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199
cristyaf8d6652011-02-04 21:57:45 +0000200<h1>PerlMagick API</h1>
cristy3ed852e2009-09-05 21:47:34 +0000201<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
202
203<div class="doc-section">
cristydcca3fa2010-12-29 21:50:07 +0000204<a id="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000205<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000206
207<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
208
209<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
210</div>
211
cristydcca3fa2010-12-29 21:50:07 +0000212<h2><a id="installation"></a>Installation</h2>
cristy3ed852e2009-09-05 21:47:34 +0000213<div class="doc-section">
214
215<p><b>UNIX</b></p>
216
217<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
218
219<p>ImageMagick must already be installed on your system. Next, get
220the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristybe3c5be2011-03-05 17:35:07 +0000221(e.g., PerlMagick 6.68 for
222ImageMagick 6.6.8) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000223
cristybe3c5be2011-03-05 17:35:07 +0000224<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.68.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000225<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000226
227<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
228<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
229
230<p><b>Windows XP / Windows 2000</b></p>
231
232<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
233
234<p>Next, type</p>
235
236<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
237<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
238
239<p><b>Running the Regression Tests</b></p>
240
241<p>To verify a correct installation, type</p>
242
243<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
244<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
245
246<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
247<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
248
249</div>
250
cristydcca3fa2010-12-29 21:50:07 +0000251<h2><a id="overview"></a>Overview</h2>
cristy3ed852e2009-09-05 21:47:34 +0000252<div class="doc-section">
253
254<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
255
256<pre class="code">
257 use Image::Magick;
258
259 $image=Image::Magick-&gt;new;
260</pre>
261
262<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
263
264<pre class="code">
265 $image=Image::Magick-&gt;new(size=&gt;'384x256');
266</pre>
267
268<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
269
cristyc1c61662009-09-30 14:04:37 +0000270<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
cristy3ed852e2009-09-05 21:47:34 +0000271
272<pre class="code">
273 undef $image;
274</pre>
275
276<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
277
278<pre class="code">
279 @$image = ();
280</pre>
281
282<p>and finally, to delete a single image from a multi-image sequence, use</p>
283
284<pre class="code">
285 undef $image-&gt;[$x];
286</pre>
287
288<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
289
290<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
291
292<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
293<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000294<h2><a id="example"></a>Example Script</h2>
cristy3ed852e2009-09-05 21:47:34 +0000295</div>
296
297<p>Here is an example script to get you started:</p>
298
299<pre class="code">
300 #!/usr/local/bin/perl
301 use Image::Magick;<br />
302 my($image, $x);<br />
303 $image = Image::Magick-&gt;new;
304 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
305 warn "$x" if "$x";<br />
306 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
307 warn "$x" if "$x";<br />
308 $x = $image-&gt;Write('x.png');
309 warn "$x" if "$x";
310</pre>
311
312<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
313
314<pre class="code">
315 #!/usr/local/bin/perl
316 use Image::Magick;<br />
317 my($image, $p, $q);<br />
318 $image = new Image::Magick;
319 $image-&gt;Read('x1.png');
320 $image-&gt;Read('j*.jpg');
321 $image-&gt;Read('k.miff[1, 5, 3]');
322 $image-&gt;Contrast();
323 for ($x = 0; $image-&gt;[$x]; $x++)
324 {
325 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
326 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
327 }
328 $p = $image-&gt;[1];
329 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
330 $q = $p-&gt;Montage();
331 undef $image;
332 $q-&gt;Write('x.miff');
333</pre>
334
335<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
336
337<pre class="code">
338 $image = Image::Magick-&gt;new;
339 $image-&gt;Set(size=&gt;'100x100');
340 $image-&gt;ReadImage('xc:white');
341 $image-&gt;Set('pixel[49,49]'=&gt;'red');
342</pre>
343
344<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
345
346<pre class="code">
347 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
348 $pixels[0]*=0.5;
349 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
350</pre>
351
352<p>Or suppose you want to convert your color image to grayscale:</p>
353
354<pre class="code">
355 $image-&gt;Quantize(colorspace=&gt;'gray');
356</pre>
357
358<p>Let's annotate an image with a Taipai TrueType font:</p>
359
360<pre class="code">
361 $text = 'Works like magick!';
362 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
363</pre>
364
365<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
366
367<pre class="code">
368 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
369 binmode STDOUT;
370 print pack('B*',join('',@pixels));
371</pre>
372
373<p>Other clever things you can do with a PerlMagick objects include</p>
374
375<pre class="code">
376 $i = $#$p"+1"; # return the number of images associated with object p
377 push(@$q, @$p); # push the images from object p onto object q
378 @$p = (); # delete the images but not the object p
379 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
380</pre>
381
382<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000383 <h2><a id="read"></a>Read or Write an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000384</div>
385
386<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
387
388<table class="doc">
389<caption>Read or Write Methods</caption>
390<colgroup>
391 <col width="20%"></col>
392 <col width="20%"></col>
393 <col width="20%"></col>
394 <col width="40%"></col>
395</colgroup>
396<tbody>
397
398 <tr>
399 <th>Method</th>
400 <th>Parameters</th>
401 <th>Return Value</th>
402 <th>Description</th>
403 </tr>
404
405 <tr>
406 <td valign="top">Read</td>
407 <td valign="top">one or more filenames</td>
408 <td valign="top">the number of images read</td>
409 <td valign="top">read an image or image sequence</td>
410 </tr>
411
412 <tr>
413 <td valign="top">Write</td>
414 <td valign="top">filename</td>
415 <td valign="top">the number of images written</td>
416 <td valign="top">write an image or image sequence</td>
417 </tr>
418
419 <tr>
420 <td valign="top">Display</td>
421 <td valign="top">server name</td>
422 <td valign="top">the number of images displayed</td>
423 <td valign="top">display the image or image sequence to an X server</td>
424 </tr>
425
426 <tr>
427 <td valign="top">Animate</td>
428 <td valign="top">server name</td>
429 <td valign="top">the number of images animated</td>
430 <td valign="top">animate image sequence to an X server</td>
431 </tr>
432</tbody>
433</table>
434
435<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
436
437<pre class="code">
438 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
439</pre>
440
441<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
442
443<pre class="code">
444 binmode STDOUT;
445 $image-&gt;Write('png:-');
446</pre>
447
448<p>To read an image in the GIF format from a PERL filehandle, use:</p>
449
450<pre class="code">
451 $image = Image::Magick-&gt;new;
452 open(IMAGE, 'image.gif');
453 $image-&gt;Read(file=&gt;\*IMAGE);
454 close(IMAGE);
455</pre>
456
457<p>To write an image in the PNG format to a PERL filehandle, use:</p>
458
459<pre class="code">
460 $filename = "image.png";
461 open(IMAGE, ">$filename");
462 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
463 close(IMAGE);
464</pre>
465
cristycb03ed62009-12-11 21:30:51 +0000466<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
467
cristy3ed852e2009-09-05 21:47:34 +0000468<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
469
470<pre class="text">
471 image%03d.miff
472</pre>
473
474<p>converts files image000.miff, image001.miff, etc.</p>
475
476<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
477
478</div>
479
cristydcca3fa2010-12-29 21:50:07 +0000480<h2><a id="manipulate"></a>Manipulate an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000481<div class="doc-section">
482
483<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
484
485<pre class="code">
486 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
487 $image-&gt;[$x]-&gt;Frame("100x200");
488</pre>
489
490<p>And here is a list of other image manipulation methods you can call:</p>
491
492<table class="doc">
493<caption>Image Manipulation Methods</caption>
494<tbody>
495 <tr>
496 <th>Method</th>
497 <th style="width: 40%">Parameters</th>
498 <th style="width: 40%">Description</th>
499 </tr>
500
501 <tr>
502 <td valign="top">AdaptiveBlur</td>
503 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
504 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
505 </tr>
506
507 <tr>
508 <td valign="top">AdaptiveResize</td>
509 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
510 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
511 </tr>
512
513 <tr>
514 <td valign="top">AdaptiveSharpen</td>
515 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
516 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
517 </tr>
518
519 <tr>
520 <td valign="top">AdaptiveThreshold</td>
521 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
522 <td valign="top">local adaptive thresholding.</td>
523 </tr>
524
525 <tr>
526 <td valign="top">AddNoise</td>
527 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
528 <td valign="top">add noise to an image</td>
529 </tr>
530
531 <tr>
532 <td valign="top">AffineTransform</td>
533 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
534 <td valign="top">affine transform image</td>
535 </tr>
536
537 <tr>
538 <td valign="top">Affinity</td>
539 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
540 <td valign="top">choose a particular set of colors from this image</td>
541 </tr>
542
543 <tr>
544 <td valign="top">Annotate</td>
cristybebec402010-04-23 19:19:08 +0000545 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000546 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
547 </tr>
548
549 <tr>
550 <td valign="top">AutoGamma</td>
551 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
552 <td valign="top">automagically adjust gamma level of image</td>
553 </tr>
554
555 <tr>
556 <td valign="top">AutoLevel</td>
557 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
558 <td valign="top">automagically adjust color levels of image</td>
559 </tr>
560
561 <tr>
562 <td valign="top">AutoOrient</td>
563 <td valign="top"><br /></td>
564 <td valign="top">automagically orient the image</td>
565 </tr>
566
567 <tr>
568 <td valign="top">BlackThreshold</td>
cristyec407392009-11-28 22:42:05 +0000569 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000570 <td valign="top">force all pixels below the threshold intensity into black</td>
571 </tr>
572
573 <tr>
574 <td valign="top">BlueShift</td>
575 <td valign="top">factor=&gt;<i>double</i>,</td>
576 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
577 </tr>
578
579 <tr>
580 <td valign="top">Blur</td>
581 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
582 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
583 </tr>
584
585 <tr>
586 <td valign="top">Border</td>
587 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
588 <td valign="top">surround the image with a border of color</td>
589 </tr>
590
591 <tr>
592 <td valign="top">Charcoal</td>
593 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
594 <td valign="top">simulate a charcoal drawing</td>
595 </tr>
596
597 <tr>
598 <td valign="top">Chop</td>
599 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
600 <td valign="top">chop an image</td>
601 </tr>
602
603 <tr>
cristyb4c03bb2009-09-27 13:55:46 +0000604 <td valign="top">Clamp</td>
605 <td valign="top"><br /></td>
606 <td valign="top">restrict color values from 0 to the quantum depth.</td>
607 </tr>
608
609 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000610 <td valign="top">Clip</td>
611 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
612 <td valign="top">apply along a named path from the 8BIM profile.</td>
613 </tr>
614
615 <tr>
616 <td valign="top">ClipMask</td>
617 <td valign="top">mask=&gt;<i>image-handle</i></td>
618 <td valign="top">clip image as defined by the image mask</td>
619 </tr>
620
621 <tr>
622 <td valign="top">Clut</td>
623 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
624 <td valign="top">apply a color lookup table to an image sequence</td>
625 </tr>
626
627 <tr>
628 <td valign="top">Coalesce</td>
629 <td valign="top"><br /></td>
630 <td valign="top">merge a sequence of images</td>
631 </tr>
632
633 <tr>
cristy83a272e2010-05-07 20:40:35 +0000634 <td valign="top">Color</td>
635 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i></td>
636 <td valign="top">set the entire image to this color.</td>
637 </tr>
638
639 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000640 <td valign="top">ColorDecisionList</td>
641 <td valign="top">filename=&gt;<i>string</i>,</td>
642 <td valign="top">color correct with a color decision list.</td>
643 </tr>
644
645 <tr>
646 <td valign="top">Colorize</td>
647 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
648 <td valign="top">colorize the image with the fill color</td>
649 </tr>
650
651 <tr>
cristy2c839602010-04-03 02:32:08 +0000652 <td valign="top">ColorMatrix</td>
653 <td valign="top">matrix=&gt;<i>array of float values</i></td>
654 <td valign="top">apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td>
655 </tr>
656
657 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000658 <td valign="top">Comment</td>
659 <td valign="top">string</td>
660 <td valign="top">add a comment to your image</td>
661 </tr>
662
663 <tr>
664 <td valign="top">CompareLayers</td>
665 <td valign="top">method=&gt;{any, clear, overlay}</td>
666 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
667 </tr>
668
669 <tr>
670 <td valign="top">Composite</td>
671 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
672 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
673 </tr>
674
675 <tr>
676 <td valign="top">Contrast</td>
677 <td valign="top">sharpen=&gt;{True, False}</td>
678 <td valign="top">enhance or reduce the image contrast</td>
679 </tr>
680
681 <tr>
682 <td valign="top">ContrastStretch</td>
683 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
684 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
685 </tr>
686
687 <tr>
688 <td valign="top">Convolve</td>
cristy16ff93c2010-01-13 23:18:07 +0000689 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000690 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
691 </tr>
692
693 <tr>
694 <td valign="top">Crop</td>
cristya13871a2009-12-06 19:01:22 +0000695 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
cristy3ed852e2009-09-05 21:47:34 +0000696 <td valign="top">crop an image</td>
697 </tr>
698
699 <tr>
700 <td valign="top">CycleColormap</td>
701 <td valign="top">amount=&gt;<i>integer</i></td>
702 <td valign="top">displace image colormap by amount</td>
703 </tr>
704
705 <tr>
706 <td valign="top">Decipher</td>
707 <td valign="top">passphrase=&gt;<i>string</i></td>
708 <td valign="top">convert cipher pixels to plain pixels</td>
709 </tr>
710
711 <tr>
712 <td valign="top">Deconstruct</td>
713 <td valign="top"><br /></td>
714 <td valign="top">break down an image sequence into constituent parts</td>
715 </tr>
716
717 <tr>
718 <td valign="top">Deskew</td>
719 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
720 <td valign="top">straighten the image</td>
721 </tr>
722
723 <tr>
724 <td valign="top">Despeckle</td>
725 <td valign="top">&nbsp;</td>
726 <td valign="top">reduce the speckles within an image</td>
727 </tr>
728
729 <tr>
730 <td valign="top">Difference</td>
731 <td valign="top">image=&gt;<i>image-handle</i></td>
732 <td valign="top">compute the difference metrics between two images </td>
733 </tr>
734
735 <tr>
736 <td valign="top">Distort</td>
737 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
738 <td valign="top">distort image</td>
739 </tr>
740
741 <tr>
742 <td valign="top">Draw</td>
cristybebec402010-04-23 19:19:08 +0000743 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i>, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000744 <td valign="top">annotate an image with one or more graphic primitives.</td>
745 </tr>
746
747 <tr>
748 <td valign="top">Encipher</td>
749 <td valign="top">passphrase=&gt;<i>string</i></td>
750 <td valign="top">convert plain pixels to cipher pixels</td>
751 </tr>
752
753 <tr>
754 <td valign="top">Edge</td>
755 <td valign="top">radius=&gt;<i>double</i></td>
756 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
757 </tr>
758
759 <tr>
760 <td valign="top">Emboss</td>
761 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
762 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
763 </tr>
764
765 <tr>
766 <td valign="top">Enhance</td>
767 <td valign="top"><br /></td>
768 <td valign="top">apply a digital filter to enhance a noisy image</td>
769 </tr>
770
771 <tr>
772 <td valign="top">Equalize</td>
773 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
774 <td valign="top">perform histogram equalization to the image</td>
775 </tr>
776
777 <tr>
778 <td valign="top">Extent</td>
779 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
780 <td valign="top">set the image size</td>
781 </tr>
782
783 <tr>
784 <td valign="top">Evaluate</td>
785 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
786 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
787 </tr>
788
789 <tr>
cristy16ff93c2010-01-13 23:18:07 +0000790 <td valign="top">Filter</td>
791 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
792 <td valign="top">apply a convolution kernel to the image.</td>
793 </tr>
794
795 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000796 <td valign="top">Flip</td>
797 <td valign="top"><br /></td>
798 <td valign="top">reflect the image scanlines in the vertical direction</td>
799 </tr>
800
801 <tr>
802 <td valign="top">Flop</td>
803 <td valign="top"><br /></td>
804 <td valign="top">reflect the image scanlines in the horizontal direction</td>
805 </tr>
806
807 <tr>
808 <td valign="top">FloodfillPaint</td>
809 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
810 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
811 </tr>
812
813 <tr>
814 <td valign="top">ForwardFourierTransform</td>
815 <td valign="top">magnitude=&gt;{True, False}</td>
816 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
817 </tr>
818
819 <tr>
820 <td valign="top">Frame</td>
821 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
822 <td valign="top">surround the image with an ornamental border</td>
823 </tr>
824
825 <tr>
826 <td valign="top">Function</td>
827 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
828 <td valign="top">apply a function to the image</td>
829 </tr>
830
831 <tr>
832 <td valign="top">Gamma</td>
833 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
834 <td valign="top">gamma correct the image</td>
835 </tr>
836
837 <tr>
838 <td valign="top">GaussianBlur</td>
839 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
840 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
841 </tr>
842
843 <tr>
844 <td valign="top">GetPixel</td>
845 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
846 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
847 </tr>
848
849 <tr>
850 <td valign="top">GetPixels</td>
851 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
852 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
853 </tr>
854
855 <tr>
856 <td valign="top">HaldClut</td>
857 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
858 <td valign="top">apply a Hald color lookup table to an image sequence</td>
859 </tr>
860
861 <tr>
862 <td valign="top">Identify</td>
cristy045bd902010-01-30 18:56:24 +0000863 <td valign="top">file=&gt;<i>file</i>, features=&gt;<i>distance</i>, unique=&gt;{True, False}</td>
cristy3ed852e2009-09-05 21:47:34 +0000864 <td valign="top">identify the attributes of an image</td>
865 </tr>
866
867 <tr>
868 <td valign="top">Implode</td>
869 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
870 <td valign="top">implode image pixels about the center</td>
871 </tr>
872
873 <tr>
874 <td valign="top">InverseDiscreteFourierTransform</td>
875 <td valign="top">magnitude=&gt;{True, False}</td>
876 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
877 </tr>
878
879 <tr>
880 <td valign="top">Label</td>
881 <td valign="top">string</td>
882 <td valign="top">assign a label to an image</td>
883 </tr>
884
885 <tr>
886 <td valign="top">Layers</td>
887 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
888 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
889 </tr>
890
891 <tr>
892 <td valign="top">Level</td>
893 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
894 <td valign="top">adjust the level of image contrast</td>
895 </tr>
896
897 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000898 <td valign="top">LevelColors</td>
899 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
900 <td valign="top">level image with the given colors</td>
901 </tr>
902
903 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000904 <td valign="top">LinearStretch</td>
905 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
906 <td valign="top">linear with saturation stretch</td>
907 </tr>
908
909 <tr>
910 <td valign="top">LiquidResize</td>
911 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
912 <td valign="top">rescale image with seam-carving.</td>
913 </tr>
914
915 <tr>
916 <td valign="top">Magnify</td>
917 <td valign="top"><br /></td>
918 <td valign="top">double the size of an image</td>
919 </tr>
920
921 <tr>
922 <td valign="top">Mask</td>
923 <td valign="top">mask=&gt;<i>image-handle</i></td>
924 <td valign="top">composite image pixels as defined by the mask</td>
925 </tr>
926
927 <tr>
928 <td valign="top">MatteFloodfill</td>
929 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
930 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
931 </tr>
932
933 <tr>
934 <td valign="top">MedianFilter</td>
935 <td valign="top">radius=&gt;<i>double</i></td>
936 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
937 </tr>
938
939 <tr>
940 <td valign="top">Minify</td>
941 <td valign="top"><br /></td>
942 <td valign="top">half the size of an image</td>
943 </tr>
944
945 <tr>
cristybe3c5be2011-03-05 17:35:07 +0000946 <td valign="top">Mode</td>
947 <td valign="top">radius=&gt;<i>double</i></td>
948 <td valign="top">make each pixel the <em>predominate color</em> of the neighborhood.</td>
949 </tr>
950
951 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000952 <td valign="top">Modulate</td>
953 <td valign="top">brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
954 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
955 </tr>
956
957 <tr>
cristy488844c2010-01-22 14:02:05 +0000958 <td valign="top">Morphology</td>
959 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, iterations=&gt;<i>integer</i></td>
960 <td valign="top">apply a morphology method to the image.</td>
961 </tr>
962
963 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000964 <td valign="top">MotionBlur</td>
965 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
966 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
967 </tr>
968
969 <tr>
970 <td valign="top">Negate</td>
971 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristyb29bc032010-02-01 20:29:43 +0000972 <td valign="top">replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
cristy3ed852e2009-09-05 21:47:34 +0000973 </tr>
974
975 <tr>
976 <td valign="top">Normalize</td>
977 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
978 <td valign="top">transform image to span the full range of color values</td>
979 </tr>
980
981 <tr>
982 <td valign="top">OilPaint</td>
983 <td valign="top">radius=&gt;<i>integer</i></td>
984 <td valign="top">simulate an oil painting</td>
985 </tr>
986
987 <tr>
988 <td valign="top">Opaque</td>
989 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
990fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
991 <td valign="top">change this color to the fill color within the image</td>
992 </tr>
993
994 <tr>
995 <td valign="top">OrderedDither</td>
996 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
997 <td valign="top">order dither image</td>
998 </tr>
999
1000 <tr>
1001 <td valign="top">Polaroid</td>
1002 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1003 <td valign="top">simulate a Polaroid picture.</td>
1004 </tr>
1005
1006 <tr>
1007 <td valign="top">Posterize</td>
1008 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
1009 <td valign="top">reduce the image to a limited number of color level</td>
1010 </tr>
1011
1012 <tr>
1013 <td valign="top">Profile</td>
1014 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
1015 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
1016 </tr>
1017
1018 <tr>
1019 <td valign="top">Quantize</td>
1020 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
1021 <td valign="top">preferred number of colors in the image</td>
1022 </tr>
1023
1024 <tr>
1025 <td valign="top">RadialBlur</td>
1026 <td valign="top">angle=&gt;<i>double</i></td>
1027 <td valign="top">radial blur the image.</td>
1028 </tr>
1029
1030 <tr>
1031 <td valign="top">Raise</td>
1032 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
1033 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
1034 </tr>
1035
1036 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001037 <td valign="top">ReduceNoise</td>
1038 <td valign="top">radius=&gt;<i>double</i></td>
1039 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
1040 </tr>
1041
1042 <tr>
1043 <td valign="top">Remap</td>
cristy8d724052009-11-24 20:52:07 +00001044 <td valign="top">image=&gt;<i>image-handle</i>, dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
cristy3ed852e2009-09-05 21:47:34 +00001045 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
1046 </tr>
1047
1048 <tr>
1049 <td valign="top">Resample</td>
1050 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
1051 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1052 </tr>
1053
1054 <tr>
1055 <td valign="top">Resize</td>
1056 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
1057 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1058 </tr>
1059
1060 <tr>
1061 <td valign="top">Roll</td>
1062 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1063 <td valign="top">roll an image vertically or horizontally</td>
1064 </tr>
1065
1066 <tr>
1067 <td valign="top">Rotate</td>
1068 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1069 <td valign="top">rotate an image</td>
1070 </tr>
1071
1072 <tr>
1073 <td valign="top">Sample</td>
1074 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1075 <td valign="top">scale image with pixel sampling.</td>
1076 </tr>
1077
1078 <tr>
1079 <td valign="top">Scale</td>
1080 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1081 <td valign="top">scale image to desired size</td>
1082 </tr>
1083
1084 <tr>
1085 <td valign="top">Segment</td>
1086 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1087 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1088 </tr>
1089
1090 <tr>
1091 <td valign="top">SelectiveBlur</td>
1092 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1093 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1094 </tr>
1095 <tr>
1096 <td valign="top">Separate</td>
1097 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1098 <td valign="top">separate a channel from the image into a grayscale image</td>
1099 </tr>
1100
1101 <tr>
1102 <td valign="top">Shade</td>
1103 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1104 <td valign="top">shade the image using a distant light source</td>
1105 </tr>
1106
1107 <tr>
1108 <td valign="top">SetPixel</td>
1109 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1110 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1111 </tr>
1112
1113 <tr>
1114 <td valign="top">Shadow</td>
1115 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1116 <td valign="top">simulate an image shadow</td>
1117 </tr>
1118
1119 <tr>
1120 <td valign="top">Sharpen</td>
1121 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1122 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1123 </tr>
1124
1125 <tr>
1126 <td valign="top">Shave</td>
1127 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1128 <td valign="top">shave pixels from the image edges</td>
1129 </tr>
1130
1131 <tr>
1132 <td valign="top">Shear</td>
1133 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1134 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1135 </tr>
1136
1137 <tr>
1138 <td valign="top">SigmoidalContrast</td>
1139 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1140 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1141 </tr>
1142
1143 <tr>
1144 <td valign="top">Signature</td>
1145 <td valign="top"><br /></td>
1146 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1147 </tr>
1148
1149 <tr>
1150 <td valign="top">Sketch</td>
1151 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1152 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1153 </tr>
1154
1155 <tr>
1156 <td valign="top">Solarize</td>
1157 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1158 <td valign="top">negate all pixels above the threshold level</td>
1159 </tr>
1160
1161 <tr>
1162 <td valign="top">SparseColor</td>
1163 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1164 <td valign="top">interpolate the image colors around the supplied points</td>
1165 </tr>
1166
1167 <tr>
1168 <td valign="top">Splice</td>
1169 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1170 <td valign="top">splice an image</td>
1171 </tr>
1172
1173 <tr>
1174 <td valign="top">Spread</td>
1175 <td valign="top">radius=&gt;<i>double</i></td>
1176 <td valign="top">displace image pixels by a random amount</td>
1177 </tr>
1178
1179 <tr>
1180 <td valign="top">Stegano</td>
1181 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1182 <td valign="top">hide a digital watermark within the image</td>
1183 </tr>
1184
1185 <tr>
1186 <td valign="top">Stereo</td>
1187 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1188 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1189 </tr>
1190
1191 <tr>
1192 <td valign="top">Strip</td>
1193 <td valign="top"><br /></td>
1194 <td valign="top">strip an image of all profiles and comments.</td>
1195 </tr>
1196
1197 <tr>
1198 <td valign="top">Swirl</td>
1199 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1200 <td valign="top">swirl image pixels about the center</td>
1201 </tr>
1202
1203 <tr>
1204 <td valign="top">Texture</td>
1205 <td valign="top">texture=&gt;<i>image-handle</i></td>
1206 <td valign="top">name of texture to tile onto the image background</td>
1207 </tr>
1208
1209 <tr>
1210 <td valign="top">Thumbnail</td>
1211 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1212 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1213 </tr>
1214
1215 <tr>
1216 <td valign="top">Threshold</td>
1217 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1218 <td valign="top">threshold the image</td>
1219 </tr>
1220
1221 <tr>
1222 <td valign="top">Tint</td>
1223 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1224 <td valign="top">tint the image with the fill color.</td>
1225 </tr>
1226
1227 <tr>
1228 <td valign="top">Transparent</td>
1229 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1230 <td valign="top">make this color transparent within the image</td>
1231 </tr>
1232
1233 <tr>
1234 <td valign="top">Transpose</td>
1235 <td valign="top"><br /></td>
1236 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1237 </tr>
1238
1239 <tr>
1240 <td valign="top">Transverse</td>
1241 <td valign="top"><br /></td>
1242 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1243 </tr>
1244
1245 <tr>
1246 <td valign="top">Trim</td>
1247 <td valign="top"><br /></td>
1248 <td valign="top">remove edges that are the background color from the image</td>
1249 </tr>
1250
1251 <tr>
1252 <td valign="top">UnsharpMask</td>
1253 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1254 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1255 </tr>
1256
1257 <tr>
1258 <td valign="top">Vignette</td>
1259 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1260 <td valign="top">offset the edges of the image in vignette style</td>
1261 </tr>
1262
1263 <tr>
1264 <td valign="top">Wave</td>
1265 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1266 <td valign="top">alter an image along a sine wave</td>
1267 </tr>
1268
1269 <tr>
1270 <td valign="top">WhiteThreshold</td>
cristyec407392009-11-28 22:42:05 +00001271 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001272 <td valign="top">force all pixels above the threshold intensity into white</td>
1273 </tr>
1274</tbody>
1275</table>
1276
1277<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1278
1279<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1280
1281<pre class="code">
1282 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1283 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1284</pre>
1285
1286<p>Is equivalent to</p>
1287
1288<pre class="code">
1289 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1290</pre>
1291
1292<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1293
1294<pre class="text">
1295 rectangle 20, 20 100, 100
1296 rectangle 40, 40 200, 200
1297 rectangle 60, 60 300, 300
1298</pre>
1299
1300<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1301
1302<pre class="text">
1303 %b file size
1304 %c comment
1305 %d directory
1306 %e filename extension
1307 %f filename
1308 %g page geometry
1309 %h height
1310 %i input filename
1311 %k number of unique colors
1312 %l label
1313 %m magick
1314 %n number of scenes
1315 %o output filename
1316 %p page number
1317 %q quantum depth
1318 %r image class and colorspace
1319 %s scene number
1320 %t top of filename
1321 %u unique temporary filename
1322 %w width
1323 %x x resolution
1324 %y y resolution
1325 %z image depth
1326 %C image compression type
1327 %D image dispose method
1328 %H page height
1329 %Q image compression quality
1330 %T image delay
1331 %W page width
1332 %X page x offset
1333 %Y page y offset
1334 %@ bounding box
1335 %# signature
1336 %% a percent sign
1337 \n newline
1338 \r carriage return
1339</pre>
1340
1341<p>For example,</p>
1342
1343<pre class="code">
1344 text=&gt;"%m:%f %wx%h"
1345</pre>
1346
1347<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1348
1349<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1350
1351<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1352
1353</div>
1354
cristydcca3fa2010-12-29 21:50:07 +00001355<h2><a id="set-attribute"></a>Set an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001356<div class="doc-section">
1357
1358<p>Use method Set() to set an image attribute. For example,</p>
1359
1360<pre class="code">
1361 $image-&gt;Set(dither=&gt;'True');
1362 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1363</pre>
1364
1365<p>Where this example uses 'True' and this document says '{True, False}',
1366you can use the case-insensitive strings 'True' and 'False', or you
1367can use the integers 1 and 0.</p>
1368
1369<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1370
1371<p>And here is a list of all the image attributes you can set:</p>
1372
1373<table class="doc">
1374 <caption>Image Attributes</caption>
1375 <tbody>
1376 <tr>
1377 <th>Attribute</th>
1378 <th style="width: 40%">Values</th>
1379 <th style="width: 40%">Description</th>
1380 </tr>
1381
1382 <tr>
1383 <td valign="top">adjoin</td>
1384 <td valign="top">{True, False}</td>
1385 <td valign="top">join images into a single multi-image file</td>
1386 </tr>
1387
1388 <tr>
1389 <td valign="top">alpha</td>
1390 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1391 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1392 </tr>
1393
1394 <tr>
1395 <td valign="top">antialias</td>
1396 <td valign="top">{True, False}</td>
1397 <td valign="top">remove pixel aliasing</td>
1398 </tr>
1399
1400 <tr>
1401 <td valign="top">area-limit</td>
1402 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001403 <td valign="top">set pixel area resource limit.</td>
cristy3ed852e2009-09-05 21:47:34 +00001404 </tr>
1405
1406 <tr>
1407 <td valign="top">attenuate</td>
1408 <td valign="top"><i>double</i></td>
1409 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1410 </tr>
1411
1412 <tr>
1413 <td valign="top">authenticate</td>
1414 <td valign="top"><i>string</i></td>
1415 <td valign="top">decrypt image with this password.</td>
1416 </tr>
1417
1418 <tr>
1419 <td valign="top">background</td>
1420 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1421 <td valign="top">image background color</td>
1422 </tr>
1423
1424 <tr>
1425 <td valign="top">blue-primary</td>
1426 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1427 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1428 </tr>
1429
1430 <tr>
1431 <td valign="top">bordercolor</td>
1432 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1433 <td valign="top">set the image border color</td>
1434 </tr>
1435
1436 <tr>
1437 <td valign="top">clip-mask</td>
1438 <td valign="top"><i>image</i></td>
1439 <td valign="top">associate a clip mask with the image.</td>
1440 </tr>
1441
1442 <tr>
1443 <td valign="top">colormap[<i>i</i>]</td>
1444 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1445 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1446<i>i</i></td>
1447 </tr>
1448
1449 <tr>
1450 <td valign="top">comment</td>
1451 <td valign="top"><i>string</i></td>
1452 <td valign="top">set the image comment</td>
1453 </tr>
1454
1455 <tr>
1456 <td valign="top">compression</td>
1457 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1458 <td valign="top">type of image compression</td>
1459 </tr>
1460
1461 <tr>
1462 <td valign="top">debug</td>
1463 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1464 <td valign="top">display copious debugging information</td>
1465 </tr>
1466
1467 <tr>
1468 <td valign="top">delay</td>
1469 <td valign="top"><i>integer</i></td>
1470 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1471 </tr>
1472
1473 <tr>
1474 <td valign="top">density</td>
1475 <td valign="top"><i>geometry</i></td>
1476 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1477 </tr>
1478
1479 <tr>
1480 <td valign="top">depth</td>
1481 <td valign="top"><i>integer</i></td>
1482 <td valign="top">image depth</td>
1483 </tr>
1484
1485 <tr>
cristybebec402010-04-23 19:19:08 +00001486 <td valign="top">direction</td>
1487 <td valign="top"><i>{Undefined, right-to-left, left-to-right</i></td>
1488 <td valign="top">render text right-to-left or left-to-right</td>
1489 </tr>
1490
1491 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001492 <td valign="top">disk-limit</td>
1493 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001494 <td valign="top">set disk resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001495 </tr>
1496
1497 <tr>
1498 <td valign="top">dispose</td>
1499 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1500 <td valign="top">layer disposal method</td>
1501 </tr>
1502
1503 <tr>
1504 <td valign="top">dither</td>
1505 <td valign="top">{True, False}</td>
1506 <td valign="top">apply error diffusion to the image</td>
1507 </tr>
1508
1509 <tr>
1510 <td valign="top">display</td>
1511 <td valign="top"><i>string</i></td>
1512 <td valign="top">specifies the X server to contact</td>
1513 </tr>
1514
1515 <tr>
1516 <td valign="top">extract</td>
1517 <td valign="top"><i>geometry</i></td>
1518 <td valign="top">extract area from image</td>
1519 </tr>
1520
1521 <tr>
1522 <td valign="top">file</td>
1523 <td valign="top"><i>filehandle</i></td>
1524 <td valign="top">set the image filehandle</td>
1525 </tr>
1526
1527 <tr>
1528 <td valign="top">filename</td>
1529 <td valign="top"><i>string</i></td>
1530 <td valign="top">set the image filename</td>
1531 </tr>
1532
1533 <tr>
1534 <td valign="top">fill</td>
1535 <td valign="top"><i>color</i></td>
1536 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1537 </tr>
1538
1539 <tr>
1540 <td valign="top">font</td>
1541 <td valign="top"><i>string</i></td>
1542 <td valign="top">use this font when annotating the image with text</td>
1543 </tr>
1544
1545 <tr>
1546 <td valign="top">fuzz</td>
1547 <td valign="top"><i>integer</i></td>
1548 <td valign="top">colors within this distance are considered equal</td>
1549 </tr>
1550
1551 <tr>
1552 <td valign="top">gamma</td>
1553 <td valign="top"><i>double</i></td>
1554 <td valign="top">gamma level of the image</td>
1555 </tr>
1556
1557 <tr>
1558 <td valign="top">Gravity</td>
1559 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1560 <td valign="top">type of image gravity</td>
1561 </tr>
1562
1563 <tr>
1564 <td valign="top">green-primary</td>
1565 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1566 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1567 </tr>
1568
1569 <tr>
1570 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1571 <td valign="top"><i>string</i></td>
1572 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1573 </tr>
1574
1575 <tr>
1576 <td valign="top">interlace</td>
1577 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1578 <td valign="top">the type of interlacing scheme</td>
1579 </tr>
1580
1581 <tr>
1582 <td valign="top">iterations</td>
1583 <td valign="top"><i>integer</i></td>
1584 <td valign="top">add Netscape loop extension to your GIF animation</td>
1585 </tr>
1586
1587 <tr>
1588 <td valign="top">label</td>
1589 <td valign="top"><i>string</i></td>
1590 <td valign="top">set the image label</td>
1591 </tr>
1592
1593 <tr>
1594 <td valign="top">loop</td>
1595 <td valign="top"><i>integer</i></td>
1596 <td valign="top">add Netscape loop extension to your GIF animation</td>
1597 </tr>
1598
1599 <tr>
1600 <td valign="top">magick</td>
1601 <td valign="top"><i>string</i></td>
1602 <td valign="top">set the image format</td>
1603 </tr>
1604
1605 <tr>
1606 <td valign="top">map-limit</td>
1607 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001608 <td valign="top">set map resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001609 </tr>
1610
1611 <tr>
1612 <td valign="top">mask</td>
1613 <td valign="top"><i>image</i></td>
1614 <td valign="top">associate a mask with the image.</td>
1615 </tr>
1616
1617 <tr>
1618 <td valign="top">matte</td>
1619 <td valign="top">{True, False}</td>
1620 <td valign="top">enable the image matte channel</td>
1621 </tr>
1622
1623 <tr>
1624 <td valign="top">mattecolor</td>
1625 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1626 <td valign="top">set the image matte color</td>
1627 </tr>
1628
1629 <tr>
1630 <td valign="top">memory-limit</td>
1631 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001632 <td valign="top">set memory resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001633 </tr>
1634
1635 <tr>
1636 <td valign="top">monochrome</td>
1637 <td valign="top">{True, False}</td>
1638 <td valign="top">transform the image to black and white</td>
1639 </tr>
1640
1641 <tr>
1642 <td valign="top">option</td>
1643 <td valign="top"><i>string</i></td>
1644 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1645 </tr>
1646
1647 <tr>
1648 <td valign="top">orientation</td>
1649 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1650 <td valign="top">image orientation</td>
1651 </tr>
1652
1653 <tr>
1654 <td valign="top">page</td>
1655 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1656 <td valign="top">preferred size and location of an image canvas</td>
1657 </tr>
1658
1659 <tr>
1660 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1661 <td valign="top"><i>string</i></td>
1662 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1663 </tr>
1664
1665 <tr>
1666 <td valign="top">pointsize</td>
1667 <td valign="top"><i>integer</i></td>
1668 <td valign="top">pointsize of the Postscript or TrueType font</td>
1669 </tr>
1670
1671 <tr>
1672 <td valign="top">quality</td>
1673 <td valign="top"><i>integer</i></td>
1674 <td valign="top">JPEG/MIFF/PNG compression level</td>
1675 </tr>
1676
1677 <tr>
1678 <td valign="top">red-primary</td>
1679 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1680 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1681 </tr>
1682
1683 <tr>
1684 <td valign="top">sampling-factor</td>
1685 <td valign="top"><i>geometry</i></td>
1686 <td valign="top">horizontal and vertical sampling factor</td>
1687 </tr>
1688
1689 <tr>
1690 <td valign="top">scene</td>
1691 <td valign="top"><i>integer</i></td>
1692 <td valign="top">image scene number</td>
1693 </tr>
1694
1695 <tr>
1696 <td valign="top">server</td>
1697 <td valign="top"><i>string</i></td>
1698 <td valign="top">specifies the X server to contact</td>
1699 </tr>
1700
1701 <tr>
1702 <td valign="top">size</td>
1703 <td valign="top"><i>string</i></td>
1704 <td valign="top">width and height of a raw image</td>
1705 </tr>
1706
1707 <tr>
1708 <td valign="top">stroke</td>
1709 <td valign="top"><i>color</i></td>
1710 <td valign="top">The stroke color paints along the outline of a shape.</td>
1711 </tr>
1712
1713 <tr>
1714 <td valign="top">texture</td>
1715 <td valign="top"><i>string</i></td>
1716 <td valign="top">name of texture to tile onto the image background</td>
1717 </tr>
1718
1719 <tr>
1720 <td valign="top">tile-offset</td>
1721 <td valign="top"><i>geometry</i></td>
1722 <td valign="top">image tile offset</td>
1723 </tr>
1724
1725 <tr>
1726 <td valign="top">time-limit</td>
1727 <td valign="top"><i>integer</i></td>
1728 <td valign="top">set time resource limit in seconds</td>
1729 </tr>
1730
1731 <tr>
1732 <td valign="top">type</td>
cristyefb2bdb2010-11-20 19:35:22 +00001733 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte}</td>
cristy3ed852e2009-09-05 21:47:34 +00001734 <td valign="top">image type</td>
1735 </tr>
1736
1737 <tr>
1738 <td valign="top">units</td>
1739 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1740 <td valign="top">units of image resolution</td>
1741 </tr>
1742
1743 <tr>
1744 <td valign="top">verbose</td>
1745 <td valign="top">{True, False}</td>
1746 <td valign="top">print detailed information about the image</td>
1747 </tr>
1748
1749 <tr>
1750 <td valign="top">virtual-pixel</td>
1751 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1752 <td valign="top">the virtual pixel method</td>
1753 </tr>
1754
1755 <tr>
1756 <td valign="top">white-point</td>
1757 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1758 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1759 </tr>
1760 </tbody>
1761</table>
1762
1763<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1764
1765<p>SetAttribute() is an alias for method Set().</p>
1766
1767<p>Most of the attributes listed above have an analog in
1768<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1769
1770</div>
1771
cristydcca3fa2010-12-29 21:50:07 +00001772<h2><a id="get-attribute"></a>Get an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001773<div class="doc-section">
1774
1775<p>Use method Get() to get an image attribute. For example,</p>
1776
1777<pre class="code">
1778 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1779 $width = $image-&gt;[3]-&gt;Get('columns');
1780</pre>
1781
1782<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1783
1784<table class="doc">
1785 <caption>Image Attributes</caption>
1786 <tbody>
1787 <tr>
1788 <th>Attribute</th>
1789 <th>Values</th>
1790 <th style="width: 60%">Description</th>
1791 </tr>
1792
1793 <tr>
1794 <td valign="top">area</td>
1795 <td valign="top"><i>integer</i></td>
1796 <td valign="top">current area resource consumed</td>
1797 </tr>
1798
1799 <tr>
1800 <td valign="top">base-columns</td>
1801 <td valign="top"><i>integer</i></td>
1802 <td valign="top">base image width (before transformations)</td>
1803 </tr>
1804
1805 <tr>
1806 <td valign="top">base-filename</td>
1807 <td valign="top"><i>string</i></td>
1808 <td valign="top">base image filename (before transformations)</td>
1809 </tr>
1810
1811 <tr>
1812 <td valign="top">base-rows</td>
1813 <td valign="top"><i>integer</i></td>
1814 <td valign="top">base image height (before transformations)</td>
1815 </tr>
1816
1817 <tr>
1818 <td valign="top">class</td>
1819 <td valign="top">{Direct, Pseudo}</td>
1820 <td valign="top">image class</td>
1821 </tr>
1822
1823 <tr>
1824 <td valign="top">colors</td>
1825 <td valign="top"><i>integer</i></td>
1826 <td valign="top">number of unique colors in the image</td>
1827 </tr>
1828
1829 <tr>
1830 <td valign="top">columns</td>
1831 <td valign="top"><i>integer</i></td>
1832 <td valign="top">image width</td>
1833 </tr>
1834
1835 <tr>
1836 <td valign="top">copyright</td>
1837 <td valign="top"><i>string</i></td>
1838 <td valign="top">get PerlMagick's copyright</td>
1839 </tr>
1840
1841 <tr>
1842 <td valign="top">directory</td>
1843 <td valign="top"><i>string</i></td>
1844 <td valign="top">tile names from within an image montage</td>
1845 </tr>
1846
1847 <tr>
1848 <td valign="top">elapsed-time</td>
1849 <td valign="top"><i>double</i></td>
1850 <td valign="top">elapsed time in seconds since the image was created</td>
1851 </tr>
1852
1853 <tr>
1854 <td valign="top">error</td>
1855 <td valign="top"><i>double</i></td>
1856 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1857 </tr>
1858
1859 <tr>
1860 <td valign="top">bounding-box</td>
1861 <td valign="top"><i>string</i></td>
1862 <td valign="top">image bounding box</td>
1863 </tr>
1864
1865 <tr>
1866 <td valign="top">disk</td>
1867 <td valign="top"><i>integer</i></td>
1868 <td valign="top">current disk resource consumed</td>
1869 </tr>
1870
1871 <tr>
1872 <td valign="top">filesize</td>
1873 <td valign="top"><i>integer</i></td>
1874 <td valign="top">number of bytes of the image on disk</td>
1875 </tr>
1876
1877 <tr>
1878 <td valign="top">format</td>
1879 <td valign="top"><i>string</i></td>
1880 <td valign="top">get the descriptive image format</td>
1881 </tr>
1882
1883 <tr>
1884 <td valign="top">geometry</td>
1885 <td valign="top"><i>string</i></td>
1886 <td valign="top">image geometry</td>
1887 </tr>
1888
1889 <tr>
1890 <td valign="top">height</td>
1891 <td valign="top"><i>integer</i></td>
1892 <td valign="top">the number of rows or height of an image</td>
1893 </tr>
1894
1895 <tr>
1896 <td valign="top">id</td>
1897 <td valign="top"><i>integer</i></td>
1898 <td valign="top">ImageMagick registry id</td>
1899 </tr>
1900
1901 <tr>
1902 <td valign="top">mean-error</td>
1903 <td valign="top"><i>double</i></td>
1904 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1905 </tr>
1906
1907 <tr>
1908 <td valign="top">map</td>
1909 <td valign="top"><i>integer</i></td>
1910 <td valign="top">current memory-mapped resource consumed</td>
1911 </tr>
1912
1913 <tr>
1914 <td valign="top">matte</td>
1915 <td valign="top">{True, False}</td>
1916 <td valign="top">whether or not the image has a matte channel</td>
1917 </tr>
1918
1919 <tr>
1920 <td valign="top">maximum-error</td>
1921 <td valign="top"><i>double</i></td>
1922 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1923 </tr>
1924
1925 <tr>
1926 <td valign="top">memory</td>
1927 <td valign="top"><i>integer</i></td>
1928 <td valign="top">current memory resource consumed</td>
1929 </tr>
1930
1931 <tr>
1932 <td valign="top">mime</td>
1933 <td valign="top"><i>string</i></td>
1934 <td valign="top">MIME of the image format</td>
1935 </tr>
1936
1937 <tr>
1938 <td valign="top">montage</td>
1939 <td valign="top"><i>geometry</i></td>
1940 <td valign="top">tile size and offset within an image montage</td>
1941 </tr>
1942
1943 <tr>
1944 <td valign="top">page.x</td>
1945 <td valign="top"><i>integer</i></td>
1946 <td valign="top">x offset of image virtual canvas</td>
1947 </tr>
1948
1949 <tr>
1950 <td valign="top">page.y</td>
1951 <td valign="top"><i>integer</i></td>
1952 <td valign="top">y offset of image virtual canvas</td>
1953 </tr>
1954
1955 <tr>
1956 <td valign="top">rows</td>
1957 <td valign="top"><i>integer</i></td>
1958 <td valign="top">the number of rows or height of an image</td>
1959 </tr>
1960
1961 <tr>
1962 <td valign="top">signature</td>
1963 <td valign="top"><i>string</i></td>
1964 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1965 </tr>
1966
1967 <tr>
1968 <td valign="top">taint</td>
1969 <td valign="top">{True, False}</td>
1970 <td valign="top">True if the image has been modified</td>
1971 </tr>
1972
1973 <tr>
1974 <td valign="top">total-ink-density</td>
1975 <td valign="top"><i>double</i></td>
1976 <td valign="top">returns the total ink density for a CMYK image</td>
1977 </tr>
1978
1979 <tr>
1980 <td valign="top">transparent-color</td>
1981 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1982 <td valign="top">set the image transparent color</td>
1983 </tr>
1984
1985 <tr>
1986 <td valign="top">user-time</td>
1987 <td valign="top"><i>double</i></td>
1988 <td valign="top">user time in seconds since the image was created</td>
1989 </tr>
1990
1991 <tr>
1992 <td valign="top">version</td>
1993 <td valign="top"><i>string</i></td>
1994 <td valign="top">get PerlMagick's version</td>
1995 </tr>
1996
1997 <tr>
1998 <td valign="top">width</td>
1999 <td valign="top"><i>integer</i></td>
2000 <td valign="top">the number of columns or width of an image</td>
2001 </tr>
2002
2003 <tr>
2004 <td valign="top">x-resolution</td>
2005 <td valign="top"><i>integer</i></td>
2006 <td valign="top">x resolution of the image</td>
2007 </tr>
2008
2009 <tr>
2010 <td valign="top">y-resolution</td>
2011 <td valign="top"><i>integer</i></td>
2012 <td valign="top">y resolution of the image</td>
2013 </tr>
2014 </tbody>
2015</table>
2016
2017<p>GetAttribute() is an alias for method Get().</p>
2018
2019<p>Most of the attributes listed above have an analog in
2020<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
2021
2022</div>
2023
cristydcca3fa2010-12-29 21:50:07 +00002024<h2><a id="compare"></a>Compare an Image to its Reconstruction</h2>
cristy3ed852e2009-09-05 21:47:34 +00002025<div class="doc-section">
2026</div>
2027
2028<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
2029
2030<table class="doc">
2031 <caption>Compare Parameters</caption>
2032 <tbody>
2033 <tr>
2034 <th>Parameter</th>
2035 <th style="width: 40%">Values</th>
2036 <th style="width: 40%">Description</th>
2037 </tr>
2038
2039 <tr>
2040 <td valign="top">channel</td>
2041 <td valign="top"><i>double</i></td>
2042 <td valign="top">select image channels, the default is all channels except alpha.</td>
2043 </tr>
2044
2045 <tr>
2046 <td valign="top">fuzz</td>
2047 <td valign="top"><i>double</i></td>
2048 <td valign="top">colors within this distance are considered equal</td>
2049 </tr>
2050
2051 <tr>
2052 <td valign="top">image</td>
2053 <td valign="top"><i>image-reference</i></td>
2054 <td valign="top">the image reconstruction</td>
2055 </tr>
2056
2057 <tr>
2058 <td valign="top">metric</td>
2059 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
2060 <td valign="top">measure differences between images with this metric</td>
2061 </tr>
2062 </tbody>
2063</table>
2064
2065<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
2066
2067<pre class="code">
2068 use Image::Magick;
2069
2070 $logo=Image::Magick->New();
2071 $logo->Read('logo:');
2072 $sharp=Image::Magick->New();
2073 $sharp->Read('logo:');
2074 $sharp->Sharpen('0x1');
2075 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
2076 print $difference->Get('error'), "\n";
2077 $difference->Display();
2078</pre>
2079
2080<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
2081
cristydcca3fa2010-12-29 21:50:07 +00002082<h2><a id="montage"></a>Create an Image Montage</h2>
cristy3ed852e2009-09-05 21:47:34 +00002083<div class="doc-section">
2084
2085<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2086
2087<pre class="code">
2088 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2089</pre>
2090
2091<p>And here is a list of Montage() parameters you can set:</p>
2092
2093<table class="doc">
2094 <caption>Montage Parameters</caption>
2095 <tbody>
2096 <tr>
2097 <th>Parameter</th>
2098 <th style="width: 40%">Values</th>
2099 <th style="width: 40%">Description</th>
2100 </tr>
2101
2102 <tr>
2103 <td valign="top">background</td>
2104 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2105 <td valign="top">background color name</td>
2106 </tr>
2107
2108 <tr>
2109 <td valign="top">border</td>
2110 <td valign="top"><i>integer</i></td>
2111 <td valign="top">image border width</td>
2112 </tr>
2113
2114 <tr>
2115 <td valign="top">filename</td>
2116 <td valign="top"><i>string</i></td>
2117 <td valign="top">name of montage image</td>
2118 </tr>
2119
2120 <tr>
2121 <td valign="top">fill</td>
2122 <td valign="top"><a href="../www/color.html">color name</a></td>
2123 <td valign="top">fill color for annotations</td>
2124 </tr>
2125
2126 <tr>
2127 <td valign="top">font</td>
2128 <td valign="top"><i>string</i></td>
2129 <td valign="top">X11 font name</td>
2130 </tr>
2131
2132 <tr>
2133 <td valign="top">frame</td>
2134 <td valign="top"><i>geometry</i></td>
2135 <td valign="top">surround the image with an ornamental border</td>
2136 </tr>
2137
2138 <tr>
2139 <td valign="top">geometry</td>
2140 <td valign="top"><i>geometry</i></td>
2141 <td valign="top">preferred tile and border size of each tile of the composite
2142image (e.g. 120x120+4+3>)</td>
2143 </tr>
2144
2145 <tr>
2146 <td valign="top">gravity</td>
2147 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2148South, SouthEast</td>
2149 <td valign="top">direction image gravitates to within a tile</td>
2150 </tr>
2151
2152 <tr>
2153 <td valign="top">label</td>
2154 <td valign="top"><i>string</i></td>
2155 <td valign="top">assign a label to an image</td>
2156 </tr>
2157
2158 <tr>
2159 <td valign="top">mode</td>
2160 <td valign="top">Frame, Unframe, Concatenate</td>
2161 <td valign="top">thumbnail framing options</td>
2162 </tr>
2163
2164 <tr>
2165 <td valign="top">pointsize</td>
2166 <td valign="top"><i>integer</i></td>
2167 <td valign="top">pointsize of the Postscript or TrueType font</td>
2168 </tr>
2169
2170 <tr>
2171 <td valign="top">shadow</td>
2172 <td valign="top">{True, False}</td>
2173 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2174 </tr>
2175
2176 <tr>
2177 <td valign="top">stroke</td>
2178 <td valign="top"><a href="../www/color.html">color name</a></td>
2179 <td valign="top">stroke color for annotations</td>
2180 </tr>
2181
2182 <tr>
2183 <td valign="top">texture</td>
2184 <td valign="top"><i>string</i></td>
2185 <td valign="top">name of texture to tile onto the image background</td>
2186 </tr>
2187
2188 <tr>
2189 <td valign="top">tile</td>
2190 <td valign="top"><i>geometry</i></td>
2191 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2192 </tr>
2193
2194 <tr>
2195 <td valign="top">title</td>
2196 <td valign="top">string</td>
2197 <td valign="top">assign a title to the image montage</td>
2198 </tr>
2199
2200 <tr>
2201 <td valign="top">transparent</td>
2202 <td valign="top"><i>string</i></td>
2203 <td valign="top">make this color transparent within the image</td>
2204 </tr>
2205 </tbody>
2206</table>
2207
2208<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2209
2210<p>MontageImage() is an alias for method Montage().</p>
2211
2212<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2213
2214</div>
2215
cristydcca3fa2010-12-29 21:50:07 +00002216<h2><a id="blobs"></a>Working with Blobs</h2>
cristy3ed852e2009-09-05 21:47:34 +00002217<div class="doc-section">
2218
2219<p>A blob contains data that directly represent a particular image
2220format in memory instead of on disk. PerlMagick supports
2221blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2222
2223<table class="doc">
2224 <caption>Blob Methods</caption>
2225 <tbody>
2226 <tr>
2227 <th>Method</th>
2228 <th>Parameters</th>
2229 <th>Return Value</th>
2230 <th>Description</th>
2231 </tr>
2232
2233 <tr>
2234 <td valign="top">ImageToBlob</td>
2235 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2236 <td valign="top">an array of image data in the respective image format</td>
2237 <td valign="top">convert an image or image sequence to an array of blobs</td>
2238 </tr>
2239
2240 <tr>
2241 <td valign="top">BlobToImage</td>
2242 <td valign="top">one or more blobs</td>
2243 <td valign="top">the number of blobs converted to an image</td>
2244 <td valign="top">convert one or more blobs to an image</td>
2245 </tr>
2246 </tbody>
2247</table>
2248
2249<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2250
2251<pre class="code">
2252 @blobs = $image-&gt;ImageToBlob();
2253 open(DISPLAY,"| display -") || die;
2254 binmode DISPLAY;
2255 print DISPLAY $blobs[0];
2256 close DISPLAY;
2257</pre>
2258
2259<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2260
2261<pre class="code">
2262 @blob=$db-&gt;GetImage();
2263 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2264 $image-&gt;BlobToImage(@blob);
2265</pre>
2266
2267</div>
2268
cristydcca3fa2010-12-29 21:50:07 +00002269<h2><a id="direct-access"></a>Direct-access to Image Pixels</h2>
cristy3ed852e2009-09-05 21:47:34 +00002270<div class="doc-section">
2271
2272<p>Use these methods to obtain direct access to the image pixels:</p>
2273
2274<table class="doc">
2275<caption>Direct-access to Image Pixels</caption>
2276<tbody>
2277 <tr>
2278 <th>Method</th>
2279 <th>Parameters</th>
2280 <th style="width: 50%">Description</th>
2281 </tr>
2282
2283 <tr>
2284 <td valign="top">GetAuthenticPixels</td>
2285 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2286 <td valign="top">return image pixels as a C pointer</td>
2287 </tr>
2288
2289 <tr>
2290 <td valign="top">GetVirtualPixels</td>
2291 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2292 <td valign="top">return image pixels as a const C pointer</td>
2293 </tr>
2294
2295 <tr>
2296 <td valign="top">GetAuthenticIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002297 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002298 <td valign="top">return image indexes as a C pointer</td>
2299 </tr>
2300
2301 <tr>
2302 <td valign="top">GetVirtualIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002303 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002304 <td valign="top">return image indexes as a const C pointer</td>
2305 </tr>
2306
2307 <tr>
2308 <td valign="top">SyncAuthenticPixels</td>
2309 <td valign="top"></td>
2310 <td valign="top">sync image pixels to pixel cache</td>
2311 </tr>
2312
2313</tbody>
2314</table>
2315
2316</div>
2317
cristydcca3fa2010-12-29 21:50:07 +00002318<h2><a id="miscellaneous"></a>Miscellaneous Methods</h2>
cristy3ed852e2009-09-05 21:47:34 +00002319<div class="doc-section">
2320
2321<p>The Append() method append a set of images. For example,</p>
2322
2323<pre class="code">
2324 $p = $image-&gt;Append(stack=&gt;{true,false});
2325</pre>
2326
2327<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2328
cristy3ed852e2009-09-05 21:47:34 +00002329<p>The Clone() method copies a set of images. For example,</p>
2330
2331<pre class="code">
2332 $q = $p-&gt;Clone();
2333</pre>
2334
2335<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2336
cristy63fed272010-03-07 19:08:45 +00002337<p>The EvaluateImages() method applies an arithemtic, logical or relational expression to a set of images. For example,</p>
2338
2339<pre class="code">
2340 $p = $image-&gt;EvaluateImages('mean');
2341</pre>
2342
2343<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2344
cristy7396d882010-01-27 02:37:56 +00002345<p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance. The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient. Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2346
2347<pre class="code">
2348 @features = $image-&gt;Features(1);
2349</pre>
2350
2351<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2352
cristy3ed852e2009-09-05 21:47:34 +00002353<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2354
2355<pre class="code">
2356 $p = $images-&gt;Flatten(background=&gt;'none');
2357 $p-&gt;Write('flatten.png');
2358</pre>
2359
2360<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2361
2362<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2363
2364<pre class="code">
2365 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2366 $p-&gt;Write('fx.miff');
2367</pre>
2368
2369<p>replaces the red channel with the average of the green and blue channels.</p>
2370
2371<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2372
2373<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2374
2375<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2376
2377<pre class="code">
2378 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2379</pre>
2380
2381<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2382
2383<p>Mosaic() creates an mosaic from an image sequence.</p>
2384
2385<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2386
2387<pre class="code">
2388 $image-&gt;Crop('340x256+0+0');
2389 $image-&gt;Mogrify('crop', '340x256+0+0');
2390</pre>
2391
2392<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2393
2394<pre class="code">
2395 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2396</pre>
2397
2398<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2399
2400<pre class="code">
2401 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2402 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2403 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2404</pre>
2405
2406<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2407
2408<pre class="code">
2409 $preview = $image-&gt;Preview('Gamma');
2410 $preview-&gt;Display();
2411</pre>
2412
2413<p>To have full control over text positioning you need font metric information. Use</p>
2414
2415<pre class="code">
2416 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2417 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2418</pre>
2419
2420<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2421
2422<ul>
2423 <li>character width</li>
2424 <li>character height</li>
2425 <li>ascender</li>
2426 <li>descender</li>
2427 <li>text width</li>
2428 <li>text height</li>
2429 <li>maximum horizontal advance</li>
2430 <li>bounds: x1</li>
2431 <li>bounds: y1</li>
2432 <li>bounds: x2</li>
2433 <li>bounds: y2</li>
2434 <li>origin: x</li>
2435 <li>origin: y</li>
2436</ul>
2437
2438<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2439
2440<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2441
2442<pre class="code">
2443 @colors = $image-&gt;QueryColor();
2444 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2445 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2446</pre>
2447
2448<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2449
2450<pre class="code">
2451 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2452</pre>
2453
2454<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2455
2456<pre class="code">
2457 @fonts = $image-&gt;QueryFont();
2458 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2459</pre>
2460
2461<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2462
2463<pre class="code">
2464 @formats = $image-&gt;QueryFormat();
2465 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2466 = $image-&gt;QueryFormat('gif');
2467</pre>
2468
2469<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2470
2471<pre class="code">
2472 $mime = $image-&gt;MagickToMime('tif');
2473</pre>
2474
2475<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2476
2477<pre class="code">
2478 $image-&gt;RemoteCommand('image.jpg');
2479</pre>
2480
cristy2d67ddd2011-02-13 15:38:23 +00002481<p>The Smush() method smushes a set of images together. For example,</p>
2482
2483<pre class="code">
2484 $p = $image-&gt;Smush(stack=&gt;{true,false},offset=&gt;<em>integer</em>);
2485</pre>
2486
2487<p>smushes together all the images associated with object <kbd>$image</kbd>. By default, images are smushed left-to-right. Set <kbd>stack</kbd> to True to smushed them top-to-bottom.</p>
2488
cristy3ed852e2009-09-05 21:47:34 +00002489<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2490
2491<pre class="code">
2492 @statistics = $image-&gt;Statistics();
2493</pre>
2494
2495<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2496
2497<pre class="code">
2498 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2499</pre>
2500
2501<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2502
2503</div>
2504
cristydcca3fa2010-12-29 21:50:07 +00002505<h2><a id="exceptions"></a>Handling Exceptions</h2>
cristy3ed852e2009-09-05 21:47:34 +00002506<div class="doc-section">
2507
2508<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2509
2510<p>Methods which return a number (e.g. Read(), Write()):</p>
2511
2512<pre class="code">
2513 $x = $image-&gt;Read(...);
2514 warn "$x" if "$x"; # print the error message
2515 $x =~ /(\d+)/;
2516 print $1; # print the error number
2517 print 0+$x; # print the number of images read
2518</pre>
2519
2520<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2521
2522<pre class="code">
2523 $x = $image-&gt;Crop(...);
2524 warn "$x" if "$x"; # print the error message
2525 $x =~ /(\d+)/;
2526 print $1; # print the error number
2527</pre>
2528
cristy63fed272010-03-07 19:08:45 +00002529<p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p>
cristy3ed852e2009-09-05 21:47:34 +00002530
2531<pre class="code">
2532 $x = $image-&gt;Montage(...);
2533 warn "$x" if !ref($x); # print the error message
2534 $x =~ /(\d+)/;
2535 print $1; # print the error number
2536</pre>
2537
2538<p>Here is an example error message:</p>
2539
2540<pre class="code">
2541 Error 400: Memory allocation failed
2542</pre>
2543
2544<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2545
2546<p>The following illustrates how you can use a numeric status code:</p>
2547
2548<pre class="code">
2549 $x = $image-&gt;Read('rose.png');
2550 $x =~ /(\d+)/;
2551 die "unable to continue" if ($1 == ResourceLimitError);
2552</pre>
2553
2554</div>
2555
cristydcca3fa2010-12-29 21:50:07 +00002556<h2><a id="constants"></a>Constants</h2>
cristy3ed852e2009-09-05 21:47:34 +00002557<div class="doc-section">
2558
2559<p>PerlMagick includes these constants:</p>
2560
2561<pre class="text">
2562 BlobError
2563 BlobWarning
2564 CacheError
2565 CacheWarning
2566 CoderError
2567 CoderWarning
2568 ConfigureError
2569 ConfigureWarning
2570 CorruptImageError
2571 CorruptImageWarning
2572 DelegateError
2573 DelegateWarning
2574 DrawError
2575 DrawWarning
2576 ErrorException
2577 FatalErrorException
2578 FileOpenError
2579 FileOpenWarning
2580 ImageError
2581 ImageWarning
2582 MissingDelegateError
2583 MissingDelegateWarning
2584 ModuleError
2585 ModuleWarning
2586 Opaque
2587 OptionError
2588 OptionWarning
2589 QuantumDepth
2590 QuantumRange
2591 RegistryError
2592 RegistryWarning
2593 ResourceLimitError
2594 ResourceLimitWarning
2595 StreamError
2596 StreamWarning
2597 Success
2598 Transparent
2599 TypeError
2600 TypeWarning
2601 WarningException
2602 XServerError
2603 XServerWarning
2604</pre>
2605
2606<p>You can access them like this:</p>
2607
2608<pre class="code">
2609 Image::Magick-&gt;QuantumDepth
2610</pre>
2611
2612</div>
cristy3eaa0ef2010-03-06 20:35:26 +00002613
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