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199
cristyaf8d6652011-02-04 21:57:45 +0000200<h1>PerlMagick API</h1>
cristy3ed852e2009-09-05 21:47:34 +0000201<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
202
203<div class="doc-section">
cristydcca3fa2010-12-29 21:50:07 +0000204<a id="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000205<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000206
207<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
208
209<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
210</div>
211
cristydcca3fa2010-12-29 21:50:07 +0000212<h2><a id="installation"></a>Installation</h2>
cristy3ed852e2009-09-05 21:47:34 +0000213<div class="doc-section">
214
215<p><b>UNIX</b></p>
216
217<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
218
219<p>ImageMagick must already be installed on your system. Next, get
220the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristyec6b4752011-01-08 03:16:23 +0000221(e.g., PerlMagick 6.67 for
222ImageMagick 6.6.7) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000223
cristyec6b4752011-01-08 03:16:23 +0000224<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.67.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000225<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000226
227<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
228<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
229
230<p><b>Windows XP / Windows 2000</b></p>
231
232<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
233
234<p>Next, type</p>
235
236<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
237<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
238
239<p><b>Running the Regression Tests</b></p>
240
241<p>To verify a correct installation, type</p>
242
243<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
244<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
245
246<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
247<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
248
249</div>
250
cristydcca3fa2010-12-29 21:50:07 +0000251<h2><a id="overview"></a>Overview</h2>
cristy3ed852e2009-09-05 21:47:34 +0000252<div class="doc-section">
253
254<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
255
256<pre class="code">
257 use Image::Magick;
258
259 $image=Image::Magick-&gt;new;
260</pre>
261
262<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
263
264<pre class="code">
265 $image=Image::Magick-&gt;new(size=&gt;'384x256');
266</pre>
267
268<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
269
cristyc1c61662009-09-30 14:04:37 +0000270<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
cristy3ed852e2009-09-05 21:47:34 +0000271
272<pre class="code">
273 undef $image;
274</pre>
275
276<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
277
278<pre class="code">
279 @$image = ();
280</pre>
281
282<p>and finally, to delete a single image from a multi-image sequence, use</p>
283
284<pre class="code">
285 undef $image-&gt;[$x];
286</pre>
287
288<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
289
290<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
291
292<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
293<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000294<h2><a id="example"></a>Example Script</h2>
cristy3ed852e2009-09-05 21:47:34 +0000295</div>
296
297<p>Here is an example script to get you started:</p>
298
299<pre class="code">
300 #!/usr/local/bin/perl
301 use Image::Magick;<br />
302 my($image, $x);<br />
303 $image = Image::Magick-&gt;new;
304 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
305 warn "$x" if "$x";<br />
306 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
307 warn "$x" if "$x";<br />
308 $x = $image-&gt;Write('x.png');
309 warn "$x" if "$x";
310</pre>
311
312<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
313
314<pre class="code">
315 #!/usr/local/bin/perl
316 use Image::Magick;<br />
317 my($image, $p, $q);<br />
318 $image = new Image::Magick;
319 $image-&gt;Read('x1.png');
320 $image-&gt;Read('j*.jpg');
321 $image-&gt;Read('k.miff[1, 5, 3]');
322 $image-&gt;Contrast();
323 for ($x = 0; $image-&gt;[$x]; $x++)
324 {
325 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
326 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
327 }
328 $p = $image-&gt;[1];
329 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
330 $q = $p-&gt;Montage();
331 undef $image;
332 $q-&gt;Write('x.miff');
333</pre>
334
335<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
336
337<pre class="code">
338 $image = Image::Magick-&gt;new;
339 $image-&gt;Set(size=&gt;'100x100');
340 $image-&gt;ReadImage('xc:white');
341 $image-&gt;Set('pixel[49,49]'=&gt;'red');
342</pre>
343
344<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
345
346<pre class="code">
347 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
348 $pixels[0]*=0.5;
349 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
350</pre>
351
352<p>Or suppose you want to convert your color image to grayscale:</p>
353
354<pre class="code">
355 $image-&gt;Quantize(colorspace=&gt;'gray');
356</pre>
357
358<p>Let's annotate an image with a Taipai TrueType font:</p>
359
360<pre class="code">
361 $text = 'Works like magick!';
362 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
363</pre>
364
365<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
366
367<pre class="code">
368 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
369 binmode STDOUT;
370 print pack('B*',join('',@pixels));
371</pre>
372
373<p>Other clever things you can do with a PerlMagick objects include</p>
374
375<pre class="code">
376 $i = $#$p"+1"; # return the number of images associated with object p
377 push(@$q, @$p); # push the images from object p onto object q
378 @$p = (); # delete the images but not the object p
379 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
380</pre>
381
382<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000383 <h2><a id="read"></a>Read or Write an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000384</div>
385
386<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
387
388<table class="doc">
389<caption>Read or Write Methods</caption>
390<colgroup>
391 <col width="20%"></col>
392 <col width="20%"></col>
393 <col width="20%"></col>
394 <col width="40%"></col>
395</colgroup>
396<tbody>
397
398 <tr>
399 <th>Method</th>
400 <th>Parameters</th>
401 <th>Return Value</th>
402 <th>Description</th>
403 </tr>
404
405 <tr>
406 <td valign="top">Read</td>
407 <td valign="top">one or more filenames</td>
408 <td valign="top">the number of images read</td>
409 <td valign="top">read an image or image sequence</td>
410 </tr>
411
412 <tr>
413 <td valign="top">Write</td>
414 <td valign="top">filename</td>
415 <td valign="top">the number of images written</td>
416 <td valign="top">write an image or image sequence</td>
417 </tr>
418
419 <tr>
420 <td valign="top">Display</td>
421 <td valign="top">server name</td>
422 <td valign="top">the number of images displayed</td>
423 <td valign="top">display the image or image sequence to an X server</td>
424 </tr>
425
426 <tr>
427 <td valign="top">Animate</td>
428 <td valign="top">server name</td>
429 <td valign="top">the number of images animated</td>
430 <td valign="top">animate image sequence to an X server</td>
431 </tr>
432</tbody>
433</table>
434
435<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
436
437<pre class="code">
438 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
439</pre>
440
441<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
442
443<pre class="code">
444 binmode STDOUT;
445 $image-&gt;Write('png:-');
446</pre>
447
448<p>To read an image in the GIF format from a PERL filehandle, use:</p>
449
450<pre class="code">
451 $image = Image::Magick-&gt;new;
452 open(IMAGE, 'image.gif');
453 $image-&gt;Read(file=&gt;\*IMAGE);
454 close(IMAGE);
455</pre>
456
457<p>To write an image in the PNG format to a PERL filehandle, use:</p>
458
459<pre class="code">
460 $filename = "image.png";
461 open(IMAGE, ">$filename");
462 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
463 close(IMAGE);
464</pre>
465
cristycb03ed62009-12-11 21:30:51 +0000466<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
467
cristy3ed852e2009-09-05 21:47:34 +0000468<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
469
470<pre class="text">
471 image%03d.miff
472</pre>
473
474<p>converts files image000.miff, image001.miff, etc.</p>
475
476<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
477
478</div>
479
cristydcca3fa2010-12-29 21:50:07 +0000480<h2><a id="manipulate"></a>Manipulate an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000481<div class="doc-section">
482
483<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
484
485<pre class="code">
486 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
487 $image-&gt;[$x]-&gt;Frame("100x200");
488</pre>
489
490<p>And here is a list of other image manipulation methods you can call:</p>
491
492<table class="doc">
493<caption>Image Manipulation Methods</caption>
494<tbody>
495 <tr>
496 <th>Method</th>
497 <th style="width: 40%">Parameters</th>
498 <th style="width: 40%">Description</th>
499 </tr>
500
501 <tr>
502 <td valign="top">AdaptiveBlur</td>
503 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
504 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
505 </tr>
506
507 <tr>
508 <td valign="top">AdaptiveResize</td>
509 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
510 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
511 </tr>
512
513 <tr>
514 <td valign="top">AdaptiveSharpen</td>
515 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
516 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
517 </tr>
518
519 <tr>
520 <td valign="top">AdaptiveThreshold</td>
521 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
522 <td valign="top">local adaptive thresholding.</td>
523 </tr>
524
525 <tr>
526 <td valign="top">AddNoise</td>
527 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
528 <td valign="top">add noise to an image</td>
529 </tr>
530
531 <tr>
532 <td valign="top">AffineTransform</td>
533 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
534 <td valign="top">affine transform image</td>
535 </tr>
536
537 <tr>
538 <td valign="top">Affinity</td>
539 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
540 <td valign="top">choose a particular set of colors from this image</td>
541 </tr>
542
543 <tr>
544 <td valign="top">Annotate</td>
cristybebec402010-04-23 19:19:08 +0000545 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000546 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
547 </tr>
548
549 <tr>
550 <td valign="top">AutoGamma</td>
551 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
552 <td valign="top">automagically adjust gamma level of image</td>
553 </tr>
554
555 <tr>
556 <td valign="top">AutoLevel</td>
557 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
558 <td valign="top">automagically adjust color levels of image</td>
559 </tr>
560
561 <tr>
562 <td valign="top">AutoOrient</td>
563 <td valign="top"><br /></td>
564 <td valign="top">automagically orient the image</td>
565 </tr>
566
567 <tr>
568 <td valign="top">BlackThreshold</td>
cristyec407392009-11-28 22:42:05 +0000569 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000570 <td valign="top">force all pixels below the threshold intensity into black</td>
571 </tr>
572
573 <tr>
574 <td valign="top">BlueShift</td>
575 <td valign="top">factor=&gt;<i>double</i>,</td>
576 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
577 </tr>
578
579 <tr>
580 <td valign="top">Blur</td>
581 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
582 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
583 </tr>
584
585 <tr>
586 <td valign="top">Border</td>
587 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
588 <td valign="top">surround the image with a border of color</td>
589 </tr>
590
591 <tr>
592 <td valign="top">Charcoal</td>
593 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
594 <td valign="top">simulate a charcoal drawing</td>
595 </tr>
596
597 <tr>
598 <td valign="top">Chop</td>
599 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
600 <td valign="top">chop an image</td>
601 </tr>
602
603 <tr>
cristyb4c03bb2009-09-27 13:55:46 +0000604 <td valign="top">Clamp</td>
605 <td valign="top"><br /></td>
606 <td valign="top">restrict color values from 0 to the quantum depth.</td>
607 </tr>
608
609 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000610 <td valign="top">Clip</td>
611 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
612 <td valign="top">apply along a named path from the 8BIM profile.</td>
613 </tr>
614
615 <tr>
616 <td valign="top">ClipMask</td>
617 <td valign="top">mask=&gt;<i>image-handle</i></td>
618 <td valign="top">clip image as defined by the image mask</td>
619 </tr>
620
621 <tr>
622 <td valign="top">Clut</td>
623 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
624 <td valign="top">apply a color lookup table to an image sequence</td>
625 </tr>
626
627 <tr>
628 <td valign="top">Coalesce</td>
629 <td valign="top"><br /></td>
630 <td valign="top">merge a sequence of images</td>
631 </tr>
632
633 <tr>
cristy83a272e2010-05-07 20:40:35 +0000634 <td valign="top">Color</td>
635 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i></td>
636 <td valign="top">set the entire image to this color.</td>
637 </tr>
638
639 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000640 <td valign="top">ColorDecisionList</td>
641 <td valign="top">filename=&gt;<i>string</i>,</td>
642 <td valign="top">color correct with a color decision list.</td>
643 </tr>
644
645 <tr>
646 <td valign="top">Colorize</td>
647 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
648 <td valign="top">colorize the image with the fill color</td>
649 </tr>
650
651 <tr>
cristy2c839602010-04-03 02:32:08 +0000652 <td valign="top">ColorMatrix</td>
653 <td valign="top">matrix=&gt;<i>array of float values</i></td>
654 <td valign="top">apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td>
655 </tr>
656
657 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000658 <td valign="top">Comment</td>
659 <td valign="top">string</td>
660 <td valign="top">add a comment to your image</td>
661 </tr>
662
663 <tr>
664 <td valign="top">CompareLayers</td>
665 <td valign="top">method=&gt;{any, clear, overlay}</td>
666 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
667 </tr>
668
669 <tr>
670 <td valign="top">Composite</td>
671 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
672 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
673 </tr>
674
675 <tr>
676 <td valign="top">Contrast</td>
677 <td valign="top">sharpen=&gt;{True, False}</td>
678 <td valign="top">enhance or reduce the image contrast</td>
679 </tr>
680
681 <tr>
682 <td valign="top">ContrastStretch</td>
683 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
684 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
685 </tr>
686
687 <tr>
688 <td valign="top">Convolve</td>
cristy16ff93c2010-01-13 23:18:07 +0000689 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000690 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
691 </tr>
692
693 <tr>
694 <td valign="top">Crop</td>
cristya13871a2009-12-06 19:01:22 +0000695 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
cristy3ed852e2009-09-05 21:47:34 +0000696 <td valign="top">crop an image</td>
697 </tr>
698
699 <tr>
700 <td valign="top">CycleColormap</td>
701 <td valign="top">amount=&gt;<i>integer</i></td>
702 <td valign="top">displace image colormap by amount</td>
703 </tr>
704
705 <tr>
706 <td valign="top">Decipher</td>
707 <td valign="top">passphrase=&gt;<i>string</i></td>
708 <td valign="top">convert cipher pixels to plain pixels</td>
709 </tr>
710
711 <tr>
712 <td valign="top">Deconstruct</td>
713 <td valign="top"><br /></td>
714 <td valign="top">break down an image sequence into constituent parts</td>
715 </tr>
716
717 <tr>
718 <td valign="top">Deskew</td>
719 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
720 <td valign="top">straighten the image</td>
721 </tr>
722
723 <tr>
724 <td valign="top">Despeckle</td>
725 <td valign="top">&nbsp;</td>
726 <td valign="top">reduce the speckles within an image</td>
727 </tr>
728
729 <tr>
730 <td valign="top">Difference</td>
731 <td valign="top">image=&gt;<i>image-handle</i></td>
732 <td valign="top">compute the difference metrics between two images </td>
733 </tr>
734
735 <tr>
736 <td valign="top">Distort</td>
737 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
738 <td valign="top">distort image</td>
739 </tr>
740
741 <tr>
742 <td valign="top">Draw</td>
cristybebec402010-04-23 19:19:08 +0000743 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i>, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000744 <td valign="top">annotate an image with one or more graphic primitives.</td>
745 </tr>
746
747 <tr>
748 <td valign="top">Encipher</td>
749 <td valign="top">passphrase=&gt;<i>string</i></td>
750 <td valign="top">convert plain pixels to cipher pixels</td>
751 </tr>
752
753 <tr>
754 <td valign="top">Edge</td>
755 <td valign="top">radius=&gt;<i>double</i></td>
756 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
757 </tr>
758
759 <tr>
760 <td valign="top">Emboss</td>
761 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
762 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
763 </tr>
764
765 <tr>
766 <td valign="top">Enhance</td>
767 <td valign="top"><br /></td>
768 <td valign="top">apply a digital filter to enhance a noisy image</td>
769 </tr>
770
771 <tr>
772 <td valign="top">Equalize</td>
773 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
774 <td valign="top">perform histogram equalization to the image</td>
775 </tr>
776
777 <tr>
778 <td valign="top">Extent</td>
779 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
780 <td valign="top">set the image size</td>
781 </tr>
782
783 <tr>
784 <td valign="top">Evaluate</td>
785 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
786 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
787 </tr>
788
789 <tr>
cristy16ff93c2010-01-13 23:18:07 +0000790 <td valign="top">Filter</td>
791 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
792 <td valign="top">apply a convolution kernel to the image.</td>
793 </tr>
794
795 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000796 <td valign="top">Flip</td>
797 <td valign="top"><br /></td>
798 <td valign="top">reflect the image scanlines in the vertical direction</td>
799 </tr>
800
801 <tr>
802 <td valign="top">Flop</td>
803 <td valign="top"><br /></td>
804 <td valign="top">reflect the image scanlines in the horizontal direction</td>
805 </tr>
806
807 <tr>
808 <td valign="top">FloodfillPaint</td>
809 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
810 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
811 </tr>
812
813 <tr>
814 <td valign="top">ForwardFourierTransform</td>
815 <td valign="top">magnitude=&gt;{True, False}</td>
816 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
817 </tr>
818
819 <tr>
820 <td valign="top">Frame</td>
821 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
822 <td valign="top">surround the image with an ornamental border</td>
823 </tr>
824
825 <tr>
826 <td valign="top">Function</td>
827 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
828 <td valign="top">apply a function to the image</td>
829 </tr>
830
831 <tr>
832 <td valign="top">Gamma</td>
833 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
834 <td valign="top">gamma correct the image</td>
835 </tr>
836
837 <tr>
838 <td valign="top">GaussianBlur</td>
839 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
840 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
841 </tr>
842
843 <tr>
844 <td valign="top">GetPixel</td>
845 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
846 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
847 </tr>
848
849 <tr>
850 <td valign="top">GetPixels</td>
851 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
852 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
853 </tr>
854
855 <tr>
856 <td valign="top">HaldClut</td>
857 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
858 <td valign="top">apply a Hald color lookup table to an image sequence</td>
859 </tr>
860
861 <tr>
862 <td valign="top">Identify</td>
cristy045bd902010-01-30 18:56:24 +0000863 <td valign="top">file=&gt;<i>file</i>, features=&gt;<i>distance</i>, unique=&gt;{True, False}</td>
cristy3ed852e2009-09-05 21:47:34 +0000864 <td valign="top">identify the attributes of an image</td>
865 </tr>
866
867 <tr>
868 <td valign="top">Implode</td>
869 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
870 <td valign="top">implode image pixels about the center</td>
871 </tr>
872
873 <tr>
874 <td valign="top">InverseDiscreteFourierTransform</td>
875 <td valign="top">magnitude=&gt;{True, False}</td>
876 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
877 </tr>
878
879 <tr>
880 <td valign="top">Label</td>
881 <td valign="top">string</td>
882 <td valign="top">assign a label to an image</td>
883 </tr>
884
885 <tr>
886 <td valign="top">Layers</td>
887 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
888 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
889 </tr>
890
891 <tr>
892 <td valign="top">Level</td>
893 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
894 <td valign="top">adjust the level of image contrast</td>
895 </tr>
896
897 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000898 <td valign="top">LevelColors</td>
899 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
900 <td valign="top">level image with the given colors</td>
901 </tr>
902
903 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000904 <td valign="top">LinearStretch</td>
905 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
906 <td valign="top">linear with saturation stretch</td>
907 </tr>
908
909 <tr>
910 <td valign="top">LiquidResize</td>
911 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
912 <td valign="top">rescale image with seam-carving.</td>
913 </tr>
914
915 <tr>
916 <td valign="top">Magnify</td>
917 <td valign="top"><br /></td>
918 <td valign="top">double the size of an image</td>
919 </tr>
920
921 <tr>
922 <td valign="top">Mask</td>
923 <td valign="top">mask=&gt;<i>image-handle</i></td>
924 <td valign="top">composite image pixels as defined by the mask</td>
925 </tr>
926
927 <tr>
928 <td valign="top">MatteFloodfill</td>
929 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
930 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
931 </tr>
932
933 <tr>
934 <td valign="top">MedianFilter</td>
935 <td valign="top">radius=&gt;<i>double</i></td>
936 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
937 </tr>
938
939 <tr>
940 <td valign="top">Minify</td>
941 <td valign="top"><br /></td>
942 <td valign="top">half the size of an image</td>
943 </tr>
944
945 <tr>
946 <td valign="top">Modulate</td>
947 <td valign="top">brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
948 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
949 </tr>
950
951 <tr>
cristy488844c2010-01-22 14:02:05 +0000952 <td valign="top">Morphology</td>
953 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, iterations=&gt;<i>integer</i></td>
954 <td valign="top">apply a morphology method to the image.</td>
955 </tr>
956
957 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000958 <td valign="top">MotionBlur</td>
959 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
960 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
961 </tr>
962
963 <tr>
964 <td valign="top">Negate</td>
965 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristyb29bc032010-02-01 20:29:43 +0000966 <td valign="top">replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
cristy3ed852e2009-09-05 21:47:34 +0000967 </tr>
968
969 <tr>
970 <td valign="top">Normalize</td>
971 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
972 <td valign="top">transform image to span the full range of color values</td>
973 </tr>
974
975 <tr>
976 <td valign="top">OilPaint</td>
977 <td valign="top">radius=&gt;<i>integer</i></td>
978 <td valign="top">simulate an oil painting</td>
979 </tr>
980
981 <tr>
982 <td valign="top">Opaque</td>
983 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
984fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
985 <td valign="top">change this color to the fill color within the image</td>
986 </tr>
987
988 <tr>
989 <td valign="top">OrderedDither</td>
990 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
991 <td valign="top">order dither image</td>
992 </tr>
993
994 <tr>
995 <td valign="top">Polaroid</td>
996 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
997 <td valign="top">simulate a Polaroid picture.</td>
998 </tr>
999
1000 <tr>
1001 <td valign="top">Posterize</td>
1002 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
1003 <td valign="top">reduce the image to a limited number of color level</td>
1004 </tr>
1005
1006 <tr>
1007 <td valign="top">Profile</td>
1008 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
1009 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
1010 </tr>
1011
1012 <tr>
1013 <td valign="top">Quantize</td>
1014 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
1015 <td valign="top">preferred number of colors in the image</td>
1016 </tr>
1017
1018 <tr>
1019 <td valign="top">RadialBlur</td>
1020 <td valign="top">angle=&gt;<i>double</i></td>
1021 <td valign="top">radial blur the image.</td>
1022 </tr>
1023
1024 <tr>
1025 <td valign="top">Raise</td>
1026 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
1027 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
1028 </tr>
1029
1030 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001031 <td valign="top">ReduceNoise</td>
1032 <td valign="top">radius=&gt;<i>double</i></td>
1033 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
1034 </tr>
1035
1036 <tr>
1037 <td valign="top">Remap</td>
cristy8d724052009-11-24 20:52:07 +00001038 <td valign="top">image=&gt;<i>image-handle</i>, dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
cristy3ed852e2009-09-05 21:47:34 +00001039 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
1040 </tr>
1041
1042 <tr>
1043 <td valign="top">Resample</td>
1044 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
1045 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1046 </tr>
1047
1048 <tr>
1049 <td valign="top">Resize</td>
1050 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
1051 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1052 </tr>
1053
1054 <tr>
1055 <td valign="top">Roll</td>
1056 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1057 <td valign="top">roll an image vertically or horizontally</td>
1058 </tr>
1059
1060 <tr>
1061 <td valign="top">Rotate</td>
1062 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1063 <td valign="top">rotate an image</td>
1064 </tr>
1065
1066 <tr>
1067 <td valign="top">Sample</td>
1068 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1069 <td valign="top">scale image with pixel sampling.</td>
1070 </tr>
1071
1072 <tr>
1073 <td valign="top">Scale</td>
1074 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1075 <td valign="top">scale image to desired size</td>
1076 </tr>
1077
1078 <tr>
1079 <td valign="top">Segment</td>
1080 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1081 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1082 </tr>
1083
1084 <tr>
1085 <td valign="top">SelectiveBlur</td>
1086 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1087 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1088 </tr>
1089 <tr>
1090 <td valign="top">Separate</td>
1091 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1092 <td valign="top">separate a channel from the image into a grayscale image</td>
1093 </tr>
1094
1095 <tr>
1096 <td valign="top">Shade</td>
1097 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1098 <td valign="top">shade the image using a distant light source</td>
1099 </tr>
1100
1101 <tr>
1102 <td valign="top">SetPixel</td>
1103 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1104 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1105 </tr>
1106
1107 <tr>
1108 <td valign="top">Shadow</td>
1109 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1110 <td valign="top">simulate an image shadow</td>
1111 </tr>
1112
1113 <tr>
1114 <td valign="top">Sharpen</td>
1115 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1116 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1117 </tr>
1118
1119 <tr>
1120 <td valign="top">Shave</td>
1121 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1122 <td valign="top">shave pixels from the image edges</td>
1123 </tr>
1124
1125 <tr>
1126 <td valign="top">Shear</td>
1127 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1128 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1129 </tr>
1130
1131 <tr>
1132 <td valign="top">SigmoidalContrast</td>
1133 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1134 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1135 </tr>
1136
1137 <tr>
1138 <td valign="top">Signature</td>
1139 <td valign="top"><br /></td>
1140 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1141 </tr>
1142
1143 <tr>
1144 <td valign="top">Sketch</td>
1145 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1146 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1147 </tr>
1148
1149 <tr>
1150 <td valign="top">Solarize</td>
1151 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1152 <td valign="top">negate all pixels above the threshold level</td>
1153 </tr>
1154
1155 <tr>
1156 <td valign="top">SparseColor</td>
1157 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1158 <td valign="top">interpolate the image colors around the supplied points</td>
1159 </tr>
1160
1161 <tr>
1162 <td valign="top">Splice</td>
1163 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1164 <td valign="top">splice an image</td>
1165 </tr>
1166
1167 <tr>
1168 <td valign="top">Spread</td>
1169 <td valign="top">radius=&gt;<i>double</i></td>
1170 <td valign="top">displace image pixels by a random amount</td>
1171 </tr>
1172
1173 <tr>
1174 <td valign="top">Stegano</td>
1175 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1176 <td valign="top">hide a digital watermark within the image</td>
1177 </tr>
1178
1179 <tr>
1180 <td valign="top">Stereo</td>
1181 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1182 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1183 </tr>
1184
1185 <tr>
1186 <td valign="top">Strip</td>
1187 <td valign="top"><br /></td>
1188 <td valign="top">strip an image of all profiles and comments.</td>
1189 </tr>
1190
1191 <tr>
1192 <td valign="top">Swirl</td>
1193 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1194 <td valign="top">swirl image pixels about the center</td>
1195 </tr>
1196
1197 <tr>
1198 <td valign="top">Texture</td>
1199 <td valign="top">texture=&gt;<i>image-handle</i></td>
1200 <td valign="top">name of texture to tile onto the image background</td>
1201 </tr>
1202
1203 <tr>
1204 <td valign="top">Thumbnail</td>
1205 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1206 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1207 </tr>
1208
1209 <tr>
1210 <td valign="top">Threshold</td>
1211 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1212 <td valign="top">threshold the image</td>
1213 </tr>
1214
1215 <tr>
1216 <td valign="top">Tint</td>
1217 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1218 <td valign="top">tint the image with the fill color.</td>
1219 </tr>
1220
1221 <tr>
1222 <td valign="top">Transparent</td>
1223 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1224 <td valign="top">make this color transparent within the image</td>
1225 </tr>
1226
1227 <tr>
1228 <td valign="top">Transpose</td>
1229 <td valign="top"><br /></td>
1230 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1231 </tr>
1232
1233 <tr>
1234 <td valign="top">Transverse</td>
1235 <td valign="top"><br /></td>
1236 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1237 </tr>
1238
1239 <tr>
1240 <td valign="top">Trim</td>
1241 <td valign="top"><br /></td>
1242 <td valign="top">remove edges that are the background color from the image</td>
1243 </tr>
1244
1245 <tr>
1246 <td valign="top">UnsharpMask</td>
1247 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1248 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1249 </tr>
1250
1251 <tr>
1252 <td valign="top">Vignette</td>
1253 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1254 <td valign="top">offset the edges of the image in vignette style</td>
1255 </tr>
1256
1257 <tr>
1258 <td valign="top">Wave</td>
1259 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1260 <td valign="top">alter an image along a sine wave</td>
1261 </tr>
1262
1263 <tr>
1264 <td valign="top">WhiteThreshold</td>
cristyec407392009-11-28 22:42:05 +00001265 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001266 <td valign="top">force all pixels above the threshold intensity into white</td>
1267 </tr>
1268</tbody>
1269</table>
1270
1271<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1272
1273<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1274
1275<pre class="code">
1276 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1277 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1278</pre>
1279
1280<p>Is equivalent to</p>
1281
1282<pre class="code">
1283 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1284</pre>
1285
1286<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1287
1288<pre class="text">
1289 rectangle 20, 20 100, 100
1290 rectangle 40, 40 200, 200
1291 rectangle 60, 60 300, 300
1292</pre>
1293
1294<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1295
1296<pre class="text">
1297 %b file size
1298 %c comment
1299 %d directory
1300 %e filename extension
1301 %f filename
1302 %g page geometry
1303 %h height
1304 %i input filename
1305 %k number of unique colors
1306 %l label
1307 %m magick
1308 %n number of scenes
1309 %o output filename
1310 %p page number
1311 %q quantum depth
1312 %r image class and colorspace
1313 %s scene number
1314 %t top of filename
1315 %u unique temporary filename
1316 %w width
1317 %x x resolution
1318 %y y resolution
1319 %z image depth
1320 %C image compression type
1321 %D image dispose method
1322 %H page height
1323 %Q image compression quality
1324 %T image delay
1325 %W page width
1326 %X page x offset
1327 %Y page y offset
1328 %@ bounding box
1329 %# signature
1330 %% a percent sign
1331 \n newline
1332 \r carriage return
1333</pre>
1334
1335<p>For example,</p>
1336
1337<pre class="code">
1338 text=&gt;"%m:%f %wx%h"
1339</pre>
1340
1341<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1342
1343<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1344
1345<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1346
1347</div>
1348
cristydcca3fa2010-12-29 21:50:07 +00001349<h2><a id="set-attribute"></a>Set an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001350<div class="doc-section">
1351
1352<p>Use method Set() to set an image attribute. For example,</p>
1353
1354<pre class="code">
1355 $image-&gt;Set(dither=&gt;'True');
1356 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1357</pre>
1358
1359<p>Where this example uses 'True' and this document says '{True, False}',
1360you can use the case-insensitive strings 'True' and 'False', or you
1361can use the integers 1 and 0.</p>
1362
1363<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1364
1365<p>And here is a list of all the image attributes you can set:</p>
1366
1367<table class="doc">
1368 <caption>Image Attributes</caption>
1369 <tbody>
1370 <tr>
1371 <th>Attribute</th>
1372 <th style="width: 40%">Values</th>
1373 <th style="width: 40%">Description</th>
1374 </tr>
1375
1376 <tr>
1377 <td valign="top">adjoin</td>
1378 <td valign="top">{True, False}</td>
1379 <td valign="top">join images into a single multi-image file</td>
1380 </tr>
1381
1382 <tr>
1383 <td valign="top">alpha</td>
1384 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1385 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1386 </tr>
1387
1388 <tr>
1389 <td valign="top">antialias</td>
1390 <td valign="top">{True, False}</td>
1391 <td valign="top">remove pixel aliasing</td>
1392 </tr>
1393
1394 <tr>
1395 <td valign="top">area-limit</td>
1396 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001397 <td valign="top">set pixel area resource limit.</td>
cristy3ed852e2009-09-05 21:47:34 +00001398 </tr>
1399
1400 <tr>
1401 <td valign="top">attenuate</td>
1402 <td valign="top"><i>double</i></td>
1403 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1404 </tr>
1405
1406 <tr>
1407 <td valign="top">authenticate</td>
1408 <td valign="top"><i>string</i></td>
1409 <td valign="top">decrypt image with this password.</td>
1410 </tr>
1411
1412 <tr>
1413 <td valign="top">background</td>
1414 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1415 <td valign="top">image background color</td>
1416 </tr>
1417
1418 <tr>
1419 <td valign="top">blue-primary</td>
1420 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1421 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1422 </tr>
1423
1424 <tr>
1425 <td valign="top">bordercolor</td>
1426 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1427 <td valign="top">set the image border color</td>
1428 </tr>
1429
1430 <tr>
1431 <td valign="top">clip-mask</td>
1432 <td valign="top"><i>image</i></td>
1433 <td valign="top">associate a clip mask with the image.</td>
1434 </tr>
1435
1436 <tr>
1437 <td valign="top">colormap[<i>i</i>]</td>
1438 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1439 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1440<i>i</i></td>
1441 </tr>
1442
1443 <tr>
1444 <td valign="top">comment</td>
1445 <td valign="top"><i>string</i></td>
1446 <td valign="top">set the image comment</td>
1447 </tr>
1448
1449 <tr>
1450 <td valign="top">compression</td>
1451 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1452 <td valign="top">type of image compression</td>
1453 </tr>
1454
1455 <tr>
1456 <td valign="top">debug</td>
1457 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1458 <td valign="top">display copious debugging information</td>
1459 </tr>
1460
1461 <tr>
1462 <td valign="top">delay</td>
1463 <td valign="top"><i>integer</i></td>
1464 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1465 </tr>
1466
1467 <tr>
1468 <td valign="top">density</td>
1469 <td valign="top"><i>geometry</i></td>
1470 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1471 </tr>
1472
1473 <tr>
1474 <td valign="top">depth</td>
1475 <td valign="top"><i>integer</i></td>
1476 <td valign="top">image depth</td>
1477 </tr>
1478
1479 <tr>
cristybebec402010-04-23 19:19:08 +00001480 <td valign="top">direction</td>
1481 <td valign="top"><i>{Undefined, right-to-left, left-to-right</i></td>
1482 <td valign="top">render text right-to-left or left-to-right</td>
1483 </tr>
1484
1485 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001486 <td valign="top">disk-limit</td>
1487 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001488 <td valign="top">set disk resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001489 </tr>
1490
1491 <tr>
1492 <td valign="top">dispose</td>
1493 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1494 <td valign="top">layer disposal method</td>
1495 </tr>
1496
1497 <tr>
1498 <td valign="top">dither</td>
1499 <td valign="top">{True, False}</td>
1500 <td valign="top">apply error diffusion to the image</td>
1501 </tr>
1502
1503 <tr>
1504 <td valign="top">display</td>
1505 <td valign="top"><i>string</i></td>
1506 <td valign="top">specifies the X server to contact</td>
1507 </tr>
1508
1509 <tr>
1510 <td valign="top">extract</td>
1511 <td valign="top"><i>geometry</i></td>
1512 <td valign="top">extract area from image</td>
1513 </tr>
1514
1515 <tr>
1516 <td valign="top">file</td>
1517 <td valign="top"><i>filehandle</i></td>
1518 <td valign="top">set the image filehandle</td>
1519 </tr>
1520
1521 <tr>
1522 <td valign="top">filename</td>
1523 <td valign="top"><i>string</i></td>
1524 <td valign="top">set the image filename</td>
1525 </tr>
1526
1527 <tr>
1528 <td valign="top">fill</td>
1529 <td valign="top"><i>color</i></td>
1530 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1531 </tr>
1532
1533 <tr>
1534 <td valign="top">font</td>
1535 <td valign="top"><i>string</i></td>
1536 <td valign="top">use this font when annotating the image with text</td>
1537 </tr>
1538
1539 <tr>
1540 <td valign="top">fuzz</td>
1541 <td valign="top"><i>integer</i></td>
1542 <td valign="top">colors within this distance are considered equal</td>
1543 </tr>
1544
1545 <tr>
1546 <td valign="top">gamma</td>
1547 <td valign="top"><i>double</i></td>
1548 <td valign="top">gamma level of the image</td>
1549 </tr>
1550
1551 <tr>
1552 <td valign="top">Gravity</td>
1553 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1554 <td valign="top">type of image gravity</td>
1555 </tr>
1556
1557 <tr>
1558 <td valign="top">green-primary</td>
1559 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1560 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1561 </tr>
1562
1563 <tr>
1564 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1565 <td valign="top"><i>string</i></td>
1566 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1567 </tr>
1568
1569 <tr>
1570 <td valign="top">interlace</td>
1571 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1572 <td valign="top">the type of interlacing scheme</td>
1573 </tr>
1574
1575 <tr>
1576 <td valign="top">iterations</td>
1577 <td valign="top"><i>integer</i></td>
1578 <td valign="top">add Netscape loop extension to your GIF animation</td>
1579 </tr>
1580
1581 <tr>
1582 <td valign="top">label</td>
1583 <td valign="top"><i>string</i></td>
1584 <td valign="top">set the image label</td>
1585 </tr>
1586
1587 <tr>
1588 <td valign="top">loop</td>
1589 <td valign="top"><i>integer</i></td>
1590 <td valign="top">add Netscape loop extension to your GIF animation</td>
1591 </tr>
1592
1593 <tr>
1594 <td valign="top">magick</td>
1595 <td valign="top"><i>string</i></td>
1596 <td valign="top">set the image format</td>
1597 </tr>
1598
1599 <tr>
1600 <td valign="top">map-limit</td>
1601 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001602 <td valign="top">set map resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001603 </tr>
1604
1605 <tr>
1606 <td valign="top">mask</td>
1607 <td valign="top"><i>image</i></td>
1608 <td valign="top">associate a mask with the image.</td>
1609 </tr>
1610
1611 <tr>
1612 <td valign="top">matte</td>
1613 <td valign="top">{True, False}</td>
1614 <td valign="top">enable the image matte channel</td>
1615 </tr>
1616
1617 <tr>
1618 <td valign="top">mattecolor</td>
1619 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1620 <td valign="top">set the image matte color</td>
1621 </tr>
1622
1623 <tr>
1624 <td valign="top">memory-limit</td>
1625 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001626 <td valign="top">set memory resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001627 </tr>
1628
1629 <tr>
1630 <td valign="top">monochrome</td>
1631 <td valign="top">{True, False}</td>
1632 <td valign="top">transform the image to black and white</td>
1633 </tr>
1634
1635 <tr>
1636 <td valign="top">option</td>
1637 <td valign="top"><i>string</i></td>
1638 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1639 </tr>
1640
1641 <tr>
1642 <td valign="top">orientation</td>
1643 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1644 <td valign="top">image orientation</td>
1645 </tr>
1646
1647 <tr>
1648 <td valign="top">page</td>
1649 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1650 <td valign="top">preferred size and location of an image canvas</td>
1651 </tr>
1652
1653 <tr>
1654 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1655 <td valign="top"><i>string</i></td>
1656 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1657 </tr>
1658
1659 <tr>
1660 <td valign="top">pointsize</td>
1661 <td valign="top"><i>integer</i></td>
1662 <td valign="top">pointsize of the Postscript or TrueType font</td>
1663 </tr>
1664
1665 <tr>
1666 <td valign="top">quality</td>
1667 <td valign="top"><i>integer</i></td>
1668 <td valign="top">JPEG/MIFF/PNG compression level</td>
1669 </tr>
1670
1671 <tr>
1672 <td valign="top">red-primary</td>
1673 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1674 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1675 </tr>
1676
1677 <tr>
1678 <td valign="top">sampling-factor</td>
1679 <td valign="top"><i>geometry</i></td>
1680 <td valign="top">horizontal and vertical sampling factor</td>
1681 </tr>
1682
1683 <tr>
1684 <td valign="top">scene</td>
1685 <td valign="top"><i>integer</i></td>
1686 <td valign="top">image scene number</td>
1687 </tr>
1688
1689 <tr>
1690 <td valign="top">server</td>
1691 <td valign="top"><i>string</i></td>
1692 <td valign="top">specifies the X server to contact</td>
1693 </tr>
1694
1695 <tr>
1696 <td valign="top">size</td>
1697 <td valign="top"><i>string</i></td>
1698 <td valign="top">width and height of a raw image</td>
1699 </tr>
1700
1701 <tr>
1702 <td valign="top">stroke</td>
1703 <td valign="top"><i>color</i></td>
1704 <td valign="top">The stroke color paints along the outline of a shape.</td>
1705 </tr>
1706
1707 <tr>
1708 <td valign="top">texture</td>
1709 <td valign="top"><i>string</i></td>
1710 <td valign="top">name of texture to tile onto the image background</td>
1711 </tr>
1712
1713 <tr>
1714 <td valign="top">tile-offset</td>
1715 <td valign="top"><i>geometry</i></td>
1716 <td valign="top">image tile offset</td>
1717 </tr>
1718
1719 <tr>
1720 <td valign="top">time-limit</td>
1721 <td valign="top"><i>integer</i></td>
1722 <td valign="top">set time resource limit in seconds</td>
1723 </tr>
1724
1725 <tr>
1726 <td valign="top">type</td>
cristyefb2bdb2010-11-20 19:35:22 +00001727 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte}</td>
cristy3ed852e2009-09-05 21:47:34 +00001728 <td valign="top">image type</td>
1729 </tr>
1730
1731 <tr>
1732 <td valign="top">units</td>
1733 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1734 <td valign="top">units of image resolution</td>
1735 </tr>
1736
1737 <tr>
1738 <td valign="top">verbose</td>
1739 <td valign="top">{True, False}</td>
1740 <td valign="top">print detailed information about the image</td>
1741 </tr>
1742
1743 <tr>
1744 <td valign="top">virtual-pixel</td>
1745 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1746 <td valign="top">the virtual pixel method</td>
1747 </tr>
1748
1749 <tr>
1750 <td valign="top">white-point</td>
1751 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1752 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1753 </tr>
1754 </tbody>
1755</table>
1756
1757<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1758
1759<p>SetAttribute() is an alias for method Set().</p>
1760
1761<p>Most of the attributes listed above have an analog in
1762<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1763
1764</div>
1765
cristydcca3fa2010-12-29 21:50:07 +00001766<h2><a id="get-attribute"></a>Get an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001767<div class="doc-section">
1768
1769<p>Use method Get() to get an image attribute. For example,</p>
1770
1771<pre class="code">
1772 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1773 $width = $image-&gt;[3]-&gt;Get('columns');
1774</pre>
1775
1776<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1777
1778<table class="doc">
1779 <caption>Image Attributes</caption>
1780 <tbody>
1781 <tr>
1782 <th>Attribute</th>
1783 <th>Values</th>
1784 <th style="width: 60%">Description</th>
1785 </tr>
1786
1787 <tr>
1788 <td valign="top">area</td>
1789 <td valign="top"><i>integer</i></td>
1790 <td valign="top">current area resource consumed</td>
1791 </tr>
1792
1793 <tr>
1794 <td valign="top">base-columns</td>
1795 <td valign="top"><i>integer</i></td>
1796 <td valign="top">base image width (before transformations)</td>
1797 </tr>
1798
1799 <tr>
1800 <td valign="top">base-filename</td>
1801 <td valign="top"><i>string</i></td>
1802 <td valign="top">base image filename (before transformations)</td>
1803 </tr>
1804
1805 <tr>
1806 <td valign="top">base-rows</td>
1807 <td valign="top"><i>integer</i></td>
1808 <td valign="top">base image height (before transformations)</td>
1809 </tr>
1810
1811 <tr>
1812 <td valign="top">class</td>
1813 <td valign="top">{Direct, Pseudo}</td>
1814 <td valign="top">image class</td>
1815 </tr>
1816
1817 <tr>
1818 <td valign="top">colors</td>
1819 <td valign="top"><i>integer</i></td>
1820 <td valign="top">number of unique colors in the image</td>
1821 </tr>
1822
1823 <tr>
1824 <td valign="top">columns</td>
1825 <td valign="top"><i>integer</i></td>
1826 <td valign="top">image width</td>
1827 </tr>
1828
1829 <tr>
1830 <td valign="top">copyright</td>
1831 <td valign="top"><i>string</i></td>
1832 <td valign="top">get PerlMagick's copyright</td>
1833 </tr>
1834
1835 <tr>
1836 <td valign="top">directory</td>
1837 <td valign="top"><i>string</i></td>
1838 <td valign="top">tile names from within an image montage</td>
1839 </tr>
1840
1841 <tr>
1842 <td valign="top">elapsed-time</td>
1843 <td valign="top"><i>double</i></td>
1844 <td valign="top">elapsed time in seconds since the image was created</td>
1845 </tr>
1846
1847 <tr>
1848 <td valign="top">error</td>
1849 <td valign="top"><i>double</i></td>
1850 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1851 </tr>
1852
1853 <tr>
1854 <td valign="top">bounding-box</td>
1855 <td valign="top"><i>string</i></td>
1856 <td valign="top">image bounding box</td>
1857 </tr>
1858
1859 <tr>
1860 <td valign="top">disk</td>
1861 <td valign="top"><i>integer</i></td>
1862 <td valign="top">current disk resource consumed</td>
1863 </tr>
1864
1865 <tr>
1866 <td valign="top">filesize</td>
1867 <td valign="top"><i>integer</i></td>
1868 <td valign="top">number of bytes of the image on disk</td>
1869 </tr>
1870
1871 <tr>
1872 <td valign="top">format</td>
1873 <td valign="top"><i>string</i></td>
1874 <td valign="top">get the descriptive image format</td>
1875 </tr>
1876
1877 <tr>
1878 <td valign="top">geometry</td>
1879 <td valign="top"><i>string</i></td>
1880 <td valign="top">image geometry</td>
1881 </tr>
1882
1883 <tr>
1884 <td valign="top">height</td>
1885 <td valign="top"><i>integer</i></td>
1886 <td valign="top">the number of rows or height of an image</td>
1887 </tr>
1888
1889 <tr>
1890 <td valign="top">id</td>
1891 <td valign="top"><i>integer</i></td>
1892 <td valign="top">ImageMagick registry id</td>
1893 </tr>
1894
1895 <tr>
1896 <td valign="top">mean-error</td>
1897 <td valign="top"><i>double</i></td>
1898 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1899 </tr>
1900
1901 <tr>
1902 <td valign="top">map</td>
1903 <td valign="top"><i>integer</i></td>
1904 <td valign="top">current memory-mapped resource consumed</td>
1905 </tr>
1906
1907 <tr>
1908 <td valign="top">matte</td>
1909 <td valign="top">{True, False}</td>
1910 <td valign="top">whether or not the image has a matte channel</td>
1911 </tr>
1912
1913 <tr>
1914 <td valign="top">maximum-error</td>
1915 <td valign="top"><i>double</i></td>
1916 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1917 </tr>
1918
1919 <tr>
1920 <td valign="top">memory</td>
1921 <td valign="top"><i>integer</i></td>
1922 <td valign="top">current memory resource consumed</td>
1923 </tr>
1924
1925 <tr>
1926 <td valign="top">mime</td>
1927 <td valign="top"><i>string</i></td>
1928 <td valign="top">MIME of the image format</td>
1929 </tr>
1930
1931 <tr>
1932 <td valign="top">montage</td>
1933 <td valign="top"><i>geometry</i></td>
1934 <td valign="top">tile size and offset within an image montage</td>
1935 </tr>
1936
1937 <tr>
1938 <td valign="top">page.x</td>
1939 <td valign="top"><i>integer</i></td>
1940 <td valign="top">x offset of image virtual canvas</td>
1941 </tr>
1942
1943 <tr>
1944 <td valign="top">page.y</td>
1945 <td valign="top"><i>integer</i></td>
1946 <td valign="top">y offset of image virtual canvas</td>
1947 </tr>
1948
1949 <tr>
1950 <td valign="top">rows</td>
1951 <td valign="top"><i>integer</i></td>
1952 <td valign="top">the number of rows or height of an image</td>
1953 </tr>
1954
1955 <tr>
1956 <td valign="top">signature</td>
1957 <td valign="top"><i>string</i></td>
1958 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1959 </tr>
1960
1961 <tr>
1962 <td valign="top">taint</td>
1963 <td valign="top">{True, False}</td>
1964 <td valign="top">True if the image has been modified</td>
1965 </tr>
1966
1967 <tr>
1968 <td valign="top">total-ink-density</td>
1969 <td valign="top"><i>double</i></td>
1970 <td valign="top">returns the total ink density for a CMYK image</td>
1971 </tr>
1972
1973 <tr>
1974 <td valign="top">transparent-color</td>
1975 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1976 <td valign="top">set the image transparent color</td>
1977 </tr>
1978
1979 <tr>
1980 <td valign="top">user-time</td>
1981 <td valign="top"><i>double</i></td>
1982 <td valign="top">user time in seconds since the image was created</td>
1983 </tr>
1984
1985 <tr>
1986 <td valign="top">version</td>
1987 <td valign="top"><i>string</i></td>
1988 <td valign="top">get PerlMagick's version</td>
1989 </tr>
1990
1991 <tr>
1992 <td valign="top">width</td>
1993 <td valign="top"><i>integer</i></td>
1994 <td valign="top">the number of columns or width of an image</td>
1995 </tr>
1996
1997 <tr>
1998 <td valign="top">x-resolution</td>
1999 <td valign="top"><i>integer</i></td>
2000 <td valign="top">x resolution of the image</td>
2001 </tr>
2002
2003 <tr>
2004 <td valign="top">y-resolution</td>
2005 <td valign="top"><i>integer</i></td>
2006 <td valign="top">y resolution of the image</td>
2007 </tr>
2008 </tbody>
2009</table>
2010
2011<p>GetAttribute() is an alias for method Get().</p>
2012
2013<p>Most of the attributes listed above have an analog in
2014<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
2015
2016</div>
2017
cristydcca3fa2010-12-29 21:50:07 +00002018<h2><a id="compare"></a>Compare an Image to its Reconstruction</h2>
cristy3ed852e2009-09-05 21:47:34 +00002019<div class="doc-section">
2020</div>
2021
2022<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
2023
2024<table class="doc">
2025 <caption>Compare Parameters</caption>
2026 <tbody>
2027 <tr>
2028 <th>Parameter</th>
2029 <th style="width: 40%">Values</th>
2030 <th style="width: 40%">Description</th>
2031 </tr>
2032
2033 <tr>
2034 <td valign="top">channel</td>
2035 <td valign="top"><i>double</i></td>
2036 <td valign="top">select image channels, the default is all channels except alpha.</td>
2037 </tr>
2038
2039 <tr>
2040 <td valign="top">fuzz</td>
2041 <td valign="top"><i>double</i></td>
2042 <td valign="top">colors within this distance are considered equal</td>
2043 </tr>
2044
2045 <tr>
2046 <td valign="top">image</td>
2047 <td valign="top"><i>image-reference</i></td>
2048 <td valign="top">the image reconstruction</td>
2049 </tr>
2050
2051 <tr>
2052 <td valign="top">metric</td>
2053 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
2054 <td valign="top">measure differences between images with this metric</td>
2055 </tr>
2056 </tbody>
2057</table>
2058
2059<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
2060
2061<pre class="code">
2062 use Image::Magick;
2063
2064 $logo=Image::Magick->New();
2065 $logo->Read('logo:');
2066 $sharp=Image::Magick->New();
2067 $sharp->Read('logo:');
2068 $sharp->Sharpen('0x1');
2069 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
2070 print $difference->Get('error'), "\n";
2071 $difference->Display();
2072</pre>
2073
2074<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
2075
cristydcca3fa2010-12-29 21:50:07 +00002076<h2><a id="montage"></a>Create an Image Montage</h2>
cristy3ed852e2009-09-05 21:47:34 +00002077<div class="doc-section">
2078
2079<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2080
2081<pre class="code">
2082 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2083</pre>
2084
2085<p>And here is a list of Montage() parameters you can set:</p>
2086
2087<table class="doc">
2088 <caption>Montage Parameters</caption>
2089 <tbody>
2090 <tr>
2091 <th>Parameter</th>
2092 <th style="width: 40%">Values</th>
2093 <th style="width: 40%">Description</th>
2094 </tr>
2095
2096 <tr>
2097 <td valign="top">background</td>
2098 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2099 <td valign="top">background color name</td>
2100 </tr>
2101
2102 <tr>
2103 <td valign="top">border</td>
2104 <td valign="top"><i>integer</i></td>
2105 <td valign="top">image border width</td>
2106 </tr>
2107
2108 <tr>
2109 <td valign="top">filename</td>
2110 <td valign="top"><i>string</i></td>
2111 <td valign="top">name of montage image</td>
2112 </tr>
2113
2114 <tr>
2115 <td valign="top">fill</td>
2116 <td valign="top"><a href="../www/color.html">color name</a></td>
2117 <td valign="top">fill color for annotations</td>
2118 </tr>
2119
2120 <tr>
2121 <td valign="top">font</td>
2122 <td valign="top"><i>string</i></td>
2123 <td valign="top">X11 font name</td>
2124 </tr>
2125
2126 <tr>
2127 <td valign="top">frame</td>
2128 <td valign="top"><i>geometry</i></td>
2129 <td valign="top">surround the image with an ornamental border</td>
2130 </tr>
2131
2132 <tr>
2133 <td valign="top">geometry</td>
2134 <td valign="top"><i>geometry</i></td>
2135 <td valign="top">preferred tile and border size of each tile of the composite
2136image (e.g. 120x120+4+3>)</td>
2137 </tr>
2138
2139 <tr>
2140 <td valign="top">gravity</td>
2141 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2142South, SouthEast</td>
2143 <td valign="top">direction image gravitates to within a tile</td>
2144 </tr>
2145
2146 <tr>
2147 <td valign="top">label</td>
2148 <td valign="top"><i>string</i></td>
2149 <td valign="top">assign a label to an image</td>
2150 </tr>
2151
2152 <tr>
2153 <td valign="top">mode</td>
2154 <td valign="top">Frame, Unframe, Concatenate</td>
2155 <td valign="top">thumbnail framing options</td>
2156 </tr>
2157
2158 <tr>
2159 <td valign="top">pointsize</td>
2160 <td valign="top"><i>integer</i></td>
2161 <td valign="top">pointsize of the Postscript or TrueType font</td>
2162 </tr>
2163
2164 <tr>
2165 <td valign="top">shadow</td>
2166 <td valign="top">{True, False}</td>
2167 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2168 </tr>
2169
2170 <tr>
2171 <td valign="top">stroke</td>
2172 <td valign="top"><a href="../www/color.html">color name</a></td>
2173 <td valign="top">stroke color for annotations</td>
2174 </tr>
2175
2176 <tr>
2177 <td valign="top">texture</td>
2178 <td valign="top"><i>string</i></td>
2179 <td valign="top">name of texture to tile onto the image background</td>
2180 </tr>
2181
2182 <tr>
2183 <td valign="top">tile</td>
2184 <td valign="top"><i>geometry</i></td>
2185 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2186 </tr>
2187
2188 <tr>
2189 <td valign="top">title</td>
2190 <td valign="top">string</td>
2191 <td valign="top">assign a title to the image montage</td>
2192 </tr>
2193
2194 <tr>
2195 <td valign="top">transparent</td>
2196 <td valign="top"><i>string</i></td>
2197 <td valign="top">make this color transparent within the image</td>
2198 </tr>
2199 </tbody>
2200</table>
2201
2202<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2203
2204<p>MontageImage() is an alias for method Montage().</p>
2205
2206<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2207
2208</div>
2209
cristydcca3fa2010-12-29 21:50:07 +00002210<h2><a id="blobs"></a>Working with Blobs</h2>
cristy3ed852e2009-09-05 21:47:34 +00002211<div class="doc-section">
2212
2213<p>A blob contains data that directly represent a particular image
2214format in memory instead of on disk. PerlMagick supports
2215blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2216
2217<table class="doc">
2218 <caption>Blob Methods</caption>
2219 <tbody>
2220 <tr>
2221 <th>Method</th>
2222 <th>Parameters</th>
2223 <th>Return Value</th>
2224 <th>Description</th>
2225 </tr>
2226
2227 <tr>
2228 <td valign="top">ImageToBlob</td>
2229 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2230 <td valign="top">an array of image data in the respective image format</td>
2231 <td valign="top">convert an image or image sequence to an array of blobs</td>
2232 </tr>
2233
2234 <tr>
2235 <td valign="top">BlobToImage</td>
2236 <td valign="top">one or more blobs</td>
2237 <td valign="top">the number of blobs converted to an image</td>
2238 <td valign="top">convert one or more blobs to an image</td>
2239 </tr>
2240 </tbody>
2241</table>
2242
2243<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2244
2245<pre class="code">
2246 @blobs = $image-&gt;ImageToBlob();
2247 open(DISPLAY,"| display -") || die;
2248 binmode DISPLAY;
2249 print DISPLAY $blobs[0];
2250 close DISPLAY;
2251</pre>
2252
2253<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2254
2255<pre class="code">
2256 @blob=$db-&gt;GetImage();
2257 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2258 $image-&gt;BlobToImage(@blob);
2259</pre>
2260
2261</div>
2262
cristydcca3fa2010-12-29 21:50:07 +00002263<h2><a id="direct-access"></a>Direct-access to Image Pixels</h2>
cristy3ed852e2009-09-05 21:47:34 +00002264<div class="doc-section">
2265
2266<p>Use these methods to obtain direct access to the image pixels:</p>
2267
2268<table class="doc">
2269<caption>Direct-access to Image Pixels</caption>
2270<tbody>
2271 <tr>
2272 <th>Method</th>
2273 <th>Parameters</th>
2274 <th style="width: 50%">Description</th>
2275 </tr>
2276
2277 <tr>
2278 <td valign="top">GetAuthenticPixels</td>
2279 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2280 <td valign="top">return image pixels as a C pointer</td>
2281 </tr>
2282
2283 <tr>
2284 <td valign="top">GetVirtualPixels</td>
2285 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2286 <td valign="top">return image pixels as a const C pointer</td>
2287 </tr>
2288
2289 <tr>
2290 <td valign="top">GetAuthenticIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002291 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002292 <td valign="top">return image indexes as a C pointer</td>
2293 </tr>
2294
2295 <tr>
2296 <td valign="top">GetVirtualIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002297 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002298 <td valign="top">return image indexes as a const C pointer</td>
2299 </tr>
2300
2301 <tr>
2302 <td valign="top">SyncAuthenticPixels</td>
2303 <td valign="top"></td>
2304 <td valign="top">sync image pixels to pixel cache</td>
2305 </tr>
2306
2307</tbody>
2308</table>
2309
2310</div>
2311
cristydcca3fa2010-12-29 21:50:07 +00002312<h2><a id="miscellaneous"></a>Miscellaneous Methods</h2>
cristy3ed852e2009-09-05 21:47:34 +00002313<div class="doc-section">
2314
2315<p>The Append() method append a set of images. For example,</p>
2316
2317<pre class="code">
2318 $p = $image-&gt;Append(stack=&gt;{true,false});
2319</pre>
2320
2321<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2322
cristy3ed852e2009-09-05 21:47:34 +00002323<p>The Clone() method copies a set of images. For example,</p>
2324
2325<pre class="code">
2326 $q = $p-&gt;Clone();
2327</pre>
2328
2329<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2330
cristy63fed272010-03-07 19:08:45 +00002331<p>The EvaluateImages() method applies an arithemtic, logical or relational expression to a set of images. For example,</p>
2332
2333<pre class="code">
2334 $p = $image-&gt;EvaluateImages('mean');
2335</pre>
2336
2337<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2338
cristy7396d882010-01-27 02:37:56 +00002339<p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance. The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient. Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2340
2341<pre class="code">
2342 @features = $image-&gt;Features(1);
2343</pre>
2344
2345<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2346
cristy3ed852e2009-09-05 21:47:34 +00002347<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2348
2349<pre class="code">
2350 $p = $images-&gt;Flatten(background=&gt;'none');
2351 $p-&gt;Write('flatten.png');
2352</pre>
2353
2354<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2355
2356<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2357
2358<pre class="code">
2359 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2360 $p-&gt;Write('fx.miff');
2361</pre>
2362
2363<p>replaces the red channel with the average of the green and blue channels.</p>
2364
2365<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2366
2367<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2368
2369<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2370
2371<pre class="code">
2372 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2373</pre>
2374
2375<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2376
2377<p>Mosaic() creates an mosaic from an image sequence.</p>
2378
2379<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2380
2381<pre class="code">
2382 $image-&gt;Crop('340x256+0+0');
2383 $image-&gt;Mogrify('crop', '340x256+0+0');
2384</pre>
2385
2386<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2387
2388<pre class="code">
2389 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2390</pre>
2391
2392<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2393
2394<pre class="code">
2395 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2396 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2397 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2398</pre>
2399
2400<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2401
2402<pre class="code">
2403 $preview = $image-&gt;Preview('Gamma');
2404 $preview-&gt;Display();
2405</pre>
2406
2407<p>To have full control over text positioning you need font metric information. Use</p>
2408
2409<pre class="code">
2410 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2411 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2412</pre>
2413
2414<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2415
2416<ul>
2417 <li>character width</li>
2418 <li>character height</li>
2419 <li>ascender</li>
2420 <li>descender</li>
2421 <li>text width</li>
2422 <li>text height</li>
2423 <li>maximum horizontal advance</li>
2424 <li>bounds: x1</li>
2425 <li>bounds: y1</li>
2426 <li>bounds: x2</li>
2427 <li>bounds: y2</li>
2428 <li>origin: x</li>
2429 <li>origin: y</li>
2430</ul>
2431
2432<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2433
2434<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2435
2436<pre class="code">
2437 @colors = $image-&gt;QueryColor();
2438 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2439 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2440</pre>
2441
2442<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2443
2444<pre class="code">
2445 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2446</pre>
2447
2448<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2449
2450<pre class="code">
2451 @fonts = $image-&gt;QueryFont();
2452 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2453</pre>
2454
2455<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2456
2457<pre class="code">
2458 @formats = $image-&gt;QueryFormat();
2459 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2460 = $image-&gt;QueryFormat('gif');
2461</pre>
2462
2463<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2464
2465<pre class="code">
2466 $mime = $image-&gt;MagickToMime('tif');
2467</pre>
2468
2469<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2470
2471<pre class="code">
2472 $image-&gt;RemoteCommand('image.jpg');
2473</pre>
2474
cristy2d67ddd2011-02-13 15:38:23 +00002475<p>The Smush() method smushes a set of images together. For example,</p>
2476
2477<pre class="code">
2478 $p = $image-&gt;Smush(stack=&gt;{true,false},offset=&gt;<em>integer</em>);
2479</pre>
2480
2481<p>smushes together all the images associated with object <kbd>$image</kbd>. By default, images are smushed left-to-right. Set <kbd>stack</kbd> to True to smushed them top-to-bottom.</p>
2482
cristy3ed852e2009-09-05 21:47:34 +00002483<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2484
2485<pre class="code">
2486 @statistics = $image-&gt;Statistics();
2487</pre>
2488
2489<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2490
2491<pre class="code">
2492 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2493</pre>
2494
2495<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2496
2497</div>
2498
cristydcca3fa2010-12-29 21:50:07 +00002499<h2><a id="exceptions"></a>Handling Exceptions</h2>
cristy3ed852e2009-09-05 21:47:34 +00002500<div class="doc-section">
2501
2502<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2503
2504<p>Methods which return a number (e.g. Read(), Write()):</p>
2505
2506<pre class="code">
2507 $x = $image-&gt;Read(...);
2508 warn "$x" if "$x"; # print the error message
2509 $x =~ /(\d+)/;
2510 print $1; # print the error number
2511 print 0+$x; # print the number of images read
2512</pre>
2513
2514<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2515
2516<pre class="code">
2517 $x = $image-&gt;Crop(...);
2518 warn "$x" if "$x"; # print the error message
2519 $x =~ /(\d+)/;
2520 print $1; # print the error number
2521</pre>
2522
cristy63fed272010-03-07 19:08:45 +00002523<p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p>
cristy3ed852e2009-09-05 21:47:34 +00002524
2525<pre class="code">
2526 $x = $image-&gt;Montage(...);
2527 warn "$x" if !ref($x); # print the error message
2528 $x =~ /(\d+)/;
2529 print $1; # print the error number
2530</pre>
2531
2532<p>Here is an example error message:</p>
2533
2534<pre class="code">
2535 Error 400: Memory allocation failed
2536</pre>
2537
2538<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2539
2540<p>The following illustrates how you can use a numeric status code:</p>
2541
2542<pre class="code">
2543 $x = $image-&gt;Read('rose.png');
2544 $x =~ /(\d+)/;
2545 die "unable to continue" if ($1 == ResourceLimitError);
2546</pre>
2547
2548</div>
2549
cristydcca3fa2010-12-29 21:50:07 +00002550<h2><a id="constants"></a>Constants</h2>
cristy3ed852e2009-09-05 21:47:34 +00002551<div class="doc-section">
2552
2553<p>PerlMagick includes these constants:</p>
2554
2555<pre class="text">
2556 BlobError
2557 BlobWarning
2558 CacheError
2559 CacheWarning
2560 CoderError
2561 CoderWarning
2562 ConfigureError
2563 ConfigureWarning
2564 CorruptImageError
2565 CorruptImageWarning
2566 DelegateError
2567 DelegateWarning
2568 DrawError
2569 DrawWarning
2570 ErrorException
2571 FatalErrorException
2572 FileOpenError
2573 FileOpenWarning
2574 ImageError
2575 ImageWarning
2576 MissingDelegateError
2577 MissingDelegateWarning
2578 ModuleError
2579 ModuleWarning
2580 Opaque
2581 OptionError
2582 OptionWarning
2583 QuantumDepth
2584 QuantumRange
2585 RegistryError
2586 RegistryWarning
2587 ResourceLimitError
2588 ResourceLimitWarning
2589 StreamError
2590 StreamWarning
2591 Success
2592 Transparent
2593 TypeError
2594 TypeWarning
2595 WarningException
2596 XServerError
2597 XServerWarning
2598</pre>
2599
2600<p>You can access them like this:</p>
2601
2602<pre class="code">
2603 Image::Magick-&gt;QuantumDepth
2604</pre>
2605
2606</div>
cristy3eaa0ef2010-03-06 20:35:26 +00002607
2608</div>
2609
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