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cristy3ed852e2009-09-05 21:47:34 +0000155<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
156
157<div class="doc-section">
158<a name="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000159<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000160
161<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
162
163<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
164</div>
165
166<h2><a name="installation"></a>Installation</h2>
167<div class="doc-section">
168
169<p><b>UNIX</b></p>
170
171<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
172
173<p>ImageMagick must already be installed on your system. Next, get
174the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristy94d457c2009-09-14 20:06:37 +0000175(e.g., PerlMagick 6.56 for
176ImageMagick 6.5.6) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000177
cristy94d457c2009-09-14 20:06:37 +0000178<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.56.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000179<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000180
181<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
182<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
183
184<p><b>Windows XP / Windows 2000</b></p>
185
186<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
187
188<p>Next, type</p>
189
190<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
191<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
192
193<p><b>Running the Regression Tests</b></p>
194
195<p>To verify a correct installation, type</p>
196
197<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
198<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
199
200<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
201<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
202
203</div>
204
205<h2><a name="overview"></a>Overview</h2>
206<div class="doc-section">
207
208<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
209
210<pre class="code">
211 use Image::Magick;
212
213 $image=Image::Magick-&gt;new;
214</pre>
215
216<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
217
218<pre class="code">
219 $image=Image::Magick-&gt;new(size=&gt;'384x256');
220</pre>
221
222<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
223
224<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mega-bytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
225
226<pre class="code">
227 undef $image;
228</pre>
229
230<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
231
232<pre class="code">
233 @$image = ();
234</pre>
235
236<p>and finally, to delete a single image from a multi-image sequence, use</p>
237
238<pre class="code">
239 undef $image-&gt;[$x];
240</pre>
241
242<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
243
244<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
245
246<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
247<div style="margin: auto;">
248<h2><a name="example"></a>Example Script</h2>
249</div>
250
251<p>Here is an example script to get you started:</p>
252
253<pre class="code">
254 #!/usr/local/bin/perl
255 use Image::Magick;<br />
256 my($image, $x);<br />
257 $image = Image::Magick-&gt;new;
258 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
259 warn "$x" if "$x";<br />
260 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
261 warn "$x" if "$x";<br />
262 $x = $image-&gt;Write('x.png');
263 warn "$x" if "$x";
264</pre>
265
266<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
267
268<pre class="code">
269 #!/usr/local/bin/perl
270 use Image::Magick;<br />
271 my($image, $p, $q);<br />
272 $image = new Image::Magick;
273 $image-&gt;Read('x1.png');
274 $image-&gt;Read('j*.jpg');
275 $image-&gt;Read('k.miff[1, 5, 3]');
276 $image-&gt;Contrast();
277 for ($x = 0; $image-&gt;[$x]; $x++)
278 {
279 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
280 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
281 }
282 $p = $image-&gt;[1];
283 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
284 $q = $p-&gt;Montage();
285 undef $image;
286 $q-&gt;Write('x.miff');
287</pre>
288
289<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
290
291<pre class="code">
292 $image = Image::Magick-&gt;new;
293 $image-&gt;Set(size=&gt;'100x100');
294 $image-&gt;ReadImage('xc:white');
295 $image-&gt;Set('pixel[49,49]'=&gt;'red');
296</pre>
297
298<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
299
300<pre class="code">
301 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
302 $pixels[0]*=0.5;
303 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
304</pre>
305
306<p>Or suppose you want to convert your color image to grayscale:</p>
307
308<pre class="code">
309 $image-&gt;Quantize(colorspace=&gt;'gray');
310</pre>
311
312<p>Let's annotate an image with a Taipai TrueType font:</p>
313
314<pre class="code">
315 $text = 'Works like magick!';
316 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
317</pre>
318
319<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
320
321<pre class="code">
322 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
323 binmode STDOUT;
324 print pack('B*',join('',@pixels));
325</pre>
326
327<p>Other clever things you can do with a PerlMagick objects include</p>
328
329<pre class="code">
330 $i = $#$p"+1"; # return the number of images associated with object p
331 push(@$q, @$p); # push the images from object p onto object q
332 @$p = (); # delete the images but not the object p
333 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
334</pre>
335
336<div style="margin: auto;">
337 <h2><a name="read"></a>Read or Write an Image</h2>
338</div>
339
340<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
341
342<table class="doc">
343<caption>Read or Write Methods</caption>
344<colgroup>
345 <col width="20%"></col>
346 <col width="20%"></col>
347 <col width="20%"></col>
348 <col width="40%"></col>
349</colgroup>
350<tbody>
351
352 <tr>
353 <th>Method</th>
354 <th>Parameters</th>
355 <th>Return Value</th>
356 <th>Description</th>
357 </tr>
358
359 <tr>
360 <td valign="top">Read</td>
361 <td valign="top">one or more filenames</td>
362 <td valign="top">the number of images read</td>
363 <td valign="top">read an image or image sequence</td>
364 </tr>
365
366 <tr>
367 <td valign="top">Write</td>
368 <td valign="top">filename</td>
369 <td valign="top">the number of images written</td>
370 <td valign="top">write an image or image sequence</td>
371 </tr>
372
373 <tr>
374 <td valign="top">Display</td>
375 <td valign="top">server name</td>
376 <td valign="top">the number of images displayed</td>
377 <td valign="top">display the image or image sequence to an X server</td>
378 </tr>
379
380 <tr>
381 <td valign="top">Animate</td>
382 <td valign="top">server name</td>
383 <td valign="top">the number of images animated</td>
384 <td valign="top">animate image sequence to an X server</td>
385 </tr>
386</tbody>
387</table>
388
389<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
390
391<pre class="code">
392 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
393</pre>
394
395<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
396
397<pre class="code">
398 binmode STDOUT;
399 $image-&gt;Write('png:-');
400</pre>
401
402<p>To read an image in the GIF format from a PERL filehandle, use:</p>
403
404<pre class="code">
405 $image = Image::Magick-&gt;new;
406 open(IMAGE, 'image.gif');
407 $image-&gt;Read(file=&gt;\*IMAGE);
408 close(IMAGE);
409</pre>
410
411<p>To write an image in the PNG format to a PERL filehandle, use:</p>
412
413<pre class="code">
414 $filename = "image.png";
415 open(IMAGE, ">$filename");
416 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
417 close(IMAGE);
418</pre>
419
420<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
421
422<pre class="text">
423 image%03d.miff
424</pre>
425
426<p>converts files image000.miff, image001.miff, etc.</p>
427
428<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
429
430</div>
431
432<h2><a name="manipulate"></a>Manipulate an Image</h2>
433<div class="doc-section">
434
435<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
436
437<pre class="code">
438 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
439 $image-&gt;[$x]-&gt;Frame("100x200");
440</pre>
441
442<p>And here is a list of other image manipulation methods you can call:</p>
443
444<table class="doc">
445<caption>Image Manipulation Methods</caption>
446<tbody>
447 <tr>
448 <th>Method</th>
449 <th style="width: 40%">Parameters</th>
450 <th style="width: 40%">Description</th>
451 </tr>
452
453 <tr>
454 <td valign="top">AdaptiveBlur</td>
455 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
456 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
457 </tr>
458
459 <tr>
460 <td valign="top">AdaptiveResize</td>
461 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
462 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
463 </tr>
464
465 <tr>
466 <td valign="top">AdaptiveSharpen</td>
467 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
468 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
469 </tr>
470
471 <tr>
472 <td valign="top">AdaptiveThreshold</td>
473 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
474 <td valign="top">local adaptive thresholding.</td>
475 </tr>
476
477 <tr>
478 <td valign="top">AddNoise</td>
479 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
480 <td valign="top">add noise to an image</td>
481 </tr>
482
483 <tr>
484 <td valign="top">AffineTransform</td>
485 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
486 <td valign="top">affine transform image</td>
487 </tr>
488
489 <tr>
490 <td valign="top">Affinity</td>
491 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
492 <td valign="top">choose a particular set of colors from this image</td>
493 </tr>
494
495 <tr>
496 <td valign="top">Annotate</td>
cristyf3bb4782009-09-08 13:10:04 +0000497 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000498 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
499 </tr>
500
501 <tr>
502 <td valign="top">AutoGamma</td>
503 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
504 <td valign="top">automagically adjust gamma level of image</td>
505 </tr>
506
507 <tr>
508 <td valign="top">AutoLevel</td>
509 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
510 <td valign="top">automagically adjust color levels of image</td>
511 </tr>
512
513 <tr>
514 <td valign="top">AutoOrient</td>
515 <td valign="top"><br /></td>
516 <td valign="top">automagically orient the image</td>
517 </tr>
518
519 <tr>
520 <td valign="top">BlackThreshold</td>
521 <td valign="top">threshold=&gt;<i>string</i></td>
522 <td valign="top">force all pixels below the threshold intensity into black</td>
523 </tr>
524
525 <tr>
526 <td valign="top">BlueShift</td>
527 <td valign="top">factor=&gt;<i>double</i>,</td>
528 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
529 </tr>
530
531 <tr>
532 <td valign="top">Blur</td>
533 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
534 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
535 </tr>
536
537 <tr>
538 <td valign="top">Border</td>
539 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
540 <td valign="top">surround the image with a border of color</td>
541 </tr>
542
543 <tr>
544 <td valign="top">Charcoal</td>
545 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
546 <td valign="top">simulate a charcoal drawing</td>
547 </tr>
548
549 <tr>
550 <td valign="top">Chop</td>
551 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
552 <td valign="top">chop an image</td>
553 </tr>
554
555 <tr>
556 <td valign="top">Clip</td>
557 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
558 <td valign="top">apply along a named path from the 8BIM profile.</td>
559 </tr>
560
561 <tr>
562 <td valign="top">ClipMask</td>
563 <td valign="top">mask=&gt;<i>image-handle</i></td>
564 <td valign="top">clip image as defined by the image mask</td>
565 </tr>
566
567 <tr>
568 <td valign="top">Clut</td>
569 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
570 <td valign="top">apply a color lookup table to an image sequence</td>
571 </tr>
572
573 <tr>
574 <td valign="top">Coalesce</td>
575 <td valign="top"><br /></td>
576 <td valign="top">merge a sequence of images</td>
577 </tr>
578
579 <tr>
580 <td valign="top">ColorDecisionList</td>
581 <td valign="top">filename=&gt;<i>string</i>,</td>
582 <td valign="top">color correct with a color decision list.</td>
583 </tr>
584
585 <tr>
586 <td valign="top">Colorize</td>
587 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
588 <td valign="top">colorize the image with the fill color</td>
589 </tr>
590
591 <tr>
592 <td valign="top">Comment</td>
593 <td valign="top">string</td>
594 <td valign="top">add a comment to your image</td>
595 </tr>
596
597 <tr>
598 <td valign="top">CompareLayers</td>
599 <td valign="top">method=&gt;{any, clear, overlay}</td>
600 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
601 </tr>
602
603 <tr>
604 <td valign="top">Composite</td>
605 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
606 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
607 </tr>
608
609 <tr>
610 <td valign="top">Contrast</td>
611 <td valign="top">sharpen=&gt;{True, False}</td>
612 <td valign="top">enhance or reduce the image contrast</td>
613 </tr>
614
615 <tr>
616 <td valign="top">ContrastStretch</td>
617 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
618 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
619 </tr>
620
621 <tr>
622 <td valign="top">Convolve</td>
623 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;;<i>double</i></td>
624 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
625 </tr>
626
627 <tr>
628 <td valign="top">Crop</td>
629 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i></td>
630 <td valign="top">crop an image</td>
631 </tr>
632
633 <tr>
634 <td valign="top">CycleColormap</td>
635 <td valign="top">amount=&gt;<i>integer</i></td>
636 <td valign="top">displace image colormap by amount</td>
637 </tr>
638
639 <tr>
640 <td valign="top">Decipher</td>
641 <td valign="top">passphrase=&gt;<i>string</i></td>
642 <td valign="top">convert cipher pixels to plain pixels</td>
643 </tr>
644
645 <tr>
646 <td valign="top">Deconstruct</td>
647 <td valign="top"><br /></td>
648 <td valign="top">break down an image sequence into constituent parts</td>
649 </tr>
650
651 <tr>
652 <td valign="top">Deskew</td>
653 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
654 <td valign="top">straighten the image</td>
655 </tr>
656
657 <tr>
658 <td valign="top">Despeckle</td>
659 <td valign="top">&nbsp;</td>
660 <td valign="top">reduce the speckles within an image</td>
661 </tr>
662
663 <tr>
664 <td valign="top">Difference</td>
665 <td valign="top">image=&gt;<i>image-handle</i></td>
666 <td valign="top">compute the difference metrics between two images </td>
667 </tr>
668
669 <tr>
670 <td valign="top">Distort</td>
671 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
672 <td valign="top">distort image</td>
673 </tr>
674
675 <tr>
676 <td valign="top">Draw</td>
677 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i></td>
678 <td valign="top">annotate an image with one or more graphic primitives.</td>
679 </tr>
680
681 <tr>
682 <td valign="top">Encipher</td>
683 <td valign="top">passphrase=&gt;<i>string</i></td>
684 <td valign="top">convert plain pixels to cipher pixels</td>
685 </tr>
686
687 <tr>
688 <td valign="top">Edge</td>
689 <td valign="top">radius=&gt;<i>double</i></td>
690 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
691 </tr>
692
693 <tr>
694 <td valign="top">Emboss</td>
695 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
696 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
697 </tr>
698
699 <tr>
700 <td valign="top">Enhance</td>
701 <td valign="top"><br /></td>
702 <td valign="top">apply a digital filter to enhance a noisy image</td>
703 </tr>
704
705 <tr>
706 <td valign="top">Equalize</td>
707 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
708 <td valign="top">perform histogram equalization to the image</td>
709 </tr>
710
711 <tr>
712 <td valign="top">Extent</td>
713 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
714 <td valign="top">set the image size</td>
715 </tr>
716
717 <tr>
718 <td valign="top">Evaluate</td>
719 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
720 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
721 </tr>
722
723 <tr>
724 <td valign="top">Flip</td>
725 <td valign="top"><br /></td>
726 <td valign="top">reflect the image scanlines in the vertical direction</td>
727 </tr>
728
729 <tr>
730 <td valign="top">Flop</td>
731 <td valign="top"><br /></td>
732 <td valign="top">reflect the image scanlines in the horizontal direction</td>
733 </tr>
734
735 <tr>
736 <td valign="top">FloodfillPaint</td>
737 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
738 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
739 </tr>
740
741 <tr>
742 <td valign="top">ForwardFourierTransform</td>
743 <td valign="top">magnitude=&gt;{True, False}</td>
744 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
745 </tr>
746
747 <tr>
748 <td valign="top">Frame</td>
749 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
750 <td valign="top">surround the image with an ornamental border</td>
751 </tr>
752
753 <tr>
754 <td valign="top">Function</td>
755 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
756 <td valign="top">apply a function to the image</td>
757 </tr>
758
759 <tr>
760 <td valign="top">Gamma</td>
761 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
762 <td valign="top">gamma correct the image</td>
763 </tr>
764
765 <tr>
766 <td valign="top">GaussianBlur</td>
767 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
768 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
769 </tr>
770
771 <tr>
772 <td valign="top">GetPixel</td>
773 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
774 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
775 </tr>
776
777 <tr>
778 <td valign="top">GetPixels</td>
779 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
780 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
781 </tr>
782
783 <tr>
784 <td valign="top">HaldClut</td>
785 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
786 <td valign="top">apply a Hald color lookup table to an image sequence</td>
787 </tr>
788
789 <tr>
790 <td valign="top">Identify</td>
791 <td valign="top">file=&gt;<i>file</i></td>
792 <td valign="top">identify the attributes of an image</td>
793 </tr>
794
795 <tr>
796 <td valign="top">Implode</td>
797 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
798 <td valign="top">implode image pixels about the center</td>
799 </tr>
800
801 <tr>
802 <td valign="top">InverseDiscreteFourierTransform</td>
803 <td valign="top">magnitude=&gt;{True, False}</td>
804 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
805 </tr>
806
807 <tr>
808 <td valign="top">Label</td>
809 <td valign="top">string</td>
810 <td valign="top">assign a label to an image</td>
811 </tr>
812
813 <tr>
814 <td valign="top">Layers</td>
815 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
816 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
817 </tr>
818
819 <tr>
820 <td valign="top">Level</td>
821 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
822 <td valign="top">adjust the level of image contrast</td>
823 </tr>
824
825 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000826 <td valign="top">LevelColors</td>
827 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
828 <td valign="top">level image with the given colors</td>
829 </tr>
830
831 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000832 <td valign="top">LinearStretch</td>
833 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
834 <td valign="top">linear with saturation stretch</td>
835 </tr>
836
837 <tr>
838 <td valign="top">LiquidResize</td>
839 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
840 <td valign="top">rescale image with seam-carving.</td>
841 </tr>
842
843 <tr>
844 <td valign="top">Magnify</td>
845 <td valign="top"><br /></td>
846 <td valign="top">double the size of an image</td>
847 </tr>
848
849 <tr>
850 <td valign="top">Mask</td>
851 <td valign="top">mask=&gt;<i>image-handle</i></td>
852 <td valign="top">composite image pixels as defined by the mask</td>
853 </tr>
854
855 <tr>
856 <td valign="top">MatteFloodfill</td>
857 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
858 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
859 </tr>
860
861 <tr>
862 <td valign="top">MedianFilter</td>
863 <td valign="top">radius=&gt;<i>double</i></td>
864 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
865 </tr>
866
867 <tr>
868 <td valign="top">Minify</td>
869 <td valign="top"><br /></td>
870 <td valign="top">half the size of an image</td>
871 </tr>
872
873 <tr>
874 <td valign="top">Modulate</td>
875 <td valign="top">brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
876 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
877 </tr>
878
879 <tr>
880 <td valign="top">MotionBlur</td>
881 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
882 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
883 </tr>
884
885 <tr>
886 <td valign="top">Negate</td>
887 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
888 <td valign="top">replace every pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
889 </tr>
890
891 <tr>
892 <td valign="top">Normalize</td>
893 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
894 <td valign="top">transform image to span the full range of color values</td>
895 </tr>
896
897 <tr>
898 <td valign="top">OilPaint</td>
899 <td valign="top">radius=&gt;<i>integer</i></td>
900 <td valign="top">simulate an oil painting</td>
901 </tr>
902
903 <tr>
904 <td valign="top">Opaque</td>
905 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
906fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
907 <td valign="top">change this color to the fill color within the image</td>
908 </tr>
909
910 <tr>
911 <td valign="top">OrderedDither</td>
912 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
913 <td valign="top">order dither image</td>
914 </tr>
915
916 <tr>
917 <td valign="top">Polaroid</td>
918 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
919 <td valign="top">simulate a Polaroid picture.</td>
920 </tr>
921
922 <tr>
923 <td valign="top">Posterize</td>
924 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
925 <td valign="top">reduce the image to a limited number of color level</td>
926 </tr>
927
928 <tr>
929 <td valign="top">Profile</td>
930 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
931 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
932 </tr>
933
934 <tr>
935 <td valign="top">Quantize</td>
936 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
937 <td valign="top">preferred number of colors in the image</td>
938 </tr>
939
940 <tr>
941 <td valign="top">RadialBlur</td>
942 <td valign="top">angle=&gt;<i>double</i></td>
943 <td valign="top">radial blur the image.</td>
944 </tr>
945
946 <tr>
947 <td valign="top">Raise</td>
948 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
949 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
950 </tr>
951
952 <tr>
953 <td valign="top">Recolor</td>
954 <td valign="top">matrix=&gt;<i>array of float values</i></td>
955 <td valign="top">translate, scale, shear, or rotate image colors. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. Populate the last row with normalized values to translate.</td>
956 </tr>
957
958 <tr>
959 <td valign="top">ReduceNoise</td>
960 <td valign="top">radius=&gt;<i>double</i></td>
961 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
962 </tr>
963
964 <tr>
965 <td valign="top">Remap</td>
966 <td valign="top">image=&gt;<i>image-handle</i>, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
967 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
968 </tr>
969
970 <tr>
971 <td valign="top">Resample</td>
972 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
973 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
974 </tr>
975
976 <tr>
977 <td valign="top">Resize</td>
978 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
979 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
980 </tr>
981
982 <tr>
983 <td valign="top">Roll</td>
984 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
985 <td valign="top">roll an image vertically or horizontally</td>
986 </tr>
987
988 <tr>
989 <td valign="top">Rotate</td>
990 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
991 <td valign="top">rotate an image</td>
992 </tr>
993
994 <tr>
995 <td valign="top">Sample</td>
996 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
997 <td valign="top">scale image with pixel sampling.</td>
998 </tr>
999
1000 <tr>
1001 <td valign="top">Scale</td>
1002 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1003 <td valign="top">scale image to desired size</td>
1004 </tr>
1005
1006 <tr>
1007 <td valign="top">Segment</td>
1008 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1009 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1010 </tr>
1011
1012 <tr>
1013 <td valign="top">SelectiveBlur</td>
1014 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1015 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1016 </tr>
1017 <tr>
1018 <td valign="top">Separate</td>
1019 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1020 <td valign="top">separate a channel from the image into a grayscale image</td>
1021 </tr>
1022
1023 <tr>
1024 <td valign="top">Shade</td>
1025 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1026 <td valign="top">shade the image using a distant light source</td>
1027 </tr>
1028
1029 <tr>
1030 <td valign="top">SetPixel</td>
1031 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1032 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1033 </tr>
1034
1035 <tr>
1036 <td valign="top">Shadow</td>
1037 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1038 <td valign="top">simulate an image shadow</td>
1039 </tr>
1040
1041 <tr>
1042 <td valign="top">Sharpen</td>
1043 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1044 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1045 </tr>
1046
1047 <tr>
1048 <td valign="top">Shave</td>
1049 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1050 <td valign="top">shave pixels from the image edges</td>
1051 </tr>
1052
1053 <tr>
1054 <td valign="top">Shear</td>
1055 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1056 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1057 </tr>
1058
1059 <tr>
1060 <td valign="top">SigmoidalContrast</td>
1061 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1062 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1063 </tr>
1064
1065 <tr>
1066 <td valign="top">Signature</td>
1067 <td valign="top"><br /></td>
1068 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1069 </tr>
1070
1071 <tr>
1072 <td valign="top">Sketch</td>
1073 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1074 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1075 </tr>
1076
1077 <tr>
1078 <td valign="top">Solarize</td>
1079 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1080 <td valign="top">negate all pixels above the threshold level</td>
1081 </tr>
1082
1083 <tr>
1084 <td valign="top">SparseColor</td>
1085 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1086 <td valign="top">interpolate the image colors around the supplied points</td>
1087 </tr>
1088
1089 <tr>
1090 <td valign="top">Splice</td>
1091 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1092 <td valign="top">splice an image</td>
1093 </tr>
1094
1095 <tr>
1096 <td valign="top">Spread</td>
1097 <td valign="top">radius=&gt;<i>double</i></td>
1098 <td valign="top">displace image pixels by a random amount</td>
1099 </tr>
1100
1101 <tr>
1102 <td valign="top">Stegano</td>
1103 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1104 <td valign="top">hide a digital watermark within the image</td>
1105 </tr>
1106
1107 <tr>
1108 <td valign="top">Stereo</td>
1109 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1110 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1111 </tr>
1112
1113 <tr>
1114 <td valign="top">Strip</td>
1115 <td valign="top"><br /></td>
1116 <td valign="top">strip an image of all profiles and comments.</td>
1117 </tr>
1118
1119 <tr>
1120 <td valign="top">Swirl</td>
1121 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1122 <td valign="top">swirl image pixels about the center</td>
1123 </tr>
1124
1125 <tr>
1126 <td valign="top">Texture</td>
1127 <td valign="top">texture=&gt;<i>image-handle</i></td>
1128 <td valign="top">name of texture to tile onto the image background</td>
1129 </tr>
1130
1131 <tr>
1132 <td valign="top">Thumbnail</td>
1133 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1134 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1135 </tr>
1136
1137 <tr>
1138 <td valign="top">Threshold</td>
1139 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1140 <td valign="top">threshold the image</td>
1141 </tr>
1142
1143 <tr>
1144 <td valign="top">Tint</td>
1145 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1146 <td valign="top">tint the image with the fill color.</td>
1147 </tr>
1148
1149 <tr>
1150 <td valign="top">Transparent</td>
1151 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1152 <td valign="top">make this color transparent within the image</td>
1153 </tr>
1154
1155 <tr>
1156 <td valign="top">Transpose</td>
1157 <td valign="top"><br /></td>
1158 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1159 </tr>
1160
1161 <tr>
1162 <td valign="top">Transverse</td>
1163 <td valign="top"><br /></td>
1164 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1165 </tr>
1166
1167 <tr>
1168 <td valign="top">Trim</td>
1169 <td valign="top"><br /></td>
1170 <td valign="top">remove edges that are the background color from the image</td>
1171 </tr>
1172
1173 <tr>
1174 <td valign="top">UnsharpMask</td>
1175 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1176 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1177 </tr>
1178
1179 <tr>
1180 <td valign="top">Vignette</td>
1181 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1182 <td valign="top">offset the edges of the image in vignette style</td>
1183 </tr>
1184
1185 <tr>
1186 <td valign="top">Wave</td>
1187 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1188 <td valign="top">alter an image along a sine wave</td>
1189 </tr>
1190
1191 <tr>
1192 <td valign="top">WhiteThreshold</td>
1193 <td valign="top">threshold=&gt;<i>string</i></td>
1194 <td valign="top">force all pixels above the threshold intensity into white</td>
1195 </tr>
1196</tbody>
1197</table>
1198
1199<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1200
1201<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1202
1203<pre class="code">
1204 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1205 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1206</pre>
1207
1208<p>Is equivalent to</p>
1209
1210<pre class="code">
1211 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1212</pre>
1213
1214<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1215
1216<pre class="text">
1217 rectangle 20, 20 100, 100
1218 rectangle 40, 40 200, 200
1219 rectangle 60, 60 300, 300
1220</pre>
1221
1222<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1223
1224<pre class="text">
1225 %b file size
1226 %c comment
1227 %d directory
1228 %e filename extension
1229 %f filename
1230 %g page geometry
1231 %h height
1232 %i input filename
1233 %k number of unique colors
1234 %l label
1235 %m magick
1236 %n number of scenes
1237 %o output filename
1238 %p page number
1239 %q quantum depth
1240 %r image class and colorspace
1241 %s scene number
1242 %t top of filename
1243 %u unique temporary filename
1244 %w width
1245 %x x resolution
1246 %y y resolution
1247 %z image depth
1248 %C image compression type
1249 %D image dispose method
1250 %H page height
1251 %Q image compression quality
1252 %T image delay
1253 %W page width
1254 %X page x offset
1255 %Y page y offset
1256 %@ bounding box
1257 %# signature
1258 %% a percent sign
1259 \n newline
1260 \r carriage return
1261</pre>
1262
1263<p>For example,</p>
1264
1265<pre class="code">
1266 text=&gt;"%m:%f %wx%h"
1267</pre>
1268
1269<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1270
1271<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1272
1273<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1274
1275</div>
1276
1277<h2><a name="set-attribute"></a>Set an Image Attribute</h2>
1278<div class="doc-section">
1279
1280<p>Use method Set() to set an image attribute. For example,</p>
1281
1282<pre class="code">
1283 $image-&gt;Set(dither=&gt;'True');
1284 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1285</pre>
1286
1287<p>Where this example uses 'True' and this document says '{True, False}',
1288you can use the case-insensitive strings 'True' and 'False', or you
1289can use the integers 1 and 0.</p>
1290
1291<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1292
1293<p>And here is a list of all the image attributes you can set:</p>
1294
1295<table class="doc">
1296 <caption>Image Attributes</caption>
1297 <tbody>
1298 <tr>
1299 <th>Attribute</th>
1300 <th style="width: 40%">Values</th>
1301 <th style="width: 40%">Description</th>
1302 </tr>
1303
1304 <tr>
1305 <td valign="top">adjoin</td>
1306 <td valign="top">{True, False}</td>
1307 <td valign="top">join images into a single multi-image file</td>
1308 </tr>
1309
1310 <tr>
1311 <td valign="top">alpha</td>
1312 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1313 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1314 </tr>
1315
1316 <tr>
1317 <td valign="top">antialias</td>
1318 <td valign="top">{True, False}</td>
1319 <td valign="top">remove pixel aliasing</td>
1320 </tr>
1321
1322 <tr>
1323 <td valign="top">area-limit</td>
1324 <td valign="top"><i>integer</i></td>
1325 <td valign="top">set pixel area resource limit in megabytes.</td>
1326 </tr>
1327
1328 <tr>
1329 <td valign="top">attenuate</td>
1330 <td valign="top"><i>double</i></td>
1331 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1332 </tr>
1333
1334 <tr>
1335 <td valign="top">authenticate</td>
1336 <td valign="top"><i>string</i></td>
1337 <td valign="top">decrypt image with this password.</td>
1338 </tr>
1339
1340 <tr>
1341 <td valign="top">background</td>
1342 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1343 <td valign="top">image background color</td>
1344 </tr>
1345
1346 <tr>
1347 <td valign="top">blue-primary</td>
1348 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1349 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1350 </tr>
1351
1352 <tr>
1353 <td valign="top">bordercolor</td>
1354 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1355 <td valign="top">set the image border color</td>
1356 </tr>
1357
1358 <tr>
1359 <td valign="top">clip-mask</td>
1360 <td valign="top"><i>image</i></td>
1361 <td valign="top">associate a clip mask with the image.</td>
1362 </tr>
1363
1364 <tr>
1365 <td valign="top">colormap[<i>i</i>]</td>
1366 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1367 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1368<i>i</i></td>
1369 </tr>
1370
1371 <tr>
1372 <td valign="top">comment</td>
1373 <td valign="top"><i>string</i></td>
1374 <td valign="top">set the image comment</td>
1375 </tr>
1376
1377 <tr>
1378 <td valign="top">compression</td>
1379 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1380 <td valign="top">type of image compression</td>
1381 </tr>
1382
1383 <tr>
1384 <td valign="top">debug</td>
1385 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1386 <td valign="top">display copious debugging information</td>
1387 </tr>
1388
1389 <tr>
1390 <td valign="top">delay</td>
1391 <td valign="top"><i>integer</i></td>
1392 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1393 </tr>
1394
1395 <tr>
1396 <td valign="top">density</td>
1397 <td valign="top"><i>geometry</i></td>
1398 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1399 </tr>
1400
1401 <tr>
1402 <td valign="top">depth</td>
1403 <td valign="top"><i>integer</i></td>
1404 <td valign="top">image depth</td>
1405 </tr>
1406
1407 <tr>
1408 <td valign="top">disk-limit</td>
1409 <td valign="top"><i>integer</i></td>
1410 <td valign="top">set disk resource limit in megabytes</td>
1411 </tr>
1412
1413 <tr>
1414 <td valign="top">dispose</td>
1415 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1416 <td valign="top">layer disposal method</td>
1417 </tr>
1418
1419 <tr>
1420 <td valign="top">dither</td>
1421 <td valign="top">{True, False}</td>
1422 <td valign="top">apply error diffusion to the image</td>
1423 </tr>
1424
1425 <tr>
1426 <td valign="top">display</td>
1427 <td valign="top"><i>string</i></td>
1428 <td valign="top">specifies the X server to contact</td>
1429 </tr>
1430
1431 <tr>
1432 <td valign="top">extract</td>
1433 <td valign="top"><i>geometry</i></td>
1434 <td valign="top">extract area from image</td>
1435 </tr>
1436
1437 <tr>
1438 <td valign="top">file</td>
1439 <td valign="top"><i>filehandle</i></td>
1440 <td valign="top">set the image filehandle</td>
1441 </tr>
1442
1443 <tr>
1444 <td valign="top">filename</td>
1445 <td valign="top"><i>string</i></td>
1446 <td valign="top">set the image filename</td>
1447 </tr>
1448
1449 <tr>
1450 <td valign="top">fill</td>
1451 <td valign="top"><i>color</i></td>
1452 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1453 </tr>
1454
1455 <tr>
1456 <td valign="top">font</td>
1457 <td valign="top"><i>string</i></td>
1458 <td valign="top">use this font when annotating the image with text</td>
1459 </tr>
1460
1461 <tr>
1462 <td valign="top">fuzz</td>
1463 <td valign="top"><i>integer</i></td>
1464 <td valign="top">colors within this distance are considered equal</td>
1465 </tr>
1466
1467 <tr>
1468 <td valign="top">gamma</td>
1469 <td valign="top"><i>double</i></td>
1470 <td valign="top">gamma level of the image</td>
1471 </tr>
1472
1473 <tr>
1474 <td valign="top">Gravity</td>
1475 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1476 <td valign="top">type of image gravity</td>
1477 </tr>
1478
1479 <tr>
1480 <td valign="top">green-primary</td>
1481 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1482 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1483 </tr>
1484
1485 <tr>
1486 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1487 <td valign="top"><i>string</i></td>
1488 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1489 </tr>
1490
1491 <tr>
1492 <td valign="top">interlace</td>
1493 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1494 <td valign="top">the type of interlacing scheme</td>
1495 </tr>
1496
1497 <tr>
1498 <td valign="top">iterations</td>
1499 <td valign="top"><i>integer</i></td>
1500 <td valign="top">add Netscape loop extension to your GIF animation</td>
1501 </tr>
1502
1503 <tr>
1504 <td valign="top">label</td>
1505 <td valign="top"><i>string</i></td>
1506 <td valign="top">set the image label</td>
1507 </tr>
1508
1509 <tr>
1510 <td valign="top">loop</td>
1511 <td valign="top"><i>integer</i></td>
1512 <td valign="top">add Netscape loop extension to your GIF animation</td>
1513 </tr>
1514
1515 <tr>
1516 <td valign="top">magick</td>
1517 <td valign="top"><i>string</i></td>
1518 <td valign="top">set the image format</td>
1519 </tr>
1520
1521 <tr>
1522 <td valign="top">map-limit</td>
1523 <td valign="top"><i>integer</i></td>
1524 <td valign="top">set map resource limit in megabytes</td>
1525 </tr>
1526
1527 <tr>
1528 <td valign="top">mask</td>
1529 <td valign="top"><i>image</i></td>
1530 <td valign="top">associate a mask with the image.</td>
1531 </tr>
1532
1533 <tr>
1534 <td valign="top">matte</td>
1535 <td valign="top">{True, False}</td>
1536 <td valign="top">enable the image matte channel</td>
1537 </tr>
1538
1539 <tr>
1540 <td valign="top">mattecolor</td>
1541 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1542 <td valign="top">set the image matte color</td>
1543 </tr>
1544
1545 <tr>
1546 <td valign="top">memory-limit</td>
1547 <td valign="top"><i>integer</i></td>
1548 <td valign="top">set memory resource limit in megabytes</td>
1549 </tr>
1550
1551 <tr>
1552 <td valign="top">monochrome</td>
1553 <td valign="top">{True, False}</td>
1554 <td valign="top">transform the image to black and white</td>
1555 </tr>
1556
1557 <tr>
1558 <td valign="top">option</td>
1559 <td valign="top"><i>string</i></td>
1560 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1561 </tr>
1562
1563 <tr>
1564 <td valign="top">orientation</td>
1565 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1566 <td valign="top">image orientation</td>
1567 </tr>
1568
1569 <tr>
1570 <td valign="top">page</td>
1571 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1572 <td valign="top">preferred size and location of an image canvas</td>
1573 </tr>
1574
1575 <tr>
1576 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1577 <td valign="top"><i>string</i></td>
1578 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1579 </tr>
1580
1581 <tr>
1582 <td valign="top">pointsize</td>
1583 <td valign="top"><i>integer</i></td>
1584 <td valign="top">pointsize of the Postscript or TrueType font</td>
1585 </tr>
1586
1587 <tr>
1588 <td valign="top">quality</td>
1589 <td valign="top"><i>integer</i></td>
1590 <td valign="top">JPEG/MIFF/PNG compression level</td>
1591 </tr>
1592
1593 <tr>
1594 <td valign="top">red-primary</td>
1595 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1596 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1597 </tr>
1598
1599 <tr>
1600 <td valign="top">sampling-factor</td>
1601 <td valign="top"><i>geometry</i></td>
1602 <td valign="top">horizontal and vertical sampling factor</td>
1603 </tr>
1604
1605 <tr>
1606 <td valign="top">scene</td>
1607 <td valign="top"><i>integer</i></td>
1608 <td valign="top">image scene number</td>
1609 </tr>
1610
1611 <tr>
1612 <td valign="top">server</td>
1613 <td valign="top"><i>string</i></td>
1614 <td valign="top">specifies the X server to contact</td>
1615 </tr>
1616
1617 <tr>
1618 <td valign="top">size</td>
1619 <td valign="top"><i>string</i></td>
1620 <td valign="top">width and height of a raw image</td>
1621 </tr>
1622
1623 <tr>
1624 <td valign="top">stroke</td>
1625 <td valign="top"><i>color</i></td>
1626 <td valign="top">The stroke color paints along the outline of a shape.</td>
1627 </tr>
1628
1629 <tr>
1630 <td valign="top">texture</td>
1631 <td valign="top"><i>string</i></td>
1632 <td valign="top">name of texture to tile onto the image background</td>
1633 </tr>
1634
1635 <tr>
1636 <td valign="top">tile-offset</td>
1637 <td valign="top"><i>geometry</i></td>
1638 <td valign="top">image tile offset</td>
1639 </tr>
1640
1641 <tr>
1642 <td valign="top">time-limit</td>
1643 <td valign="top"><i>integer</i></td>
1644 <td valign="top">set time resource limit in seconds</td>
1645 </tr>
1646
1647 <tr>
1648 <td valign="top">type</td>
1649 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte, Optimize }</td>
1650 <td valign="top">image type</td>
1651 </tr>
1652
1653 <tr>
1654 <td valign="top">units</td>
1655 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1656 <td valign="top">units of image resolution</td>
1657 </tr>
1658
1659 <tr>
1660 <td valign="top">verbose</td>
1661 <td valign="top">{True, False}</td>
1662 <td valign="top">print detailed information about the image</td>
1663 </tr>
1664
1665 <tr>
1666 <td valign="top">virtual-pixel</td>
1667 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1668 <td valign="top">the virtual pixel method</td>
1669 </tr>
1670
1671 <tr>
1672 <td valign="top">white-point</td>
1673 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1674 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1675 </tr>
1676 </tbody>
1677</table>
1678
1679<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1680
1681<p>SetAttribute() is an alias for method Set().</p>
1682
1683<p>Most of the attributes listed above have an analog in
1684<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1685
1686</div>
1687
1688<h2><a name="get-attribute"></a>Get an Image Attribute</h2>
1689<div class="doc-section">
1690
1691<p>Use method Get() to get an image attribute. For example,</p>
1692
1693<pre class="code">
1694 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1695 $width = $image-&gt;[3]-&gt;Get('columns');
1696</pre>
1697
1698<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1699
1700<table class="doc">
1701 <caption>Image Attributes</caption>
1702 <tbody>
1703 <tr>
1704 <th>Attribute</th>
1705 <th>Values</th>
1706 <th style="width: 60%">Description</th>
1707 </tr>
1708
1709 <tr>
1710 <td valign="top">area</td>
1711 <td valign="top"><i>integer</i></td>
1712 <td valign="top">current area resource consumed</td>
1713 </tr>
1714
1715 <tr>
1716 <td valign="top">base-columns</td>
1717 <td valign="top"><i>integer</i></td>
1718 <td valign="top">base image width (before transformations)</td>
1719 </tr>
1720
1721 <tr>
1722 <td valign="top">base-filename</td>
1723 <td valign="top"><i>string</i></td>
1724 <td valign="top">base image filename (before transformations)</td>
1725 </tr>
1726
1727 <tr>
1728 <td valign="top">base-rows</td>
1729 <td valign="top"><i>integer</i></td>
1730 <td valign="top">base image height (before transformations)</td>
1731 </tr>
1732
1733 <tr>
1734 <td valign="top">class</td>
1735 <td valign="top">{Direct, Pseudo}</td>
1736 <td valign="top">image class</td>
1737 </tr>
1738
1739 <tr>
1740 <td valign="top">colors</td>
1741 <td valign="top"><i>integer</i></td>
1742 <td valign="top">number of unique colors in the image</td>
1743 </tr>
1744
1745 <tr>
1746 <td valign="top">columns</td>
1747 <td valign="top"><i>integer</i></td>
1748 <td valign="top">image width</td>
1749 </tr>
1750
1751 <tr>
1752 <td valign="top">copyright</td>
1753 <td valign="top"><i>string</i></td>
1754 <td valign="top">get PerlMagick's copyright</td>
1755 </tr>
1756
1757 <tr>
1758 <td valign="top">directory</td>
1759 <td valign="top"><i>string</i></td>
1760 <td valign="top">tile names from within an image montage</td>
1761 </tr>
1762
1763 <tr>
1764 <td valign="top">elapsed-time</td>
1765 <td valign="top"><i>double</i></td>
1766 <td valign="top">elapsed time in seconds since the image was created</td>
1767 </tr>
1768
1769 <tr>
1770 <td valign="top">error</td>
1771 <td valign="top"><i>double</i></td>
1772 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1773 </tr>
1774
1775 <tr>
1776 <td valign="top">bounding-box</td>
1777 <td valign="top"><i>string</i></td>
1778 <td valign="top">image bounding box</td>
1779 </tr>
1780
1781 <tr>
1782 <td valign="top">disk</td>
1783 <td valign="top"><i>integer</i></td>
1784 <td valign="top">current disk resource consumed</td>
1785 </tr>
1786
1787 <tr>
1788 <td valign="top">filesize</td>
1789 <td valign="top"><i>integer</i></td>
1790 <td valign="top">number of bytes of the image on disk</td>
1791 </tr>
1792
1793 <tr>
1794 <td valign="top">format</td>
1795 <td valign="top"><i>string</i></td>
1796 <td valign="top">get the descriptive image format</td>
1797 </tr>
1798
1799 <tr>
1800 <td valign="top">geometry</td>
1801 <td valign="top"><i>string</i></td>
1802 <td valign="top">image geometry</td>
1803 </tr>
1804
1805 <tr>
1806 <td valign="top">height</td>
1807 <td valign="top"><i>integer</i></td>
1808 <td valign="top">the number of rows or height of an image</td>
1809 </tr>
1810
1811 <tr>
1812 <td valign="top">id</td>
1813 <td valign="top"><i>integer</i></td>
1814 <td valign="top">ImageMagick registry id</td>
1815 </tr>
1816
1817 <tr>
1818 <td valign="top">mean-error</td>
1819 <td valign="top"><i>double</i></td>
1820 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1821 </tr>
1822
1823 <tr>
1824 <td valign="top">map</td>
1825 <td valign="top"><i>integer</i></td>
1826 <td valign="top">current memory-mapped resource consumed</td>
1827 </tr>
1828
1829 <tr>
1830 <td valign="top">matte</td>
1831 <td valign="top">{True, False}</td>
1832 <td valign="top">whether or not the image has a matte channel</td>
1833 </tr>
1834
1835 <tr>
1836 <td valign="top">maximum-error</td>
1837 <td valign="top"><i>double</i></td>
1838 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1839 </tr>
1840
1841 <tr>
1842 <td valign="top">memory</td>
1843 <td valign="top"><i>integer</i></td>
1844 <td valign="top">current memory resource consumed</td>
1845 </tr>
1846
1847 <tr>
1848 <td valign="top">mime</td>
1849 <td valign="top"><i>string</i></td>
1850 <td valign="top">MIME of the image format</td>
1851 </tr>
1852
1853 <tr>
1854 <td valign="top">montage</td>
1855 <td valign="top"><i>geometry</i></td>
1856 <td valign="top">tile size and offset within an image montage</td>
1857 </tr>
1858
1859 <tr>
1860 <td valign="top">page.x</td>
1861 <td valign="top"><i>integer</i></td>
1862 <td valign="top">x offset of image virtual canvas</td>
1863 </tr>
1864
1865 <tr>
1866 <td valign="top">page.y</td>
1867 <td valign="top"><i>integer</i></td>
1868 <td valign="top">y offset of image virtual canvas</td>
1869 </tr>
1870
1871 <tr>
1872 <td valign="top">rows</td>
1873 <td valign="top"><i>integer</i></td>
1874 <td valign="top">the number of rows or height of an image</td>
1875 </tr>
1876
1877 <tr>
1878 <td valign="top">signature</td>
1879 <td valign="top"><i>string</i></td>
1880 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1881 </tr>
1882
1883 <tr>
1884 <td valign="top">taint</td>
1885 <td valign="top">{True, False}</td>
1886 <td valign="top">True if the image has been modified</td>
1887 </tr>
1888
1889 <tr>
1890 <td valign="top">total-ink-density</td>
1891 <td valign="top"><i>double</i></td>
1892 <td valign="top">returns the total ink density for a CMYK image</td>
1893 </tr>
1894
1895 <tr>
1896 <td valign="top">transparent-color</td>
1897 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1898 <td valign="top">set the image transparent color</td>
1899 </tr>
1900
1901 <tr>
1902 <td valign="top">user-time</td>
1903 <td valign="top"><i>double</i></td>
1904 <td valign="top">user time in seconds since the image was created</td>
1905 </tr>
1906
1907 <tr>
1908 <td valign="top">version</td>
1909 <td valign="top"><i>string</i></td>
1910 <td valign="top">get PerlMagick's version</td>
1911 </tr>
1912
1913 <tr>
1914 <td valign="top">width</td>
1915 <td valign="top"><i>integer</i></td>
1916 <td valign="top">the number of columns or width of an image</td>
1917 </tr>
1918
1919 <tr>
1920 <td valign="top">x-resolution</td>
1921 <td valign="top"><i>integer</i></td>
1922 <td valign="top">x resolution of the image</td>
1923 </tr>
1924
1925 <tr>
1926 <td valign="top">y-resolution</td>
1927 <td valign="top"><i>integer</i></td>
1928 <td valign="top">y resolution of the image</td>
1929 </tr>
1930 </tbody>
1931</table>
1932
1933<p>GetAttribute() is an alias for method Get().</p>
1934
1935<p>Most of the attributes listed above have an analog in
1936<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1937
1938</div>
1939
1940<h2><a name="compare"></a>Compare an Image to its Reconstruction</h2>
1941<div class="doc-section">
1942</div>
1943
1944<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
1945
1946<table class="doc">
1947 <caption>Compare Parameters</caption>
1948 <tbody>
1949 <tr>
1950 <th>Parameter</th>
1951 <th style="width: 40%">Values</th>
1952 <th style="width: 40%">Description</th>
1953 </tr>
1954
1955 <tr>
1956 <td valign="top">channel</td>
1957 <td valign="top"><i>double</i></td>
1958 <td valign="top">select image channels, the default is all channels except alpha.</td>
1959 </tr>
1960
1961 <tr>
1962 <td valign="top">fuzz</td>
1963 <td valign="top"><i>double</i></td>
1964 <td valign="top">colors within this distance are considered equal</td>
1965 </tr>
1966
1967 <tr>
1968 <td valign="top">image</td>
1969 <td valign="top"><i>image-reference</i></td>
1970 <td valign="top">the image reconstruction</td>
1971 </tr>
1972
1973 <tr>
1974 <td valign="top">metric</td>
1975 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
1976 <td valign="top">measure differences between images with this metric</td>
1977 </tr>
1978 </tbody>
1979</table>
1980
1981<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
1982
1983<pre class="code">
1984 use Image::Magick;
1985
1986 $logo=Image::Magick->New();
1987 $logo->Read('logo:');
1988 $sharp=Image::Magick->New();
1989 $sharp->Read('logo:');
1990 $sharp->Sharpen('0x1');
1991 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
1992 print $difference->Get('error'), "\n";
1993 $difference->Display();
1994</pre>
1995
1996<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
1997
1998<h2><a name="montage"></a>Create an Image Montage</h2>
1999<div class="doc-section">
2000
2001<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2002
2003<pre class="code">
2004 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2005</pre>
2006
2007<p>And here is a list of Montage() parameters you can set:</p>
2008
2009<table class="doc">
2010 <caption>Montage Parameters</caption>
2011 <tbody>
2012 <tr>
2013 <th>Parameter</th>
2014 <th style="width: 40%">Values</th>
2015 <th style="width: 40%">Description</th>
2016 </tr>
2017
2018 <tr>
2019 <td valign="top">background</td>
2020 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2021 <td valign="top">background color name</td>
2022 </tr>
2023
2024 <tr>
2025 <td valign="top">border</td>
2026 <td valign="top"><i>integer</i></td>
2027 <td valign="top">image border width</td>
2028 </tr>
2029
2030 <tr>
2031 <td valign="top">filename</td>
2032 <td valign="top"><i>string</i></td>
2033 <td valign="top">name of montage image</td>
2034 </tr>
2035
2036 <tr>
2037 <td valign="top">fill</td>
2038 <td valign="top"><a href="../www/color.html">color name</a></td>
2039 <td valign="top">fill color for annotations</td>
2040 </tr>
2041
2042 <tr>
2043 <td valign="top">font</td>
2044 <td valign="top"><i>string</i></td>
2045 <td valign="top">X11 font name</td>
2046 </tr>
2047
2048 <tr>
2049 <td valign="top">frame</td>
2050 <td valign="top"><i>geometry</i></td>
2051 <td valign="top">surround the image with an ornamental border</td>
2052 </tr>
2053
2054 <tr>
2055 <td valign="top">geometry</td>
2056 <td valign="top"><i>geometry</i></td>
2057 <td valign="top">preferred tile and border size of each tile of the composite
2058image (e.g. 120x120+4+3>)</td>
2059 </tr>
2060
2061 <tr>
2062 <td valign="top">gravity</td>
2063 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2064South, SouthEast</td>
2065 <td valign="top">direction image gravitates to within a tile</td>
2066 </tr>
2067
2068 <tr>
2069 <td valign="top">label</td>
2070 <td valign="top"><i>string</i></td>
2071 <td valign="top">assign a label to an image</td>
2072 </tr>
2073
2074 <tr>
2075 <td valign="top">mode</td>
2076 <td valign="top">Frame, Unframe, Concatenate</td>
2077 <td valign="top">thumbnail framing options</td>
2078 </tr>
2079
2080 <tr>
2081 <td valign="top">pointsize</td>
2082 <td valign="top"><i>integer</i></td>
2083 <td valign="top">pointsize of the Postscript or TrueType font</td>
2084 </tr>
2085
2086 <tr>
2087 <td valign="top">shadow</td>
2088 <td valign="top">{True, False}</td>
2089 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2090 </tr>
2091
2092 <tr>
2093 <td valign="top">stroke</td>
2094 <td valign="top"><a href="../www/color.html">color name</a></td>
2095 <td valign="top">stroke color for annotations</td>
2096 </tr>
2097
2098 <tr>
2099 <td valign="top">texture</td>
2100 <td valign="top"><i>string</i></td>
2101 <td valign="top">name of texture to tile onto the image background</td>
2102 </tr>
2103
2104 <tr>
2105 <td valign="top">tile</td>
2106 <td valign="top"><i>geometry</i></td>
2107 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2108 </tr>
2109
2110 <tr>
2111 <td valign="top">title</td>
2112 <td valign="top">string</td>
2113 <td valign="top">assign a title to the image montage</td>
2114 </tr>
2115
2116 <tr>
2117 <td valign="top">transparent</td>
2118 <td valign="top"><i>string</i></td>
2119 <td valign="top">make this color transparent within the image</td>
2120 </tr>
2121 </tbody>
2122</table>
2123
2124<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2125
2126<p>MontageImage() is an alias for method Montage().</p>
2127
2128<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2129
2130</div>
2131
2132<h2><a name="blobs"></a>Working with Blobs</h2>
2133<div class="doc-section">
2134
2135<p>A blob contains data that directly represent a particular image
2136format in memory instead of on disk. PerlMagick supports
2137blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2138
2139<table class="doc">
2140 <caption>Blob Methods</caption>
2141 <tbody>
2142 <tr>
2143 <th>Method</th>
2144 <th>Parameters</th>
2145 <th>Return Value</th>
2146 <th>Description</th>
2147 </tr>
2148
2149 <tr>
2150 <td valign="top">ImageToBlob</td>
2151 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2152 <td valign="top">an array of image data in the respective image format</td>
2153 <td valign="top">convert an image or image sequence to an array of blobs</td>
2154 </tr>
2155
2156 <tr>
2157 <td valign="top">BlobToImage</td>
2158 <td valign="top">one or more blobs</td>
2159 <td valign="top">the number of blobs converted to an image</td>
2160 <td valign="top">convert one or more blobs to an image</td>
2161 </tr>
2162 </tbody>
2163</table>
2164
2165<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2166
2167<pre class="code">
2168 @blobs = $image-&gt;ImageToBlob();
2169 open(DISPLAY,"| display -") || die;
2170 binmode DISPLAY;
2171 print DISPLAY $blobs[0];
2172 close DISPLAY;
2173</pre>
2174
2175<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2176
2177<pre class="code">
2178 @blob=$db-&gt;GetImage();
2179 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2180 $image-&gt;BlobToImage(@blob);
2181</pre>
2182
2183</div>
2184
2185<h2><a name="direct-access"></a>Direct-access to Image Pixels</h2>
2186<div class="doc-section">
2187
2188<p>Use these methods to obtain direct access to the image pixels:</p>
2189
2190<table class="doc">
2191<caption>Direct-access to Image Pixels</caption>
2192<tbody>
2193 <tr>
2194 <th>Method</th>
2195 <th>Parameters</th>
2196 <th style="width: 50%">Description</th>
2197 </tr>
2198
2199 <tr>
2200 <td valign="top">GetAuthenticPixels</td>
2201 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2202 <td valign="top">return image pixels as a C pointer</td>
2203 </tr>
2204
2205 <tr>
2206 <td valign="top">GetVirtualPixels</td>
2207 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2208 <td valign="top">return image pixels as a const C pointer</td>
2209 </tr>
2210
2211 <tr>
2212 <td valign="top">GetAuthenticIndexQueue</td>
2213 <td valign="top">return image indexes as a C pointer</td>
2214 </tr>
2215
2216 <tr>
2217 <td valign="top">GetVirtualIndexQueue</td>
2218 <td valign="top">return image indexes as a const C pointer</td>
2219 </tr>
2220
2221 <tr>
2222 <td valign="top">SyncAuthenticPixels</td>
2223 <td valign="top"></td>
2224 <td valign="top">sync image pixels to pixel cache</td>
2225 </tr>
2226
2227</tbody>
2228</table>
2229
2230</div>
2231
2232<h2><a name="miscellaneous"></a>Miscellaneous Methods</h2>
2233<div class="doc-section">
2234
2235<p>The Append() method append a set of images. For example,</p>
2236
2237<pre class="code">
2238 $p = $image-&gt;Append(stack=&gt;{true,false});
2239</pre>
2240
2241<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2242
2243<p>The Average() method averages a set of images. For example,</p>
2244
2245<pre class="code">
2246 $p = $image-&gt;Average();
2247</pre>
2248
2249<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2250
2251<p>The Clone() method copies a set of images. For example,</p>
2252
2253<pre class="code">
2254 $q = $p-&gt;Clone();
2255</pre>
2256
2257<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2258
2259<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2260
2261<pre class="code">
2262 $p = $images-&gt;Flatten(background=&gt;'none');
2263 $p-&gt;Write('flatten.png');
2264</pre>
2265
2266<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2267
2268<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2269
2270<pre class="code">
2271 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2272 $p-&gt;Write('fx.miff');
2273</pre>
2274
2275<p>replaces the red channel with the average of the green and blue channels.</p>
2276
2277<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2278
2279<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2280
2281<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2282
2283<pre class="code">
2284 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2285</pre>
2286
2287<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2288
2289<p>Mosaic() creates an mosaic from an image sequence.</p>
2290
2291<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2292
2293<pre class="code">
2294 $image-&gt;Crop('340x256+0+0');
2295 $image-&gt;Mogrify('crop', '340x256+0+0');
2296</pre>
2297
2298<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2299
2300<pre class="code">
2301 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2302</pre>
2303
2304<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2305
2306<pre class="code">
2307 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2308 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2309 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2310</pre>
2311
2312<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2313
2314<pre class="code">
2315 $preview = $image-&gt;Preview('Gamma');
2316 $preview-&gt;Display();
2317</pre>
2318
2319<p>To have full control over text positioning you need font metric information. Use</p>
2320
2321<pre class="code">
2322 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2323 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2324</pre>
2325
2326<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2327
2328<ul>
2329 <li>character width</li>
2330 <li>character height</li>
2331 <li>ascender</li>
2332 <li>descender</li>
2333 <li>text width</li>
2334 <li>text height</li>
2335 <li>maximum horizontal advance</li>
2336 <li>bounds: x1</li>
2337 <li>bounds: y1</li>
2338 <li>bounds: x2</li>
2339 <li>bounds: y2</li>
2340 <li>origin: x</li>
2341 <li>origin: y</li>
2342</ul>
2343
2344<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2345
2346<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2347
2348<pre class="code">
2349 @colors = $image-&gt;QueryColor();
2350 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2351 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2352</pre>
2353
2354<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2355
2356<pre class="code">
2357 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2358</pre>
2359
2360<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2361
2362<pre class="code">
2363 @fonts = $image-&gt;QueryFont();
2364 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2365</pre>
2366
2367<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2368
2369<pre class="code">
2370 @formats = $image-&gt;QueryFormat();
2371 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2372 = $image-&gt;QueryFormat('gif');
2373</pre>
2374
2375<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2376
2377<pre class="code">
2378 $mime = $image-&gt;MagickToMime('tif');
2379</pre>
2380
2381<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2382
2383<pre class="code">
2384 $image-&gt;RemoteCommand('image.jpg');
2385</pre>
2386
2387<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2388
2389<pre class="code">
2390 @statistics = $image-&gt;Statistics();
2391</pre>
2392
2393<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2394
2395<pre class="code">
2396 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2397</pre>
2398
2399<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2400
2401</div>
2402
2403<h2><a name="exceptions"></a>Handling Exceptions</h2>
2404<div class="doc-section">
2405
2406<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2407
2408<p>Methods which return a number (e.g. Read(), Write()):</p>
2409
2410<pre class="code">
2411 $x = $image-&gt;Read(...);
2412 warn "$x" if "$x"; # print the error message
2413 $x =~ /(\d+)/;
2414 print $1; # print the error number
2415 print 0+$x; # print the number of images read
2416</pre>
2417
2418<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2419
2420<pre class="code">
2421 $x = $image-&gt;Crop(...);
2422 warn "$x" if "$x"; # print the error message
2423 $x =~ /(\d+)/;
2424 print $1; # print the error number
2425</pre>
2426
2427<p>Methods which return images (Average(), Montage(), Clone()) should be checked for errors this way:</p>
2428
2429<pre class="code">
2430 $x = $image-&gt;Montage(...);
2431 warn "$x" if !ref($x); # print the error message
2432 $x =~ /(\d+)/;
2433 print $1; # print the error number
2434</pre>
2435
2436<p>Here is an example error message:</p>
2437
2438<pre class="code">
2439 Error 400: Memory allocation failed
2440</pre>
2441
2442<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2443
2444<p>The following illustrates how you can use a numeric status code:</p>
2445
2446<pre class="code">
2447 $x = $image-&gt;Read('rose.png');
2448 $x =~ /(\d+)/;
2449 die "unable to continue" if ($1 == ResourceLimitError);
2450</pre>
2451
2452</div>
2453
2454<h2><a name="constants"></a>Constants</h2>
2455<div class="doc-section">
2456
2457<p>PerlMagick includes these constants:</p>
2458
2459<pre class="text">
2460 BlobError
2461 BlobWarning
2462 CacheError
2463 CacheWarning
2464 CoderError
2465 CoderWarning
2466 ConfigureError
2467 ConfigureWarning
2468 CorruptImageError
2469 CorruptImageWarning
2470 DelegateError
2471 DelegateWarning
2472 DrawError
2473 DrawWarning
2474 ErrorException
2475 FatalErrorException
2476 FileOpenError
2477 FileOpenWarning
2478 ImageError
2479 ImageWarning
2480 MissingDelegateError
2481 MissingDelegateWarning
2482 ModuleError
2483 ModuleWarning
2484 Opaque
2485 OptionError
2486 OptionWarning
2487 QuantumDepth
2488 QuantumRange
2489 RegistryError
2490 RegistryWarning
2491 ResourceLimitError
2492 ResourceLimitWarning
2493 StreamError
2494 StreamWarning
2495 Success
2496 Transparent
2497 TypeError
2498 TypeWarning
2499 WarningException
2500 XServerError
2501 XServerWarning
2502</pre>
2503
2504<p>You can access them like this:</p>
2505
2506<pre class="code">
2507 Image::Magick-&gt;QuantumDepth
2508</pre>
2509
2510</div>
cristyf3bb4782009-09-08 13:10:04 +00002511
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