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cristy3ed852e2009-09-05 21:47:34 +0000156<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
157
158<div class="doc-section">
159<a name="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000160<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000161
162<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
163
164<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
165</div>
166
167<h2><a name="installation"></a>Installation</h2>
168<div class="doc-section">
169
170<p><b>UNIX</b></p>
171
172<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
173
174<p>ImageMagick must already be installed on your system. Next, get
175the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristy8d724052009-11-24 20:52:07 +0000176(e.g., PerlMagick 6.58 for
177ImageMagick 6.5.8) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000178
cristy8d724052009-11-24 20:52:07 +0000179<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.58.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000180<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000181
182<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
183<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
184
185<p><b>Windows XP / Windows 2000</b></p>
186
187<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
188
189<p>Next, type</p>
190
191<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
192<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
193
194<p><b>Running the Regression Tests</b></p>
195
196<p>To verify a correct installation, type</p>
197
198<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
199<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
200
201<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
202<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
203
204</div>
205
206<h2><a name="overview"></a>Overview</h2>
207<div class="doc-section">
208
209<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
210
211<pre class="code">
212 use Image::Magick;
213
214 $image=Image::Magick-&gt;new;
215</pre>
216
217<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
218
219<pre class="code">
220 $image=Image::Magick-&gt;new(size=&gt;'384x256');
221</pre>
222
223<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
224
cristyc1c61662009-09-30 14:04:37 +0000225<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
cristy3ed852e2009-09-05 21:47:34 +0000226
227<pre class="code">
228 undef $image;
229</pre>
230
231<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
232
233<pre class="code">
234 @$image = ();
235</pre>
236
237<p>and finally, to delete a single image from a multi-image sequence, use</p>
238
239<pre class="code">
240 undef $image-&gt;[$x];
241</pre>
242
243<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
244
245<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
246
247<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
248<div style="margin: auto;">
249<h2><a name="example"></a>Example Script</h2>
250</div>
251
252<p>Here is an example script to get you started:</p>
253
254<pre class="code">
255 #!/usr/local/bin/perl
256 use Image::Magick;<br />
257 my($image, $x);<br />
258 $image = Image::Magick-&gt;new;
259 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
260 warn "$x" if "$x";<br />
261 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
262 warn "$x" if "$x";<br />
263 $x = $image-&gt;Write('x.png');
264 warn "$x" if "$x";
265</pre>
266
267<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
268
269<pre class="code">
270 #!/usr/local/bin/perl
271 use Image::Magick;<br />
272 my($image, $p, $q);<br />
273 $image = new Image::Magick;
274 $image-&gt;Read('x1.png');
275 $image-&gt;Read('j*.jpg');
276 $image-&gt;Read('k.miff[1, 5, 3]');
277 $image-&gt;Contrast();
278 for ($x = 0; $image-&gt;[$x]; $x++)
279 {
280 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
281 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
282 }
283 $p = $image-&gt;[1];
284 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
285 $q = $p-&gt;Montage();
286 undef $image;
287 $q-&gt;Write('x.miff');
288</pre>
289
290<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
291
292<pre class="code">
293 $image = Image::Magick-&gt;new;
294 $image-&gt;Set(size=&gt;'100x100');
295 $image-&gt;ReadImage('xc:white');
296 $image-&gt;Set('pixel[49,49]'=&gt;'red');
297</pre>
298
299<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
300
301<pre class="code">
302 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
303 $pixels[0]*=0.5;
304 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
305</pre>
306
307<p>Or suppose you want to convert your color image to grayscale:</p>
308
309<pre class="code">
310 $image-&gt;Quantize(colorspace=&gt;'gray');
311</pre>
312
313<p>Let's annotate an image with a Taipai TrueType font:</p>
314
315<pre class="code">
316 $text = 'Works like magick!';
317 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
318</pre>
319
320<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
321
322<pre class="code">
323 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
324 binmode STDOUT;
325 print pack('B*',join('',@pixels));
326</pre>
327
328<p>Other clever things you can do with a PerlMagick objects include</p>
329
330<pre class="code">
331 $i = $#$p"+1"; # return the number of images associated with object p
332 push(@$q, @$p); # push the images from object p onto object q
333 @$p = (); # delete the images but not the object p
334 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
335</pre>
336
337<div style="margin: auto;">
338 <h2><a name="read"></a>Read or Write an Image</h2>
339</div>
340
341<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
342
343<table class="doc">
344<caption>Read or Write Methods</caption>
345<colgroup>
346 <col width="20%"></col>
347 <col width="20%"></col>
348 <col width="20%"></col>
349 <col width="40%"></col>
350</colgroup>
351<tbody>
352
353 <tr>
354 <th>Method</th>
355 <th>Parameters</th>
356 <th>Return Value</th>
357 <th>Description</th>
358 </tr>
359
360 <tr>
361 <td valign="top">Read</td>
362 <td valign="top">one or more filenames</td>
363 <td valign="top">the number of images read</td>
364 <td valign="top">read an image or image sequence</td>
365 </tr>
366
367 <tr>
368 <td valign="top">Write</td>
369 <td valign="top">filename</td>
370 <td valign="top">the number of images written</td>
371 <td valign="top">write an image or image sequence</td>
372 </tr>
373
374 <tr>
375 <td valign="top">Display</td>
376 <td valign="top">server name</td>
377 <td valign="top">the number of images displayed</td>
378 <td valign="top">display the image or image sequence to an X server</td>
379 </tr>
380
381 <tr>
382 <td valign="top">Animate</td>
383 <td valign="top">server name</td>
384 <td valign="top">the number of images animated</td>
385 <td valign="top">animate image sequence to an X server</td>
386 </tr>
387</tbody>
388</table>
389
390<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
391
392<pre class="code">
393 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
394</pre>
395
396<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
397
398<pre class="code">
399 binmode STDOUT;
400 $image-&gt;Write('png:-');
401</pre>
402
403<p>To read an image in the GIF format from a PERL filehandle, use:</p>
404
405<pre class="code">
406 $image = Image::Magick-&gt;new;
407 open(IMAGE, 'image.gif');
408 $image-&gt;Read(file=&gt;\*IMAGE);
409 close(IMAGE);
410</pre>
411
412<p>To write an image in the PNG format to a PERL filehandle, use:</p>
413
414<pre class="code">
415 $filename = "image.png";
416 open(IMAGE, ">$filename");
417 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
418 close(IMAGE);
419</pre>
420
cristycb03ed62009-12-11 21:30:51 +0000421<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
422
cristy3ed852e2009-09-05 21:47:34 +0000423<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
424
425<pre class="text">
426 image%03d.miff
427</pre>
428
429<p>converts files image000.miff, image001.miff, etc.</p>
430
431<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
432
433</div>
434
435<h2><a name="manipulate"></a>Manipulate an Image</h2>
436<div class="doc-section">
437
438<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
439
440<pre class="code">
441 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
442 $image-&gt;[$x]-&gt;Frame("100x200");
443</pre>
444
445<p>And here is a list of other image manipulation methods you can call:</p>
446
447<table class="doc">
448<caption>Image Manipulation Methods</caption>
449<tbody>
450 <tr>
451 <th>Method</th>
452 <th style="width: 40%">Parameters</th>
453 <th style="width: 40%">Description</th>
454 </tr>
455
456 <tr>
457 <td valign="top">AdaptiveBlur</td>
458 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
459 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
460 </tr>
461
462 <tr>
463 <td valign="top">AdaptiveResize</td>
464 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
465 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
466 </tr>
467
468 <tr>
469 <td valign="top">AdaptiveSharpen</td>
470 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
471 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
472 </tr>
473
474 <tr>
475 <td valign="top">AdaptiveThreshold</td>
476 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
477 <td valign="top">local adaptive thresholding.</td>
478 </tr>
479
480 <tr>
481 <td valign="top">AddNoise</td>
482 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
483 <td valign="top">add noise to an image</td>
484 </tr>
485
486 <tr>
487 <td valign="top">AffineTransform</td>
488 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
489 <td valign="top">affine transform image</td>
490 </tr>
491
492 <tr>
493 <td valign="top">Affinity</td>
494 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
495 <td valign="top">choose a particular set of colors from this image</td>
496 </tr>
497
498 <tr>
499 <td valign="top">Annotate</td>
cristyf3bb4782009-09-08 13:10:04 +0000500 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000501 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
502 </tr>
503
504 <tr>
505 <td valign="top">AutoGamma</td>
506 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
507 <td valign="top">automagically adjust gamma level of image</td>
508 </tr>
509
510 <tr>
511 <td valign="top">AutoLevel</td>
512 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
513 <td valign="top">automagically adjust color levels of image</td>
514 </tr>
515
516 <tr>
517 <td valign="top">AutoOrient</td>
518 <td valign="top"><br /></td>
519 <td valign="top">automagically orient the image</td>
520 </tr>
521
522 <tr>
523 <td valign="top">BlackThreshold</td>
cristyec407392009-11-28 22:42:05 +0000524 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000525 <td valign="top">force all pixels below the threshold intensity into black</td>
526 </tr>
527
528 <tr>
529 <td valign="top">BlueShift</td>
530 <td valign="top">factor=&gt;<i>double</i>,</td>
531 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
532 </tr>
533
534 <tr>
535 <td valign="top">Blur</td>
536 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
537 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
538 </tr>
539
540 <tr>
541 <td valign="top">Border</td>
542 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
543 <td valign="top">surround the image with a border of color</td>
544 </tr>
545
546 <tr>
547 <td valign="top">Charcoal</td>
548 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
549 <td valign="top">simulate a charcoal drawing</td>
550 </tr>
551
552 <tr>
553 <td valign="top">Chop</td>
554 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
555 <td valign="top">chop an image</td>
556 </tr>
557
558 <tr>
cristyb4c03bb2009-09-27 13:55:46 +0000559 <td valign="top">Clamp</td>
560 <td valign="top"><br /></td>
561 <td valign="top">restrict color values from 0 to the quantum depth.</td>
562 </tr>
563
564 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000565 <td valign="top">Clip</td>
566 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
567 <td valign="top">apply along a named path from the 8BIM profile.</td>
568 </tr>
569
570 <tr>
571 <td valign="top">ClipMask</td>
572 <td valign="top">mask=&gt;<i>image-handle</i></td>
573 <td valign="top">clip image as defined by the image mask</td>
574 </tr>
575
576 <tr>
577 <td valign="top">Clut</td>
578 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
579 <td valign="top">apply a color lookup table to an image sequence</td>
580 </tr>
581
582 <tr>
583 <td valign="top">Coalesce</td>
584 <td valign="top"><br /></td>
585 <td valign="top">merge a sequence of images</td>
586 </tr>
587
588 <tr>
589 <td valign="top">ColorDecisionList</td>
590 <td valign="top">filename=&gt;<i>string</i>,</td>
591 <td valign="top">color correct with a color decision list.</td>
592 </tr>
593
594 <tr>
595 <td valign="top">Colorize</td>
596 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
597 <td valign="top">colorize the image with the fill color</td>
598 </tr>
599
600 <tr>
601 <td valign="top">Comment</td>
602 <td valign="top">string</td>
603 <td valign="top">add a comment to your image</td>
604 </tr>
605
606 <tr>
607 <td valign="top">CompareLayers</td>
608 <td valign="top">method=&gt;{any, clear, overlay}</td>
609 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
610 </tr>
611
612 <tr>
613 <td valign="top">Composite</td>
614 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
615 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
616 </tr>
617
618 <tr>
619 <td valign="top">Contrast</td>
620 <td valign="top">sharpen=&gt;{True, False}</td>
621 <td valign="top">enhance or reduce the image contrast</td>
622 </tr>
623
624 <tr>
625 <td valign="top">ContrastStretch</td>
626 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
627 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
628 </tr>
629
630 <tr>
631 <td valign="top">Convolve</td>
632 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;;<i>double</i></td>
633 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
634 </tr>
635
636 <tr>
637 <td valign="top">Crop</td>
cristya13871a2009-12-06 19:01:22 +0000638 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
cristy3ed852e2009-09-05 21:47:34 +0000639 <td valign="top">crop an image</td>
640 </tr>
641
642 <tr>
643 <td valign="top">CycleColormap</td>
644 <td valign="top">amount=&gt;<i>integer</i></td>
645 <td valign="top">displace image colormap by amount</td>
646 </tr>
647
648 <tr>
649 <td valign="top">Decipher</td>
650 <td valign="top">passphrase=&gt;<i>string</i></td>
651 <td valign="top">convert cipher pixels to plain pixels</td>
652 </tr>
653
654 <tr>
655 <td valign="top">Deconstruct</td>
656 <td valign="top"><br /></td>
657 <td valign="top">break down an image sequence into constituent parts</td>
658 </tr>
659
660 <tr>
661 <td valign="top">Deskew</td>
662 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
663 <td valign="top">straighten the image</td>
664 </tr>
665
666 <tr>
667 <td valign="top">Despeckle</td>
668 <td valign="top">&nbsp;</td>
669 <td valign="top">reduce the speckles within an image</td>
670 </tr>
671
672 <tr>
673 <td valign="top">Difference</td>
674 <td valign="top">image=&gt;<i>image-handle</i></td>
675 <td valign="top">compute the difference metrics between two images </td>
676 </tr>
677
678 <tr>
679 <td valign="top">Distort</td>
680 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
681 <td valign="top">distort image</td>
682 </tr>
683
684 <tr>
685 <td valign="top">Draw</td>
686 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i></td>
687 <td valign="top">annotate an image with one or more graphic primitives.</td>
688 </tr>
689
690 <tr>
691 <td valign="top">Encipher</td>
692 <td valign="top">passphrase=&gt;<i>string</i></td>
693 <td valign="top">convert plain pixels to cipher pixels</td>
694 </tr>
695
696 <tr>
697 <td valign="top">Edge</td>
698 <td valign="top">radius=&gt;<i>double</i></td>
699 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
700 </tr>
701
702 <tr>
703 <td valign="top">Emboss</td>
704 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
705 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
706 </tr>
707
708 <tr>
709 <td valign="top">Enhance</td>
710 <td valign="top"><br /></td>
711 <td valign="top">apply a digital filter to enhance a noisy image</td>
712 </tr>
713
714 <tr>
715 <td valign="top">Equalize</td>
716 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
717 <td valign="top">perform histogram equalization to the image</td>
718 </tr>
719
720 <tr>
721 <td valign="top">Extent</td>
722 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
723 <td valign="top">set the image size</td>
724 </tr>
725
726 <tr>
727 <td valign="top">Evaluate</td>
728 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
729 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
730 </tr>
731
732 <tr>
733 <td valign="top">Flip</td>
734 <td valign="top"><br /></td>
735 <td valign="top">reflect the image scanlines in the vertical direction</td>
736 </tr>
737
738 <tr>
739 <td valign="top">Flop</td>
740 <td valign="top"><br /></td>
741 <td valign="top">reflect the image scanlines in the horizontal direction</td>
742 </tr>
743
744 <tr>
745 <td valign="top">FloodfillPaint</td>
746 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
747 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
748 </tr>
749
750 <tr>
751 <td valign="top">ForwardFourierTransform</td>
752 <td valign="top">magnitude=&gt;{True, False}</td>
753 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
754 </tr>
755
756 <tr>
757 <td valign="top">Frame</td>
758 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
759 <td valign="top">surround the image with an ornamental border</td>
760 </tr>
761
762 <tr>
763 <td valign="top">Function</td>
764 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
765 <td valign="top">apply a function to the image</td>
766 </tr>
767
768 <tr>
769 <td valign="top">Gamma</td>
770 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
771 <td valign="top">gamma correct the image</td>
772 </tr>
773
774 <tr>
775 <td valign="top">GaussianBlur</td>
776 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
777 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
778 </tr>
779
780 <tr>
781 <td valign="top">GetPixel</td>
782 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
783 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
784 </tr>
785
786 <tr>
787 <td valign="top">GetPixels</td>
788 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
789 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
790 </tr>
791
792 <tr>
793 <td valign="top">HaldClut</td>
794 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
795 <td valign="top">apply a Hald color lookup table to an image sequence</td>
796 </tr>
797
798 <tr>
799 <td valign="top">Identify</td>
800 <td valign="top">file=&gt;<i>file</i></td>
801 <td valign="top">identify the attributes of an image</td>
802 </tr>
803
804 <tr>
805 <td valign="top">Implode</td>
806 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
807 <td valign="top">implode image pixels about the center</td>
808 </tr>
809
810 <tr>
811 <td valign="top">InverseDiscreteFourierTransform</td>
812 <td valign="top">magnitude=&gt;{True, False}</td>
813 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
814 </tr>
815
816 <tr>
817 <td valign="top">Label</td>
818 <td valign="top">string</td>
819 <td valign="top">assign a label to an image</td>
820 </tr>
821
822 <tr>
823 <td valign="top">Layers</td>
824 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
825 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
826 </tr>
827
828 <tr>
829 <td valign="top">Level</td>
830 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
831 <td valign="top">adjust the level of image contrast</td>
832 </tr>
833
834 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000835 <td valign="top">LevelColors</td>
836 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
837 <td valign="top">level image with the given colors</td>
838 </tr>
839
840 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000841 <td valign="top">LinearStretch</td>
842 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
843 <td valign="top">linear with saturation stretch</td>
844 </tr>
845
846 <tr>
847 <td valign="top">LiquidResize</td>
848 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
849 <td valign="top">rescale image with seam-carving.</td>
850 </tr>
851
852 <tr>
853 <td valign="top">Magnify</td>
854 <td valign="top"><br /></td>
855 <td valign="top">double the size of an image</td>
856 </tr>
857
858 <tr>
859 <td valign="top">Mask</td>
860 <td valign="top">mask=&gt;<i>image-handle</i></td>
861 <td valign="top">composite image pixels as defined by the mask</td>
862 </tr>
863
864 <tr>
865 <td valign="top">MatteFloodfill</td>
866 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
867 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
868 </tr>
869
870 <tr>
871 <td valign="top">MedianFilter</td>
872 <td valign="top">radius=&gt;<i>double</i></td>
873 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
874 </tr>
875
876 <tr>
877 <td valign="top">Minify</td>
878 <td valign="top"><br /></td>
879 <td valign="top">half the size of an image</td>
880 </tr>
881
882 <tr>
883 <td valign="top">Modulate</td>
884 <td valign="top">brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
885 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
886 </tr>
887
888 <tr>
889 <td valign="top">MotionBlur</td>
890 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
891 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
892 </tr>
893
894 <tr>
895 <td valign="top">Negate</td>
896 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
897 <td valign="top">replace every pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
898 </tr>
899
900 <tr>
901 <td valign="top">Normalize</td>
902 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
903 <td valign="top">transform image to span the full range of color values</td>
904 </tr>
905
906 <tr>
907 <td valign="top">OilPaint</td>
908 <td valign="top">radius=&gt;<i>integer</i></td>
909 <td valign="top">simulate an oil painting</td>
910 </tr>
911
912 <tr>
913 <td valign="top">Opaque</td>
914 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
915fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
916 <td valign="top">change this color to the fill color within the image</td>
917 </tr>
918
919 <tr>
920 <td valign="top">OrderedDither</td>
921 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
922 <td valign="top">order dither image</td>
923 </tr>
924
925 <tr>
926 <td valign="top">Polaroid</td>
927 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
928 <td valign="top">simulate a Polaroid picture.</td>
929 </tr>
930
931 <tr>
932 <td valign="top">Posterize</td>
933 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
934 <td valign="top">reduce the image to a limited number of color level</td>
935 </tr>
936
937 <tr>
938 <td valign="top">Profile</td>
939 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
940 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
941 </tr>
942
943 <tr>
944 <td valign="top">Quantize</td>
945 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
946 <td valign="top">preferred number of colors in the image</td>
947 </tr>
948
949 <tr>
950 <td valign="top">RadialBlur</td>
951 <td valign="top">angle=&gt;<i>double</i></td>
952 <td valign="top">radial blur the image.</td>
953 </tr>
954
955 <tr>
956 <td valign="top">Raise</td>
957 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
958 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
959 </tr>
960
961 <tr>
962 <td valign="top">Recolor</td>
963 <td valign="top">matrix=&gt;<i>array of float values</i></td>
964 <td valign="top">translate, scale, shear, or rotate image colors. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. Populate the last row with normalized values to translate.</td>
965 </tr>
966
967 <tr>
968 <td valign="top">ReduceNoise</td>
969 <td valign="top">radius=&gt;<i>double</i></td>
970 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
971 </tr>
972
973 <tr>
974 <td valign="top">Remap</td>
cristy8d724052009-11-24 20:52:07 +0000975 <td valign="top">image=&gt;<i>image-handle</i>, dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
cristy3ed852e2009-09-05 21:47:34 +0000976 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
977 </tr>
978
979 <tr>
980 <td valign="top">Resample</td>
981 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
982 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
983 </tr>
984
985 <tr>
986 <td valign="top">Resize</td>
987 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
988 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
989 </tr>
990
991 <tr>
992 <td valign="top">Roll</td>
993 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
994 <td valign="top">roll an image vertically or horizontally</td>
995 </tr>
996
997 <tr>
998 <td valign="top">Rotate</td>
999 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1000 <td valign="top">rotate an image</td>
1001 </tr>
1002
1003 <tr>
1004 <td valign="top">Sample</td>
1005 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1006 <td valign="top">scale image with pixel sampling.</td>
1007 </tr>
1008
1009 <tr>
1010 <td valign="top">Scale</td>
1011 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1012 <td valign="top">scale image to desired size</td>
1013 </tr>
1014
1015 <tr>
1016 <td valign="top">Segment</td>
1017 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1018 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1019 </tr>
1020
1021 <tr>
1022 <td valign="top">SelectiveBlur</td>
1023 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1024 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1025 </tr>
1026 <tr>
1027 <td valign="top">Separate</td>
1028 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1029 <td valign="top">separate a channel from the image into a grayscale image</td>
1030 </tr>
1031
1032 <tr>
1033 <td valign="top">Shade</td>
1034 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1035 <td valign="top">shade the image using a distant light source</td>
1036 </tr>
1037
1038 <tr>
1039 <td valign="top">SetPixel</td>
1040 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1041 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1042 </tr>
1043
1044 <tr>
1045 <td valign="top">Shadow</td>
1046 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1047 <td valign="top">simulate an image shadow</td>
1048 </tr>
1049
1050 <tr>
1051 <td valign="top">Sharpen</td>
1052 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1053 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1054 </tr>
1055
1056 <tr>
1057 <td valign="top">Shave</td>
1058 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1059 <td valign="top">shave pixels from the image edges</td>
1060 </tr>
1061
1062 <tr>
1063 <td valign="top">Shear</td>
1064 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1065 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1066 </tr>
1067
1068 <tr>
1069 <td valign="top">SigmoidalContrast</td>
1070 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1071 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1072 </tr>
1073
1074 <tr>
1075 <td valign="top">Signature</td>
1076 <td valign="top"><br /></td>
1077 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1078 </tr>
1079
1080 <tr>
1081 <td valign="top">Sketch</td>
1082 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1083 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1084 </tr>
1085
1086 <tr>
1087 <td valign="top">Solarize</td>
1088 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1089 <td valign="top">negate all pixels above the threshold level</td>
1090 </tr>
1091
1092 <tr>
1093 <td valign="top">SparseColor</td>
1094 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1095 <td valign="top">interpolate the image colors around the supplied points</td>
1096 </tr>
1097
1098 <tr>
1099 <td valign="top">Splice</td>
1100 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1101 <td valign="top">splice an image</td>
1102 </tr>
1103
1104 <tr>
1105 <td valign="top">Spread</td>
1106 <td valign="top">radius=&gt;<i>double</i></td>
1107 <td valign="top">displace image pixels by a random amount</td>
1108 </tr>
1109
1110 <tr>
1111 <td valign="top">Stegano</td>
1112 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1113 <td valign="top">hide a digital watermark within the image</td>
1114 </tr>
1115
1116 <tr>
1117 <td valign="top">Stereo</td>
1118 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1119 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1120 </tr>
1121
1122 <tr>
1123 <td valign="top">Strip</td>
1124 <td valign="top"><br /></td>
1125 <td valign="top">strip an image of all profiles and comments.</td>
1126 </tr>
1127
1128 <tr>
1129 <td valign="top">Swirl</td>
1130 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1131 <td valign="top">swirl image pixels about the center</td>
1132 </tr>
1133
1134 <tr>
1135 <td valign="top">Texture</td>
1136 <td valign="top">texture=&gt;<i>image-handle</i></td>
1137 <td valign="top">name of texture to tile onto the image background</td>
1138 </tr>
1139
1140 <tr>
1141 <td valign="top">Thumbnail</td>
1142 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1143 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1144 </tr>
1145
1146 <tr>
1147 <td valign="top">Threshold</td>
1148 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1149 <td valign="top">threshold the image</td>
1150 </tr>
1151
1152 <tr>
1153 <td valign="top">Tint</td>
1154 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1155 <td valign="top">tint the image with the fill color.</td>
1156 </tr>
1157
1158 <tr>
1159 <td valign="top">Transparent</td>
1160 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1161 <td valign="top">make this color transparent within the image</td>
1162 </tr>
1163
1164 <tr>
1165 <td valign="top">Transpose</td>
1166 <td valign="top"><br /></td>
1167 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1168 </tr>
1169
1170 <tr>
1171 <td valign="top">Transverse</td>
1172 <td valign="top"><br /></td>
1173 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1174 </tr>
1175
1176 <tr>
1177 <td valign="top">Trim</td>
1178 <td valign="top"><br /></td>
1179 <td valign="top">remove edges that are the background color from the image</td>
1180 </tr>
1181
1182 <tr>
1183 <td valign="top">UnsharpMask</td>
1184 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1185 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1186 </tr>
1187
1188 <tr>
1189 <td valign="top">Vignette</td>
1190 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1191 <td valign="top">offset the edges of the image in vignette style</td>
1192 </tr>
1193
1194 <tr>
1195 <td valign="top">Wave</td>
1196 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1197 <td valign="top">alter an image along a sine wave</td>
1198 </tr>
1199
1200 <tr>
1201 <td valign="top">WhiteThreshold</td>
cristyec407392009-11-28 22:42:05 +00001202 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001203 <td valign="top">force all pixels above the threshold intensity into white</td>
1204 </tr>
1205</tbody>
1206</table>
1207
1208<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1209
1210<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1211
1212<pre class="code">
1213 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1214 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1215</pre>
1216
1217<p>Is equivalent to</p>
1218
1219<pre class="code">
1220 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1221</pre>
1222
1223<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1224
1225<pre class="text">
1226 rectangle 20, 20 100, 100
1227 rectangle 40, 40 200, 200
1228 rectangle 60, 60 300, 300
1229</pre>
1230
1231<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1232
1233<pre class="text">
1234 %b file size
1235 %c comment
1236 %d directory
1237 %e filename extension
1238 %f filename
1239 %g page geometry
1240 %h height
1241 %i input filename
1242 %k number of unique colors
1243 %l label
1244 %m magick
1245 %n number of scenes
1246 %o output filename
1247 %p page number
1248 %q quantum depth
1249 %r image class and colorspace
1250 %s scene number
1251 %t top of filename
1252 %u unique temporary filename
1253 %w width
1254 %x x resolution
1255 %y y resolution
1256 %z image depth
1257 %C image compression type
1258 %D image dispose method
1259 %H page height
1260 %Q image compression quality
1261 %T image delay
1262 %W page width
1263 %X page x offset
1264 %Y page y offset
1265 %@ bounding box
1266 %# signature
1267 %% a percent sign
1268 \n newline
1269 \r carriage return
1270</pre>
1271
1272<p>For example,</p>
1273
1274<pre class="code">
1275 text=&gt;"%m:%f %wx%h"
1276</pre>
1277
1278<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1279
1280<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1281
1282<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1283
1284</div>
1285
1286<h2><a name="set-attribute"></a>Set an Image Attribute</h2>
1287<div class="doc-section">
1288
1289<p>Use method Set() to set an image attribute. For example,</p>
1290
1291<pre class="code">
1292 $image-&gt;Set(dither=&gt;'True');
1293 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1294</pre>
1295
1296<p>Where this example uses 'True' and this document says '{True, False}',
1297you can use the case-insensitive strings 'True' and 'False', or you
1298can use the integers 1 and 0.</p>
1299
1300<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1301
1302<p>And here is a list of all the image attributes you can set:</p>
1303
1304<table class="doc">
1305 <caption>Image Attributes</caption>
1306 <tbody>
1307 <tr>
1308 <th>Attribute</th>
1309 <th style="width: 40%">Values</th>
1310 <th style="width: 40%">Description</th>
1311 </tr>
1312
1313 <tr>
1314 <td valign="top">adjoin</td>
1315 <td valign="top">{True, False}</td>
1316 <td valign="top">join images into a single multi-image file</td>
1317 </tr>
1318
1319 <tr>
1320 <td valign="top">alpha</td>
1321 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1322 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1323 </tr>
1324
1325 <tr>
1326 <td valign="top">antialias</td>
1327 <td valign="top">{True, False}</td>
1328 <td valign="top">remove pixel aliasing</td>
1329 </tr>
1330
1331 <tr>
1332 <td valign="top">area-limit</td>
1333 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001334 <td valign="top">set pixel area resource limit.</td>
cristy3ed852e2009-09-05 21:47:34 +00001335 </tr>
1336
1337 <tr>
1338 <td valign="top">attenuate</td>
1339 <td valign="top"><i>double</i></td>
1340 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1341 </tr>
1342
1343 <tr>
1344 <td valign="top">authenticate</td>
1345 <td valign="top"><i>string</i></td>
1346 <td valign="top">decrypt image with this password.</td>
1347 </tr>
1348
1349 <tr>
1350 <td valign="top">background</td>
1351 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1352 <td valign="top">image background color</td>
1353 </tr>
1354
1355 <tr>
1356 <td valign="top">blue-primary</td>
1357 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1358 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1359 </tr>
1360
1361 <tr>
1362 <td valign="top">bordercolor</td>
1363 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1364 <td valign="top">set the image border color</td>
1365 </tr>
1366
1367 <tr>
1368 <td valign="top">clip-mask</td>
1369 <td valign="top"><i>image</i></td>
1370 <td valign="top">associate a clip mask with the image.</td>
1371 </tr>
1372
1373 <tr>
1374 <td valign="top">colormap[<i>i</i>]</td>
1375 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1376 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1377<i>i</i></td>
1378 </tr>
1379
1380 <tr>
1381 <td valign="top">comment</td>
1382 <td valign="top"><i>string</i></td>
1383 <td valign="top">set the image comment</td>
1384 </tr>
1385
1386 <tr>
1387 <td valign="top">compression</td>
1388 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1389 <td valign="top">type of image compression</td>
1390 </tr>
1391
1392 <tr>
1393 <td valign="top">debug</td>
1394 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1395 <td valign="top">display copious debugging information</td>
1396 </tr>
1397
1398 <tr>
1399 <td valign="top">delay</td>
1400 <td valign="top"><i>integer</i></td>
1401 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1402 </tr>
1403
1404 <tr>
1405 <td valign="top">density</td>
1406 <td valign="top"><i>geometry</i></td>
1407 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1408 </tr>
1409
1410 <tr>
1411 <td valign="top">depth</td>
1412 <td valign="top"><i>integer</i></td>
1413 <td valign="top">image depth</td>
1414 </tr>
1415
1416 <tr>
1417 <td valign="top">disk-limit</td>
1418 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001419 <td valign="top">set disk resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001420 </tr>
1421
1422 <tr>
1423 <td valign="top">dispose</td>
1424 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1425 <td valign="top">layer disposal method</td>
1426 </tr>
1427
1428 <tr>
1429 <td valign="top">dither</td>
1430 <td valign="top">{True, False}</td>
1431 <td valign="top">apply error diffusion to the image</td>
1432 </tr>
1433
1434 <tr>
1435 <td valign="top">display</td>
1436 <td valign="top"><i>string</i></td>
1437 <td valign="top">specifies the X server to contact</td>
1438 </tr>
1439
1440 <tr>
1441 <td valign="top">extract</td>
1442 <td valign="top"><i>geometry</i></td>
1443 <td valign="top">extract area from image</td>
1444 </tr>
1445
1446 <tr>
1447 <td valign="top">file</td>
1448 <td valign="top"><i>filehandle</i></td>
1449 <td valign="top">set the image filehandle</td>
1450 </tr>
1451
1452 <tr>
1453 <td valign="top">filename</td>
1454 <td valign="top"><i>string</i></td>
1455 <td valign="top">set the image filename</td>
1456 </tr>
1457
1458 <tr>
1459 <td valign="top">fill</td>
1460 <td valign="top"><i>color</i></td>
1461 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1462 </tr>
1463
1464 <tr>
1465 <td valign="top">font</td>
1466 <td valign="top"><i>string</i></td>
1467 <td valign="top">use this font when annotating the image with text</td>
1468 </tr>
1469
1470 <tr>
1471 <td valign="top">fuzz</td>
1472 <td valign="top"><i>integer</i></td>
1473 <td valign="top">colors within this distance are considered equal</td>
1474 </tr>
1475
1476 <tr>
1477 <td valign="top">gamma</td>
1478 <td valign="top"><i>double</i></td>
1479 <td valign="top">gamma level of the image</td>
1480 </tr>
1481
1482 <tr>
1483 <td valign="top">Gravity</td>
1484 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1485 <td valign="top">type of image gravity</td>
1486 </tr>
1487
1488 <tr>
1489 <td valign="top">green-primary</td>
1490 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1491 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1492 </tr>
1493
1494 <tr>
1495 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1496 <td valign="top"><i>string</i></td>
1497 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1498 </tr>
1499
1500 <tr>
1501 <td valign="top">interlace</td>
1502 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1503 <td valign="top">the type of interlacing scheme</td>
1504 </tr>
1505
1506 <tr>
1507 <td valign="top">iterations</td>
1508 <td valign="top"><i>integer</i></td>
1509 <td valign="top">add Netscape loop extension to your GIF animation</td>
1510 </tr>
1511
1512 <tr>
1513 <td valign="top">label</td>
1514 <td valign="top"><i>string</i></td>
1515 <td valign="top">set the image label</td>
1516 </tr>
1517
1518 <tr>
1519 <td valign="top">loop</td>
1520 <td valign="top"><i>integer</i></td>
1521 <td valign="top">add Netscape loop extension to your GIF animation</td>
1522 </tr>
1523
1524 <tr>
1525 <td valign="top">magick</td>
1526 <td valign="top"><i>string</i></td>
1527 <td valign="top">set the image format</td>
1528 </tr>
1529
1530 <tr>
1531 <td valign="top">map-limit</td>
1532 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001533 <td valign="top">set map resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001534 </tr>
1535
1536 <tr>
1537 <td valign="top">mask</td>
1538 <td valign="top"><i>image</i></td>
1539 <td valign="top">associate a mask with the image.</td>
1540 </tr>
1541
1542 <tr>
1543 <td valign="top">matte</td>
1544 <td valign="top">{True, False}</td>
1545 <td valign="top">enable the image matte channel</td>
1546 </tr>
1547
1548 <tr>
1549 <td valign="top">mattecolor</td>
1550 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1551 <td valign="top">set the image matte color</td>
1552 </tr>
1553
1554 <tr>
1555 <td valign="top">memory-limit</td>
1556 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001557 <td valign="top">set memory resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001558 </tr>
1559
1560 <tr>
1561 <td valign="top">monochrome</td>
1562 <td valign="top">{True, False}</td>
1563 <td valign="top">transform the image to black and white</td>
1564 </tr>
1565
1566 <tr>
1567 <td valign="top">option</td>
1568 <td valign="top"><i>string</i></td>
1569 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1570 </tr>
1571
1572 <tr>
1573 <td valign="top">orientation</td>
1574 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1575 <td valign="top">image orientation</td>
1576 </tr>
1577
1578 <tr>
1579 <td valign="top">page</td>
1580 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1581 <td valign="top">preferred size and location of an image canvas</td>
1582 </tr>
1583
1584 <tr>
1585 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1586 <td valign="top"><i>string</i></td>
1587 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1588 </tr>
1589
1590 <tr>
1591 <td valign="top">pointsize</td>
1592 <td valign="top"><i>integer</i></td>
1593 <td valign="top">pointsize of the Postscript or TrueType font</td>
1594 </tr>
1595
1596 <tr>
1597 <td valign="top">quality</td>
1598 <td valign="top"><i>integer</i></td>
1599 <td valign="top">JPEG/MIFF/PNG compression level</td>
1600 </tr>
1601
1602 <tr>
1603 <td valign="top">red-primary</td>
1604 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1605 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1606 </tr>
1607
1608 <tr>
1609 <td valign="top">sampling-factor</td>
1610 <td valign="top"><i>geometry</i></td>
1611 <td valign="top">horizontal and vertical sampling factor</td>
1612 </tr>
1613
1614 <tr>
1615 <td valign="top">scene</td>
1616 <td valign="top"><i>integer</i></td>
1617 <td valign="top">image scene number</td>
1618 </tr>
1619
1620 <tr>
1621 <td valign="top">server</td>
1622 <td valign="top"><i>string</i></td>
1623 <td valign="top">specifies the X server to contact</td>
1624 </tr>
1625
1626 <tr>
1627 <td valign="top">size</td>
1628 <td valign="top"><i>string</i></td>
1629 <td valign="top">width and height of a raw image</td>
1630 </tr>
1631
1632 <tr>
1633 <td valign="top">stroke</td>
1634 <td valign="top"><i>color</i></td>
1635 <td valign="top">The stroke color paints along the outline of a shape.</td>
1636 </tr>
1637
1638 <tr>
1639 <td valign="top">texture</td>
1640 <td valign="top"><i>string</i></td>
1641 <td valign="top">name of texture to tile onto the image background</td>
1642 </tr>
1643
1644 <tr>
1645 <td valign="top">tile-offset</td>
1646 <td valign="top"><i>geometry</i></td>
1647 <td valign="top">image tile offset</td>
1648 </tr>
1649
1650 <tr>
1651 <td valign="top">time-limit</td>
1652 <td valign="top"><i>integer</i></td>
1653 <td valign="top">set time resource limit in seconds</td>
1654 </tr>
1655
1656 <tr>
1657 <td valign="top">type</td>
1658 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte, Optimize }</td>
1659 <td valign="top">image type</td>
1660 </tr>
1661
1662 <tr>
1663 <td valign="top">units</td>
1664 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1665 <td valign="top">units of image resolution</td>
1666 </tr>
1667
1668 <tr>
1669 <td valign="top">verbose</td>
1670 <td valign="top">{True, False}</td>
1671 <td valign="top">print detailed information about the image</td>
1672 </tr>
1673
1674 <tr>
1675 <td valign="top">virtual-pixel</td>
1676 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1677 <td valign="top">the virtual pixel method</td>
1678 </tr>
1679
1680 <tr>
1681 <td valign="top">white-point</td>
1682 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1683 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1684 </tr>
1685 </tbody>
1686</table>
1687
1688<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1689
1690<p>SetAttribute() is an alias for method Set().</p>
1691
1692<p>Most of the attributes listed above have an analog in
1693<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1694
1695</div>
1696
1697<h2><a name="get-attribute"></a>Get an Image Attribute</h2>
1698<div class="doc-section">
1699
1700<p>Use method Get() to get an image attribute. For example,</p>
1701
1702<pre class="code">
1703 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1704 $width = $image-&gt;[3]-&gt;Get('columns');
1705</pre>
1706
1707<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1708
1709<table class="doc">
1710 <caption>Image Attributes</caption>
1711 <tbody>
1712 <tr>
1713 <th>Attribute</th>
1714 <th>Values</th>
1715 <th style="width: 60%">Description</th>
1716 </tr>
1717
1718 <tr>
1719 <td valign="top">area</td>
1720 <td valign="top"><i>integer</i></td>
1721 <td valign="top">current area resource consumed</td>
1722 </tr>
1723
1724 <tr>
1725 <td valign="top">base-columns</td>
1726 <td valign="top"><i>integer</i></td>
1727 <td valign="top">base image width (before transformations)</td>
1728 </tr>
1729
1730 <tr>
1731 <td valign="top">base-filename</td>
1732 <td valign="top"><i>string</i></td>
1733 <td valign="top">base image filename (before transformations)</td>
1734 </tr>
1735
1736 <tr>
1737 <td valign="top">base-rows</td>
1738 <td valign="top"><i>integer</i></td>
1739 <td valign="top">base image height (before transformations)</td>
1740 </tr>
1741
1742 <tr>
1743 <td valign="top">class</td>
1744 <td valign="top">{Direct, Pseudo}</td>
1745 <td valign="top">image class</td>
1746 </tr>
1747
1748 <tr>
1749 <td valign="top">colors</td>
1750 <td valign="top"><i>integer</i></td>
1751 <td valign="top">number of unique colors in the image</td>
1752 </tr>
1753
1754 <tr>
1755 <td valign="top">columns</td>
1756 <td valign="top"><i>integer</i></td>
1757 <td valign="top">image width</td>
1758 </tr>
1759
1760 <tr>
1761 <td valign="top">copyright</td>
1762 <td valign="top"><i>string</i></td>
1763 <td valign="top">get PerlMagick's copyright</td>
1764 </tr>
1765
1766 <tr>
1767 <td valign="top">directory</td>
1768 <td valign="top"><i>string</i></td>
1769 <td valign="top">tile names from within an image montage</td>
1770 </tr>
1771
1772 <tr>
1773 <td valign="top">elapsed-time</td>
1774 <td valign="top"><i>double</i></td>
1775 <td valign="top">elapsed time in seconds since the image was created</td>
1776 </tr>
1777
1778 <tr>
1779 <td valign="top">error</td>
1780 <td valign="top"><i>double</i></td>
1781 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1782 </tr>
1783
1784 <tr>
1785 <td valign="top">bounding-box</td>
1786 <td valign="top"><i>string</i></td>
1787 <td valign="top">image bounding box</td>
1788 </tr>
1789
1790 <tr>
1791 <td valign="top">disk</td>
1792 <td valign="top"><i>integer</i></td>
1793 <td valign="top">current disk resource consumed</td>
1794 </tr>
1795
1796 <tr>
1797 <td valign="top">filesize</td>
1798 <td valign="top"><i>integer</i></td>
1799 <td valign="top">number of bytes of the image on disk</td>
1800 </tr>
1801
1802 <tr>
1803 <td valign="top">format</td>
1804 <td valign="top"><i>string</i></td>
1805 <td valign="top">get the descriptive image format</td>
1806 </tr>
1807
1808 <tr>
1809 <td valign="top">geometry</td>
1810 <td valign="top"><i>string</i></td>
1811 <td valign="top">image geometry</td>
1812 </tr>
1813
1814 <tr>
1815 <td valign="top">height</td>
1816 <td valign="top"><i>integer</i></td>
1817 <td valign="top">the number of rows or height of an image</td>
1818 </tr>
1819
1820 <tr>
1821 <td valign="top">id</td>
1822 <td valign="top"><i>integer</i></td>
1823 <td valign="top">ImageMagick registry id</td>
1824 </tr>
1825
1826 <tr>
1827 <td valign="top">mean-error</td>
1828 <td valign="top"><i>double</i></td>
1829 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1830 </tr>
1831
1832 <tr>
1833 <td valign="top">map</td>
1834 <td valign="top"><i>integer</i></td>
1835 <td valign="top">current memory-mapped resource consumed</td>
1836 </tr>
1837
1838 <tr>
1839 <td valign="top">matte</td>
1840 <td valign="top">{True, False}</td>
1841 <td valign="top">whether or not the image has a matte channel</td>
1842 </tr>
1843
1844 <tr>
1845 <td valign="top">maximum-error</td>
1846 <td valign="top"><i>double</i></td>
1847 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1848 </tr>
1849
1850 <tr>
1851 <td valign="top">memory</td>
1852 <td valign="top"><i>integer</i></td>
1853 <td valign="top">current memory resource consumed</td>
1854 </tr>
1855
1856 <tr>
1857 <td valign="top">mime</td>
1858 <td valign="top"><i>string</i></td>
1859 <td valign="top">MIME of the image format</td>
1860 </tr>
1861
1862 <tr>
1863 <td valign="top">montage</td>
1864 <td valign="top"><i>geometry</i></td>
1865 <td valign="top">tile size and offset within an image montage</td>
1866 </tr>
1867
1868 <tr>
1869 <td valign="top">page.x</td>
1870 <td valign="top"><i>integer</i></td>
1871 <td valign="top">x offset of image virtual canvas</td>
1872 </tr>
1873
1874 <tr>
1875 <td valign="top">page.y</td>
1876 <td valign="top"><i>integer</i></td>
1877 <td valign="top">y offset of image virtual canvas</td>
1878 </tr>
1879
1880 <tr>
1881 <td valign="top">rows</td>
1882 <td valign="top"><i>integer</i></td>
1883 <td valign="top">the number of rows or height of an image</td>
1884 </tr>
1885
1886 <tr>
1887 <td valign="top">signature</td>
1888 <td valign="top"><i>string</i></td>
1889 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1890 </tr>
1891
1892 <tr>
1893 <td valign="top">taint</td>
1894 <td valign="top">{True, False}</td>
1895 <td valign="top">True if the image has been modified</td>
1896 </tr>
1897
1898 <tr>
1899 <td valign="top">total-ink-density</td>
1900 <td valign="top"><i>double</i></td>
1901 <td valign="top">returns the total ink density for a CMYK image</td>
1902 </tr>
1903
1904 <tr>
1905 <td valign="top">transparent-color</td>
1906 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1907 <td valign="top">set the image transparent color</td>
1908 </tr>
1909
1910 <tr>
1911 <td valign="top">user-time</td>
1912 <td valign="top"><i>double</i></td>
1913 <td valign="top">user time in seconds since the image was created</td>
1914 </tr>
1915
1916 <tr>
1917 <td valign="top">version</td>
1918 <td valign="top"><i>string</i></td>
1919 <td valign="top">get PerlMagick's version</td>
1920 </tr>
1921
1922 <tr>
1923 <td valign="top">width</td>
1924 <td valign="top"><i>integer</i></td>
1925 <td valign="top">the number of columns or width of an image</td>
1926 </tr>
1927
1928 <tr>
1929 <td valign="top">x-resolution</td>
1930 <td valign="top"><i>integer</i></td>
1931 <td valign="top">x resolution of the image</td>
1932 </tr>
1933
1934 <tr>
1935 <td valign="top">y-resolution</td>
1936 <td valign="top"><i>integer</i></td>
1937 <td valign="top">y resolution of the image</td>
1938 </tr>
1939 </tbody>
1940</table>
1941
1942<p>GetAttribute() is an alias for method Get().</p>
1943
1944<p>Most of the attributes listed above have an analog in
1945<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1946
1947</div>
1948
1949<h2><a name="compare"></a>Compare an Image to its Reconstruction</h2>
1950<div class="doc-section">
1951</div>
1952
1953<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
1954
1955<table class="doc">
1956 <caption>Compare Parameters</caption>
1957 <tbody>
1958 <tr>
1959 <th>Parameter</th>
1960 <th style="width: 40%">Values</th>
1961 <th style="width: 40%">Description</th>
1962 </tr>
1963
1964 <tr>
1965 <td valign="top">channel</td>
1966 <td valign="top"><i>double</i></td>
1967 <td valign="top">select image channels, the default is all channels except alpha.</td>
1968 </tr>
1969
1970 <tr>
1971 <td valign="top">fuzz</td>
1972 <td valign="top"><i>double</i></td>
1973 <td valign="top">colors within this distance are considered equal</td>
1974 </tr>
1975
1976 <tr>
1977 <td valign="top">image</td>
1978 <td valign="top"><i>image-reference</i></td>
1979 <td valign="top">the image reconstruction</td>
1980 </tr>
1981
1982 <tr>
1983 <td valign="top">metric</td>
1984 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
1985 <td valign="top">measure differences between images with this metric</td>
1986 </tr>
1987 </tbody>
1988</table>
1989
1990<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
1991
1992<pre class="code">
1993 use Image::Magick;
1994
1995 $logo=Image::Magick->New();
1996 $logo->Read('logo:');
1997 $sharp=Image::Magick->New();
1998 $sharp->Read('logo:');
1999 $sharp->Sharpen('0x1');
2000 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
2001 print $difference->Get('error'), "\n";
2002 $difference->Display();
2003</pre>
2004
2005<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
2006
2007<h2><a name="montage"></a>Create an Image Montage</h2>
2008<div class="doc-section">
2009
2010<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2011
2012<pre class="code">
2013 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2014</pre>
2015
2016<p>And here is a list of Montage() parameters you can set:</p>
2017
2018<table class="doc">
2019 <caption>Montage Parameters</caption>
2020 <tbody>
2021 <tr>
2022 <th>Parameter</th>
2023 <th style="width: 40%">Values</th>
2024 <th style="width: 40%">Description</th>
2025 </tr>
2026
2027 <tr>
2028 <td valign="top">background</td>
2029 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2030 <td valign="top">background color name</td>
2031 </tr>
2032
2033 <tr>
2034 <td valign="top">border</td>
2035 <td valign="top"><i>integer</i></td>
2036 <td valign="top">image border width</td>
2037 </tr>
2038
2039 <tr>
2040 <td valign="top">filename</td>
2041 <td valign="top"><i>string</i></td>
2042 <td valign="top">name of montage image</td>
2043 </tr>
2044
2045 <tr>
2046 <td valign="top">fill</td>
2047 <td valign="top"><a href="../www/color.html">color name</a></td>
2048 <td valign="top">fill color for annotations</td>
2049 </tr>
2050
2051 <tr>
2052 <td valign="top">font</td>
2053 <td valign="top"><i>string</i></td>
2054 <td valign="top">X11 font name</td>
2055 </tr>
2056
2057 <tr>
2058 <td valign="top">frame</td>
2059 <td valign="top"><i>geometry</i></td>
2060 <td valign="top">surround the image with an ornamental border</td>
2061 </tr>
2062
2063 <tr>
2064 <td valign="top">geometry</td>
2065 <td valign="top"><i>geometry</i></td>
2066 <td valign="top">preferred tile and border size of each tile of the composite
2067image (e.g. 120x120+4+3>)</td>
2068 </tr>
2069
2070 <tr>
2071 <td valign="top">gravity</td>
2072 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2073South, SouthEast</td>
2074 <td valign="top">direction image gravitates to within a tile</td>
2075 </tr>
2076
2077 <tr>
2078 <td valign="top">label</td>
2079 <td valign="top"><i>string</i></td>
2080 <td valign="top">assign a label to an image</td>
2081 </tr>
2082
2083 <tr>
2084 <td valign="top">mode</td>
2085 <td valign="top">Frame, Unframe, Concatenate</td>
2086 <td valign="top">thumbnail framing options</td>
2087 </tr>
2088
2089 <tr>
2090 <td valign="top">pointsize</td>
2091 <td valign="top"><i>integer</i></td>
2092 <td valign="top">pointsize of the Postscript or TrueType font</td>
2093 </tr>
2094
2095 <tr>
2096 <td valign="top">shadow</td>
2097 <td valign="top">{True, False}</td>
2098 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2099 </tr>
2100
2101 <tr>
2102 <td valign="top">stroke</td>
2103 <td valign="top"><a href="../www/color.html">color name</a></td>
2104 <td valign="top">stroke color for annotations</td>
2105 </tr>
2106
2107 <tr>
2108 <td valign="top">texture</td>
2109 <td valign="top"><i>string</i></td>
2110 <td valign="top">name of texture to tile onto the image background</td>
2111 </tr>
2112
2113 <tr>
2114 <td valign="top">tile</td>
2115 <td valign="top"><i>geometry</i></td>
2116 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2117 </tr>
2118
2119 <tr>
2120 <td valign="top">title</td>
2121 <td valign="top">string</td>
2122 <td valign="top">assign a title to the image montage</td>
2123 </tr>
2124
2125 <tr>
2126 <td valign="top">transparent</td>
2127 <td valign="top"><i>string</i></td>
2128 <td valign="top">make this color transparent within the image</td>
2129 </tr>
2130 </tbody>
2131</table>
2132
2133<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2134
2135<p>MontageImage() is an alias for method Montage().</p>
2136
2137<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2138
2139</div>
2140
2141<h2><a name="blobs"></a>Working with Blobs</h2>
2142<div class="doc-section">
2143
2144<p>A blob contains data that directly represent a particular image
2145format in memory instead of on disk. PerlMagick supports
2146blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2147
2148<table class="doc">
2149 <caption>Blob Methods</caption>
2150 <tbody>
2151 <tr>
2152 <th>Method</th>
2153 <th>Parameters</th>
2154 <th>Return Value</th>
2155 <th>Description</th>
2156 </tr>
2157
2158 <tr>
2159 <td valign="top">ImageToBlob</td>
2160 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2161 <td valign="top">an array of image data in the respective image format</td>
2162 <td valign="top">convert an image or image sequence to an array of blobs</td>
2163 </tr>
2164
2165 <tr>
2166 <td valign="top">BlobToImage</td>
2167 <td valign="top">one or more blobs</td>
2168 <td valign="top">the number of blobs converted to an image</td>
2169 <td valign="top">convert one or more blobs to an image</td>
2170 </tr>
2171 </tbody>
2172</table>
2173
2174<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2175
2176<pre class="code">
2177 @blobs = $image-&gt;ImageToBlob();
2178 open(DISPLAY,"| display -") || die;
2179 binmode DISPLAY;
2180 print DISPLAY $blobs[0];
2181 close DISPLAY;
2182</pre>
2183
2184<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2185
2186<pre class="code">
2187 @blob=$db-&gt;GetImage();
2188 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2189 $image-&gt;BlobToImage(@blob);
2190</pre>
2191
2192</div>
2193
2194<h2><a name="direct-access"></a>Direct-access to Image Pixels</h2>
2195<div class="doc-section">
2196
2197<p>Use these methods to obtain direct access to the image pixels:</p>
2198
2199<table class="doc">
2200<caption>Direct-access to Image Pixels</caption>
2201<tbody>
2202 <tr>
2203 <th>Method</th>
2204 <th>Parameters</th>
2205 <th style="width: 50%">Description</th>
2206 </tr>
2207
2208 <tr>
2209 <td valign="top">GetAuthenticPixels</td>
2210 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2211 <td valign="top">return image pixels as a C pointer</td>
2212 </tr>
2213
2214 <tr>
2215 <td valign="top">GetVirtualPixels</td>
2216 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2217 <td valign="top">return image pixels as a const C pointer</td>
2218 </tr>
2219
2220 <tr>
2221 <td valign="top">GetAuthenticIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002222 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002223 <td valign="top">return image indexes as a C pointer</td>
2224 </tr>
2225
2226 <tr>
2227 <td valign="top">GetVirtualIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002228 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002229 <td valign="top">return image indexes as a const C pointer</td>
2230 </tr>
2231
2232 <tr>
2233 <td valign="top">SyncAuthenticPixels</td>
2234 <td valign="top"></td>
2235 <td valign="top">sync image pixels to pixel cache</td>
2236 </tr>
2237
2238</tbody>
2239</table>
2240
2241</div>
2242
2243<h2><a name="miscellaneous"></a>Miscellaneous Methods</h2>
2244<div class="doc-section">
2245
2246<p>The Append() method append a set of images. For example,</p>
2247
2248<pre class="code">
2249 $p = $image-&gt;Append(stack=&gt;{true,false});
2250</pre>
2251
2252<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2253
2254<p>The Average() method averages a set of images. For example,</p>
2255
2256<pre class="code">
2257 $p = $image-&gt;Average();
2258</pre>
2259
2260<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2261
2262<p>The Clone() method copies a set of images. For example,</p>
2263
2264<pre class="code">
2265 $q = $p-&gt;Clone();
2266</pre>
2267
2268<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2269
2270<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2271
2272<pre class="code">
2273 $p = $images-&gt;Flatten(background=&gt;'none');
2274 $p-&gt;Write('flatten.png');
2275</pre>
2276
2277<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2278
2279<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2280
2281<pre class="code">
2282 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2283 $p-&gt;Write('fx.miff');
2284</pre>
2285
2286<p>replaces the red channel with the average of the green and blue channels.</p>
2287
2288<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2289
2290<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2291
2292<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2293
2294<pre class="code">
2295 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2296</pre>
2297
2298<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2299
2300<p>Mosaic() creates an mosaic from an image sequence.</p>
2301
2302<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2303
2304<pre class="code">
2305 $image-&gt;Crop('340x256+0+0');
2306 $image-&gt;Mogrify('crop', '340x256+0+0');
2307</pre>
2308
2309<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2310
2311<pre class="code">
2312 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2313</pre>
2314
2315<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2316
2317<pre class="code">
2318 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2319 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2320 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2321</pre>
2322
2323<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2324
2325<pre class="code">
2326 $preview = $image-&gt;Preview('Gamma');
2327 $preview-&gt;Display();
2328</pre>
2329
2330<p>To have full control over text positioning you need font metric information. Use</p>
2331
2332<pre class="code">
2333 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2334 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2335</pre>
2336
2337<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2338
2339<ul>
2340 <li>character width</li>
2341 <li>character height</li>
2342 <li>ascender</li>
2343 <li>descender</li>
2344 <li>text width</li>
2345 <li>text height</li>
2346 <li>maximum horizontal advance</li>
2347 <li>bounds: x1</li>
2348 <li>bounds: y1</li>
2349 <li>bounds: x2</li>
2350 <li>bounds: y2</li>
2351 <li>origin: x</li>
2352 <li>origin: y</li>
2353</ul>
2354
2355<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2356
2357<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2358
2359<pre class="code">
2360 @colors = $image-&gt;QueryColor();
2361 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2362 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2363</pre>
2364
2365<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2366
2367<pre class="code">
2368 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2369</pre>
2370
2371<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2372
2373<pre class="code">
2374 @fonts = $image-&gt;QueryFont();
2375 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2376</pre>
2377
2378<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2379
2380<pre class="code">
2381 @formats = $image-&gt;QueryFormat();
2382 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2383 = $image-&gt;QueryFormat('gif');
2384</pre>
2385
2386<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2387
2388<pre class="code">
2389 $mime = $image-&gt;MagickToMime('tif');
2390</pre>
2391
2392<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2393
2394<pre class="code">
2395 $image-&gt;RemoteCommand('image.jpg');
2396</pre>
2397
2398<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2399
2400<pre class="code">
2401 @statistics = $image-&gt;Statistics();
2402</pre>
2403
2404<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2405
2406<pre class="code">
2407 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2408</pre>
2409
2410<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2411
2412</div>
2413
2414<h2><a name="exceptions"></a>Handling Exceptions</h2>
2415<div class="doc-section">
2416
2417<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2418
2419<p>Methods which return a number (e.g. Read(), Write()):</p>
2420
2421<pre class="code">
2422 $x = $image-&gt;Read(...);
2423 warn "$x" if "$x"; # print the error message
2424 $x =~ /(\d+)/;
2425 print $1; # print the error number
2426 print 0+$x; # print the number of images read
2427</pre>
2428
2429<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2430
2431<pre class="code">
2432 $x = $image-&gt;Crop(...);
2433 warn "$x" if "$x"; # print the error message
2434 $x =~ /(\d+)/;
2435 print $1; # print the error number
2436</pre>
2437
2438<p>Methods which return images (Average(), Montage(), Clone()) should be checked for errors this way:</p>
2439
2440<pre class="code">
2441 $x = $image-&gt;Montage(...);
2442 warn "$x" if !ref($x); # print the error message
2443 $x =~ /(\d+)/;
2444 print $1; # print the error number
2445</pre>
2446
2447<p>Here is an example error message:</p>
2448
2449<pre class="code">
2450 Error 400: Memory allocation failed
2451</pre>
2452
2453<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2454
2455<p>The following illustrates how you can use a numeric status code:</p>
2456
2457<pre class="code">
2458 $x = $image-&gt;Read('rose.png');
2459 $x =~ /(\d+)/;
2460 die "unable to continue" if ($1 == ResourceLimitError);
2461</pre>
2462
2463</div>
2464
2465<h2><a name="constants"></a>Constants</h2>
2466<div class="doc-section">
2467
2468<p>PerlMagick includes these constants:</p>
2469
2470<pre class="text">
2471 BlobError
2472 BlobWarning
2473 CacheError
2474 CacheWarning
2475 CoderError
2476 CoderWarning
2477 ConfigureError
2478 ConfigureWarning
2479 CorruptImageError
2480 CorruptImageWarning
2481 DelegateError
2482 DelegateWarning
2483 DrawError
2484 DrawWarning
2485 ErrorException
2486 FatalErrorException
2487 FileOpenError
2488 FileOpenWarning
2489 ImageError
2490 ImageWarning
2491 MissingDelegateError
2492 MissingDelegateWarning
2493 ModuleError
2494 ModuleWarning
2495 Opaque
2496 OptionError
2497 OptionWarning
2498 QuantumDepth
2499 QuantumRange
2500 RegistryError
2501 RegistryWarning
2502 ResourceLimitError
2503 ResourceLimitWarning
2504 StreamError
2505 StreamWarning
2506 Success
2507 Transparent
2508 TypeError
2509 TypeWarning
2510 WarningException
2511 XServerError
2512 XServerWarning
2513</pre>
2514
2515<p>You can access them like this:</p>
2516
2517<pre class="code">
2518 Image::Magick-&gt;QuantumDepth
2519</pre>
2520
2521</div>
cristyf3bb4782009-09-08 13:10:04 +00002522
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