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</span> <a href="../www/command-line-options.html#trim">&#x2011;trim</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#type">&#x2011;type</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#undercolor">&#x2011;undercolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#unique-colors">&#x2011;unique&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#units">&#x2011;units</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#unsharp">&#x2011;unsharp</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#update">&#x2011;update</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#verbose">&#x2011;verbose</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#version">&#x2011;version</a> <span class='bull'>&nbsp;&bull; 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</span> <a href="../www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#write">&#x2011;write</a> ] </p>
cristy3ed852e2009-09-05 21:47:34 +0000179
cristyb36feb22010-03-26 16:54:37 +0000180<p>Below is list of command-line options recognized by the ImageMagick <a
181href="../www/command-line-tools.html">command-line
182tools</a>. If you want a description of a particular option, click on the
183option name in the navigation bar above and you will go right to it. Unless
cristya8902942010-07-30 00:49:52 +0000184otherwise noted, each option is recognized by the commands <a href="../www/convert.html">convert</a>, <a href="../www/mogrify.html">mogrify</a>.</p>
cristy3ed852e2009-09-05 21:47:34 +0000185
186<div style="margin: auto;">
187 <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
188</div>
189
190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
cristy2c839602010-04-03 02:32:08 +0000191 "direction",
cristy3ed852e2009-09-05 21:47:34 +0000192<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
193
194<div style="margin: auto;">
195 <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
196</div>
197
198<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
199
200<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation. Use the <a href="#filter">-filter</a> to choose a different resampling algorithm. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
201
202<div style="margin: auto;">
203 <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
204</div>
205
206<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
207
208<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
209
210<div style="margin: auto;">
211 <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
212</div>
213
214<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
215
216<p>This option is enabled by default. An attempt is made to save all
217images of an image sequence into the given output file.
218However, some formats, such as JPEG and PNG, do not support more than one
219image per file, and in that case ImageMagick is forced to write each image as a separate file. As
220such, if more than one image needs to be written, the filename given is
221modified by adding a <a href="#scene">-scene</a> number before the
222suffix, in order to make distinct names for each image. </p>
223
224<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
225to separate files, whether or not the file format allows multiple images
226per file (for example, GIF, MIFF, and TIFF). </p>
227
228<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
229
230<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
231<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
232</p>
233
234<p>In summary, ImageMagick tries to write all images to one file, but will use
235multiple files if either (1) the output image's file format does not allow multi-image files,
236(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
237present in the output filename. </p>
238
239
240<div style="margin: auto;">
241 <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
242 -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
243</div>
244
245<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
246
247<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
248
249<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
250
251<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
252
253<div class="eqn">
254<img alt="affine transformation" src="../images/affine.png"/>
255</div>
256
257<p>
258The size of the resulting image is that of the smallest rectangle that contains the transformed source image. The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
259
260<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
261
262<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
263
264<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
265
266<p class="crtsnip">
267 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
268</p>
269
270<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
271
272<p class="crtsnip">
273 -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
274</p>
275
276<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
277<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
278
279<p class="crtsnip">
280 -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
281</p>
282
283<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
284
285<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
286
287<div style="margin: auto;">
288 <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
289</div>
290
291<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
292
293<p>Used to set a flag on an image indicating whether or not to use existing alpha
294channel data, to create an alpha channel, or to perform other operations on the alpha channel. Choose the argument <em class="arg">type</em> from the list below.</p>
295
296
297<table class="doc">
298 <tbody>
299 <tr valign="top">
300 <th align="left" style="width: 8%">type</th>
301 <th align="left">Description</th>
302 </tr>
303
304 <tr valign="top">
cristybac7a162010-06-15 19:57:29 +0000305 <td valign="top"><kbd>Activate</kbd> or <kbd>On</kbd></td>
cristy83a272e2010-05-07 20:40:35 +0000306 <td valign="top">
cristybac7a162010-06-15 19:57:29 +0000307 Enable the image's transparency channel. Note normally <kbd>Set</kbd>
308 should be used instead of this, unless you specifically need to
309 preserve existing (but specifically turned <kbd>Off</kbd>) transparency
310 channel. </td></tr>
cristy83a272e2010-05-07 20:40:35 +0000311
312 <tr valign="top">
cristybac7a162010-06-15 19:57:29 +0000313 <td valign="top"><kbd>Deactivate</kbd> or <kbd>Off</kbd></td>
cristy3ed852e2009-09-05 21:47:34 +0000314 <td valign="top">
315 Disables the image's transparency channel. Does not delete or change the
cristy83a272e2010-05-07 20:40:35 +0000316 existing data, just turns off the use of that data.</td></tr>
cristy3ed852e2009-09-05 21:47:34 +0000317
318 <tr valign="top">
319 <td valign="top"><kbd>Set</kbd></td>
320 <td valign="top">
cristybac7a162010-06-15 19:57:29 +0000321 Activates the alpha/matte channel. If it was previously turned off
322 then it also resets the channel to opaque. If the image already had
323 the alpha channel turned on, it will have no effect.</td></tr>
cristy3ed852e2009-09-05 21:47:34 +0000324
325 <tr valign="top">
326 <td valign="top"><kbd>Opaque</kbd></td>
327 <td valign="top">
cristybac7a162010-06-15 19:57:29 +0000328 Enables the alpha/matte channel and forces it to be fully opaque.
329 </td></tr>
cristy3ed852e2009-09-05 21:47:34 +0000330
331 <tr valign="top">
332 <td valign="top"><kbd>Transparent</kbd></td>
333 <td valign="top">
cristy83a272e2010-05-07 20:40:35 +0000334 Activates the alpha/matte channel and forces it to be fully
cristybac7a162010-06-15 19:57:29 +0000335 transparent. This effectively creates a fully transparent image the
336 same size as the original and with all its original RGB data still
337 intact, but fully transparent. </td></tr>
cristy3ed852e2009-09-05 21:47:34 +0000338
339 <tr valign="top">
340 <td valign="top"><kbd>Extract</kbd></td>
341 <td valign="top">
342 Copies the alpha channel values into all the color channels and turns
cristybac7a162010-06-15 19:57:29 +0000343 '<kbd>Off</kbd>' the the image's transparency, so as to generate
344 a gray-scale mask of the image's shape. The alpha channel data is left
345 intact just deactivated. This is the inverse of '<kbd>Copy</kbd>'.
346 </td></tr>
cristy3ed852e2009-09-05 21:47:34 +0000347
348 <tr valign="top">
349 <td valign="top"><kbd>Copy</kbd></td>
350 <td valign="top">
351 Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
cristybac7a162010-06-15 19:57:29 +0000352 gray-scale intensity of the image, into the alpha channel, converting
353 a gray-scale mask into a transparent shaped mask ready to be colored
354 appropriately. The color channels are not modified. </td></tr>
cristy3ed852e2009-09-05 21:47:34 +0000355
356 <tr valign="top">
357 <td valign="top"><kbd>Shape</kbd></td>
358 <td valign="top">
359 As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
cristyb36feb22010-03-26 16:54:37 +0000360 the current background color. That is the RGB color channels is
361 replaced, with appropriate alpha shape.
cristy3ed852e2009-09-05 21:47:34 +0000362 </td></tr>
363
364 <tr valign="top">
365 <td valign="top"><kbd>Background</kbd></td>
366 <td valign="top">
cristyb36feb22010-03-26 16:54:37 +0000367 Set any fully-transparent pixel to the background color, while leaving
368 it fully-transparent. This can make some image file formats, such as
369 PNG, smaller as the RGB values of transparent pixels are more uniform,
370 and thus can compress better.
cristy3ed852e2009-09-05 21:47:34 +0000371 </td></tr>
372 </tbody>
373</table>
374
375<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
cristybac7a162010-06-15 19:57:29 +0000376"<kbd><a href="#alpha" >-alpha</a> Off</kbd>", the <a href="#matte"
cristyb36feb22010-03-26 16:54:37 +0000377>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
cristybac7a162010-06-15 19:57:29 +0000378Set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> On</kbd>". </p>
cristy3ed852e2009-09-05 21:47:34 +0000379
380
381<div style="margin: auto;">
382 <h4><a name="annotate" id="annotate"></a>
383 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
384 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
385 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
386</div>
387
388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
389
390<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
391
392
393<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
394
395<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
396
397<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
398<div class="eqn"><img alt="annotate transformation" src="../images/annotate.png"/></div>
399
400<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
401
402<p>Text is any UTF-8 encoded character sequence. If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>. Text in a file is taken literally; no embedded formatting characters are recognized.</p>
403
404<div style="margin: auto;">
405 <h4><a name="antialias" id="antialias"></a>-antialias</h4>
406</div>
407
408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
409drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
410
411<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
412drawn. Use <a href="#antialias">+antialias</a> to disable the addition of
413antialiasing edge pixels. This will then reduce the number of colors added to
414an image to just the colors being directly drawn. That is, no mixed colors
cristyd0bd44a2010-09-24 12:38:11 +0000415are added when drawing such objects. </p>
cristy3ed852e2009-09-05 21:47:34 +0000416
417<div style="margin: auto;">
418 <h4><a name="append" id="append"></a>-append</h4>
419</div>
420
421<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
422
423<p>This option creates a single longer image image, by joining all the current
424images in sequence top-to-bottom. Use <a href="#append">+append</a> to
425stack images left-to-right. </p>
426
427<p>If they are not of the same width, narrower images are padded with the
428current <a href="#background">-background</a> color setting, and their
cristyd0bda5e2010-09-21 16:22:45 +0000429position relative to each other can be controlled by the current <a
cristy3ed852e2009-09-05 21:47:34 +0000430href="#gravity">-gravity</a> setting. </p>
431
432
433<div style="margin: auto;">
434 <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
435</div>
436
437<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
438
439
440<div style="margin: auto;">
441 <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
442</div>
443
444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
445
446<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
447
448<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
449
cristyd934d102009-10-10 12:55:13 +0000450
451
cristy3ed852e2009-09-05 21:47:34 +0000452<div style="margin: auto;">
453 <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
454</div>
455
456<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
457
cristyd934d102009-10-10 12:55:13 +0000458<p>This calculates the mean values of an image, then applies a calculated <a
459href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
460image it will get a have a value of 50%. </p>
461
cristyd0bd44a2010-09-24 12:38:11 +0000462<p>This means that any solid 'gray' image becomes 50% gray. </p>
cristyd934d102009-10-10 12:55:13 +0000463
464<p>This works well for real-life images with little or no extreme dark and
465light areas, but tend to fail for images with large amounts of bright sky or
cristyd0bda5e2010-09-21 16:22:45 +0000466dark shadows. It also does not work well for diagrams or cartoon like images.
cristyd934d102009-10-10 12:55:13 +0000467</p>
468
469<p>It uses the <a href="#channel" >-channel</a> setting, (including the
470'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
cristyd0bd44a2010-09-24 12:38:11 +0000471values is used and modified. As the default <a href="#channel"
472>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels are modified
cristyd934d102009-10-10 12:55:13 +0000473together by the same gamma value, preserving colors. </p>
474
475
476
cristy3ed852e2009-09-05 21:47:34 +0000477<div style="margin: auto;">
478 <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
479</div>
480
481<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
482
cristyd934d102009-10-10 12:55:13 +0000483<p>This is a 'perfect' image normalization operator. It finds the exact
cristyd0bda5e2010-09-21 16:22:45 +0000484minimum and maximum color values in the image and then applies a <a
cristyd934d102009-10-10 12:55:13 +0000485href="#level" >-level</a> operator to stretch the values to the full range of
486values. </p>
487
cristy83543962009-10-16 19:04:28 +0000488<p>The operator is not typically used for real-life images, image scans, or
cristyd934d102009-10-10 12:55:13 +0000489JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
490for the <a href="#level" >-level</a> operation. On the other hand it is the
491right operator to use for color stretching gradient images being used to
492generate Color lookup tables, distortion maps, or other 'mathematically'
493defined images. </p>
494
495<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
496href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
497>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
498problems that these operators may have. That is <a href="#auto-level"
cristy83543962009-10-16 19:04:28 +0000499>-auto-level</a> is the perfect or ideal version these operators. </p>
cristyd934d102009-10-10 12:55:13 +0000500
501<p>It uses the <a href="#channel" >-channel</a> setting, (including the
502special '<CODE>sync</CODE>' flag for channel syncronization), to determine
cristyd0bd44a2010-09-24 12:38:11 +0000503which color values are used and modified. As the default <a
cristy83543962009-10-16 19:04:28 +0000504href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
cristyd0bd44a2010-09-24 12:38:11 +0000505'<CODE>sync</CODE>' ensures that the color channels will are modified
cristy83543962009-10-16 19:04:28 +0000506together by the same gamma value, preserving colors, and ignoring
507transparency. </p>
cristyd934d102009-10-10 12:55:13 +0000508
509
cristy3ed852e2009-09-05 21:47:34 +0000510<div style="margin: auto;">
511 <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
512</div>
513
514<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
515
cristy83543962009-10-16 19:04:28 +0000516<p>This operator reads and resets the EXIF image profile setting 'Orientation'
517and then performs the appropriate 90 degree rotation on the image to orient
518the image, for correct viewing. </p>
519
520<p>This EXIF profile setting is usually set using a gravity sensor in digital
521camara, however photos taken directly downward or upward may not have an
522appropriate value. Also images that have been orientation 'corrected' without
523reseting this setting, may be 'corrected' again resulting in a incorrect
524result. If the he EXIF profile was previously stripped, the <a
525href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
526
527
cristy3ed852e2009-09-05 21:47:34 +0000528<div style="margin: auto;">
529 <h4><a name="average" id="average"></a>-average</h4>
530</div>
531
532<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
533
534<p>An error results if the images are not identically sized.</p>
535
cristy3ed852e2009-09-05 21:47:34 +0000536
537<div style="margin: auto;">
538 <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
539</div>
540
541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
542
543<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
544
545<div style="margin: auto;">
546 <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
547</div>
548
549<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
550
551<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
552
553<div style="margin: auto;">
554 <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
555</div>
556
557<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
558
cristye6378132009-10-26 20:05:17 +0000559<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output. Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
cristy3ed852e2009-09-05 21:47:34 +0000560
cristye6378132009-10-26 20:05:17 +0000561<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
562<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
cristy3ed852e2009-09-05 21:47:34 +0000563
564<div style="margin: auto;">
565 <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
566</div>
567
568<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
569
570<p>This option shifts the output of <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> so that positive and negative results are relative to the specified bias value. </p>
571
572<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
573
574<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
575negative results without clipping to the color value range
576(0..QuantumRange).</p>
577
578<p>See the discussion on HDRI implementations of ImageMagick on the page
579<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
580</p>
581
582<div style="margin: auto;">
583 <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
584</div>
585
586<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
587
588<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +0000589 <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +0000590</div>
591
cristy5cadd612009-09-21 19:33:41 +0000592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
593
594<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
595</p>
cristy3ed852e2009-09-05 21:47:34 +0000596
597
598<div style="margin: auto;">
cristy83a272e2010-05-07 20:40:35 +0000599 <h4><a name="blend" id="blend"></a>-blend <em class="arg">geometry</em></h4>
cristy3ed852e2009-09-05 21:47:34 +0000600</div>
601
cristy83a272e2010-05-07 20:40:35 +0000602<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +0000603
604<p>Blend will average the images together ('plus') according to the
605percentages given and each pixels transparency. If only a single percentage
606value is given it sets the weight of the composite or 'source' image, while
607the background image is weighted by the exact opposite amount. That is a
cristy83a272e2010-05-07 20:40:35 +0000608<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
609'destination' image. Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
cristy3ed852e2009-09-05 21:47:34 +0000610
611
612<div style="margin: auto;">
613 <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
614</div>
615
616<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
617
618<div style="margin: auto;">
619 <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
620</div>
621
622<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
623
624<div style="margin: auto;">
625
626<div style="margin: auto;">
627 <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
628</div>
629
630<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
631
cristyb15553d2010-07-03 22:53:14 +0000632<p>Convolve the image with a Gaussian or normal distribution using the given
633<em class="arg" >Sigma</em> value. The formula is:</p>
cristy3ed852e2009-09-05 21:47:34 +0000634
635<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
636</div>
637
cristyb15553d2010-07-03 22:53:14 +0000638<p>The <em class="arg" >Sigma</em> value is the important argument, and
639determines the actual amount of bluring that will take place. </p>
cristy3ed852e2009-09-05 21:47:34 +0000640
cristyb15553d2010-07-03 22:53:14 +0000641<p>The <em class="arg" >Radius</em> is only used to determine the size of the
642array which will hold the calculated gaussian distribution. It should be an
cristyd0bda5e2010-09-21 16:22:45 +0000643integer. If not given, or set to zero, IM will calculate the largest possible
cristyb15553d2010-07-03 22:53:14 +0000644radius that will provide meaningful results for the Gaussian distribution.
645</p>
646
647<p>The larger the <em class="arg" >Radius</em> the radius the slower the
648operation is. However too small a <em class="arg" >Radius</em>, and sever
649aliasing effects may result. As a guideline, <em class="arg" >Radius</em>
650should be at least twice the <em class="arg" >Sigma</em> value, though three
651times will produce a more accurite result. </p>
652
653<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
654by taking advantage of the separability properties of the distribution. Here
655we apply a single-dimensional Gaussian matrix in the horizontal direction,
656then repeat the process in the vertical direction.</p>
cristy3ed852e2009-09-05 21:47:34 +0000657
658<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
659pixels which are outside the image proper are blurred into the final result.
660</p>
661
662
663<div style="margin: auto;">
664 <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
665</div>
666
667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
668
669<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
670Average (EWA) of the source image, scaled according to the grayscale
671mapping. </p>
672
673<p>The ellipse is weighted with sigma set to the given <em class="arg"
674>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
675defaults to the <em class="arg" >Width</em> for a normal circular Guassian
676weighting. The <em class="arg" >Angle</em> will rotate the ellipse from
677horizontal clock-wise. </p>
678
679<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
680pixels which are outside the image proper are blurred into the final result.
681</p>
682
683
684<div style="margin: auto;">
685 <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
686</div>
687
688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
689
cristybc9539a2010-08-16 18:06:20 +0000690<p>Set the width and height using the <em class="arg">size</em> portion of the
691<em class="arg">gravity</em> argument. See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
692ignored. </p>
cristy3ed852e2009-09-05 21:47:34 +0000693
cristybc9539a2010-08-16 18:06:20 +0000694<p>Set the border color by preceding with the <a
695href="#bordercolor">-bordercolor</a> setting.</p>
cristy3ed852e2009-09-05 21:47:34 +0000696
cristybc9539a2010-08-16 18:06:20 +0000697<p>The <a href="#border">-border</a> operation is affected by the current <a
698href="#compose">-compose</a> setting and assumes that this is using the default
699'<kbd>Over</kbd>' composition method. It generates a image of the appropriate
700size colors by the current <a href="#bordercolor">-bordercolor</a> before
701overlaying the original image in the center of this net image. This means that
702with the default compose method of '<kbd>Over</kbd>' any transparent parts may
cristyd0bda5e2010-09-21 16:22:45 +0000703be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
cristybc9539a2010-08-16 18:06:20 +0000704<p>See also the <a href="#frame">-frame</a> option, which has more
705functionality.</p>
cristy3ed852e2009-09-05 21:47:34 +0000706
707<div style="margin: auto;">
708 <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
709</div>
710
711<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
712
713<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
714
715<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
716
717<div style="margin: auto;">
718 <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
719</div>
720
721<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
722
723<div style="margin: auto;">
cristy16ff93c2010-01-13 23:18:07 +0000724 <h4><a name="brightness-contrast" id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
725</div>
726
727<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
728
729<p>Brightness and Contrast values apply changes to the input image. They are not absolute settings. A brightness or contrast value of zero means no change. The range of values is -100 to +100 on each. Positive values increase the brightness or contrast and negative values decrease the brightness or contrast. To control only contrast, set the brightness=0. To control only brightness, set contrast=0 or just leave it off.</p>
730
731<p>You may also use <a href="#fill">-channel</a> to control which channels to apply the brightness and/or contrast change. The default is to apply the same transformation to all channels.</p>
732
733<p>Brightness and Contrast arguments are converted to offset and slope of a linear transform and applied using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
734
cristyd0bd44a2010-09-24 12:38:11 +0000735<p>The slope varies from 0 at contrast=-100 to almost vertical at contrast=+100. For brightness=0 and contrast=-100, the result are totally midgray. For brightness=0 and contrast=+100, the result will approach but not quite reach a threshold at midgray; that is the linear transformation is a very steep vertical line at mid gray.</p>
cristy16ff93c2010-01-13 23:18:07 +0000736
cristyd0bd44a2010-09-24 12:38:11 +0000737<p>Negative slopes, i.e. negating the image, are not possible with this function. All achievable slopes are zero or positive.</p>
cristy16ff93c2010-01-13 23:18:07 +0000738
cristyd0bd44a2010-09-24 12:38:11 +0000739<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5 at brightness=+100. Thus, when contrast=0 and brightness=100, the result is totally white. Similarly, when contrast=0 and brightness=-100, the result is totally black.</p>
cristy16ff93c2010-01-13 23:18:07 +0000740
cristyd0bd44a2010-09-24 12:38:11 +0000741<p>As the range of values for the arguments are -100 to +100, adding the '%' symbol is no different than leaving it off.</p>
cristy16ff93c2010-01-13 23:18:07 +0000742
743<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +0000744 <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
745</div>
746
747<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
748
749<div style="margin: auto;">
750 <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
751</div>
752
753<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
754
cristy71a3f602010-09-15 12:38:16 +0000755<p>This option sets the caption meta-data of an image read in after this
756option has been given. To modify a caption of images already in memory use
757"<kbd><a href="#set">-set</a> caption</kbd>". </p>
758
759<p>The caption can contain special format characters listed in the <a
760href="../www/escape.html">Format and
cristyd0bd44a2010-09-24 12:38:11 +0000761Print Image Properties</a>. These attributes are expanded when the caption
cristy71a3f602010-09-15 12:38:16 +0000762is finally assigned to the individual images. </p>
763
764<p>If the first character of <em class="arg">string</em> is <em
765class="arg">@</em>, the image caption is read from a file titled by the
766remaining characters in the string. Comments read in from a file are literal;
767no embedded formatting characters are recognized.</p>
768
769<p>Caption meta-data ais not visible on the image itself. To do that use the
770<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
771instead.</p>
772
773<p>For example,</p>
774
775<p class="crtsnip">
776 -caption "%m:%f %wx%h" bird.miff
777</p>
778
779<p>produces an image caption of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
780that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
781480.</p>
782
783
cristy3ed852e2009-09-05 21:47:34 +0000784<div style="margin: auto;">
785 <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
786</div>
787
788<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
789
790<p>Here is an example color correction collection:</p>
791
792<pre class="text">
cristybac7a162010-06-15 19:57:29 +0000793&lt;?xml version="1.0" encoding="UTF-8"?&gt;
794&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
795 &lt;ColorCorrection id="cc06668"&gt;
796 &lt;SOPNode&gt;
797 &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
798 &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
799 &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
800 &lt;/SOPNode&gt;
801 &lt;SATNode&gt;
802 &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
803 &lt;/SATNode&gt;
804 &lt;/ColorCorrection&gt;
805&lt;/ColorCorrectionCollection&gt;
cristy3ed852e2009-09-05 21:47:34 +0000806</pre>
807
808<div style="margin: auto;">
809 <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
810</div>
811
812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
813
814<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
815
cristy83a272e2010-05-07 20:40:35 +0000816<p>The channels above can also be specified as a comma-separated list or can be
cristyd934d102009-10-10 12:55:13 +0000817abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
818'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
819'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
cristy3ed852e2009-09-05 21:47:34 +0000820
cristy83a272e2010-05-07 20:40:35 +0000821For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
822you can either use </p>
cristy3ed852e2009-09-05 21:47:34 +0000823<p class="crtsnip">
cristy83a272e2010-05-07 20:40:35 +0000824 -channel Red,Blue
825</p>
826<p>or you can use the short hand form</p>
827<p class="crtsnip">
828 -channel RB
cristy3ed852e2009-09-05 21:47:34 +0000829</p>
830
cristy83a272e2010-05-07 20:40:35 +0000831<p>All the channels that is present in an image can be specified using the
cristybac7a162010-06-15 19:57:29 +0000832special channel type <kbd>All</kbd>. Not all operators are 'channel capable',
833but generally any operators that are generally 'grey-scale' image operators,
834will understand this setting. See individual operator documentation. </p>
835
836<br>
cristy83a272e2010-05-07 20:40:35 +0000837
838<p>On top of the normal channel selection a extra flag can be specified,
839'<kbd>Sync</kbd>'. This is turned on by default and if set means that
cristybac7a162010-06-15 19:57:29 +0000840operators that understand this flag should perform: cross-channel
841syncronization of the channels. If not specified, then most grey-scale
842operators will apply their image processing operations to each individual
843channel (as specified by the rest of the <a href="#channel">-channel</a>
cristyd0bda5e2010-09-21 16:22:45 +0000844setting) completely independently from each other. </p>
cristy83a272e2010-05-07 20:40:35 +0000845
846<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
cristyd0bd44a2010-09-24 12:38:11 +0000847<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
cristy83a272e2010-05-07 20:40:35 +0000848together in exactly the same way so that colors will remain in-sync. Without
cristyd0bd44a2010-09-24 12:38:11 +0000849it being set, then each channel is modified separately and
cristyd0bda5e2010-09-21 16:22:45 +0000850independently, which may produce color distortion. </p>
cristy83a272e2010-05-07 20:40:35 +0000851
cristybac7a162010-06-15 19:57:29 +0000852<p>The <a href="#morphology">-morphology</a> '<kdb>Convolve</kdb>' method
853and the <a href="#compose">-compose</a> mathematical methods, also understands
854the '<kbd>Sync</kbd>' flag to modify the behaviour of pixel colors according
855to the alpha channel (if present). That is to say it will modify the image
856processing with the understanding that fully-transparent colors should not
857contribute to the final result. </p>
858
859Basically, by default, operators work with color channels in syncronous, and
860treats transparency as special, unless the <a href="#channel">-channel</a>
861setting is modified so as to remove the effect of the '<kbd>Sync</kbd>' flag.
862How each operator does this depends on that operators current implementation.
863Not all operators understands this flag at this time, but that is changing.
864</p>
cristy83a272e2010-05-07 20:40:35 +0000865
866<p>To print a complete list of channel types, use <a href="#list">-list
867channel</a>.</p>
cristy3ed852e2009-09-05 21:47:34 +0000868
cristybac7a162010-06-15 19:57:29 +0000869<br>
cristyd934d102009-10-10 12:55:13 +0000870
871<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
cristybac7a162010-06-15 19:57:29 +0000872'<kbd>RGBK,sync</kbd>', which specifies that operators act on all color
873channels except the transparency channel, and that all the color channels are
874to be modified in exactly the same way, with a understanding of transprancy
875(depending on the operation being applied). The 'plus' form <a
876href="#channel" >+channel</a> will reset the value back to this default. </p>
cristyd934d102009-10-10 12:55:13 +0000877
878<p>Options that are affected by the <a href="#channel" >-channel</a> setting
879include the following.
880
881<a href="#auto-gamma">-auto-gamma</a>,
882<a href="#auto-level">-auto-level</a>,
cristy3ed852e2009-09-05 21:47:34 +0000883<a href="#black-threshold">-black-threshold</a>,
884<a href="#blur">-blur</a>,
cristyb4c03bb2009-09-27 13:55:46 +0000885<a href="#clamp">-clamp</a>,
cristy3ed852e2009-09-05 21:47:34 +0000886<a href="#clut">-clut</a>,
887<a href="#combine">-combine</a>,
cristybac7a162010-06-15 19:57:29 +0000888<a href="#composite">-composite</a> (Mathematical compose methods only),
889<a href="#convolve">-convolve</a>,
cristy3ed852e2009-09-05 21:47:34 +0000890<a href="#contrast-stretch">-contrast-stretch</a>,
891<a href="#evaluate">-evaluate</a>,
892<a href="#function">-function</a>,
893<a href="#fx">-fx</a>,
cristy3ed852e2009-09-05 21:47:34 +0000894<a href="#gaussian-blur">-gaussian-blur</a>,
cristyd934d102009-10-10 12:55:13 +0000895<a href="#hald-clut">-hald-clut</a>,
cristy3ed852e2009-09-05 21:47:34 +0000896<a href="#motion-blur">-motion-blur</a>,
cristybac7a162010-06-15 19:57:29 +0000897<a href="#morphology">-morphology</a>,
cristy3ed852e2009-09-05 21:47:34 +0000898<a href="#negate">-negate</a>,
899<a href="#normalize">-normalize</a>,
900<a href="#ordered-dither">-ordered-dither</a>,
901<a href="#radial-blur">-radial-blur</a>,
902<a href="#random-threshold">-random-threshold</a>,
cristybac7a162010-06-15 19:57:29 +0000903<a href="#separate">-separate</a>,
cristyd934d102009-10-10 12:55:13 +0000904<a href="#threshold">-threshold</a>, and
cristy3ed852e2009-09-05 21:47:34 +0000905<a href="#white-threshold">-white-threshold</a>.
906</p>
907
cristyd0bda5e2010-09-21 16:22:45 +0000908<p>Warning, some operators behave differently when the <a href="#channel"
cristyd934d102009-10-10 12:55:13 +0000909>+channel</a> default setting is in effect, verses ANY user defined <a
cristyd0bda5e2010-09-21 16:22:45 +0000910href="#channel" >-channel</a> setting (including the equivalent of the
cristy83a272e2010-05-07 20:40:35 +0000911default). These operators have yet to be made to understand the newer 'Sync'
912flag. </p>
913
cristybac7a162010-06-15 19:57:29 +0000914<p>For example <a href="#threshold">-threshold</a> will by default gray-scale
915the image before thresholding, if no <a href="#channel" >-channel</a> setting
916has been defined. This is not 'Sync flag controlled, yet. </p>
cristyd934d102009-10-10 12:55:13 +0000917
918<p>Also some operators such as <a href="#blur">-blur</a>, <a
919href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
920color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
921href="#channel" >-channel</a>. Generally this done to ensure that
922fully-transparent colors are treated as being fully-transparent, and thus any
923underlying 'hidden' color has no effect on the final results. Typically
cristybac7a162010-06-15 19:57:29 +0000924resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
cristyd0bda5e2010-09-21 16:22:45 +0000925convolution equivalents however does have a understanding of the 'Sync' flag
cristybac7a162010-06-15 19:57:29 +0000926and will thus handle transparency correctly by default. </p>
cristyd934d102009-10-10 12:55:13 +0000927
cristybac7a162010-06-15 19:57:29 +0000928<p>As a alpha channel is optional within images, some operators will read the
cristyd934d102009-10-10 12:55:13 +0000929color channels of an image as a greyscale alpha mask, when the image has no
cristybac7a162010-06-15 19:57:29 +0000930alpha channel present, and the <a href="#channel" >-channel</a> setting tells
931the operator to apply the operation using alpha channels. The <a
932href="#clut">-clut</a> operator is a good example of this. </p>
cristyd934d102009-10-10 12:55:13 +0000933
cristy3ed852e2009-09-05 21:47:34 +0000934
935<div style="margin: auto;">
cristyb4c03bb2009-09-27 13:55:46 +0000936 <h4><a name="clamp" id="clamp"></a>-clamp</h4>
937</div>
938
939<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
940
941<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +0000942 <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
943</div>
944
945<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
946
947<div style="margin: auto;">
948 <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
949</div>
950
951<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
952
953<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
954
955<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
956
957<div style="margin: auto;">
958 <h4><a name="clip" id="clip"></a>-clip</h4>
959</div>
960
961<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
962
963<p>If a clipping path is present, it is applied to subsequent operations.</p>
964
965<p>For example, in the command</p>
966
967<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
968<p>only the pixels within the clipping path are negated.</p>
969
970<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
971
972<div style="margin: auto;">
973 <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
974</div>
975
976<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
977
978<div style="margin: auto;">
979 <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
980</div>
981
982<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
983
984<div style="margin: auto;">
985 <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
986</div>
987
988<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
989
990<p>Specify the image by its index in the sequence. The first image is index
9910. Negative indexes are relative to the end of the sequence; for example, &minus;1
992represents the last image of the sequence. Specify a range of images with a
993dash (e.g. 0&minus;4). Separate multiple indexes with commas but no spaces (e.g. 0,2,5). Use <a
994href="#clone">+clone</a> make a copy of the last image in the image
995sequence.</p>
996
997<div style="margin: auto;">
998 <h4><a name="clut" id="clut"></a>-clut</h4>
999</div>
1000
1001<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
1002corresponding channel in the second image as a <b>c</b>olor
1003<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
1004
1005<p>The second (LUT) image is ordinarily a gradient image containing the
1006histogram mapping of how each channel should be modified. Typically it is a
1007either a single row or column image of replacement color values. If larger
1008than a single row or column, values are taken from a diagonal line from
1009top-left to bottom-right corners.</p>
1010
1011<p>The lookup is further controlled by the <a
1012href="#interpolate">-interpolate</a> setting, which is especially handy for an
1013LUT which is not the full length needed by the ImageMagick installed Quality
1014(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
1015'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
1016gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
1017lookup of color values. </p>
1018
1019<p>This operator is especially suited to replacing a grayscale image with a
1020specific color gradient from the CLUT image. </p>
1021
1022<p>Only the channel values defined by the <a href="#channel">-channel</a>
1023setting will have their values replaced. In particular, since the default <a
1024href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
1025transparency (alpha/matte channel) is not affected, unless the <a
1026href="#channel">-channel</a> setting is modified. When the alpha channel is
1027set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
1028as the other channels, implying that alpha/matte values are replaced using the
1029alpha/matte values of the original image. </p>
1030
cristyd0bda5e2010-09-21 16:22:45 +00001031<p>If either the image being modified, or the lookup image, contains no
cristy3ed852e2009-09-05 21:47:34 +00001032transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
1033href="#channel">-channel</a> setting includes alpha replacement, then it is
cristyd0bd44a2010-09-24 12:38:11 +00001034assumed that image represents a gray-scale gradient which is used for the
cristy3ed852e2009-09-05 21:47:34 +00001035replacement alpha values. That is you can use a gray-scale CLUT image to
1036adjust a existing images alpha channel, or you can color a gray-scale image
1037using colors form CLUT containing the desired colors, including transparency.
1038</p>
1039
1040<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
1041the lookup of the full color RGB value from a 2D representation of a 3D color
1042cube. </p>
1043
1044
1045<div style="margin: auto;">
1046 <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
1047</div>
1048
1049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
1050
cristyd0bda5e2010-09-21 16:22:45 +00001051<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation. Such frames are more easily viewed and processed than the highly optimized GIF overlay images. </p>
cristy3ed852e2009-09-05 21:47:34 +00001052
1053<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
1054
1055
1056<div style="margin: auto;">
1057 <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
1058</div>
1059
1060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
1061
1062<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
1063
1064<div style="margin: auto;">
1065 <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
1066</div>
1067
1068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
1069
1070<p>The <em class="arg">type</em> can be <kbd>shared</kbd> or <kbd>private</kbd>.</p>
1071
1072<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
1073
1074<div style="margin: auto;">
1075 <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
1076</div>
1077
1078<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
1079
1080<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed. The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
1081
1082<div style="margin: auto;">
cristy2c839602010-04-03 02:32:08 +00001083 <h4><a name="color-matrix" id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
1084</div>
1085
1086<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
1087
1088<p>This option permits saturation changes, hue rotation, luminance to alpha, and various other effects. Although variable-sized transformation matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA (or RGBA with offsets). The matrix is similar to those used by Adobe Flash except offsets are in column 6 rather than 5 (in support of CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1089
1090<p>As an example, to add contrast to an image with offsets, try this command:</p>
1091
1092<pre class="text">
1093convert kittens.jpg -color-matrix \
1094 " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1095 0.0 1.5 0.0 0.0, 0.0, -0.157 \
1096 0.0 0.0 1.5 0.0, 0.0, -0.157 \
1097 0.0 0.0 0.0 1.0, 0.0, 0.0 \
1098 0.0 0.0 0.0 0.0, 1.0, 0.0 \
1099 0.0 0.0 0.0 0.0, 0.0, 1.0" kittens.png
1100</pre>
1101<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00001102 <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1103</div>
1104
1105<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1106
1107<p>Choices are:</p>
1108
1109<pre class="text">
1110 CMY
1111 CMYK
1112 Gray
1113 HSB
1114 HSL
1115 HWB
1116 Lab
1117 Log
1118 OHTA
1119 Rec601Luma
1120 Rec601YCbCr
1121 Rec709Luma
1122 Rec709YCbCr
1123 RGB
1124 sRGB
1125 Transparent
1126 XYZ
1127 YCbCr
1128 YCC
1129 YIQ
1130 YPbPr
1131 YUV
1132</pre>
1133
1134<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1135
1136<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1137
1138<table class="doc">
1139 <caption>Conversion Of RGB To Other Color Spaces</caption>
1140 <tr><th align="left" valign="middle">CMY</th></tr>
1141 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1142 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1143 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1144 <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1145 <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1146 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1147 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1148 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1149
1150 <tr><th align="left" valign="middle">Gray</th></tr>
1151 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1152
1153 <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1154 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1155 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1156 <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1157
1158 <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1159 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1160 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1161 <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1162
1163 <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1164 <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1165 <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1166 <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1167
1168 <tr><th align="left" valign="middle">LAB</th></tr>
1169 <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1170 <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1171 <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1172
1173 <tr><th align="left" valign="middle">LOG</th></tr>
1174 <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1175 <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1176 <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1177
1178 <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1179 <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1180 <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1181 <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1182
1183 <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1184 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1185
1186 <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1187 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1188 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1189 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1190
1191 <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1192 <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1193
1194 <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1195 <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1196 <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1197 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1198
1199 <tr><th align="left" valign="middle">sRGB</th></tr>
1200 <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1201 <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1202 <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1203
1204 <tr><th align="left" valign="middle">XYZ</th></tr>
1205 <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1206 <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1207 <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1208
1209 <tr><th align="left" valign="middle">YCC</th></tr>
1210 <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1211 <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1212 <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1213
1214 <tr><th align="left" valign="middle">YCbCr</th></tr>
1215 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1216 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1217 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1218
1219 <tr><th align="left" valign="middle">YIQ</th></tr>
1220 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1221 <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1222 <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1223
1224 <tr><th align="left" valign="middle">YPbPr</th></tr>
1225 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1226 <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1227 <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1228
1229 <tr><th align="left" valign="middle">YUV</th></tr>
1230 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1231 <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1232 <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1233</table>
1234
1235<div style="margin: auto;">
1236 <h4><a name="combine" id="combine"></a>-combine</h4>
1237</div>
1238
1239<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1240
1241<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1242
1243<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1244</p>
1245
cristy4949d522010-03-12 18:41:34 +00001246<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
cristy3ed852e2009-09-05 21:47:34 +00001247<div style="margin: auto;">
1248 <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1249</div>
1250
1251<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1252
cristyd0bda5e2010-09-21 16:22:45 +00001253<p>This option sets the comment meta-data of an image read in after this
cristy71a3f602010-09-15 12:38:16 +00001254option has been given. To modify a comment of images already in memory use
1255"<kbd><a href="#set">-set</a> comment</kbd>". </p>
cristy3ed852e2009-09-05 21:47:34 +00001256
cristy71a3f602010-09-15 12:38:16 +00001257<p>The comment can contain special format characters listed in the <a
1258href="../www/escape.html">Format and
cristyd0bd44a2010-09-24 12:38:11 +00001259Print Image Properties</a>. These attributes are expanded when the comment
cristy71a3f602010-09-15 12:38:16 +00001260is finally assigned to the individual images. </p>
1261
1262<p>If the first character of <em class="arg">string</em> is <em
1263class="arg">@</em>, the image comment is read from a file titled by the
1264remaining characters in the string. Comments read in from a file are literal;
1265no embedded formatting characters are recognized.</p>
1266
1267<p>Comment meta-data are not visible on the image itself. To do that use the
1268<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
1269instead.</p>
cristy3ed852e2009-09-05 21:47:34 +00001270
1271<p>For example,</p>
1272
1273<p class="crtsnip">
cristy71a3f602010-09-15 12:38:16 +00001274 -comment "%m:%f %wx%h" bird.miff
cristy3ed852e2009-09-05 21:47:34 +00001275</p>
1276
cristy71a3f602010-09-15 12:38:16 +00001277<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
1278that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
1279480.</p>
cristy3ed852e2009-09-05 21:47:34 +00001280
1281<div style="margin: auto;">
1282 <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1283</div>
1284
1285<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1286
cristybc9539a2010-08-16 18:06:20 +00001287<p>See <a href="../www/compose.html">Alpha Compositing</a> for
1288a detailed discussion of alpha compositing.</p>
cristy3ed852e2009-09-05 21:47:34 +00001289
cristybc9539a2010-08-16 18:06:20 +00001290<p>This setting effects image processing operators that merge two (or more)
1291images together in some way. This includes the operators,
1292<a href="#composite">-composite</a>,
1293<a href="#layers">-layers</a> composite,
1294<a href="#flatten">-flatten</a>,
1295<a href="#mosaic">-mosaic</a>,
1296<a href="#layers">-layers</a> merge,
1297<a href="#border">-border</a>,
1298<a href="#frame">-frame</a>,
1299and <a href="#extent">-extent</a>. </p>
cristy3ed852e2009-09-05 21:47:34 +00001300
cristybc9539a2010-08-16 18:06:20 +00001301<p>It is also one of the primary options for the "<kbd>composite</kbd>"
1302command. </p>
cristy3ed852e2009-09-05 21:47:34 +00001303
1304
1305<div style="margin: auto;">
1306 <h4><a name="composite" id="composite"></a>-composite</h4>
1307</div>
1308
cristybc9539a2010-08-16 18:06:20 +00001309<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on two images and an optional mask</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00001310
1311<p>Take the first image 'destination' and overlay the second 'source' image
1312according to the current <a href="#compose">-compose</a> setting. The location
1313of the 'source' or 'overlay' image is controlled according to <a
1314href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1315settings. </p>
1316
1317<p>If a third image is given this is treated as a gray-scale 'mask' image
1318relative to the first 'destination' image. This mask will limit what parts of
1319the destination can be modified by the image composition. However for the
1320'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1321Y-displacement image instead. </p>
1322
1323<p>If a <a href="#compose">-compose</a> method requires extra numerical
1324arguments or flags these can be provided by setting the <a
1325href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
cristyd0bda5e2010-09-21 16:22:45 +00001326appropriately for the compose method. </p>
cristy3ed852e2009-09-05 21:47:34 +00001327
1328<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1329image outside the overlay area. You can disable this by setting the special <a
1330href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1331to '<kbd>false</kbd>'. </p>
1332
1333
1334<div style="margin: auto;">
1335 <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1336</div>
1337
1338<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1339
1340<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>, <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1341
1342<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1343
1344<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1345
1346<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1347
1348<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1349
1350<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1351
1352<div style="margin: auto;">
1353 <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1354</div>
1355
1356<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1357
1358<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1359
1360<p>For a more pronounced effect you can repeat the option:</p>
1361
1362<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1363<div style="margin: auto;">
1364 <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1365</div>
1366
1367<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1368
cristyd934d102009-10-10 12:55:13 +00001369<p>While performing the stretch, black-out at most <em
1370class="arg" >black-point</em> pixels and white-out at most <em
1371class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1372<em class="arg" >black-point %</em> pixels and white-out at most <em
1373class="arg" >white-point %</em> pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00001374
cristyd934d102009-10-10 12:55:13 +00001375<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1376>-contrast-stretch</a> will black-out at most <em class="arg"
1377>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1378minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1379class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1380>100% minus white-point %</em> pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00001381
cristyd934d102009-10-10 12:55:13 +00001382<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1383the image's min and max values are stretched to 0 and <em class="QR"
1384>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1385clipping at either end. This is not the same as <a href="#normalize"
cristyd4d64ed2010-08-22 22:19:33 +00001386>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 0.15x0.05%</kbd> (or
cristyd934d102009-10-10 12:55:13 +00001387prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
cristy3ed852e2009-09-05 21:47:34 +00001388
cristyd934d102009-10-10 12:55:13 +00001389<p>Internally operator works by creating a histogram bin, and then uses that
1390bin to modify the image. As such some colors may be merged together when they
1391originally fell into the same 'bin'. </p>
1392
1393<p>All the channels are normalized in concert by the came amount so as to
1394preserve color integrity, when the default <a href="#channel" >+channel</a>
cristyd0bda5e2010-09-21 16:22:45 +00001395setting is in use. Specifying any other <a href="#channel" >-channel</a>
cristyd934d102009-10-10 12:55:13 +00001396setting will normalize the RGB channels independently.</p>
1397
1398<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
1399normalization of mathematical images. </p>
1400
1401<p>This operator is under review for re-development. </p>
cristy3ed852e2009-09-05 21:47:34 +00001402
1403
1404<div style="margin: auto;">
1405 <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1406</div>
1407
1408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1409
cristy16ff93c2010-01-13 23:18:07 +00001410<p>The <em class="arg">kernel</em> is a matrix specified as
cristyd934d102009-10-10 12:55:13 +00001411a comma-separated list of integers (with no spaces), ordered left-to right,
1412starting with the top row. Presently, only odd-dimensioned kernels are
1413supported, and therefore the number of entries in the specified <em
1414class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
14157<sup>2</sup>=49, etc. </p>
cristy3ed852e2009-09-05 21:47:34 +00001416
cristyd934d102009-10-10 12:55:13 +00001417<p>Note that the <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="../www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1418positive and negative results are relative to a user-specified bias value.
1419This is important for non-HDRI compilations of ImageMagick when dealing with
1420convolutions that contain negative as well as positive values. This is
1421especially the case with convolutions involving high pass filters or edge
1422detection. Without an output bias, the negative values is clipped at zero.
cristy3ed852e2009-09-05 21:47:34 +00001423</p>
1424
cristyd934d102009-10-10 12:55:13 +00001425<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1426negative results without clipping to the color value range (0..QuantumRange).
1427See the discussion on HDRI implementations of ImageMagick on the page <a
1428href="/www/high-dynamic-range.html">High
1429Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1430href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1431<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1432entry. </p>
cristy3ed852e2009-09-05 21:47:34 +00001433
cristy3ed852e2009-09-05 21:47:34 +00001434
1435<div style="margin: auto;">
1436 <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1437</div>
1438
1439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1440
1441<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1442
1443<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1444
1445<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1446
1447<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1448
1449<p>By adding a exclamation character flag to the geometry argument, the
1450cropped images virtual canvas page size and offset is set as if the
1451geometry argument was a viewport or window. This means the canvas page size
1452is set to exactly the same size you specified, the image offset set
1453relative top left corner of the region cropped. </p>
1454
1455<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1456special single pixel transparent 'missed' image is returned, and a 'crop
1457missed' warning given. </p>
1458
cristy739df912009-10-24 16:10:18 +00001459<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
cristy3ed852e2009-09-05 21:47:34 +00001460
1461<div style="margin: auto;">
1462 <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1463</div>
1464
1465<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1466
1467<p><em class="arg">Amount</em> defines the number of positions each
1468colormap entry is shifted.</p>
1469
1470
1471<div style="margin: auto;">
1472 <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1473</div>
1474
1475<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1476
1477<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1478
1479
1480<p>For example, to log cache and blob events, use.</p>
1481
1482<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1483<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1484
1485<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1486
1487<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1488
1489<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1490
1491<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="../www/resources.html#environment">environment variable</a>. The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1492
1493
1494<div style="margin: auto;">
1495 <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1496</div>
1497
1498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1499
1500<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1501
1502<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1503
1504
1505<div style="margin: auto;">
1506 <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1507</div>
1508
1509<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1510
1511<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1512
1513<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1514
1515<p>This option is actually equivalent to the <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1516
1517
1518<div style="margin: auto;">
1519 <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1520</div>
1521
cristyd0bd44a2010-09-24 12:38:11 +00001522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add specific global settings generally used to control
cristyd0bda5e2010-09-21 16:22:45 +00001523coders and image processing operations.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00001524
cristyd0bda5e2010-09-21 16:22:45 +00001525<p>This option creates one or more definitions for coders and decoders to use
1526while reading and writing image data. Definitions are generally used to
1527control image file format coder modules, and image processing operations,
1528beyond what is provided by normal means. Defined settings are listed in <a
1529href="#verbose" >-verbose</a> information ("<kbd>info:</kbd>" output format)
1530as "Artifacts". </p>
cristy3ed852e2009-09-05 21:47:34 +00001531
cristyd0bda5e2010-09-21 16:22:45 +00001532<p>If <em class="arg">value</em> is missing for a definition, an empty-valued
1533definition of a flag is created with that name. This used to control on/off
1534options. Use <a href="#define">+define key</a> to remove definitions
1535previously created. Use <a href="#define">+define "*"</a> to remove all
1536existing definitions.</p>
1537
cristyd0bd44a2010-09-24 12:38:11 +00001538<p>The same 'artifact' settings can also be defined using the <a
cristyd0bda5e2010-09-21 16:22:45 +00001539href="#set" >-set "option:<em class="arg">key</em>" "<em class="arg"
cristyd0bd44a2010-09-24 12:38:11 +00001540>value</em>"</a> option, which also allows the use of <a href="../www/escape.html" >Format and Print Image
cristyd0bda5e2010-09-21 16:22:45 +00001541Properties</a> in the defined value. </p>
1542
1543<p>Such settings are global in scope, and effect all images and operations. </p>
1544
1545<p>The following definitions are just some of the artifacts that are
1546available:</p>
cristy3ed852e2009-09-05 21:47:34 +00001547
1548<ul>
cristyd0bda5e2010-09-21 16:22:45 +00001549
cristy045bd902010-01-30 18:56:24 +00001550<dt>dcm:display-range=reset</dt>
cristyd0bda5e2010-09-21 16:22:45 +00001551<dd>Set the display range to the minimum and maximum pixel values for the
1552 DCM image format.</dd><br />
1553
cristy045bd902010-01-30 18:56:24 +00001554<dt>dot:layout-engine=<em class="arg">value</em></dt>
cristyd0bda5e2010-09-21 16:22:45 +00001555<dd>Set the specify the layout engine for the DOT image format (e.g.
1556 <kbd>neato</kbd>).</dd><br />
1557
cristy045bd902010-01-30 18:56:24 +00001558<dt>jpeg:extent=<em class="arg">value</em></dt>
cristyd0bda5e2010-09-21 16:22:45 +00001559<dd>Restrict the maximum JPEG file size, for example <kbd>-define
1560 jpeg:extent=400kb</kbd>.</dd><br />
1561
cristy045bd902010-01-30 18:56:24 +00001562<dt>jpeg:size=<em class="arg">geometry</em></dt>
cristyd0bda5e2010-09-21 16:22:45 +00001563<dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.
1564 It is most useful for increasing performance and reducing the memory
1565 requirements when reducing the size of a large JPEG image.</dd><br />
1566
cristy045bd902010-01-30 18:56:24 +00001567<dt>jp2:rate=<em class="arg">value</em></dt>
cristyd0bda5e2010-09-21 16:22:45 +00001568<dd>Specify the compression factor to use while writing JPEG-2000 files. The
1569 compression factor is the reciprocal of the compression ratio. The valid
1570 range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1571 this value overrides the -quality setting. A quality setting of 75
1572 results in a rate value of 0.06641.</dd><br />
1573
cristy3ed852e2009-09-05 21:47:34 +00001574<dt>mng:need-cacheoff</dt>
1575 <dd>turn playback caching off for streaming MNG.</dd><br />
cristyd0bda5e2010-09-21 16:22:45 +00001576
cristy045bd902010-01-30 18:56:24 +00001577<dt>png:bit-depth=<em class="arg">value</em></dt>
1578<dt>png:color-type=<em class="arg">value</em></dt>
cristyd0bda5e2010-09-21 16:22:45 +00001579<dd>desired bit-depth and color-type for PNG output. You can force the PNG
1580 encoder to use a different bit-depth and color-type than it would have
1581 normally selected, but only if this does not cause any loss of image
1582 quality. Any attempt to reduce image quality is treated as an error and no
1583 PNG file is written. E.g., if you have a 1-bit black-and-white image, you
1584 can use these "defines" to cause it to be written as an 8-bit grayscale,
1585 indexed, or even a 64-bit RGBA. But if you have a 16-million color image,
1586 you cannot force it to be written as a grayscale or indexed PNG. If you
1587 wish to do this, you must use the appropriate <a href="#depth">-depth</a>,
1588 <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to
1589 reduce the image quality prior to using the PNG encoder. Note that in
1590 indexed PNG files, "bit-depth" refers to the number of bits per index,
1591 which can range from 1 to 8. In such files, the color samples always have
1592 8-bit depth.</dd><br />
1593
cristy3ed852e2009-09-05 21:47:34 +00001594<dt>ps:imagemask</dt>
cristyd0bda5e2010-09-21 16:22:45 +00001595<dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create
1596 Postscript files that render bilevel images with the Postscript imagemask
1597 operator instead of the image operator.</dd><br />
1598
cristy045bd902010-01-30 18:56:24 +00001599<dt>quantum:format=<em class="arg">type</em></dt>
cristyd0bda5e2010-09-21 16:22:45 +00001600<dd>Set the type to <kbd>floating-point</kbd> to specify a floating-point
1601 format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
1602 to preserve negative values. If <a href="#depth">-depth</a> 16 is
cristyd0bd44a2010-09-24 12:38:11 +00001603 included, the result is a single precision floating point format.
1604 If <a href="#depth">-depth</a> 32 is included, the result is
cristyd0bda5e2010-09-21 16:22:45 +00001605 double precision floating point format.</dd>
1606
cristy3ed852e2009-09-05 21:47:34 +00001607</ul>
1608
cristyd0bda5e2010-09-21 16:22:45 +00001609<p>For example, to create a postscript file that will render only the black
1610pixels of a bilevel image, use:</p>
cristy3ed852e2009-09-05 21:47:34 +00001611
1612<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
cristyd0bda5e2010-09-21 16:22:45 +00001613<p>Set attributes of the image registry by prefixing the value with
1614<kbd>registry:</kbd>. For example, to set a temporary path to put work files,
1615use:</p>
cristy3ed852e2009-09-05 21:47:34 +00001616
1617<p class="crtsnip">
1618-define registry:temporary-path=/data/tmp
1619</p>
1620
cristyd0bda5e2010-09-21 16:22:45 +00001621
1622
cristy3ed852e2009-09-05 21:47:34 +00001623<div style="margin: auto;">
1624 <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1625</div>
1626
1627<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1628
1629<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence. The default ticks-per-second is 100.</p>
1630
1631<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay. For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1632
1633
1634<div style="margin: auto;">
1635 <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1636</div>
1637
1638<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1639
1640<p>Specify the image by its index in the sequence. The first image is index 0. Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence. Specify a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1641
1642
1643<div style="margin: auto;">
1644 <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1645</div>
1646
1647<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1648
1649<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1650
1651<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1652
1653<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1654
1655<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1656
1657<div style="margin: auto;">
1658 <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1659</div>
1660
1661<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1662
1663<p>This the number of bits in a color sample within a pixel. Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1664
1665<div style="margin: auto;">
1666 <h4><a name="descend" id="descend"></a>-descend</h4>
1667</div>
1668
1669<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1670
1671<div style="margin: auto;">
1672 <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1673</div>
1674
1675<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image. A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1676
1677<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image. The set argument is the pixel width of the image background (e.g 40).</p>
1678
1679<div style="margin: auto;">
1680 <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1681</div>
1682
1683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1684
1685<div style="margin: auto;">
cristy2c839602010-04-03 02:32:08 +00001686 <h4><a name="direction" id="direction"></a>-direction <em class="arg">type</em></h4>
1687</div>
1688
1689<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1690
1691<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00001692 <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1693</div>
1694
1695<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
1696
1697<p>With this option, the 'overlay' image, and optionally the 'mask' image,
cristyd0bd44a2010-09-24 12:38:11 +00001698is used as a displacement map, which is used to displace the lookup of
cristy3ed852e2009-09-05 21:47:34 +00001699what part of the 'background' image is seen at each point of the overlaid
1700area. Much like the displacement map is a 'lens' that redirects light shining
1701through it so as to present a distorted view the original 'background' image
1702behind it. </p>
1703
1704<p>Any perfect grey areas of the displacement map produce a zero
1705displacement of the image. Black areas produce the given maximum negative
1706displacement of the lookup point, while white produce a maximum positive
1707displacement of the lookup. </p>
1708
1709<p>Note that it is the lookup of the 'background' that is displaced, not a
1710displacement of the image itself. As such an area of the displacement map
1711containing 'white' will have the lookup point 'shifted' by a positive amount,
1712and thus generating a copy of the destination image to the right/downward from
1713the correct position. That is the image will look like it may have been
1714'shifted' in a negative left/upward direction. Understanding this is a very
1715important in understanding how displacement maps work. </p>
1716
1717<p>The given arguments define the maximum amount of displacement in pixels
1718that a particular map can produce. If the displacement scale is large enough
cristyd0bda5e2010-09-21 16:22:45 +00001719it is also possible to lookup parts of the 'background' image that lie well
cristy3ed852e2009-09-05 21:47:34 +00001720outside the bounds of the displacement map itself. That is you could very
cristyd0bda5e2010-09-21 16:22:45 +00001721easily copy a section of the original image from outside the overlay area
cristy3ed852e2009-09-05 21:47:34 +00001722into the overlay area. </p>
1723
1724<p>The '%' flag makes the displacement scale relative to the size of the
1725overlay image (100% = half width/height of image). Using '!' switches
1726percentage arguments to refer to the destination image size instead.
1727these flags were added as of IM v6.5.3-5.</p>
1728
1729<p>Normally a single grayscale displacement map is provided, which with the
1730given scaling values will determine a single direction (vector) in which
cristyd0bda5e2010-09-21 16:22:45 +00001731displacements can occur (positively or negatively). However, if you also
cristy3ed852e2009-09-05 21:47:34 +00001732specify a third image which is normally used as a <em class="arg">mask</em>,
cristyd0bd44a2010-09-24 12:38:11 +00001733the <em class="arg">composite image</em> is used for horizontal X
cristy3ed852e2009-09-05 21:47:34 +00001734displacement, while the <em class="arg">mask image</em> is used for vertical Y
1735displacement. This allows you to define completely different displacement
1736values for the X and Y directions, and allowing you to lookup any point within
1737the <em class="arg">scale</em> bounds. In other words each pixel can lookup
cristyd0bda5e2010-09-21 16:22:45 +00001738any other nearby pixel, producing complex 2 dimensional displacements, rather
1739than a simple 1 dimensional vector displacements. </p>
cristy3ed852e2009-09-05 21:47:34 +00001740
cristyd0bda5e2010-09-21 16:22:45 +00001741<p>Alteratively rather than suppling two separate images, as of IM v6.4.4-0,
cristy3ed852e2009-09-05 21:47:34 +00001742you can use the 'red' channel of the overlay image to specify the horizontal
1743or X displacement, and the 'green' channel for the vertical or Y displacement.
1744</p>
1745
cristyd0bd44a2010-09-24 12:38:11 +00001746<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
cristy3ed852e2009-09-05 21:47:34 +00001747mask the transparency of the destination image. However areas outside the
1748overlaid areas will not be effected. </p>
1749
1750
1751<div style="margin: auto;">
1752 <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1753</div>
1754
1755<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
1756
1757<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1758
1759<div style="margin: auto;">
1760 <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
1761</div>
1762
1763<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1764
1765<p>The layer disposal method defines the way each the displayed image is to be
1766modified after the current 'frame' of an animation has finished being
1767displayed (after its 'delay' period), but before the next frame on an
1768animation is to be overlaid onto the display. </p>
1769
1770<p>Here are the valid methods:</p>
1771
1772<pre class="text">
1773Undefined 0 No disposal specified (equivalent to '<kbd>none</kbd>').
1774None 1 Do not dispose, just overlay next frame image.
1775Background 2 Clear the frame area with the background color.
1776Previous 3 Clear to the image prior to this frames overlay.
1777</pre>
1778
1779<p>You can also use the numbers given above, which is what the GIF format
1780uses internally to represent the above settings. </p>
1781
cristyd0bda5e2010-09-21 16:22:45 +00001782<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
cristy3ed852e2009-09-05 21:47:34 +00001783
1784<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
1785resetting the layer disposal methods of images being read in. </p>
1786
1787<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
1788disposal method for images already in memory.</p>
1789
1790<div style="margin: auto;">
1791 <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
1792</div>
1793
1794<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="../www/compare.html">compare</a>]</td></tr></table>
1795
1796
1797<div style="margin: auto;">
1798 <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
1799</div>
1800
1801<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
1802
1803<p>The opacity of the composite image is multiplied by the given percent, then
1804it is composited 'over' the main image. If <em class="arg">src_percent</em>
cristyd0bd44a2010-09-24 12:38:11 +00001805is greater than 100, start dissolving the main image so it becomes
cristy3ed852e2009-09-05 21:47:34 +00001806transparent at a value of '<kbd class="arg">200</kbd>'. If both percentages
1807are given, each image are dissolved to the percentages given. </p>
1808
1809<p>Note that dissolve percentages do not add, two opaque images dissolved
1810'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
1811images, you would need to use dissolve values of '50,100'. </p>
1812
1813<div style="margin: auto;">
1814 <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
1815</div>
1816
1817<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
1818
1819<p>The <em class="arg">arguments</em> is a single string containing a list
1820of floating point numbers separated by commas or spaces. The number of
1821and meaning of the floating point values depends on the distortion <em
1822class="arg">method</em> being used. </p>
1823
1824<p>Choose from these distortion types:</p>
1825
1826<table class="doc">
1827 <tr valign="top">
1828 <th align="left" style="width: 8%">Method</th>
1829 <th align="left">Description</th>
1830 </tr>
1831
1832 <tr valign="top">
1833 <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
1834 <br/>or &nbsp; <kbd>SRT</kbd></td>
1835 <td valign="top">
1836 Distort image by first scaling and rotating about a given 'center',
1837 before translating that 'center' to the new location, in that order. It
1838 is an alternative method of specifying a '<kbd>Affine</kbd>' type of
1839 distortion, but without shearing effects. It also provides a good way
1840 of rotating and displacing a smaller image for tiling onto a larger
1841 background (IE 2-dimensional animations). <br/>
1842
1843 The number of arguments determine the specific meaning of each
1844 argument for the scales, rotation, and translation operations. <br/>
1845
1846 <table style="margin-left:auto; margin-right:auto;">
1847 <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
1848 <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
1849 <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
1850 <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1851 <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
1852 <tr><td>5:</td>
1853 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1854 <tr><td>6:</td>
1855 <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
1856 <tr><td>7:</td>
1857 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
1858 &nbsp; NewX,NewY</em></td></tr>
1859 </table>
1860
cristyd0bda5e2010-09-21 16:22:45 +00001861 This is actually an alternative way of specifying a 2 dimensional linear
cristy3ed852e2009-09-05 21:47:34 +00001862 '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion. </td> </tr>
1863
1864 <tr valign="top">
1865 <td valign="top"><kbd>Affine</kbd></td>
1866 <td valign="top">
1867 Distort the image linearly by moving a list of at least 3 or more sets
cristyd0bda5e2010-09-21 16:22:45 +00001868 of control points (as defined below). Ideally 3 sets or 12 floating
cristy3ed852e2009-09-05 21:47:34 +00001869 point values are given allowing the image to be linearly scaled,
1870 rotated, sheared, and translated, according to those three points. See
1871 also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
1872 distortions. <br/>
1873
1874 More than 3 sets given control point pairs (12 numbers) is least
1875 squares fitted to best match a lineary affine distortion. If only 2
1876 control point pairs (8 numbers) are given a two point image translation
cristyd0bda5e2010-09-21 16:22:45 +00001877 rotation and scaling is performed, without any possible shearing,
cristy3ed852e2009-09-05 21:47:34 +00001878 flipping or changes in aspect ratio to the resulting image. If only one
1879 control point pair is provides the image is only translated, (which may
1880 be a floating point non-integer translation). <br/>
1881
1882 This distortion does not include any form of perspective distortion.
1883 </td>
1884
1885 </tr>
1886
1887 <tr valign="top">
1888 <td valign="top"><kbd>AffineProjection</kbd></td>
1889 <td valign="top">
1890 Linearly distort an image using the given Affine Matrix of 6
1891 pre-calculated coefficients forming a set of Affine Equations to map
1892 the source image to the destination image.
1893
1894 <div style="text-align: center"><em>
1895 s<sub>x</sub>, r<sub>x</sub>,
1896 r<sub>y</sub>, s<sub>y</sub>,
1897 t<sub>x</sub>, t<sub>y</sub>
1898 </em></div>
1899
1900 See <a href="#affine" >-affine</a> setting for more detail, and
1901 meanings of these coefficients. <br/>
1902
1903 The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
cristyd0bd44a2010-09-24 12:38:11 +00001904 alternative methods of defining this distortion, with ImageMagick doing
1905 the calculations needed to generate the required coefficients. You can
1906 see the internally generated coefficients, by using a <a
1907 href="#verbose" >-verbose</a> setting with those other varients. </td>
cristy3ed852e2009-09-05 21:47:34 +00001908
1909 </tr>
1910
cristy3ed852e2009-09-05 21:47:34 +00001911 <tr valign="top">
cristyd0bd44a2010-09-24 12:38:11 +00001912 <td valign="top"><kbd>BilinearForward</kbd><br/>
1913 <kbd>BilinearReverse</kbd></td>
cristy3ed852e2009-09-05 21:47:34 +00001914 <td valign="top">
cristyd0bd44a2010-09-24 12:38:11 +00001915 Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
1916 16 values (see below). Not that lines may not appear straight after
1917 distortion, though the distance between coordinates will remain
1918 consistent. <br/>
1919
1920 The '<kbd>BilinearForward</kbd>' is used to map rectangles to any
1921 quadrilateral, while the '<kbd>BilinearReverse</kbd>' form maps any
1922 quadrilateral to a rectangle, while preserving the straigth line edges
1923 in each case. <br/>
1924
1925 Note that '<kbd>BilinearForward</kbd>' can generate invalid pixels
1926 which will be colored using the <a href="#mattecolor" >-mattecolor</a>
1927 color setting. Also if the quadraterial becomes 'flipped' the image
1928 may dissappear. <br/>
1929
1930 There are future plans to produce a true Bilinear distortion that will
1931 attempt to map any quadrilateral to any other quadrilateral, while
1932 preserving edges (and edge distance ratios).
1933
1934 </td>
cristy3ed852e2009-09-05 21:47:34 +00001935 </tr>
cristy3ed852e2009-09-05 21:47:34 +00001936
1937 <tr valign="top">
1938 <td valign="top"><kbd>Perspective</kbd></td>
1939 <td valign="top">
1940 Perspective distort the images, using a list of 4 or more sets of
1941 control points (as defined below). More that 4 sets (16 numbers) of
1942 control points provide least squares fitting for more accurate
1943 distortions (for the purposes of image registration and panarama
1944 effects). Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
1945 linear distortion. <br/>
1946
1947 Perspective Distorted images ensures that straight lines remain
1948 straight, but the scale of the distorted image will vary. The horizon
1949 is anti-aliased, and the 'sky' color may be set using the
1950 <a href="#mattecolor" >-mattecolor</a> setting. </td>
1951 </tr>
1952
1953 <tr valign="top">
1954 <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
1955 <td valign="top">
cristyd0bda5e2010-09-21 16:22:45 +00001956 Do a '<kbd>Perspective</kbd>' distortion biased on a set of 8
cristy3ed852e2009-09-05 21:47:34 +00001957 pre-calculated coefficients. You can get these coefficients by looking
1958 at the <a href="#verbose" >-verbose</a> output of a
1959 '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
1960 If the last two perspective scaling coefficients are zero, the
1961 remaining 6 represents a transposed 'Affine Matrix'. </td>
1962
1963 </tr>
1964
1965 <tr valign="top">
1966 <td valign="top"><kbd>Arc</kbd></td>
1967 <td valign="top">
1968 Arc the image (variation of polar mapping) over the angle given around
1969 a circle. <br/>
1970 <table width="90%" style = "margin-left: auto; margin-right: auto;">
1971 <tr valign="top"><td>Argument</td>
1972 <td>Meaning</td></tr>
1973 <tr valign="top"><td><em>arc_angle</em></td>
1974 <td>The angle over which to arc the image side-to-side</td></tr>
1975 <tr valign="top"><td><em>rotate_angle</em></td>
1976 <td>Angle to rotate resulting image from vertical center</td></tr>
1977 <tr valign="top"><td><em>top_radius</em></td>
1978 <td>Set top edge of source image at this radius</td></tr>
1979 <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
1980 <td>Set bottom edge to this radius (radial scaling)</td></tr>
1981 </table>
1982
1983 The resulting image is always resized to best fit the resulting image,
1984 (as if using <a href="#distort" >+distort</a>) while attempting to
1985 preserve scale and aspect ratio of the original image as much as
1986 possible with the arguments given by the user. All four arguments will
1987 be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
1988
1989 This a variation of a polar distortion designed to try to preserve the
1990 aspect ratio of the image rather than direct Cartesian to Polar
1991 conversion. </td>
1992 </tr>
1993
1994 <tr valign="top">
1995 <td valign="top"><kbd>Polar</kbd></td>
1996 <td valign="top">
1997 Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
1998 the image. that is the height of the input image is mapped to the
1999 radius limits, while the width is wrapped around between the
2000 angle limits. <br/>
2001
2002 Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2003
2004 All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2005 center to the center of the image, and the angles going from -180 (top)
2006 to +180 (top). If <em>Rmax</em> is given the special value of
2007 '<code>0</code>', the the distance from the center to the nearest edge
2008 is used for the radius of the output image, which will ensure the whole
2009 image is visible (though scaled smaller). However a special value of
2010 '<code>-1</code>' will use the distance from the center to the furthest
2011 corner, This may 'clip' the corners from the input rectangular image,
2012 but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2013 the same arguments. <br/>
2014
2015 If the plus form of distort (<a href="#distort" >+distort</a>) is used
2016 output image center will default to <code>0,0</code> of the virtual
2017 canvas, and the image size adjusted to ensure the whole input image is
2018 made visible in the output image on the virtual canvas. </td>
2019
2020 </tr>
2021
2022 <tr valign="top">
2023 <td valign="top"><kbd>DePolar</kbd></td>
2024 <td valign="top">
2025 Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2026 but generates the reverse Polar to Cartesian distortion. <br/>
2027
2028 The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2029 the corners of the input image. However using the special
2030 <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2031 distance) will ensure the whole distorted image is preserved in the
2032 generated result, so that the same argument to '<kbd>Polar</kbd>' will
2033 reverse the distortion re-producing the original.
2034
2035 Note that as this distortion requires the area resampling of a circular
2036 arc, which can not be handled by the builtin EWA resampling function.
cristyd0bda5e2010-09-21 16:22:45 +00002037 As such the normal EWA filters are turned off. It is recommended some
cristy3ed852e2009-09-05 21:47:34 +00002038 form of 'super-sampling' image processing technique be used to produce
2039 a high quality result. </td>
2040
2041 </tr>
2042
2043 <tr valign="top">
2044 <td valign="top"><kbd>Barrel</kbd></td>
2045 <td valign="top">
2046 Given the four coefficients (A,B,C,D) as defined by <a
2047 href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
cristyd0bda5e2010-09-21 16:22:45 +00002048 Dersch</a>, perform a barrell or pin-cushion distortion appropriate to
cristy3ed852e2009-09-05 21:47:34 +00002049 correct radial lens distortions. That is in photographs, make straight
2050 lines straight again. <br/>
2051
2052 Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2053 <em>X</em> , <em>Y</em> ] ] <br/>
2054 or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2055 A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2056 [ <em>X</em> , <em>Y</em> ] <br/>
2057 So that it forms the function <br/>
2058 Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2059 <em>C</em>*r + <em>D</em> )<br/>
2060
2061 Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2062 (defaulting to the center of the image). <br/>
2063 The second form is typically used to distort images, rather than
2064 correct lens distortions. <br/>
2065 </td>
2066
2067 </tr>
2068
2069 <tr valign="top">
2070 <td valign="top"><kbd>BarrelInverse</kbd></td>
2071 <td valign="top">
2072 This is very simular to '<kbd>Barrel</kbd>' with the same set of
2073 arguments, and argument handling. However it uses the inverse
2074 of the radial polynomial,
2075 so that it forms the function <br/>
2076 Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
cristyd0bd44a2010-09-24 12:38:11 +00002077 <em>C</em>*r + <em>D</em> )<br/>
2078 Note that this is not the reverse of the '<kbd>Barrel</kbd>'
2079 distortion, just a different barrel-like radial distortion method.
2080
cristy3ed852e2009-09-05 21:47:34 +00002081 </td>
2082 </tr>
2083
2084 <tr valign="top">
2085 <td valign="top"><kbd>Shepards</kbd></td>
2086 <td valign="top">
2087 Distort the given list control points (any number) using an Inverse
2088 Squared Distance Interpolation Method (<a
cristyd0bd44a2010-09-24 12:38:11 +00002089 href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2090 Method</a>). The control points in effect do 'localized' displacement
2091 of the image around the given control point (preserving the look and
2092 the rotation of the area near the control points. For best results
2093 extra control points should be added to 'lock' the positions of the
2094 corners, edges and other unchanging parts of the image, to prevent
2095 their movement. <br/>
cristy3ed852e2009-09-05 21:47:34 +00002096
cristyd0bd44a2010-09-24 12:38:11 +00002097 The distortion has been likened to 'taffy pulling' using nails, or
2098 pins' stuck in a block of 'jelly' which is then moved to the new
2099 position, distorting te surface of the jelly. <br/>
cristy3ed852e2009-09-05 21:47:34 +00002100
cristyd0bd44a2010-09-24 12:38:11 +00002101 Internally it is equivelent to generating a displacement map (see <a
2102 href="#displace" >-displace</a>) for source image color look-up using
2103 the <a href="#sparse-color" >-sparse-color</a> method of the same name.
2104
2105 </td>
cristy3ed852e2009-09-05 21:47:34 +00002106 </tr>
2107
2108</table>
2109
cristyd0bd44a2010-09-24 12:38:11 +00002110<p>To print a complete list of distortion methods, use <a href="#list">-list
2111distort</a>.</p>
cristy3ed852e2009-09-05 21:47:34 +00002112
2113<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2114'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2115defining how these points in the given image should be distorted in the
2116destination image. Each set of four floating point values represent a source
2117image coordinate, followed immediately by the destination image coordinate.
2118This produces a list of values such as...</p>
2119<div style="text-align: center"><em>
2120 U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2121 U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2122 U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2123 ... &nbsp;
2124 U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2125</em></div>
2126<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2127destination image. </p>
2128
2129<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2130needs a list of at least 4 sets of coordinates, or 16 numbers. Here is the
2131perspective distortion of the built-in "rose:" image. Note how spaces were
2132used to group the 4 sets of coordinate pairs, to make it easier to read and
2133understand.</p>
2134
2135<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
cristyd0bd44a2010-09-24 12:38:11 +00002136convert rose: -virtual-pixel black \<br/>
2137 -distort Perspective '0,0,0,0 0,45,0,45 69,0,60,10 69,45,60,35' \<br/>
2138 rose_3d_rotated.gif</span></p>
2139<p>If more that the required number of coordinate pairs are given for
2140a distortion, the distortion method is 'least squares' fitted to produce the
2141best result for all the coordinate pairs given. If less than the ideal number
2142of points are given, the distort will generally fall back to a simpler form of
2143distortion that can handles the smaller number of coordinates (usally a linear
2144'<kbd>Affine</kbd>' distortion). </p>
cristy3ed852e2009-09-05 21:47:34 +00002145
cristyd0bda5e2010-09-21 16:22:45 +00002146<p>By using more coordinates you can make use of image registration tool to
cristyd0bd44a2010-09-24 12:38:11 +00002147find matching coordinate pairs in overlapping images, so as to improve the
2148'fit' of the distortion. Of course a bad coordinate pair can also make the
2149'fit' worse. Caution is always advised. </p>
cristy3ed852e2009-09-05 21:47:34 +00002150
2151<p>Colors are acquired from the source image according to the <a
2152href="#interpolate" >-interpolate</a> color lookup setting, when the image is
cristyd0bd44a2010-09-24 12:38:11 +00002153magnified. However if the viewed image is minified (image becomes smaller),
2154a special area resampling function (added ImageMagick v6.3.5-9), is used to
2155produce a higher quality image. For example you can use
2156a '<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all
2157the way to the horizon. </p>
cristy3ed852e2009-09-05 21:47:34 +00002158
cristyd0bd44a2010-09-24 12:38:11 +00002159<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2160convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \<br/>
2161 -distort perspective '0,0,5,45 89,0,45,46 0,89,0,89 89,89,89,89' \<br/>
2162 checks_tiled.jpg</span></p>
cristy3ed852e2009-09-05 21:47:34 +00002163<p>Note that a infinitely tiled perspective images involving the horizon can
2164be very slow to generate due to the use of the high quality 'area resampling'
2165function (added ImageMagick v6.3.5-9). You can turn off 'area resampling'
2166using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2167(recommended if you plan to use super-sampling instead). </p>
2168
2169<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2170'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2171will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2172pixels. If you do not what these pixels to be visible, set the color to match
2173the rest of the ground. </p>
2174
2175<p>The output image size will by default be the same as the input image. This
2176means that if the part of the distorted image falls outside the viewed area of
cristyd0bd44a2010-09-24 12:38:11 +00002177the 'distorted space', those parts is clipped and lost. However if you use
2178the plus form of the operator (<a href="#distort" >+distort</a>) the operator
2179will attempt (if possible) to show the whole of the distorted image, while
2180retaining a correct 'virtual canvas' offset, for image layering. This offset
2181may need to be removed using <a href="#repage" >+repage</a>, to remove if it
2182is unwanted. </p>
cristy3ed852e2009-09-05 21:47:34 +00002183
2184<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2185option:distort:viewport {geometry_string}</kbd>" setting which will specify
2186the size and the offset of the generated 'viewport' image of the distorted
2187image space.</p>
2188
2189<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2190{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2191that factor without changing the viewed contents of the distorted image. This
2192can be used either for 'super-sampling' the image for a higher quality result,
2193or for panning and zooming around the image (with appropriate viewport
2194changes, or post-distort cropping and resizing). </p>
2195
2196<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2197href="#distort" >-distort</a> to attempt to output the internal coefficients,
2198and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2199and debugging purposes. This many not be available for all distorts. </p>
2200
2201<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2202produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2203and/or <a href="#shear" >-shear</a> operation, with more control of due to the
cristyd0bd44a2010-09-24 12:38:11 +00002204above settings. It is algorithmically slower however, though that may not be
2205the case in ImageMagick's implementation. </p>
cristy3ed852e2009-09-05 21:47:34 +00002206
2207
2208<div style="margin: auto;">
2209 <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2210</div>
2211
2212<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2213
cristyd0bda5e2010-09-21 16:22:45 +00002214<p>Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image. </p>
cristy3ed852e2009-09-05 21:47:34 +00002215
2216<p>Dithering is turned on by default, to turn it off use the plus form of the
2217setting, <a href="#dither">+dither</a>. This will also also render PostScript
2218without text or graphic aliasing. Disabling dithering often (but not always)
2219leads to faster process, a smaller number of colors, but more cartoon like
2220image coloring. Generally resulting in 'color banding' effects in areas with
2221color gradients. </p>
2222
2223<p>The color reduction operators <a href="#colors">-colors</a>, <a
2224href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2225
2226<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2227
2228
2229<div style="margin: auto;">
2230 <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2231</div>
2232
2233<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2234
2235<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2236
2237<p>The shape primitives:</p>
2238
2239<pre class="text">
2240 point x,y
2241 line x0,y0 x1,y1
2242 rectangle x0,y0 x1,y1
2243 roundRectangle x0,y0 x1,y1 wc,hc
2244 arc x0,y0 x1,y1 a0,a1
2245 ellipse x0,y0 rx,ry a0,a1
2246 circle x0,y0 x1,y1
2247 polyline x0,y0 ... xn,yn
2248 polygon x0,y0 ... xn,yn
2249 bezier x0,y0 ... xn,yn
2250 path path specification
2251 image operator x0,y0 w,h filename
2252</pre>
2253
2254<p>The text primitive:</p>
2255
2256<pre class="text">
2257 text x0,y0 string
2258</pre>
2259<p>The text gravity primitive:</p>
2260
2261<pre class="text">
2262 gravity NorthWest, North, NorthEast, West, Center,
2263 East, SouthWest, South, or SouthEast
2264</pre>
2265
2266<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives. It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2267
2268<p>The transformation primitives:</p>
2269
2270<pre class="text">
2271 rotate degrees
2272 translate dx,dy
2273 scale sx,sy
2274 skewX degrees
2275 skewY degrees
2276</pre>
2277
2278<p>The pixel operation primitives:</p>
2279
2280<pre class="text">
2281 color x0,y0 method
2282 matte x0,y0 method
2283</pre>
2284
2285<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting. For unfilled shapes, use <a href="#fill">-fill none</a>. You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2286
2287<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2288
2289<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2290
2291<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2292
2293<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2294
2295<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2296
2297<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2298
2299<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2300
2301<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2302</p>
2303
2304<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2305
2306<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2307
2308<p class="crtsnip">
2309 -draw 'circle 100,100 150,150'
2310</p>
2311
2312<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2313draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2314
2315<p class="crtsnip">
2316 -draw 'bezier 20,50 45,100 45,0 70,50'
2317</p>
2318<p class="crtsnip">
2319 -draw 'bezier 70,50 95,100 95,0 120,50'
2320</p>
2321
2322
2323<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2324
2325<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2326
2327<p class="crtsnip">
2328 -draw 'image SrcOver 100,100 225,225 image.jpg'
2329</p>
2330
cristybc9539a2010-08-16 18:06:20 +00002331<p>You can use 0,0 for the image size, which means to use the actual
2332dimensions found in the image header. Otherwise, it is scaled to the given
2333dimensions. See <a href="../www/compose.html">Alpha Compositing</a> for
2334a detailed discussion of alpha composition methods that are available. </p>
cristy3ed852e2009-09-05 21:47:34 +00002335
2336<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2337
2338<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2339
2340<p class="crtsnip">
2341 -draw 'text 100,100 "Works like magick!"'
2342</p>
2343
2344<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2345
2346<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2347
2348<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2349
2350<p>The <kbd>scale</kbd> primitive scales them.</p>
2351
2352<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2353
2354<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2355matrix.</p>
2356
2357<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2358
2359<pre class="text">
2360 point
2361 replace
2362 floodfill
2363 filltoborder
2364 reset
2365</pre>
2366
2367<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2368
2369<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2370
2371<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively. Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2372
2373<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2374
2375<p>Drawing primitives conform to the <a href="../www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2376
2377
2378<div style="margin: auto;">
2379 <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2380</div>
2381
2382<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2383
2384<div style="margin: auto;">
2385 <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2386</div>
2387
2388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2389
2390<div style="margin: auto;">
2391 <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2392</div>
2393
2394<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2395
2396<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2397
2398<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2399
cristyd0bda5e2010-09-21 16:22:45 +00002400
2401
cristy3ed852e2009-09-05 21:47:34 +00002402<div style="margin: auto;">
2403 <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2404</div>
2405
2406<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2407
2408<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2409
2410<div style="margin: auto;">
2411 <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2412</div>
2413
2414<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2415
2416<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2417
2418<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2419
2420
2421<div style="margin: auto;">
2422 <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2423</div>
2424
2425<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2426
2427
2428<div style="margin: auto;">
2429 <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2430</div>
2431
2432<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2433
2434<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2435
2436<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2437
2438<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2439
2440<div style="margin: auto;">
2441 <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2442</div>
2443
2444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2445
2446<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2447
2448<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2449
2450<table class="doc">
2451 <col width="25%" />
2452 <col width="75%" />
2453 <thead>
2454 <tr>
2455 <th><em class="arg">operator</em></th>
2456 <th>Summary (see further below for details)</th>
2457 </tr>
2458 </thead>
2459 <tbody>
2460
cristy3c98a4f2010-08-13 20:09:41 +00002461 <tr><td>Abs </td> <td>Add <em class="arg">value</em> to pixels and return absolute value. </td></tr>
cristy3ed852e2009-09-05 21:47:34 +00002462 <tr><td>Add </td> <td>Add <em class="arg">value</em> to pixels. </td></tr>
2463 <tr><td>AddModulus </td> <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2464 <tr><td>And </td> <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2465 <tr><td>Cos, Cosine </td> <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2466 <tr><td>Divide </td> <td>Divide pixels by <em class="arg">value</em>.</td></tr>
cristy5063d812010-10-19 16:28:10 +00002467 <tr><td>Exp </td> <td>base-e exponential function</td></tr>
2468 <tr><td>Exponential </td> <td>base-e exponential function</td></tr>
cristy3ed852e2009-09-05 21:47:34 +00002469 <tr><td>LeftShift </td> <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2470 <tr><td>Log </td> <td>Apply scaled logarithm to normalized pixels.</td></tr>
2471 <tr><td>Max </td> <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
cristy63fed272010-03-07 19:08:45 +00002472 <tr><td>Mean </td> <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
cristy3ed852e2009-09-05 21:47:34 +00002473 <tr><td>Min </td> <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2474 <tr><td>Multiply </td> <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2475 <tr><td>Or </td> <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2476 <tr><td>Pow </td> <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2477 <tr><td>RightShift </td> <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2478 <tr><td>Set </td> <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2479 <tr><td>Sin, Sine </td> <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2480 <tr><td>Subtract </td> <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2481 <tr><td>Xor </td> <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2482
2483 <tr><td>&nbsp;</td></tr>
2484
2485 <tr><td>Gaussian-noise</td></tr>
2486 <tr><td>Impulse-noise</td></tr>
2487 <tr><td>Laplacian-noise</td></tr>
2488 <tr><td>Multiplicative-noise</td> <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2489 <tr><td>PoissonNoise</td></tr>
2490 <tr><td>Uniform-noise</td></tr>
2491
2492 <tr><td>&nbsp;</td></tr>
2493
2494 <tr><td>Threshold </td> <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2495 <tr><td>ThresholdBlack </td> <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2496 <tr><td>ThresholdWhite </td> <td>Threshold pixels to maximum values above <em class="arg">value</em>. </td></tr>
2497 </tbody>
2498 </table>
2499
2500<p>The specified functions are applied only to each previously set <a
2501href="#channel" >-channel</a> in the image. If necessary, the results of the
2502calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2503class="QR">QuantumRange</em>]. The transparency channel of the image is
2504represented as a 'alpha' values (0 = fully transparent), so, for example, a
2505<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2506semi-transparent. Append the percent symbol '<kbd>%</kbd>' to specify a value
2507as a percentage of the <em class="QR">QuantumRange</em>.</p>
2508
2509<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2510<a href="#list">-list evaluate</a>.</p>
2511
2512<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2513<kbd>Multiply</kbd> methods can also be achieved using either the <a
2514href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2515appropriate argument, to linearly modify the overall range of color values.
2516Please note, however, that <a href="#level" >-level</a> treats transparency as
2517'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2518'alpha' values.</p>
2519
2520<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2521
cristyce66ab12010-10-21 23:36:32 +00002522<p><kbd>Exp or Exponential</kbd> has been added as of ImageMagick 6.6.5-1 and works on normalized pixel values. The <em class="arg">value</em> used with <kbd>Exp</kbd> should be negative so as to produce a decaying exponential function. Non-negative values will always produce results larger unity and thus outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. The formula is expressed below. </p>
2523
2524 <div style="text-align:center;">
2525 exp(<em class="arg">value</em> &times; <b><em>u</em></b>)
2526 </div>
2527
2528<p> If the input image is squared, for example, using <a
2529href="#-function" >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be the result.</p>
2530
cristy3ed852e2009-09-05 21:47:34 +00002531<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2532
2533 <div style="text-align:center;">
2534 log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2535 </div>
2536
2537<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2538normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2539href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2540to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2541with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2542with <kbd>Pow</kbd>.</p>
2543
2544<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2545converts the image values into a value according to a (co)sine wave function.
2546The synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used. The output
2547is biased 50% and normalized by 50% so as to fit in the respective color value
2548range. The <em class="arg">value</em> scaling of the <em>period</em> of the
2549function (its frequency), and thus determines the number of 'waves' that will
2550be generated over the input color range. For example, if the <em
2551class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2552class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2553then the effective period is the <em>half</em> the <em
2554class="QR">QuantumRange</em>.
2555
2556 <div style="text-align:center;">
2557 0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2558 </div>
2559
2560See also the <a href="#function" >-function</a> operator, which is a
2561multi-value version of evaluate. </P>
2562
cristy63fed272010-03-07 19:08:45 +00002563<div style="margin: auto;">
2564 <h4><a name="evaluate-sequence" id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2565</div>
2566
2567<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00002568
2569<div style="margin: auto;">
2570 <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2571</div>
2572
2573<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2574
cristy3e2860c2010-01-24 01:36:30 +00002575<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting. To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
cristy3ed852e2009-09-05 21:47:34 +00002576
2577<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2578
2579<div style="margin: auto;">
2580 <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2581</div>
2582
2583<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2584
2585<p>This option is most useful for extracting a subregion of a very large raw image. Note that these two commands are equivalent:</p>
2586
cristy4949d522010-03-12 18:41:34 +00002587<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
cristy3ed852e2009-09-05 21:47:34 +00002588
cristy4949d522010-03-12 18:41:34 +00002589<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
cristyd0bd44a2010-09-24 12:38:11 +00002590<p>the image is <em>resized</em> to the specified dimensions instead,
cristy3ed852e2009-09-05 21:47:34 +00002591equivalent to:</p>
2592
2593<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2594<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2595
2596<div style="margin: auto;">
2597 <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2598</div>
2599
2600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2601
2602<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2603</p>
2604
2605<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2606</p>
2607
2608<div style="margin: auto;">
cristy7396d882010-01-27 02:37:56 +00002609 <h4><a name="features" id="features"></a>-features <em class="arg">distance</em></h4>
2610</div>
2611
2612<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2613
2614<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00002615 <h4><a name="fft" id="fft"></a>-fft</h4>
2616</div>
2617
2618<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2619
cristyb36feb22010-03-26 16:54:37 +00002620<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
cristy3ed852e2009-09-05 21:47:34 +00002621
cristyd0bd44a2010-09-24 12:38:11 +00002622<p>A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
cristy3ed852e2009-09-05 21:47:34 +00002623
2624<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2625
2626<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2627<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2628
2629<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2630<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2631
cristyd0bd44a2010-09-24 12:38:11 +00002632<p>The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
cristy3ed852e2009-09-05 21:47:34 +00002633
2634<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2635
2636<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2637 -evaluate log 1000 fft_image_spectrum.png</span></p>
2638<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2639
2640<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2641
2642<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2643
2644<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2645
cristyd0bd44a2010-09-24 12:38:11 +00002646<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> is also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
cristy3ed852e2009-09-05 21:47:34 +00002647
2648<p>See the discussion on HDRI implementations of ImageMagick on the page
2649<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2650</p>
2651
2652
2653<div style="margin: auto;">
2654 <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2655</div>
2656
2657<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2658
2659<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification. See <a href="../www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2660
2661<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2662
2663<p>For example,</p>
2664
2665<p class="crtsnip">
2666 -fill blue
2667</p>
2668<p class="crtsnip">
2669 -fill "#ddddff"
2670</p>
2671<p class="crtsnip">
2672 -fill "rgb(255,255,255)"
2673</p>
2674
2675<p>See <a href="#draw">-draw</a> for further details.</p>
2676
2677<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2678
2679<div style="margin: auto;">
2680 <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2681</div>
2682
cristyd0bda5e2010-09-21 16:22:45 +00002683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing or
2684distorting an image.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00002685
cristyd0bda5e2010-09-21 16:22:45 +00002686<p>Use this option to affect the resizing operation of an image during
2687operations such as <a href="#resize">-resize</a> and <a href="#distort"
2688>-distort</a>. For example you can use a simple resize filter such as:</p>
cristy3ed852e2009-09-05 21:47:34 +00002689
2690<pre class="text">
2691 Point Hermite Cubic
2692 Box Gaussian Catrom
2693 Triangle Quadratic Mitchell
2694</pre>
2695
cristyd0bda5e2010-09-21 16:22:45 +00002696<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided (as well
cristyd0bd44a2010-09-24 12:38:11 +00002697as a faster <kbd>SincFast</kbd> equivalent form). However these filters are
2698generally useless on their own as they are infinite filters that are being
2699clipped to the filters support size. Their direct use is not recommended
2700except via expert settings (see below). </p>
cristyd0bda5e2010-09-21 16:22:45 +00002701
2702Instead these special filter functions are typically windowed by a windowing
2703function that the <a href="#filter" >-filter</a> setting defines. That is
2704using these functions will define a 'Windowed' filter, appropriate to the
2705operator involved. Windowed filters include: </p>
cristy3ed852e2009-09-05 21:47:34 +00002706
2707<pre class="text">
2708 Lanczos Hamming Parzen
2709 Blackman Kaiser Welsh
2710 Hanning Bartlett Bohman
2711</pre>
2712
2713<p>Also one special self-windowing filter is also provided
2714<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2715on the current 'support' or 'lobes' expert settings (see below).</p>
2716
cristyd0bda5e2010-09-21 16:22:45 +00002717<p>If you do not select a filter with this option, the filter defaults to
2718<kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or
2719if the image is enlarged. Otherwise the filter default to
2720<kbd>Lanczos</kbd>.</p>
cristy3ed852e2009-09-05 21:47:34 +00002721
cristyd0bda5e2010-09-21 16:22:45 +00002722<p>To print a complete list of resize filters, use the <a href="#list">-list
2723filter</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00002724
2725<p>You can modify how the filter behaves as it scales your image through the
cristyd0bda5e2010-09-21 16:22:45 +00002726use of these expert settings (see also <a href="#define" >-define</a> and <a
2727href="#set" >-set</a>):-</p>
cristy3ed852e2009-09-05 21:47:34 +00002728
2729<dl class="doc">
cristyd0bda5e2010-09-21 16:22:45 +00002730<dt>-define filter:blur=<em>factor</em></dt>
cristy3ed852e2009-09-05 21:47:34 +00002731<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
cristyd0bda5e2010-09-21 16:22:45 +00002732 blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
2733 Gaussian-like filters simple filters, or you may not get the expected
2734 results. </dd>
cristy3ed852e2009-09-05 21:47:34 +00002735
cristyd0bda5e2010-09-21 16:22:45 +00002736<dt>-define filter:support=<em>radius</em></dt>
2737<dd>Set the filter support radius. Defines how large the filter should be and
2738 thus directly defines how slow the filtered resampling process is. All
2739 filters have a default 'prefered' support size. Some filters like
2740 <kbd>Lagrange</kbd> and windowed filters adjust themselves depending on
2741 this value. With simple filters this value either does nothing (but slow
2742 the resampling), or will clip the filter function in a detrimental way.
2743 </dd>
cristy3ed852e2009-09-05 21:47:34 +00002744
cristyd0bda5e2010-09-21 16:22:45 +00002745<dt>-define filter:lobes=<em>count</em></dt>
cristy3ed852e2009-09-05 21:47:34 +00002746<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
cristyd0bda5e2010-09-21 16:22:45 +00002747 alternative way of specifying the 'support' range of the filter, that is
2748 designed to be more suited to windowed filters, especially when used for
2749 image distorts.</dd>
cristy3ed852e2009-09-05 21:47:34 +00002750
cristyd0bda5e2010-09-21 16:22:45 +00002751<dt>-define filter:b=<em>b-spline_factor</em></dt>
2752<dt>-define filter:c=<em>keys_alpha_factor</em></dt>
cristy3ed852e2009-09-05 21:47:34 +00002753<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2754 <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2755 the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2756 are defined, the other is set so as to generate a 'Keys' type cubic
cristyd0bda5e2010-09-21 16:22:45 +00002757 filter. Values meaning was defined by a research paper by
2758 Mitchell-Netravali.
cristy3ed852e2009-09-05 21:47:34 +00002759
cristyd0bda5e2010-09-21 16:22:45 +00002760<dt>-define filter:filter=<em>filter_function</em></dt>
cristy3ed852e2009-09-05 21:47:34 +00002761<dd>Use this function directly as the scaling filter. This will allow
cristyd0bda5e2010-09-21 16:22:45 +00002762 you to directly use a windowing filter such as <kbd>Blackman</kbd>,
cristy3ed852e2009-09-05 21:47:34 +00002763 rather than as its normal usage as a windowing function for 'Sinc' or
cristyd0bda5e2010-09-21 16:22:45 +00002764 'Bessel' functions. If defined, no windowing function is used, unless the
2765 following expert setting is also defined.</dd>
cristy3ed852e2009-09-05 21:47:34 +00002766
cristyd0bda5e2010-09-21 16:22:45 +00002767<dt>-define filter:window=<em>filter_function</em></dt>
2768<dd>The IIR (infinite impulse response) filters <kbd>Bessel</kbd> and
2769 <kbd>Sinc</kbd> are windowed (brought down to zero over the defined
2770 support range) with the given filter. This allows you to specify a filter
2771 function that is not normally used as a windowing function, such as
2772 <kbd>Box</kbd>, (which effectively turns off the windowing function),
2773 to window a <kbd>Sinc</kbd>, or the function the previous setting defined.
2774 </dd>
2775
2776<dt>-define filter:verbose=<em>1</em></dt>
2777<dd>This causes IM to print information on the final internal filter
2778 selection to standard output. This includes a commented header on the
2779 filter settings being used, and data allowing the filter weights to be
2780 easily graphed. </dd>
2781
2782<dd>Note however that some filters are internally defined in terms of other
2783 filters. The <kbd>Lanczos</kbd> filter for example is defined in terms of
2784 a <kbd>SincFast</kbd> windowed <kbd>SincFast</kbd> filter, while
2785 <kbd>Mitchell</kbd> is defined as a <kbd>Cubic</kbd> filter with specific
2786 'B' and 'C' settings. </dd>
cristy3ed852e2009-09-05 21:47:34 +00002787
2788</dl>
2789
cristyd0bda5e2010-09-21 16:22:45 +00002790<p>For example, to get a 8 lobe Bessel windowed Bessel filter:</p>
cristy3ed852e2009-09-05 21:47:34 +00002791
2792<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2793 -set filter:window=bessel -set filter:lobes=8 \ <br/>
2794 -resize 150% image.jpg</span></p>
2795<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2796
2797<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2798 -resize 150% image.jpg</span></p>
2799<p>Note that the use of expert options (except for 'blur' with simple resize
cristyd0bda5e2010-09-21 16:22:45 +00002800filters, and 'verbose' for viewing the internal filter selection), are
2801provided for image processing experts who have studied and understood how
2802resize filters work. Without this knowledge, and an understanding of the
2803definition of the actual filters involved, using expert settings are more
2804likely to be detrimental to your image resizing.</p>
cristy3ed852e2009-09-05 21:47:34 +00002805
2806
2807<div style="margin: auto;">
2808 <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2809</div>
2810
2811<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2812
2813
2814<div style="margin: auto;">
2815 <h4><a name="flip" id="flip"></a>-flip</h4>
2816</div>
2817
2818<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2819
2820<p>reflect the scanlines in the vertical direction.</p>
2821
2822<div style="margin: auto;">
2823 <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2824</div>
2825
2826<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2827
2828<div style="margin: auto;">
2829 <h4><a name="flop" id="flop"></a>-flop</h4>
2830</div>
2831
2832<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2833
2834<p>reflect the scanlines in the horizontal direction.</p>
2835
2836
2837<div style="margin: auto;">
2838 <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
2839</div>
2840
2841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
2842
2843<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
2844
2845<p>In addition to the fonts specified by the above pre-defined list, you can
2846also specify a font from a specific source. For example <kbd>Arial.ttf</kbd>
2847is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
2848<kbd>x:fixed</kbd> is X11 font.</p>
2849
2850<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
2851
2852
2853<div style="margin: auto;">
2854 <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
2855</div>
2856
2857<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
2858
2859<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
2860
2861<p>The default foreground color is black.</p>
2862
2863<div style="margin: auto;">
2864 <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
2865</div>
2866
2867<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
2868
2869<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify. For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
2870
2871<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
2872
2873<div style="margin: auto;">
2874 <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
2875</div>
2876
2877<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="../www/identify.html">identify</a>]</td></tr></table>
2878
2879<p>See <a href="../www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
2880
2881<div style="margin: auto;">
2882 <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
2883</div>
2884
2885<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
2886
cristybc9539a2010-08-16 18:06:20 +00002887<p>The color of the border is specified with the <a href="#mattecolor"
2888>-mattecolor</a> command line option. </p>
cristy3ed852e2009-09-05 21:47:34 +00002889
cristybc9539a2010-08-16 18:06:20 +00002890<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em
2891class="arg">geometry</em> argument indicates the amount of extra width and
2892height that is added to the dimensions of the image. If no offsets are given
2893in the <em class="arg">geometry</em> argument, then the border added is
2894a solid color. Offsets <em>x</em> and <em>y</em>, if present, specify that
2895the width and height of the border is partitioned to form an outer bevel of
2896thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness
2897<em>y</em>&nbsp;pixels. Negative offsets make no sense as frame arguments.
2898</p>
2899
2900<p>The <a href="#frame">-frame</a> option is affected by the current <a
2901href="#compose">-compose</a> setting and assumes that this is using the default
cristyd0bda5e2010-09-21 16:22:45 +00002902'<kbd>Over</kbd>' composition method. It generates a image of the appropriate
cristybc9539a2010-08-16 18:06:20 +00002903size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
2904draws the frame of four distinct colors close to the current <a
2905href="#mattecolor">-mattecolor</a>. The original image is then overlaid onto
2906center of this image. This means that with the default compose method of
2907'<kbd>Over</kbd>' any transparent parts may be replaced by the current <a
2908href="#bordercolor">-bordercolor</a> setting.</p>
2909
2910<p>The image composition is not
2911affected by the <a href="#gravity">-gravity</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00002912
2913
2914<div style="margin: auto;">
2915 <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
2916</div>
2917
2918<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
2919
2920<div style="margin: auto;">
2921 <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
2922</div>
2923
2924<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
2925
2926<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
2927
2928<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
2929
2930<p>Here, <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
2931
2932<pre class="text">
2933 Polynomial
2934 Sinusoid
2935 Arcsin
2936 Arctan
2937</pre>
2938
2939<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
2940
2941<dl class="doc">
2942<dt><kbd>Polynomial</kbd></dt>
2943<dd>
2944<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
2945
2946<div style="text-align: center">
2947 -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
2948</div>
2949
2950<p>will invoke a polynomial function given by</p>
2951
2952<div style="text-align: center">
2953 <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
2954 <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
2955 &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
2956</div>
2957
2958<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
2959
2960<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
2961
2962<table class="doc">
2963 <col width="35%" />
2964 <col width="35%" />
2965 <col width="30%" />
2966 <tr>
2967 <td>-evaluate Set <em class="arg">value</em> </td>
2968 <td>-function Polynomial <em class="arg">value</em></td>
2969 <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
2970 </tr>
2971 <tr>
2972 <td>-evaluate Add <em class="arg">value</em> </td>
2973 <td>-function Polynomial 1,<em class="arg">value</em></td>
2974 </tr>
2975 <tr>
2976 <td>-evaluate Subtract <em class="arg">value</em> </td>
2977 <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
2978 </tr>
2979 <tr>
2980 <td>-evaluate Multiply <em class="arg">value</em> </td>
2981 <td>-function Polynomial <em class="arg">value</em>,0</td>
2982 </tr>
2983 <tr>
2984 <td>+level black% x white%</td>
2985 <td>-function Polynomial A,B</td>
2986 <td>(Reduce contrast. Here, A=(white-black)/100 and B=black/100.)</td>
2987 </tr>
2988</table>
2989
2990<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
2991</dd>
2992
2993<dt><kbd>Sinusoid</kbd></dt>
2994<dd>
2995<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
2996
2997<div style="text-align: center">
2998 -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
2999</div>
3000
3001<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3002
3003<div style="text-align: center">
3004<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3005</div>
3006
3007<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3008
3009<p class="crtsnip">
3010 -function Sinusoid 3,-90,.2,.7
3011</p>
3012
3013<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3014
3015<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3016
3017<table class="doc">
3018 <tr>
3019 <td>-evaluate Sin <em class="arg">freq</em> </td>
3020 <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3021 </tr>
3022 <tr>
3023 <td>-evaluate Cos <em class="arg">freq</em> </td>
3024 <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3025 </tr>
3026</table>
3027</dd>
3028
3029<dt><kbd>ArcSin</kbd></dt>
3030<dd>
3031<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3032and can be used to generate cylindrical distortion and displacement maps.
3033The curve can be adjusted relative to both the input values and output range
3034of values.
3035
3036<div style="text-align: center">
3037 -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3038</div>
3039
3040<p>with all values given in terms of noramlize color values (0.0 for black,
30411.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3042for bout input (<em class="arg">width</em>), and output (<em
3043class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3044
3045<div style="text-align: center">
3046<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3047</div>
3048
3049</dd>
3050
3051<dt><kbd>ArcTan</kbd></dt>
3052<dd>
3053<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3054limit values at infinities, though a center using the given slope value.
3055All these values can be adjusted via the arguments.
3056
3057<div style="text-align: center">
3058 -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3059</div>
3060
3061<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3062</p>
3063
3064<div style="text-align: center">
3065<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3066</div>
3067
3068</dd>
3069
3070</dl>
3071
3072
3073<div style="margin: auto;">
3074 <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3075</div>
3076
3077<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3078
3079<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3080
3081<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3082
3083
3084<div style="margin: auto;">
3085 <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3086</div>
3087
3088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3089
3090<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3091
3092<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3093
3094
3095<div style="margin: auto;">
3096 <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3097</div>
3098
3099<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3100
3101<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference. Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3102
3103<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3104
3105<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3106
3107<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3108
3109<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3110
3111<div style="margin: auto;">
3112 <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3113</div>
3114
3115<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3116
cristyb15553d2010-07-03 22:53:14 +00003117<p>Convolve the image with a Gaussian or normal distribution using the given
3118<em class="arg" >Sigma</em> value. The formula is:</p>
cristy3ed852e2009-09-05 21:47:34 +00003119
3120<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
3121</div>
3122
cristyb15553d2010-07-03 22:53:14 +00003123<p>The <em class="arg" >Sigma</em> value is the important argument, and
3124determines the actual amount of bluring that will take place. </p>
3125
3126<p>The <em class="arg" >Radius</em> is only used to determine the size of the
3127array which will hold the calculated gaussian distribution. It should be an
cristyd0bda5e2010-09-21 16:22:45 +00003128integer. If not given, or set to zero, IM will calculate the largest possible
cristyb15553d2010-07-03 22:53:14 +00003129radius that will provide meaningful results for the Gaussian distribution.
3130</p>
3131
3132<p>The larger the <em class="arg" >Radius</em> the radius the slower the
3133operation is. However too small a <em class="arg" >Radius</em>, and sever
3134aliasing effects may result. As a guideline, <em class="arg" >Radius</em>
3135should be at least twice the <em class="arg" >Sigma</em> value, though three
3136times will produce a more accurite result. </p>
cristy3ed852e2009-09-05 21:47:34 +00003137
3138<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
cristyd0bda5e2010-09-21 16:22:45 +00003139full 2-dimensional convolution is used to generate the weighted average of the
3140neighboring pixels. </p>
cristy3ed852e2009-09-05 21:47:34 +00003141
3142<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3143pixels which are outside the image proper are blurred into the final result.
3144</p>
3145
3146
3147<div style="margin: auto;">
3148 <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3149</div>
3150
3151<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3152
3153<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3154
3155<div style="margin: auto;">
3156 <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3157</div>
3158
3159<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3160
3161<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3162<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3163<kbd>South</kbd>, <kbd>SouthEast</kbd>. Use <a href="#list">-list gravity</a> to get a complete
3164list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3165installation.</p>
3166
3167<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives. Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3168
3169<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3170
3171<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument. Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3172
cristy4949d522010-03-12 18:41:34 +00003173<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
cristy3ed852e2009-09-05 21:47:34 +00003174<p>When used as an option to <a href="../www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3175
3176<p>When used as an option to <a href="../www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3177
3178
3179<div style="margin: auto;">
3180 <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3181</div>
3182
3183<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3184
3185
3186<div style="margin: auto;">
3187 <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3188</div>
3189
3190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3191
3192<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3193dimensions. Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8). You
3194can apply any color transformation to the Hald image and then use this option
3195to apply the transform to the image. </p>
3196
3197<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3198<p>This option provides a convenient method for you to use Gimp or Photoshop
3199to make color corrections to the Hald CLUT image and subsequently apply them
3200to multiple images using an ImageMagick script. </p>
3201
3202<p>Note that the representation is only of the normal RGB color space and that
3203the whole color value triplet is used for the interpolated lookup of the
3204represented Hald color cube image. Because of this the operation is not <a
3205href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3206images transparency or alpha/matte channel.</p>
3207
3208<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3209of the individual color channels, usally involving a simplier gray-scale
3210image. E.g: gray-scale to color replacement, or modification by a histogram
3211mapping. </p>
3212
3213
3214<div style="margin: auto;">
3215 <h4><a name="help" id="help"></a>-help</h4>
3216</div>
3217
3218<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3219
3220<div style="margin: auto;">
3221 <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3222</div>
3223
3224<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3225
3226<div style="margin: auto;">
3227 <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3228</div>
3229
3230<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3231
3232<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3233
3234<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3235
3236<div style="margin: auto;">
3237 <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3238</div>
3239
3240<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3241
3242<div style="margin: auto;">
3243 <h4><a name="identify" id="identify"></a>-identify</h4>
3244</div>
3245
3246<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3247
3248<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="../www/miff.html">MIFF</a> for a description of the image class.</p>
3249
3250<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3251
cristyd0bda5e2010-09-21 16:22:45 +00003252<p>If <a href="#verbose">-verbose</a> precedes this option, copious
cristy3ed852e2009-09-05 21:47:34 +00003253amounts of image properties are displayed including image statistics, profiles,
3254image histogram, and others.</p>
3255
3256<div style="margin: auto;">
3257 <h4><a name="ift" id="ift"></a>-ift</h4>
3258</div>
3259
3260<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3261
cristyb36feb22010-03-26 16:54:37 +00003262<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
cristy3ed852e2009-09-05 21:47:34 +00003263
3264<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3265
3266<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3267<p>or</p>
3268
3269<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3270
cristyd0bd44a2010-09-24 12:38:11 +00003271<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.
cristy3ed852e2009-09-05 21:47:34 +00003272
3273<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3274
3275<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3276
3277<div style="margin: auto;">
3278 <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3279</div>
3280
3281<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3282
3283<div style="margin: auto;">
3284 <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3285</div>
3286
3287<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3288
3289<div style="margin: auto;">
3290 <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3291</div>
3292
3293<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3294
3295<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3296
3297<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3298
3299<div style="margin: auto;">
3300 <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3301</div>
3302
3303<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3304
3305<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>). Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3306
3307<p>The default intent is undefined.</p>
3308
3309<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3310
3311<div style="margin: auto;">
3312 <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3313</div>
3314
3315<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3316
3317<p>Choose from:</p>
3318
3319<pre class="text">
3320 none
3321 line
3322 plane
3323 partition
3324 JPEG
3325 GIF
3326 PNG
3327</pre>
3328
3329<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3330
3331<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3332
3333<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3334
3335<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3336
3337<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3338image.G, and image.B).</p>
3339
3340<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3341image.</p>
3342
3343<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3344
3345<div style="margin: auto;">
3346 <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3347</div>
3348
3349<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3350
cristyd0bda5e2010-09-21 16:22:45 +00003351<p>When looking up the color of a pixel using a non-integer floating point
cristy3ed852e2009-09-05 21:47:34 +00003352value, you typically fall in between the pixel colors defined by the source
3353image. This setting determines how the color is determined from the colors of
3354the pixels surrounding that point. That is how to determine the color of a
3355point that falls between two, or even four different colored pixels. </p>
3356
3357<pre class="text">
3358 integer: The color of the top-left pixel (floor function)
3359 nearest-neighbor: The nearest pixel to the lookup point (rounded function)
3360 average: The average color of the surrounding four pixels
3361 bilinear A double linear interpolation of pixels (the default)
3362 mesh Divide area into two flat triangular interpolations
3363 bicubic Fitted bicubic-spines of surrounding 16 pixels
3364 spline Direct spline curves (colors are blurred)
3365 filter Use resize <a href="#filter">-filter</a> settings
3366</pre>
3367
3368<p>This most important for distortion operators such as <a href="#distort"
3369>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3370>-transform</a> and <a href="#fx" >-fx</a>. </p>
3371
3372<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3373
3374<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3375lookup for positions outside the boundaries of the image. </p>
3376
3377
3378<div style="margin: auto;">
cristyf3bb4782009-09-08 13:10:04 +00003379 <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3380</div>
3381
3382<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3383
3384<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00003385 <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3386</div>
3387
3388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3389
3390<div style="margin: auto;">
3391 <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3392</div>
3393
3394<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3395
3396<div style="margin: auto;">
3397 <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3398</div>
3399
3400<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3401
cristy71a3f602010-09-15 12:38:16 +00003402<p>Use this option to assign a specific label to the image, as it is read in
3403or created. You can use the <a href="#set" >-set</a> operation to re-assign
3404a the labels of images already read in. Image formats such as TIFF, PNG,
3405MIFF, supports saving the label information with the image.</p>
cristy3ed852e2009-09-05 21:47:34 +00003406
cristy71a3f602010-09-15 12:38:16 +00003407<p>When saving an image to a <em class="arg">PostScript</em> file, any label
3408assigned to an image is used as a header string to print above the postscript
3409image. </p>
cristy3ed852e2009-09-05 21:47:34 +00003410
cristybc9539a2010-08-16 18:06:20 +00003411<p>You can include the image filename, type, width, height, or other image
3412attribute by embedding special format character. See <a href="../www/escape.html">Format and Print Image
3413Properties</a> for details of the percent escape codes.</p>
cristy3ed852e2009-09-05 21:47:34 +00003414
3415<p>For example,</p>
3416
3417<p class="crtsnip">
3418 -label "%m:%f %wx%h" bird.miff
3419</p>
3420
cristy71a3f602010-09-15 12:38:16 +00003421<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the
3422"<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it
3423is read in. If a <a href="#label">+label</a> option was used instead, any
3424existing label present in the image would be used. You can remove all labels
3425from an image by assigning the empty string. </p>
cristy3ed852e2009-09-05 21:47:34 +00003426
cristy71a3f602010-09-15 12:38:16 +00003427<p>A label is not drawn on the image, but is embedded in the image datastream
3428via <em>Label</em> tag or similar mechanism. If you want the label to be
3429visible on the image itself, use the <a href="#draw">-draw</a> option, or
3430during the final processing in the creation of a image montage.</p>
cristy3ed852e2009-09-05 21:47:34 +00003431
cristy71a3f602010-09-15 12:38:16 +00003432<p>If the first character of <em class="arg">string</em> is <em
3433class="arg">@</em>, the image label is read from a file titled by the
3434remaining characters in the string. Labels in a file are literal, no embedded
3435formatting characters are recognized.</p>
cristy3ed852e2009-09-05 21:47:34 +00003436
3437
3438<div style="margin: auto;">
3439 <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3440</div>
3441
3442<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3443
3444<p>Adaptively threshold each pixel based on the value of pixels in a
3445surrounding window. If the current pixel is lighter than this average plus
3446the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3447black. Small variations in pixel values such as found in scanned documents
3448can be ignored if offset is positive. A negative offset will make it more
3449sensitive to those small variations. </p>
3450
3451<p>This is commonly used to threshold images with an uneven background. It is
3452based on the assumption that average color of the small window is the
3453the local background color, from which to separate the forground color. </p>
3454
3455
3456<div style="margin: auto;">
3457 <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3458</div>
3459
3460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3461
3462<p>Perform various image operation methods to a ordered sequence of images
3463which may represent either a set of overlaid 'image layers', a GIF disposal
3464animation, or a fully-'coalesced' animation sequence. </p>
3465
3466<table class="doc">
3467 <tbody>
3468 <tr valign="top">
3469 <th align="left" style="width: 8%">Method</th>
3470 <th align="left">Description</th>
3471 </tr>
3472
3473 <tr valign="top">
3474 <td valign="top">compare-any</td>
3475 <td valign="top">Crop the second and later frames to the smallest rectangle
3476 that contains all the differences between the two images. No GIF <a
3477 href="#dispose" >-dispose</a> methods are taken into account. </td>
3478 </tr>
3479
3480 <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3481 >-deconstruct</a> operator, and does not preserve animations normal
3482 working, especially when animation used layer disposal methods such as
3483 '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3484 </tr>
3485
3486 <tr valign="top">
3487 <td valign="top">compare-clear</td>
3488 <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3489 opaque pixels which become transparent in the second frame. That is the
3490 smallest image needed to mask or erase pixels for the next frame. </td>
3491 </tr>
3492
3493 <tr valign="top">
3494 <td valign="top">compare-overlay</td>
3495 <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3496 extra color to the next image, as a result of overlaying color pixels.
3497 That is the smallest single overlaid image to add or change colors. </td>
3498 </tr>
3499
3500 <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3501 composition method '<kbd>change-mask</kbd>', to reduce the image to
3502 just the pixels that need to be overlaid. </td>
3503 </tr>
3504
3505 <tr valign="top">
3506 <td valign="top">coalesce</td>
3507 <td valign="top">Equivalent to a call to the <a href="#coalesce"
3508 >-coalesce</a> operator. Apply the layer disposal methods set in the
3509 current image sequence to form a fully defined animation sequence, as
3510 it should be displayed. Effectively converting a GIF animation into a
3511 'film strip'-like animation. </td>
3512 </tr>
3513
3514 <tr valign="top">
3515 <td valign="top">composite</td>
3516 <td valign="top">Alpha Composition of two image lists, separated by a
3517 "<kbd>null:</kbd>" image, with the destination image list first, and
3518 the source images last. An image from each list are composited
3519 together until one list is finished. The separator image and source
3520 image lists are removed. </td>
3521 </tr>
3522
3523
cristybac7a162010-06-15 19:57:29 +00003524 <tr><td></td>
3525 <td>The <a href="#geometry" >-geometry</a> offset is adjusted according
3526 to <a href="#gravity" >-gravity</a> in accordance of the virtual
3527 canvas size of the first image in each list. Unlike a normal <a
cristy3ed852e2009-09-05 21:47:34 +00003528 href="#composite" >-composite</a> operation, the canvas offset is also
cristybac7a162010-06-15 19:57:29 +00003529 added to the final composite positioning of each image. </td> </tr>
cristy3ed852e2009-09-05 21:47:34 +00003530
cristybac7a162010-06-15 19:57:29 +00003531 <tr><td></td>
3532 <td>If one of the image lists only contains one image, that image is
cristy3ed852e2009-09-05 21:47:34 +00003533 applied to all the images in the other image list, regardless of which
3534 list it is. In this case it is the image meta-data of the list which
3535 preserved. </td>
3536 </tr>
3537
3538
3539 <tr valign="top">
3540 <td valign="top">dispose</td>
3541 <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3542 the animation after the layer disposal method has been applied, before
3543 the next sub-frame image is overlaid. That is the 'dispose' image that
3544 results from the application of the GIF <a href="#dispose"
3545 >-dispose</a> method. This allows you to check what
3546 is going wrong with a particular animation you may be developing.
3547 </td>
3548 </tr>
3549
3550 <tr valign="top">
3551 <td valign="top">flatten</td>
3552 <td valign="top">Create a canvas the size of the first images virtual
3553 canvas using the current <a href="#background" >-background</a> color,
3554 and <a href="#compose" >-compose</a> each image in turn onto that
3555 canvas. Images falling outside that canvas is clipped. Final
3556 image will have a zero virtual canvas offset. </td>
3557 </tr>
3558
cristybac7a162010-06-15 19:57:29 +00003559 <tr><td></td>
3560 <td>This usally used as one of the final 'image layering' operations
cristy3ed852e2009-09-05 21:47:34 +00003561 overlaying all the prepared image layers into a final image. </td>
3562 </tr>
3563
cristybac7a162010-06-15 19:57:29 +00003564 <tr><td></td>
3565 <td>For a single image this method can also be used to fillout a virtual
cristy3ed852e2009-09-05 21:47:34 +00003566 canvas with real pixels, or to underlay a opaque color to remove
3567 transparency from an image.</td>
3568 </tr>
3569
3570
3571 <tr valign="top">
3572 <td valign="top">merge</td>
3573 <td valign="top">As 'flatten' method but merging all the given image
3574 layers into a new layer image just large enough to hold all the image
3575 without clipping or extra space. The new images virtual offset will
3576 prevere the position of the new layer, even if this offset is
3577 negative. the virtual canvas size of the first image is preserved.
3578 </td>
3579 </tr>
3580
3581 <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3582 as few image file formats handle them correctly. </td>
3583 </tr>
3584
3585 <tr valign="top">
3586 <td valign="top">mosaic</td>
3587 <td valign="top">As 'flatten' method but expanding the initial canvas size
3588 of the first image so as to hold all the image layers. However as a
cristyd0bda5e2010-09-21 16:22:45 +00003589 virtual canvas is 'locked' to the origin, by definition, image layers
cristy3ed852e2009-09-05 21:47:34 +00003590 with a negative offsets will still be clipped by the top and left
3591 edges.</td>
3592 </tr>
3593
3594 <tr><td></td><td>This method is commonly used to layout individual image using various
cristyd0bda5e2010-09-21 16:22:45 +00003595 offset but without knowing the final canvas size. The resulting image
cristy3ed852e2009-09-05 21:47:34 +00003596 will, like 'flatten' not have any virtual offset, so can be saved to
3597 any image file format. </td>
3598 </tr>
3599
3600
3601 <tr valign="top">
3602 <td valign="top">optimize</td>
3603 <td valign="top">Optimize a coalesced animation, into GIF animation using
3604 a number of general techniques. This currently a short cut to
3605 apply both the '<kbd>optimize-frame</kbd>', and
3606 '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3607 include other optimization methods as they are developed. </td>
3608 </tr>
3609
3610 <tr valign="top">
3611 <td valign="top">optimize-frame</td>
3612 <td valign="top">Optimize a coalesced animation, into GIF animation by
3613 reducing the number of pixels per frame as much as possible by
3614 attempting to pick the best layer disposal method to use, while ensuring
3615 the result will continue to animate properly. </td>
3616 </tr>
3617
3618 <tr><td></td><td> There is no guarantee that the best optimization is found. But
3619 then no reasonably fast GIF optimization algorithm can do this.
3620 However this does seem to do better than most other GIF frame
3621 optimizers seen. </td>
3622 </tr>
3623
3624 <tr valign="top">
3625 <td valign="top">optimize-plus</td>
3626 <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3627 overall optimization by adding extra frames to the animation, without
3628 changing the final look or timing of the animation. The frames are
3629 added to attempt to separate the clearing of pixels from the
3630 overlaying of new additional pixels from one animation frame to the
3631 next. If this does not improve the optimization (for the next frame
3632 only), it will fall back to the results of the previous normal
3633 '<kbd>optimize-frame</kbd>' technique. </td>
3634 </tr>
3635
3636 <tr><td></td><td>There is the possibility that the change in the disposal style will
3637 result in a worsening in the optimization of later frames, though this
3638 is unlikely. In other words there no guarantee that it is better than
3639 the normal '<kbd>optimize-frame</kbd>' technique. For some animations
cristyd0bda5e2010-09-21 16:22:45 +00003640 however you can get a vast improvement in the final animation size. </td>
cristy3ed852e2009-09-05 21:47:34 +00003641 </tr>
3642
3643 <tr valign="top">
3644 <td valign="top">optimize-transparency</td>
3645 <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3646 overlay images with transparency, if it does not change the resulting
3647 animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3648 </td>
3649 </tr>
3650
3651 <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3652 into a smaller file size due to larger areas of one (transparent)
3653 color rather than a pattern of multiple colors repeating the current
3654 disposed image of the last frame. </td>
3655 </tr>
3656
3657 <tr valign="top">
3658 <td valign="top">remove-dups</td>
3659 <td valign="top">Remove (and merge time delays) of duplicate consecutive
3660 images, so as to simplify layer overlays of coalesced animations.
3661 </td>
3662 </tr>
3663
3664 <tr><td></td><td>Usually this a result of using a constant time delay across the
3665 whole animation, or after a larger animation was split into smaller
3666 sub-animations. The duplicate frames could also have been used as
3667 part of some frame optimization methods. </td>
3668 </tr>
3669
3670 <tr valign="top">
3671 <td valign="top">remove-zero</td>
3672 <td valign="top">Remove any image with a zero time delay, unless ALL the
3673 images have a zero time delay (and is not a proper timed animation, a
3674 warning is then issued). </td>
3675 </tr>
3676
3677 <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3678 partial intermediary updates between the frames that are actually
3679 displayed to users. These frames are usally added for improved frame
3680 optimization in GIF animations. </td>
3681 </tr>
3682
3683 <tr valign="top">
3684 <td valign="top">trim-bounds</td>
3685 <td valign="top">Find the bounds of all the images in the current
3686 image sequence, then adjust the offsets so all images are contained on
3687 a minimal positive canvas. None of the image data is modified, only
3688 there virtual canvas size and offset. The all the image is given
3689 the same canvas size, and and will have a positive offset, but will
3690 remain in the same position relative to each other. As a result of the
3691 minimal canvas size at least one image will touch every edge of that
3692 canvas. The image data however may be transparent.
3693 </td>
3694 </tr>
3695
3696 </tbody>
3697</table>
3698
3699<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3700
3701<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3702>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3703>-mosaic</a> are only aliases for the above methods. Also see <a
3704href="#page" >-page</a>, <a href="#repage" >-repage</a> operators, the <a
3705href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3706>-dispose</a> and <a href="#delay" >-delay</a> settings. </p>
3707
3708
3709<div style="margin: auto;">
3710 <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3711</div>
3712
3713<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3714
3715<p>Given one, two or three values delimited with commas: black-point,
3716white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3717white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3718point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3719contrast changes. If a <kbd>%</kbd> sign is present anywhere in the string,
3720both black and white points are percentages of the full color range. Gamma
3721will do a <a href="#gamma">-gamma</a> adjustment of the values. If it is
3722omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3723
3724<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3725the given '<kbd>black_point</kbd>' value in the original image is set to
3726zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3727<em class="QR">QuantumRange</em> (or white). This provides you with direct contrast adjustments
3728to the image. The '<kbd>gamma</kbd>' of the resulting image will then be
3729adjusted. </p>
3730
3731<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3732adding the special '!' flag anywhere in the argument list, will cause the
3733operator to do the reverse of the level adjustment. That is a zero, or
3734<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3735adjusted to the given level values, allowing you to de-contrast, or compress
3736the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3737
3738<p>Only the channels defined by the current <a href="#channel">-channel</a>
3739setting are adjusted (defaults to RGB color channels only), allowing you to
3740limit the effect of this operator. </p>
3741
3742<p>Please note that the transparency channel is treated as 'matte'
3743values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3744
3745
3746<div style="margin: auto;">
3747 <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3748 class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3749</div>
3750
cristyd0bda5e2010-09-21 16:22:45 +00003751<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash separated colors.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00003752
3753<p>This function is exactly like <a href="#level">-level</a>, except that the
3754value value for each color channel is determined by the
3755'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3756described under the <a href="#fill">-fill</a> option). </p>
3757
cristyd0bda5e2010-09-21 16:22:45 +00003758<p>This effectually means the colors provided to <kbd>-level-colors</kbd>
3759is mapped to become 'black' and 'white' respectively, with all the other
cristy3ed852e2009-09-05 21:47:34 +00003760colors linearly adjusted (or clipped) to match that change. Each channel is
cristyd0bda5e2010-09-21 16:22:45 +00003761adjusted separately using the channel values of the colors specified. </p>
cristy3ed852e2009-09-05 21:47:34 +00003762
3763<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3764will map the image color 'black' and 'white' to the given colors
cristyd0bda5e2010-09-21 16:22:45 +00003765respectively, resulting in a gradient (de-contrasting) tint of the image to
cristy3ed852e2009-09-05 21:47:34 +00003766those colors. This can also be used to convert a plain gray-scale image into a
3767one using the gradient of colors specified. </p>
3768
3769<p>By supplying a single color with a comma separator either before or after
3770that color, will just replace the respective 'black' or 'white' point
cristyd0bda5e2010-09-21 16:22:45 +00003771respectively. But if no comma separator is provided, the given color is
cristy3ed852e2009-09-05 21:47:34 +00003772used for both the black and white color points, making the operator either
3773threshold the images around that color (- form) or set all colors to that
3774color (+ form). </p>
3775
3776
3777<div style="margin: auto;">
3778 <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3779</div>
3780
3781<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3782
3783<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3784
cristy6b636652009-12-05 17:16:11 +00003785<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk. These limits are adjusted relative to the available resources on your computer if this information is available. When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
cristy3ed852e2009-09-05 21:47:34 +00003786
3787<p class="crtsnip">
cristyd934d102009-10-10 12:55:13 +00003788 -limit memory 32MiB -limit map 64MiB
cristy3ed852e2009-09-05 21:47:34 +00003789</p>
3790
3791<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3792
cristy6b636652009-12-05 17:16:11 +00003793<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File Area Memory Map Disk Thread Time
3794------------------------------------------------------------------------------
3795 768 12.404GB 8.6642GiB 23.104GiB 18.446744EB 8 unlimited</pre>
cristy3ed852e2009-09-05 21:47:34 +00003796</span></p>
3797<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="../www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the <kbd>area</kbd> limit automagically are allocated on disk.</p>
3798
3799<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request. First, ImageMagick tries to allocate the pixels in memory. The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request. If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3800
3801<p>In most cases you simply do not need to concern yourself with resource limits. ImageMagick chooses reasonable defaults and most images do not tax your computer resources. Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt. Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer. For example, assume you have a web interface that processes images uploaded from the Internet. To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3802
3803<p class="crtsnip">
3804-limit area 10mb
3805</p>
3806
cristyd0bda5e2010-09-21 16:22:45 +00003807<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory. This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk. Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:</p>
cristy3ed852e2009-09-05 21:47:34 +00003808
3809<p class="crtsnip">
3810-limit area 10mb -limit disk 500mb
3811</p>
3812
3813<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3814
3815<p>In addition to command-line resource limit option, resources can be set with <a href="../www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3816
3817<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3818</p>
3819
3820<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="../www/architecture.html#cache">Architecture</a> page.
3821</p>
3822
3823<div style="margin: auto;">
3824 <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3825</div>
3826
3827<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3828
cristyd934d102009-10-10 12:55:13 +00003829<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3830and uses a 'histogram bin' to determine the range of color values that needs to
3831be stretched. However it then stretchs those colors using the <a
3832href="#level" >-level</a> operator.</p>
3833
3834<p>As such while the initial determination may have 'binning' round off
3835effects, the image colors are stretched mathematically, rather than using the
3836histogram bins. This makes the operator more accurate. </p>
3837
3838<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
3839'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
3840perfect stretch of the color range. </p>
3841
3842<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
3843normalization of mathematical images. </p>
3844
3845<p>This operator is under review for re-development. </p>
3846
3847
cristy3ed852e2009-09-05 21:47:34 +00003848<div style="margin: auto;">
3849 <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3850</div>
3851
3852<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3853
3854<div style="margin: auto;">
3855 <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3856</div>
3857
3858<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3859
3860<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3861
3862<div style="margin: auto;">
3863 <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3864</div>
3865
3866<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings. Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3867
3868<pre class="text">
cristyc1aee832010-05-08 00:36:47 +00003869 Align
3870 Alpha
3871 Boolean
3872 Channel
3873 Class
3874 ClipPath
3875 Coder
3876 Color
3877 Colorspace
3878 Command
3879 Compose
3880 Compress
3881 Configure
3882 DataType
3883 Debug
3884 Decoration
3885 Delegate
3886 Direction
3887 Dispose
3888 Distort
3889 Dither
3890 Endian
3891 Evaluate
3892 FillRule
3893 Filter
3894 Font
3895 Format
3896 Function
3897 Gravity
3898 ImageList
3899 Intent
3900 Interlace
3901 Interpolate
3902 Kernel
cristy787d4352010-03-06 13:55:58 +00003903 Layers
3904 LineCap
3905 LineJoin
3906 List
3907 Locale
3908 LogEvent
3909 Log
3910 Magic
3911 Method
3912 Metric
3913 Mime
3914 Mode
3915 Morphology
3916 Module
3917 Noise
3918 Orientation
3919 Policy
3920 PolicyDomain
3921 PolicyRights
3922 Preview
3923 Primitive
3924 QuantumFormat
3925 Resource
3926 SparseColor
3927 Storage
3928 Stretch
3929 Style
3930 Threshold
3931 Type
3932 Units
3933 Validate
3934 VirtualPixel
cristy3ed852e2009-09-05 21:47:34 +00003935</pre>
3936
cristybac7a162010-06-15 19:57:29 +00003937<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
3938list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments
3939available:</p>
cristy3ed852e2009-09-05 21:47:34 +00003940
3941<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3942<div style="margin: auto;">
3943 <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3944</div>
3945
3946<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
3947
cristybac7a162010-06-15 19:57:29 +00003948<p>This option specifies the format for the log printed when the <a
3949href="#debug">-debug</a> option is active.</p>
cristy3ed852e2009-09-05 21:47:34 +00003950
cristybac7a162010-06-15 19:57:29 +00003951<p>You can display the following components by embedding special format
3952characters:</p>
cristy3ed852e2009-09-05 21:47:34 +00003953
3954<pre class="text">
3955 %d domain
3956 %e event
3957 %f function
3958 %l line
3959 %m module
3960 %p process ID
3961 %r real CPU time
3962 %t wall clock time
3963 %u user CPU time
3964 %% percent sign
3965 \n newline
3966 \r carriage return
3967</pre>
3968
3969<p>For example:</p>
3970
3971<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
3972<p>The default behavior is to print all of the components.</p>
3973
3974<div style="margin: auto;">
3975 <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
3976</div>
3977
3978<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
3979
cristybac7a162010-06-15 19:57:29 +00003980<p>Set iterations to zero to repeat the animation an infinite number of times,
3981otherwise the animation repeats itself up to <em class="arg">iterations</em>
3982times.</p>
cristy3ed852e2009-09-05 21:47:34 +00003983
3984<div style="margin: auto;">
3985 <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
3986</div>
3987
3988<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3989
3990<div style="margin: auto;">
3991 <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
3992</div>
3993
3994<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
3995
3996
3997<div style="margin: auto;">
3998 <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
3999</div>
4000
4001<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
4002
4003<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4004
4005<pre class="text">
4006 best
4007 default
4008 gray
4009 red
4010 green
4011 blue
4012</pre>
4013
cristybac7a162010-06-15 19:57:29 +00004014<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
4015Colormap</em> you choose, otherwise an error occurs. Use <kbd>list</kbd> as
4016the type and <kbd>display</kbd> searches the list of colormap types in
4017<kbd>top-to-bottom</kbd> order until one is located. See <em
4018class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
cristy3ed852e2009-09-05 21:47:34 +00004019
4020
4021<div style="margin: auto;">
4022 <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4023</div>
4024
4025<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="../www/stream.html">stream</a>]</td></tr></table>
4026
4027<p>Here are the valid components of a map:</p>
4028
4029<pre class="text">
4030 r red pixel component
4031 g green pixel component
4032 b blue pixel component
4033 a alpha pixel component (0 is transparent)
4034 o opacity pixel component (0 is opaque)
4035 i grayscale intensity pixel component
4036 c cyan pixel component
4037 m magenta pixel component
4038 y yellow pixel component
4039 k black pixel component
4040 p pad component (always 0)
4041</pre>
4042
cristybac7a162010-06-15 19:57:29 +00004043<p>You can specify as many of these components as needed in any order (e.g.
4044bgr). The components can repeat as well (e.g. rgbr).</p>
4045
cristy3ed852e2009-09-05 21:47:34 +00004046
4047<div style="margin: auto;">
4048 <h4><a name="mask" id="mask"></a>-mask
4049<em class="arg">filename</em></h4>
4050</div>
4051
4052<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4053
4054<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4055
4056<div style="margin: auto;">
4057 <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4058</div>
4059
4060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4061
4062<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4063
cristybac7a162010-06-15 19:57:29 +00004064<p>The default matte color is <kbd>#BDBDBD</kbd>, <span
4065style="background-color: #bdbdbd;">this shade of gray</span>.</p>
cristy3ed852e2009-09-05 21:47:34 +00004066
4067<div style="margin: auto;">
cristyd2baf7d2010-03-06 04:26:44 +00004068 <h4><a name="maximum" id="maximum"></a>-maximum</h4>
4069</div>
4070
4071<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4072
4073<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00004074 <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4075</div>
4076
4077<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4078
4079<div style="margin: auto;">
4080 <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4081</div>
4082
4083<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4084
4085<p>Choose from:</p>
4086
4087<pre class="text">
cristybac7a162010-06-15 19:57:29 +00004088 AE absolute error count, number of different pixels (-fuzz effected)
4089 MAE mean absolute error (normalized), average channel error distance
4090 MEPP mean error per pixel (normalized mean error, normalized peak error)
4091 MSE mean error squared, average of the channel error squared
4092 PAE peak absolute (normalize peak absolute)
4093 PSNR peak signal to noise ratio
4094 RMSE root mean squared (normalized root mean squared)
cristy3ed852e2009-09-05 21:47:34 +00004095</pre>
4096
4097<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
cristyd0bda5e2010-09-21 16:22:45 +00004098controlled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
cristy3ed852e2009-09-05 21:47:34 +00004099only changed by a small amount. The '<kbd>PAE</kbd>' can be used to find the
4100size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
cristybac7a162010-06-15 19:57:29 +00004101'similar', while '<kbd>MAE</kbd>' can be used to find out the factor needed
4102for about half the pixels to be similar. </p>
cristy3ed852e2009-09-05 21:47:34 +00004103
4104<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4105('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
cristyd0bda5e2010-09-21 16:22:45 +00004106normalized) from a single comparison run. </p>
cristy3ed852e2009-09-05 21:47:34 +00004107
cristybac7a162010-06-15 19:57:29 +00004108<p>To print a complete list of metrics, use the <a href="#list">-list
4109metrics</a> option.</p>
4110
cristy3ed852e2009-09-05 21:47:34 +00004111
cristyd2baf7d2010-03-06 04:26:44 +00004112<div style="margin: auto;">
4113 <h4><a name="minimum" id="minimum"></a>-minimum</h4>
4114</div>
4115
4116<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4117
cristy3ed852e2009-09-05 21:47:34 +00004118
4119<div style="margin: auto;">
4120 <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4121</div>
4122
4123<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
4124
cristybac7a162010-06-15 19:57:29 +00004125<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame,
4126Unframe, or Concatenate</kbd></p>
cristy3ed852e2009-09-05 21:47:34 +00004127
cristybac7a162010-06-15 19:57:29 +00004128<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' argument
4129for a list of <a href="#mode" >-mode</a> arguments available in your
4130ImageMagick installation.</p>
cristy3ed852e2009-09-05 21:47:34 +00004131
4132
4133<div style="margin: auto;">
4134 <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4135</div>
4136
cristybac7a162010-06-15 19:57:29 +00004137<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em
4138class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004139
cristyb36feb22010-03-26 16:54:37 +00004140<p>The arguments are given as a percentages of variation. A value of 100 means
4141no change, and any missing values are taken to mean 100.</p>
cristy3ed852e2009-09-05 21:47:34 +00004142
cristyb36feb22010-03-26 16:54:37 +00004143<p>The <em class="arg">brightness</em> is a multiplier of the overall
4144brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4145twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4146before and after. </p>
cristy3ed852e2009-09-05 21:47:34 +00004147
cristyb36feb22010-03-26 16:54:37 +00004148<p>The <em class="arg">saturation</em> controls the amount of color in an
4149image. For example, 0 produce a grayscale image, while a large value such as
4150200 produce a very colorful, 'cartoonish' color.</p>
cristy3ed852e2009-09-05 21:47:34 +00004151
cristyb36feb22010-03-26 16:54:37 +00004152<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4153within the image by the amount specified. For example, 50 results in
4154a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4155A value of either 0 or 200 results in a complete 180 degree rotation of the
4156image. Using a value of 300 is a 360 degree rotation resulting in no change to
4157the original image. </p>
cristy3ed852e2009-09-05 21:47:34 +00004158
cristyb36feb22010-03-26 16:54:37 +00004159<p>For example, to increase the color brightness by 20% and decrease the color
4160saturation by 10% and leave the hue unchanged, use <a
4161href="#modulate">-modulate 120,90</a>.</p>
cristy3ed852e2009-09-05 21:47:34 +00004162
cristyb36feb22010-03-26 16:54:37 +00004163<p>Use <a href="#set">-set</a> attribute of '<kbd
4164class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4165modulate. Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4166<kbd>HWB</kbd>. For example,</p>
cristy3ed852e2009-09-05 21:47:34 +00004167
4168<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
cristyb36feb22010-03-26 16:54:37 +00004169
cristy3ed852e2009-09-05 21:47:34 +00004170<div style="margin: auto;">
4171 <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4172</div>
4173
4174<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4175
4176
4177<div style="margin: auto;">
4178 <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4179</div>
4180
4181<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4182
4183
4184<div style="margin: auto;">
4185 <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4186</div>
4187
4188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4189
4190<p>Both the image pixels and size are linearly interpolated to give the
4191appearance of a meta-morphosis from one image to the next, over all the images
4192in the current image list. The added images are the equivalent of a <a
4193href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4194argument determine how many images to interpolate between each image. </p>
4195
4196
4197<div style="margin: auto;">
cristy488844c2010-01-22 14:02:05 +00004198 <h4><a name="morphology" id="morphology"></a>-morphology</h4>
4199 <h4><a name="morphology" id="morphology"></a>-morphology <em class="arg">method</em> <em class="arg">kernel</em></h4>
4200</div>
4201
cristy2c839602010-04-03 02:32:08 +00004202<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
cristy488844c2010-01-22 14:02:05 +00004203
cristy83a272e2010-05-07 20:40:35 +00004204Until I get around to writing a option summary for this, see <A
4205HREF="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4206Morphology</A>. </P>
4207
4208
cristy488844c2010-01-22 14:02:05 +00004209<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00004210 <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4211</div>
4212
4213<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4214
4215
4216<div style="margin: auto;">
4217 <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4218</div>
4219
4220<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4221
4222<p>Blur with the given radius, standard deviation (sigma), and angle. The
4223angle given is the angle toward which the image is blurred. That is the
4224direction people would consider the object is coming from. </p>
4225
4226<p>Note that the blur is not uniform distribution, giving the motion a
cristyd0bda5e2010-09-21 16:22:45 +00004227definite sense of direction of movement. </p>
cristy3ed852e2009-09-05 21:47:34 +00004228
4229<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4230pixels which are outside the image proper are blurred into the final result.
4231</p>
4232
4233<div style="margin: auto;">
4234 <h4><a name="name" id="name"></a>-name</h4>
4235</div>
4236
4237<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4238<div style="margin: auto;">
4239 <h4><a name="negate" id="negate"></a>-negate</h4>
4240</div>
4241
cristyb29bc032010-02-01 20:29:43 +00004242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004243
4244<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc. Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4245
4246<div style="margin: auto;">
4247 <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4248 +noise <em class="arg">type</em></h4>
4249</div>
4250
4251<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4252
4253<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures. The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4254
4255<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4256
4257<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4258
4259<pre class="text">
4260Gaussian
4261Impulse
4262Laplacian
4263Multiplicative
4264Poisson
4265Random
4266Uniform
4267</pre>
4268
4269<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4270
cristy83543962009-10-16 19:04:28 +00004271<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4272the use of a controlling value to specify teh amount of noise that should be
4273added to an image. </p>
4274
cristy3ed852e2009-09-05 21:47:34 +00004275
4276<div style="margin: auto;">
4277 <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4278</div>
4279
4280<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4281
cristyd934d102009-10-10 12:55:13 +00004282<p>The intensity values are stretched to cover the entire range of possible
4283values. While doing so, black-out at most <em>2%</em> of the pixels and
4284white-out at most <em>1%</em> of the pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00004285
cristyd934d102009-10-10 12:55:13 +00004286<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4287is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4288(Before this version, it was equivalent to <a href="#contrast-stretch"
4289>-contrast-stretch 2%x99%</a>).</p>
cristy3ed852e2009-09-05 21:47:34 +00004290
cristyd934d102009-10-10 12:55:13 +00004291<p>All the channels are normalized in concert by the came amount so as to
4292preserve color integrity, when the default <a href="#channel" >+channel</a>
cristyd0bda5e2010-09-21 16:22:45 +00004293setting is in use. Specifying any other <a href="#channel" >-channel</a>
cristyd934d102009-10-10 12:55:13 +00004294setting will normalize the RGB channels independently.</p>
4295
4296<p>See <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4297Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
cristy83543962009-10-16 19:04:28 +00004298that is better suited to mathematically generated images. </p>
cristyd934d102009-10-10 12:55:13 +00004299
4300<p>This operator is under review for re-development. </p>
cristy3ed852e2009-09-05 21:47:34 +00004301
4302
4303<div style="margin: auto;">
4304 <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4305</div>
4306
cristyd934d102009-10-10 12:55:13 +00004307<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined ordered dither <em
4308class="arg">threshold map</em> specified, and a uniform color map with the
4309given number of <em class="arg">levels</em> per color channel . </td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004310
4311<p>You can choose from these standard threshold maps:</p>
4312
4313<pre class="text">
cristyde368992010-11-05 14:32:14 +00004314 threshold non-dither
4315 checks checkerboard
4316 o2x2 ordered dispersion
4317 o3x3 ordered dispersion
4318 o4x4 ordered dispersion
4319 o5x5c ordered circular
4320 o6x6c ordered circular
4321 o7x7c ordered circular
4322 o8x8 ordered dispersion
4323 h4x4a halftone angled
4324 h6x6a halftone angled
4325 h8x8a halftone angled
4326 h4x4o halftone orthogonal
4327 h6x6o halftone orthogonal
4328 h8x8o halftone orthogonal
4329 h16x16o halftone orthogonal
cristy3ed852e2009-09-05 21:47:34 +00004330</pre>
4331
cristyde368992010-11-05 14:32:14 +00004332<p> The <kbd>checks</kbd> pattern produces a 3 level checkerbord dither
cristyd934d102009-10-10 12:55:13 +00004333pattern. Or you can define your own <em class="arg" >threshold map</em> in a
cristyde368992010-11-05 14:32:14 +00004334personal or system <kbd>thresholds.xml</kbd> XML file. </p>
cristy3ed852e2009-09-05 21:47:34 +00004335
cristyd934d102009-10-10 12:55:13 +00004336<p>To print a complete list of threshold, use the <a href="#list" >-list
4337threshold</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00004338
cristyd934d102009-10-10 12:55:13 +00004339<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4340applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
cristy3ed852e2009-09-05 21:47:34 +00004341colors an animated image sequence, to less that 256 colors. This ensures that
4342a common or global color table is used when saving the result to a color
4343limited file format such as GIF. </p>
4344
cristyd934d102009-10-10 12:55:13 +00004345<p>Note that at this time the exact same threshold dithering map is used for
4346all color channels, no attempt is made to offset or rotate the map for
4347different channels is made, to create an offset printing effect. (possible
4348future expansion) </p>
cristy3ed852e2009-09-05 21:47:34 +00004349
4350
4351<div style="margin: auto;">
4352 <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4353</div>
4354
4355<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4356
cristyc54f5d42009-11-27 21:36:31 +00004357<p>The <em class="arg">color</em> argument is defined using the format
cristyd934d102009-10-10 12:55:13 +00004358described under the <a href="#fill" >-fill</a> option. The <a href="#fuzz"
4359>-fuzz</a> setting can be used to match and replace colors similar to the one
4360given.</p>
cristy3ed852e2009-09-05 21:47:34 +00004361
cristyb36feb22010-03-26 16:54:37 +00004362<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4363the target color. </p>
cristy3ed852e2009-09-05 21:47:34 +00004364
cristyb36feb22010-03-26 16:54:37 +00004365<p>The <a href="#transparent">-transparent</a> operator is exactly the same
4366as <a href="#opaque" >-opaque</a> but replaces the matching color with
4367transparency rather than the current <a href="#fill">-fill</a> color setting.
4368To ensure that it can do this it also ensures that the image has an alpha
4369channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4370the new transparent colors, and does not require you to modify the <a
4371href="#channel">-channel</a> to enable alpha channel handling. </p>
cristyd934d102009-10-10 12:55:13 +00004372
cristy3ed852e2009-09-05 21:47:34 +00004373
4374<div style="margin: auto;">
4375 <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4376</div>
4377
4378<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4379
4380<p>Choose from these orientations:</p>
4381
4382<pre class="text">
4383 bottom-left
4384 bottom-right
4385 left-bottom
4386 left-top
4387 right-bottom
4388 right-top
4389 top-left
4390 top-right
4391 undefined
4392</pre>
4393
cristyd934d102009-10-10 12:55:13 +00004394<p>To print a complete list of orientations, use the <a href="#list" >-list
4395orientation</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00004396
4397
4398<div style="margin: auto;">
4399 <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4400 -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4401 +page
4402 </h4>
4403</div>
4404
4405<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4406
4407<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4408
4409<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4410
4411<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4412<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4413<thead>
4414 <tr valign="top">
4415 <th align="center"><em class="arg">media</em></th>
4416 <th align="center"><em class="arg">width</em></th>
4417 <th align="center"><em class="arg">height</em></th>
4418 </tr>
4419</thead>
4420<tbody>
4421<tr><td align="left"> 11x17 </td> <td align="right"> 792</td> <td align="right"> 1224</td> </tr>
4422<tr><td align="left"> Ledger </td> <td align="right"> 1224</td> <td align="right"> 792</td> </tr>
4423<tr><td align="left"> Legal </td> <td align="right"> 612</td> <td align="right"> 1008</td> </tr>
4424<tr><td align="left"> Letter </td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4425<tr><td align="left"> LetterSmall</td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4426<tr><td align="left"> ArchE </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4427<tr><td align="left"> ArchD </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4428<tr><td align="left"> ArchC </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4429<tr><td align="left"> ArchB </td> <td align="right"> 864</td> <td align="right"> 1296</td> </tr>
4430<tr><td align="left"> ArchA </td> <td align="right"> 648</td> <td align="right"> 864</td> </tr>
4431<tr><td align="left"> A0 </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4432<tr><td align="left"> A1 </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4433<tr><td align="left"> A2 </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4434<tr><td align="left"> A3 </td> <td align="right"> 842</td> <td align="right"> 1190</td> </tr>
4435<tr><td align="left"> A4 </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4436<tr><td align="left"> A4Small </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4437<tr><td align="left"> A5 </td> <td align="right"> 421</td> <td align="right"> 595</td> </tr>
4438<tr><td align="left"> A6 </td> <td align="right"> 297</td> <td align="right"> 421</td> </tr>
4439<tr><td align="left"> A7 </td> <td align="right"> 210</td> <td align="right"> 297</td> </tr>
4440<tr><td align="left"> A8 </td> <td align="right"> 148</td> <td align="right"> 210</td> </tr>
4441<tr><td align="left"> A9 </td> <td align="right"> 105</td> <td align="right"> 148</td> </tr>
4442<tr><td align="left"> A10 </td> <td align="right"> 74</td> <td align="right"> 105</td> </tr>
4443<tr><td align="left"> B0 </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4444<tr><td align="left"> B1 </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4445<tr><td align="left"> B2 </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4446<tr><td align="left"> B3 </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4447<tr><td align="left"> B4 </td> <td align="right"> 709</td> <td align="right"> 1002</td> </tr>
4448<tr><td align="left"> B5 </td> <td align="right"> 501</td> <td align="right"> 709</td> </tr>
4449<tr><td align="left"> C0 </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4450<tr><td align="left"> C1 </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4451<tr><td align="left"> C2 </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4452<tr><td align="left"> C3 </td> <td align="right"> 918</td> <td align="right"> 1298</td> </tr>
4453<tr><td align="left"> C4 </td> <td align="right"> 649</td> <td align="right"> 918</td> </tr>
4454<tr><td align="left"> C5 </td> <td align="right"> 459</td> <td align="right"> 649</td> </tr>
4455<tr><td align="left"> C6 </td> <td align="right"> 323</td> <td align="right"> 459</td> </tr>
4456<tr><td align="left"> Flsa </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4457<tr><td align="left"> Flse </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4458<tr><td align="left"> HalfLetter </td> <td align="right"> 396</td> <td align="right"> 612</td> </tr>
4459</tbody>
4460</table>
4461
4462
4463
4464
4465<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g. -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4466
4467<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4468
4469<p>The default page dimensions for a TEXT image is 612x792.</p>
4470
4471<p>This option is used in concert with <a href="#density">-density</a>.</p>
4472
4473<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4474
4475<div style="margin: auto;">
4476 <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4477</div>
4478
4479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4480
4481<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4482
4483<div style="margin: auto;">
4484 <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4485
4486<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4487
4488<div style="margin: auto;">
4489 <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4490</div>
4491
4492<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>]</td></tr></table>
4493
4494<p>Pause for the specified number of seconds before repeating the animation.</p>
4495
4496<div style="margin: auto;">
4497 <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4498</div>
4499
4500<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
4501
4502<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4503
4504<div style="margin: auto;">
4505 <h4><a name="ping" id="ping"></a>-ping</h4>
4506</div>
4507
4508<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4509
4510<div style="margin: auto;">
4511 <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4512</div>
4513
4514<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4515
4516<div style="margin: auto;">
4517 <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4518</div>
4519
4520<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4521
4522<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4523
4524<div style="margin: auto;">
4525 <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4526</div>
4527
4528<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4529
4530<div style="margin: auto;">
cristyd43a46b2010-01-21 02:13:41 +00004531 <h4><a name="precision" id="precision"></a>-precision <em class="arg">value</em></h4>
4532</div>
4533
4534<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4535
4536<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00004537 <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4538</div>
4539
4540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4541
4542<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4543
4544<pre class="text">
4545 Rotate
4546 Shear
4547 Roll
4548 Hue
4549 Saturation
4550 Brightness
4551 Gamma
4552 Spiff
4553 Dull
4554 Grayscale
4555 Quantize
4556 Despeckle
4557 ReduceNoise
4558 Add Noise
4559 Sharpen
4560 Blur
4561 Threshold
4562 EdgeDetect
4563 Spread
4564 Shade
4565 Raise
4566 Segment
4567 Solarize
4568 Swirl
4569 Implode
4570 Wave
4571 OilPaint
4572 CharcoalDrawing
4573 JPEG
4574</pre>
4575
4576<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4577
4578<p>The default preview is <kbd>JPEG</kbd>.</p>
4579
4580<div style="margin: auto;">
4581 <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4582</div>
4583
4584<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4585
4586<div style="margin: auto;">
4587 <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4588</div>
4589
4590<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4591
4592<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g. "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4593
4594<div style="margin: auto;">
4595 <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4596 +profile <em class="arg">profile_name</em></h4>
4597</div>
4598
4599<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4600
4601<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4602
4603<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile. Here we remove all profiles from the image except for the XMP profile: <kbd>+profile "!xmp,*"</kbd>. </p>
4604
4605<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4606
4607<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4608
4609<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4610
4611<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4612<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4613
4614<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4615<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4616CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4617</p>
4618
4619<div style="margin: auto;">
4620 <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4621</div>
4622
4623<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4624
cristy851dbce2010-08-06 21:40:00 +00004625<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 92. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
cristy3ed852e2009-09-05 21:47:34 +00004626
4627<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4628
cristy851dbce2010-08-06 21:40:00 +00004629<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 100, a request for non-lossy compression. A quality of 75 results in a request for 16:1 compression.</p>
cristy3ed852e2009-09-05 21:47:34 +00004630
cristy3c98a4f2010-08-13 20:09:41 +00004631<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression. The default PNG compression is 75.</p>
cristy3ed852e2009-09-05 21:47:34 +00004632
4633<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4634
4635<pre class="text">
4636 0: none
4637 1: sub
4638 2: up
4639 3: average
4640 4: Paeth
4641</pre>
4642
4643<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4644
4645<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4646
4647<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4648
cristy3c98a4f2010-08-13 20:09:41 +00004649<p>The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
cristy3ed852e2009-09-05 21:47:34 +00004650
4651<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4652
cristy3ed852e2009-09-05 21:47:34 +00004653<div style="margin: auto;">
4654 <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4655</div>
4656
cristy3c98a4f2010-08-13 20:09:41 +00004657<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors using this colorspace.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004658
cristy3c98a4f2010-08-13 20:09:41 +00004659<p>This setting defines the colorspace used to sort out and reduce the number
4660of colors needed by an image (for later dithering) by operators such as <a
4661href="#colors" >-colors</a>, Note that color reducion also happens
4662automatically when saving images to color-limited image file formats, such as
4663GIF, and PNG8.</p>
cristy3ed852e2009-09-05 21:47:34 +00004664
4665
4666<div style="margin: auto;">
4667 <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4668</div>
4669
4670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4671
4672<div style="margin: auto;">
4673 <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur <em class="arg">angle</em></h4>
4674</div>
4675
4676<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4677
4678<p>Note that this is actually a rotational blur rather than a radial and as
4679such actually mis-named. </p>
4680
4681<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4682pixels which are outside the image proper are blurred into the final result.
4683</p>
4684
4685
4686<div style="margin: auto;">
4687 <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4688</div>
4689
4690<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4691
4692<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4693</p>
4694
4695<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4696
4697<div style="margin: auto;">
4698 <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4699</div>
4700
4701<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4702
4703<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00004704 <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4705</div>
4706
4707<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4708
4709<div style="margin: auto;">
4710 <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4711</div>
4712
4713<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4714
4715<div style="margin: auto;">
4716 <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4717</div>
4718
4719<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4720
4721<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4722the given colors are dithered over the image as necessary, otherwise the closest
4723color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4724
4725<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4726images in the current image sequence, all the images will have the same color
4727table. That means that when saved to a file format such as GIF, it will use
4728that color table as a single common or global color table, for all the images,
4729without requiring extra local color tables. </p>
4730
4731<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4732sequence to use a common color map over all the images. This equivalent to
4733appending all the images together (without extra background colors) and color
4734reducing those images using <a href="#colors">-colors</a> with a 256 color
4735limit, then <a href="#remap">-remap</a> those colors over the original list of
4736images. This ensures all the images follow a single color map. </p>
4737
4738<p>If the number of colors over all the images is less than 256, then <a
4739href="#remap">+remap</a> should not perform any color reduction or dithering, as
4740no color changes are needed. In that case, its only effect is to force the use
4741of a global color table. This recommended after using either <a
4742href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4743reduce the number of colors in an animated image sequence. </p>
4744
4745<div style="margin: auto;">
4746 <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4747</div>
4748
4749<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4750
4751<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4752
4753<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4754
4755<div style="margin: auto;">
4756 <h4><a name="remote" id="remote"></a>-remote</h4>
4757</div>
4758
4759<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4760
4761<p>The only command recognized is the name of an image file to load.</p>
4762
4763<p>If you have more than one <a href="../www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4764
4765<div style="margin: auto;">
4766 <h4><a name="render" id="render"></a>-render</h4>
4767</div>
4768
4769<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4770
4771<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4772
4773<div style="margin: auto;">
4774<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4775</div>
4776
4777<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4778
4779<p>This option is like <a href="#page">-page</a> but acts as an image operator
4780rather than a setting. You can separately set the canvas size or the offset
4781of the image on that canvas by only providing those components. </p>
4782
4783<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4784
4785<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4786offset to move the image relative to its previous position. This useful for
4787animation sequences. </p>
4788
4789<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4790recalculate the canvas size so the image (at its current offset) will appear
4791completely on that canvas (unless it has a negative offset).</p>
4792
4793<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4794canvas meta-data from the images. </p>
4795
4796<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4797directly assign virtual canvas meta-data. </p>
4798
4799
4800<div style="margin: auto;">
4801 <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4802</div>
4803
4804<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4805
4806<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device. Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4807
4808<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4809
4810<div style="margin: auto;">
4811 <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4812</div>
4813
4814<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4815
4816<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4817
4818<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4819
cristy13538962010-02-26 17:53:04 +00004820<p>Many image processing algorithms assume your image is in a linear-light coding. If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
4821
cristy4949d522010-03-12 18:41:34 +00004822<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2 \ <br/> -quality 92 passport.jpg</span></p>
cristy3ed852e2009-09-05 21:47:34 +00004823<div style="margin: auto;">
4824 <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4825</div>
4826
4827<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4828
4829<div style="margin: auto;">
4830 <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4831</div>
4832
4833<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4834
4835
4836<div style="margin: auto;">
4837 <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4838</div>
4839
4840<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4841
4842<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4843
4844
4845<div style="margin: auto;">
4846 <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4847</div>
4848
4849<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4850
4851<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4852
4853<p>Empty triangles in the corners, left over from rotating the image, are
4854filled with the <kbd>background</kbd> color. </p>
4855
4856<p>See also the <a href="#distort">-distort</a> operator and specifically the
4857'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4858
4859
4860<div style="margin: auto;">
4861 <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4862</div>
4863
cristyd0bd44a2010-09-24 12:38:11 +00004864<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel subsampling and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004865
cristyd0bd44a2010-09-24 12:38:11 +00004866<p>Change the image size simply by directly sampling the pixels original
4867image. When magnifying, pixels are replicated in blocks. When minifying,
4868pixels are sub-sampled (i.e., some rows and columns are skipped over). </p>
cristy3ed852e2009-09-05 21:47:34 +00004869
cristyd0bd44a2010-09-24 12:38:11 +00004870<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
4871a <a href="#filter">-filter</a> setting of <kbd>point</kbd> (nearest
4872neighbour), though <a href="#sample">-sample</a> is a lot faster, as it
4873avoids all the filter processing of the image. As such it completely ignores
4874the current <a href="#filter">-filter</a> setting. </p>
4875
4876<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
4877will be added to the resulting image, though some colors may disappear. </p>
4878
4879<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
4880ignored, unlike <a href="#resize">-resize</a>. </p>
cristy3ed852e2009-09-05 21:47:34 +00004881
4882
4883<div style="margin: auto;">
4884 <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4885</div>
4886
4887<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4888
4889<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4890
4891<div style="margin: auto;">
4892 <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4893</div>
4894
cristyd0bd44a2010-09-24 12:38:11 +00004895<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel block averaging and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004896
cristyd0bd44a2010-09-24 12:38:11 +00004897<p>Change the image size simply by replacing pixels by averaging pixels
4898together when minifying, or replacing pixels when magnifing. </p>
4899
4900<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
4901a <a href="#filter">-filter</a> setting of <kbd>box</kbd>. Though it is a lot
4902faster, as it avoids all the filter processing of the image. As such it
4903completely ignores the current <a href="#filter">-filter</a> setting. </p>
4904
4905<p>If when shrinking (minifying) images the original image is some integer
4906multiple of the new image size, the number of pixels avergaed together to
4907produce the new pixel color is the same across the whole image. This is
4908a special case known as 'binning' and is often used as a method of reducing
4909noise in image such as those generated by digital cameras, especially in low
4910light conditions. </p>
4911
cristy3ed852e2009-09-05 21:47:34 +00004912
4913<div style="margin: auto;">
4914 <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4915</div>
4916
4917<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4918
4919<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4920
4921<div style="margin: auto;">
4922 <h4><a name="screen" id="screen"></a>-screen</h4>
4923</div>
4924
4925<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4926
4927<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4928
4929<div style="margin: auto;">
4930 <h4><a name="seed" id="seed"></a>-seed</h4>
4931</div>
4932
4933<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4934
4935<div style="margin: auto;">
4936 <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4937</div>
4938
4939<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4940
4941<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4942
4943<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative. The default is 1.5.</p>
4944
4945<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4946of the color clusters is returned.</p>
4947
4948
4949<div style="margin: auto;">
4950 <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4951</div>
4952
cristy2e2662a2010-10-09 14:29:37 +00004953<div style="margin: auto;">
4954 <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+threshold</em>}</h4>
4955</div>
4956
cristy3ed852e2009-09-05 21:47:34 +00004957<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4958
cristy2e2662a2010-10-09 14:29:37 +00004959<p>Blurs those pixels that are less than or equal to the threshold in contrast. The threshold may be expressed as a fraction of <em class="QR">QuantumRange</em> or as a percentage.</p>
4960
cristy3ed852e2009-09-05 21:47:34 +00004961<div style="margin: auto;">
4962 <h4><a name="separate" id="separate"></a>-separate</h4>
4963</div>
4964
4965<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image. Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4966
4967<div style="margin: auto;">
4968 <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4969</div>
4970
4971<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4972
4973<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4974
4975<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning. Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning. A threshold of 80% is a good starting point for a reasonable tone.</p>
4976
cristyd0bda5e2010-09-21 16:22:45 +00004977
4978
cristy3ed852e2009-09-05 21:47:34 +00004979<div style="margin: auto;">
cristyd0bd44a2010-09-24 12:38:11 +00004980 <h4><a name="set" id="set"></a>-set <em class="arg">key value</em></h4>
4981 <h4><a name="set" id="set"></a>+set <em class="arg">key</em></h4>
cristy3ed852e2009-09-05 21:47:34 +00004982</div>
4983
cristyd0bd44a2010-09-24 12:38:11 +00004984<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sets image attributes and properties for images in the current
cristyd0bda5e2010-09-21 16:22:45 +00004985image sequence.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004986
cristyd0bd44a2010-09-24 12:38:11 +00004987<p>This will assign (or modify) specific settings attached to all the images
4988in the current image sequence. Using the <a href="#set">+set</a> form of the
4989option will either remove, or reset that setting to a default state, as
4990appropriate. </p>
cristy3ed852e2009-09-05 21:47:34 +00004991
cristyd0bd44a2010-09-24 12:38:11 +00004992<p>For example, it will modify specific well known image meta-data
4993'attributes' such as those normally overridden by: the options <a
4994href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
4995href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
4996assigned before the image is read in, by using a <em class="arg">key</em> of
4997the same name. </p>
cristy3ed852e2009-09-05 21:47:34 +00004998
cristyd0bd44a2010-09-24 12:38:11 +00004999<p>If the given <em class="arg">key</em> does not match a specific known
5000'attribute ', such as shown above, the setting is stored as a a free form
cristyd0bda5e2010-09-21 16:22:45 +00005001'properity' string. Such settings are listed in <a href="#verbose"
5002>-verbose</a> information ("<kbd>info:</kbd>" output format) as "Properties".
5003</p>
5004
cristyd0bd44a2010-09-24 12:38:11 +00005005<p>This includes string 'properities' that are set by and assigned to images
5006using the options <a href="#comment" >-comment</a>, <a href="#label"
5007>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
5008a global 'artifact' which are automatically assigned (and any <a href="../www/escape.html" >Format Percent
5009Escapes</a> expanded) to images as they are read in. For example:</p>
cristyd0bda5e2010-09-21 16:22:45 +00005010
cristyd0bd44a2010-09-24 12:38:11 +00005011<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'>identify -format %c rose.png</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Rose is a rose is a rose is a rose</span></p>
5012<p>The set value can also make use of <a href="../www/escape.html" >Format and Print Image
5013Properties</a> in the defined value. For example:</p>
5014
5015<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set origsize '%wx%h' -resize 50% \</span><span class='crtout'> -format 'Old size = %[origsize] New size = %wx%h' info:</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Old size = 70x46 New size = 35x23</span></p>
5016<p>Other well known 'properities' that can be include:
5017'<kbd>date:create</kbd>' and '<kbd>date:modify</kbd>' and
5018'<kbd>signature</kbd>'. </p>
5019
5020<p>The <a href="#repage">-repage</a> operator will also allow you to modify
5021the '<kbd>page</kbd>' attribute of an image for images already in memory (also
5022see <a href="#repage">-page</a>). However it is designed to provide a finer
5023control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
5024option will only provide a direct, unmodified assignment of '<kbd>page</kbd>'
5025attribute. </p>
5026
5027<p>This option can also associate a colorspace or profile with your image.
5028For example,</p>
5029
5030<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
cristyd0bda5e2010-09-21 16:22:45 +00005031<p>Some 'properties' must be defined in a specific way to be used. For
5032example only 'properties' prefixed with "<kbd>filename:</kbd>" can be used to
5033modify the output filename of an image. For example</p>
5034
5035<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'</span></p>
5036<p>If the setting value is prefixed with "<kbd>option:</kbd>" the setting will
5037be saved as a global "Artifact" exactly as if it was set using the <a
cristyd0bd44a2010-09-24 12:38:11 +00005038href="#define" >-define</a> option. As such settings are globel in scope, they
5039can be used to pass 'attributes' and 'properities' of one specific image,
5040in a way that allows you to use them in a completely different image, even if
5041the original image has long since been modified or destroyed. For example: </p>
5042
5043<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set option:rosesize '%wx%h' -delete 0 \</span><span class='crtout'> label:'%[rosesize]' label_size_of_rose.gif</span></p>
5044<p>Note that <a href="../www/escape.html" >Format Percent Escapes</a> will only match
5045a 'artifact' if the given <em class="arg">key</em> does not match an existing
5046'attribute' or 'properity'. </p>
cristyd0bda5e2010-09-21 16:22:45 +00005047
5048<p>You can set the attributes of the image registry by prefixing the value
5049with <kbd>registry:</kbd>.</p>
5050
5051
cristy3ed852e2009-09-05 21:47:34 +00005052
5053<div style="margin: auto;">
5054 <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5055</div>
5056
5057<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5058
5059<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5060
5061<div style="margin: auto;">
5062 <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5063</div>
5064
5065<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5066
5067<div style="margin: auto;">
5068 <h4><a name="shared-memory"
5069id="shared-memory"></a>-shared-memory</h4>
5070</div>
5071
5072<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5073
5074<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5075
5076<div style="margin: auto;">
5077 <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5078</div>
5079
5080<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5081
5082<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5083
5084<div style="margin: auto;">
5085 <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
5086</div>
5087
5088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5089
5090<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5091
5092<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5093
5094<div style="margin: auto;">
5095 <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5096</div>
5097
5098<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5099
5100<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5101
5102<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;. For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5103
5104<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5105
5106<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5107
5108<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5109<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5110
5111<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5112<div style="margin: auto;">
5113 <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5114</div>
5115
5116<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5117
5118<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5119
5120<div style="margin: auto;">
5121 <h4><a name="silent" id="silent"></a>-silent</h4>
5122</div>
5123
5124<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5125
5126<div style="margin: auto;">
5127 <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5128</div>
5129
5130<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5131
5132<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5133
5134<p>For Photo CD images, choose from these sizes:</p>
5135
5136<pre class="text">
5137 192x128
5138 384x256
5139 768x512
5140 1536x1024
5141 3072x2048
5142</pre>
5143
cristy3ed852e2009-09-05 21:47:34 +00005144<div style="margin: auto;">
5145 <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5146</div>
5147
5148<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5149
5150<p>Sketch with the given radius, standard deviation (sigma), and angle. The angle given is the angle toward which the image is sketched. That is the direction people would consider the object is coming from. </p>
5151
5152<div style="margin: auto;">
5153 <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5154</div>
5155
5156<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
5157
5158<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5159
5160<div style="margin: auto;">
5161 <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5162</div>
5163
5164<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5165
5166<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5167
5168<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5169
5170<div style="margin: auto;">
5171 <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5172 class="arg">method</em> '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em> ...'</h4>
5173</div>
5174
5175<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5176
5177
5178<table class="doc">
5179 <tbody>
5180 <tr valign="top">
5181 <th align="left" style="width: 8%">Method</th>
5182 <th align="left">Description</th>
5183 </tr>
5184
5185 <tr valign="top">
5186 <td valign="top">voronoi</td>
5187 <td valign="top">Simply map each pixel to the to nearest color point
5188 given. The result are polygonal 'cells' of solid color. </td>
5189 </tr>
5190
5191 <tr valign="top">
5192 <td valign="top">shepards</td>
cristyd0bda5e2010-09-21 16:22:45 +00005193 <td valign="top">Colors points biased on the ratio of inverse distance
cristy3ed852e2009-09-05 21:47:34 +00005194 squared. Generating spots of color in a sea of the average of
5195 colors. </td>
5196 </tr>
5197
5198 <tr valign="top">
5199 <td valign="top">barycentric</td>
5200 <td valign="top">three point triangle of color given 3 points.
5201 Giving only 2 points will form a linear gradient between those points.
5202 Gradient is however not restricted to just the triangle or line. </td>
5203 </tr>
5204
5205 <tr valign="top">
5206 <td valign="top">bilinear</td>
5207 <td valign="top">Like barycentric but for 4 points. Less than 4 points
5208 fall back to barycentric. </td>
5209 </tr>
5210
5211 </tbody>
5212</table>
5213
5214<p>The points are placed according to the images location on the virtual
5215canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5216offset), and do not actually have to exist on the given image, but may be
5217some point beyond the edge of the image. All points are floating point values.
5218</p>
5219
5220<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5221modified, whcih means the matte/alpha transparency channel is not effected by
5222default. If enabled, the image also needs a the matte/alpha channel to be
5223enabled for this operator to effect an images transparency. This is typical
5224transparency handling for images. </p>
5225
5226<p>All the above methods when given a single point of color will replace all
5227the colors in the image with the color given, regardless of the point. This is
5228logical, and provides an alternative technique to recolor a image to some
5229default value. </p>
5230
5231
5232<div style="margin: auto;">
5233 <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5234</div>
5235
5236<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5237
5238<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5239
5240<div style="margin: auto;">
5241 <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5242</div>
5243
5244<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5245
5246<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5247
5248<div style="margin: auto;">
5249 <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5250</div>
5251
5252<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5253
5254<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5255
5256<div style="margin: auto;">
5257 <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5258</div>
5259
5260<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5261
5262<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5263
5264<div style="margin: auto;">
5265 <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5266</div>
5267
5268<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type. Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5269
5270<pre class="text">
5271 char store pixels as unsigned characters
5272 double store pixels as doubles
5273 float store pixels as floats
5274 integer store pixels as integers
5275 long store pixels as longs
5276 quantum store pixels in the native depth of your ImageMagick distribution
5277 short store pixels as unsigned shorts
5278</pre>
5279
5280<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5281values range from 0 to the maximum value the storage type can support.</p>
5282
5283<div style="margin: auto;">
5284 <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5285</div>
5286
5287<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5288
5289<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5290
5291<pre class="text">
5292 Any
5293 Condensed
5294 Expanded
5295 ExtraCondensed
5296 ExtraExpanded
5297 Normal
5298 SemiCondensed
5299 SemiExpanded
5300 UltraCondensed
5301 UltraExpanded
5302</pre>
5303
5304<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5305
5306<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5307
5308<div style="margin: auto;">
5309 <h4><a name="strip" id="strip"></a>-strip</h4>
5310</div>
5311
5312<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5313
5314<div style="margin: auto;">
5315 <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5316</div>
5317
5318<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5319
5320<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5321
5322<p>See <a href="#draw">-draw</a> for further details.</p>
5323
5324<div style="margin: auto;">
5325 <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5326</div>
5327
5328<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5329
5330<p>See <a href="#draw">-draw</a> for further details.</p>
5331
5332<div style="margin: auto;">
5333 <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5334</div>
5335
5336<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5337
cristy71a3f602010-09-15 12:38:16 +00005338<p>This setting suggests a font style that ImageMagick should try to apply to
5339the currently selected font family. Select <em class="arg">fontStyle</em> from
5340the following.</p>
cristy3ed852e2009-09-05 21:47:34 +00005341
5342<pre class="text">
5343 Any
5344 Italic
5345 Normal
5346 Oblique
5347</pre>
5348
5349<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5350
5351<div style="margin: auto;">
cristyae6203d2010-08-09 01:12:14 +00005352 <h4><a name="subimage-search" id="subimage-search"></a>-subimage-search</h4>
5353</div>
5354
cristyd4d64ed2010-08-22 22:19:33 +00005355<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>search for subimage.</td><td style='text-align:right;'>[<a href="../www/compare.html">compare</a>]</td></tr></table>
5356
cristy71a3f602010-09-15 12:38:16 +00005357<p>This option is required to have compare search for the best match location
5358of a small image within a larger image. This search will produce two images
cristyd0bd44a2010-09-24 12:38:11 +00005359(or two frames). The first is the "difference" image and the second will
cristy71a3f602010-09-15 12:38:16 +00005360be the "match score" image.</p>
5361
cristyd0bd44a2010-09-24 12:38:11 +00005362<p>The "match-score" image is smaller containing a pixel for ever possible
cristy71a3f602010-09-15 12:38:16 +00005363position of the top-left corner of the given sub-image. that is its size will
5364be the size of the larger_image - sub_image + 1. The brightest location in
5365this image is the location s the locate on the best match that is also
5366reported. Note that this may or may nor be a perfect match, and the actual
5367brightness will reflect this. Other bright 'peaks' can be used to locate other
cristyd0bda5e2010-09-21 16:22:45 +00005368possible matching loctions. </p>
cristy71a3f602010-09-15 12:38:16 +00005369
cristyd0bda5e2010-09-21 16:22:45 +00005370<p>Note that the search will try to compare teh sub-image at every possible
cristy71a3f602010-09-15 12:38:16 +00005371location in the larger image, as such it can be very slow. The smaller the
cristyd0bd44a2010-09-24 12:38:11 +00005372sub-image the faster this search is. </p>
cristy71a3f602010-09-15 12:38:16 +00005373
cristyae6203d2010-08-09 01:12:14 +00005374
5375<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00005376 <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5377</div>
5378
5379<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5380
cristy71a3f602010-09-15 12:38:16 +00005381<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
5382images in the current image sequence. Use <a href="#swap">+swap</a> to switch
5383the last two images in the sequence.</p>
cristy3ed852e2009-09-05 21:47:34 +00005384
5385<div style="margin: auto;">
5386 <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5387</div>
5388
5389<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5390
5391<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5392
5393<div style="margin: auto;">
cristy5063d812010-10-19 16:28:10 +00005394 <h4><a name="synchronize" id="synchronize"></a>-synchronize</h4>
5395</div>
5396
5397<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>synchronize image to storage device.</td><td style='text-align:right;'></td></tr></table>
5398
5399<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00005400 <h4><a name="taint" id="taint"></a>-taint</h4>
5401</div>
5402
cristy5063d812010-10-19 16:28:10 +00005403<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00005404
5405<div style="margin: auto;">
5406 <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5407</div>
5408
5409<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5410
5411<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5412
5413<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5414
5415<div style="margin: auto;">
5416 <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5417</div>
5418
5419<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5420
5421<div style="margin: auto;">
5422 <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5423</div>
5424
5425<!-- {<em class="arg">green,blue,opacity</em>}
5426<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5427-->
5428
5429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5430
5431<p>Any pixel values (more specifically, those channels set using <a href="../www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5432
5433<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5434</p>
5435
5436<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5437
5438<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5439<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5440
5441
5442<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5443<p>Note that the values of the transparency channel is treated as 'matte'
5444values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5445
5446<p> See also <a href="../www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="../www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5447</p>
5448
5449<div style="margin: auto;">
5450 <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5451</div>
5452
5453<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5454
5455<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size. To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5456
5457<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5458
5459<div style="margin: auto;">
5460 <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5461</div>
5462
5463<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5464
5465<div style="margin: auto;">
5466 <h4>-tile <em class="arg">geometry</em></h4>
5467</div>
5468
5469<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
5470
5471<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5472
5473<div style="margin: auto;">
5474 <h4>-tile</h4>
5475</div>
5476
5477<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5478
5479<div style="margin: auto;">
5480 <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5481</div>
5482
5483<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5484
5485<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5486
5487<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5488
5489<div style="margin: auto;">
5490 <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5491</div>
5492
5493<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5494
5495<p>Tint the image with the fill color.</p>
5496
5497<p>Specify the amount of tinting as a percentage. Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5498
5499<div style="margin: auto;">
5500 <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5501</div>
5502
5503<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>, <a href="../www/montage.html">montage</a>]</td></tr></table>
5504
5505<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5506
5507<p>For example,</p>
5508
5509<p class="crtsnip">
5510 -title "%m:%f %wx%h"
5511</p>
5512
5513<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5514
5515
5516<div style="margin: auto;">
5517 <h4><a name="transform" id="transform"></a>-transform</h4>
5518</div>
5519
5520<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5521
5522<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5523
5524<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
cristy83a272e2010-05-07 20:40:35 +00005525
5526<p>This operator has been now been superseded by the <a
5527href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5528
5529
cristy3ed852e2009-09-05 21:47:34 +00005530<div style="margin: auto;">
5531 <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5532</div>
5533
5534<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5535
5536<p>The <em class="arg">color</em> argument is defined using the format
5537described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5538>-fuzz</a> setting can be used to match and replace colors similar to the one
5539given. </p>
5540
cristyb36feb22010-03-26 16:54:37 +00005541<p>Use <a href="#transparent" >+transparent</a> to invert the pixels matched.
5542that is make all non-matching colors transparent. </p>
5543
cristy3ed852e2009-09-05 21:47:34 +00005544<p>The <a href="#opaque">-opaque</a> operator is exactly the same as <a
cristyb36feb22010-03-26 16:54:37 +00005545href="#transparent" >-transparent</a> but replaces the matching color with the
5546current <a href="#fill">-fill</a> color setting, rather than transparent.
5547However the <a href="#transparent" >-transparent</a> operator also ensures
5548that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5549>-alpha</a> set</kbd>", and does not require you to modify the <a
5550href="#channel">-channel</a> to enable alpha channel handling. </p>
cristy3ed852e2009-09-05 21:47:34 +00005551
cristyb36feb22010-03-26 16:54:37 +00005552<p>Note that this does not define the color as being the 'transparency color'
5553used for color-mapped image formats, such as GIF. For that use <a
5554href="#transparent-color" >-transparent-color</a> </p>
cristy3ed852e2009-09-05 21:47:34 +00005555
5556
5557<div style="margin: auto;">
5558 <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5559</div>
5560
5561<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5562
5563<p>Sometimes this is used for saving to image formats such as
5564GIF and PNG8 which uses this color to represent boolean transparency. This
5565does not make a color transparent, it only defines what color the transparent
5566color is in the color palette of the saved image. Use <a
5567href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5568
5569<p>This option allows you to have both an opaque visible color, as well as a
5570transparent color of the same color value without conflict. That is, you can
5571use the same color for both the transparent and opaque color areas within an
5572image. This, in turn, frees to you to select a transparent color that is
5573appropriate when an image is displayed by an application that does not handle a
5574transparent color index, while allowing ImageMagick to correctly handle images of this
5575type. </p>
5576
5577<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5578
5579<div style="margin: auto;">
5580 <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5581</div>
5582
5583<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5584
5585<p> This option mathematically transposes the pixel array. It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5586</p>
5587
5588<div style="margin: auto;">
5589 <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5590</div>
5591
5592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal. Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5593
5594
5595<div style="margin: auto;">
5596 <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5597</div>
5598
5599<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5600
5601<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5602
5603<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
5604
5605<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5606
5607<div style="margin: auto;">
5608 <h4><a name="trim" id="trim"></a>-trim</h4>
5609</div>
5610
5611<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5612
5613<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5614
5615<p>The page or virtual canvas information of the image is preserved allowing
5616you to extract the result of the <a href="#trim">-trim</a> operation from the
5617image. Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5618information if it is unwanted.</p>
5619
5620<p>If the trimmed image 'disappears' an warning is produced, and a special
5621single pixel transparent 'missed' image is returned, in the same way as when a
5622<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5623
5624
5625<div style="margin: auto;">
5626 <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5627</div>
5628
5629<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5630 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5631
5632<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5633
5634<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5635<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5636
5637<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5638
5639<div style="margin: auto;">
5640 <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5641</div>
5642
5643<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5644
5645<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5646
5647<p>See <a href="#draw">-draw</a> for further details.</p>
5648
5649
5650<div style="margin: auto;">
5651 <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5652</div>
5653
5654<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5655
5656<p>Suppose that while you are displaying an image the file that is currently displayed is over-written. <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5657
5658
5659<div style="margin: auto;">
5660 <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5661</div>
5662
5663<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5664
5665
5666<div style="margin: auto;">
5667 <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5668</div>
5669
5670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5671
5672<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5673
5674
5675<div style="margin: auto;">
5676 <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5677</div>
5678
5679<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5680
5681<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5682
5683<p>The parameters are:</p>
5684
5685<pre class="text">
5686 radius: The radius of the Gaussian, in pixels, not counting the center
5687 pixel (default 0).
5688 sigma: The standard deviation of the Gaussian, in pixels (default 1.0).
5689 amount: The fraction of the difference between the original and the blur
5690 image that is added back into the original (default 1.0).
5691 threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5692 difference amount (default 0.05).
5693</pre>
5694
5695
5696<div style="margin: auto;">
5697 <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5698</div>
5699
cristyd0bda5e2010-09-21 16:22:45 +00005700<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00005701
5702
5703<div style="margin: auto;">
5704 <h4><a name="version" id="version"></a>-version</h4>
5705</div>
5706
5707<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5708
5709
5710<div style="margin: auto;">
5711 <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5712</div>
5713
5714<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5715
5716
5717<div style="margin: auto;">
5718 <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5719</div>
5720
5721<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5722
5723
5724<div style="margin: auto;">
5725 <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5726</div>
5727
5728<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5729
5730<p>This option defines what color source should be used if and when a color
5731lookup completely 'misses' the source image. The color(s) that appear to
5732surround the source image. Generally this color is derived from the source
5733image, but could also be set to a specify background color. </p>
5734
5735<p>Choose from these methods:</p>
5736
5737<pre class="text">
5738 background: the area surrounding the image is the background color
5739 black: the area surrounding the image is black
5740 checker-tile: alternate squares with image and background color
5741 dither: non-random 32x32 dithered pattern
5742 edge: extend the edge pixel toward infinity
5743 gray: the area surrounding the image is gray
5744 horizontal-tile: horizontally tile the image, background color above/below
5745 horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5746 mirror: mirror tile the image
5747 random: choose a random pixel from the image
5748 tile: tile the image (default)
5749 transparent: the area surrounding the image is transparent blackness
5750 vertical-tile: vertically tile the image, sides are background color
5751 vertical-tile-edge: vertically tile the image and replicate the side edge pixels
5752 white: the area surrounding the image is white
5753</pre>
5754
5755<p>The default value is "edge".</p>
5756
5757<p>This most important for distortion operators such as <a href="#distort"
5758>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5759However it also effects operations that may access pixels just outside the
5760image proper, such as <a href="#convolve">-convolve</a>, <a
5761href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5762
5763<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5764
5765
5766<div style="margin: auto;">
5767 <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5768</div>
5769
5770<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5771
5772<p>Choose from these visual classes:</p>
5773
5774<pre class="text">
5775 StaticGray
5776 GrayScale
5777 StaticColor
5778 PseudoColor
5779 TrueColor
5780 DirectColor
5781 default
5782 visual id
5783</pre>
5784
5785<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5786
5787
5788<div style="margin: auto;">
5789 <h4><a name="watermark" id="watermark"></a>-watermark <em
5790 class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5791</div>
5792
5793<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5794saturation.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5795
5796<p>Take a grayscale image (with alpha mask) and modify the destination image's
5797brightness according to watermark image's grayscale value and the <em
5798class="arg">brightness</em> percentage. The destinations color saturation
5799attribute is just direct modified by the <em class="arg">saturation</em>
5800percentage, which defaults to 100 percent (no color change). </p>
5801
5802
5803<div style="margin: auto;">
5804 <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5805</div>
5806
5807<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5808
5809<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5810
5811<div style="margin: auto;">
5812 <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5813</div>
5814
5815<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5816
5817<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5818
5819<table class="doc">
5820 <col width="25%" />
5821 <col width="75%" />
5822 <thead>
5823 <tr>
5824 <th><em class="arg">fontWeight</em></th>
5825 <th>Description</th>
5826 </tr>
5827 </thead>
5828 <tbody>
5829 <tr><td>All </td> <td>No effect. </td></tr>
5830 <tr><td>Bold </td> <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5831 <tr><td>Bolder </td> <td>Add 100 to font weight if currently &le; 800.</td></tr>
5832 <tr><td>Lighter </td> <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5833 <tr><td>Normal </td> <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5834 </tbody>
5835 </table>
5836
5837<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5838
5839<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5840
5841<div style="margin: auto;">
5842 <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5843</div>
5844
5845<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5846
5847<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +00005848 <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +00005849</div>
5850
cristy5cadd612009-09-21 19:33:41 +00005851<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5852
5853<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5854</p>
cristy3ed852e2009-09-05 21:47:34 +00005855
5856<div style="margin: auto;">
5857 <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5858</div>
5859
5860<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5861
5862<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5863
5864<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5865
5866<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5867
5868<div style="margin: auto;">
5869 <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5870</div>
5871
5872<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5873
5874<div style="margin: auto;">
5875 <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5876</div>
5877
5878<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5879 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5880
5881<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5882
cristy3eaa0ef2010-03-06 20:35:26 +00005883
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5885
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cristyce69bb02010-07-27 19:49:46 +00005887 <span id="linkbar-west">&nbsp;</span>
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5892 <span id="linkbar-east">&nbsp;</span>
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5894 <div class="footer">
5895 <span id="footer-west">&copy; 1999-2010 ImageMagick Studio LLC</span>
5896 <span id="footer-east"> <a href="http://www.imagemagick.org/script/contact.php">Contact the Wizards</a></span>
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