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cristy3ed852e2009-09-05 21:47:34 +0000156<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
157
158<div class="doc-section">
159<a name="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000160<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000161
162<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
163
164<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
165</div>
166
167<h2><a name="installation"></a>Installation</h2>
168<div class="doc-section">
169
170<p><b>UNIX</b></p>
171
172<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
173
174<p>ImageMagick must already be installed on your system. Next, get
175the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristy0291e2d2010-04-04 17:50:18 +0000176(e.g., PerlMagick 6.61 for
177ImageMagick 6.6.1) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000178
cristy0291e2d2010-04-04 17:50:18 +0000179<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.61.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000180<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000181
182<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
183<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
184
185<p><b>Windows XP / Windows 2000</b></p>
186
187<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
188
189<p>Next, type</p>
190
191<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
192<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
193
194<p><b>Running the Regression Tests</b></p>
195
196<p>To verify a correct installation, type</p>
197
198<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
199<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
200
201<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
202<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
203
204</div>
205
206<h2><a name="overview"></a>Overview</h2>
207<div class="doc-section">
208
209<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
210
211<pre class="code">
212 use Image::Magick;
213
214 $image=Image::Magick-&gt;new;
215</pre>
216
217<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
218
219<pre class="code">
220 $image=Image::Magick-&gt;new(size=&gt;'384x256');
221</pre>
222
223<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
224
cristyc1c61662009-09-30 14:04:37 +0000225<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
cristy3ed852e2009-09-05 21:47:34 +0000226
227<pre class="code">
228 undef $image;
229</pre>
230
231<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
232
233<pre class="code">
234 @$image = ();
235</pre>
236
237<p>and finally, to delete a single image from a multi-image sequence, use</p>
238
239<pre class="code">
240 undef $image-&gt;[$x];
241</pre>
242
243<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
244
245<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
246
247<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
248<div style="margin: auto;">
249<h2><a name="example"></a>Example Script</h2>
250</div>
251
252<p>Here is an example script to get you started:</p>
253
254<pre class="code">
255 #!/usr/local/bin/perl
256 use Image::Magick;<br />
257 my($image, $x);<br />
258 $image = Image::Magick-&gt;new;
259 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
260 warn "$x" if "$x";<br />
261 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
262 warn "$x" if "$x";<br />
263 $x = $image-&gt;Write('x.png');
264 warn "$x" if "$x";
265</pre>
266
267<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
268
269<pre class="code">
270 #!/usr/local/bin/perl
271 use Image::Magick;<br />
272 my($image, $p, $q);<br />
273 $image = new Image::Magick;
274 $image-&gt;Read('x1.png');
275 $image-&gt;Read('j*.jpg');
276 $image-&gt;Read('k.miff[1, 5, 3]');
277 $image-&gt;Contrast();
278 for ($x = 0; $image-&gt;[$x]; $x++)
279 {
280 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
281 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
282 }
283 $p = $image-&gt;[1];
284 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
285 $q = $p-&gt;Montage();
286 undef $image;
287 $q-&gt;Write('x.miff');
288</pre>
289
290<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
291
292<pre class="code">
293 $image = Image::Magick-&gt;new;
294 $image-&gt;Set(size=&gt;'100x100');
295 $image-&gt;ReadImage('xc:white');
296 $image-&gt;Set('pixel[49,49]'=&gt;'red');
297</pre>
298
299<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
300
301<pre class="code">
302 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
303 $pixels[0]*=0.5;
304 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
305</pre>
306
307<p>Or suppose you want to convert your color image to grayscale:</p>
308
309<pre class="code">
310 $image-&gt;Quantize(colorspace=&gt;'gray');
311</pre>
312
313<p>Let's annotate an image with a Taipai TrueType font:</p>
314
315<pre class="code">
316 $text = 'Works like magick!';
317 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
318</pre>
319
320<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
321
322<pre class="code">
323 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
324 binmode STDOUT;
325 print pack('B*',join('',@pixels));
326</pre>
327
328<p>Other clever things you can do with a PerlMagick objects include</p>
329
330<pre class="code">
331 $i = $#$p"+1"; # return the number of images associated with object p
332 push(@$q, @$p); # push the images from object p onto object q
333 @$p = (); # delete the images but not the object p
334 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
335</pre>
336
337<div style="margin: auto;">
338 <h2><a name="read"></a>Read or Write an Image</h2>
339</div>
340
341<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
342
343<table class="doc">
344<caption>Read or Write Methods</caption>
345<colgroup>
346 <col width="20%"></col>
347 <col width="20%"></col>
348 <col width="20%"></col>
349 <col width="40%"></col>
350</colgroup>
351<tbody>
352
353 <tr>
354 <th>Method</th>
355 <th>Parameters</th>
356 <th>Return Value</th>
357 <th>Description</th>
358 </tr>
359
360 <tr>
361 <td valign="top">Read</td>
362 <td valign="top">one or more filenames</td>
363 <td valign="top">the number of images read</td>
364 <td valign="top">read an image or image sequence</td>
365 </tr>
366
367 <tr>
368 <td valign="top">Write</td>
369 <td valign="top">filename</td>
370 <td valign="top">the number of images written</td>
371 <td valign="top">write an image or image sequence</td>
372 </tr>
373
374 <tr>
375 <td valign="top">Display</td>
376 <td valign="top">server name</td>
377 <td valign="top">the number of images displayed</td>
378 <td valign="top">display the image or image sequence to an X server</td>
379 </tr>
380
381 <tr>
382 <td valign="top">Animate</td>
383 <td valign="top">server name</td>
384 <td valign="top">the number of images animated</td>
385 <td valign="top">animate image sequence to an X server</td>
386 </tr>
387</tbody>
388</table>
389
390<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
391
392<pre class="code">
393 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
394</pre>
395
396<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
397
398<pre class="code">
399 binmode STDOUT;
400 $image-&gt;Write('png:-');
401</pre>
402
403<p>To read an image in the GIF format from a PERL filehandle, use:</p>
404
405<pre class="code">
406 $image = Image::Magick-&gt;new;
407 open(IMAGE, 'image.gif');
408 $image-&gt;Read(file=&gt;\*IMAGE);
409 close(IMAGE);
410</pre>
411
412<p>To write an image in the PNG format to a PERL filehandle, use:</p>
413
414<pre class="code">
415 $filename = "image.png";
416 open(IMAGE, ">$filename");
417 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
418 close(IMAGE);
419</pre>
420
cristycb03ed62009-12-11 21:30:51 +0000421<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
422
cristy3ed852e2009-09-05 21:47:34 +0000423<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
424
425<pre class="text">
426 image%03d.miff
427</pre>
428
429<p>converts files image000.miff, image001.miff, etc.</p>
430
431<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
432
433</div>
434
435<h2><a name="manipulate"></a>Manipulate an Image</h2>
436<div class="doc-section">
437
438<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
439
440<pre class="code">
441 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
442 $image-&gt;[$x]-&gt;Frame("100x200");
443</pre>
444
445<p>And here is a list of other image manipulation methods you can call:</p>
446
447<table class="doc">
448<caption>Image Manipulation Methods</caption>
449<tbody>
450 <tr>
451 <th>Method</th>
452 <th style="width: 40%">Parameters</th>
453 <th style="width: 40%">Description</th>
454 </tr>
455
456 <tr>
457 <td valign="top">AdaptiveBlur</td>
458 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
459 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
460 </tr>
461
462 <tr>
463 <td valign="top">AdaptiveResize</td>
464 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
465 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
466 </tr>
467
468 <tr>
469 <td valign="top">AdaptiveSharpen</td>
470 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
471 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
472 </tr>
473
474 <tr>
475 <td valign="top">AdaptiveThreshold</td>
476 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
477 <td valign="top">local adaptive thresholding.</td>
478 </tr>
479
480 <tr>
481 <td valign="top">AddNoise</td>
482 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
483 <td valign="top">add noise to an image</td>
484 </tr>
485
486 <tr>
487 <td valign="top">AffineTransform</td>
488 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
489 <td valign="top">affine transform image</td>
490 </tr>
491
492 <tr>
493 <td valign="top">Affinity</td>
494 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
495 <td valign="top">choose a particular set of colors from this image</td>
496 </tr>
497
498 <tr>
499 <td valign="top">Annotate</td>
cristybebec402010-04-23 19:19:08 +0000500 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000501 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
502 </tr>
503
504 <tr>
505 <td valign="top">AutoGamma</td>
506 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
507 <td valign="top">automagically adjust gamma level of image</td>
508 </tr>
509
510 <tr>
511 <td valign="top">AutoLevel</td>
512 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
513 <td valign="top">automagically adjust color levels of image</td>
514 </tr>
515
516 <tr>
517 <td valign="top">AutoOrient</td>
518 <td valign="top"><br /></td>
519 <td valign="top">automagically orient the image</td>
520 </tr>
521
522 <tr>
523 <td valign="top">BlackThreshold</td>
cristyec407392009-11-28 22:42:05 +0000524 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000525 <td valign="top">force all pixels below the threshold intensity into black</td>
526 </tr>
527
528 <tr>
529 <td valign="top">BlueShift</td>
530 <td valign="top">factor=&gt;<i>double</i>,</td>
531 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
532 </tr>
533
534 <tr>
535 <td valign="top">Blur</td>
536 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
537 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
538 </tr>
539
540 <tr>
541 <td valign="top">Border</td>
542 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
543 <td valign="top">surround the image with a border of color</td>
544 </tr>
545
546 <tr>
547 <td valign="top">Charcoal</td>
548 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
549 <td valign="top">simulate a charcoal drawing</td>
550 </tr>
551
552 <tr>
553 <td valign="top">Chop</td>
554 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
555 <td valign="top">chop an image</td>
556 </tr>
557
558 <tr>
cristyb4c03bb2009-09-27 13:55:46 +0000559 <td valign="top">Clamp</td>
560 <td valign="top"><br /></td>
561 <td valign="top">restrict color values from 0 to the quantum depth.</td>
562 </tr>
563
564 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000565 <td valign="top">Clip</td>
566 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
567 <td valign="top">apply along a named path from the 8BIM profile.</td>
568 </tr>
569
570 <tr>
571 <td valign="top">ClipMask</td>
572 <td valign="top">mask=&gt;<i>image-handle</i></td>
573 <td valign="top">clip image as defined by the image mask</td>
574 </tr>
575
576 <tr>
577 <td valign="top">Clut</td>
578 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
579 <td valign="top">apply a color lookup table to an image sequence</td>
580 </tr>
581
582 <tr>
583 <td valign="top">Coalesce</td>
584 <td valign="top"><br /></td>
585 <td valign="top">merge a sequence of images</td>
586 </tr>
587
588 <tr>
589 <td valign="top">ColorDecisionList</td>
590 <td valign="top">filename=&gt;<i>string</i>,</td>
591 <td valign="top">color correct with a color decision list.</td>
592 </tr>
593
594 <tr>
595 <td valign="top">Colorize</td>
596 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
597 <td valign="top">colorize the image with the fill color</td>
598 </tr>
599
600 <tr>
cristy2c839602010-04-03 02:32:08 +0000601 <td valign="top">ColorMatrix</td>
602 <td valign="top">matrix=&gt;<i>array of float values</i></td>
603 <td valign="top">apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td>
604 </tr>
605
606 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000607 <td valign="top">Comment</td>
608 <td valign="top">string</td>
609 <td valign="top">add a comment to your image</td>
610 </tr>
611
612 <tr>
613 <td valign="top">CompareLayers</td>
614 <td valign="top">method=&gt;{any, clear, overlay}</td>
615 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
616 </tr>
617
618 <tr>
619 <td valign="top">Composite</td>
620 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
621 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
622 </tr>
623
624 <tr>
625 <td valign="top">Contrast</td>
626 <td valign="top">sharpen=&gt;{True, False}</td>
627 <td valign="top">enhance or reduce the image contrast</td>
628 </tr>
629
630 <tr>
631 <td valign="top">ContrastStretch</td>
632 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
633 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
634 </tr>
635
636 <tr>
637 <td valign="top">Convolve</td>
cristy16ff93c2010-01-13 23:18:07 +0000638 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000639 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
640 </tr>
641
642 <tr>
643 <td valign="top">Crop</td>
cristya13871a2009-12-06 19:01:22 +0000644 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
cristy3ed852e2009-09-05 21:47:34 +0000645 <td valign="top">crop an image</td>
646 </tr>
647
648 <tr>
649 <td valign="top">CycleColormap</td>
650 <td valign="top">amount=&gt;<i>integer</i></td>
651 <td valign="top">displace image colormap by amount</td>
652 </tr>
653
654 <tr>
655 <td valign="top">Decipher</td>
656 <td valign="top">passphrase=&gt;<i>string</i></td>
657 <td valign="top">convert cipher pixels to plain pixels</td>
658 </tr>
659
660 <tr>
661 <td valign="top">Deconstruct</td>
662 <td valign="top"><br /></td>
663 <td valign="top">break down an image sequence into constituent parts</td>
664 </tr>
665
666 <tr>
667 <td valign="top">Deskew</td>
668 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
669 <td valign="top">straighten the image</td>
670 </tr>
671
672 <tr>
673 <td valign="top">Despeckle</td>
674 <td valign="top">&nbsp;</td>
675 <td valign="top">reduce the speckles within an image</td>
676 </tr>
677
678 <tr>
679 <td valign="top">Difference</td>
680 <td valign="top">image=&gt;<i>image-handle</i></td>
681 <td valign="top">compute the difference metrics between two images </td>
682 </tr>
683
684 <tr>
685 <td valign="top">Distort</td>
686 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
687 <td valign="top">distort image</td>
688 </tr>
689
690 <tr>
691 <td valign="top">Draw</td>
cristybebec402010-04-23 19:19:08 +0000692 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i>, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000693 <td valign="top">annotate an image with one or more graphic primitives.</td>
694 </tr>
695
696 <tr>
697 <td valign="top">Encipher</td>
698 <td valign="top">passphrase=&gt;<i>string</i></td>
699 <td valign="top">convert plain pixels to cipher pixels</td>
700 </tr>
701
702 <tr>
703 <td valign="top">Edge</td>
704 <td valign="top">radius=&gt;<i>double</i></td>
705 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
706 </tr>
707
708 <tr>
709 <td valign="top">Emboss</td>
710 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
711 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
712 </tr>
713
714 <tr>
715 <td valign="top">Enhance</td>
716 <td valign="top"><br /></td>
717 <td valign="top">apply a digital filter to enhance a noisy image</td>
718 </tr>
719
720 <tr>
721 <td valign="top">Equalize</td>
722 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
723 <td valign="top">perform histogram equalization to the image</td>
724 </tr>
725
726 <tr>
727 <td valign="top">Extent</td>
728 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
729 <td valign="top">set the image size</td>
730 </tr>
731
732 <tr>
733 <td valign="top">Evaluate</td>
734 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
735 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
736 </tr>
737
738 <tr>
cristy16ff93c2010-01-13 23:18:07 +0000739 <td valign="top">Filter</td>
740 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
741 <td valign="top">apply a convolution kernel to the image.</td>
742 </tr>
743
744 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000745 <td valign="top">Flip</td>
746 <td valign="top"><br /></td>
747 <td valign="top">reflect the image scanlines in the vertical direction</td>
748 </tr>
749
750 <tr>
751 <td valign="top">Flop</td>
752 <td valign="top"><br /></td>
753 <td valign="top">reflect the image scanlines in the horizontal direction</td>
754 </tr>
755
756 <tr>
757 <td valign="top">FloodfillPaint</td>
758 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
759 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
760 </tr>
761
762 <tr>
763 <td valign="top">ForwardFourierTransform</td>
764 <td valign="top">magnitude=&gt;{True, False}</td>
765 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
766 </tr>
767
768 <tr>
769 <td valign="top">Frame</td>
770 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
771 <td valign="top">surround the image with an ornamental border</td>
772 </tr>
773
774 <tr>
775 <td valign="top">Function</td>
776 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
777 <td valign="top">apply a function to the image</td>
778 </tr>
779
780 <tr>
781 <td valign="top">Gamma</td>
782 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
783 <td valign="top">gamma correct the image</td>
784 </tr>
785
786 <tr>
787 <td valign="top">GaussianBlur</td>
788 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
789 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
790 </tr>
791
792 <tr>
793 <td valign="top">GetPixel</td>
794 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
795 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
796 </tr>
797
798 <tr>
799 <td valign="top">GetPixels</td>
800 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
801 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
802 </tr>
803
804 <tr>
805 <td valign="top">HaldClut</td>
806 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
807 <td valign="top">apply a Hald color lookup table to an image sequence</td>
808 </tr>
809
810 <tr>
811 <td valign="top">Identify</td>
cristy045bd902010-01-30 18:56:24 +0000812 <td valign="top">file=&gt;<i>file</i>, features=&gt;<i>distance</i>, unique=&gt;{True, False}</td>
cristy3ed852e2009-09-05 21:47:34 +0000813 <td valign="top">identify the attributes of an image</td>
814 </tr>
815
816 <tr>
817 <td valign="top">Implode</td>
818 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
819 <td valign="top">implode image pixels about the center</td>
820 </tr>
821
822 <tr>
823 <td valign="top">InverseDiscreteFourierTransform</td>
824 <td valign="top">magnitude=&gt;{True, False}</td>
825 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
826 </tr>
827
828 <tr>
829 <td valign="top">Label</td>
830 <td valign="top">string</td>
831 <td valign="top">assign a label to an image</td>
832 </tr>
833
834 <tr>
835 <td valign="top">Layers</td>
836 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
837 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
838 </tr>
839
840 <tr>
841 <td valign="top">Level</td>
842 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
843 <td valign="top">adjust the level of image contrast</td>
844 </tr>
845
846 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000847 <td valign="top">LevelColors</td>
848 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
849 <td valign="top">level image with the given colors</td>
850 </tr>
851
852 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000853 <td valign="top">LinearStretch</td>
854 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
855 <td valign="top">linear with saturation stretch</td>
856 </tr>
857
858 <tr>
859 <td valign="top">LiquidResize</td>
860 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
861 <td valign="top">rescale image with seam-carving.</td>
862 </tr>
863
864 <tr>
865 <td valign="top">Magnify</td>
866 <td valign="top"><br /></td>
867 <td valign="top">double the size of an image</td>
868 </tr>
869
870 <tr>
871 <td valign="top">Mask</td>
872 <td valign="top">mask=&gt;<i>image-handle</i></td>
873 <td valign="top">composite image pixels as defined by the mask</td>
874 </tr>
875
876 <tr>
877 <td valign="top">MatteFloodfill</td>
878 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
879 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
880 </tr>
881
882 <tr>
883 <td valign="top">MedianFilter</td>
884 <td valign="top">radius=&gt;<i>double</i></td>
885 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
886 </tr>
887
888 <tr>
889 <td valign="top">Minify</td>
890 <td valign="top"><br /></td>
891 <td valign="top">half the size of an image</td>
892 </tr>
893
894 <tr>
895 <td valign="top">Modulate</td>
896 <td valign="top">brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
897 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
898 </tr>
899
900 <tr>
cristy488844c2010-01-22 14:02:05 +0000901 <td valign="top">Morphology</td>
902 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, iterations=&gt;<i>integer</i></td>
903 <td valign="top">apply a morphology method to the image.</td>
904 </tr>
905
906 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000907 <td valign="top">MotionBlur</td>
908 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
909 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
910 </tr>
911
912 <tr>
913 <td valign="top">Negate</td>
914 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristyb29bc032010-02-01 20:29:43 +0000915 <td valign="top">replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
cristy3ed852e2009-09-05 21:47:34 +0000916 </tr>
917
918 <tr>
919 <td valign="top">Normalize</td>
920 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
921 <td valign="top">transform image to span the full range of color values</td>
922 </tr>
923
924 <tr>
925 <td valign="top">OilPaint</td>
926 <td valign="top">radius=&gt;<i>integer</i></td>
927 <td valign="top">simulate an oil painting</td>
928 </tr>
929
930 <tr>
931 <td valign="top">Opaque</td>
932 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
933fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
934 <td valign="top">change this color to the fill color within the image</td>
935 </tr>
936
937 <tr>
938 <td valign="top">OrderedDither</td>
939 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
940 <td valign="top">order dither image</td>
941 </tr>
942
943 <tr>
944 <td valign="top">Polaroid</td>
945 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
946 <td valign="top">simulate a Polaroid picture.</td>
947 </tr>
948
949 <tr>
950 <td valign="top">Posterize</td>
951 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
952 <td valign="top">reduce the image to a limited number of color level</td>
953 </tr>
954
955 <tr>
956 <td valign="top">Profile</td>
957 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
958 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
959 </tr>
960
961 <tr>
962 <td valign="top">Quantize</td>
963 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
964 <td valign="top">preferred number of colors in the image</td>
965 </tr>
966
967 <tr>
968 <td valign="top">RadialBlur</td>
969 <td valign="top">angle=&gt;<i>double</i></td>
970 <td valign="top">radial blur the image.</td>
971 </tr>
972
973 <tr>
974 <td valign="top">Raise</td>
975 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
976 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
977 </tr>
978
979 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000980 <td valign="top">ReduceNoise</td>
981 <td valign="top">radius=&gt;<i>double</i></td>
982 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
983 </tr>
984
985 <tr>
986 <td valign="top">Remap</td>
cristy8d724052009-11-24 20:52:07 +0000987 <td valign="top">image=&gt;<i>image-handle</i>, dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
cristy3ed852e2009-09-05 21:47:34 +0000988 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
989 </tr>
990
991 <tr>
992 <td valign="top">Resample</td>
993 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
994 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
995 </tr>
996
997 <tr>
998 <td valign="top">Resize</td>
999 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
1000 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1001 </tr>
1002
1003 <tr>
1004 <td valign="top">Roll</td>
1005 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1006 <td valign="top">roll an image vertically or horizontally</td>
1007 </tr>
1008
1009 <tr>
1010 <td valign="top">Rotate</td>
1011 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1012 <td valign="top">rotate an image</td>
1013 </tr>
1014
1015 <tr>
1016 <td valign="top">Sample</td>
1017 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1018 <td valign="top">scale image with pixel sampling.</td>
1019 </tr>
1020
1021 <tr>
1022 <td valign="top">Scale</td>
1023 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1024 <td valign="top">scale image to desired size</td>
1025 </tr>
1026
1027 <tr>
1028 <td valign="top">Segment</td>
1029 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1030 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1031 </tr>
1032
1033 <tr>
1034 <td valign="top">SelectiveBlur</td>
1035 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1036 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1037 </tr>
1038 <tr>
1039 <td valign="top">Separate</td>
1040 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1041 <td valign="top">separate a channel from the image into a grayscale image</td>
1042 </tr>
1043
1044 <tr>
1045 <td valign="top">Shade</td>
1046 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1047 <td valign="top">shade the image using a distant light source</td>
1048 </tr>
1049
1050 <tr>
1051 <td valign="top">SetPixel</td>
1052 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1053 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1054 </tr>
1055
1056 <tr>
1057 <td valign="top">Shadow</td>
1058 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1059 <td valign="top">simulate an image shadow</td>
1060 </tr>
1061
1062 <tr>
1063 <td valign="top">Sharpen</td>
1064 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1065 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1066 </tr>
1067
1068 <tr>
1069 <td valign="top">Shave</td>
1070 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1071 <td valign="top">shave pixels from the image edges</td>
1072 </tr>
1073
1074 <tr>
1075 <td valign="top">Shear</td>
1076 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1077 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1078 </tr>
1079
1080 <tr>
1081 <td valign="top">SigmoidalContrast</td>
1082 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1083 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1084 </tr>
1085
1086 <tr>
1087 <td valign="top">Signature</td>
1088 <td valign="top"><br /></td>
1089 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1090 </tr>
1091
1092 <tr>
1093 <td valign="top">Sketch</td>
1094 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1095 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1096 </tr>
1097
1098 <tr>
1099 <td valign="top">Solarize</td>
1100 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1101 <td valign="top">negate all pixels above the threshold level</td>
1102 </tr>
1103
1104 <tr>
1105 <td valign="top">SparseColor</td>
1106 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1107 <td valign="top">interpolate the image colors around the supplied points</td>
1108 </tr>
1109
1110 <tr>
1111 <td valign="top">Splice</td>
1112 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1113 <td valign="top">splice an image</td>
1114 </tr>
1115
1116 <tr>
1117 <td valign="top">Spread</td>
1118 <td valign="top">radius=&gt;<i>double</i></td>
1119 <td valign="top">displace image pixels by a random amount</td>
1120 </tr>
1121
1122 <tr>
1123 <td valign="top">Stegano</td>
1124 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1125 <td valign="top">hide a digital watermark within the image</td>
1126 </tr>
1127
1128 <tr>
1129 <td valign="top">Stereo</td>
1130 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1131 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1132 </tr>
1133
1134 <tr>
1135 <td valign="top">Strip</td>
1136 <td valign="top"><br /></td>
1137 <td valign="top">strip an image of all profiles and comments.</td>
1138 </tr>
1139
1140 <tr>
1141 <td valign="top">Swirl</td>
1142 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1143 <td valign="top">swirl image pixels about the center</td>
1144 </tr>
1145
1146 <tr>
1147 <td valign="top">Texture</td>
1148 <td valign="top">texture=&gt;<i>image-handle</i></td>
1149 <td valign="top">name of texture to tile onto the image background</td>
1150 </tr>
1151
1152 <tr>
1153 <td valign="top">Thumbnail</td>
1154 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1155 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1156 </tr>
1157
1158 <tr>
1159 <td valign="top">Threshold</td>
1160 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1161 <td valign="top">threshold the image</td>
1162 </tr>
1163
1164 <tr>
1165 <td valign="top">Tint</td>
1166 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1167 <td valign="top">tint the image with the fill color.</td>
1168 </tr>
1169
1170 <tr>
1171 <td valign="top">Transparent</td>
1172 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1173 <td valign="top">make this color transparent within the image</td>
1174 </tr>
1175
1176 <tr>
1177 <td valign="top">Transpose</td>
1178 <td valign="top"><br /></td>
1179 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1180 </tr>
1181
1182 <tr>
1183 <td valign="top">Transverse</td>
1184 <td valign="top"><br /></td>
1185 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1186 </tr>
1187
1188 <tr>
1189 <td valign="top">Trim</td>
1190 <td valign="top"><br /></td>
1191 <td valign="top">remove edges that are the background color from the image</td>
1192 </tr>
1193
1194 <tr>
1195 <td valign="top">UnsharpMask</td>
1196 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1197 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1198 </tr>
1199
1200 <tr>
1201 <td valign="top">Vignette</td>
1202 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1203 <td valign="top">offset the edges of the image in vignette style</td>
1204 </tr>
1205
1206 <tr>
1207 <td valign="top">Wave</td>
1208 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1209 <td valign="top">alter an image along a sine wave</td>
1210 </tr>
1211
1212 <tr>
1213 <td valign="top">WhiteThreshold</td>
cristyec407392009-11-28 22:42:05 +00001214 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001215 <td valign="top">force all pixels above the threshold intensity into white</td>
1216 </tr>
1217</tbody>
1218</table>
1219
1220<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1221
1222<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1223
1224<pre class="code">
1225 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1226 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1227</pre>
1228
1229<p>Is equivalent to</p>
1230
1231<pre class="code">
1232 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1233</pre>
1234
1235<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1236
1237<pre class="text">
1238 rectangle 20, 20 100, 100
1239 rectangle 40, 40 200, 200
1240 rectangle 60, 60 300, 300
1241</pre>
1242
1243<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1244
1245<pre class="text">
1246 %b file size
1247 %c comment
1248 %d directory
1249 %e filename extension
1250 %f filename
1251 %g page geometry
1252 %h height
1253 %i input filename
1254 %k number of unique colors
1255 %l label
1256 %m magick
1257 %n number of scenes
1258 %o output filename
1259 %p page number
1260 %q quantum depth
1261 %r image class and colorspace
1262 %s scene number
1263 %t top of filename
1264 %u unique temporary filename
1265 %w width
1266 %x x resolution
1267 %y y resolution
1268 %z image depth
1269 %C image compression type
1270 %D image dispose method
1271 %H page height
1272 %Q image compression quality
1273 %T image delay
1274 %W page width
1275 %X page x offset
1276 %Y page y offset
1277 %@ bounding box
1278 %# signature
1279 %% a percent sign
1280 \n newline
1281 \r carriage return
1282</pre>
1283
1284<p>For example,</p>
1285
1286<pre class="code">
1287 text=&gt;"%m:%f %wx%h"
1288</pre>
1289
1290<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1291
1292<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1293
1294<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1295
1296</div>
1297
1298<h2><a name="set-attribute"></a>Set an Image Attribute</h2>
1299<div class="doc-section">
1300
1301<p>Use method Set() to set an image attribute. For example,</p>
1302
1303<pre class="code">
1304 $image-&gt;Set(dither=&gt;'True');
1305 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1306</pre>
1307
1308<p>Where this example uses 'True' and this document says '{True, False}',
1309you can use the case-insensitive strings 'True' and 'False', or you
1310can use the integers 1 and 0.</p>
1311
1312<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1313
1314<p>And here is a list of all the image attributes you can set:</p>
1315
1316<table class="doc">
1317 <caption>Image Attributes</caption>
1318 <tbody>
1319 <tr>
1320 <th>Attribute</th>
1321 <th style="width: 40%">Values</th>
1322 <th style="width: 40%">Description</th>
1323 </tr>
1324
1325 <tr>
1326 <td valign="top">adjoin</td>
1327 <td valign="top">{True, False}</td>
1328 <td valign="top">join images into a single multi-image file</td>
1329 </tr>
1330
1331 <tr>
1332 <td valign="top">alpha</td>
1333 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1334 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1335 </tr>
1336
1337 <tr>
1338 <td valign="top">antialias</td>
1339 <td valign="top">{True, False}</td>
1340 <td valign="top">remove pixel aliasing</td>
1341 </tr>
1342
1343 <tr>
1344 <td valign="top">area-limit</td>
1345 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001346 <td valign="top">set pixel area resource limit.</td>
cristy3ed852e2009-09-05 21:47:34 +00001347 </tr>
1348
1349 <tr>
1350 <td valign="top">attenuate</td>
1351 <td valign="top"><i>double</i></td>
1352 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1353 </tr>
1354
1355 <tr>
1356 <td valign="top">authenticate</td>
1357 <td valign="top"><i>string</i></td>
1358 <td valign="top">decrypt image with this password.</td>
1359 </tr>
1360
1361 <tr>
1362 <td valign="top">background</td>
1363 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1364 <td valign="top">image background color</td>
1365 </tr>
1366
1367 <tr>
1368 <td valign="top">blue-primary</td>
1369 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1370 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1371 </tr>
1372
1373 <tr>
1374 <td valign="top">bordercolor</td>
1375 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1376 <td valign="top">set the image border color</td>
1377 </tr>
1378
1379 <tr>
1380 <td valign="top">clip-mask</td>
1381 <td valign="top"><i>image</i></td>
1382 <td valign="top">associate a clip mask with the image.</td>
1383 </tr>
1384
1385 <tr>
1386 <td valign="top">colormap[<i>i</i>]</td>
1387 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1388 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1389<i>i</i></td>
1390 </tr>
1391
1392 <tr>
1393 <td valign="top">comment</td>
1394 <td valign="top"><i>string</i></td>
1395 <td valign="top">set the image comment</td>
1396 </tr>
1397
1398 <tr>
1399 <td valign="top">compression</td>
1400 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1401 <td valign="top">type of image compression</td>
1402 </tr>
1403
1404 <tr>
1405 <td valign="top">debug</td>
1406 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1407 <td valign="top">display copious debugging information</td>
1408 </tr>
1409
1410 <tr>
1411 <td valign="top">delay</td>
1412 <td valign="top"><i>integer</i></td>
1413 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1414 </tr>
1415
1416 <tr>
1417 <td valign="top">density</td>
1418 <td valign="top"><i>geometry</i></td>
1419 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1420 </tr>
1421
1422 <tr>
1423 <td valign="top">depth</td>
1424 <td valign="top"><i>integer</i></td>
1425 <td valign="top">image depth</td>
1426 </tr>
1427
1428 <tr>
cristybebec402010-04-23 19:19:08 +00001429 <td valign="top">direction</td>
1430 <td valign="top"><i>{Undefined, right-to-left, left-to-right</i></td>
1431 <td valign="top">render text right-to-left or left-to-right</td>
1432 </tr>
1433
1434 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001435 <td valign="top">disk-limit</td>
1436 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001437 <td valign="top">set disk resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001438 </tr>
1439
1440 <tr>
1441 <td valign="top">dispose</td>
1442 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1443 <td valign="top">layer disposal method</td>
1444 </tr>
1445
1446 <tr>
1447 <td valign="top">dither</td>
1448 <td valign="top">{True, False}</td>
1449 <td valign="top">apply error diffusion to the image</td>
1450 </tr>
1451
1452 <tr>
1453 <td valign="top">display</td>
1454 <td valign="top"><i>string</i></td>
1455 <td valign="top">specifies the X server to contact</td>
1456 </tr>
1457
1458 <tr>
1459 <td valign="top">extract</td>
1460 <td valign="top"><i>geometry</i></td>
1461 <td valign="top">extract area from image</td>
1462 </tr>
1463
1464 <tr>
1465 <td valign="top">file</td>
1466 <td valign="top"><i>filehandle</i></td>
1467 <td valign="top">set the image filehandle</td>
1468 </tr>
1469
1470 <tr>
1471 <td valign="top">filename</td>
1472 <td valign="top"><i>string</i></td>
1473 <td valign="top">set the image filename</td>
1474 </tr>
1475
1476 <tr>
1477 <td valign="top">fill</td>
1478 <td valign="top"><i>color</i></td>
1479 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1480 </tr>
1481
1482 <tr>
1483 <td valign="top">font</td>
1484 <td valign="top"><i>string</i></td>
1485 <td valign="top">use this font when annotating the image with text</td>
1486 </tr>
1487
1488 <tr>
1489 <td valign="top">fuzz</td>
1490 <td valign="top"><i>integer</i></td>
1491 <td valign="top">colors within this distance are considered equal</td>
1492 </tr>
1493
1494 <tr>
1495 <td valign="top">gamma</td>
1496 <td valign="top"><i>double</i></td>
1497 <td valign="top">gamma level of the image</td>
1498 </tr>
1499
1500 <tr>
1501 <td valign="top">Gravity</td>
1502 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1503 <td valign="top">type of image gravity</td>
1504 </tr>
1505
1506 <tr>
1507 <td valign="top">green-primary</td>
1508 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1509 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1510 </tr>
1511
1512 <tr>
1513 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1514 <td valign="top"><i>string</i></td>
1515 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1516 </tr>
1517
1518 <tr>
1519 <td valign="top">interlace</td>
1520 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1521 <td valign="top">the type of interlacing scheme</td>
1522 </tr>
1523
1524 <tr>
1525 <td valign="top">iterations</td>
1526 <td valign="top"><i>integer</i></td>
1527 <td valign="top">add Netscape loop extension to your GIF animation</td>
1528 </tr>
1529
1530 <tr>
1531 <td valign="top">label</td>
1532 <td valign="top"><i>string</i></td>
1533 <td valign="top">set the image label</td>
1534 </tr>
1535
1536 <tr>
1537 <td valign="top">loop</td>
1538 <td valign="top"><i>integer</i></td>
1539 <td valign="top">add Netscape loop extension to your GIF animation</td>
1540 </tr>
1541
1542 <tr>
1543 <td valign="top">magick</td>
1544 <td valign="top"><i>string</i></td>
1545 <td valign="top">set the image format</td>
1546 </tr>
1547
1548 <tr>
1549 <td valign="top">map-limit</td>
1550 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001551 <td valign="top">set map resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001552 </tr>
1553
1554 <tr>
1555 <td valign="top">mask</td>
1556 <td valign="top"><i>image</i></td>
1557 <td valign="top">associate a mask with the image.</td>
1558 </tr>
1559
1560 <tr>
1561 <td valign="top">matte</td>
1562 <td valign="top">{True, False}</td>
1563 <td valign="top">enable the image matte channel</td>
1564 </tr>
1565
1566 <tr>
1567 <td valign="top">mattecolor</td>
1568 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1569 <td valign="top">set the image matte color</td>
1570 </tr>
1571
1572 <tr>
1573 <td valign="top">memory-limit</td>
1574 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001575 <td valign="top">set memory resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001576 </tr>
1577
1578 <tr>
1579 <td valign="top">monochrome</td>
1580 <td valign="top">{True, False}</td>
1581 <td valign="top">transform the image to black and white</td>
1582 </tr>
1583
1584 <tr>
1585 <td valign="top">option</td>
1586 <td valign="top"><i>string</i></td>
1587 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1588 </tr>
1589
1590 <tr>
1591 <td valign="top">orientation</td>
1592 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1593 <td valign="top">image orientation</td>
1594 </tr>
1595
1596 <tr>
1597 <td valign="top">page</td>
1598 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1599 <td valign="top">preferred size and location of an image canvas</td>
1600 </tr>
1601
1602 <tr>
1603 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1604 <td valign="top"><i>string</i></td>
1605 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1606 </tr>
1607
1608 <tr>
1609 <td valign="top">pointsize</td>
1610 <td valign="top"><i>integer</i></td>
1611 <td valign="top">pointsize of the Postscript or TrueType font</td>
1612 </tr>
1613
1614 <tr>
1615 <td valign="top">quality</td>
1616 <td valign="top"><i>integer</i></td>
1617 <td valign="top">JPEG/MIFF/PNG compression level</td>
1618 </tr>
1619
1620 <tr>
1621 <td valign="top">red-primary</td>
1622 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1623 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1624 </tr>
1625
1626 <tr>
1627 <td valign="top">sampling-factor</td>
1628 <td valign="top"><i>geometry</i></td>
1629 <td valign="top">horizontal and vertical sampling factor</td>
1630 </tr>
1631
1632 <tr>
1633 <td valign="top">scene</td>
1634 <td valign="top"><i>integer</i></td>
1635 <td valign="top">image scene number</td>
1636 </tr>
1637
1638 <tr>
1639 <td valign="top">server</td>
1640 <td valign="top"><i>string</i></td>
1641 <td valign="top">specifies the X server to contact</td>
1642 </tr>
1643
1644 <tr>
1645 <td valign="top">size</td>
1646 <td valign="top"><i>string</i></td>
1647 <td valign="top">width and height of a raw image</td>
1648 </tr>
1649
1650 <tr>
1651 <td valign="top">stroke</td>
1652 <td valign="top"><i>color</i></td>
1653 <td valign="top">The stroke color paints along the outline of a shape.</td>
1654 </tr>
1655
1656 <tr>
1657 <td valign="top">texture</td>
1658 <td valign="top"><i>string</i></td>
1659 <td valign="top">name of texture to tile onto the image background</td>
1660 </tr>
1661
1662 <tr>
1663 <td valign="top">tile-offset</td>
1664 <td valign="top"><i>geometry</i></td>
1665 <td valign="top">image tile offset</td>
1666 </tr>
1667
1668 <tr>
1669 <td valign="top">time-limit</td>
1670 <td valign="top"><i>integer</i></td>
1671 <td valign="top">set time resource limit in seconds</td>
1672 </tr>
1673
1674 <tr>
1675 <td valign="top">type</td>
1676 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte, Optimize }</td>
1677 <td valign="top">image type</td>
1678 </tr>
1679
1680 <tr>
1681 <td valign="top">units</td>
1682 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1683 <td valign="top">units of image resolution</td>
1684 </tr>
1685
1686 <tr>
1687 <td valign="top">verbose</td>
1688 <td valign="top">{True, False}</td>
1689 <td valign="top">print detailed information about the image</td>
1690 </tr>
1691
1692 <tr>
1693 <td valign="top">virtual-pixel</td>
1694 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1695 <td valign="top">the virtual pixel method</td>
1696 </tr>
1697
1698 <tr>
1699 <td valign="top">white-point</td>
1700 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1701 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1702 </tr>
1703 </tbody>
1704</table>
1705
1706<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1707
1708<p>SetAttribute() is an alias for method Set().</p>
1709
1710<p>Most of the attributes listed above have an analog in
1711<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1712
1713</div>
1714
1715<h2><a name="get-attribute"></a>Get an Image Attribute</h2>
1716<div class="doc-section">
1717
1718<p>Use method Get() to get an image attribute. For example,</p>
1719
1720<pre class="code">
1721 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1722 $width = $image-&gt;[3]-&gt;Get('columns');
1723</pre>
1724
1725<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1726
1727<table class="doc">
1728 <caption>Image Attributes</caption>
1729 <tbody>
1730 <tr>
1731 <th>Attribute</th>
1732 <th>Values</th>
1733 <th style="width: 60%">Description</th>
1734 </tr>
1735
1736 <tr>
1737 <td valign="top">area</td>
1738 <td valign="top"><i>integer</i></td>
1739 <td valign="top">current area resource consumed</td>
1740 </tr>
1741
1742 <tr>
1743 <td valign="top">base-columns</td>
1744 <td valign="top"><i>integer</i></td>
1745 <td valign="top">base image width (before transformations)</td>
1746 </tr>
1747
1748 <tr>
1749 <td valign="top">base-filename</td>
1750 <td valign="top"><i>string</i></td>
1751 <td valign="top">base image filename (before transformations)</td>
1752 </tr>
1753
1754 <tr>
1755 <td valign="top">base-rows</td>
1756 <td valign="top"><i>integer</i></td>
1757 <td valign="top">base image height (before transformations)</td>
1758 </tr>
1759
1760 <tr>
1761 <td valign="top">class</td>
1762 <td valign="top">{Direct, Pseudo}</td>
1763 <td valign="top">image class</td>
1764 </tr>
1765
1766 <tr>
1767 <td valign="top">colors</td>
1768 <td valign="top"><i>integer</i></td>
1769 <td valign="top">number of unique colors in the image</td>
1770 </tr>
1771
1772 <tr>
1773 <td valign="top">columns</td>
1774 <td valign="top"><i>integer</i></td>
1775 <td valign="top">image width</td>
1776 </tr>
1777
1778 <tr>
1779 <td valign="top">copyright</td>
1780 <td valign="top"><i>string</i></td>
1781 <td valign="top">get PerlMagick's copyright</td>
1782 </tr>
1783
1784 <tr>
1785 <td valign="top">directory</td>
1786 <td valign="top"><i>string</i></td>
1787 <td valign="top">tile names from within an image montage</td>
1788 </tr>
1789
1790 <tr>
1791 <td valign="top">elapsed-time</td>
1792 <td valign="top"><i>double</i></td>
1793 <td valign="top">elapsed time in seconds since the image was created</td>
1794 </tr>
1795
1796 <tr>
1797 <td valign="top">error</td>
1798 <td valign="top"><i>double</i></td>
1799 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1800 </tr>
1801
1802 <tr>
1803 <td valign="top">bounding-box</td>
1804 <td valign="top"><i>string</i></td>
1805 <td valign="top">image bounding box</td>
1806 </tr>
1807
1808 <tr>
1809 <td valign="top">disk</td>
1810 <td valign="top"><i>integer</i></td>
1811 <td valign="top">current disk resource consumed</td>
1812 </tr>
1813
1814 <tr>
1815 <td valign="top">filesize</td>
1816 <td valign="top"><i>integer</i></td>
1817 <td valign="top">number of bytes of the image on disk</td>
1818 </tr>
1819
1820 <tr>
1821 <td valign="top">format</td>
1822 <td valign="top"><i>string</i></td>
1823 <td valign="top">get the descriptive image format</td>
1824 </tr>
1825
1826 <tr>
1827 <td valign="top">geometry</td>
1828 <td valign="top"><i>string</i></td>
1829 <td valign="top">image geometry</td>
1830 </tr>
1831
1832 <tr>
1833 <td valign="top">height</td>
1834 <td valign="top"><i>integer</i></td>
1835 <td valign="top">the number of rows or height of an image</td>
1836 </tr>
1837
1838 <tr>
1839 <td valign="top">id</td>
1840 <td valign="top"><i>integer</i></td>
1841 <td valign="top">ImageMagick registry id</td>
1842 </tr>
1843
1844 <tr>
1845 <td valign="top">mean-error</td>
1846 <td valign="top"><i>double</i></td>
1847 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1848 </tr>
1849
1850 <tr>
1851 <td valign="top">map</td>
1852 <td valign="top"><i>integer</i></td>
1853 <td valign="top">current memory-mapped resource consumed</td>
1854 </tr>
1855
1856 <tr>
1857 <td valign="top">matte</td>
1858 <td valign="top">{True, False}</td>
1859 <td valign="top">whether or not the image has a matte channel</td>
1860 </tr>
1861
1862 <tr>
1863 <td valign="top">maximum-error</td>
1864 <td valign="top"><i>double</i></td>
1865 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1866 </tr>
1867
1868 <tr>
1869 <td valign="top">memory</td>
1870 <td valign="top"><i>integer</i></td>
1871 <td valign="top">current memory resource consumed</td>
1872 </tr>
1873
1874 <tr>
1875 <td valign="top">mime</td>
1876 <td valign="top"><i>string</i></td>
1877 <td valign="top">MIME of the image format</td>
1878 </tr>
1879
1880 <tr>
1881 <td valign="top">montage</td>
1882 <td valign="top"><i>geometry</i></td>
1883 <td valign="top">tile size and offset within an image montage</td>
1884 </tr>
1885
1886 <tr>
1887 <td valign="top">page.x</td>
1888 <td valign="top"><i>integer</i></td>
1889 <td valign="top">x offset of image virtual canvas</td>
1890 </tr>
1891
1892 <tr>
1893 <td valign="top">page.y</td>
1894 <td valign="top"><i>integer</i></td>
1895 <td valign="top">y offset of image virtual canvas</td>
1896 </tr>
1897
1898 <tr>
1899 <td valign="top">rows</td>
1900 <td valign="top"><i>integer</i></td>
1901 <td valign="top">the number of rows or height of an image</td>
1902 </tr>
1903
1904 <tr>
1905 <td valign="top">signature</td>
1906 <td valign="top"><i>string</i></td>
1907 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1908 </tr>
1909
1910 <tr>
1911 <td valign="top">taint</td>
1912 <td valign="top">{True, False}</td>
1913 <td valign="top">True if the image has been modified</td>
1914 </tr>
1915
1916 <tr>
1917 <td valign="top">total-ink-density</td>
1918 <td valign="top"><i>double</i></td>
1919 <td valign="top">returns the total ink density for a CMYK image</td>
1920 </tr>
1921
1922 <tr>
1923 <td valign="top">transparent-color</td>
1924 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1925 <td valign="top">set the image transparent color</td>
1926 </tr>
1927
1928 <tr>
1929 <td valign="top">user-time</td>
1930 <td valign="top"><i>double</i></td>
1931 <td valign="top">user time in seconds since the image was created</td>
1932 </tr>
1933
1934 <tr>
1935 <td valign="top">version</td>
1936 <td valign="top"><i>string</i></td>
1937 <td valign="top">get PerlMagick's version</td>
1938 </tr>
1939
1940 <tr>
1941 <td valign="top">width</td>
1942 <td valign="top"><i>integer</i></td>
1943 <td valign="top">the number of columns or width of an image</td>
1944 </tr>
1945
1946 <tr>
1947 <td valign="top">x-resolution</td>
1948 <td valign="top"><i>integer</i></td>
1949 <td valign="top">x resolution of the image</td>
1950 </tr>
1951
1952 <tr>
1953 <td valign="top">y-resolution</td>
1954 <td valign="top"><i>integer</i></td>
1955 <td valign="top">y resolution of the image</td>
1956 </tr>
1957 </tbody>
1958</table>
1959
1960<p>GetAttribute() is an alias for method Get().</p>
1961
1962<p>Most of the attributes listed above have an analog in
1963<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1964
1965</div>
1966
1967<h2><a name="compare"></a>Compare an Image to its Reconstruction</h2>
1968<div class="doc-section">
1969</div>
1970
1971<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
1972
1973<table class="doc">
1974 <caption>Compare Parameters</caption>
1975 <tbody>
1976 <tr>
1977 <th>Parameter</th>
1978 <th style="width: 40%">Values</th>
1979 <th style="width: 40%">Description</th>
1980 </tr>
1981
1982 <tr>
1983 <td valign="top">channel</td>
1984 <td valign="top"><i>double</i></td>
1985 <td valign="top">select image channels, the default is all channels except alpha.</td>
1986 </tr>
1987
1988 <tr>
1989 <td valign="top">fuzz</td>
1990 <td valign="top"><i>double</i></td>
1991 <td valign="top">colors within this distance are considered equal</td>
1992 </tr>
1993
1994 <tr>
1995 <td valign="top">image</td>
1996 <td valign="top"><i>image-reference</i></td>
1997 <td valign="top">the image reconstruction</td>
1998 </tr>
1999
2000 <tr>
2001 <td valign="top">metric</td>
2002 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
2003 <td valign="top">measure differences between images with this metric</td>
2004 </tr>
2005 </tbody>
2006</table>
2007
2008<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
2009
2010<pre class="code">
2011 use Image::Magick;
2012
2013 $logo=Image::Magick->New();
2014 $logo->Read('logo:');
2015 $sharp=Image::Magick->New();
2016 $sharp->Read('logo:');
2017 $sharp->Sharpen('0x1');
2018 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
2019 print $difference->Get('error'), "\n";
2020 $difference->Display();
2021</pre>
2022
2023<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
2024
2025<h2><a name="montage"></a>Create an Image Montage</h2>
2026<div class="doc-section">
2027
2028<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2029
2030<pre class="code">
2031 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2032</pre>
2033
2034<p>And here is a list of Montage() parameters you can set:</p>
2035
2036<table class="doc">
2037 <caption>Montage Parameters</caption>
2038 <tbody>
2039 <tr>
2040 <th>Parameter</th>
2041 <th style="width: 40%">Values</th>
2042 <th style="width: 40%">Description</th>
2043 </tr>
2044
2045 <tr>
2046 <td valign="top">background</td>
2047 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2048 <td valign="top">background color name</td>
2049 </tr>
2050
2051 <tr>
2052 <td valign="top">border</td>
2053 <td valign="top"><i>integer</i></td>
2054 <td valign="top">image border width</td>
2055 </tr>
2056
2057 <tr>
2058 <td valign="top">filename</td>
2059 <td valign="top"><i>string</i></td>
2060 <td valign="top">name of montage image</td>
2061 </tr>
2062
2063 <tr>
2064 <td valign="top">fill</td>
2065 <td valign="top"><a href="../www/color.html">color name</a></td>
2066 <td valign="top">fill color for annotations</td>
2067 </tr>
2068
2069 <tr>
2070 <td valign="top">font</td>
2071 <td valign="top"><i>string</i></td>
2072 <td valign="top">X11 font name</td>
2073 </tr>
2074
2075 <tr>
2076 <td valign="top">frame</td>
2077 <td valign="top"><i>geometry</i></td>
2078 <td valign="top">surround the image with an ornamental border</td>
2079 </tr>
2080
2081 <tr>
2082 <td valign="top">geometry</td>
2083 <td valign="top"><i>geometry</i></td>
2084 <td valign="top">preferred tile and border size of each tile of the composite
2085image (e.g. 120x120+4+3>)</td>
2086 </tr>
2087
2088 <tr>
2089 <td valign="top">gravity</td>
2090 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2091South, SouthEast</td>
2092 <td valign="top">direction image gravitates to within a tile</td>
2093 </tr>
2094
2095 <tr>
2096 <td valign="top">label</td>
2097 <td valign="top"><i>string</i></td>
2098 <td valign="top">assign a label to an image</td>
2099 </tr>
2100
2101 <tr>
2102 <td valign="top">mode</td>
2103 <td valign="top">Frame, Unframe, Concatenate</td>
2104 <td valign="top">thumbnail framing options</td>
2105 </tr>
2106
2107 <tr>
2108 <td valign="top">pointsize</td>
2109 <td valign="top"><i>integer</i></td>
2110 <td valign="top">pointsize of the Postscript or TrueType font</td>
2111 </tr>
2112
2113 <tr>
2114 <td valign="top">shadow</td>
2115 <td valign="top">{True, False}</td>
2116 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2117 </tr>
2118
2119 <tr>
2120 <td valign="top">stroke</td>
2121 <td valign="top"><a href="../www/color.html">color name</a></td>
2122 <td valign="top">stroke color for annotations</td>
2123 </tr>
2124
2125 <tr>
2126 <td valign="top">texture</td>
2127 <td valign="top"><i>string</i></td>
2128 <td valign="top">name of texture to tile onto the image background</td>
2129 </tr>
2130
2131 <tr>
2132 <td valign="top">tile</td>
2133 <td valign="top"><i>geometry</i></td>
2134 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2135 </tr>
2136
2137 <tr>
2138 <td valign="top">title</td>
2139 <td valign="top">string</td>
2140 <td valign="top">assign a title to the image montage</td>
2141 </tr>
2142
2143 <tr>
2144 <td valign="top">transparent</td>
2145 <td valign="top"><i>string</i></td>
2146 <td valign="top">make this color transparent within the image</td>
2147 </tr>
2148 </tbody>
2149</table>
2150
2151<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2152
2153<p>MontageImage() is an alias for method Montage().</p>
2154
2155<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2156
2157</div>
2158
2159<h2><a name="blobs"></a>Working with Blobs</h2>
2160<div class="doc-section">
2161
2162<p>A blob contains data that directly represent a particular image
2163format in memory instead of on disk. PerlMagick supports
2164blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2165
2166<table class="doc">
2167 <caption>Blob Methods</caption>
2168 <tbody>
2169 <tr>
2170 <th>Method</th>
2171 <th>Parameters</th>
2172 <th>Return Value</th>
2173 <th>Description</th>
2174 </tr>
2175
2176 <tr>
2177 <td valign="top">ImageToBlob</td>
2178 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2179 <td valign="top">an array of image data in the respective image format</td>
2180 <td valign="top">convert an image or image sequence to an array of blobs</td>
2181 </tr>
2182
2183 <tr>
2184 <td valign="top">BlobToImage</td>
2185 <td valign="top">one or more blobs</td>
2186 <td valign="top">the number of blobs converted to an image</td>
2187 <td valign="top">convert one or more blobs to an image</td>
2188 </tr>
2189 </tbody>
2190</table>
2191
2192<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2193
2194<pre class="code">
2195 @blobs = $image-&gt;ImageToBlob();
2196 open(DISPLAY,"| display -") || die;
2197 binmode DISPLAY;
2198 print DISPLAY $blobs[0];
2199 close DISPLAY;
2200</pre>
2201
2202<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2203
2204<pre class="code">
2205 @blob=$db-&gt;GetImage();
2206 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2207 $image-&gt;BlobToImage(@blob);
2208</pre>
2209
2210</div>
2211
2212<h2><a name="direct-access"></a>Direct-access to Image Pixels</h2>
2213<div class="doc-section">
2214
2215<p>Use these methods to obtain direct access to the image pixels:</p>
2216
2217<table class="doc">
2218<caption>Direct-access to Image Pixels</caption>
2219<tbody>
2220 <tr>
2221 <th>Method</th>
2222 <th>Parameters</th>
2223 <th style="width: 50%">Description</th>
2224 </tr>
2225
2226 <tr>
2227 <td valign="top">GetAuthenticPixels</td>
2228 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2229 <td valign="top">return image pixels as a C pointer</td>
2230 </tr>
2231
2232 <tr>
2233 <td valign="top">GetVirtualPixels</td>
2234 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2235 <td valign="top">return image pixels as a const C pointer</td>
2236 </tr>
2237
2238 <tr>
2239 <td valign="top">GetAuthenticIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002240 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002241 <td valign="top">return image indexes as a C pointer</td>
2242 </tr>
2243
2244 <tr>
2245 <td valign="top">GetVirtualIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002246 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002247 <td valign="top">return image indexes as a const C pointer</td>
2248 </tr>
2249
2250 <tr>
2251 <td valign="top">SyncAuthenticPixels</td>
2252 <td valign="top"></td>
2253 <td valign="top">sync image pixels to pixel cache</td>
2254 </tr>
2255
2256</tbody>
2257</table>
2258
2259</div>
2260
2261<h2><a name="miscellaneous"></a>Miscellaneous Methods</h2>
2262<div class="doc-section">
2263
2264<p>The Append() method append a set of images. For example,</p>
2265
2266<pre class="code">
2267 $p = $image-&gt;Append(stack=&gt;{true,false});
2268</pre>
2269
2270<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2271
cristy3ed852e2009-09-05 21:47:34 +00002272<p>The Clone() method copies a set of images. For example,</p>
2273
2274<pre class="code">
2275 $q = $p-&gt;Clone();
2276</pre>
2277
2278<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2279
cristy63fed272010-03-07 19:08:45 +00002280<p>The EvaluateImages() method applies an arithemtic, logical or relational expression to a set of images. For example,</p>
2281
2282<pre class="code">
2283 $p = $image-&gt;EvaluateImages('mean');
2284</pre>
2285
2286<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2287
cristy7396d882010-01-27 02:37:56 +00002288<p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance. The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient. Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2289
2290<pre class="code">
2291 @features = $image-&gt;Features(1);
2292</pre>
2293
2294<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2295
cristy3ed852e2009-09-05 21:47:34 +00002296<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2297
2298<pre class="code">
2299 $p = $images-&gt;Flatten(background=&gt;'none');
2300 $p-&gt;Write('flatten.png');
2301</pre>
2302
2303<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2304
2305<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2306
2307<pre class="code">
2308 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2309 $p-&gt;Write('fx.miff');
2310</pre>
2311
2312<p>replaces the red channel with the average of the green and blue channels.</p>
2313
2314<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2315
2316<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2317
2318<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2319
2320<pre class="code">
2321 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2322</pre>
2323
2324<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2325
2326<p>Mosaic() creates an mosaic from an image sequence.</p>
2327
2328<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2329
2330<pre class="code">
2331 $image-&gt;Crop('340x256+0+0');
2332 $image-&gt;Mogrify('crop', '340x256+0+0');
2333</pre>
2334
2335<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2336
2337<pre class="code">
2338 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2339</pre>
2340
2341<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2342
2343<pre class="code">
2344 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2345 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2346 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2347</pre>
2348
2349<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2350
2351<pre class="code">
2352 $preview = $image-&gt;Preview('Gamma');
2353 $preview-&gt;Display();
2354</pre>
2355
2356<p>To have full control over text positioning you need font metric information. Use</p>
2357
2358<pre class="code">
2359 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2360 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2361</pre>
2362
2363<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2364
2365<ul>
2366 <li>character width</li>
2367 <li>character height</li>
2368 <li>ascender</li>
2369 <li>descender</li>
2370 <li>text width</li>
2371 <li>text height</li>
2372 <li>maximum horizontal advance</li>
2373 <li>bounds: x1</li>
2374 <li>bounds: y1</li>
2375 <li>bounds: x2</li>
2376 <li>bounds: y2</li>
2377 <li>origin: x</li>
2378 <li>origin: y</li>
2379</ul>
2380
2381<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2382
2383<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2384
2385<pre class="code">
2386 @colors = $image-&gt;QueryColor();
2387 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2388 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2389</pre>
2390
2391<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2392
2393<pre class="code">
2394 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2395</pre>
2396
2397<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2398
2399<pre class="code">
2400 @fonts = $image-&gt;QueryFont();
2401 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2402</pre>
2403
2404<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2405
2406<pre class="code">
2407 @formats = $image-&gt;QueryFormat();
2408 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2409 = $image-&gt;QueryFormat('gif');
2410</pre>
2411
2412<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2413
2414<pre class="code">
2415 $mime = $image-&gt;MagickToMime('tif');
2416</pre>
2417
2418<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2419
2420<pre class="code">
2421 $image-&gt;RemoteCommand('image.jpg');
2422</pre>
2423
2424<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2425
2426<pre class="code">
2427 @statistics = $image-&gt;Statistics();
2428</pre>
2429
2430<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2431
2432<pre class="code">
2433 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2434</pre>
2435
2436<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2437
2438</div>
2439
2440<h2><a name="exceptions"></a>Handling Exceptions</h2>
2441<div class="doc-section">
2442
2443<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2444
2445<p>Methods which return a number (e.g. Read(), Write()):</p>
2446
2447<pre class="code">
2448 $x = $image-&gt;Read(...);
2449 warn "$x" if "$x"; # print the error message
2450 $x =~ /(\d+)/;
2451 print $1; # print the error number
2452 print 0+$x; # print the number of images read
2453</pre>
2454
2455<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2456
2457<pre class="code">
2458 $x = $image-&gt;Crop(...);
2459 warn "$x" if "$x"; # print the error message
2460 $x =~ /(\d+)/;
2461 print $1; # print the error number
2462</pre>
2463
cristy63fed272010-03-07 19:08:45 +00002464<p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p>
cristy3ed852e2009-09-05 21:47:34 +00002465
2466<pre class="code">
2467 $x = $image-&gt;Montage(...);
2468 warn "$x" if !ref($x); # print the error message
2469 $x =~ /(\d+)/;
2470 print $1; # print the error number
2471</pre>
2472
2473<p>Here is an example error message:</p>
2474
2475<pre class="code">
2476 Error 400: Memory allocation failed
2477</pre>
2478
2479<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2480
2481<p>The following illustrates how you can use a numeric status code:</p>
2482
2483<pre class="code">
2484 $x = $image-&gt;Read('rose.png');
2485 $x =~ /(\d+)/;
2486 die "unable to continue" if ($1 == ResourceLimitError);
2487</pre>
2488
2489</div>
2490
2491<h2><a name="constants"></a>Constants</h2>
2492<div class="doc-section">
2493
2494<p>PerlMagick includes these constants:</p>
2495
2496<pre class="text">
2497 BlobError
2498 BlobWarning
2499 CacheError
2500 CacheWarning
2501 CoderError
2502 CoderWarning
2503 ConfigureError
2504 ConfigureWarning
2505 CorruptImageError
2506 CorruptImageWarning
2507 DelegateError
2508 DelegateWarning
2509 DrawError
2510 DrawWarning
2511 ErrorException
2512 FatalErrorException
2513 FileOpenError
2514 FileOpenWarning
2515 ImageError
2516 ImageWarning
2517 MissingDelegateError
2518 MissingDelegateWarning
2519 ModuleError
2520 ModuleWarning
2521 Opaque
2522 OptionError
2523 OptionWarning
2524 QuantumDepth
2525 QuantumRange
2526 RegistryError
2527 RegistryWarning
2528 ResourceLimitError
2529 ResourceLimitWarning
2530 StreamError
2531 StreamWarning
2532 Success
2533 Transparent
2534 TypeError
2535 TypeWarning
2536 WarningException
2537 XServerError
2538 XServerWarning
2539</pre>
2540
2541<p>You can access them like this:</p>
2542
2543<pre class="code">
2544 Image::Magick-&gt;QuantumDepth
2545</pre>
2546
2547</div>
cristy3eaa0ef2010-03-06 20:35:26 +00002548
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