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153<div class="main">
154
cristy3ed852e2009-09-05 21:47:34 +0000155<p class="navigation-index">[<a href="#FloodfillPaintImage">FloodfillPaintImage</a> &bull; <a href="#OilPaintImage">OilPaintImage</a> &bull; <a href="#OpaquePaintImage">OpaquePaintImage</a> &bull; <a href="#TransparentPaintImage">TransparentPaintImage</a> &bull; <a href="#TransparentPaintImageChroma">TransparentPaintImageChroma</a>]</p>
156
157<h2><a href="http://www.imagemagick.org/api/MagickCore/paint
158_8c.html" target="source" name="FloodfillPaintImage">FloodfillPaintImage</a></h2>
159<div class="doc-section">
160
161<p>FloodfillPaintImage() changes the color value of any pixel that matches target and is an immediate neighbor. If the method FillToBorderMethod is specified, the color value is changed for any neighbor pixel that does not match the bordercolor member of image.</p></ol>
162
163<p>By default target must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. The fuzz member of image defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color for the purposes of the floodfill.</p></ol>
164
165<p>The format of the FloodfillPaintImage method is:</p>
166
167<pre class="code">
168 MagickBooleanType FloodfillPaintImage(Image *image,
169 const ChannelType channel,const DrawInfo *draw_info,
170 const MagickPixelPacket target,const long x_offset,const long y_offset,
171 const MagickBooleanType invert)
172</pre>
173
174<p>A description of each parameter follows:</p></ol>
175
176<h5>image</h5>
177<ol><p>the image.</p></ol>
178
179<h5>channel</h5>
180<ol><p>the channel(s).</p></ol>
181
182<h5>draw_info</h5>
183<ol><p>the draw info.</p></ol>
184
185<h5>target</h5>
186<ol><p>the RGB value of the target color.</p></ol>
187
188<h5>x_offset,y_offset</h5>
189<ol><p>the starting location of the operation.</p></ol>
190
191<h5>invert</h5>
192<ol><p>paint any pixel that does not match the target color.</p></ol>
193
194 </div>
195<h2><a href="http://www.imagemagick.org/api/MagickCore/paint
196_8c.html" target="source" name="OilPaintImage">OilPaintImage</a></h2>
197<div class="doc-section">
198
199<p>OilPaintImage() applies a special effect filter that simulates an oil painting. Each pixel is replaced by the most frequent color occurring in a circular region defined by radius.</p></ol>
200
201<p>The format of the OilPaintImage method is:</p>
202
203<pre class="code">
204 Image *OilPaintImage(const Image *image,const double radius,
205 ExceptionInfo *exception)
206</pre>
207
208<p>A description of each parameter follows:</p></ol>
209
210<h5>image</h5>
211<ol><p>the image.</p></ol>
212
213<h5>radius</h5>
214<ol><p>the radius of the circular neighborhood.</p></ol>
215
216<h5>exception</h5>
217<ol><p>return any errors or warnings in this structure.</p></ol>
218
219 </div>
220<h2><a href="http://www.imagemagick.org/api/MagickCore/paint
221_8c.html" target="source" name="OpaquePaintImage">OpaquePaintImage</a></h2>
222<div class="doc-section">
223
224<p>OpaquePaintImage() changes any pixel that matches color with the color defined by fill.</p></ol>
225
226<p>By default color must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. Fuzz defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color.</p></ol>
227
228<p>The format of the OpaquePaintImage method is:</p>
229
230<pre class="code">
231 MagickBooleanType OpaquePaintImage(Image *image,
232 const PixelPacket *target,const PixelPacket *fill,
233 const MagickBooleanType invert)
234 MagickBooleanType OpaquePaintImageChannel(Image *image,
235 const ChannelType channel,const PixelPacket *target,
236 const PixelPacket *fill,const MagickBooleanType invert)
237</pre>
238
239<p>A description of each parameter follows:</p></ol>
240
241<h5>image</h5>
242<ol><p>the image.</p></ol>
243
244<h5>channel</h5>
245<ol><p>the channel(s).</p></ol>
246
247<h5>target</h5>
248<ol><p>the RGB value of the target color.</p></ol>
249
250<h5>fill</h5>
251<ol><p>the replacement color.</p></ol>
252
253<h5>invert</h5>
254<ol><p>paint any pixel that does not match the target color.</p></ol>
255
256 </div>
257<h2><a href="http://www.imagemagick.org/api/MagickCore/paint
258_8c.html" target="source" name="TransparentPaintImage">TransparentPaintImage</a></h2>
259<div class="doc-section">
260
261<p>TransparentPaintImage() changes the opacity value associated with any pixel that matches color to the value defined by opacity.</p></ol>
262
263<p>By default color must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. Fuzz defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color.</p></ol>
264
265<p>The format of the TransparentPaintImage method is:</p>
266
267<pre class="code">
268 MagickBooleanType TransparentPaintImage(Image *image,
269 const MagickPixelPacket *target,const Quantum opacity,
270 const MagickBooleanType invert)
271</pre>
272
273<p>A description of each parameter follows:</p></ol>
274
275<h5>image</h5>
276<ol><p>the image.</p></ol>
277
278<h5>target</h5>
279<ol><p>the target color.</p></ol>
280
281<h5>opacity</h5>
282<ol><p>the replacement opacity value.</p></ol>
283
284<h5>invert</h5>
285<ol><p>paint any pixel that does not match the target color.</p></ol>
286
287 </div>
288<h2><a href="http://www.imagemagick.org/api/MagickCore/paint
289_8c.html" target="source" name="TransparentPaintImageChroma">TransparentPaintImageChroma</a></h2>
290<div class="doc-section">
291
292<p>TransparentPaintImageChroma() changes the opacity value associated with any pixel that matches color to the value defined by opacity.</p></ol>
293
294<p>As there is one fuzz value for the all the channels, the TransparentPaintImage() API is not suitable for the operations like chroma, where the tolerance for similarity of two color component (RGB) can be different, Thus we define this method take two target pixels (one low and one hight) and all the pixels of an image which are lying between these two pixels are made transparent.</p></ol>
295
296<p>The format of the TransparentPaintImage method is:</p>
297
298<pre class="code">
299 MagickBooleanType TransparentPaintImage(Image *image,
300 const MagickPixelPacket *low,const MagickPixelPacket *hight,
301 const Quantum opacity,const MagickBooleanType invert)
302</pre>
303
304<p>A description of each parameter follows:</p></ol>
305
306<h5>image</h5>
307<ol><p>the image.</p></ol>
308
309<h5>low</h5>
310<ol><p>the low target color.</p></ol>
311
312<h5>high</h5>
313<ol><p>the high target color.</p></ol>
314
315<h5>opacity</h5>
316<ol><p>the replacement opacity value.</p></ol>
317
318<h5>invert</h5>
319<ol><p>paint any pixel that does not match the target color.</p></ol>
320
321 </div>
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