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cristy3ed852e2009-09-05 21:47:34 +0000152<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
153
154<div class="doc-section">
155<a name="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000156<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000157
158<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
159
160<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
161</div>
162
163<h2><a name="installation"></a>Installation</h2>
164<div class="doc-section">
165
166<p><b>UNIX</b></p>
167
168<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
169
170<p>ImageMagick must already be installed on your system. Next, get
171the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristy94d457c2009-09-14 20:06:37 +0000172(e.g., PerlMagick 6.56 for
173ImageMagick 6.5.6) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000174
cristy94d457c2009-09-14 20:06:37 +0000175<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.56.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000176<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000177
178<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
179<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
180
181<p><b>Windows XP / Windows 2000</b></p>
182
183<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
184
185<p>Next, type</p>
186
187<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
188<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
189
190<p><b>Running the Regression Tests</b></p>
191
192<p>To verify a correct installation, type</p>
193
194<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
195<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
196
197<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
198<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
199
200</div>
201
202<h2><a name="overview"></a>Overview</h2>
203<div class="doc-section">
204
205<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
206
207<pre class="code">
208 use Image::Magick;
209
210 $image=Image::Magick-&gt;new;
211</pre>
212
213<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
214
215<pre class="code">
216 $image=Image::Magick-&gt;new(size=&gt;'384x256');
217</pre>
218
219<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
220
221<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mega-bytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
222
223<pre class="code">
224 undef $image;
225</pre>
226
227<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
228
229<pre class="code">
230 @$image = ();
231</pre>
232
233<p>and finally, to delete a single image from a multi-image sequence, use</p>
234
235<pre class="code">
236 undef $image-&gt;[$x];
237</pre>
238
239<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
240
241<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
242
243<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
244<div style="margin: auto;">
245<h2><a name="example"></a>Example Script</h2>
246</div>
247
248<p>Here is an example script to get you started:</p>
249
250<pre class="code">
251 #!/usr/local/bin/perl
252 use Image::Magick;<br />
253 my($image, $x);<br />
254 $image = Image::Magick-&gt;new;
255 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
256 warn "$x" if "$x";<br />
257 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
258 warn "$x" if "$x";<br />
259 $x = $image-&gt;Write('x.png');
260 warn "$x" if "$x";
261</pre>
262
263<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
264
265<pre class="code">
266 #!/usr/local/bin/perl
267 use Image::Magick;<br />
268 my($image, $p, $q);<br />
269 $image = new Image::Magick;
270 $image-&gt;Read('x1.png');
271 $image-&gt;Read('j*.jpg');
272 $image-&gt;Read('k.miff[1, 5, 3]');
273 $image-&gt;Contrast();
274 for ($x = 0; $image-&gt;[$x]; $x++)
275 {
276 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
277 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
278 }
279 $p = $image-&gt;[1];
280 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
281 $q = $p-&gt;Montage();
282 undef $image;
283 $q-&gt;Write('x.miff');
284</pre>
285
286<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
287
288<pre class="code">
289 $image = Image::Magick-&gt;new;
290 $image-&gt;Set(size=&gt;'100x100');
291 $image-&gt;ReadImage('xc:white');
292 $image-&gt;Set('pixel[49,49]'=&gt;'red');
293</pre>
294
295<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
296
297<pre class="code">
298 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
299 $pixels[0]*=0.5;
300 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
301</pre>
302
303<p>Or suppose you want to convert your color image to grayscale:</p>
304
305<pre class="code">
306 $image-&gt;Quantize(colorspace=&gt;'gray');
307</pre>
308
309<p>Let's annotate an image with a Taipai TrueType font:</p>
310
311<pre class="code">
312 $text = 'Works like magick!';
313 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
314</pre>
315
316<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
317
318<pre class="code">
319 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
320 binmode STDOUT;
321 print pack('B*',join('',@pixels));
322</pre>
323
324<p>Other clever things you can do with a PerlMagick objects include</p>
325
326<pre class="code">
327 $i = $#$p"+1"; # return the number of images associated with object p
328 push(@$q, @$p); # push the images from object p onto object q
329 @$p = (); # delete the images but not the object p
330 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
331</pre>
332
333<div style="margin: auto;">
334 <h2><a name="read"></a>Read or Write an Image</h2>
335</div>
336
337<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
338
339<table class="doc">
340<caption>Read or Write Methods</caption>
341<colgroup>
342 <col width="20%"></col>
343 <col width="20%"></col>
344 <col width="20%"></col>
345 <col width="40%"></col>
346</colgroup>
347<tbody>
348
349 <tr>
350 <th>Method</th>
351 <th>Parameters</th>
352 <th>Return Value</th>
353 <th>Description</th>
354 </tr>
355
356 <tr>
357 <td valign="top">Read</td>
358 <td valign="top">one or more filenames</td>
359 <td valign="top">the number of images read</td>
360 <td valign="top">read an image or image sequence</td>
361 </tr>
362
363 <tr>
364 <td valign="top">Write</td>
365 <td valign="top">filename</td>
366 <td valign="top">the number of images written</td>
367 <td valign="top">write an image or image sequence</td>
368 </tr>
369
370 <tr>
371 <td valign="top">Display</td>
372 <td valign="top">server name</td>
373 <td valign="top">the number of images displayed</td>
374 <td valign="top">display the image or image sequence to an X server</td>
375 </tr>
376
377 <tr>
378 <td valign="top">Animate</td>
379 <td valign="top">server name</td>
380 <td valign="top">the number of images animated</td>
381 <td valign="top">animate image sequence to an X server</td>
382 </tr>
383</tbody>
384</table>
385
386<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
387
388<pre class="code">
389 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
390</pre>
391
392<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
393
394<pre class="code">
395 binmode STDOUT;
396 $image-&gt;Write('png:-');
397</pre>
398
399<p>To read an image in the GIF format from a PERL filehandle, use:</p>
400
401<pre class="code">
402 $image = Image::Magick-&gt;new;
403 open(IMAGE, 'image.gif');
404 $image-&gt;Read(file=&gt;\*IMAGE);
405 close(IMAGE);
406</pre>
407
408<p>To write an image in the PNG format to a PERL filehandle, use:</p>
409
410<pre class="code">
411 $filename = "image.png";
412 open(IMAGE, ">$filename");
413 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
414 close(IMAGE);
415</pre>
416
417<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
418
419<pre class="text">
420 image%03d.miff
421</pre>
422
423<p>converts files image000.miff, image001.miff, etc.</p>
424
425<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
426
427</div>
428
429<h2><a name="manipulate"></a>Manipulate an Image</h2>
430<div class="doc-section">
431
432<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
433
434<pre class="code">
435 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
436 $image-&gt;[$x]-&gt;Frame("100x200");
437</pre>
438
439<p>And here is a list of other image manipulation methods you can call:</p>
440
441<table class="doc">
442<caption>Image Manipulation Methods</caption>
443<tbody>
444 <tr>
445 <th>Method</th>
446 <th style="width: 40%">Parameters</th>
447 <th style="width: 40%">Description</th>
448 </tr>
449
450 <tr>
451 <td valign="top">AdaptiveBlur</td>
452 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
453 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
454 </tr>
455
456 <tr>
457 <td valign="top">AdaptiveResize</td>
458 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
459 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
460 </tr>
461
462 <tr>
463 <td valign="top">AdaptiveSharpen</td>
464 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
465 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
466 </tr>
467
468 <tr>
469 <td valign="top">AdaptiveThreshold</td>
470 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
471 <td valign="top">local adaptive thresholding.</td>
472 </tr>
473
474 <tr>
475 <td valign="top">AddNoise</td>
476 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
477 <td valign="top">add noise to an image</td>
478 </tr>
479
480 <tr>
481 <td valign="top">AffineTransform</td>
482 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
483 <td valign="top">affine transform image</td>
484 </tr>
485
486 <tr>
487 <td valign="top">Affinity</td>
488 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
489 <td valign="top">choose a particular set of colors from this image</td>
490 </tr>
491
492 <tr>
493 <td valign="top">Annotate</td>
cristyf3bb4782009-09-08 13:10:04 +0000494 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000495 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
496 </tr>
497
498 <tr>
499 <td valign="top">AutoGamma</td>
500 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
501 <td valign="top">automagically adjust gamma level of image</td>
502 </tr>
503
504 <tr>
505 <td valign="top">AutoLevel</td>
506 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
507 <td valign="top">automagically adjust color levels of image</td>
508 </tr>
509
510 <tr>
511 <td valign="top">AutoOrient</td>
512 <td valign="top"><br /></td>
513 <td valign="top">automagically orient the image</td>
514 </tr>
515
516 <tr>
517 <td valign="top">BlackThreshold</td>
518 <td valign="top">threshold=&gt;<i>string</i></td>
519 <td valign="top">force all pixels below the threshold intensity into black</td>
520 </tr>
521
522 <tr>
523 <td valign="top">BlueShift</td>
524 <td valign="top">factor=&gt;<i>double</i>,</td>
525 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
526 </tr>
527
528 <tr>
529 <td valign="top">Blur</td>
530 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
531 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
532 </tr>
533
534 <tr>
535 <td valign="top">Border</td>
536 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
537 <td valign="top">surround the image with a border of color</td>
538 </tr>
539
540 <tr>
541 <td valign="top">Charcoal</td>
542 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
543 <td valign="top">simulate a charcoal drawing</td>
544 </tr>
545
546 <tr>
547 <td valign="top">Chop</td>
548 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
549 <td valign="top">chop an image</td>
550 </tr>
551
552 <tr>
553 <td valign="top">Clip</td>
554 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
555 <td valign="top">apply along a named path from the 8BIM profile.</td>
556 </tr>
557
558 <tr>
559 <td valign="top">ClipMask</td>
560 <td valign="top">mask=&gt;<i>image-handle</i></td>
561 <td valign="top">clip image as defined by the image mask</td>
562 </tr>
563
564 <tr>
565 <td valign="top">Clut</td>
566 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
567 <td valign="top">apply a color lookup table to an image sequence</td>
568 </tr>
569
570 <tr>
571 <td valign="top">Coalesce</td>
572 <td valign="top"><br /></td>
573 <td valign="top">merge a sequence of images</td>
574 </tr>
575
576 <tr>
577 <td valign="top">ColorDecisionList</td>
578 <td valign="top">filename=&gt;<i>string</i>,</td>
579 <td valign="top">color correct with a color decision list.</td>
580 </tr>
581
582 <tr>
583 <td valign="top">Colorize</td>
584 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
585 <td valign="top">colorize the image with the fill color</td>
586 </tr>
587
588 <tr>
589 <td valign="top">Comment</td>
590 <td valign="top">string</td>
591 <td valign="top">add a comment to your image</td>
592 </tr>
593
594 <tr>
595 <td valign="top">CompareLayers</td>
596 <td valign="top">method=&gt;{any, clear, overlay}</td>
597 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
598 </tr>
599
600 <tr>
601 <td valign="top">Composite</td>
602 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
603 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
604 </tr>
605
606 <tr>
607 <td valign="top">Contrast</td>
608 <td valign="top">sharpen=&gt;{True, False}</td>
609 <td valign="top">enhance or reduce the image contrast</td>
610 </tr>
611
612 <tr>
613 <td valign="top">ContrastStretch</td>
614 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
615 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
616 </tr>
617
618 <tr>
619 <td valign="top">Convolve</td>
620 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;;<i>double</i></td>
621 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
622 </tr>
623
624 <tr>
625 <td valign="top">Crop</td>
626 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i></td>
627 <td valign="top">crop an image</td>
628 </tr>
629
630 <tr>
631 <td valign="top">CycleColormap</td>
632 <td valign="top">amount=&gt;<i>integer</i></td>
633 <td valign="top">displace image colormap by amount</td>
634 </tr>
635
636 <tr>
637 <td valign="top">Decipher</td>
638 <td valign="top">passphrase=&gt;<i>string</i></td>
639 <td valign="top">convert cipher pixels to plain pixels</td>
640 </tr>
641
642 <tr>
643 <td valign="top">Deconstruct</td>
644 <td valign="top"><br /></td>
645 <td valign="top">break down an image sequence into constituent parts</td>
646 </tr>
647
648 <tr>
649 <td valign="top">Deskew</td>
650 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
651 <td valign="top">straighten the image</td>
652 </tr>
653
654 <tr>
655 <td valign="top">Despeckle</td>
656 <td valign="top">&nbsp;</td>
657 <td valign="top">reduce the speckles within an image</td>
658 </tr>
659
660 <tr>
661 <td valign="top">Difference</td>
662 <td valign="top">image=&gt;<i>image-handle</i></td>
663 <td valign="top">compute the difference metrics between two images </td>
664 </tr>
665
666 <tr>
667 <td valign="top">Distort</td>
668 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
669 <td valign="top">distort image</td>
670 </tr>
671
672 <tr>
673 <td valign="top">Draw</td>
674 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i></td>
675 <td valign="top">annotate an image with one or more graphic primitives.</td>
676 </tr>
677
678 <tr>
679 <td valign="top">Encipher</td>
680 <td valign="top">passphrase=&gt;<i>string</i></td>
681 <td valign="top">convert plain pixels to cipher pixels</td>
682 </tr>
683
684 <tr>
685 <td valign="top">Edge</td>
686 <td valign="top">radius=&gt;<i>double</i></td>
687 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
688 </tr>
689
690 <tr>
691 <td valign="top">Emboss</td>
692 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
693 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
694 </tr>
695
696 <tr>
697 <td valign="top">Enhance</td>
698 <td valign="top"><br /></td>
699 <td valign="top">apply a digital filter to enhance a noisy image</td>
700 </tr>
701
702 <tr>
703 <td valign="top">Equalize</td>
704 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
705 <td valign="top">perform histogram equalization to the image</td>
706 </tr>
707
708 <tr>
709 <td valign="top">Extent</td>
710 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
711 <td valign="top">set the image size</td>
712 </tr>
713
714 <tr>
715 <td valign="top">Evaluate</td>
716 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
717 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
718 </tr>
719
720 <tr>
721 <td valign="top">Flip</td>
722 <td valign="top"><br /></td>
723 <td valign="top">reflect the image scanlines in the vertical direction</td>
724 </tr>
725
726 <tr>
727 <td valign="top">Flop</td>
728 <td valign="top"><br /></td>
729 <td valign="top">reflect the image scanlines in the horizontal direction</td>
730 </tr>
731
732 <tr>
733 <td valign="top">FloodfillPaint</td>
734 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
735 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
736 </tr>
737
738 <tr>
739 <td valign="top">ForwardFourierTransform</td>
740 <td valign="top">magnitude=&gt;{True, False}</td>
741 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
742 </tr>
743
744 <tr>
745 <td valign="top">Frame</td>
746 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
747 <td valign="top">surround the image with an ornamental border</td>
748 </tr>
749
750 <tr>
751 <td valign="top">Function</td>
752 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
753 <td valign="top">apply a function to the image</td>
754 </tr>
755
756 <tr>
757 <td valign="top">Gamma</td>
758 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
759 <td valign="top">gamma correct the image</td>
760 </tr>
761
762 <tr>
763 <td valign="top">GaussianBlur</td>
764 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
765 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
766 </tr>
767
768 <tr>
769 <td valign="top">GetPixel</td>
770 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
771 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
772 </tr>
773
774 <tr>
775 <td valign="top">GetPixels</td>
776 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
777 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
778 </tr>
779
780 <tr>
781 <td valign="top">HaldClut</td>
782 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
783 <td valign="top">apply a Hald color lookup table to an image sequence</td>
784 </tr>
785
786 <tr>
787 <td valign="top">Identify</td>
788 <td valign="top">file=&gt;<i>file</i></td>
789 <td valign="top">identify the attributes of an image</td>
790 </tr>
791
792 <tr>
793 <td valign="top">Implode</td>
794 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
795 <td valign="top">implode image pixels about the center</td>
796 </tr>
797
798 <tr>
799 <td valign="top">InverseDiscreteFourierTransform</td>
800 <td valign="top">magnitude=&gt;{True, False}</td>
801 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
802 </tr>
803
804 <tr>
805 <td valign="top">Label</td>
806 <td valign="top">string</td>
807 <td valign="top">assign a label to an image</td>
808 </tr>
809
810 <tr>
811 <td valign="top">Layers</td>
812 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
813 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
814 </tr>
815
816 <tr>
817 <td valign="top">Level</td>
818 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
819 <td valign="top">adjust the level of image contrast</td>
820 </tr>
821
822 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000823 <td valign="top">LevelColors</td>
824 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
825 <td valign="top">level image with the given colors</td>
826 </tr>
827
828 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000829 <td valign="top">LinearStretch</td>
830 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
831 <td valign="top">linear with saturation stretch</td>
832 </tr>
833
834 <tr>
835 <td valign="top">LiquidResize</td>
836 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
837 <td valign="top">rescale image with seam-carving.</td>
838 </tr>
839
840 <tr>
841 <td valign="top">Magnify</td>
842 <td valign="top"><br /></td>
843 <td valign="top">double the size of an image</td>
844 </tr>
845
846 <tr>
847 <td valign="top">Mask</td>
848 <td valign="top">mask=&gt;<i>image-handle</i></td>
849 <td valign="top">composite image pixels as defined by the mask</td>
850 </tr>
851
852 <tr>
853 <td valign="top">MatteFloodfill</td>
854 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
855 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
856 </tr>
857
858 <tr>
859 <td valign="top">MedianFilter</td>
860 <td valign="top">radius=&gt;<i>double</i></td>
861 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
862 </tr>
863
864 <tr>
865 <td valign="top">Minify</td>
866 <td valign="top"><br /></td>
867 <td valign="top">half the size of an image</td>
868 </tr>
869
870 <tr>
871 <td valign="top">Modulate</td>
872 <td valign="top">brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
873 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
874 </tr>
875
876 <tr>
877 <td valign="top">MotionBlur</td>
878 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
879 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
880 </tr>
881
882 <tr>
883 <td valign="top">Negate</td>
884 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
885 <td valign="top">replace every pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
886 </tr>
887
888 <tr>
889 <td valign="top">Normalize</td>
890 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
891 <td valign="top">transform image to span the full range of color values</td>
892 </tr>
893
894 <tr>
895 <td valign="top">OilPaint</td>
896 <td valign="top">radius=&gt;<i>integer</i></td>
897 <td valign="top">simulate an oil painting</td>
898 </tr>
899
900 <tr>
901 <td valign="top">Opaque</td>
902 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
903fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
904 <td valign="top">change this color to the fill color within the image</td>
905 </tr>
906
907 <tr>
908 <td valign="top">OrderedDither</td>
909 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
910 <td valign="top">order dither image</td>
911 </tr>
912
913 <tr>
914 <td valign="top">Polaroid</td>
915 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
916 <td valign="top">simulate a Polaroid picture.</td>
917 </tr>
918
919 <tr>
920 <td valign="top">Posterize</td>
921 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
922 <td valign="top">reduce the image to a limited number of color level</td>
923 </tr>
924
925 <tr>
926 <td valign="top">Profile</td>
927 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
928 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
929 </tr>
930
931 <tr>
932 <td valign="top">Quantize</td>
933 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
934 <td valign="top">preferred number of colors in the image</td>
935 </tr>
936
937 <tr>
938 <td valign="top">RadialBlur</td>
939 <td valign="top">angle=&gt;<i>double</i></td>
940 <td valign="top">radial blur the image.</td>
941 </tr>
942
943 <tr>
944 <td valign="top">Raise</td>
945 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
946 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
947 </tr>
948
949 <tr>
950 <td valign="top">Recolor</td>
951 <td valign="top">matrix=&gt;<i>array of float values</i></td>
952 <td valign="top">translate, scale, shear, or rotate image colors. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. Populate the last row with normalized values to translate.</td>
953 </tr>
954
955 <tr>
956 <td valign="top">ReduceNoise</td>
957 <td valign="top">radius=&gt;<i>double</i></td>
958 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
959 </tr>
960
961 <tr>
962 <td valign="top">Remap</td>
963 <td valign="top">image=&gt;<i>image-handle</i>, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
964 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
965 </tr>
966
967 <tr>
968 <td valign="top">Resample</td>
969 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
970 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
971 </tr>
972
973 <tr>
974 <td valign="top">Resize</td>
975 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
976 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
977 </tr>
978
979 <tr>
980 <td valign="top">Roll</td>
981 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
982 <td valign="top">roll an image vertically or horizontally</td>
983 </tr>
984
985 <tr>
986 <td valign="top">Rotate</td>
987 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
988 <td valign="top">rotate an image</td>
989 </tr>
990
991 <tr>
992 <td valign="top">Sample</td>
993 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
994 <td valign="top">scale image with pixel sampling.</td>
995 </tr>
996
997 <tr>
998 <td valign="top">Scale</td>
999 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1000 <td valign="top">scale image to desired size</td>
1001 </tr>
1002
1003 <tr>
1004 <td valign="top">Segment</td>
1005 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1006 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1007 </tr>
1008
1009 <tr>
1010 <td valign="top">SelectiveBlur</td>
1011 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1012 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1013 </tr>
1014 <tr>
1015 <td valign="top">Separate</td>
1016 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1017 <td valign="top">separate a channel from the image into a grayscale image</td>
1018 </tr>
1019
1020 <tr>
1021 <td valign="top">Shade</td>
1022 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1023 <td valign="top">shade the image using a distant light source</td>
1024 </tr>
1025
1026 <tr>
1027 <td valign="top">SetPixel</td>
1028 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1029 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1030 </tr>
1031
1032 <tr>
1033 <td valign="top">Shadow</td>
1034 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1035 <td valign="top">simulate an image shadow</td>
1036 </tr>
1037
1038 <tr>
1039 <td valign="top">Sharpen</td>
1040 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1041 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1042 </tr>
1043
1044 <tr>
1045 <td valign="top">Shave</td>
1046 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1047 <td valign="top">shave pixels from the image edges</td>
1048 </tr>
1049
1050 <tr>
1051 <td valign="top">Shear</td>
1052 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1053 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1054 </tr>
1055
1056 <tr>
1057 <td valign="top">SigmoidalContrast</td>
1058 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1059 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1060 </tr>
1061
1062 <tr>
1063 <td valign="top">Signature</td>
1064 <td valign="top"><br /></td>
1065 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1066 </tr>
1067
1068 <tr>
1069 <td valign="top">Sketch</td>
1070 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1071 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1072 </tr>
1073
1074 <tr>
1075 <td valign="top">Solarize</td>
1076 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1077 <td valign="top">negate all pixels above the threshold level</td>
1078 </tr>
1079
1080 <tr>
1081 <td valign="top">SparseColor</td>
1082 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1083 <td valign="top">interpolate the image colors around the supplied points</td>
1084 </tr>
1085
1086 <tr>
1087 <td valign="top">Splice</td>
1088 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1089 <td valign="top">splice an image</td>
1090 </tr>
1091
1092 <tr>
1093 <td valign="top">Spread</td>
1094 <td valign="top">radius=&gt;<i>double</i></td>
1095 <td valign="top">displace image pixels by a random amount</td>
1096 </tr>
1097
1098 <tr>
1099 <td valign="top">Stegano</td>
1100 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1101 <td valign="top">hide a digital watermark within the image</td>
1102 </tr>
1103
1104 <tr>
1105 <td valign="top">Stereo</td>
1106 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1107 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1108 </tr>
1109
1110 <tr>
1111 <td valign="top">Strip</td>
1112 <td valign="top"><br /></td>
1113 <td valign="top">strip an image of all profiles and comments.</td>
1114 </tr>
1115
1116 <tr>
1117 <td valign="top">Swirl</td>
1118 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1119 <td valign="top">swirl image pixels about the center</td>
1120 </tr>
1121
1122 <tr>
1123 <td valign="top">Texture</td>
1124 <td valign="top">texture=&gt;<i>image-handle</i></td>
1125 <td valign="top">name of texture to tile onto the image background</td>
1126 </tr>
1127
1128 <tr>
1129 <td valign="top">Thumbnail</td>
1130 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1131 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1132 </tr>
1133
1134 <tr>
1135 <td valign="top">Threshold</td>
1136 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1137 <td valign="top">threshold the image</td>
1138 </tr>
1139
1140 <tr>
1141 <td valign="top">Tint</td>
1142 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1143 <td valign="top">tint the image with the fill color.</td>
1144 </tr>
1145
1146 <tr>
1147 <td valign="top">Transparent</td>
1148 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1149 <td valign="top">make this color transparent within the image</td>
1150 </tr>
1151
1152 <tr>
1153 <td valign="top">Transpose</td>
1154 <td valign="top"><br /></td>
1155 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1156 </tr>
1157
1158 <tr>
1159 <td valign="top">Transverse</td>
1160 <td valign="top"><br /></td>
1161 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1162 </tr>
1163
1164 <tr>
1165 <td valign="top">Trim</td>
1166 <td valign="top"><br /></td>
1167 <td valign="top">remove edges that are the background color from the image</td>
1168 </tr>
1169
1170 <tr>
1171 <td valign="top">UnsharpMask</td>
1172 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1173 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1174 </tr>
1175
1176 <tr>
1177 <td valign="top">Vignette</td>
1178 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1179 <td valign="top">offset the edges of the image in vignette style</td>
1180 </tr>
1181
1182 <tr>
1183 <td valign="top">Wave</td>
1184 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1185 <td valign="top">alter an image along a sine wave</td>
1186 </tr>
1187
1188 <tr>
1189 <td valign="top">WhiteThreshold</td>
1190 <td valign="top">threshold=&gt;<i>string</i></td>
1191 <td valign="top">force all pixels above the threshold intensity into white</td>
1192 </tr>
1193</tbody>
1194</table>
1195
1196<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1197
1198<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1199
1200<pre class="code">
1201 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1202 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1203</pre>
1204
1205<p>Is equivalent to</p>
1206
1207<pre class="code">
1208 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1209</pre>
1210
1211<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1212
1213<pre class="text">
1214 rectangle 20, 20 100, 100
1215 rectangle 40, 40 200, 200
1216 rectangle 60, 60 300, 300
1217</pre>
1218
1219<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1220
1221<pre class="text">
1222 %b file size
1223 %c comment
1224 %d directory
1225 %e filename extension
1226 %f filename
1227 %g page geometry
1228 %h height
1229 %i input filename
1230 %k number of unique colors
1231 %l label
1232 %m magick
1233 %n number of scenes
1234 %o output filename
1235 %p page number
1236 %q quantum depth
1237 %r image class and colorspace
1238 %s scene number
1239 %t top of filename
1240 %u unique temporary filename
1241 %w width
1242 %x x resolution
1243 %y y resolution
1244 %z image depth
1245 %C image compression type
1246 %D image dispose method
1247 %H page height
1248 %Q image compression quality
1249 %T image delay
1250 %W page width
1251 %X page x offset
1252 %Y page y offset
1253 %@ bounding box
1254 %# signature
1255 %% a percent sign
1256 \n newline
1257 \r carriage return
1258</pre>
1259
1260<p>For example,</p>
1261
1262<pre class="code">
1263 text=&gt;"%m:%f %wx%h"
1264</pre>
1265
1266<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1267
1268<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1269
1270<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1271
1272</div>
1273
1274<h2><a name="set-attribute"></a>Set an Image Attribute</h2>
1275<div class="doc-section">
1276
1277<p>Use method Set() to set an image attribute. For example,</p>
1278
1279<pre class="code">
1280 $image-&gt;Set(dither=&gt;'True');
1281 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1282</pre>
1283
1284<p>Where this example uses 'True' and this document says '{True, False}',
1285you can use the case-insensitive strings 'True' and 'False', or you
1286can use the integers 1 and 0.</p>
1287
1288<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1289
1290<p>And here is a list of all the image attributes you can set:</p>
1291
1292<table class="doc">
1293 <caption>Image Attributes</caption>
1294 <tbody>
1295 <tr>
1296 <th>Attribute</th>
1297 <th style="width: 40%">Values</th>
1298 <th style="width: 40%">Description</th>
1299 </tr>
1300
1301 <tr>
1302 <td valign="top">adjoin</td>
1303 <td valign="top">{True, False}</td>
1304 <td valign="top">join images into a single multi-image file</td>
1305 </tr>
1306
1307 <tr>
1308 <td valign="top">alpha</td>
1309 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1310 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1311 </tr>
1312
1313 <tr>
1314 <td valign="top">antialias</td>
1315 <td valign="top">{True, False}</td>
1316 <td valign="top">remove pixel aliasing</td>
1317 </tr>
1318
1319 <tr>
1320 <td valign="top">area-limit</td>
1321 <td valign="top"><i>integer</i></td>
1322 <td valign="top">set pixel area resource limit in megabytes.</td>
1323 </tr>
1324
1325 <tr>
1326 <td valign="top">attenuate</td>
1327 <td valign="top"><i>double</i></td>
1328 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1329 </tr>
1330
1331 <tr>
1332 <td valign="top">authenticate</td>
1333 <td valign="top"><i>string</i></td>
1334 <td valign="top">decrypt image with this password.</td>
1335 </tr>
1336
1337 <tr>
1338 <td valign="top">background</td>
1339 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1340 <td valign="top">image background color</td>
1341 </tr>
1342
1343 <tr>
1344 <td valign="top">blue-primary</td>
1345 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1346 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1347 </tr>
1348
1349 <tr>
1350 <td valign="top">bordercolor</td>
1351 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1352 <td valign="top">set the image border color</td>
1353 </tr>
1354
1355 <tr>
1356 <td valign="top">clip-mask</td>
1357 <td valign="top"><i>image</i></td>
1358 <td valign="top">associate a clip mask with the image.</td>
1359 </tr>
1360
1361 <tr>
1362 <td valign="top">colormap[<i>i</i>]</td>
1363 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1364 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1365<i>i</i></td>
1366 </tr>
1367
1368 <tr>
1369 <td valign="top">comment</td>
1370 <td valign="top"><i>string</i></td>
1371 <td valign="top">set the image comment</td>
1372 </tr>
1373
1374 <tr>
1375 <td valign="top">compression</td>
1376 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1377 <td valign="top">type of image compression</td>
1378 </tr>
1379
1380 <tr>
1381 <td valign="top">debug</td>
1382 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1383 <td valign="top">display copious debugging information</td>
1384 </tr>
1385
1386 <tr>
1387 <td valign="top">delay</td>
1388 <td valign="top"><i>integer</i></td>
1389 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1390 </tr>
1391
1392 <tr>
1393 <td valign="top">density</td>
1394 <td valign="top"><i>geometry</i></td>
1395 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1396 </tr>
1397
1398 <tr>
1399 <td valign="top">depth</td>
1400 <td valign="top"><i>integer</i></td>
1401 <td valign="top">image depth</td>
1402 </tr>
1403
1404 <tr>
1405 <td valign="top">disk-limit</td>
1406 <td valign="top"><i>integer</i></td>
1407 <td valign="top">set disk resource limit in megabytes</td>
1408 </tr>
1409
1410 <tr>
1411 <td valign="top">dispose</td>
1412 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1413 <td valign="top">layer disposal method</td>
1414 </tr>
1415
1416 <tr>
1417 <td valign="top">dither</td>
1418 <td valign="top">{True, False}</td>
1419 <td valign="top">apply error diffusion to the image</td>
1420 </tr>
1421
1422 <tr>
1423 <td valign="top">display</td>
1424 <td valign="top"><i>string</i></td>
1425 <td valign="top">specifies the X server to contact</td>
1426 </tr>
1427
1428 <tr>
1429 <td valign="top">extract</td>
1430 <td valign="top"><i>geometry</i></td>
1431 <td valign="top">extract area from image</td>
1432 </tr>
1433
1434 <tr>
1435 <td valign="top">file</td>
1436 <td valign="top"><i>filehandle</i></td>
1437 <td valign="top">set the image filehandle</td>
1438 </tr>
1439
1440 <tr>
1441 <td valign="top">filename</td>
1442 <td valign="top"><i>string</i></td>
1443 <td valign="top">set the image filename</td>
1444 </tr>
1445
1446 <tr>
1447 <td valign="top">fill</td>
1448 <td valign="top"><i>color</i></td>
1449 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1450 </tr>
1451
1452 <tr>
1453 <td valign="top">font</td>
1454 <td valign="top"><i>string</i></td>
1455 <td valign="top">use this font when annotating the image with text</td>
1456 </tr>
1457
1458 <tr>
1459 <td valign="top">fuzz</td>
1460 <td valign="top"><i>integer</i></td>
1461 <td valign="top">colors within this distance are considered equal</td>
1462 </tr>
1463
1464 <tr>
1465 <td valign="top">gamma</td>
1466 <td valign="top"><i>double</i></td>
1467 <td valign="top">gamma level of the image</td>
1468 </tr>
1469
1470 <tr>
1471 <td valign="top">Gravity</td>
1472 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1473 <td valign="top">type of image gravity</td>
1474 </tr>
1475
1476 <tr>
1477 <td valign="top">green-primary</td>
1478 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1479 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1480 </tr>
1481
1482 <tr>
1483 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1484 <td valign="top"><i>string</i></td>
1485 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1486 </tr>
1487
1488 <tr>
1489 <td valign="top">interlace</td>
1490 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1491 <td valign="top">the type of interlacing scheme</td>
1492 </tr>
1493
1494 <tr>
1495 <td valign="top">iterations</td>
1496 <td valign="top"><i>integer</i></td>
1497 <td valign="top">add Netscape loop extension to your GIF animation</td>
1498 </tr>
1499
1500 <tr>
1501 <td valign="top">label</td>
1502 <td valign="top"><i>string</i></td>
1503 <td valign="top">set the image label</td>
1504 </tr>
1505
1506 <tr>
1507 <td valign="top">loop</td>
1508 <td valign="top"><i>integer</i></td>
1509 <td valign="top">add Netscape loop extension to your GIF animation</td>
1510 </tr>
1511
1512 <tr>
1513 <td valign="top">magick</td>
1514 <td valign="top"><i>string</i></td>
1515 <td valign="top">set the image format</td>
1516 </tr>
1517
1518 <tr>
1519 <td valign="top">map-limit</td>
1520 <td valign="top"><i>integer</i></td>
1521 <td valign="top">set map resource limit in megabytes</td>
1522 </tr>
1523
1524 <tr>
1525 <td valign="top">mask</td>
1526 <td valign="top"><i>image</i></td>
1527 <td valign="top">associate a mask with the image.</td>
1528 </tr>
1529
1530 <tr>
1531 <td valign="top">matte</td>
1532 <td valign="top">{True, False}</td>
1533 <td valign="top">enable the image matte channel</td>
1534 </tr>
1535
1536 <tr>
1537 <td valign="top">mattecolor</td>
1538 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1539 <td valign="top">set the image matte color</td>
1540 </tr>
1541
1542 <tr>
1543 <td valign="top">memory-limit</td>
1544 <td valign="top"><i>integer</i></td>
1545 <td valign="top">set memory resource limit in megabytes</td>
1546 </tr>
1547
1548 <tr>
1549 <td valign="top">monochrome</td>
1550 <td valign="top">{True, False}</td>
1551 <td valign="top">transform the image to black and white</td>
1552 </tr>
1553
1554 <tr>
1555 <td valign="top">option</td>
1556 <td valign="top"><i>string</i></td>
1557 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1558 </tr>
1559
1560 <tr>
1561 <td valign="top">orientation</td>
1562 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1563 <td valign="top">image orientation</td>
1564 </tr>
1565
1566 <tr>
1567 <td valign="top">page</td>
1568 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1569 <td valign="top">preferred size and location of an image canvas</td>
1570 </tr>
1571
1572 <tr>
1573 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1574 <td valign="top"><i>string</i></td>
1575 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1576 </tr>
1577
1578 <tr>
1579 <td valign="top">pointsize</td>
1580 <td valign="top"><i>integer</i></td>
1581 <td valign="top">pointsize of the Postscript or TrueType font</td>
1582 </tr>
1583
1584 <tr>
1585 <td valign="top">quality</td>
1586 <td valign="top"><i>integer</i></td>
1587 <td valign="top">JPEG/MIFF/PNG compression level</td>
1588 </tr>
1589
1590 <tr>
1591 <td valign="top">red-primary</td>
1592 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1593 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1594 </tr>
1595
1596 <tr>
1597 <td valign="top">sampling-factor</td>
1598 <td valign="top"><i>geometry</i></td>
1599 <td valign="top">horizontal and vertical sampling factor</td>
1600 </tr>
1601
1602 <tr>
1603 <td valign="top">scene</td>
1604 <td valign="top"><i>integer</i></td>
1605 <td valign="top">image scene number</td>
1606 </tr>
1607
1608 <tr>
1609 <td valign="top">server</td>
1610 <td valign="top"><i>string</i></td>
1611 <td valign="top">specifies the X server to contact</td>
1612 </tr>
1613
1614 <tr>
1615 <td valign="top">size</td>
1616 <td valign="top"><i>string</i></td>
1617 <td valign="top">width and height of a raw image</td>
1618 </tr>
1619
1620 <tr>
1621 <td valign="top">stroke</td>
1622 <td valign="top"><i>color</i></td>
1623 <td valign="top">The stroke color paints along the outline of a shape.</td>
1624 </tr>
1625
1626 <tr>
1627 <td valign="top">texture</td>
1628 <td valign="top"><i>string</i></td>
1629 <td valign="top">name of texture to tile onto the image background</td>
1630 </tr>
1631
1632 <tr>
1633 <td valign="top">tile-offset</td>
1634 <td valign="top"><i>geometry</i></td>
1635 <td valign="top">image tile offset</td>
1636 </tr>
1637
1638 <tr>
1639 <td valign="top">time-limit</td>
1640 <td valign="top"><i>integer</i></td>
1641 <td valign="top">set time resource limit in seconds</td>
1642 </tr>
1643
1644 <tr>
1645 <td valign="top">type</td>
1646 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte, Optimize }</td>
1647 <td valign="top">image type</td>
1648 </tr>
1649
1650 <tr>
1651 <td valign="top">units</td>
1652 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1653 <td valign="top">units of image resolution</td>
1654 </tr>
1655
1656 <tr>
1657 <td valign="top">verbose</td>
1658 <td valign="top">{True, False}</td>
1659 <td valign="top">print detailed information about the image</td>
1660 </tr>
1661
1662 <tr>
1663 <td valign="top">virtual-pixel</td>
1664 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1665 <td valign="top">the virtual pixel method</td>
1666 </tr>
1667
1668 <tr>
1669 <td valign="top">white-point</td>
1670 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1671 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1672 </tr>
1673 </tbody>
1674</table>
1675
1676<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1677
1678<p>SetAttribute() is an alias for method Set().</p>
1679
1680<p>Most of the attributes listed above have an analog in
1681<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1682
1683</div>
1684
1685<h2><a name="get-attribute"></a>Get an Image Attribute</h2>
1686<div class="doc-section">
1687
1688<p>Use method Get() to get an image attribute. For example,</p>
1689
1690<pre class="code">
1691 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1692 $width = $image-&gt;[3]-&gt;Get('columns');
1693</pre>
1694
1695<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1696
1697<table class="doc">
1698 <caption>Image Attributes</caption>
1699 <tbody>
1700 <tr>
1701 <th>Attribute</th>
1702 <th>Values</th>
1703 <th style="width: 60%">Description</th>
1704 </tr>
1705
1706 <tr>
1707 <td valign="top">area</td>
1708 <td valign="top"><i>integer</i></td>
1709 <td valign="top">current area resource consumed</td>
1710 </tr>
1711
1712 <tr>
1713 <td valign="top">base-columns</td>
1714 <td valign="top"><i>integer</i></td>
1715 <td valign="top">base image width (before transformations)</td>
1716 </tr>
1717
1718 <tr>
1719 <td valign="top">base-filename</td>
1720 <td valign="top"><i>string</i></td>
1721 <td valign="top">base image filename (before transformations)</td>
1722 </tr>
1723
1724 <tr>
1725 <td valign="top">base-rows</td>
1726 <td valign="top"><i>integer</i></td>
1727 <td valign="top">base image height (before transformations)</td>
1728 </tr>
1729
1730 <tr>
1731 <td valign="top">class</td>
1732 <td valign="top">{Direct, Pseudo}</td>
1733 <td valign="top">image class</td>
1734 </tr>
1735
1736 <tr>
1737 <td valign="top">colors</td>
1738 <td valign="top"><i>integer</i></td>
1739 <td valign="top">number of unique colors in the image</td>
1740 </tr>
1741
1742 <tr>
1743 <td valign="top">columns</td>
1744 <td valign="top"><i>integer</i></td>
1745 <td valign="top">image width</td>
1746 </tr>
1747
1748 <tr>
1749 <td valign="top">copyright</td>
1750 <td valign="top"><i>string</i></td>
1751 <td valign="top">get PerlMagick's copyright</td>
1752 </tr>
1753
1754 <tr>
1755 <td valign="top">directory</td>
1756 <td valign="top"><i>string</i></td>
1757 <td valign="top">tile names from within an image montage</td>
1758 </tr>
1759
1760 <tr>
1761 <td valign="top">elapsed-time</td>
1762 <td valign="top"><i>double</i></td>
1763 <td valign="top">elapsed time in seconds since the image was created</td>
1764 </tr>
1765
1766 <tr>
1767 <td valign="top">error</td>
1768 <td valign="top"><i>double</i></td>
1769 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1770 </tr>
1771
1772 <tr>
1773 <td valign="top">bounding-box</td>
1774 <td valign="top"><i>string</i></td>
1775 <td valign="top">image bounding box</td>
1776 </tr>
1777
1778 <tr>
1779 <td valign="top">disk</td>
1780 <td valign="top"><i>integer</i></td>
1781 <td valign="top">current disk resource consumed</td>
1782 </tr>
1783
1784 <tr>
1785 <td valign="top">filesize</td>
1786 <td valign="top"><i>integer</i></td>
1787 <td valign="top">number of bytes of the image on disk</td>
1788 </tr>
1789
1790 <tr>
1791 <td valign="top">format</td>
1792 <td valign="top"><i>string</i></td>
1793 <td valign="top">get the descriptive image format</td>
1794 </tr>
1795
1796 <tr>
1797 <td valign="top">geometry</td>
1798 <td valign="top"><i>string</i></td>
1799 <td valign="top">image geometry</td>
1800 </tr>
1801
1802 <tr>
1803 <td valign="top">height</td>
1804 <td valign="top"><i>integer</i></td>
1805 <td valign="top">the number of rows or height of an image</td>
1806 </tr>
1807
1808 <tr>
1809 <td valign="top">id</td>
1810 <td valign="top"><i>integer</i></td>
1811 <td valign="top">ImageMagick registry id</td>
1812 </tr>
1813
1814 <tr>
1815 <td valign="top">mean-error</td>
1816 <td valign="top"><i>double</i></td>
1817 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1818 </tr>
1819
1820 <tr>
1821 <td valign="top">map</td>
1822 <td valign="top"><i>integer</i></td>
1823 <td valign="top">current memory-mapped resource consumed</td>
1824 </tr>
1825
1826 <tr>
1827 <td valign="top">matte</td>
1828 <td valign="top">{True, False}</td>
1829 <td valign="top">whether or not the image has a matte channel</td>
1830 </tr>
1831
1832 <tr>
1833 <td valign="top">maximum-error</td>
1834 <td valign="top"><i>double</i></td>
1835 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1836 </tr>
1837
1838 <tr>
1839 <td valign="top">memory</td>
1840 <td valign="top"><i>integer</i></td>
1841 <td valign="top">current memory resource consumed</td>
1842 </tr>
1843
1844 <tr>
1845 <td valign="top">mime</td>
1846 <td valign="top"><i>string</i></td>
1847 <td valign="top">MIME of the image format</td>
1848 </tr>
1849
1850 <tr>
1851 <td valign="top">montage</td>
1852 <td valign="top"><i>geometry</i></td>
1853 <td valign="top">tile size and offset within an image montage</td>
1854 </tr>
1855
1856 <tr>
1857 <td valign="top">page.x</td>
1858 <td valign="top"><i>integer</i></td>
1859 <td valign="top">x offset of image virtual canvas</td>
1860 </tr>
1861
1862 <tr>
1863 <td valign="top">page.y</td>
1864 <td valign="top"><i>integer</i></td>
1865 <td valign="top">y offset of image virtual canvas</td>
1866 </tr>
1867
1868 <tr>
1869 <td valign="top">rows</td>
1870 <td valign="top"><i>integer</i></td>
1871 <td valign="top">the number of rows or height of an image</td>
1872 </tr>
1873
1874 <tr>
1875 <td valign="top">signature</td>
1876 <td valign="top"><i>string</i></td>
1877 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1878 </tr>
1879
1880 <tr>
1881 <td valign="top">taint</td>
1882 <td valign="top">{True, False}</td>
1883 <td valign="top">True if the image has been modified</td>
1884 </tr>
1885
1886 <tr>
1887 <td valign="top">total-ink-density</td>
1888 <td valign="top"><i>double</i></td>
1889 <td valign="top">returns the total ink density for a CMYK image</td>
1890 </tr>
1891
1892 <tr>
1893 <td valign="top">transparent-color</td>
1894 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1895 <td valign="top">set the image transparent color</td>
1896 </tr>
1897
1898 <tr>
1899 <td valign="top">user-time</td>
1900 <td valign="top"><i>double</i></td>
1901 <td valign="top">user time in seconds since the image was created</td>
1902 </tr>
1903
1904 <tr>
1905 <td valign="top">version</td>
1906 <td valign="top"><i>string</i></td>
1907 <td valign="top">get PerlMagick's version</td>
1908 </tr>
1909
1910 <tr>
1911 <td valign="top">width</td>
1912 <td valign="top"><i>integer</i></td>
1913 <td valign="top">the number of columns or width of an image</td>
1914 </tr>
1915
1916 <tr>
1917 <td valign="top">x-resolution</td>
1918 <td valign="top"><i>integer</i></td>
1919 <td valign="top">x resolution of the image</td>
1920 </tr>
1921
1922 <tr>
1923 <td valign="top">y-resolution</td>
1924 <td valign="top"><i>integer</i></td>
1925 <td valign="top">y resolution of the image</td>
1926 </tr>
1927 </tbody>
1928</table>
1929
1930<p>GetAttribute() is an alias for method Get().</p>
1931
1932<p>Most of the attributes listed above have an analog in
1933<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1934
1935</div>
1936
1937<h2><a name="compare"></a>Compare an Image to its Reconstruction</h2>
1938<div class="doc-section">
1939</div>
1940
1941<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
1942
1943<table class="doc">
1944 <caption>Compare Parameters</caption>
1945 <tbody>
1946 <tr>
1947 <th>Parameter</th>
1948 <th style="width: 40%">Values</th>
1949 <th style="width: 40%">Description</th>
1950 </tr>
1951
1952 <tr>
1953 <td valign="top">channel</td>
1954 <td valign="top"><i>double</i></td>
1955 <td valign="top">select image channels, the default is all channels except alpha.</td>
1956 </tr>
1957
1958 <tr>
1959 <td valign="top">fuzz</td>
1960 <td valign="top"><i>double</i></td>
1961 <td valign="top">colors within this distance are considered equal</td>
1962 </tr>
1963
1964 <tr>
1965 <td valign="top">image</td>
1966 <td valign="top"><i>image-reference</i></td>
1967 <td valign="top">the image reconstruction</td>
1968 </tr>
1969
1970 <tr>
1971 <td valign="top">metric</td>
1972 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
1973 <td valign="top">measure differences between images with this metric</td>
1974 </tr>
1975 </tbody>
1976</table>
1977
1978<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
1979
1980<pre class="code">
1981 use Image::Magick;
1982
1983 $logo=Image::Magick->New();
1984 $logo->Read('logo:');
1985 $sharp=Image::Magick->New();
1986 $sharp->Read('logo:');
1987 $sharp->Sharpen('0x1');
1988 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
1989 print $difference->Get('error'), "\n";
1990 $difference->Display();
1991</pre>
1992
1993<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
1994
1995<h2><a name="montage"></a>Create an Image Montage</h2>
1996<div class="doc-section">
1997
1998<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
1999
2000<pre class="code">
2001 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2002</pre>
2003
2004<p>And here is a list of Montage() parameters you can set:</p>
2005
2006<table class="doc">
2007 <caption>Montage Parameters</caption>
2008 <tbody>
2009 <tr>
2010 <th>Parameter</th>
2011 <th style="width: 40%">Values</th>
2012 <th style="width: 40%">Description</th>
2013 </tr>
2014
2015 <tr>
2016 <td valign="top">background</td>
2017 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2018 <td valign="top">background color name</td>
2019 </tr>
2020
2021 <tr>
2022 <td valign="top">border</td>
2023 <td valign="top"><i>integer</i></td>
2024 <td valign="top">image border width</td>
2025 </tr>
2026
2027 <tr>
2028 <td valign="top">filename</td>
2029 <td valign="top"><i>string</i></td>
2030 <td valign="top">name of montage image</td>
2031 </tr>
2032
2033 <tr>
2034 <td valign="top">fill</td>
2035 <td valign="top"><a href="../www/color.html">color name</a></td>
2036 <td valign="top">fill color for annotations</td>
2037 </tr>
2038
2039 <tr>
2040 <td valign="top">font</td>
2041 <td valign="top"><i>string</i></td>
2042 <td valign="top">X11 font name</td>
2043 </tr>
2044
2045 <tr>
2046 <td valign="top">frame</td>
2047 <td valign="top"><i>geometry</i></td>
2048 <td valign="top">surround the image with an ornamental border</td>
2049 </tr>
2050
2051 <tr>
2052 <td valign="top">geometry</td>
2053 <td valign="top"><i>geometry</i></td>
2054 <td valign="top">preferred tile and border size of each tile of the composite
2055image (e.g. 120x120+4+3>)</td>
2056 </tr>
2057
2058 <tr>
2059 <td valign="top">gravity</td>
2060 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2061South, SouthEast</td>
2062 <td valign="top">direction image gravitates to within a tile</td>
2063 </tr>
2064
2065 <tr>
2066 <td valign="top">label</td>
2067 <td valign="top"><i>string</i></td>
2068 <td valign="top">assign a label to an image</td>
2069 </tr>
2070
2071 <tr>
2072 <td valign="top">mode</td>
2073 <td valign="top">Frame, Unframe, Concatenate</td>
2074 <td valign="top">thumbnail framing options</td>
2075 </tr>
2076
2077 <tr>
2078 <td valign="top">pointsize</td>
2079 <td valign="top"><i>integer</i></td>
2080 <td valign="top">pointsize of the Postscript or TrueType font</td>
2081 </tr>
2082
2083 <tr>
2084 <td valign="top">shadow</td>
2085 <td valign="top">{True, False}</td>
2086 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2087 </tr>
2088
2089 <tr>
2090 <td valign="top">stroke</td>
2091 <td valign="top"><a href="../www/color.html">color name</a></td>
2092 <td valign="top">stroke color for annotations</td>
2093 </tr>
2094
2095 <tr>
2096 <td valign="top">texture</td>
2097 <td valign="top"><i>string</i></td>
2098 <td valign="top">name of texture to tile onto the image background</td>
2099 </tr>
2100
2101 <tr>
2102 <td valign="top">tile</td>
2103 <td valign="top"><i>geometry</i></td>
2104 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2105 </tr>
2106
2107 <tr>
2108 <td valign="top">title</td>
2109 <td valign="top">string</td>
2110 <td valign="top">assign a title to the image montage</td>
2111 </tr>
2112
2113 <tr>
2114 <td valign="top">transparent</td>
2115 <td valign="top"><i>string</i></td>
2116 <td valign="top">make this color transparent within the image</td>
2117 </tr>
2118 </tbody>
2119</table>
2120
2121<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2122
2123<p>MontageImage() is an alias for method Montage().</p>
2124
2125<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2126
2127</div>
2128
2129<h2><a name="blobs"></a>Working with Blobs</h2>
2130<div class="doc-section">
2131
2132<p>A blob contains data that directly represent a particular image
2133format in memory instead of on disk. PerlMagick supports
2134blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2135
2136<table class="doc">
2137 <caption>Blob Methods</caption>
2138 <tbody>
2139 <tr>
2140 <th>Method</th>
2141 <th>Parameters</th>
2142 <th>Return Value</th>
2143 <th>Description</th>
2144 </tr>
2145
2146 <tr>
2147 <td valign="top">ImageToBlob</td>
2148 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2149 <td valign="top">an array of image data in the respective image format</td>
2150 <td valign="top">convert an image or image sequence to an array of blobs</td>
2151 </tr>
2152
2153 <tr>
2154 <td valign="top">BlobToImage</td>
2155 <td valign="top">one or more blobs</td>
2156 <td valign="top">the number of blobs converted to an image</td>
2157 <td valign="top">convert one or more blobs to an image</td>
2158 </tr>
2159 </tbody>
2160</table>
2161
2162<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2163
2164<pre class="code">
2165 @blobs = $image-&gt;ImageToBlob();
2166 open(DISPLAY,"| display -") || die;
2167 binmode DISPLAY;
2168 print DISPLAY $blobs[0];
2169 close DISPLAY;
2170</pre>
2171
2172<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2173
2174<pre class="code">
2175 @blob=$db-&gt;GetImage();
2176 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2177 $image-&gt;BlobToImage(@blob);
2178</pre>
2179
2180</div>
2181
2182<h2><a name="direct-access"></a>Direct-access to Image Pixels</h2>
2183<div class="doc-section">
2184
2185<p>Use these methods to obtain direct access to the image pixels:</p>
2186
2187<table class="doc">
2188<caption>Direct-access to Image Pixels</caption>
2189<tbody>
2190 <tr>
2191 <th>Method</th>
2192 <th>Parameters</th>
2193 <th style="width: 50%">Description</th>
2194 </tr>
2195
2196 <tr>
2197 <td valign="top">GetAuthenticPixels</td>
2198 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2199 <td valign="top">return image pixels as a C pointer</td>
2200 </tr>
2201
2202 <tr>
2203 <td valign="top">GetVirtualPixels</td>
2204 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2205 <td valign="top">return image pixels as a const C pointer</td>
2206 </tr>
2207
2208 <tr>
2209 <td valign="top">GetAuthenticIndexQueue</td>
2210 <td valign="top">return image indexes as a C pointer</td>
2211 </tr>
2212
2213 <tr>
2214 <td valign="top">GetVirtualIndexQueue</td>
2215 <td valign="top">return image indexes as a const C pointer</td>
2216 </tr>
2217
2218 <tr>
2219 <td valign="top">SyncAuthenticPixels</td>
2220 <td valign="top"></td>
2221 <td valign="top">sync image pixels to pixel cache</td>
2222 </tr>
2223
2224</tbody>
2225</table>
2226
2227</div>
2228
2229<h2><a name="miscellaneous"></a>Miscellaneous Methods</h2>
2230<div class="doc-section">
2231
2232<p>The Append() method append a set of images. For example,</p>
2233
2234<pre class="code">
2235 $p = $image-&gt;Append(stack=&gt;{true,false});
2236</pre>
2237
2238<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2239
2240<p>The Average() method averages a set of images. For example,</p>
2241
2242<pre class="code">
2243 $p = $image-&gt;Average();
2244</pre>
2245
2246<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2247
2248<p>The Clone() method copies a set of images. For example,</p>
2249
2250<pre class="code">
2251 $q = $p-&gt;Clone();
2252</pre>
2253
2254<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2255
2256<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2257
2258<pre class="code">
2259 $p = $images-&gt;Flatten(background=&gt;'none');
2260 $p-&gt;Write('flatten.png');
2261</pre>
2262
2263<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2264
2265<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2266
2267<pre class="code">
2268 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2269 $p-&gt;Write('fx.miff');
2270</pre>
2271
2272<p>replaces the red channel with the average of the green and blue channels.</p>
2273
2274<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2275
2276<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2277
2278<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2279
2280<pre class="code">
2281 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2282</pre>
2283
2284<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2285
2286<p>Mosaic() creates an mosaic from an image sequence.</p>
2287
2288<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2289
2290<pre class="code">
2291 $image-&gt;Crop('340x256+0+0');
2292 $image-&gt;Mogrify('crop', '340x256+0+0');
2293</pre>
2294
2295<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2296
2297<pre class="code">
2298 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2299</pre>
2300
2301<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2302
2303<pre class="code">
2304 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2305 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2306 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2307</pre>
2308
2309<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2310
2311<pre class="code">
2312 $preview = $image-&gt;Preview('Gamma');
2313 $preview-&gt;Display();
2314</pre>
2315
2316<p>To have full control over text positioning you need font metric information. Use</p>
2317
2318<pre class="code">
2319 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2320 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2321</pre>
2322
2323<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2324
2325<ul>
2326 <li>character width</li>
2327 <li>character height</li>
2328 <li>ascender</li>
2329 <li>descender</li>
2330 <li>text width</li>
2331 <li>text height</li>
2332 <li>maximum horizontal advance</li>
2333 <li>bounds: x1</li>
2334 <li>bounds: y1</li>
2335 <li>bounds: x2</li>
2336 <li>bounds: y2</li>
2337 <li>origin: x</li>
2338 <li>origin: y</li>
2339</ul>
2340
2341<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2342
2343<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2344
2345<pre class="code">
2346 @colors = $image-&gt;QueryColor();
2347 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2348 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2349</pre>
2350
2351<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2352
2353<pre class="code">
2354 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2355</pre>
2356
2357<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2358
2359<pre class="code">
2360 @fonts = $image-&gt;QueryFont();
2361 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2362</pre>
2363
2364<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2365
2366<pre class="code">
2367 @formats = $image-&gt;QueryFormat();
2368 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2369 = $image-&gt;QueryFormat('gif');
2370</pre>
2371
2372<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2373
2374<pre class="code">
2375 $mime = $image-&gt;MagickToMime('tif');
2376</pre>
2377
2378<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2379
2380<pre class="code">
2381 $image-&gt;RemoteCommand('image.jpg');
2382</pre>
2383
2384<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2385
2386<pre class="code">
2387 @statistics = $image-&gt;Statistics();
2388</pre>
2389
2390<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2391
2392<pre class="code">
2393 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2394</pre>
2395
2396<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2397
2398</div>
2399
2400<h2><a name="exceptions"></a>Handling Exceptions</h2>
2401<div class="doc-section">
2402
2403<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2404
2405<p>Methods which return a number (e.g. Read(), Write()):</p>
2406
2407<pre class="code">
2408 $x = $image-&gt;Read(...);
2409 warn "$x" if "$x"; # print the error message
2410 $x =~ /(\d+)/;
2411 print $1; # print the error number
2412 print 0+$x; # print the number of images read
2413</pre>
2414
2415<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2416
2417<pre class="code">
2418 $x = $image-&gt;Crop(...);
2419 warn "$x" if "$x"; # print the error message
2420 $x =~ /(\d+)/;
2421 print $1; # print the error number
2422</pre>
2423
2424<p>Methods which return images (Average(), Montage(), Clone()) should be checked for errors this way:</p>
2425
2426<pre class="code">
2427 $x = $image-&gt;Montage(...);
2428 warn "$x" if !ref($x); # print the error message
2429 $x =~ /(\d+)/;
2430 print $1; # print the error number
2431</pre>
2432
2433<p>Here is an example error message:</p>
2434
2435<pre class="code">
2436 Error 400: Memory allocation failed
2437</pre>
2438
2439<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2440
2441<p>The following illustrates how you can use a numeric status code:</p>
2442
2443<pre class="code">
2444 $x = $image-&gt;Read('rose.png');
2445 $x =~ /(\d+)/;
2446 die "unable to continue" if ($1 == ResourceLimitError);
2447</pre>
2448
2449</div>
2450
2451<h2><a name="constants"></a>Constants</h2>
2452<div class="doc-section">
2453
2454<p>PerlMagick includes these constants:</p>
2455
2456<pre class="text">
2457 BlobError
2458 BlobWarning
2459 CacheError
2460 CacheWarning
2461 CoderError
2462 CoderWarning
2463 ConfigureError
2464 ConfigureWarning
2465 CorruptImageError
2466 CorruptImageWarning
2467 DelegateError
2468 DelegateWarning
2469 DrawError
2470 DrawWarning
2471 ErrorException
2472 FatalErrorException
2473 FileOpenError
2474 FileOpenWarning
2475 ImageError
2476 ImageWarning
2477 MissingDelegateError
2478 MissingDelegateWarning
2479 ModuleError
2480 ModuleWarning
2481 Opaque
2482 OptionError
2483 OptionWarning
2484 QuantumDepth
2485 QuantumRange
2486 RegistryError
2487 RegistryWarning
2488 ResourceLimitError
2489 ResourceLimitWarning
2490 StreamError
2491 StreamWarning
2492 Success
2493 Transparent
2494 TypeError
2495 TypeWarning
2496 WarningException
2497 XServerError
2498 XServerWarning
2499</pre>
2500
2501<p>You can access them like this:</p>
2502
2503<pre class="code">
2504 Image::Magick-&gt;QuantumDepth
2505</pre>
2506
2507</div>
cristyf3bb4782009-09-08 13:10:04 +00002508
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