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</span> <a href="../www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#write">&#x2011;write</a> ] </p>
cristy3ed852e2009-09-05 21:47:34 +0000164
165<p>Below is list of command-line options recognized by the ImageMagick <a href="../www/command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands
166<a href="../www/convert.html">convert</a>, <a href="../www/mogrify.html">mogrify</a>, and .... </p>
167
168<div style="margin: auto;">
169 <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
170</div>
171
172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
173
174<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
175
176<div style="margin: auto;">
177 <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
178</div>
179
180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
181
182<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation. Use the <a href="#filter">-filter</a> to choose a different resampling algorithm. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
183
184<div style="margin: auto;">
185 <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
186</div>
187
188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
189
190<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
191
192<div style="margin: auto;">
193 <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
194</div>
195
196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
197
198<p>This option is enabled by default. An attempt is made to save all
199images of an image sequence into the given output file.
200However, some formats, such as JPEG and PNG, do not support more than one
201image per file, and in that case ImageMagick is forced to write each image as a separate file. As
202such, if more than one image needs to be written, the filename given is
203modified by adding a <a href="#scene">-scene</a> number before the
204suffix, in order to make distinct names for each image. </p>
205
206<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
207to separate files, whether or not the file format allows multiple images
208per file (for example, GIF, MIFF, and TIFF). </p>
209
210<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
211
212<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
213<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
214</p>
215
216<p>In summary, ImageMagick tries to write all images to one file, but will use
217multiple files if either (1) the output image's file format does not allow multi-image files,
218(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
219present in the output filename. </p>
220
221
222<div style="margin: auto;">
223 <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
224 -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
225</div>
226
227<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
228
229<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
230
231<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
232
233<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
234
235<div class="eqn">
236<img alt="affine transformation" src="../images/affine.png"/>
237</div>
238
239<p>
240The size of the resulting image is that of the smallest rectangle that contains the transformed source image. The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
241
242<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
243
244<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
245
246<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
247
248<p class="crtsnip">
249 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
250</p>
251
252<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
253
254<p class="crtsnip">
255 -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
256</p>
257
258<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
259<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
260
261<p class="crtsnip">
262 -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
263</p>
264
265<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
266
267<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
268
269<div style="margin: auto;">
270 <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
271</div>
272
273<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
274
275<p>Used to set a flag on an image indicating whether or not to use existing alpha
276channel data, to create an alpha channel, or to perform other operations on the alpha channel. Choose the argument <em class="arg">type</em> from the list below.</p>
277
278
279<table class="doc">
280 <tbody>
281 <tr valign="top">
282 <th align="left" style="width: 8%">type</th>
283 <th align="left">Description</th>
284 </tr>
285
286 <tr valign="top">
287 <td valign="top"><kbd>Off</kbd>&nbsp; or
288 <kbd>Deactivate</kbd></td>
289 <td valign="top">
290 Disables the image's transparency channel. Does not delete or change the
291 existing data, just turns off the use of that data. This is the same as
292 the older <a href="#matte" >+matte</a> operator. </td></tr>
293
294 <tr valign="top">
295 <td valign="top"><kbd>On</kbd>&nbsp; or
296 <kbd>Activate</kbd></td>
297 <td valign="top">
298 Enables the image's use of transparency. If transparency data does not
299 already exist, allocates the data and sets it to opaque. If the image has
300 transparency data, the channel is enabled and the transparency data is not changed or modified in any way. This is NOT
301 the same as the older <a href="#matte" >-matte</a> operator. </td></tr>
302
303 <tr valign="top">
304 <td valign="top"><kbd>Set</kbd></td>
305 <td valign="top">
306 Turns '<kbd>On</kbd>' the alpha/matte channel and if it was previously
307 turned off resets the channel to opaque. If the image already had the
308 alpha channel turned on, it will have no effect. This is the same as the older <a href="#matte">-matte</a> operator. </td></tr>
309
310 <tr valign="top">
311 <td valign="top"><kbd>Opaque</kbd></td>
312 <td valign="top">
313 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
314 opaque. </td></tr>
315
316 <tr valign="top">
317 <td valign="top"><kbd>Transparent</kbd></td>
318 <td valign="top">
319 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
320 transparent. This effectively creates a fully transparent image the same
321 size as the original and with all its original RGB data still intact. </td></tr>
322
323 <tr valign="top">
324 <td valign="top"><kbd>Extract</kbd></td>
325 <td valign="top">
326 Copies the alpha channel values into all the color channels and turns
327 '<kbd>Off</kbd>' the the image's transparency, so as to generate a
328 gray-scale mask of the image's shape. This is the inverse of
329 '<kbd>Copy</kbd>'. </td></tr>
330
331 <tr valign="top">
332 <td valign="top"><kbd>Copy</kbd></td>
333 <td valign="top">
334 Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
335 gray-scale intensity of the image, as an alpha mask, into the alpha
336 channel, converting a gray-scale mask into a transparent shaped image
337 ready to be colored appropriately. The color channels are not modified.
338 </td></tr>
339
340 <tr valign="top">
341 <td valign="top"><kbd>Shape</kbd></td>
342 <td valign="top">
343 As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
344 the current background color.
345 </td></tr>
346
347 <tr valign="top">
348 <td valign="top"><kbd>Background</kbd></td>
349 <td valign="top">
350 Set any fully-transparent pixel to the background color.
351 </td></tr>
352 </tbody>
353</table>
354
355<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
356"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte"
357>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a> set</kbd>" and
358not "<kbd><a href="#alpha" >-alpha</a> on</kbd>".
359That is, "<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the
360written image is opaque if the original image had no transparency
361channel enabled, regardless if transparency data is already present. </p>
362
363
364<div style="margin: auto;">
365 <h4><a name="annotate" id="annotate"></a>
366 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
367 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
368 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
369</div>
370
371<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
372
373<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
374
375
376<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
377
378<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
379
380<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
381<div class="eqn"><img alt="annotate transformation" src="../images/annotate.png"/></div>
382
383<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
384
385<p>Text is any UTF-8 encoded character sequence. If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>. Text in a file is taken literally; no embedded formatting characters are recognized.</p>
386
387<div style="margin: auto;">
388 <h4><a name="antialias" id="antialias"></a>-antialias</h4>
389</div>
390
391<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
392drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
393
394<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
395drawn. Use <a href="#antialias">+antialias</a> to disable the addition of
396antialiasing edge pixels. This will then reduce the number of colors added to
397an image to just the colors being directly drawn. That is, no mixed colors
398will be added when drawing such objects. </p>
399
400<div style="margin: auto;">
401 <h4><a name="append" id="append"></a>-append</h4>
402</div>
403
404<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
405
406<p>This option creates a single longer image image, by joining all the current
407images in sequence top-to-bottom. Use <a href="#append">+append</a> to
408stack images left-to-right. </p>
409
410<p>If they are not of the same width, narrower images are padded with the
411current <a href="#background">-background</a> color setting, and their
412position relative to each other can be controled by the current <a
413href="#gravity">-gravity</a> setting. </p>
414
415
416<div style="margin: auto;">
417 <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
418</div>
419
420<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
421
422
423<div style="margin: auto;">
424 <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
425</div>
426
427<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
428
429<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
430
431<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
432
cristyd934d102009-10-10 12:55:13 +0000433
434
cristy3ed852e2009-09-05 21:47:34 +0000435<div style="margin: auto;">
436 <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
437</div>
438
439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
440
cristyd934d102009-10-10 12:55:13 +0000441<p>This calculates the mean values of an image, then applies a calculated <a
442href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
443image it will get a have a value of 50%. </p>
444
445<p>This means that any solid 'gray' image will become 50% gray. </p>
446
447<p>This works well for real-life images with little or no extreme dark and
448light areas, but tend to fail for images with large amounts of bright sky or
449dark shadows. It also does not work well for diagrmas or cartoon like images.
450</p>
451
452<p>It uses the <a href="#channel" >-channel</a> setting, (including the
453'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
454values will be used and modified. As the default <a href="#channel"
455>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels will be modified
456together by the same gamma value, preserving colors. </p>
457
458
459
cristy3ed852e2009-09-05 21:47:34 +0000460<div style="margin: auto;">
461 <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
462</div>
463
464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
465
cristyd934d102009-10-10 12:55:13 +0000466<p>This is a 'perfect' image normalization operator. It finds the exact
467mimimum and maximum color values in the image and then applies a <a
468href="#level" >-level</a> operator to stretch the values to the full range of
469values. </p>
470
cristy83543962009-10-16 19:04:28 +0000471<p>The operator is not typically used for real-life images, image scans, or
cristyd934d102009-10-10 12:55:13 +0000472JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
473for the <a href="#level" >-level</a> operation. On the other hand it is the
474right operator to use for color stretching gradient images being used to
475generate Color lookup tables, distortion maps, or other 'mathematically'
476defined images. </p>
477
478<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
479href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
480>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
481problems that these operators may have. That is <a href="#auto-level"
cristy83543962009-10-16 19:04:28 +0000482>-auto-level</a> is the perfect or ideal version these operators. </p>
cristyd934d102009-10-10 12:55:13 +0000483
484<p>It uses the <a href="#channel" >-channel</a> setting, (including the
485special '<CODE>sync</CODE>' flag for channel syncronization), to determine
486which color values will be used and modified. As the default <a
cristy83543962009-10-16 19:04:28 +0000487href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
488'<CODE>sync</CODE>' will ensure that the color channels will be modified
489together by the same gamma value, preserving colors, and ignoring
490transparency. </p>
cristyd934d102009-10-10 12:55:13 +0000491
492
493
cristy3ed852e2009-09-05 21:47:34 +0000494<div style="margin: auto;">
495 <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
496</div>
497
498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
499
cristy83543962009-10-16 19:04:28 +0000500<p>This operator reads and resets the EXIF image profile setting 'Orientation'
501and then performs the appropriate 90 degree rotation on the image to orient
502the image, for correct viewing. </p>
503
504<p>This EXIF profile setting is usually set using a gravity sensor in digital
505camara, however photos taken directly downward or upward may not have an
506appropriate value. Also images that have been orientation 'corrected' without
507reseting this setting, may be 'corrected' again resulting in a incorrect
508result. If the he EXIF profile was previously stripped, the <a
509href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
510
511
cristy3ed852e2009-09-05 21:47:34 +0000512<div style="margin: auto;">
513 <h4><a name="average" id="average"></a>-average</h4>
514</div>
515
516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
517
518<p>An error results if the images are not identically sized.</p>
519
cristy3ed852e2009-09-05 21:47:34 +0000520
521<div style="margin: auto;">
522 <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
523</div>
524
525<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
526
527<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
528
529<div style="margin: auto;">
530 <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
531</div>
532
533<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
534
535<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
536
537<div style="margin: auto;">
538 <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
539</div>
540
541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
542
cristye6378132009-10-26 20:05:17 +0000543<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output. Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
cristy3ed852e2009-09-05 21:47:34 +0000544
cristye6378132009-10-26 20:05:17 +0000545<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
546<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
cristy3ed852e2009-09-05 21:47:34 +0000547
548<div style="margin: auto;">
549 <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
550</div>
551
552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
553
554<p>This option shifts the output of <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> so that positive and negative results are relative to the specified bias value. </p>
555
556<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
557
558<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
559negative results without clipping to the color value range
560(0..QuantumRange).</p>
561
562<p>See the discussion on HDRI implementations of ImageMagick on the page
563<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
564</p>
565
566<div style="margin: auto;">
567 <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
568</div>
569
570<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
571
572<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +0000573 <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +0000574</div>
575
cristy5cadd612009-09-21 19:33:41 +0000576<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
577
578<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
579</p>
cristy3ed852e2009-09-05 21:47:34 +0000580
581
582<div style="margin: auto;">
583 <h4><a name="blend" id="blend"></a>-blend <em class="arg">percent</em></h4>
584</div>
585
586<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
587
588<p>Blend will average the images together ('plus') according to the
589percentages given and each pixels transparency. If only a single percentage
590value is given it sets the weight of the composite or 'source' image, while
591the background image is weighted by the exact opposite amount. That is a
592<kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of the
593'destination' image. Thus it is equivalent to <kbd>-blend 30x70</kbd>.</p>
594
595
596<div style="margin: auto;">
597 <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
598</div>
599
600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
601
602<div style="margin: auto;">
603 <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
604</div>
605
606<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
607
608<div style="margin: auto;">
609
610<div style="margin: auto;">
611 <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
612</div>
613
614<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
615
616<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p>
617
618<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
619</div>
620
621<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3&sigma;. If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p>
622
623<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution. Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p>
624
625<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
626pixels which are outside the image proper are blurred into the final result.
627</p>
628
629
630<div style="margin: auto;">
631 <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
632</div>
633
634<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
635
636<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
637Average (EWA) of the source image, scaled according to the grayscale
638mapping. </p>
639
640<p>The ellipse is weighted with sigma set to the given <em class="arg"
641>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
642defaults to the <em class="arg" >Width</em> for a normal circular Guassian
643weighting. The <em class="arg" >Angle</em> will rotate the ellipse from
644horizontal clock-wise. </p>
645
646<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
647pixels which are outside the image proper are blurred into the final result.
648</p>
649
650
651<div style="margin: auto;">
652 <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
653</div>
654
655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
656
657<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument. See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p>
658
659<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p>
660
661<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p>
662
663<div style="margin: auto;">
664 <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
665</div>
666
667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
668
669<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
670
671<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
672
673<div style="margin: auto;">
674 <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
675</div>
676
677<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
678
679<div style="margin: auto;">
680 <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
681</div>
682
683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
684
685<div style="margin: auto;">
686 <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
687</div>
688
689<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
690
691<div style="margin: auto;">
692 <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
693</div>
694
695<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
696
697<p>Here is an example color correction collection:</p>
698
699<pre class="text">
700&lt;?xml version="1.0" encoding="UTF-8"?>
701&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
702 &lt;ColorCorrection id="cc06668">
703 &lt;SOPNode>
704 &lt;Slope> 0.9 1.2 0.5 &lt;/Slope>
705 &lt;Offset> 0.4 -0.5 0.6 &lt;/Offset>
706 &lt;Power> 1.0 0.8 1.5 &lt;/Power>
707 &lt;/SOPNode>
708 &lt;SATNode>
709 &lt;Saturation> 0.85 &lt;/Saturation>
710 &lt;/SATNode>
711 &lt;/ColorCorrection>
712&lt;/ColorCorrectionCollection>
713</pre>
714
715<div style="margin: auto;">
716 <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
717</div>
718
719<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
720
721<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
722
723<p>To print a complete list of channel types, use <a href="#list">-list channel</a>.</p>
724
cristyd934d102009-10-10 12:55:13 +0000725<p>The channels above can be specified as a comma-separated list or can be
726abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
727'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
728'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
cristy3ed852e2009-09-05 21:47:34 +0000729
730For example, to negate only the alpha channel of an image, use</p>
731<p class="crtsnip">
cristyd934d102009-10-10 12:55:13 +0000732 -channel Alpha -negate
cristy3ed852e2009-09-05 21:47:34 +0000733</p>
734
cristyd934d102009-10-10 12:55:13 +0000735Some operators also allow the use of a special channel flag
736'<code>sync</code>'. If present operators that understand this flag will
737apply the exact same image modification to all the image channels in the image
738so as to ensure that colors are kept 'in-sync'. Without this flag such
739operators will apply there function to each channel separately. See <a
740href="#auto-level">-auto-level</a> and <a href="#auto-gamma">-auto-gamma</a>
741for examples of such an operator. </p>
cristy3ed852e2009-09-05 21:47:34 +0000742
cristyd934d102009-10-10 12:55:13 +0000743
744<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
745'<kbd>RGB,sync</kbd>', which specifies that operators act on all channels
746except the opacity channel, and that all the color channels are to be modified
747in exactly the same way. The 'plus' form <a href="#channel" >+channel</a>
748will reset the value back to this default. </p>
749
750<p>Options that are affected by the <a href="#channel" >-channel</a> setting
751include the following.
752
753<a href="#auto-gamma">-auto-gamma</a>,
754<a href="#auto-level">-auto-level</a>,
cristy3ed852e2009-09-05 21:47:34 +0000755<a href="#black-threshold">-black-threshold</a>,
756<a href="#blur">-blur</a>,
cristyb4c03bb2009-09-27 13:55:46 +0000757<a href="#clamp">-clamp</a>,
cristy3ed852e2009-09-05 21:47:34 +0000758<a href="#clut">-clut</a>,
759<a href="#combine">-combine</a>,
760<a href="#contrast-stretch">-contrast-stretch</a>,
761<a href="#evaluate">-evaluate</a>,
762<a href="#function">-function</a>,
763<a href="#fx">-fx</a>,
cristy3ed852e2009-09-05 21:47:34 +0000764<a href="#gaussian-blur">-gaussian-blur</a>,
cristyd934d102009-10-10 12:55:13 +0000765<a href="#hald-clut">-hald-clut</a>,
cristy3ed852e2009-09-05 21:47:34 +0000766<a href="#motion-blur">-motion-blur</a>,
767<a href="#negate">-negate</a>,
768<a href="#normalize">-normalize</a>,
769<a href="#ordered-dither">-ordered-dither</a>,
770<a href="#radial-blur">-radial-blur</a>,
771<a href="#random-threshold">-random-threshold</a>,
772<a href="#separate">-separate</a>, and
cristyd934d102009-10-10 12:55:13 +0000773<a href="#threshold">-threshold</a>, and
cristy3ed852e2009-09-05 21:47:34 +0000774<a href="#white-threshold">-white-threshold</a>.
775</p>
776
cristyd934d102009-10-10 12:55:13 +0000777<p>Warning, some operators behave differentally when the <a href="#channel"
778>+channel</a> default setting is in effect, verses ANY user defined <a
779href="#channel" >-channel</a> setting (including the equivelent of the
780default). For example <a href="#threshold">-threshold</a> will by default
781gray-scale the image before thresholding, if no <a href="#channel"
782>-channel</a> setting has been defined. </p>
783
784<p>Also some operators such as <a href="#blur">-blur</a>, <a
785href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
786color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
787href="#channel" >-channel</a>. Generally this done to ensure that
788fully-transparent colors are treated as being fully-transparent, and thus any
789underlying 'hidden' color has no effect on the final results. Typically
790resulting in 'halo' effects. </p>
791
792<p>As a alpha channel is optional within images some operators will read the
793color channels of an image as a greyscale alpha mask, when the image has no
794alpha channel present, but the <a href="#channel" >-channel</a> setting tells
795the operator to apply the alpha channel. The <a href="#clut">-clut</a>
796operator is a good example of this. </p>
797
cristy3ed852e2009-09-05 21:47:34 +0000798
799<div style="margin: auto;">
cristyb4c03bb2009-09-27 13:55:46 +0000800 <h4><a name="clamp" id="clamp"></a>-clamp</h4>
801</div>
802
803<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
804
805<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +0000806 <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
807</div>
808
809<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
810
811<div style="margin: auto;">
812 <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
813</div>
814
815<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
816
817<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
818
819<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
820
821<div style="margin: auto;">
822 <h4><a name="clip" id="clip"></a>-clip</h4>
823</div>
824
825<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
826
827<p>If a clipping path is present, it is applied to subsequent operations.</p>
828
829<p>For example, in the command</p>
830
831<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
832<p>only the pixels within the clipping path are negated.</p>
833
834<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
835
836<div style="margin: auto;">
837 <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
838</div>
839
840<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
841
842<div style="margin: auto;">
843 <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
844</div>
845
846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
847
848<div style="margin: auto;">
849 <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
850</div>
851
852<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
853
854<p>Specify the image by its index in the sequence. The first image is index
8550. Negative indexes are relative to the end of the sequence; for example, &minus;1
856represents the last image of the sequence. Specify a range of images with a
857dash (e.g. 0&minus;4). Separate multiple indexes with commas but no spaces (e.g. 0,2,5). Use <a
858href="#clone">+clone</a> make a copy of the last image in the image
859sequence.</p>
860
861<div style="margin: auto;">
862 <h4><a name="clut" id="clut"></a>-clut</h4>
863</div>
864
865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
866corresponding channel in the second image as a <b>c</b>olor
867<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
868
869<p>The second (LUT) image is ordinarily a gradient image containing the
870histogram mapping of how each channel should be modified. Typically it is a
871either a single row or column image of replacement color values. If larger
872than a single row or column, values are taken from a diagonal line from
873top-left to bottom-right corners.</p>
874
875<p>The lookup is further controlled by the <a
876href="#interpolate">-interpolate</a> setting, which is especially handy for an
877LUT which is not the full length needed by the ImageMagick installed Quality
878(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
879'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
880gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
881lookup of color values. </p>
882
883<p>This operator is especially suited to replacing a grayscale image with a
884specific color gradient from the CLUT image. </p>
885
886<p>Only the channel values defined by the <a href="#channel">-channel</a>
887setting will have their values replaced. In particular, since the default <a
888href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
889transparency (alpha/matte channel) is not affected, unless the <a
890href="#channel">-channel</a> setting is modified. When the alpha channel is
891set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
892as the other channels, implying that alpha/matte values are replaced using the
893alpha/matte values of the original image. </p>
894
895<p>If either the image being modified, or the lookup image, conatins no
896transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
897href="#channel">-channel</a> setting includes alpha replacement, then it is
898assumed that image represents a gray-scale graident which will be used for the
899replacement alpha values. That is you can use a gray-scale CLUT image to
900adjust a existing images alpha channel, or you can color a gray-scale image
901using colors form CLUT containing the desired colors, including transparency.
902</p>
903
904<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
905the lookup of the full color RGB value from a 2D representation of a 3D color
906cube. </p>
907
908
909<div style="margin: auto;">
910 <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
911</div>
912
913<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
914
915<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation. Such frames are more easilly viewed and processed than the highly optimized GIF overlay images. </p>
916
917<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
918
919
920<div style="margin: auto;">
921 <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
922</div>
923
924<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
925
926<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
927
928<div style="margin: auto;">
929 <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
930</div>
931
932<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
933
934<p>The <em class="arg">type</em> can be <kbd>shared</kbd> or <kbd>private</kbd>.</p>
935
936<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
937
938<div style="margin: auto;">
939 <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
940</div>
941
942<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
943
944<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed. The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
945
946<div style="margin: auto;">
947 <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
948</div>
949
950<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
951
952<p>Choices are:</p>
953
954<pre class="text">
955 CMY
956 CMYK
957 Gray
958 HSB
959 HSL
960 HWB
961 Lab
962 Log
963 OHTA
964 Rec601Luma
965 Rec601YCbCr
966 Rec709Luma
967 Rec709YCbCr
968 RGB
969 sRGB
970 Transparent
971 XYZ
972 YCbCr
973 YCC
974 YIQ
975 YPbPr
976 YUV
977</pre>
978
979<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
980
981<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
982
983<table class="doc">
984 <caption>Conversion Of RGB To Other Color Spaces</caption>
985 <tr><th align="left" valign="middle">CMY</th></tr>
986 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
987 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
988 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
989 <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
990 <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
991 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
992 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
993 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
994
995 <tr><th align="left" valign="middle">Gray</th></tr>
996 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
997
998 <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
999 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1000 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1001 <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1002
1003 <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1004 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1005 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1006 <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1007
1008 <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1009 <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1010 <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1011 <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1012
1013 <tr><th align="left" valign="middle">LAB</th></tr>
1014 <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1015 <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1016 <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1017
1018 <tr><th align="left" valign="middle">LOG</th></tr>
1019 <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1020 <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1021 <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1022
1023 <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1024 <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1025 <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1026 <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1027
1028 <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1029 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1030
1031 <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1032 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1033 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1034 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1035
1036 <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1037 <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1038
1039 <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1040 <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1041 <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1042 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1043
1044 <tr><th align="left" valign="middle">sRGB</th></tr>
1045 <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1046 <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1047 <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1048
1049 <tr><th align="left" valign="middle">XYZ</th></tr>
1050 <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1051 <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1052 <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1053
1054 <tr><th align="left" valign="middle">YCC</th></tr>
1055 <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1056 <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1057 <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1058
1059 <tr><th align="left" valign="middle">YCbCr</th></tr>
1060 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1061 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1062 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1063
1064 <tr><th align="left" valign="middle">YIQ</th></tr>
1065 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1066 <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1067 <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1068
1069 <tr><th align="left" valign="middle">YPbPr</th></tr>
1070 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1071 <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1072 <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1073
1074 <tr><th align="left" valign="middle">YUV</th></tr>
1075 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1076 <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1077 <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1078</table>
1079
1080<div style="margin: auto;">
1081 <h4><a name="combine" id="combine"></a>-combine</h4>
1082</div>
1083
1084<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1085
1086<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1087
1088<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1089</p>
1090
1091<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB -combine imagecopy.png</span></p>
1092<div style="margin: auto;">
1093 <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1094</div>
1095
1096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1097
1098<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p>
1099
1100<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments. You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p>
1101
1102<p>For example,</p>
1103
1104<p class="crtsnip">
1105 -comment "%m:%f %wx%h"
1106</p>
1107
1108<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
1109
1110<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string. Comments in a file are literal; no embedded formatting characters are recognized.</p>
1111
1112<div style="margin: auto;">
1113 <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1114</div>
1115
1116<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1117
1118<p>The description of composition uses abstract terminology in order to allow
1119the description to be more precise, while avoiding constant values which are
1120specific to a particular build configuration. Each image pixel is represented
1121by red, green, and blue levels (which are equal for a gray pixel). The
1122build-dependent value <em class="QR">QuantumRange</em> is the maximum integral
1123value which may be stored, per pixel, in the red, green, or blue channels of
1124the image. Each image pixel may also optionally (if the image matte channel is
1125enabled) have an associated level of opacity, ranging from <em>opaque</em> to
1126<em>transparent</em>, which may be used to determine the influence of the pixel
1127color when compositing the pixel with another image pixel. If the image matte
1128channel is disabled, then all pixels in the image are treated as opaque. The
1129color of an opaque pixel is fully visible while the color of a transparent
1130pixel color is entirely absent (pixel color is ignored).</p>
1131
1132<p>By definition, raster images have a rectangular shape. All image rows are of
1133equal length, as are all image columns. By treating the alpha channel as a
1134visual "mask" the rectangular image may be given a "shape" by treating the
1135alpha channel as a cookie-cutter for the image. This is done by setting the
1136pixels within the shape to be opaque, with pixels outside the shape set as
1137transparent. Pixels on the boundary of the shape may be between opaque and
1138transparent in order to provide antialiasing (visually smooth edges). The
1139description of the composition operators use this concept of image "shape" in
1140order to make the description of the operators easier to understand. While it
1141is convenient to describe the operators in terms of "shapes" they are by no
1142means limited to mask-style operations since they are based on continuous
1143floating-point mathematics rather than simple boolean operations.</p>
1144
1145<p>The following alpha blending (Duff-Porter) compose methods are available:</p>
1146
1147<table class="doc">
1148 <tbody>
1149 <tr valign="top">
1150 <th align="left" style="width: 8%">Method</th>
1151 <th align="left">Description</th>
1152 </tr>
1153
1154 <tr valign="top">
1155 <td valign="top">clear</td>
1156 <td valign="top">Both the color and the alpha of the destination are
1157 cleared. Neither the source nor the destination are used (except for
1158 destinations size and other meta-data which is always preserved.</td>
1159 </tr>
1160
1161 <tr valign="top">
1162 <td valign="top">src</td>
1163 <td valign="top">The source is copied to the destination. The destination
1164 is not used as input, though it is cleared.</td>
1165 </tr>
1166
1167 <tr valign="top">
1168 <td valign="top">dst</td>
1169 <td valign="top">The destination is left untouched. The source image is
1170 completely ignored.</td>
1171 </tr>
1172
1173 <tr valign="top">
1174 <td valign="top">src-over</td>
1175 <td valign="top">The source is composited over the destination. this is
1176 the default alpha blending compose method, when neither the compose
1177 setting is set, nor is set in the image meta-data.</td>
1178 </tr>
1179
1180 <tr valign="top">
1181 <td valign="top">dst-over</td>
1182 <td valign="top">The destination is composited over the source and the
1183 result replaces the destination.</td>
1184 </tr>
1185
1186 <tr valign="top">
1187 <td valign="top">src-in</td>
1188 <td valign="top">The part of the source lying inside of the destination
1189 replaces the destination.</td>
1190 </tr>
1191
1192 <tr valign="top">
1193 <td valign="top">dst-in</td>
1194 <td valign="top">The part of the destination lying inside of the source
1195 replaces the destination. Areas not overlaid are cleared.</td>
1196 </tr>
1197
1198 <tr valign="top">
1199 <td valign="top">src-out</td>
1200 <td valign="top">The part of the source lying outside of the destination
1201 replaces the destination.</td>
1202 </tr>
1203
1204 <tr valign="top">
1205 <td valign="top">dst-out</td>
1206 <td valign="top">The part of the destination lying outside of the source
1207 replaces the destination.</td>
1208 </tr>
1209
1210 <tr valign="top">
1211 <td valign="top">src-atop</td>
1212 <td valign="top">The part of the source lying inside of the destination is
1213 composited onto the destination.</td>
1214 </tr>
1215
1216 <tr valign="top">
1217 <td valign="top">dst-atop</td>
1218 <td valign="top">The part of the destination lying inside of the source is
1219 composited over the source and replaces the destination. Areas not
1220 overlaid are cleared. </td>
1221 </tr>
1222
1223 <tr valign="top">
1224 <td valign="top">xor</td>
1225 <td valign="top">The part of the source that lies outside of the
1226 destination is combined with the part of the destination that lies
1227 outside of the source. Source or Destination, but not both. </td>
1228 </tr>
1229
1230 </tbody>
1231</table>
1232
1233<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part.
1234For example the defaul compose method can be specified as just 'Over'.</p>
1235
1236
1237<p>The following mathemathical composition methods are also available. </p>
1238
1239<p>Typically these use the default 'Over' alpha blending when transparencies
1240are also involved, except for 'Plus', 'Minus', 'Add', and 'Subtract', which
1241also composes the alpha channel using the same process as the color channels.
1242This allows them to be used for special image masking techniques. </p>
1243
1244<table class="doc">
1245 <tbody>
1246 <tr valign="top">
1247 <th align="left" style="width: 8%">Method</th>
1248 <th align="left">Description</th>
1249 </tr>
1250
1251 <tr valign="top">
1252 <td valign="top">multiply</td>
1253 <td valign="top">The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.</td>
1254 </tr>
1255
1256 <tr valign="top">
1257 <td valign="top">screen</td>
1258 <td valign="top">The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.</td>
1259 </tr>
1260
1261 <tr valign="top">
1262 <td valign="top">plus</td>
1263 <td valign="top">The source is added to the destination and replaces the
1264 destination. This operator is useful for averaging or a controled
1265 merger of two images, rather than a direct overlay.</td>
1266 </tr>
1267
1268 <tr valign="top">
1269 <td valign="top">add</td>
1270 <td valign="top">As per 'plus' but transparency data is treated as matte
1271 values. As such any transparent areas in either image remain
1272 transparent. </td>
1273 </tr>
1274
1275 <tr valign="top">
1276 <td valign="top">minus</td>
1277 <td valign="top">Subtract the colors in the source image from the
1278 destination image. When transparency is involved, opaque areas is
1279 subtracted from any destination opaque areas. </td>
1280 </tr>
1281
1282 <tr valign="top">
1283 <td valign="top">subtract</td>
1284 <td valign="top">Subtract the colors in the source image from the
1285 destination image. When transparency is involved transparent areas are
1286 subtracted, so only the opaque areas in the source remain opaque in
1287 the destination image. </td>
1288 </tr>
1289
1290 <tr valign="top">
1291 <td valign="top">difference</td>
1292 <td valign="top">Subtracts the darker of the two constituent colors from
1293 the lighter. Painting with white inverts the destination color.
1294 Painting with black produces no change.</td>
1295 </tr>
1296
1297 <tr valign="top">
1298 <td valign="top">exclusion</td>
1299 <td valign="top">Produces an effect similar to that of 'difference', but
1300 appears as lower contrast. Painting with white inverts the
1301 destination color. Painting with black produces no change.</td>
1302 </tr>
1303
1304 <tr valign="top">
1305 <td valign="top">darken</td>
1306 <td valign="top">Selects the darker of the destination and source colors.
1307 The destination is replaced with the source when the source is darker,
1308 otherwise it is left unchanged.</td>
1309 </tr>
1310
1311 <tr valign="top">
1312 <td valign="top">lighten</td>
1313 <td valign="top">Selects the lighter of the destination and source colors.
1314 The destination is replaced with the source when the source is
1315 lighter, otherwise it is left unchanged. </td>
1316 </tr>
1317
1318 <tr valign="top">
1319 <td valign="top">linear-dodge</td>
1320 <td valign="top">This is equivelent to 'Plus' in that the color channels
1321 are simply added, however it does not 'Plus' the alpha channel, but
1322 uses the normal 'Over' alpha blending, which transparencies are
1323 involved. Produces a sort of additive multiply-like result. Added
1324 ImageMagick version 6.5.4-3. </td>
1325 </tr>
1326
1327 <tr valign="top">
1328 <td valign="top">linear-burn</td>
1329 <td valign="top">As 'Linear-Dodge', but also subtract one from the result.
1330 Sort of a additive 'Screen' of the images. Added ImageMagick version
1331 6.5.4-3. </td>
1332 </tr>
1333
1334 <tr valign="top">
1335 <td valign="top">color-dodge</td>
1336 <td valign="top">Brightens the destination color to reflect the source
1337 color. Painting with black produces no change.</td>
1338 </tr>
1339
1340 <tr valign="top">
1341 <td valign="top">color-burn</td>
1342 <td valign="top">Darkens the destination color to reflect the source
1343 color. Painting with white produces no change. Fixed in ImageMagick
1344 version 6.5.4-3. </td>
1345 </tr>
1346
1347 <tr valign="top">
1348 <td valign="top">overlay</td>
1349 <td valign="top">Multiplies or screens the colors, dependent on the
1350 destination color. Source colors overlay the destination whilst
1351 preserving its highlights and shadows. The destination color is not
1352 replaced, but is mixed with the source color to reflect the lightness
1353 or darkness of the destination.</td>
1354 </tr>
1355
1356 <tr valign="top">
1357 <td valign="top">hard-light</td>
1358 <td valign="top">Multiplies or screens the colors, dependent on the source
1359 color value. If the source color is lighter than 0.5, the destination
1360 is lightened as if it were screened. If the source color is darker
1361 than 0.5, the destination is darkened, as if it were multiplied. The
1362 degree of lightening or darkening is proportional to the difference
1363 between the source color and 0.5. If it is equal to 0.5 the
1364 destination is unchanged. Painting with pure black or white produces
1365 black or white.</td>
1366 </tr>
1367
1368
1369 <tr valign="top">
1370 <td valign="top">linear-light</td>
1371 <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn
1372 instead. Increases contrast slightly with an impact on the
1373 foreground's tonal values.</td>
1374 </tr>
1375
1376 <tr valign="top">
1377 <td valign="top">soft-light</td>
1378 <td valign="top">Darkens or lightens the colors, dependent on the source
1379 color value. If the source color is lighter than 0.5, the destination
1380 is lightened. If the source color is darker than 0.5, the destination
1381 is darkened, as if it were burned in. The degree of darkening or
1382 lightening is proportional to the difference between the source color
1383 and 0.5. If it is equal to 0.5, the destination is unchanged. Painting
1384 with pure black or white produces a distinctly darker or lighter area,
1385 but does not result in pure black or white. Fixed in ImageMagick
1386 version 6.5.4-3. </td>
1387 </tr>
1388
1389 <tr valign="top">
1390 <td valign="top">pegtop-light</td>
1391 <td valign="top">Almost equivelent to 'Soft-Light', but using a
1392 continuious mathematical formula rather than two conditionally
1393 selected formulae. Added ImageMagick version 6.5.4-3. </td>
1394 </tr>
1395
1396 <tr valign="top">
1397 <td valign="top">vivid-light</td>
1398 <td valign="top">A modified 'Linear-Light' designed to preserve very stong
1399 primary and secondary colors in the image. Added ImageMagick version
1400 6.5.4-3. </td>
1401 </tr>
1402
1403 <tr valign="top">
1404 <td valign="top">pin-light</td>
1405 <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings,
1406 to similate the effects of a strong 'pinhole' light source. Added
1407 ImageMagick version 6.5.4-3. </td>
1408 </tr>
1409
1410 </tbody>
1411</table>
1412
1413
1414<p>Also included are these special purpose compose methods:</p>
1415
1416<table class="doc">
1417 <tbody>
1418 <tr valign="top">
1419 <th align="left" style="width: 8%">Method</th>
1420 <th align="left">Description</th>
1421 </tr>
1422
1423 <tr valign="top">
1424 <td valign="top">copy-*</td>
1425 <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan,
1426 Magenta, Yellow, Black, or Opacity) in the source image to the
1427 same channel in the destination image. If the channel specified
1428 does not exist in the source image, (which can only happen for methods,
1429 '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is
1430 assumed that the source image is a special grayscale channel image
1431 of the values to be copied. </td>
1432 </tr>
1433
1434 <tr valign="top">
1435 <td valign="top">change-mask</td>
1436 <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td>
1437 </tr>
1438 </tbody>
1439</table>
1440
1441<p>On top of these composed methods are a few special ones that not only require
1442the two images that are being merged or overlaid, but have some extra numerical
1443arguments, which are tabled below. </p>
1444
1445<p>In the "<code>composite</code>" command these composition methods are
1446selected using special options with the arguments needed. They are usually,
1447but not always, the same name as the composte 'method' they use, and replaces
1448the normal use of the <a href="#compose" >-compose</a> setting in the
1449"<code>composite</code>" command. For example... </p>
1450
1451<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>composite ... -blend 50x50 ...</span></p>
1452<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply
1453these extra arguments to its <a href="#composite" >-composite</a> operator,
1454using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'. This means you can now make use of
1455these special argumented <a href="#compose" >-compose</a> methods, those the
1456argument and the method both need to be set separatally. For example... </p>
1457
1458<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert ... -compose blend -set option:compose:args 50x50 -composite ...</span></p>
1459<p>The following is a table of these special 'argumented' compose methods,
1460with a brief summary of what they do. For more details see the equivalent
1461"composite" command option name. </p>
1462
1463<table class="doc">
1464 <tbody>
1465 <tr valign="top">
1466 <th align="left" style="width: 8%">Method</th>
1467 <th align="left">Description</th>
1468 </tr>
1469
1470 <tr valign="top">
1471 <td valign="top">dissolve</td>
1472 <td valign="top">Arguments:
1473 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1474 <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a>
1475 <br>Dissolve the 'source' image by the percentage given before overlaying
1476 'over' the 'destination' image. If <em class="arg">src_percent</em> is
1477 greater than 100, it starts dissolving the main image so it will
1478 become transparent at a value of '<kbd class="arg">200</kbd>'. If
1479 both percentages are given, each image are dissolved to the
1480 percentages given.
1481 </td>
1482 </tr>
1483
1484 <tr valign="top">
1485 <td valign="top">blend</td>
1486 <td valign="top">Arguments:
1487 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1488 <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a>
1489 <br>Average the images together ('plus') according to the percentages
1490 given and each pixels transparency. If only a single percentage value
1491 is given it sets the weight of the composite or 'source' image, while
1492 the background image is weighted by the exact opposite amount. That is
1493 a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of
1494 the 'destination' image. Thus it is equivalent to <kbd>-blend
1495 30x70</kbd>.
1496 </td>
1497 </tr>
1498
1499 <tr valign="top">
1500 <td valign="top">mathematics</td>
1501 <td valign="top">Arguments: <em class="arg">A, B, C, D</em>
1502 <br>Not available in "<code>composite</code>" at this time.
1503 <br>Merge the source and destination images according to the formula
1504 <br>&nbsp; &nbsp; &nbsp;<code>A*Sc*Dc + B*Sc + C*Dc + D</code>
1505 <br>Can be used to generate a custom composition method that would
1506 otherwise need to be implemented using the slow <a href="#fx">-fx</a>
1507 DIY image operator. Added to ImageMagick version 6.5.4-3.
1508 </td>
1509 </tr>
1510
1511 <tr valign="top">
1512 <td valign="top">modulate</td>
1513 <td valign="top">Arguments:
1514 <em class="arg">brightness</em>[x<em class="arg">saturation</em>]
1515 <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a>
1516 <br>Take a grayscale image (with alpha mask) and modify the destination
1517 image's brightness according to watermark image's grayscale value and
1518 the <em class="arg">brightness</em> percentage. The destinations
1519 color saturation attribute is just direct modified by the <em
1520 class="arg">saturation</em> percentage, which defaults to 100 percent
1521 (no color change).
1522
1523 </td>
1524 </tr>
1525
1526 <tr valign="top">
1527 <td valign="top">displace</td>
1528 <td valign="top">Arguments:
1529 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%]
1530 <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a>
1531 <br>With this option, the 'overlay' image, and optionally the 'mask'
1532 image, is used as a relative displacement map, which is used to
1533 displace the lookup of what part of the destination image is seen at
1534 each point of the overlaid area. Much like the displacement map is a
1535 'lens' that distorts the original 'background' image behind it.
1536 <br><br>
1537 The X-scale is modilated by the 'red' channel of the overlay image
1538 while the Y-scale is modulated by the green channel, (the mask image
1539 if given is rolled into green channel of the overlay image. This
1540 separation allows you to modulate the X and Y lookup displacement
1541 separatally allowing you to di 2 dimentional displacements, rather
1542 than 1 dimentional verctored displacements (using grayscale image).
1543 <br><br>
1544 If the overlay image contains transparency this is used as a mask
1545 of the resulting image to remove 'invalid' pixels.
1546 <br><br>
1547 The '%' flag makes the displacement scale relative to the size of the
1548 overlay image (100% = half width/height of image). Using '!' switches
1549 percentage arguments to refer to the destination image size instead.
1550 <br><br>
1551 Special flags were added Added to ImageMagick version 6.5.3-5.
1552 </td>
1553 </tr>
1554
1555 <tr valign="top">
1556 <td valign="top">distort</td>
1557 <td valign="top">Arguments:
1558 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em
1559 >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%]
1560 <br>Not available in "<code>composite</code>" at this time.
1561 <br>Exactly as per 'Displace' (above), but using absolute coordinates,
1562 relative to the center of the overlay (or that given). Basically
1563 allows you to generate absolute distortion maps where 'black' will
1564 look up the left/top edge, and 'white' looks up the bottom/right
1565 edge of the destination image, according to the scale given.
1566 <br><br>
1567 The '!' flag not only switches percentage scaling, to use the
1568 destination image, but also the image the center offset of the lookup.
1569 This means the overlay can lookup a completely different region of the
1570 destination image.
1571 <br><br>
1572 Added to ImageMagick version 6.5.3-5.
1573 </td>
1574 </tr>
1575
1576 <tr valign="top">
1577 <td valign="top">blur</td>
1578 <td valign="top">Arguments:
1579 <em class="arg">Width</em>[x<em class="arg">Height</em
1580 >[+<em class="arg">Angle</em>]]
1581 <br>Equivalent to "<code>composite</code>"
1582 <a href="#blur-composite">-blur</a>
1583 <br>A Variable Blur Mapping Composition method, where each pixel in the
1584 overlaid region is replaced with an Elliptical Weighted Average (EWA),
1585 with an ellipse (typically a circle) of the given sigma size, scaled
1586 according to overlay (source image) grayscale mapping.
1587 <br><br>
1588 As per 'Displace' and 'Distort', the red channel will modulate the
1589 width of the ellipse, while the green channel will modulate the height
1590 of the ellipse. However at this time the ellipse angle is not
1591 modulated though this may be a future posibility (perhaps with a
1592 special flag to enable use of blur channel for this purpose).
1593 <br><br>
1594 Added to ImageMagick version 6.5.4-0.
1595 </td>
1596 </tr>
1597
1598 </tbody>
1599</table>
1600
1601<p>To print a complete list of all the available compose operators, use <a href="#list">-list compose</a>.</p>
1602
1603
1604<div style="margin: auto;">
1605 <h4><a name="composite" id="composite"></a>-composite</h4>
1606</div>
1607
1608<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table>
1609
1610<p>Take the first image 'destination' and overlay the second 'source' image
1611according to the current <a href="#compose">-compose</a> setting. The location
1612of the 'source' or 'overlay' image is controlled according to <a
1613href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1614settings. </p>
1615
1616<p>If a third image is given this is treated as a gray-scale 'mask' image
1617relative to the first 'destination' image. This mask will limit what parts of
1618the destination can be modified by the image composition. However for the
1619'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1620Y-displacement image instead. </p>
1621
1622<p>If a <a href="#compose">-compose</a> method requires extra numerical
1623arguments or flags these can be provided by setting the <a
1624href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1625appropriatally for the compose method. </p>
1626
1627<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1628image outside the overlay area. You can disable this by setting the special <a
1629href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1630to '<kbd>false</kbd>'. </p>
1631
1632
1633<div style="margin: auto;">
1634 <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1635</div>
1636
1637<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1638
1639<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>, <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1640
1641<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1642
1643<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1644
1645<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1646
1647<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1648
1649<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1650
1651<div style="margin: auto;">
1652 <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1653</div>
1654
1655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1656
1657<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1658
1659<p>For a more pronounced effect you can repeat the option:</p>
1660
1661<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1662<div style="margin: auto;">
1663 <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1664</div>
1665
1666<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1667
cristyd934d102009-10-10 12:55:13 +00001668<p>While performing the stretch, black-out at most <em
1669class="arg" >black-point</em> pixels and white-out at most <em
1670class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1671<em class="arg" >black-point %</em> pixels and white-out at most <em
1672class="arg" >white-point %</em> pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00001673
cristyd934d102009-10-10 12:55:13 +00001674<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1675>-contrast-stretch</a> will black-out at most <em class="arg"
1676>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1677minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1678class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1679>100% minus white-point %</em> pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00001680
cristyd934d102009-10-10 12:55:13 +00001681<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1682the image's min and max values are stretched to 0 and <em class="QR"
1683>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1684clipping at either end. This is not the same as <a href="#normalize"
1685>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or
1686prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
cristy3ed852e2009-09-05 21:47:34 +00001687
cristyd934d102009-10-10 12:55:13 +00001688<p>Internally operator works by creating a histogram bin, and then uses that
1689bin to modify the image. As such some colors may be merged together when they
1690originally fell into the same 'bin'. </p>
1691
1692<p>All the channels are normalized in concert by the came amount so as to
1693preserve color integrity, when the default <a href="#channel" >+channel</a>
1694setting is in use. Specifing any other <a href="#channel" >-channel</a>
1695setting will normalize the RGB channels independently.</p>
1696
1697<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
1698normalization of mathematical images. </p>
1699
1700<p>This operator is under review for re-development. </p>
cristy3ed852e2009-09-05 21:47:34 +00001701
1702
1703<div style="margin: auto;">
1704 <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1705</div>
1706
1707<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1708
cristyd934d102009-10-10 12:55:13 +00001709<p>The <em class="arg">kernel</em> is a square matrix specified as
1710a comma-separated list of integers (with no spaces), ordered left-to right,
1711starting with the top row. Presently, only odd-dimensioned kernels are
1712supported, and therefore the number of entries in the specified <em
1713class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
17147<sup>2</sup>=49, etc. </p>
cristy3ed852e2009-09-05 21:47:34 +00001715
cristyd934d102009-10-10 12:55:13 +00001716<p>Note that the <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="../www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1717positive and negative results are relative to a user-specified bias value.
1718This is important for non-HDRI compilations of ImageMagick when dealing with
1719convolutions that contain negative as well as positive values. This is
1720especially the case with convolutions involving high pass filters or edge
1721detection. Without an output bias, the negative values is clipped at zero.
cristy3ed852e2009-09-05 21:47:34 +00001722</p>
1723
cristyd934d102009-10-10 12:55:13 +00001724<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1725negative results without clipping to the color value range (0..QuantumRange).
1726See the discussion on HDRI implementations of ImageMagick on the page <a
1727href="/www/high-dynamic-range.html">High
1728Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1729href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1730<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1731entry. </p>
cristy3ed852e2009-09-05 21:47:34 +00001732
cristy3ed852e2009-09-05 21:47:34 +00001733
1734<div style="margin: auto;">
1735 <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1736</div>
1737
1738<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1739
1740<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1741
1742<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1743
1744<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1745
1746<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1747
1748<p>By adding a exclamation character flag to the geometry argument, the
1749cropped images virtual canvas page size and offset is set as if the
1750geometry argument was a viewport or window. This means the canvas page size
1751is set to exactly the same size you specified, the image offset set
1752relative top left corner of the region cropped. </p>
1753
1754<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1755special single pixel transparent 'missed' image is returned, and a 'crop
1756missed' warning given. </p>
1757
cristy739df912009-10-24 16:10:18 +00001758<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
cristy3ed852e2009-09-05 21:47:34 +00001759
1760<div style="margin: auto;">
1761 <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1762</div>
1763
1764<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1765
1766<p><em class="arg">Amount</em> defines the number of positions each
1767colormap entry is shifted.</p>
1768
1769
1770<div style="margin: auto;">
1771 <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1772</div>
1773
1774<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1775
1776<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1777
1778
1779<p>For example, to log cache and blob events, use.</p>
1780
1781<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1782<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1783
1784<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1785
1786<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1787
1788<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1789
1790<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="../www/resources.html#environment">environment variable</a>. The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1791
1792
1793<div style="margin: auto;">
1794 <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1795</div>
1796
1797<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1798
1799<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1800
1801<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1802
1803
1804<div style="margin: auto;">
1805 <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1806</div>
1807
1808<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1809
1810<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1811
1812<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1813
1814<p>This option is actually equivalent to the <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1815
1816
1817<div style="margin: auto;">
1818 <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1819</div>
1820
1821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table>
1822
1823<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data. Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options. Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p>
1824
1825<p>The following definitions may be created:</p>
1826
1827<ul>
cristy48dd1af2009-10-02 01:21:56 +00001828<dt>jpeg:size=geometry</dt>
1829 <dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128. It is most useful for increasing performance and reducing the memory requirements when reducing the size of a large JPEG image.</dd><br />
cristy3ed852e2009-09-05 21:47:34 +00001830<dt>jp2:rate=value</dt>
1831 <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting. A quality setting of 75 results in a rate value of 0.06641.</dd><br />
1832<dt>mng:need-cacheoff</dt>
1833 <dd>turn playback caching off for streaming MNG.</dd><br />
1834<dt>png:bit-depth=value</dt>
1835<dt>png:color-type=value</dt>
1836 <dd>desired bit-depth and color-type for PNG output. You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written. E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA. But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG. If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8. In such files, the color samples always have 8-bit depth.</dd><br />
1837<dt>ps:imagemask</dt>
1838 <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd>
1839</ul>
1840
1841<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p>
1842
1843<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1844<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>. For example, to set a temporary path to put work files, use:</p>
1845
1846<p class="crtsnip">
1847-define registry:temporary-path=/data/tmp
1848</p>
1849
1850<div style="margin: auto;">
1851 <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1852</div>
1853
1854<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1855
1856<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence. The default ticks-per-second is 100.</p>
1857
1858<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay. For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1859
1860
1861<div style="margin: auto;">
1862 <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1863</div>
1864
1865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1866
1867<p>Specify the image by its index in the sequence. The first image is index 0. Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence. Specify a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1868
1869
1870<div style="margin: auto;">
1871 <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1872</div>
1873
1874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1875
1876<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1877
1878<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1879
1880<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1881
1882<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1883
1884<div style="margin: auto;">
1885 <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1886</div>
1887
1888<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1889
1890<p>This the number of bits in a color sample within a pixel. Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1891
1892<div style="margin: auto;">
1893 <h4><a name="descend" id="descend"></a>-descend</h4>
1894</div>
1895
1896<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1897
1898<div style="margin: auto;">
1899 <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1900</div>
1901
1902<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image. A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1903
1904<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image. The set argument is the pixel width of the image background (e.g 40).</p>
1905
1906<div style="margin: auto;">
1907 <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1908</div>
1909
1910<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1911
1912<div style="margin: auto;">
1913 <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1914</div>
1915
1916<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
1917
1918<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1919will be used as a displacement map, which is used to displace the lookup of
1920what part of the 'background' image is seen at each point of the overlaid
1921area. Much like the displacement map is a 'lens' that redirects light shining
1922through it so as to present a distorted view the original 'background' image
1923behind it. </p>
1924
1925<p>Any perfect grey areas of the displacement map produce a zero
1926displacement of the image. Black areas produce the given maximum negative
1927displacement of the lookup point, while white produce a maximum positive
1928displacement of the lookup. </p>
1929
1930<p>Note that it is the lookup of the 'background' that is displaced, not a
1931displacement of the image itself. As such an area of the displacement map
1932containing 'white' will have the lookup point 'shifted' by a positive amount,
1933and thus generating a copy of the destination image to the right/downward from
1934the correct position. That is the image will look like it may have been
1935'shifted' in a negative left/upward direction. Understanding this is a very
1936important in understanding how displacement maps work. </p>
1937
1938<p>The given arguments define the maximum amount of displacement in pixels
1939that a particular map can produce. If the displacement scale is large enough
1940it is also posible to lookup parts of the 'background' image that lie well
1941outside the bounds of the displacement map itself. That is you could very
1942easilly copy a section of the original image from outside the overlay area
1943into the overlay area. </p>
1944
1945<p>The '%' flag makes the displacement scale relative to the size of the
1946overlay image (100% = half width/height of image). Using '!' switches
1947percentage arguments to refer to the destination image size instead.
1948these flags were added as of IM v6.5.3-5.</p>
1949
1950<p>Normally a single grayscale displacement map is provided, which with the
1951given scaling values will determine a single direction (vector) in which
1952displacements can occur (positivally or negativally). However, if you also
1953specify a third image which is normally used as a <em class="arg">mask</em>,
1954then the <em class="arg">composite image</em> will be used for horizontal X
1955displacement, while the <em class="arg">mask image</em> is used for vertical Y
1956displacement. This allows you to define completely different displacement
1957values for the X and Y directions, and allowing you to lookup any point within
1958the <em class="arg">scale</em> bounds. In other words each pixel can lookup
1959any other nearby pixel, producing complex 2 dimentional displacements, rather
1960than a simple 1 dimentional vector displacements. </p>
1961
1962<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0,
1963you can use the 'red' channel of the overlay image to specify the horizontal
1964or X displacement, and the 'green' channel for the vertical or Y displacement.
1965</p>
1966
1967<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a
1968mask the transparency of the destination image. However areas outside the
1969overlaid areas will not be effected. </p>
1970
1971
1972<div style="margin: auto;">
1973 <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1974</div>
1975
1976<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
1977
1978<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1979
1980<div style="margin: auto;">
1981 <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
1982</div>
1983
1984<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1985
1986<p>The layer disposal method defines the way each the displayed image is to be
1987modified after the current 'frame' of an animation has finished being
1988displayed (after its 'delay' period), but before the next frame on an
1989animation is to be overlaid onto the display. </p>
1990
1991<p>Here are the valid methods:</p>
1992
1993<pre class="text">
1994Undefined 0 No disposal specified (equivalent to '<kbd>none</kbd>').
1995None 1 Do not dispose, just overlay next frame image.
1996Background 2 Clear the frame area with the background color.
1997Previous 3 Clear to the image prior to this frames overlay.
1998</pre>
1999
2000<p>You can also use the numbers given above, which is what the GIF format
2001uses internally to represent the above settings. </p>
2002
2003<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p>
2004
2005<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
2006resetting the layer disposal methods of images being read in. </p>
2007
2008<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2009disposal method for images already in memory.</p>
2010
2011<div style="margin: auto;">
2012 <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2013</div>
2014
2015<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="../www/compare.html">compare</a>]</td></tr></table>
2016
2017
2018<div style="margin: auto;">
2019 <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2020</div>
2021
2022<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
2023
2024<p>The opacity of the composite image is multiplied by the given percent, then
2025it is composited 'over' the main image. If <em class="arg">src_percent</em>
2026is greater than 100, start dissolving the main image so it will become
2027transparent at a value of '<kbd class="arg">200</kbd>'. If both percentages
2028are given, each image are dissolved to the percentages given. </p>
2029
2030<p>Note that dissolve percentages do not add, two opaque images dissolved
2031'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2032images, you would need to use dissolve values of '50,100'. </p>
2033
2034<div style="margin: auto;">
2035 <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2036</div>
2037
2038<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2039
2040<p>The <em class="arg">arguments</em> is a single string containing a list
2041of floating point numbers separated by commas or spaces. The number of
2042and meaning of the floating point values depends on the distortion <em
2043class="arg">method</em> being used. </p>
2044
2045<p>Choose from these distortion types:</p>
2046
2047<table class="doc">
2048 <tr valign="top">
2049 <th align="left" style="width: 8%">Method</th>
2050 <th align="left">Description</th>
2051 </tr>
2052
2053 <tr valign="top">
2054 <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2055 <br/>or &nbsp; <kbd>SRT</kbd></td>
2056 <td valign="top">
2057 Distort image by first scaling and rotating about a given 'center',
2058 before translating that 'center' to the new location, in that order. It
2059 is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2060 distortion, but without shearing effects. It also provides a good way
2061 of rotating and displacing a smaller image for tiling onto a larger
2062 background (IE 2-dimensional animations). <br/>
2063
2064 The number of arguments determine the specific meaning of each
2065 argument for the scales, rotation, and translation operations. <br/>
2066
2067 <table style="margin-left:auto; margin-right:auto;">
2068 <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2069 <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2070 <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2071 <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2072 <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2073 <tr><td>5:</td>
2074 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2075 <tr><td>6:</td>
2076 <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2077 <tr><td>7:</td>
2078 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2079 &nbsp; NewX,NewY</em></td></tr>
2080 </table>
2081
2082 This is actually an alternative way of specifing a 2 dimensional linear
2083 '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion. </td> </tr>
2084
2085 <tr valign="top">
2086 <td valign="top"><kbd>Affine</kbd></td>
2087 <td valign="top">
2088 Distort the image linearly by moving a list of at least 3 or more sets
2089 of control points (as defined below). Idealy 3 sets or 12 floating
2090 point values are given allowing the image to be linearly scaled,
2091 rotated, sheared, and translated, according to those three points. See
2092 also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2093 distortions. <br/>
2094
2095 More than 3 sets given control point pairs (12 numbers) is least
2096 squares fitted to best match a lineary affine distortion. If only 2
2097 control point pairs (8 numbers) are given a two point image translation
2098 rotation and scaling is performed, without any posible shearing,
2099 flipping or changes in aspect ratio to the resulting image. If only one
2100 control point pair is provides the image is only translated, (which may
2101 be a floating point non-integer translation). <br/>
2102
2103 This distortion does not include any form of perspective distortion.
2104 </td>
2105
2106 </tr>
2107
2108 <tr valign="top">
2109 <td valign="top"><kbd>AffineProjection</kbd></td>
2110 <td valign="top">
2111 Linearly distort an image using the given Affine Matrix of 6
2112 pre-calculated coefficients forming a set of Affine Equations to map
2113 the source image to the destination image.
2114
2115 <div style="text-align: center"><em>
2116 s<sub>x</sub>, r<sub>x</sub>,
2117 r<sub>y</sub>, s<sub>y</sub>,
2118 t<sub>x</sub>, t<sub>y</sub>
2119 </em></div>
2120
2121 See <a href="#affine" >-affine</a> setting for more detail, and
2122 meanings of these coefficients. <br/>
2123
2124 The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2125 alternative methods of defining this distortion, with ImageMagick doing the
2126 calculations needed to generate the required coefficients. You can see
2127 the internally generated coefficients, by using a <a href="#verbose"
2128 >-verbose</a> setting. </td>
2129
2130 </tr>
2131
2132<!-- still under development, do not display - Anthony
2133 <tr valign="top">
2134 <td valign="top"><kbd>Bilinear</kbd></td>
2135 <td valign="top">
2136 Bilinear (reversed) Distortion, given a minimum of 4 sets of
2137 coordinate pairs, or 16 values (see below). Not that lines may not
2138 appear straight after distortion, though the distance between
2139 coordinates will remain consistant. </td>
2140 </tr>
2141-->
2142
2143 <tr valign="top">
2144 <td valign="top"><kbd>Perspective</kbd></td>
2145 <td valign="top">
2146 Perspective distort the images, using a list of 4 or more sets of
2147 control points (as defined below). More that 4 sets (16 numbers) of
2148 control points provide least squares fitting for more accurate
2149 distortions (for the purposes of image registration and panarama
2150 effects). Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2151 linear distortion. <br/>
2152
2153 Perspective Distorted images ensures that straight lines remain
2154 straight, but the scale of the distorted image will vary. The horizon
2155 is anti-aliased, and the 'sky' color may be set using the
2156 <a href="#mattecolor" >-mattecolor</a> setting. </td>
2157 </tr>
2158
2159 <tr valign="top">
2160 <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2161 <td valign="top">
2162 Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8
2163 pre-calculated coefficients. You can get these coefficients by looking
2164 at the <a href="#verbose" >-verbose</a> output of a
2165 '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2166 If the last two perspective scaling coefficients are zero, the
2167 remaining 6 represents a transposed 'Affine Matrix'. </td>
2168
2169 </tr>
2170
2171 <tr valign="top">
2172 <td valign="top"><kbd>Arc</kbd></td>
2173 <td valign="top">
2174 Arc the image (variation of polar mapping) over the angle given around
2175 a circle. <br/>
2176 <table width="90%" style = "margin-left: auto; margin-right: auto;">
2177 <tr valign="top"><td>Argument</td>
2178 <td>Meaning</td></tr>
2179 <tr valign="top"><td><em>arc_angle</em></td>
2180 <td>The angle over which to arc the image side-to-side</td></tr>
2181 <tr valign="top"><td><em>rotate_angle</em></td>
2182 <td>Angle to rotate resulting image from vertical center</td></tr>
2183 <tr valign="top"><td><em>top_radius</em></td>
2184 <td>Set top edge of source image at this radius</td></tr>
2185 <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2186 <td>Set bottom edge to this radius (radial scaling)</td></tr>
2187 </table>
2188
2189 The resulting image is always resized to best fit the resulting image,
2190 (as if using <a href="#distort" >+distort</a>) while attempting to
2191 preserve scale and aspect ratio of the original image as much as
2192 possible with the arguments given by the user. All four arguments will
2193 be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2194
2195 This a variation of a polar distortion designed to try to preserve the
2196 aspect ratio of the image rather than direct Cartesian to Polar
2197 conversion. </td>
2198 </tr>
2199
2200 <tr valign="top">
2201 <td valign="top"><kbd>Polar</kbd></td>
2202 <td valign="top">
2203 Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2204 the image. that is the height of the input image is mapped to the
2205 radius limits, while the width is wrapped around between the
2206 angle limits. <br/>
2207
2208 Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2209
2210 All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2211 center to the center of the image, and the angles going from -180 (top)
2212 to +180 (top). If <em>Rmax</em> is given the special value of
2213 '<code>0</code>', the the distance from the center to the nearest edge
2214 is used for the radius of the output image, which will ensure the whole
2215 image is visible (though scaled smaller). However a special value of
2216 '<code>-1</code>' will use the distance from the center to the furthest
2217 corner, This may 'clip' the corners from the input rectangular image,
2218 but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2219 the same arguments. <br/>
2220
2221 If the plus form of distort (<a href="#distort" >+distort</a>) is used
2222 output image center will default to <code>0,0</code> of the virtual
2223 canvas, and the image size adjusted to ensure the whole input image is
2224 made visible in the output image on the virtual canvas. </td>
2225
2226 </tr>
2227
2228 <tr valign="top">
2229 <td valign="top"><kbd>DePolar</kbd></td>
2230 <td valign="top">
2231 Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2232 but generates the reverse Polar to Cartesian distortion. <br/>
2233
2234 The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2235 the corners of the input image. However using the special
2236 <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2237 distance) will ensure the whole distorted image is preserved in the
2238 generated result, so that the same argument to '<kbd>Polar</kbd>' will
2239 reverse the distortion re-producing the original.
2240
2241 Note that as this distortion requires the area resampling of a circular
2242 arc, which can not be handled by the builtin EWA resampling function.
2243 As such the normal EWA filters are turned off. It is recomended some
2244 form of 'super-sampling' image processing technique be used to produce
2245 a high quality result. </td>
2246
2247 </tr>
2248
2249 <tr valign="top">
2250 <td valign="top"><kbd>Barrel</kbd></td>
2251 <td valign="top">
2252 Given the four coefficients (A,B,C,D) as defined by <a
2253 href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2254 Dersch</a>, perform a barrell or pincussion distortion appropriate to
2255 correct radial lens distortions. That is in photographs, make straight
2256 lines straight again. <br/>
2257
2258 Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2259 <em>X</em> , <em>Y</em> ] ] <br/>
2260 or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2261 A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2262 [ <em>X</em> , <em>Y</em> ] <br/>
2263 So that it forms the function <br/>
2264 Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2265 <em>C</em>*r + <em>D</em> )<br/>
2266
2267 Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2268 (defaulting to the center of the image). <br/>
2269 The second form is typically used to distort images, rather than
2270 correct lens distortions. <br/>
2271 </td>
2272
2273 </tr>
2274
2275 <tr valign="top">
2276 <td valign="top"><kbd>BarrelInverse</kbd></td>
2277 <td valign="top">
2278 This is very simular to '<kbd>Barrel</kbd>' with the same set of
2279 arguments, and argument handling. However it uses the inverse
2280 of the radial polynomial,
2281 so that it forms the function <br/>
2282 Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2283 <em>C</em>*r + <em>D</em> )
2284 </td>
2285 </tr>
2286
2287 <tr valign="top">
2288 <td valign="top"><kbd>Shepards</kbd></td>
2289 <td valign="top">
2290 Distort the given list control points (any number) using an Inverse
2291 Squared Distance Interpolation Method (<a
2292 href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm"
2293 >Shepards Method</a>). The control points in effect do 'localized'
2294 distortions of the image around the given control point. For best
2295 results extra control points should be added to 'lock' the positions of
2296 the corners and other unchanging parts of the image. <br/>
2297
2298 The distortion has been likened to 'taffy pulling' using nails, pins or
2299 sticks. It basically uses the <a href="#sparse-color"
2300 >-sparse-color</a> method of the same name to generate separate X and Y
2301 displacement maps (see <a href="#displace" >-displace</a>) for source
2302 image color look-up. </td>
2303
2304 </tr>
2305
2306</table>
2307
2308<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p>
2309
2310<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2311'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2312defining how these points in the given image should be distorted in the
2313destination image. Each set of four floating point values represent a source
2314image coordinate, followed immediately by the destination image coordinate.
2315This produces a list of values such as...</p>
2316<div style="text-align: center"><em>
2317 U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2318 U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2319 U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2320 ... &nbsp;
2321 U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2322</em></div>
2323<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2324destination image. </p>
2325
2326<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2327needs a list of at least 4 sets of coordinates, or 16 numbers. Here is the
2328perspective distortion of the built-in "rose:" image. Note how spaces were
2329used to group the 4 sets of coordinate pairs, to make it easier to read and
2330understand.</p>
2331
2332<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2333 convert rose: -virtual-pixel black \ <br/>
2334 -distort Perspective '0,0,0,0 0,45,0,45 69,0,60,10 69,45,60,35' \ <br/>
2335 rose_3d_rotated.gif</span></p>
2336<p>If more that the required number of coordinate pairs are given for a
2337distortion, the distortion method is 'least squares' fitted to
2338produce the best result for all the coordinate pairs given. If less than the
2339ideal number of points are given, the distort will generally fall back to a
2340simpler form of distortion that can handles the smaller number of coordinates
2341(usally a linear '<kbd>Affine</kbd>' distortion). </p>
2342
2343<p>By using more coodinates you can make use of image registration tool to
2344find matching coordinate pairs in overlaping images, so as to improve the 'fit'
2345of the distortion. Of course a bad coordinate pair can also make the 'fit'
2346worse. Caution is always advised. </p>
2347
2348<p>Colors are acquired from the source image according to the <a
2349href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2350magnified. However if the viewed image is minified (image becomes smaller), a
2351special area resampling function (added ImageMagick v6.3.5-9), is used to
2352produce a higher quality image. For example you can use a
2353'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the
2354way to the horizon. </p>
2355
2356<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/>
2357 -distort perspective '0,0,5,45 89,0,45,46 0,89,0,89 89,89,89,89' \ <br/>
2358 checks_tiled.jpg</span></p>
2359<p>Note that a infinitely tiled perspective images involving the horizon can
2360be very slow to generate due to the use of the high quality 'area resampling'
2361function (added ImageMagick v6.3.5-9). You can turn off 'area resampling'
2362using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2363(recommended if you plan to use super-sampling instead). </p>
2364
2365<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2366'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2367will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2368pixels. If you do not what these pixels to be visible, set the color to match
2369the rest of the ground. </p>
2370
2371<p>The output image size will by default be the same as the input image. This
2372means that if the part of the distorted image falls outside the viewed area of
2373the 'distorted space', those parts is clipped and lost. However if you
2374use the plus form of the operator (<a href="#distort" >+distort</a>) the
2375operator will attempt (if posible) to show the whole of the distorted image,
2376while retaining a correct 'virtual canvas' offset, for image layering. This
2377offset may need to be removed using <a href="#repage" >+repage</a>, to remove
2378if it is unwanted. </p>
2379
2380<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2381option:distort:viewport {geometry_string}</kbd>" setting which will specify
2382the size and the offset of the generated 'viewport' image of the distorted
2383image space.</p>
2384
2385<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2386{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2387that factor without changing the viewed contents of the distorted image. This
2388can be used either for 'super-sampling' the image for a higher quality result,
2389or for panning and zooming around the image (with appropriate viewport
2390changes, or post-distort cropping and resizing). </p>
2391
2392<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2393href="#distort" >-distort</a> to attempt to output the internal coefficients,
2394and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2395and debugging purposes. This many not be available for all distorts. </p>
2396
2397<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2398produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2399and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2400above settings. It is algorithmically slower, though in ImageMagick it may be faster.
2401</p>
2402
2403
2404<div style="margin: auto;">
2405 <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2406</div>
2407
2408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2409
2410<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image. </p>
2411
2412<p>Dithering is turned on by default, to turn it off use the plus form of the
2413setting, <a href="#dither">+dither</a>. This will also also render PostScript
2414without text or graphic aliasing. Disabling dithering often (but not always)
2415leads to faster process, a smaller number of colors, but more cartoon like
2416image coloring. Generally resulting in 'color banding' effects in areas with
2417color gradients. </p>
2418
2419<p>The color reduction operators <a href="#colors">-colors</a>, <a
2420href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2421
2422<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2423
2424
2425<div style="margin: auto;">
2426 <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2427</div>
2428
2429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2430
2431<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2432
2433<p>The shape primitives:</p>
2434
2435<pre class="text">
2436 point x,y
2437 line x0,y0 x1,y1
2438 rectangle x0,y0 x1,y1
2439 roundRectangle x0,y0 x1,y1 wc,hc
2440 arc x0,y0 x1,y1 a0,a1
2441 ellipse x0,y0 rx,ry a0,a1
2442 circle x0,y0 x1,y1
2443 polyline x0,y0 ... xn,yn
2444 polygon x0,y0 ... xn,yn
2445 bezier x0,y0 ... xn,yn
2446 path path specification
2447 image operator x0,y0 w,h filename
2448</pre>
2449
2450<p>The text primitive:</p>
2451
2452<pre class="text">
2453 text x0,y0 string
2454</pre>
2455<p>The text gravity primitive:</p>
2456
2457<pre class="text">
2458 gravity NorthWest, North, NorthEast, West, Center,
2459 East, SouthWest, South, or SouthEast
2460</pre>
2461
2462<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives. It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2463
2464<p>The transformation primitives:</p>
2465
2466<pre class="text">
2467 rotate degrees
2468 translate dx,dy
2469 scale sx,sy
2470 skewX degrees
2471 skewY degrees
2472</pre>
2473
2474<p>The pixel operation primitives:</p>
2475
2476<pre class="text">
2477 color x0,y0 method
2478 matte x0,y0 method
2479</pre>
2480
2481<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting. For unfilled shapes, use <a href="#fill">-fill none</a>. You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2482
2483<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2484
2485<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2486
2487<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2488
2489<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2490
2491<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2492
2493<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2494
2495<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2496
2497<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2498</p>
2499
2500<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2501
2502<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2503
2504<p class="crtsnip">
2505 -draw 'circle 100,100 150,150'
2506</p>
2507
2508<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2509draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2510
2511<p class="crtsnip">
2512 -draw 'bezier 20,50 45,100 45,0 70,50'
2513</p>
2514<p class="crtsnip">
2515 -draw 'bezier 70,50 95,100 95,0 120,50'
2516</p>
2517
2518
2519<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2520
2521<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2522
2523<p class="crtsnip">
2524 -draw 'image SrcOver 100,100 225,225 image.jpg'
2525</p>
2526
2527<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p>
2528
2529<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2530
2531<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2532
2533<p class="crtsnip">
2534 -draw 'text 100,100 "Works like magick!"'
2535</p>
2536
2537<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2538
2539<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2540
2541<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2542
2543<p>The <kbd>scale</kbd> primitive scales them.</p>
2544
2545<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2546
2547<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2548matrix.</p>
2549
2550<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2551
2552<pre class="text">
2553 point
2554 replace
2555 floodfill
2556 filltoborder
2557 reset
2558</pre>
2559
2560<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2561
2562<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2563
2564<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively. Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2565
2566<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2567
2568<p>Drawing primitives conform to the <a href="../www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2569
2570
2571<div style="margin: auto;">
2572 <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2573</div>
2574
2575<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2576
2577<div style="margin: auto;">
2578 <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2579</div>
2580
2581<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2582
2583<div style="margin: auto;">
2584 <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2585</div>
2586
2587<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2588
2589<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2590
2591<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2592
2593<div style="margin: auto;">
2594 <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2595</div>
2596
2597<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2598
2599<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2600
2601<div style="margin: auto;">
2602 <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2603</div>
2604
2605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2606
2607<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2608
2609<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2610
2611
2612<div style="margin: auto;">
2613 <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2614</div>
2615
2616<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2617
2618
2619<div style="margin: auto;">
2620 <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2621</div>
2622
2623<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2624
2625<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2626
2627<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2628
2629<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2630
2631<div style="margin: auto;">
2632 <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2633</div>
2634
2635<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2636
2637<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2638
2639<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2640
2641<table class="doc">
2642 <col width="25%" />
2643 <col width="75%" />
2644 <thead>
2645 <tr>
2646 <th><em class="arg">operator</em></th>
2647 <th>Summary (see further below for details)</th>
2648 </tr>
2649 </thead>
2650 <tbody>
2651
2652 <tr><td>Add </td> <td>Add <em class="arg">value</em> to pixels. </td></tr>
2653 <tr><td>AddModulus </td> <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2654 <tr><td>And </td> <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2655 <tr><td>Cos, Cosine </td> <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2656 <tr><td>Divide </td> <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2657 <tr><td>LeftShift </td> <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2658 <tr><td>Log </td> <td>Apply scaled logarithm to normalized pixels.</td></tr>
2659 <tr><td>Max </td> <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2660 <tr><td>Min </td> <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2661 <tr><td>Multiply </td> <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2662 <tr><td>Or </td> <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2663 <tr><td>Pow </td> <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2664 <tr><td>RightShift </td> <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2665 <tr><td>Set </td> <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2666 <tr><td>Sin, Sine </td> <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2667 <tr><td>Subtract </td> <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2668 <tr><td>Xor </td> <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2669
2670 <tr><td>&nbsp;</td></tr>
2671
2672 <tr><td>Gaussian-noise</td></tr>
2673 <tr><td>Impulse-noise</td></tr>
2674 <tr><td>Laplacian-noise</td></tr>
2675 <tr><td>Multiplicative-noise</td> <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2676 <tr><td>PoissonNoise</td></tr>
2677 <tr><td>Uniform-noise</td></tr>
2678
2679 <tr><td>&nbsp;</td></tr>
2680
2681 <tr><td>Threshold </td> <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2682 <tr><td>ThresholdBlack </td> <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2683 <tr><td>ThresholdWhite </td> <td>Threshold pixels to maximum values above <em class="arg">value</em>. </td></tr>
2684 </tbody>
2685 </table>
2686
2687<p>The specified functions are applied only to each previously set <a
2688href="#channel" >-channel</a> in the image. If necessary, the results of the
2689calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2690class="QR">QuantumRange</em>]. The transparency channel of the image is
2691represented as a 'alpha' values (0 = fully transparent), so, for example, a
2692<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2693semi-transparent. Append the percent symbol '<kbd>%</kbd>' to specify a value
2694as a percentage of the <em class="QR">QuantumRange</em>.</p>
2695
2696<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2697<a href="#list">-list evaluate</a>.</p>
2698
2699<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2700<kbd>Multiply</kbd> methods can also be achieved using either the <a
2701href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2702appropriate argument, to linearly modify the overall range of color values.
2703Please note, however, that <a href="#level" >-level</a> treats transparency as
2704'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2705'alpha' values.</p>
2706
2707<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2708
2709<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2710
2711 <div style="text-align:center;">
2712 log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2713 </div>
2714
2715<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2716normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2717href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2718to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2719with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2720with <kbd>Pow</kbd>.</p>
2721
2722<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2723converts the image values into a value according to a (co)sine wave function.
2724The synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used. The output
2725is biased 50% and normalized by 50% so as to fit in the respective color value
2726range. The <em class="arg">value</em> scaling of the <em>period</em> of the
2727function (its frequency), and thus determines the number of 'waves' that will
2728be generated over the input color range. For example, if the <em
2729class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2730class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2731then the effective period is the <em>half</em> the <em
2732class="QR">QuantumRange</em>.
2733
2734 <div style="text-align:center;">
2735 0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2736 </div>
2737
2738See also the <a href="#function" >-function</a> operator, which is a
2739multi-value version of evaluate. </P>
2740
2741
2742<div style="margin: auto;">
2743 <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2744</div>
2745
2746<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2747
2748<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.</p>
2749
2750<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2751
2752<div style="margin: auto;">
2753 <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2754</div>
2755
2756<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2757
2758<p>This option is most useful for extracting a subregion of a very large raw image. Note that these two commands are equivalent:</p>
2759
2760<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2761
2762<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 image.rgb image.png</span></p>
2763<p>then the image will be <em>resized</em> to the specified dimensions instead,
2764equivalent to:</p>
2765
2766<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2767<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2768
2769<div style="margin: auto;">
2770 <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2771</div>
2772
2773<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2774
2775<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2776</p>
2777
2778<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2779</p>
2780
2781<div style="margin: auto;">
2782 <h4><a name="fft" id="fft"></a>-fft</h4>
2783</div>
2784
2785<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2786
2787<p>This option is new as of ImageMagick 6.5.4-3 and transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2788
2789<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2790
2791<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2792
2793<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2794<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2795
2796<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2797<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2798
2799<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2800
2801<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2802
2803<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2804 -evaluate log 1000 fft_image_spectrum.png</span></p>
2805<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2806
2807<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2808
2809<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2810
2811<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2812
2813<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2814
2815<p>See the discussion on HDRI implementations of ImageMagick on the page
2816<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2817</p>
2818
2819
2820<div style="margin: auto;">
2821 <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2822</div>
2823
2824<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2825
2826<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification. See <a href="../www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2827
2828<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2829
2830<p>For example,</p>
2831
2832<p class="crtsnip">
2833 -fill blue
2834</p>
2835<p class="crtsnip">
2836 -fill "#ddddff"
2837</p>
2838<p class="crtsnip">
2839 -fill "rgb(255,255,255)"
2840</p>
2841
2842<p>See <a href="#draw">-draw</a> for further details.</p>
2843
2844<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2845
2846<div style="margin: auto;">
2847 <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2848</div>
2849
2850<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table>
2851
2852<p>Use this option to affect the resizing operation of an image (see <a
2853href="#resize">-resize</a>). For example you can use a simple resize filter
2854such as:</p>
2855
2856<pre class="text">
2857 Point Hermite Cubic
2858 Box Gaussian Catrom
2859 Triangle Quadratic Mitchell
2860</pre>
2861
2862<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are
2863by default <kbd>blackman</kbd>-windowed. However these filters define a
2864windowing filter for the Sinc or Bessel filter function, as appropriate for
2865the scaling operator used (usally Sinc for orthogonal <a href="#resize"
2866>-resize</a>). Windowed filters include: </p>
2867
2868<pre class="text">
2869 Lanczos Hamming Parzen
2870 Blackman Kaiser Welsh
2871 Hanning Bartlett Bohman
2872</pre>
2873
2874<p>Also one special self-windowing filter is also provided
2875<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2876on the current 'support' or 'lobes' expert settings (see below).</p>
2877
2878<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged. Otherwise the filter default to <kbd>Lanczos</kbd>.</p>
2879
2880<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p>
2881
2882<p>You can modify how the filter behaves as it scales your image through the
2883use of these expert settings:</p>
2884
2885<dl class="doc">
2886<dt>-set filter:blur <em>factor</em></dt>
2887<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2888 blurry or &lt; 1.0 for sharp.</dd>
2889
2890<dt>-set filter:support <em>radius</em></dt>
2891<dd>Set the filter support radius.</dd>
2892
2893<dt>-set filter:lobes <em>count</em></dt>
2894<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2895 alternative way of specifying the 'support' range of the filter.</dd>
2896
2897<dt>-set filter:b <em>b-spline_factor</em></dt>
2898<dt>-set filter:c <em>keys_alpha_factor</em></dt>
2899<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2900 <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2901 the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2902 are defined, the other is set so as to generate a 'Keys' type cubic
2903 filter.
2904
2905<dt>-set filter:filter <em>filter</em></dt>
2906<dd>Use this function directly as the scaling filter. This will allow
2907 you to directly use a 'windowing filter' such as <kbd>blackman</kbd>,
2908 rather than as its normal usage as a windowing function for 'Sinc' or
2909 'Bessel'. If defined, no windowing function is used, unless the following
2910 expert setting is also defined.</dd>
2911
2912<dt>-set filter:window <em>filter</em></dt>
2913<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and
2914 <kbd>sinc</kbd> are windowed (brought down to zero over the defined
2915 support range) with the given filter. This allows you to use a filter that
2916 is not normally used as a windowing function, such as <kbd>box</kbd>,
2917 (which effectivally turns off the windowing function). </dd>
2918
2919</dl>
2920
2921<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p>
2922
2923<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2924 -set filter:window=bessel -set filter:lobes=8 \ <br/>
2925 -resize 150% image.jpg</span></p>
2926<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2927
2928<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2929 -resize 150% image.jpg</span></p>
2930<p>Note that the use of expert options (except for 'blur' with simple resize
2931filters), are provided for image processing experts who have studied and
2932understood how resize filters work. Without this knowledge, and an
2933understanding of the defination of the actual filters involved, using expert
2934settings are more likely to be detremental to your image resizing.</p>
2935
2936
2937<div style="margin: auto;">
2938 <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2939</div>
2940
2941<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2942
2943
2944<div style="margin: auto;">
2945 <h4><a name="flip" id="flip"></a>-flip</h4>
2946</div>
2947
2948<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2949
2950<p>reflect the scanlines in the vertical direction.</p>
2951
2952<div style="margin: auto;">
2953 <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2954</div>
2955
2956<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2957
2958<div style="margin: auto;">
2959 <h4><a name="flop" id="flop"></a>-flop</h4>
2960</div>
2961
2962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2963
2964<p>reflect the scanlines in the horizontal direction.</p>
2965
2966
2967<div style="margin: auto;">
2968 <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
2969</div>
2970
2971<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
2972
2973<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
2974
2975<p>In addition to the fonts specified by the above pre-defined list, you can
2976also specify a font from a specific source. For example <kbd>Arial.ttf</kbd>
2977is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
2978<kbd>x:fixed</kbd> is X11 font.</p>
2979
2980<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
2981
2982
2983<div style="margin: auto;">
2984 <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
2985</div>
2986
2987<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
2988
2989<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
2990
2991<p>The default foreground color is black.</p>
2992
2993<div style="margin: auto;">
2994 <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
2995</div>
2996
2997<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
2998
2999<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify. For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3000
3001<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3002
3003<div style="margin: auto;">
3004 <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
3005</div>
3006
3007<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="../www/identify.html">identify</a>]</td></tr></table>
3008
3009<p>See <a href="../www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3010
3011<div style="margin: auto;">
3012 <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
3013</div>
3014
3015<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3016
3017<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p>
3018
3019<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color. Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness <em>y</em>&nbsp;pixels. (Negative offsets make no sense here.) The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p>
3020
3021
3022<div style="margin: auto;">
3023 <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
3024</div>
3025
3026<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
3027
3028<div style="margin: auto;">
3029 <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3030</div>
3031
3032<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3033
3034<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3035
3036<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3037
3038<p>Here, <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3039
3040<pre class="text">
3041 Polynomial
3042 Sinusoid
3043 Arcsin
3044 Arctan
3045</pre>
3046
3047<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3048
3049<dl class="doc">
3050<dt><kbd>Polynomial</kbd></dt>
3051<dd>
3052<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3053
3054<div style="text-align: center">
3055 -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3056</div>
3057
3058<p>will invoke a polynomial function given by</p>
3059
3060<div style="text-align: center">
3061 <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3062 <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3063 &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3064</div>
3065
3066<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3067
3068<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3069
3070<table class="doc">
3071 <col width="35%" />
3072 <col width="35%" />
3073 <col width="30%" />
3074 <tr>
3075 <td>-evaluate Set <em class="arg">value</em> </td>
3076 <td>-function Polynomial <em class="arg">value</em></td>
3077 <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3078 </tr>
3079 <tr>
3080 <td>-evaluate Add <em class="arg">value</em> </td>
3081 <td>-function Polynomial 1,<em class="arg">value</em></td>
3082 </tr>
3083 <tr>
3084 <td>-evaluate Subtract <em class="arg">value</em> </td>
3085 <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3086 </tr>
3087 <tr>
3088 <td>-evaluate Multiply <em class="arg">value</em> </td>
3089 <td>-function Polynomial <em class="arg">value</em>,0</td>
3090 </tr>
3091 <tr>
3092 <td>+level black% x white%</td>
3093 <td>-function Polynomial A,B</td>
3094 <td>(Reduce contrast. Here, A=(white-black)/100 and B=black/100.)</td>
3095 </tr>
3096</table>
3097
3098<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3099</dd>
3100
3101<dt><kbd>Sinusoid</kbd></dt>
3102<dd>
3103<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3104
3105<div style="text-align: center">
3106 -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3107</div>
3108
3109<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3110
3111<div style="text-align: center">
3112<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3113</div>
3114
3115<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3116
3117<p class="crtsnip">
3118 -function Sinusoid 3,-90,.2,.7
3119</p>
3120
3121<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3122
3123<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3124
3125<table class="doc">
3126 <tr>
3127 <td>-evaluate Sin <em class="arg">freq</em> </td>
3128 <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3129 </tr>
3130 <tr>
3131 <td>-evaluate Cos <em class="arg">freq</em> </td>
3132 <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3133 </tr>
3134</table>
3135</dd>
3136
3137<dt><kbd>ArcSin</kbd></dt>
3138<dd>
3139<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3140and can be used to generate cylindrical distortion and displacement maps.
3141The curve can be adjusted relative to both the input values and output range
3142of values.
3143
3144<div style="text-align: center">
3145 -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3146</div>
3147
3148<p>with all values given in terms of noramlize color values (0.0 for black,
31491.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3150for bout input (<em class="arg">width</em>), and output (<em
3151class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3152
3153<div style="text-align: center">
3154<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3155</div>
3156
3157</dd>
3158
3159<dt><kbd>ArcTan</kbd></dt>
3160<dd>
3161<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3162limit values at infinities, though a center using the given slope value.
3163All these values can be adjusted via the arguments.
3164
3165<div style="text-align: center">
3166 -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3167</div>
3168
3169<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3170</p>
3171
3172<div style="text-align: center">
3173<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3174</div>
3175
3176</dd>
3177
3178</dl>
3179
3180
3181<div style="margin: auto;">
3182 <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3183</div>
3184
3185<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3186
3187<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3188
3189<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3190
3191
3192<div style="margin: auto;">
3193 <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3194</div>
3195
3196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3197
3198<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3199
3200<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3201
3202
3203<div style="margin: auto;">
3204 <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3205</div>
3206
3207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3208
3209<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference. Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3210
3211<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3212
3213<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3214
3215<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3216
3217<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3218
3219<div style="margin: auto;">
3220 <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3221</div>
3222
3223<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3224
3225<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p>
3226
3227<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
3228</div>
3229
3230<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3&sigma;. Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p>
3231
3232<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3233full 2-dimentional convolution is used to generate the weighted average of the
3234neighbouring pixels. </p>
3235
3236<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3237pixels which are outside the image proper are blurred into the final result.
3238</p>
3239
3240
3241<div style="margin: auto;">
3242 <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3243</div>
3244
3245<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3246
3247<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3248
3249<div style="margin: auto;">
3250 <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3251</div>
3252
3253<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3254
3255<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3256<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3257<kbd>South</kbd>, <kbd>SouthEast</kbd>. Use <a href="#list">-list gravity</a> to get a complete
3258list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3259installation.</p>
3260
3261<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives. Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3262
3263<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3264
3265<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument. Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3266
3267<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 -negate output.png</span></p>
3268<p>When used as an option to <a href="../www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3269
3270<p>When used as an option to <a href="../www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3271
3272
3273<div style="margin: auto;">
3274 <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3275</div>
3276
3277<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3278
3279
3280<div style="margin: auto;">
3281 <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3282</div>
3283
3284<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3285
3286<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3287dimensions. Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8). You
3288can apply any color transformation to the Hald image and then use this option
3289to apply the transform to the image. </p>
3290
3291<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3292<p>This option provides a convenient method for you to use Gimp or Photoshop
3293to make color corrections to the Hald CLUT image and subsequently apply them
3294to multiple images using an ImageMagick script. </p>
3295
3296<p>Note that the representation is only of the normal RGB color space and that
3297the whole color value triplet is used for the interpolated lookup of the
3298represented Hald color cube image. Because of this the operation is not <a
3299href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3300images transparency or alpha/matte channel.</p>
3301
3302<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3303of the individual color channels, usally involving a simplier gray-scale
3304image. E.g: gray-scale to color replacement, or modification by a histogram
3305mapping. </p>
3306
3307
3308<div style="margin: auto;">
3309 <h4><a name="help" id="help"></a>-help</h4>
3310</div>
3311
3312<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3313
3314<div style="margin: auto;">
3315 <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3316</div>
3317
3318<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3319
3320<div style="margin: auto;">
3321 <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3322</div>
3323
3324<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3325
3326<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3327
3328<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3329
3330<div style="margin: auto;">
3331 <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3332</div>
3333
3334<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3335
3336<div style="margin: auto;">
3337 <h4><a name="identify" id="identify"></a>-identify</h4>
3338</div>
3339
3340<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3341
3342<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="../www/miff.html">MIFF</a> for a description of the image class.</p>
3343
3344<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3345
3346<p>If <a href="#verbose">-verbose</a> preceds this option, copious
3347amounts of image properties are displayed including image statistics, profiles,
3348image histogram, and others.</p>
3349
3350<div style="margin: auto;">
3351 <h4><a name="ift" id="ift"></a>-ift</h4>
3352</div>
3353
3354<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3355
3356<p>This option is new as of ImageMagick 6.5.4-3 and transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3357
3358<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3359
3360<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3361<p>or</p>
3362
3363<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3364
3365<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image.
3366
3367<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3368
3369<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3370
3371<div style="margin: auto;">
3372 <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3373</div>
3374
3375<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3376
3377<div style="margin: auto;">
3378 <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3379</div>
3380
3381<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3382
3383<div style="margin: auto;">
3384 <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3385</div>
3386
3387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3388
3389<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3390
3391<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3392
3393<div style="margin: auto;">
3394 <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3395</div>
3396
3397<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3398
3399<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>). Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3400
3401<p>The default intent is undefined.</p>
3402
3403<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3404
3405<div style="margin: auto;">
3406 <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3407</div>
3408
3409<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3410
3411<p>Choose from:</p>
3412
3413<pre class="text">
3414 none
3415 line
3416 plane
3417 partition
3418 JPEG
3419 GIF
3420 PNG
3421</pre>
3422
3423<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3424
3425<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3426
3427<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3428
3429<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3430
3431<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3432image.G, and image.B).</p>
3433
3434<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3435image.</p>
3436
3437<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3438
3439<div style="margin: auto;">
3440 <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3441</div>
3442
3443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3444
3445<p>When looking up the color of a pixel using a non-interger floating point
3446value, you typically fall in between the pixel colors defined by the source
3447image. This setting determines how the color is determined from the colors of
3448the pixels surrounding that point. That is how to determine the color of a
3449point that falls between two, or even four different colored pixels. </p>
3450
3451<pre class="text">
3452 integer: The color of the top-left pixel (floor function)
3453 nearest-neighbor: The nearest pixel to the lookup point (rounded function)
3454 average: The average color of the surrounding four pixels
3455 bilinear A double linear interpolation of pixels (the default)
3456 mesh Divide area into two flat triangular interpolations
3457 bicubic Fitted bicubic-spines of surrounding 16 pixels
3458 spline Direct spline curves (colors are blurred)
3459 filter Use resize <a href="#filter">-filter</a> settings
3460</pre>
3461
3462<p>This most important for distortion operators such as <a href="#distort"
3463>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3464>-transform</a> and <a href="#fx" >-fx</a>. </p>
3465
3466<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3467
3468<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3469lookup for positions outside the boundaries of the image. </p>
3470
3471
3472<div style="margin: auto;">
cristyf3bb4782009-09-08 13:10:04 +00003473 <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3474</div>
3475
3476<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3477
3478<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00003479 <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3480</div>
3481
3482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3483
3484<div style="margin: auto;">
3485 <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3486</div>
3487
3488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3489
3490<div style="margin: auto;">
3491 <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3492</div>
3493
3494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3495
3496<p>Use this option to assign a specific label to the image, as it is read in or created. You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in. Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p>
3497
3498<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p>
3499
3500<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character. See <a href="#format">-format</a> for details of the percent escape codes.</p>
3501
3502<p>For example,</p>
3503
3504<p class="crtsnip">
3505 -label "%m:%f %wx%h" bird.miff
3506</p>
3507
3508<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in. If a <a href="#label">+label</a> option was used instead, any existing label present in the image would be used. You can remove all labels from an image by assigning the empty string. </p>
3509
3510<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p>
3511
3512<p>The label font can be specified with <a href="#font">-font</a>, and the
3513other font attribute settings.</p>
3514
3515<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p>
3516
3517
3518<div style="margin: auto;">
3519 <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3520</div>
3521
3522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3523
3524<p>Adaptively threshold each pixel based on the value of pixels in a
3525surrounding window. If the current pixel is lighter than this average plus
3526the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3527black. Small variations in pixel values such as found in scanned documents
3528can be ignored if offset is positive. A negative offset will make it more
3529sensitive to those small variations. </p>
3530
3531<p>This is commonly used to threshold images with an uneven background. It is
3532based on the assumption that average color of the small window is the
3533the local background color, from which to separate the forground color. </p>
3534
3535
3536<div style="margin: auto;">
3537 <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3538</div>
3539
3540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3541
3542<p>Perform various image operation methods to a ordered sequence of images
3543which may represent either a set of overlaid 'image layers', a GIF disposal
3544animation, or a fully-'coalesced' animation sequence. </p>
3545
3546<table class="doc">
3547 <tbody>
3548 <tr valign="top">
3549 <th align="left" style="width: 8%">Method</th>
3550 <th align="left">Description</th>
3551 </tr>
3552
3553 <tr valign="top">
3554 <td valign="top">compare-any</td>
3555 <td valign="top">Crop the second and later frames to the smallest rectangle
3556 that contains all the differences between the two images. No GIF <a
3557 href="#dispose" >-dispose</a> methods are taken into account. </td>
3558 </tr>
3559
3560 <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3561 >-deconstruct</a> operator, and does not preserve animations normal
3562 working, especially when animation used layer disposal methods such as
3563 '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3564 </tr>
3565
3566 <tr valign="top">
3567 <td valign="top">compare-clear</td>
3568 <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3569 opaque pixels which become transparent in the second frame. That is the
3570 smallest image needed to mask or erase pixels for the next frame. </td>
3571 </tr>
3572
3573 <tr valign="top">
3574 <td valign="top">compare-overlay</td>
3575 <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3576 extra color to the next image, as a result of overlaying color pixels.
3577 That is the smallest single overlaid image to add or change colors. </td>
3578 </tr>
3579
3580 <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3581 composition method '<kbd>change-mask</kbd>', to reduce the image to
3582 just the pixels that need to be overlaid. </td>
3583 </tr>
3584
3585 <tr valign="top">
3586 <td valign="top">coalesce</td>
3587 <td valign="top">Equivalent to a call to the <a href="#coalesce"
3588 >-coalesce</a> operator. Apply the layer disposal methods set in the
3589 current image sequence to form a fully defined animation sequence, as
3590 it should be displayed. Effectively converting a GIF animation into a
3591 'film strip'-like animation. </td>
3592 </tr>
3593
3594 <tr valign="top">
3595 <td valign="top">composite</td>
3596 <td valign="top">Alpha Composition of two image lists, separated by a
3597 "<kbd>null:</kbd>" image, with the destination image list first, and
3598 the source images last. An image from each list are composited
3599 together until one list is finished. The separator image and source
3600 image lists are removed. </td>
3601 </tr>
3602
3603
3604 <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to
3605 <a href="#gravity" >-gravity</a> in accordance of the virtual canvas
3606 size of the first image in each list. Unlike a normal <a
3607 href="#composite" >-composite</a> operation, the canvas offset is also
3608 added to the final composite positioning of each image. </td>
3609 </tr>
3610
3611 <tr><td></td><td>If one of the image lists only contains one image, that image is
3612 applied to all the images in the other image list, regardless of which
3613 list it is. In this case it is the image meta-data of the list which
3614 preserved. </td>
3615 </tr>
3616
3617
3618 <tr valign="top">
3619 <td valign="top">dispose</td>
3620 <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3621 the animation after the layer disposal method has been applied, before
3622 the next sub-frame image is overlaid. That is the 'dispose' image that
3623 results from the application of the GIF <a href="#dispose"
3624 >-dispose</a> method. This allows you to check what
3625 is going wrong with a particular animation you may be developing.
3626 </td>
3627 </tr>
3628
3629 <tr valign="top">
3630 <td valign="top">flatten</td>
3631 <td valign="top">Create a canvas the size of the first images virtual
3632 canvas using the current <a href="#background" >-background</a> color,
3633 and <a href="#compose" >-compose</a> each image in turn onto that
3634 canvas. Images falling outside that canvas is clipped. Final
3635 image will have a zero virtual canvas offset. </td>
3636 </tr>
3637
3638 <tr><td></td><td>This usally used as one of the final 'image layering' operations
3639 overlaying all the prepared image layers into a final image. </td>
3640 </tr>
3641
3642 <tr><td></td><td>For a single image this method can also be used to fillout a virtual
3643 canvas with real pixels, or to underlay a opaque color to remove
3644 transparency from an image.</td>
3645 </tr>
3646
3647
3648 <tr valign="top">
3649 <td valign="top">merge</td>
3650 <td valign="top">As 'flatten' method but merging all the given image
3651 layers into a new layer image just large enough to hold all the image
3652 without clipping or extra space. The new images virtual offset will
3653 prevere the position of the new layer, even if this offset is
3654 negative. the virtual canvas size of the first image is preserved.
3655 </td>
3656 </tr>
3657
3658 <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3659 as few image file formats handle them correctly. </td>
3660 </tr>
3661
3662 <tr valign="top">
3663 <td valign="top">mosaic</td>
3664 <td valign="top">As 'flatten' method but expanding the initial canvas size
3665 of the first image so as to hold all the image layers. However as a
3666 virtual canvas is 'locked' to the origin, by defination, image layers
3667 with a negative offsets will still be clipped by the top and left
3668 edges.</td>
3669 </tr>
3670
3671 <tr><td></td><td>This method is commonly used to layout individual image using various
3672 offset but without knowning the final canvas size. The resulting image
3673 will, like 'flatten' not have any virtual offset, so can be saved to
3674 any image file format. </td>
3675 </tr>
3676
3677
3678 <tr valign="top">
3679 <td valign="top">optimize</td>
3680 <td valign="top">Optimize a coalesced animation, into GIF animation using
3681 a number of general techniques. This currently a short cut to
3682 apply both the '<kbd>optimize-frame</kbd>', and
3683 '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3684 include other optimization methods as they are developed. </td>
3685 </tr>
3686
3687 <tr valign="top">
3688 <td valign="top">optimize-frame</td>
3689 <td valign="top">Optimize a coalesced animation, into GIF animation by
3690 reducing the number of pixels per frame as much as possible by
3691 attempting to pick the best layer disposal method to use, while ensuring
3692 the result will continue to animate properly. </td>
3693 </tr>
3694
3695 <tr><td></td><td> There is no guarantee that the best optimization is found. But
3696 then no reasonably fast GIF optimization algorithm can do this.
3697 However this does seem to do better than most other GIF frame
3698 optimizers seen. </td>
3699 </tr>
3700
3701 <tr valign="top">
3702 <td valign="top">optimize-plus</td>
3703 <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3704 overall optimization by adding extra frames to the animation, without
3705 changing the final look or timing of the animation. The frames are
3706 added to attempt to separate the clearing of pixels from the
3707 overlaying of new additional pixels from one animation frame to the
3708 next. If this does not improve the optimization (for the next frame
3709 only), it will fall back to the results of the previous normal
3710 '<kbd>optimize-frame</kbd>' technique. </td>
3711 </tr>
3712
3713 <tr><td></td><td>There is the possibility that the change in the disposal style will
3714 result in a worsening in the optimization of later frames, though this
3715 is unlikely. In other words there no guarantee that it is better than
3716 the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3717 however you can get a vast improvment in the final animation size. </td>
3718 </tr>
3719
3720 <tr valign="top">
3721 <td valign="top">optimize-transparency</td>
3722 <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3723 overlay images with transparency, if it does not change the resulting
3724 animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3725 </td>
3726 </tr>
3727
3728 <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3729 into a smaller file size due to larger areas of one (transparent)
3730 color rather than a pattern of multiple colors repeating the current
3731 disposed image of the last frame. </td>
3732 </tr>
3733
3734 <tr valign="top">
3735 <td valign="top">remove-dups</td>
3736 <td valign="top">Remove (and merge time delays) of duplicate consecutive
3737 images, so as to simplify layer overlays of coalesced animations.
3738 </td>
3739 </tr>
3740
3741 <tr><td></td><td>Usually this a result of using a constant time delay across the
3742 whole animation, or after a larger animation was split into smaller
3743 sub-animations. The duplicate frames could also have been used as
3744 part of some frame optimization methods. </td>
3745 </tr>
3746
3747 <tr valign="top">
3748 <td valign="top">remove-zero</td>
3749 <td valign="top">Remove any image with a zero time delay, unless ALL the
3750 images have a zero time delay (and is not a proper timed animation, a
3751 warning is then issued). </td>
3752 </tr>
3753
3754 <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3755 partial intermediary updates between the frames that are actually
3756 displayed to users. These frames are usally added for improved frame
3757 optimization in GIF animations. </td>
3758 </tr>
3759
3760 <tr valign="top">
3761 <td valign="top">trim-bounds</td>
3762 <td valign="top">Find the bounds of all the images in the current
3763 image sequence, then adjust the offsets so all images are contained on
3764 a minimal positive canvas. None of the image data is modified, only
3765 there virtual canvas size and offset. The all the image is given
3766 the same canvas size, and and will have a positive offset, but will
3767 remain in the same position relative to each other. As a result of the
3768 minimal canvas size at least one image will touch every edge of that
3769 canvas. The image data however may be transparent.
3770 </td>
3771 </tr>
3772
3773 </tbody>
3774</table>
3775
3776<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3777
3778<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3779>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3780>-mosaic</a> are only aliases for the above methods. Also see <a
3781href="#page" >-page</a>, <a href="#repage" >-repage</a> operators, the <a
3782href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3783>-dispose</a> and <a href="#delay" >-delay</a> settings. </p>
3784
3785
3786<div style="margin: auto;">
3787 <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3788</div>
3789
3790<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3791
3792<p>Given one, two or three values delimited with commas: black-point,
3793white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3794white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3795point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3796contrast changes. If a <kbd>%</kbd> sign is present anywhere in the string,
3797both black and white points are percentages of the full color range. Gamma
3798will do a <a href="#gamma">-gamma</a> adjustment of the values. If it is
3799omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3800
3801<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3802the given '<kbd>black_point</kbd>' value in the original image is set to
3803zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3804<em class="QR">QuantumRange</em> (or white). This provides you with direct contrast adjustments
3805to the image. The '<kbd>gamma</kbd>' of the resulting image will then be
3806adjusted. </p>
3807
3808<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3809adding the special '!' flag anywhere in the argument list, will cause the
3810operator to do the reverse of the level adjustment. That is a zero, or
3811<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3812adjusted to the given level values, allowing you to de-contrast, or compress
3813the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3814
3815<p>Only the channels defined by the current <a href="#channel">-channel</a>
3816setting are adjusted (defaults to RGB color channels only), allowing you to
3817limit the effect of this operator. </p>
3818
3819<p>Please note that the transparency channel is treated as 'matte'
3820values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3821
3822
3823<div style="margin: auto;">
3824 <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3825 class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3826</div>
3827
3828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table>
3829
3830<p>This function is exactly like <a href="#level">-level</a>, except that the
3831value value for each color channel is determined by the
3832'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3833described under the <a href="#fill">-fill</a> option). </p>
3834
3835<p>This effectivally means the colors provided to <kbd>-level-colors</kbd>
3836is mapped to become 'black' and 'white' respectivally, with all the other
3837colors linearly adjusted (or clipped) to match that change. Each channel is
3838adjusted separatally using the channel values of the colors specified. </p>
3839
3840<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3841will map the image color 'black' and 'white' to the given colors
3842respectivally, resulting in a gradient (de-contrasting) tint of the image to
3843those colors. This can also be used to convert a plain gray-scale image into a
3844one using the gradient of colors specified. </p>
3845
3846<p>By supplying a single color with a comma separator either before or after
3847that color, will just replace the respective 'black' or 'white' point
3848respectivally. But if no comma separator is provided, the given color is
3849used for both the black and white color points, making the operator either
3850threshold the images around that color (- form) or set all colors to that
3851color (+ form). </p>
3852
3853
3854<div style="margin: auto;">
3855 <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3856</div>
3857
3858<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3859
3860<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3861
3862<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2gb of image area, 1.5gb memory, 8gb memory map, and 16tb of disk. These limits are adjusted relative to the available resources on your computer if this information is available. When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3863
3864<p class="crtsnip">
cristyd934d102009-10-10 12:55:13 +00003865 -limit memory 32MiB -limit map 64MiB
cristy3ed852e2009-09-05 21:47:34 +00003866</p>
3867
3868<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3869
cristyd934d102009-10-10 12:55:13 +00003870<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File Area Memory Map Disk Thread Time
3871-----------------------------------------------------------------------
3872 768 3.8187GiB 2.864GiB 7.6375GiB 16EiB 2 unlimited</pre>
cristy3ed852e2009-09-05 21:47:34 +00003873</span></p>
3874<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="../www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the <kbd>area</kbd> limit automagically are allocated on disk.</p>
3875
3876<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request. First, ImageMagick tries to allocate the pixels in memory. The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request. If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3877
3878<p>In most cases you simply do not need to concern yourself with resource limits. ImageMagick chooses reasonable defaults and most images do not tax your computer resources. Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt. Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer. For example, assume you have a web interface that processes images uploaded from the Internet. To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3879
3880<p class="crtsnip">
3881-limit area 10mb
3882</p>
3883
3884<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory. This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk. Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p>
3885
3886<p class="crtsnip">
3887-limit area 10mb -limit disk 500mb
3888</p>
3889
3890<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3891
3892<p>In addition to command-line resource limit option, resources can be set with <a href="../www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3893
3894<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3895</p>
3896
3897<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="../www/architecture.html#cache">Architecture</a> page.
3898</p>
3899
3900<div style="margin: auto;">
3901 <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3902</div>
3903
3904<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3905
cristyd934d102009-10-10 12:55:13 +00003906<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3907and uses a 'histogram bin' to determine the range of color values that needs to
3908be stretched. However it then stretchs those colors using the <a
3909href="#level" >-level</a> operator.</p>
3910
3911<p>As such while the initial determination may have 'binning' round off
3912effects, the image colors are stretched mathematically, rather than using the
3913histogram bins. This makes the operator more accurate. </p>
3914
3915<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
3916'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
3917perfect stretch of the color range. </p>
3918
3919<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
3920normalization of mathematical images. </p>
3921
3922<p>This operator is under review for re-development. </p>
3923
3924
cristy3ed852e2009-09-05 21:47:34 +00003925<div style="margin: auto;">
3926 <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3927</div>
3928
3929<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3930
3931<div style="margin: auto;">
3932 <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3933</div>
3934
3935<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3936
3937<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3938
3939<div style="margin: auto;">
3940 <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3941</div>
3942
3943<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings. Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3944
3945<pre class="text">
3946 coder
3947 color
3948 configure
3949 delegate
3950 font
3951 format
3952 list
3953 log
3954 magic
3955 module
3956 resource
3957 threshold
3958</pre>
3959
3960<p>The above lists are only some of the many lists available. These lists vary depending on your version of ImageMagick. For example use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p>
3961
3962<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3963<div style="margin: auto;">
3964 <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3965</div>
3966
3967<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
3968
3969<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p>
3970
3971<p>You can display the following components by embedding special format characters:</p>
3972
3973<pre class="text">
3974 %d domain
3975 %e event
3976 %f function
3977 %l line
3978 %m module
3979 %p process ID
3980 %r real CPU time
3981 %t wall clock time
3982 %u user CPU time
3983 %% percent sign
3984 \n newline
3985 \r carriage return
3986</pre>
3987
3988<p>For example:</p>
3989
3990<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
3991<p>The default behavior is to print all of the components.</p>
3992
3993<div style="margin: auto;">
3994 <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
3995</div>
3996
3997<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
3998
3999<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p>
4000
4001<div style="margin: auto;">
4002 <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4003</div>
4004
4005<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4006
4007<div style="margin: auto;">
4008 <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4009</div>
4010
4011<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4012
4013
4014<div style="margin: auto;">
4015 <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
4016</div>
4017
4018<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
4019
4020<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4021
4022<pre class="text">
4023 best
4024 default
4025 gray
4026 red
4027 green
4028 blue
4029</pre>
4030
4031<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs. Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4032
4033
4034<div style="margin: auto;">
4035 <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4036</div>
4037
4038<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="../www/stream.html">stream</a>]</td></tr></table>
4039
4040<p>Here are the valid components of a map:</p>
4041
4042<pre class="text">
4043 r red pixel component
4044 g green pixel component
4045 b blue pixel component
4046 a alpha pixel component (0 is transparent)
4047 o opacity pixel component (0 is opaque)
4048 i grayscale intensity pixel component
4049 c cyan pixel component
4050 m magenta pixel component
4051 y yellow pixel component
4052 k black pixel component
4053 p pad component (always 0)
4054</pre>
4055
4056<p>You can specify as many of these components as needed in any order (e.g. bgr). The components can repeat as well (e.g. rgbr).</p>
4057
4058<div style="margin: auto;">
4059 <h4><a name="mask" id="mask"></a>-mask
4060<em class="arg">filename</em></h4>
4061</div>
4062
4063<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4064
4065<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4066
4067<div style="margin: auto;">
4068 <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4069</div>
4070
4071<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4072
4073<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4074
4075<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4076
4077<div style="margin: auto;">
4078 <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4079</div>
4080
4081<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4082
4083<div style="margin: auto;">
4084 <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4085</div>
4086
4087<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4088
4089<p>Choose from:</p>
4090
4091<pre class="text">
4092 AE absolute number of differnet pixels
4093 MAE mean absolute error (normalized), average channel error distance
4094 MEPP mean error per pixel (normalized mean error, normalized peak error)
4095 MSE mean error squared, average of the channel error squared
4096 PAE peak absolute (normalize peak absolute)
4097 PSNR peak signal to noise ratio
4098 RMSE root mean squared (normalized root mean squared)
4099</pre>
4100
4101<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
4102controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
4103only changed by a small amount. The '<kbd>PAE</kbd>' can be used to find the
4104size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4105'similar'. </p>
4106
4107<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4108('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4109normalized) from the single comparision run. </p>
4110
4111<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p>
4112
4113
4114<div style="margin: auto;">
4115 <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4116</div>
4117
4118<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
4119
4120<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p>
4121
4122<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>'
4123argument for a list of <a href="#mode" >-mode</a> arguments available
4124in your ImageMagick installation.</p>
4125
4126
4127<div style="margin: auto;">
4128 <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4129</div>
4130
4131<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4132
4133<p>The arguments are given as a percentages of variation. A value of 100 means no change, and any
4134missing values are taken to mean 100.</p>
4135
4136<p>The <em class="arg">brightness</em> is a multiplier of the overall brightness of the image, so 0
4137means pure black, 50 is half as bright, 200 is twice as bright. To invert its
4138meaning <a href="#negate">-negate</a> the image before and after. </p>
4139
4140<p>The <em class="arg">saturation</em> controls the amount of color in an image. For example, 0 produce a grayscale image, while a large value such as 200 produce a very colorful, 'cartoonish' color.</p>
4141
4142<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors within the image by the amount specified. For example, 50 results in a counter-clockwise rotation of 90, mapping red
4143shades to purple, and so on. A value of either 0 or 200 results in a complete
4144180 degree rotation of the image. Using a value of 300 is a 360 degree
4145rotation resulting in no change to the original image. </p>
4146
4147<p>For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use <a href="#modulate">-modulate 120,90</a>.</p>
4148
4149<p>Use <a href="#set">-set</a> attribute of '<kbd class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to modulate. Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or <kbd>HWB</kbd>. For example,</p>
4150
4151<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4152<div style="margin: auto;">
4153 <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4154</div>
4155
4156<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4157
4158
4159<div style="margin: auto;">
4160 <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4161</div>
4162
4163<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4164
4165
4166<div style="margin: auto;">
4167 <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4168</div>
4169
4170<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4171
4172<p>Both the image pixels and size are linearly interpolated to give the
4173appearance of a meta-morphosis from one image to the next, over all the images
4174in the current image list. The added images are the equivalent of a <a
4175href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4176argument determine how many images to interpolate between each image. </p>
4177
4178
4179<div style="margin: auto;">
4180 <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4181</div>
4182
4183<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4184
4185
4186<div style="margin: auto;">
4187 <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4188</div>
4189
4190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4191
4192<p>Blur with the given radius, standard deviation (sigma), and angle. The
4193angle given is the angle toward which the image is blurred. That is the
4194direction people would consider the object is coming from. </p>
4195
4196<p>Note that the blur is not uniform distribution, giving the motion a
4197definate sense of direction of movement. </p>
4198
4199<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4200pixels which are outside the image proper are blurred into the final result.
4201</p>
4202
4203<div style="margin: auto;">
4204 <h4><a name="name" id="name"></a>-name</h4>
4205</div>
4206
4207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4208<div style="margin: auto;">
4209 <h4><a name="negate" id="negate"></a>-negate</h4>
4210</div>
4211
4212<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace every pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4213
4214<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc. Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4215
4216<div style="margin: auto;">
4217 <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4218 +noise <em class="arg">type</em></h4>
4219</div>
4220
4221<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4222
4223<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures. The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4224
4225<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4226
4227<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4228
4229<pre class="text">
4230Gaussian
4231Impulse
4232Laplacian
4233Multiplicative
4234Poisson
4235Random
4236Uniform
4237</pre>
4238
4239<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4240
cristy83543962009-10-16 19:04:28 +00004241<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4242the use of a controlling value to specify teh amount of noise that should be
4243added to an image. </p>
4244
cristy3ed852e2009-09-05 21:47:34 +00004245
4246<div style="margin: auto;">
4247 <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4248</div>
4249
4250<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4251
cristyd934d102009-10-10 12:55:13 +00004252<p>The intensity values are stretched to cover the entire range of possible
4253values. While doing so, black-out at most <em>2%</em> of the pixels and
4254white-out at most <em>1%</em> of the pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00004255
cristyd934d102009-10-10 12:55:13 +00004256<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4257is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4258(Before this version, it was equivalent to <a href="#contrast-stretch"
4259>-contrast-stretch 2%x99%</a>).</p>
cristy3ed852e2009-09-05 21:47:34 +00004260
cristyd934d102009-10-10 12:55:13 +00004261<p>All the channels are normalized in concert by the came amount so as to
4262preserve color integrity, when the default <a href="#channel" >+channel</a>
4263setting is in use. Specifing any other <a href="#channel" >-channel</a>
4264setting will normalize the RGB channels independently.</p>
4265
4266<p>See <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4267Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
cristy83543962009-10-16 19:04:28 +00004268that is better suited to mathematically generated images. </p>
cristyd934d102009-10-10 12:55:13 +00004269
4270<p>This operator is under review for re-development. </p>
cristy3ed852e2009-09-05 21:47:34 +00004271
4272
4273<div style="margin: auto;">
4274 <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4275</div>
4276
cristyd934d102009-10-10 12:55:13 +00004277<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined ordered dither <em
4278class="arg">threshold map</em> specified, and a uniform color map with the
4279given number of <em class="arg">levels</em> per color channel . </td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004280
4281<p>You can choose from these standard threshold maps:</p>
4282
4283<pre class="text">
cristyd934d102009-10-10 12:55:13 +00004284 threshold
cristy3ed852e2009-09-05 21:47:34 +00004285 checks
4286 o2x2
4287 o3x3
4288 o4x4
4289 o8x8
4290 h4x4a
4291 h6x6a
4292 h8x8a
4293 h4x4o
4294 h6x6o
4295 h8x8o
4296 h16x16o
4297</pre>
4298
cristyd934d102009-10-10 12:55:13 +00004299<p>The '<kbd>o</kbd>' maps are ordered diffused pixel threshold maps, while the
4300'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled, or
4301'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord dither
4302pattern. Or you can define your own <em class="arg" >threshold map</em> in a
4303personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
cristy3ed852e2009-09-05 21:47:34 +00004304
cristyd934d102009-10-10 12:55:13 +00004305<p>To print a complete list of threshold, use the <a href="#list" >-list
4306threshold</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00004307
cristyd934d102009-10-10 12:55:13 +00004308<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4309applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
cristy3ed852e2009-09-05 21:47:34 +00004310colors an animated image sequence, to less that 256 colors. This ensures that
4311a common or global color table is used when saving the result to a color
4312limited file format such as GIF. </p>
4313
cristyd934d102009-10-10 12:55:13 +00004314<p>Note that at this time the exact same threshold dithering map is used for
4315all color channels, no attempt is made to offset or rotate the map for
4316different channels is made, to create an offset printing effect. (possible
4317future expansion) </p>
cristy3ed852e2009-09-05 21:47:34 +00004318
4319
4320<div style="margin: auto;">
4321 <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4322</div>
4323
4324<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4325
cristyc54f5d42009-11-27 21:36:31 +00004326<p>The <em class="arg">color</em> argument is defined using the format
cristyd934d102009-10-10 12:55:13 +00004327described under the <a href="#fill" >-fill</a> option. The <a href="#fuzz"
4328>-fuzz</a> setting can be used to match and replace colors similar to the one
4329given.</p>
cristy3ed852e2009-09-05 21:47:34 +00004330
cristyd934d102009-10-10 12:55:13 +00004331<p>The <a href="#transparent" >-transparent</a> operator is exactly the same
4332as <a href="#opaque" >-opaque</a> but makes the matching color transparent,
cristy3ed852e2009-09-05 21:47:34 +00004333rather than the same as the current <a href="#fill">-fill</a> color. </p>
4334
cristyc54f5d42009-11-27 21:36:31 +00004335<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match the target color.</p>
cristyd934d102009-10-10 12:55:13 +00004336
4337
cristy3ed852e2009-09-05 21:47:34 +00004338
4339<div style="margin: auto;">
4340 <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4341</div>
4342
4343<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4344
4345<p>Choose from these orientations:</p>
4346
4347<pre class="text">
4348 bottom-left
4349 bottom-right
4350 left-bottom
4351 left-top
4352 right-bottom
4353 right-top
4354 top-left
4355 top-right
4356 undefined
4357</pre>
4358
cristyd934d102009-10-10 12:55:13 +00004359<p>To print a complete list of orientations, use the <a href="#list" >-list
4360orientation</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00004361
4362
4363<div style="margin: auto;">
4364 <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4365 -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4366 +page
4367 </h4>
4368</div>
4369
4370<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4371
4372<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4373
4374<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4375
4376<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4377<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4378<thead>
4379 <tr valign="top">
4380 <th align="center"><em class="arg">media</em></th>
4381 <th align="center"><em class="arg">width</em></th>
4382 <th align="center"><em class="arg">height</em></th>
4383 </tr>
4384</thead>
4385<tbody>
4386<tr><td align="left"> 11x17 </td> <td align="right"> 792</td> <td align="right"> 1224</td> </tr>
4387<tr><td align="left"> Ledger </td> <td align="right"> 1224</td> <td align="right"> 792</td> </tr>
4388<tr><td align="left"> Legal </td> <td align="right"> 612</td> <td align="right"> 1008</td> </tr>
4389<tr><td align="left"> Letter </td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4390<tr><td align="left"> LetterSmall</td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4391<tr><td align="left"> ArchE </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4392<tr><td align="left"> ArchD </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4393<tr><td align="left"> ArchC </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4394<tr><td align="left"> ArchB </td> <td align="right"> 864</td> <td align="right"> 1296</td> </tr>
4395<tr><td align="left"> ArchA </td> <td align="right"> 648</td> <td align="right"> 864</td> </tr>
4396<tr><td align="left"> A0 </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4397<tr><td align="left"> A1 </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4398<tr><td align="left"> A2 </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4399<tr><td align="left"> A3 </td> <td align="right"> 842</td> <td align="right"> 1190</td> </tr>
4400<tr><td align="left"> A4 </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4401<tr><td align="left"> A4Small </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4402<tr><td align="left"> A5 </td> <td align="right"> 421</td> <td align="right"> 595</td> </tr>
4403<tr><td align="left"> A6 </td> <td align="right"> 297</td> <td align="right"> 421</td> </tr>
4404<tr><td align="left"> A7 </td> <td align="right"> 210</td> <td align="right"> 297</td> </tr>
4405<tr><td align="left"> A8 </td> <td align="right"> 148</td> <td align="right"> 210</td> </tr>
4406<tr><td align="left"> A9 </td> <td align="right"> 105</td> <td align="right"> 148</td> </tr>
4407<tr><td align="left"> A10 </td> <td align="right"> 74</td> <td align="right"> 105</td> </tr>
4408<tr><td align="left"> B0 </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4409<tr><td align="left"> B1 </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4410<tr><td align="left"> B2 </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4411<tr><td align="left"> B3 </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4412<tr><td align="left"> B4 </td> <td align="right"> 709</td> <td align="right"> 1002</td> </tr>
4413<tr><td align="left"> B5 </td> <td align="right"> 501</td> <td align="right"> 709</td> </tr>
4414<tr><td align="left"> C0 </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4415<tr><td align="left"> C1 </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4416<tr><td align="left"> C2 </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4417<tr><td align="left"> C3 </td> <td align="right"> 918</td> <td align="right"> 1298</td> </tr>
4418<tr><td align="left"> C4 </td> <td align="right"> 649</td> <td align="right"> 918</td> </tr>
4419<tr><td align="left"> C5 </td> <td align="right"> 459</td> <td align="right"> 649</td> </tr>
4420<tr><td align="left"> C6 </td> <td align="right"> 323</td> <td align="right"> 459</td> </tr>
4421<tr><td align="left"> Flsa </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4422<tr><td align="left"> Flse </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4423<tr><td align="left"> HalfLetter </td> <td align="right"> 396</td> <td align="right"> 612</td> </tr>
4424</tbody>
4425</table>
4426
4427
4428
4429
4430<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g. -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4431
4432<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4433
4434<p>The default page dimensions for a TEXT image is 612x792.</p>
4435
4436<p>This option is used in concert with <a href="#density">-density</a>.</p>
4437
4438<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4439
4440<div style="margin: auto;">
4441 <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4442</div>
4443
4444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4445
4446<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4447
4448<div style="margin: auto;">
4449 <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4450
4451<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4452
4453<div style="margin: auto;">
4454 <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4455</div>
4456
4457<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>]</td></tr></table>
4458
4459<p>Pause for the specified number of seconds before repeating the animation.</p>
4460
4461<div style="margin: auto;">
4462 <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4463</div>
4464
4465<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
4466
4467<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4468
4469<div style="margin: auto;">
4470 <h4><a name="ping" id="ping"></a>-ping</h4>
4471</div>
4472
4473<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4474
4475<div style="margin: auto;">
4476 <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4477</div>
4478
4479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4480
4481<div style="margin: auto;">
4482 <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4483</div>
4484
4485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4486
4487<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4488
4489<div style="margin: auto;">
4490 <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4491</div>
4492
4493<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4494
4495<div style="margin: auto;">
4496 <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4497</div>
4498
4499<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4500
4501<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4502
4503<pre class="text">
4504 Rotate
4505 Shear
4506 Roll
4507 Hue
4508 Saturation
4509 Brightness
4510 Gamma
4511 Spiff
4512 Dull
4513 Grayscale
4514 Quantize
4515 Despeckle
4516 ReduceNoise
4517 Add Noise
4518 Sharpen
4519 Blur
4520 Threshold
4521 EdgeDetect
4522 Spread
4523 Shade
4524 Raise
4525 Segment
4526 Solarize
4527 Swirl
4528 Implode
4529 Wave
4530 OilPaint
4531 CharcoalDrawing
4532 JPEG
4533</pre>
4534
4535<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4536
4537<p>The default preview is <kbd>JPEG</kbd>.</p>
4538
4539<div style="margin: auto;">
4540 <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4541</div>
4542
4543<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4544
4545<div style="margin: auto;">
4546 <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4547</div>
4548
4549<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4550
4551<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g. "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4552
4553<div style="margin: auto;">
4554 <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4555 +profile <em class="arg">profile_name</em></h4>
4556</div>
4557
4558<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4559
4560<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4561
4562<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile. Here we remove all profiles from the image except for the XMP profile: <kbd>+profile "!xmp,*"</kbd>. </p>
4563
4564<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4565
4566<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4567
4568<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4569
4570<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4571<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4572
4573<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4574<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4575CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4576</p>
4577
4578<div style="margin: auto;">
4579 <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4580</div>
4581
4582<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4583
4584<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4585
4586<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4587
4588<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p>
4589
4590<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4591
4592<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4593
4594<pre class="text">
4595 0: none
4596 1: sub
4597 2: up
4598 3: average
4599 4: Paeth
4600</pre>
4601
4602<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4603
4604<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4605
4606<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4607
4608<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4609
4610<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4611
4612<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p>
4613
4614<div style="margin: auto;">
4615 <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4616</div>
4617
4618<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table>
4619
4620<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p>
4621
4622
4623<div style="margin: auto;">
4624 <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4625</div>
4626
4627<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4628
4629<div style="margin: auto;">
4630 <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur <em class="arg">angle</em></h4>
4631</div>
4632
4633<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4634
4635<p>Note that this is actually a rotational blur rather than a radial and as
4636such actually mis-named. </p>
4637
4638<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4639pixels which are outside the image proper are blurred into the final result.
4640</p>
4641
4642
4643<div style="margin: auto;">
4644 <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4645</div>
4646
4647<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4648
4649<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4650</p>
4651
4652<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4653
4654<div style="margin: auto;">
4655 <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4656</div>
4657
4658<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4659
4660<div style="margin: auto;">
4661 <h4><a name="recolor" id="recolor"></a>-recolor <em class="arg">matrix</em></h4>
4662</div>
4663
4664<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Translate, scale, shear, or rotate image colors.</td><td style='text-align:right;'></td></tr></table>
4665
cristy2744bd92009-11-08 22:57:52 +00004666<p>Although variable-sized matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA. Populate the last row with normalized values to translate. The translation matrix is similar to that used by Adobe
4667Flash except that the offset is scaled to 1.0 (divide Flash offset by 255).</p>
cristy3ed852e2009-09-05 21:47:34 +00004668
4669<div style="margin: auto;">
4670 <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4671</div>
4672
4673<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4674
4675<div style="margin: auto;">
4676 <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4677</div>
4678
4679<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4680
4681<div style="margin: auto;">
4682 <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4683</div>
4684
4685<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4686
4687<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4688the given colors are dithered over the image as necessary, otherwise the closest
4689color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4690
4691<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4692images in the current image sequence, all the images will have the same color
4693table. That means that when saved to a file format such as GIF, it will use
4694that color table as a single common or global color table, for all the images,
4695without requiring extra local color tables. </p>
4696
4697<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4698sequence to use a common color map over all the images. This equivalent to
4699appending all the images together (without extra background colors) and color
4700reducing those images using <a href="#colors">-colors</a> with a 256 color
4701limit, then <a href="#remap">-remap</a> those colors over the original list of
4702images. This ensures all the images follow a single color map. </p>
4703
4704<p>If the number of colors over all the images is less than 256, then <a
4705href="#remap">+remap</a> should not perform any color reduction or dithering, as
4706no color changes are needed. In that case, its only effect is to force the use
4707of a global color table. This recommended after using either <a
4708href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4709reduce the number of colors in an animated image sequence. </p>
4710
4711<div style="margin: auto;">
4712 <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4713</div>
4714
4715<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4716
4717<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4718
4719<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4720
4721<div style="margin: auto;">
4722 <h4><a name="remote" id="remote"></a>-remote</h4>
4723</div>
4724
4725<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4726
4727<p>The only command recognized is the name of an image file to load.</p>
4728
4729<p>If you have more than one <a href="../www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4730
4731<div style="margin: auto;">
4732 <h4><a name="render" id="render"></a>-render</h4>
4733</div>
4734
4735<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4736
4737<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4738
4739<div style="margin: auto;">
4740<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4741</div>
4742
4743<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4744
4745<p>This option is like <a href="#page">-page</a> but acts as an image operator
4746rather than a setting. You can separately set the canvas size or the offset
4747of the image on that canvas by only providing those components. </p>
4748
4749<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4750
4751<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4752offset to move the image relative to its previous position. This useful for
4753animation sequences. </p>
4754
4755<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4756recalculate the canvas size so the image (at its current offset) will appear
4757completely on that canvas (unless it has a negative offset).</p>
4758
4759<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4760canvas meta-data from the images. </p>
4761
4762<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4763directly assign virtual canvas meta-data. </p>
4764
4765
4766<div style="margin: auto;">
4767 <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4768</div>
4769
4770<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4771
4772<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device. Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4773
4774<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4775
4776<div style="margin: auto;">
4777 <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4778</div>
4779
4780<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4781
4782<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4783
4784<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4785
4786<div style="margin: auto;">
4787 <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4788</div>
4789
4790<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4791
4792<div style="margin: auto;">
4793 <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4794</div>
4795
4796<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4797
4798
4799<div style="margin: auto;">
4800 <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4801</div>
4802
4803<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4804
4805<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4806
4807
4808<div style="margin: auto;">
4809 <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4810</div>
4811
4812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4813
4814<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4815
4816<p>Empty triangles in the corners, left over from rotating the image, are
4817filled with the <kbd>background</kbd> color. </p>
4818
4819<p>See also the <a href="#distort">-distort</a> operator and specifically the
4820'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4821
4822
4823<div style="margin: auto;">
4824 <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4825</div>
4826
4827<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table>
4828
4829<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>, though <a href="#sample">-sample</a> is a lot faster. </p>
4830
4831<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4832
4833
4834<div style="margin: auto;">
4835 <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4836</div>
4837
4838<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4839
4840<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4841
4842<div style="margin: auto;">
4843 <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4844</div>
4845
4846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table>
4847
4848<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4849
4850<div style="margin: auto;">
4851 <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4852</div>
4853
4854<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4855
4856<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4857
4858<div style="margin: auto;">
4859 <h4><a name="screen" id="screen"></a>-screen</h4>
4860</div>
4861
4862<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4863
4864<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4865
4866<div style="margin: auto;">
4867 <h4><a name="seed" id="seed"></a>-seed</h4>
4868</div>
4869
4870<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4871
4872<div style="margin: auto;">
4873 <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4874</div>
4875
4876<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4877
4878<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4879
4880<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative. The default is 1.5.</p>
4881
4882<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4883of the color clusters is returned.</p>
4884
4885
4886<div style="margin: auto;">
4887 <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4888</div>
4889
4890<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4891
4892<div style="margin: auto;">
4893 <h4><a name="separate" id="separate"></a>-separate</h4>
4894</div>
4895
4896<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image. Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4897
4898<div style="margin: auto;">
4899 <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4900</div>
4901
4902<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4903
4904<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4905
4906<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning. Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning. A threshold of 80% is a good starting point for a reasonable tone.</p>
4907
4908<div style="margin: auto;">
4909 <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4>
4910</div>
4911
4912<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table>
4913
4914<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>. For example:</p>
4915
4916<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p>
4917<p>The <a href="#repage">-repage</a> operator will also set the
4918'<kbd>page</kbd>' attribute of images already in memory, but allows you to
4919separately set the virtual canvas's size and offset components, and also allows
4920relative offset changes, and automatic canvas size re-calculating. The above
4921<a href="#set">-set</a> option is purely a direct, unmodified assignment of the
4922virtual canvas (page) meta-data. </p>
4923
4924<p>Set image options by prefixing the value with <kbd>option:</kbd>. Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p>
4925
4926<div style="margin: auto;">
4927 <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
4928</div>
4929
4930<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
4931
4932<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
4933
4934<div style="margin: auto;">
4935 <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
4936</div>
4937
4938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
4939
4940<div style="margin: auto;">
4941 <h4><a name="shared-memory"
4942id="shared-memory"></a>-shared-memory</h4>
4943</div>
4944
4945<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
4946
4947<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
4948
4949<div style="margin: auto;">
4950 <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
4951</div>
4952
4953<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
4954
4955<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
4956
4957<div style="margin: auto;">
4958 <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
4959</div>
4960
4961<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
4962
4963<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
4964
4965<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4966
4967<div style="margin: auto;">
4968 <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
4969</div>
4970
4971<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
4972
4973<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
4974
4975<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;. For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
4976
4977<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4978
4979<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
4980
4981<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
4982<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
4983
4984<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
4985<div style="margin: auto;">
4986 <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
4987</div>
4988
4989<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
4990
4991<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
4992
4993<div style="margin: auto;">
4994 <h4><a name="silent" id="silent"></a>-silent</h4>
4995</div>
4996
4997<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
4998
4999<div style="margin: auto;">
5000 <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5001</div>
5002
5003<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5004
5005<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5006
5007<p>For Photo CD images, choose from these sizes:</p>
5008
5009<pre class="text">
5010 192x128
5011 384x256
5012 768x512
5013 1536x1024
5014 3072x2048
5015</pre>
5016
cristy3ed852e2009-09-05 21:47:34 +00005017<div style="margin: auto;">
5018 <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5019</div>
5020
5021<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5022
5023<p>Sketch with the given radius, standard deviation (sigma), and angle. The angle given is the angle toward which the image is sketched. That is the direction people would consider the object is coming from. </p>
5024
5025<div style="margin: auto;">
5026 <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5027</div>
5028
5029<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
5030
5031<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5032
5033<div style="margin: auto;">
5034 <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5035</div>
5036
5037<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5038
5039<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5040
5041<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5042
5043<div style="margin: auto;">
5044 <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5045 class="arg">method</em> '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em> ...'</h4>
5046</div>
5047
5048<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5049
5050
5051<table class="doc">
5052 <tbody>
5053 <tr valign="top">
5054 <th align="left" style="width: 8%">Method</th>
5055 <th align="left">Description</th>
5056 </tr>
5057
5058 <tr valign="top">
5059 <td valign="top">voronoi</td>
5060 <td valign="top">Simply map each pixel to the to nearest color point
5061 given. The result are polygonal 'cells' of solid color. </td>
5062 </tr>
5063
5064 <tr valign="top">
5065 <td valign="top">shepards</td>
5066 <td valign="top">Colors points basied on the ratio of inverse distance
5067 squared. Generating spots of color in a sea of the average of
5068 colors. </td>
5069 </tr>
5070
5071 <tr valign="top">
5072 <td valign="top">barycentric</td>
5073 <td valign="top">three point triangle of color given 3 points.
5074 Giving only 2 points will form a linear gradient between those points.
5075 Gradient is however not restricted to just the triangle or line. </td>
5076 </tr>
5077
5078 <tr valign="top">
5079 <td valign="top">bilinear</td>
5080 <td valign="top">Like barycentric but for 4 points. Less than 4 points
5081 fall back to barycentric. </td>
5082 </tr>
5083
5084 </tbody>
5085</table>
5086
5087<p>The points are placed according to the images location on the virtual
5088canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5089offset), and do not actually have to exist on the given image, but may be
5090some point beyond the edge of the image. All points are floating point values.
5091</p>
5092
5093<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5094modified, whcih means the matte/alpha transparency channel is not effected by
5095default. If enabled, the image also needs a the matte/alpha channel to be
5096enabled for this operator to effect an images transparency. This is typical
5097transparency handling for images. </p>
5098
5099<p>All the above methods when given a single point of color will replace all
5100the colors in the image with the color given, regardless of the point. This is
5101logical, and provides an alternative technique to recolor a image to some
5102default value. </p>
5103
5104
5105<div style="margin: auto;">
5106 <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5107</div>
5108
5109<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5110
5111<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5112
5113<div style="margin: auto;">
5114 <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5115</div>
5116
5117<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5118
5119<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5120
5121<div style="margin: auto;">
5122 <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5123</div>
5124
5125<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5126
5127<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5128
5129<div style="margin: auto;">
5130 <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5131</div>
5132
5133<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5134
5135<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5136
5137<div style="margin: auto;">
5138 <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5139</div>
5140
5141<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type. Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5142
5143<pre class="text">
5144 char store pixels as unsigned characters
5145 double store pixels as doubles
5146 float store pixels as floats
5147 integer store pixels as integers
5148 long store pixels as longs
5149 quantum store pixels in the native depth of your ImageMagick distribution
5150 short store pixels as unsigned shorts
5151</pre>
5152
5153<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5154values range from 0 to the maximum value the storage type can support.</p>
5155
5156<div style="margin: auto;">
5157 <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5158</div>
5159
5160<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5161
5162<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5163
5164<pre class="text">
5165 Any
5166 Condensed
5167 Expanded
5168 ExtraCondensed
5169 ExtraExpanded
5170 Normal
5171 SemiCondensed
5172 SemiExpanded
5173 UltraCondensed
5174 UltraExpanded
5175</pre>
5176
5177<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5178
5179<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5180
5181<div style="margin: auto;">
5182 <h4><a name="strip" id="strip"></a>-strip</h4>
5183</div>
5184
5185<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5186
5187<div style="margin: auto;">
5188 <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5189</div>
5190
5191<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5192
5193<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5194
5195<p>See <a href="#draw">-draw</a> for further details.</p>
5196
5197<div style="margin: auto;">
5198 <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5199</div>
5200
5201<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5202
5203<p>See <a href="#draw">-draw</a> for further details.</p>
5204
5205<div style="margin: auto;">
5206 <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5207</div>
5208
5209<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5210
5211<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p>
5212
5213<pre class="text">
5214 Any
5215 Italic
5216 Normal
5217 Oblique
5218</pre>
5219
5220<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5221
5222<div style="margin: auto;">
5223 <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5224</div>
5225
5226<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5227
5228<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p>
5229
5230<div style="margin: auto;">
5231 <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5232</div>
5233
5234<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5235
5236<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5237
5238<div style="margin: auto;">
5239 <h4><a name="taint" id="taint"></a>-taint</h4>
5240</div>
5241
5242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5243
5244<div style="margin: auto;">
5245 <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5246</div>
5247
5248<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5249
5250<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5251
5252<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5253
5254<div style="margin: auto;">
5255 <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5256</div>
5257
5258<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5259
5260<div style="margin: auto;">
5261 <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5262</div>
5263
5264<!-- {<em class="arg">green,blue,opacity</em>}
5265<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5266-->
5267
5268<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5269
5270<p>Any pixel values (more specifically, those channels set using <a href="../www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5271
5272<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5273</p>
5274
5275<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5276
5277<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5278<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5279
5280
5281<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5282<p>Note that the values of the transparency channel is treated as 'matte'
5283values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5284
5285<p> See also <a href="../www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="../www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5286</p>
5287
5288<div style="margin: auto;">
5289 <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5290</div>
5291
5292<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5293
5294<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size. To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5295
5296<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5297
5298<div style="margin: auto;">
5299 <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5300</div>
5301
5302<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5303
5304<div style="margin: auto;">
5305 <h4>-tile <em class="arg">geometry</em></h4>
5306</div>
5307
5308<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
5309
5310<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5311
5312<div style="margin: auto;">
5313 <h4>-tile</h4>
5314</div>
5315
5316<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5317
5318<div style="margin: auto;">
5319 <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5320</div>
5321
5322<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5323
5324<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5325
5326<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5327
5328<div style="margin: auto;">
5329 <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5330</div>
5331
5332<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5333
5334<p>Tint the image with the fill color.</p>
5335
5336<p>Specify the amount of tinting as a percentage. Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5337
5338<div style="margin: auto;">
5339 <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5340</div>
5341
5342<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>, <a href="../www/montage.html">montage</a>]</td></tr></table>
5343
5344<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5345
5346<p>For example,</p>
5347
5348<p class="crtsnip">
5349 -title "%m:%f %wx%h"
5350</p>
5351
5352<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5353
5354
5355<div style="margin: auto;">
5356 <h4><a name="transform" id="transform"></a>-transform</h4>
5357</div>
5358
5359<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5360
5361<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5362
5363<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5364<div style="margin: auto;">
5365 <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5366</div>
5367
5368<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5369
5370<p>The <em class="arg">color</em> argument is defined using the format
5371described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5372>-fuzz</a> setting can be used to match and replace colors similar to the one
5373given. </p>
5374
5375<p>The <a href="#opaque">-opaque</a> operator is exactly the same as <a
5376href="#transparent" >-transparent</a> but replaces the matching color same as
5377the current <a href="#fill">-fill</a> color setting. </p>
5378
5379<p>This does not define the 'transparency color' used for color-mapped image
5380formats, such as GIF. For that use <a href="#transparent-color"
5381>-transparent-color</a> </p>
5382
cristyc54f5d42009-11-27 21:36:31 +00005383<p>Use <a href="#opaque">+opaque</a> to invert the pixels matched, that is
cristy3ed852e2009-09-05 21:47:34 +00005384paint any pixel that does not match the target color, with the fill color.</p>
5385
5386
5387<div style="margin: auto;">
5388 <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5389</div>
5390
5391<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5392
5393<p>Sometimes this is used for saving to image formats such as
5394GIF and PNG8 which uses this color to represent boolean transparency. This
5395does not make a color transparent, it only defines what color the transparent
5396color is in the color palette of the saved image. Use <a
5397href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5398
5399<p>This option allows you to have both an opaque visible color, as well as a
5400transparent color of the same color value without conflict. That is, you can
5401use the same color for both the transparent and opaque color areas within an
5402image. This, in turn, frees to you to select a transparent color that is
5403appropriate when an image is displayed by an application that does not handle a
5404transparent color index, while allowing ImageMagick to correctly handle images of this
5405type. </p>
5406
5407<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5408
5409<div style="margin: auto;">
5410 <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5411</div>
5412
5413<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5414
5415<p> This option mathematically transposes the pixel array. It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5416</p>
5417
5418<div style="margin: auto;">
5419 <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5420</div>
5421
5422<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal. Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5423
5424
5425<div style="margin: auto;">
5426 <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5427</div>
5428
5429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5430
5431<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5432
5433<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
5434
5435<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5436
5437<div style="margin: auto;">
5438 <h4><a name="trim" id="trim"></a>-trim</h4>
5439</div>
5440
5441<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5442
5443<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5444
5445<p>The page or virtual canvas information of the image is preserved allowing
5446you to extract the result of the <a href="#trim">-trim</a> operation from the
5447image. Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5448information if it is unwanted.</p>
5449
5450<p>If the trimmed image 'disappears' an warning is produced, and a special
5451single pixel transparent 'missed' image is returned, in the same way as when a
5452<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5453
5454
5455<div style="margin: auto;">
5456 <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5457</div>
5458
5459<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5460 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5461
5462<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5463
5464<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5465<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5466
5467<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5468
5469<div style="margin: auto;">
5470 <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5471</div>
5472
5473<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5474
5475<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5476
5477<p>See <a href="#draw">-draw</a> for further details.</p>
5478
5479
5480<div style="margin: auto;">
5481 <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5482</div>
5483
5484<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5485
5486<p>Suppose that while you are displaying an image the file that is currently displayed is over-written. <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5487
5488
5489<div style="margin: auto;">
5490 <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5491</div>
5492
5493<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5494
5495
5496<div style="margin: auto;">
5497 <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5498</div>
5499
5500<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5501
5502<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5503
5504
5505<div style="margin: auto;">
5506 <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5507</div>
5508
5509<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5510
5511<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5512
5513<p>The parameters are:</p>
5514
5515<pre class="text">
5516 radius: The radius of the Gaussian, in pixels, not counting the center
5517 pixel (default 0).
5518 sigma: The standard deviation of the Gaussian, in pixels (default 1.0).
5519 amount: The fraction of the difference between the original and the blur
5520 image that is added back into the original (default 1.0).
5521 threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5522 difference amount (default 0.05).
5523</pre>
5524
5525
5526<div style="margin: auto;">
5527 <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5528</div>
5529
5530<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5531
5532
5533<div style="margin: auto;">
5534 <h4><a name="version" id="version"></a>-version</h4>
5535</div>
5536
5537<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5538
5539
5540<div style="margin: auto;">
5541 <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5542</div>
5543
5544<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5545
5546
5547<div style="margin: auto;">
5548 <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5549</div>
5550
5551<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5552
5553
5554<div style="margin: auto;">
5555 <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5556</div>
5557
5558<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5559
5560<p>This option defines what color source should be used if and when a color
5561lookup completely 'misses' the source image. The color(s) that appear to
5562surround the source image. Generally this color is derived from the source
5563image, but could also be set to a specify background color. </p>
5564
5565<p>Choose from these methods:</p>
5566
5567<pre class="text">
5568 background: the area surrounding the image is the background color
5569 black: the area surrounding the image is black
5570 checker-tile: alternate squares with image and background color
5571 dither: non-random 32x32 dithered pattern
5572 edge: extend the edge pixel toward infinity
5573 gray: the area surrounding the image is gray
5574 horizontal-tile: horizontally tile the image, background color above/below
5575 horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5576 mirror: mirror tile the image
5577 random: choose a random pixel from the image
5578 tile: tile the image (default)
5579 transparent: the area surrounding the image is transparent blackness
5580 vertical-tile: vertically tile the image, sides are background color
5581 vertical-tile-edge: vertically tile the image and replicate the side edge pixels
5582 white: the area surrounding the image is white
5583</pre>
5584
5585<p>The default value is "edge".</p>
5586
5587<p>This most important for distortion operators such as <a href="#distort"
5588>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5589However it also effects operations that may access pixels just outside the
5590image proper, such as <a href="#convolve">-convolve</a>, <a
5591href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5592
5593<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5594
5595
5596<div style="margin: auto;">
5597 <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5598</div>
5599
5600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5601
5602<p>Choose from these visual classes:</p>
5603
5604<pre class="text">
5605 StaticGray
5606 GrayScale
5607 StaticColor
5608 PseudoColor
5609 TrueColor
5610 DirectColor
5611 default
5612 visual id
5613</pre>
5614
5615<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5616
5617
5618<div style="margin: auto;">
5619 <h4><a name="watermark" id="watermark"></a>-watermark <em
5620 class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5621</div>
5622
5623<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5624saturation.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5625
5626<p>Take a grayscale image (with alpha mask) and modify the destination image's
5627brightness according to watermark image's grayscale value and the <em
5628class="arg">brightness</em> percentage. The destinations color saturation
5629attribute is just direct modified by the <em class="arg">saturation</em>
5630percentage, which defaults to 100 percent (no color change). </p>
5631
5632
5633<div style="margin: auto;">
5634 <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5635</div>
5636
5637<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5638
5639<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5640
5641<div style="margin: auto;">
5642 <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5643</div>
5644
5645<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5646
5647<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5648
5649<table class="doc">
5650 <col width="25%" />
5651 <col width="75%" />
5652 <thead>
5653 <tr>
5654 <th><em class="arg">fontWeight</em></th>
5655 <th>Description</th>
5656 </tr>
5657 </thead>
5658 <tbody>
5659 <tr><td>All </td> <td>No effect. </td></tr>
5660 <tr><td>Bold </td> <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5661 <tr><td>Bolder </td> <td>Add 100 to font weight if currently &le; 800.</td></tr>
5662 <tr><td>Lighter </td> <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5663 <tr><td>Normal </td> <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5664 </tbody>
5665 </table>
5666
5667<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5668
5669<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5670
5671<div style="margin: auto;">
5672 <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5673</div>
5674
5675<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5676
5677<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +00005678 <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +00005679</div>
5680
cristy5cadd612009-09-21 19:33:41 +00005681<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5682
5683<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5684</p>
cristy3ed852e2009-09-05 21:47:34 +00005685
5686<div style="margin: auto;">
5687 <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5688</div>
5689
5690<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5691
5692<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5693
5694<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5695
5696<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5697
5698<div style="margin: auto;">
5699 <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5700</div>
5701
5702<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5703
5704<div style="margin: auto;">
5705 <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5706</div>
5707
5708<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5709 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5710
5711<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5712
cristyf3bb4782009-09-08 13:10:04 +00005713
5714</div>
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cristyd2632792009-11-25 01:18:08 +00005721 <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">Studio</a>
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5727 <span id="footer-east"> <a href="http://www.imagemagick.org/script/contact.php">Contact the Wizards</a></span>
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