz</td>
2070 <td valign="top"><i>double</i></td>
2071 <td valign="top">colors within this distance are considered equal</td>
2072 </tr>
2073
2074 <tr>
2075 <td valign="top">image</td>
2076 <td valign="top"><i>image-reference</i></td>
2077 <td valign="top">the image reconstruction</td>
2078 </tr>
2079
2080 <tr>
2081 <td valign="top">metric</td>
2082 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
2083 <td valign="top">measure differences between images with this metric</td>
2084 </tr>
2085 </tbody>
2086</table>
2087
2088<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
2089
2090<pre class="code">
2091 use Image::Magick;
2092
2093 $logo=Image::Magick->New();
2094 $logo->Read('logo:');
2095 $sharp=Image::Magick->New();
2096 $sharp->Read('logo:');
2097 $sharp->Sharpen('0x1');
2098 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
2099 print $difference->Get('error'), "\n";
2100 $difference->Display();
2101</pre>
2102
2103<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
2104
cristydcca3fa2010-12-29 21:50:07 +00002105<h2><a id="montage"></a>Create an Image Montage</h2>
cristy3ed852e2009-09-05 21:47:34 +00002106<div class="doc-section">
2107
2108<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2109
2110<pre class="code">
2111 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2112</pre>
2113
2114<p>And here is a list of Montage() parameters you can set:</p>
2115
2116<table class="doc">
2117 <caption>Montage Parameters</caption>
2118 <tbody>
2119 <tr>
2120 <th>Parameter</th>
2121 <th style="width: 40%">Values</th>
2122 <th style="width: 40%">Description</th>
2123 </tr>
2124
2125 <tr>
2126 <td valign="top">background</td>
2127 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2128 <td valign="top">background color name</td>
2129 </tr>
2130
2131 <tr>
2132 <td valign="top">border</td>
2133 <td valign="top"><i>integer</i></td>
2134 <td valign="top">image border width</td>
2135 </tr>
2136
2137 <tr>
2138 <td valign="top">filename</td>
2139 <td valign="top"><i>string</i></td>
2140 <td valign="top">name of montage image</td>
2141 </tr>
2142
2143 <tr>
2144 <td valign="top">fill</td>
2145 <td valign="top"><a href="../www/color.html">color name</a></td>
2146 <td valign="top">fill color for annotations</td>
2147 </tr>
2148
2149 <tr>
2150 <td valign="top">font</td>
2151 <td valign="top"><i>string</i></td>
2152 <td valign="top">X11 font name</td>
2153 </tr>
2154
2155 <tr>
2156 <td valign="top">frame</td>
2157 <td valign="top"><i>geometry</i></td>
2158 <td valign="top">surround the image with an ornamental border</td>
2159 </tr>
2160
2161 <tr>
2162 <td valign="top">geometry</td>
2163 <td valign="top"><i>geometry</i></td>
2164 <td valign="top">preferred tile and border size of each tile of the composite
2165image (e.g. 120x120+4+3>)</td>
2166 </tr>
2167
2168 <tr>
2169 <td valign="top">gravity</td>
2170 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2171South, SouthEast</td>
2172 <td valign="top">direction image gravitates to within a tile</td>
2173 </tr>
2174
2175 <tr>
2176 <td valign="top">label</td>
2177 <td valign="top"><i>string</i></td>
2178 <td valign="top">assign a label to an image</td>
2179 </tr>
2180
2181 <tr>
2182 <td valign="top">mode</td>
2183 <td valign="top">Frame, Unframe, Concatenate</td>
2184 <td valign="top">thumbnail framing options</td>
2185 </tr>
2186
2187 <tr>
2188 <td valign="top">pointsize</td>
2189 <td valign="top"><i>integer</i></td>
2190 <td valign="top">pointsize of the Postscript or TrueType font</td>
2191 </tr>
2192
2193 <tr>
2194 <td valign="top">shadow</td>
2195 <td valign="top">{True, False}</td>
2196 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2197 </tr>
2198
2199 <tr>
2200 <td valign="top">stroke</td>
2201 <td valign="top"><a href="../www/color.html">color name</a></td>
2202 <td valign="top">stroke color for annotations</td>
2203 </tr>
2204
2205 <tr>
2206 <td valign="top">texture</td>
2207 <td valign="top"><i>string</i></td>
2208 <td valign="top">name of texture to tile onto the image background</td>
2209 </tr>
2210
2211 <tr>
2212 <td valign="top">tile</td>
2213 <td valign="top"><i>geometry</i></td>
2214 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2215 </tr>
2216
2217 <tr>
2218 <td valign="top">title</td>
2219 <td valign="top">string</td>
2220 <td valign="top">assign a title to the image montage</td>
2221 </tr>
2222
2223 <tr>
2224 <td valign="top">transparent</td>
2225 <td valign="top"><i>string</i></td>
2226 <td valign="top">make this color transparent within the image</td>
2227 </tr>
2228 </tbody>
2229</table>
2230
2231<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2232
2233<p>MontageImage() is an alias for method Montage().</p>
2234
2235<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2236
2237</div>
2238
cristydcca3fa2010-12-29 21:50:07 +00002239<h2><a id="blobs"></a>Working with Blobs</h2>
cristy3ed852e2009-09-05 21:47:34 +00002240<div class="doc-section">
2241
2242<p>A blob contains data that directly represent a particular image
2243format in memory instead of on disk. PerlMagick supports
2244blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2245
2246<table class="doc">
2247 <caption>Blob Methods</caption>
2248 <tbody>
2249 <tr>
2250 <th>Method</th>
2251 <th>Parameters</th>
2252 <th>Return Value</th>
2253 <th>Description</th>
2254 </tr>
2255
2256 <tr>
2257 <td valign="top">ImageToBlob</td>
2258 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2259 <td valign="top">an array of image data in the respective image format</td>
2260 <td valign="top">convert an image or image sequence to an array of blobs</td>
2261 </tr>
2262
2263 <tr>
2264 <td valign="top">BlobToImage</td>
2265 <td valign="top">one or more blobs</td>
2266 <td valign="top">the number of blobs converted to an image</td>
2267 <td valign="top">convert one or more blobs to an image</td>
2268 </tr>
2269 </tbody>
2270</table>
2271
2272<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2273
2274<pre class="code">
2275 @blobs = $image-&gt;ImageToBlob();
2276 open(DISPLAY,"| display -") || die;
2277 binmode DISPLAY;
2278 print DISPLAY $blobs[0];
2279 close DISPLAY;
2280</pre>
2281
2282<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2283
2284<pre class="code">
2285 @blob=$db-&gt;GetImage();
2286 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2287 $image-&gt;BlobToImage(@blob);
2288</pre>
2289
2290</div>
2291
cristydcca3fa2010-12-29 21:50:07 +00002292<h2><a id="direct-access"></a>Direct-access to Image Pixels</h2>
cristy3ed852e2009-09-05 21:47:34 +00002293<div class="doc-section">
2294
2295<p>Use these methods to obtain direct access to the image pixels:</p>
2296
2297<table class="doc">
2298<caption>Direct-access to Image Pixels</caption>
2299<tbody>
2300 <tr>
2301 <th>Method</th>
2302 <th>Parameters</th>
2303 <th style="width: 50%">Description</th>
2304 </tr>
2305
2306 <tr>
2307 <td valign="top">GetAuthenticPixels</td>
2308 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2309 <td valign="top">return image pixels as a C pointer</td>
2310 </tr>
2311
2312 <tr>
2313 <td valign="top">GetVirtualPixels</td>
2314 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2315 <td valign="top">return image pixels as a const C pointer</td>
2316 </tr>
2317
2318 <tr>
2319 <td valign="top">GetAuthenticIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002320 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002321 <td valign="top">return image indexes as a C pointer</td>
2322 </tr>
2323
2324 <tr>
2325 <td valign="top">GetVirtualIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002326 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002327 <td valign="top">return image indexes as a const C pointer</td>
2328 </tr>
2329
2330 <tr>
2331 <td valign="top">SyncAuthenticPixels</td>
2332 <td valign="top"></td>
2333 <td valign="top">sync image pixels to pixel cache</td>
2334 </tr>
2335
2336</tbody>
2337</table>
2338
2339</div>
2340
cristydcca3fa2010-12-29 21:50:07 +00002341<h2><a id="miscellaneous"></a>Miscellaneous Methods</h2>
cristy3ed852e2009-09-05 21:47:34 +00002342<div class="doc-section">
2343
2344<p>The Append() method append a set of images. For example,</p>
2345
2346<pre class="code">
2347 $p = $image-&gt;Append(stack=&gt;{true,false});
2348</pre>
2349
2350<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2351
cristy3ed852e2009-09-05 21:47:34 +00002352<p>The Clone() method copies a set of images. For example,</p>
2353
2354<pre class="code">
2355 $q = $p-&gt;Clone();
2356</pre>
2357
2358<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2359
cristy63fed272010-03-07 19:08:45 +00002360<p>The EvaluateImages() method applies an arithemtic, logical or relational expression to a set of images. For example,</p>
2361
2362<pre class="code">
2363 $p = $image-&gt;EvaluateImages('mean');
2364</pre>
2365
2366<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2367
cristy7396d882010-01-27 02:37:56 +00002368<p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance. The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient. Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2369
2370<pre class="code">
2371 @features = $image-&gt;Features(1);
2372</pre>
2373
2374<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2375
cristy3ed852e2009-09-05 21:47:34 +00002376<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2377
2378<pre class="code">
2379 $p = $images-&gt;Flatten(background=&gt;'none');
2380 $p-&gt;Write('flatten.png');
2381</pre>
2382
2383<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2384
2385<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2386
2387<pre class="code">
2388 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2389 $p-&gt;Write('fx.miff');
2390</pre>
2391
2392<p>replaces the red channel with the average of the green and blue channels.</p>
2393
2394<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2395
2396<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2397
2398<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2399
2400<pre class="code">
2401 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2402</pre>
2403
2404<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2405
2406<p>Mosaic() creates an mosaic from an image sequence.</p>
2407
2408<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2409
2410<pre class="code">
2411 $image-&gt;Crop('340x256+0+0');
2412 $image-&gt;Mogrify('crop', '340x256+0+0');
2413</pre>
2414
2415<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2416
2417<pre class="code">
2418 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2419</pre>
2420
2421<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2422
2423<pre class="code">
2424 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2425 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2426 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2427</pre>
2428
2429<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2430
2431<pre class="code">
2432 $preview = $image-&gt;Preview('Gamma');
2433 $preview-&gt;Display();
2434</pre>
2435
2436<p>To have full control over text positioning you need font metric information. Use</p>
2437
2438<pre class="code">
2439 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2440 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2441</pre>
2442
2443<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2444
2445<ul>
2446 <li>character width</li>
2447 <li>character height</li>
2448 <li>ascender</li>
2449 <li>descender</li>
2450 <li>text width</li>
2451 <li>text height</li>
2452 <li>maximum horizontal advance</li>
2453 <li>bounds: x1</li>
2454 <li>bounds: y1</li>
2455 <li>bounds: x2</li>
2456 <li>bounds: y2</li>
2457 <li>origin: x</li>
2458 <li>origin: y</li>
2459</ul>
2460
2461<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2462
2463<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2464
2465<pre class="code">
2466 @colors = $image-&gt;QueryColor();
2467 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2468 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2469</pre>
2470
2471<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2472
2473<pre class="code">
2474 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2475</pre>
2476
2477<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2478
2479<pre class="code">
2480 @fonts = $image-&gt;QueryFont();
2481 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2482</pre>
2483
2484<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2485
2486<pre class="code">
2487 @formats = $image-&gt;QueryFormat();
2488 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2489 = $image-&gt;QueryFormat('gif');
2490</pre>
2491
2492<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2493
2494<pre class="code">
2495 $mime = $image-&gt;MagickToMime('tif');
2496</pre>
2497
2498<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2499
2500<pre class="code">
2501 $image-&gt;RemoteCommand('image.jpg');
2502</pre>
2503
cristy2d67ddd2011-02-13 15:38:23 +00002504<p>The Smush() method smushes a set of images together. For example,</p>
2505
2506<pre class="code">
2507 $p = $image-&gt;Smush(stack=&gt;{true,false},offset=&gt;<em>integer</em>);
2508</pre>
2509
2510<p>smushes together all the images associated with object <kbd>$image</kbd>. By default, images are smushed left-to-right. Set <kbd>stack</kbd> to True to smushed them top-to-bottom.</p>
2511
cristy3ed852e2009-09-05 21:47:34 +00002512<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2513
2514<pre class="code">
2515 @statistics = $image-&gt;Statistics();
2516</pre>
2517
2518<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2519
2520<pre class="code">
2521 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2522</pre>
2523
2524<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2525
2526</div>
2527
cristydcca3fa2010-12-29 21:50:07 +00002528<h2><a id="exceptions"></a>Handling Exceptions</h2>
cristy3ed852e2009-09-05 21:47:34 +00002529<div class="doc-section">
2530
2531<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2532
2533<p>Methods which return a number (e.g. Read(), Write()):</p>
2534
2535<pre class="code">
2536 $x = $image-&gt;Read(...);
2537 warn "$x" if "$x"; # print the error message
2538 $x =~ /(\d+)/;
2539 print $1; # print the error number
2540 print 0+$x; # print the number of images read
2541</pre>
2542
2543<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2544
2545<pre class="code">
2546 $x = $image-&gt;Crop(...);
2547 warn "$x" if "$x"; # print the error message
2548 $x =~ /(\d+)/;
2549 print $1; # print the error number
2550</pre>
2551
cristy63fed272010-03-07 19:08:45 +00002552<p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p>
cristy3ed852e2009-09-05 21:47:34 +00002553
2554<pre class="code">
2555 $x = $image-&gt;Montage(...);
2556 warn "$x" if !ref($x); # print the error message
2557 $x =~ /(\d+)/;
2558 print $1; # print the error number
2559</pre>
2560
2561<p>Here is an example error message:</p>
2562
2563<pre class="code">
2564 Error 400: Memory allocation failed
2565</pre>
2566
2567<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2568
2569<p>The following illustrates how you can use a numeric status code:</p>
2570
2571<pre class="code">
2572 $x = $image-&gt;Read('rose.png');
2573 $x =~ /(\d+)/;
2574 die "unable to continue" if ($1 == ResourceLimitError);
2575</pre>
2576
2577</div>
2578
cristydcca3fa2010-12-29 21:50:07 +00002579<h2><a id="constants"></a>Constants</h2>
cristy3ed852e2009-09-05 21:47:34 +00002580<div class="doc-section">
2581
2582<p>PerlMagick includes these constants:</p>
2583
2584<pre class="text">
2585 BlobError
2586 BlobWarning
2587 CacheError
2588 CacheWarning
2589 CoderError
2590 CoderWarning
2591 ConfigureError
2592 ConfigureWarning
2593 CorruptImageError
2594 CorruptImageWarning
2595 DelegateError
2596 DelegateWarning
2597 DrawError
2598 DrawWarning
2599 ErrorException
2600 FatalErrorException
2601 FileOpenError
2602 FileOpenWarning
2603 ImageError
2604 ImageWarning
2605 MissingDelegateError
2606 MissingDelegateWarning
2607 ModuleError
2608 ModuleWarning
2609 Opaque
2610 OptionError
2611 OptionWarning
2612 QuantumDepth
2613 QuantumRange
2614 RegistryError
2615 RegistryWarning
2616 ResourceLimitError
2617 ResourceLimitWarning
2618 StreamError
2619 StreamWarning
2620 Success
2621 Transparent
2622 TypeError
2623 TypeWarning
2624 WarningException
2625 XServerError
2626 XServerWarning
2627</pre>
2628
2629<p>You can access them like this:</p>
2630
2631<pre class="code">
2632 Image::Magick-&gt;QuantumDepth
2633</pre>
2634
2635</div>
cristy3eaa0ef2010-03-06 20:35:26 +00002636
2637</div>
2638
2639<div id="linkbar">
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2642 <a href="http://www.imagemagick.org/discourse-server/">Discourse Server</a> &bull;
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2647 <div class="footer">
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