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181
cristyffb69ed2010-12-25 00:06:48 +0000182<h1>ImageMagick PerlMagick API</h1>
cristy3ed852e2009-09-05 21:47:34 +0000183<p class="navigation-index">[<a href="#installation">Installation</a> &bull; <a href="#overview">Overview</a> &bull; <a href="#example">Example Script</a> &bull; <a href="#read">Read or Write an Image</a> &bull; <a href="#manipulate">Manipulate an Image</a> &bull; <a href="#set-attribute">Set an Image Attribute</a> &bull; <a href="#get-attribute">Get an Image Attribute</a> &bull; <a href="#compare">Compare an Image to its Reconstruction</a> &bull; <a href="#montage">Create an Image Montage</a> &bull; <a href="#blobs">Working with Blobs</a> &bull; <a href="#direct-access">Direct-access to Image Pixels</a> &bull; <a href="#miscellaneous">Miscellaneous Methods</a> &bull; <a href="#exceptions">Handling Exceptions</a>&bull; <a href="#constants">Constant</a> ]</p>
184
185<div class="doc-section">
cristydcca3fa2010-12-29 21:50:07 +0000186<a id="introduction"></a>
cristyf3bb4782009-09-08 13:10:04 +0000187<p><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
cristy3ed852e2009-09-05 21:47:34 +0000188
189<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="https://www.imagemagick.org/subversion/ImageMagick/trunk/PerlMagick/demo/">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
190
191<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="../www/examples.html">examples</a> of select PerlMagick functions.</p>
192</div>
193
cristydcca3fa2010-12-29 21:50:07 +0000194<h2><a id="installation"></a>Installation</h2>
cristy3ed852e2009-09-05 21:47:34 +0000195<div class="doc-section">
196
197<p><b>UNIX</b></p>
198
199<p>The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.</p>
200
201<p>ImageMagick must already be installed on your system. Next, get
202the <a href="../www/download.html">PerlMagick</a> distribution corresponding to the installed ImageMagick distribution
cristyec6b4752011-01-08 03:16:23 +0000203(e.g., PerlMagick 6.67 for
204ImageMagick 6.6.7) and unpack it as shown below:</p>
cristy3ed852e2009-09-05 21:47:34 +0000205
cristyec6b4752011-01-08 03:16:23 +0000206<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>tar xvfz PerlMagick-6.67.tar.gz</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span></p>
cristyf3bb4782009-09-08 13:10:04 +0000207<p>Next, edit <kbd>Makefile.PL</kbd> and change LIBS and INC to include the appropriate path information to the required <kbd>MagickCore</kbd> library. You may need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:</p>
cristy3ed852e2009-09-05 21:47:34 +0000208
209<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.PL</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make install</span></p>
210<p>For Unix, you typically need to be <kbd>root</kbd> to install the software. There are ways around this. Consult the Perl manual pages for more information.</p>
211
212<p><b>Windows XP / Windows 2000</b></p>
213
214<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <kbd>nmake</kbd> from the Visual C++ or J++ development environment. Copy <kbd>\bin\IMagick.dll</kbd> and <kbd>\bin\X11.dll</kbd> to a directory in your dynamic load path such as <kbd>c:\perl\site\5.00502</kbd>.</p>
215
216<p>Next, type</p>
217
218<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd PerlMagick</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>perl Makefile.nt</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>nmake install</span></p>
219<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
220
221<p><b>Running the Regression Tests</b></p>
222
223<p>To verify a correct installation, type</p>
224
225<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make test</span></p>
226<p>Use <kbd>nmake test</kbd> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
227
228<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>cd demo</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>make</span></p>
229<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
230
231</div>
232
cristydcca3fa2010-12-29 21:50:07 +0000233<h2><a id="overview"></a>Overview</h2>
cristy3ed852e2009-09-05 21:47:34 +0000234<div class="doc-section">
235
236<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
237
238<pre class="code">
239 use Image::Magick;
240
241 $image=Image::Magick-&gt;new;
242</pre>
243
244<p>The new() method takes the same parameters as <a href="#set-attribute">SetAttribute</a> . For example,</p>
245
246<pre class="code">
247 $image=Image::Magick-&gt;new(size=&gt;'384x256');
248</pre>
249
250<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="#read">Read or Write an Image</a>. See <a href="#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="#misc">Miscellaneous Methods</a> for a list of these methods.</p>
251
cristyc1c61662009-09-30 14:04:37 +0000252<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <kbd>undef</kbd>:</p>
cristy3ed852e2009-09-05 21:47:34 +0000253
254<pre class="code">
255 undef $image;
256</pre>
257
258<p>To delete all the images but retain the <kbd>Image::Magick</kbd> object use</p>
259
260<pre class="code">
261 @$image = ();
262</pre>
263
264<p>and finally, to delete a single image from a multi-image sequence, use</p>
265
266<pre class="code">
267 undef $image-&gt;[$x];
268</pre>
269
270<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
271
272<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
273
274<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>$ENV{PATH}='/../bin:/usr/bin:/usr/local/bin';</span></p>
275<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000276<h2><a id="example"></a>Example Script</h2>
cristy3ed852e2009-09-05 21:47:34 +0000277</div>
278
279<p>Here is an example script to get you started:</p>
280
281<pre class="code">
282 #!/usr/local/bin/perl
283 use Image::Magick;<br />
284 my($image, $x);<br />
285 $image = Image::Magick-&gt;new;
286 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
287 warn "$x" if "$x";<br />
288 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
289 warn "$x" if "$x";<br />
290 $x = $image-&gt;Write('x.png');
291 warn "$x" if "$x";
292</pre>
293
294<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
295
296<pre class="code">
297 #!/usr/local/bin/perl
298 use Image::Magick;<br />
299 my($image, $p, $q);<br />
300 $image = new Image::Magick;
301 $image-&gt;Read('x1.png');
302 $image-&gt;Read('j*.jpg');
303 $image-&gt;Read('k.miff[1, 5, 3]');
304 $image-&gt;Contrast();
305 for ($x = 0; $image-&gt;[$x]; $x++)
306 {
307 $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
308 undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
309 }
310 $p = $image-&gt;[1];
311 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
312 $q = $p-&gt;Montage();
313 undef $image;
314 $q-&gt;Write('x.miff');
315</pre>
316
317<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
318
319<pre class="code">
320 $image = Image::Magick-&gt;new;
321 $image-&gt;Set(size=&gt;'100x100');
322 $image-&gt;ReadImage('xc:white');
323 $image-&gt;Set('pixel[49,49]'=&gt;'red');
324</pre>
325
326<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
327
328<pre class="code">
329 @pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
330 $pixels[0]*=0.5;
331 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
332</pre>
333
334<p>Or suppose you want to convert your color image to grayscale:</p>
335
336<pre class="code">
337 $image-&gt;Quantize(colorspace=&gt;'gray');
338</pre>
339
340<p>Let's annotate an image with a Taipai TrueType font:</p>
341
342<pre class="code">
343 $text = 'Works like magick!';
344 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
345</pre>
346
347<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
348
349<pre class="code">
350 @pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
351 binmode STDOUT;
352 print pack('B*',join('',@pixels));
353</pre>
354
355<p>Other clever things you can do with a PerlMagick objects include</p>
356
357<pre class="code">
358 $i = $#$p"+1"; # return the number of images associated with object p
359 push(@$q, @$p); # push the images from object p onto object q
360 @$p = (); # delete the images but not the object p
361 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
362</pre>
363
364<div style="margin: auto;">
cristydcca3fa2010-12-29 21:50:07 +0000365 <h2><a id="read"></a>Read or Write an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000366</div>
367
368<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
369
370<table class="doc">
371<caption>Read or Write Methods</caption>
372<colgroup>
373 <col width="20%"></col>
374 <col width="20%"></col>
375 <col width="20%"></col>
376 <col width="40%"></col>
377</colgroup>
378<tbody>
379
380 <tr>
381 <th>Method</th>
382 <th>Parameters</th>
383 <th>Return Value</th>
384 <th>Description</th>
385 </tr>
386
387 <tr>
388 <td valign="top">Read</td>
389 <td valign="top">one or more filenames</td>
390 <td valign="top">the number of images read</td>
391 <td valign="top">read an image or image sequence</td>
392 </tr>
393
394 <tr>
395 <td valign="top">Write</td>
396 <td valign="top">filename</td>
397 <td valign="top">the number of images written</td>
398 <td valign="top">write an image or image sequence</td>
399 </tr>
400
401 <tr>
402 <td valign="top">Display</td>
403 <td valign="top">server name</td>
404 <td valign="top">the number of images displayed</td>
405 <td valign="top">display the image or image sequence to an X server</td>
406 </tr>
407
408 <tr>
409 <td valign="top">Animate</td>
410 <td valign="top">server name</td>
411 <td valign="top">the number of images animated</td>
412 <td valign="top">animate image sequence to an X server</td>
413 </tr>
414</tbody>
415</table>
416
417<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="#set-attribute">SetAttribute</a> knows about. For example,</p>
418
419<pre class="code">
420 $image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
421</pre>
422
423<p>Use <kbd>-</kbd> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
424
425<pre class="code">
426 binmode STDOUT;
427 $image-&gt;Write('png:-');
428</pre>
429
430<p>To read an image in the GIF format from a PERL filehandle, use:</p>
431
432<pre class="code">
433 $image = Image::Magick-&gt;new;
434 open(IMAGE, 'image.gif');
435 $image-&gt;Read(file=&gt;\*IMAGE);
436 close(IMAGE);
437</pre>
438
439<p>To write an image in the PNG format to a PERL filehandle, use:</p>
440
441<pre class="code">
442 $filename = "image.png";
443 open(IMAGE, ">$filename");
444 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
445 close(IMAGE);
446</pre>
447
cristycb03ed62009-12-11 21:30:51 +0000448<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
449
cristy3ed852e2009-09-05 21:47:34 +0000450<p>If <kbd>%0Nd, %0No, or %0Nx</kbd> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
451
452<pre class="text">
453 image%03d.miff
454</pre>
455
456<p>converts files image000.miff, image001.miff, etc.</p>
457
458<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
459
460</div>
461
cristydcca3fa2010-12-29 21:50:07 +0000462<h2><a id="manipulate"></a>Manipulate an Image</h2>
cristy3ed852e2009-09-05 21:47:34 +0000463<div class="doc-section">
464
465<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="../www/examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
466
467<pre class="code">
468 $image-&gt;Crop(geometry=&gt;'100x100+10+20');
469 $image-&gt;[$x]-&gt;Frame("100x200");
470</pre>
471
472<p>And here is a list of other image manipulation methods you can call:</p>
473
474<table class="doc">
475<caption>Image Manipulation Methods</caption>
476<tbody>
477 <tr>
478 <th>Method</th>
479 <th style="width: 40%">Parameters</th>
480 <th style="width: 40%">Description</th>
481 </tr>
482
483 <tr>
484 <td valign="top">AdaptiveBlur</td>
485 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
486 <td valign="top">adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td>
487 </tr>
488
489 <tr>
490 <td valign="top">AdaptiveResize</td>
491 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
492 <td valign="top">adaptively resize image using data dependant triangulation. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
493 </tr>
494
495 <tr>
496 <td valign="top">AdaptiveSharpen</td>
497 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
498 <td valign="top">adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td>
499 </tr>
500
501 <tr>
502 <td valign="top">AdaptiveThreshold</td>
503 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
504 <td valign="top">local adaptive thresholding.</td>
505 </tr>
506
507 <tr>
508 <td valign="top">AddNoise</td>
509 <td valign="top">noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
510 <td valign="top">add noise to an image</td>
511 </tr>
512
513 <tr>
514 <td valign="top">AffineTransform</td>
515 <td valign="top">affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
516 <td valign="top">affine transform image</td>
517 </tr>
518
519 <tr>
520 <td valign="top">Affinity</td>
521 <td valign="top">image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
522 <td valign="top">choose a particular set of colors from this image</td>
523 </tr>
524
525 <tr>
526 <td valign="top">Annotate</td>
cristybebec402010-04-23 19:19:08 +0000527 <td valign="top">text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, undercolor=&gt;<i><a href="../www/color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000528 <td valign="top">annotate an image with text. See <a href="#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
529 </tr>
530
531 <tr>
532 <td valign="top">AutoGamma</td>
533 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
534 <td valign="top">automagically adjust gamma level of image</td>
535 </tr>
536
537 <tr>
538 <td valign="top">AutoLevel</td>
539 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
540 <td valign="top">automagically adjust color levels of image</td>
541 </tr>
542
543 <tr>
544 <td valign="top">AutoOrient</td>
545 <td valign="top"><br /></td>
546 <td valign="top">automagically orient the image</td>
547 </tr>
548
549 <tr>
550 <td valign="top">BlackThreshold</td>
cristyec407392009-11-28 22:42:05 +0000551 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +0000552 <td valign="top">force all pixels below the threshold intensity into black</td>
553 </tr>
554
555 <tr>
556 <td valign="top">BlueShift</td>
557 <td valign="top">factor=&gt;<i>double</i>,</td>
558 <td valign="top">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td>
559 </tr>
560
561 <tr>
562 <td valign="top">Blur</td>
563 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
564 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
565 </tr>
566
567 <tr>
568 <td valign="top">Border</td>
569 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
570 <td valign="top">surround the image with a border of color</td>
571 </tr>
572
573 <tr>
574 <td valign="top">Charcoal</td>
575 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
576 <td valign="top">simulate a charcoal drawing</td>
577 </tr>
578
579 <tr>
580 <td valign="top">Chop</td>
581 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
582 <td valign="top">chop an image</td>
583 </tr>
584
585 <tr>
cristyb4c03bb2009-09-27 13:55:46 +0000586 <td valign="top">Clamp</td>
587 <td valign="top"><br /></td>
588 <td valign="top">restrict color values from 0 to the quantum depth.</td>
589 </tr>
590
591 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000592 <td valign="top">Clip</td>
593 <td valign="top">id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
594 <td valign="top">apply along a named path from the 8BIM profile.</td>
595 </tr>
596
597 <tr>
598 <td valign="top">ClipMask</td>
599 <td valign="top">mask=&gt;<i>image-handle</i></td>
600 <td valign="top">clip image as defined by the image mask</td>
601 </tr>
602
603 <tr>
604 <td valign="top">Clut</td>
605 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
606 <td valign="top">apply a color lookup table to an image sequence</td>
607 </tr>
608
609 <tr>
610 <td valign="top">Coalesce</td>
611 <td valign="top"><br /></td>
612 <td valign="top">merge a sequence of images</td>
613 </tr>
614
615 <tr>
cristy83a272e2010-05-07 20:40:35 +0000616 <td valign="top">Color</td>
617 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i></td>
618 <td valign="top">set the entire image to this color.</td>
619 </tr>
620
621 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000622 <td valign="top">ColorDecisionList</td>
623 <td valign="top">filename=&gt;<i>string</i>,</td>
624 <td valign="top">color correct with a color decision list.</td>
625 </tr>
626
627 <tr>
628 <td valign="top">Colorize</td>
629 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
630 <td valign="top">colorize the image with the fill color</td>
631 </tr>
632
633 <tr>
cristy2c839602010-04-03 02:32:08 +0000634 <td valign="top">ColorMatrix</td>
635 <td valign="top">matrix=&gt;<i>array of float values</i></td>
636 <td valign="top">apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td>
637 </tr>
638
639 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000640 <td valign="top">Comment</td>
641 <td valign="top">string</td>
642 <td valign="top">add a comment to your image</td>
643 </tr>
644
645 <tr>
646 <td valign="top">CompareLayers</td>
647 <td valign="top">method=&gt;{any, clear, overlay}</td>
648 <td valign="top">compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
649 </tr>
650
651 <tr>
652 <td valign="top">Composite</td>
653 <td valign="top">image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="../www/color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
654 <td valign="top">composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td>
655 </tr>
656
657 <tr>
658 <td valign="top">Contrast</td>
659 <td valign="top">sharpen=&gt;{True, False}</td>
660 <td valign="top">enhance or reduce the image contrast</td>
661 </tr>
662
663 <tr>
664 <td valign="top">ContrastStretch</td>
665 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
666 <td valign="top">improve the contrast in an image by `stretching' the range of intensity values</td>
667 </tr>
668
669 <tr>
670 <td valign="top">Convolve</td>
cristy16ff93c2010-01-13 23:18:07 +0000671 <td valign="top">coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
cristy3ed852e2009-09-05 21:47:34 +0000672 <td valign="top">apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
673 </tr>
674
675 <tr>
676 <td valign="top">Crop</td>
cristya13871a2009-12-06 19:01:22 +0000677 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
cristy3ed852e2009-09-05 21:47:34 +0000678 <td valign="top">crop an image</td>
679 </tr>
680
681 <tr>
682 <td valign="top">CycleColormap</td>
683 <td valign="top">amount=&gt;<i>integer</i></td>
684 <td valign="top">displace image colormap by amount</td>
685 </tr>
686
687 <tr>
688 <td valign="top">Decipher</td>
689 <td valign="top">passphrase=&gt;<i>string</i></td>
690 <td valign="top">convert cipher pixels to plain pixels</td>
691 </tr>
692
693 <tr>
694 <td valign="top">Deconstruct</td>
695 <td valign="top"><br /></td>
696 <td valign="top">break down an image sequence into constituent parts</td>
697 </tr>
698
699 <tr>
700 <td valign="top">Deskew</td>
701 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
702 <td valign="top">straighten the image</td>
703 </tr>
704
705 <tr>
706 <td valign="top">Despeckle</td>
707 <td valign="top">&nbsp;</td>
708 <td valign="top">reduce the speckles within an image</td>
709 </tr>
710
711 <tr>
712 <td valign="top">Difference</td>
713 <td valign="top">image=&gt;<i>image-handle</i></td>
714 <td valign="top">compute the difference metrics between two images </td>
715 </tr>
716
717 <tr>
718 <td valign="top">Distort</td>
719 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, Bilinear, Perspective, ScaleRotateTranslate}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, best-fit=&gt;{True, False}</td>
720 <td valign="top">distort image</td>
721 </tr>
722
723 <tr>
724 <td valign="top">Draw</td>
cristybebec402010-04-23 19:19:08 +0000725 <td valign="top">primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="../www/color.html">color name</a></i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i>, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
cristy3ed852e2009-09-05 21:47:34 +0000726 <td valign="top">annotate an image with one or more graphic primitives.</td>
727 </tr>
728
729 <tr>
730 <td valign="top">Encipher</td>
731 <td valign="top">passphrase=&gt;<i>string</i></td>
732 <td valign="top">convert plain pixels to cipher pixels</td>
733 </tr>
734
735 <tr>
736 <td valign="top">Edge</td>
737 <td valign="top">radius=&gt;<i>double</i></td>
738 <td valign="top">enhance edges within the image with a convolution filter of the given radius.</td>
739 </tr>
740
741 <tr>
742 <td valign="top">Emboss</td>
743 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
744 <td valign="top">emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
745 </tr>
746
747 <tr>
748 <td valign="top">Enhance</td>
749 <td valign="top"><br /></td>
750 <td valign="top">apply a digital filter to enhance a noisy image</td>
751 </tr>
752
753 <tr>
754 <td valign="top">Equalize</td>
755 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
756 <td valign="top">perform histogram equalization to the image</td>
757 </tr>
758
759 <tr>
760 <td valign="top">Extent</td>
761 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
762 <td valign="top">set the image size</td>
763 </tr>
764
765 <tr>
766 <td valign="top">Evaluate</td>
767 <td valign="top">value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
768 <td valign="top">apply an arithmetic, relational, or logical expression to the image</td>
769 </tr>
770
771 <tr>
cristy16ff93c2010-01-13 23:18:07 +0000772 <td valign="top">Filter</td>
773 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
774 <td valign="top">apply a convolution kernel to the image.</td>
775 </tr>
776
777 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000778 <td valign="top">Flip</td>
779 <td valign="top"><br /></td>
780 <td valign="top">reflect the image scanlines in the vertical direction</td>
781 </tr>
782
783 <tr>
784 <td valign="top">Flop</td>
785 <td valign="top"><br /></td>
786 <td valign="top">reflect the image scanlines in the horizontal direction</td>
787 </tr>
788
789 <tr>
790 <td valign="top">FloodfillPaint</td>
791 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="../www/color.html">color name</a></i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
792 <td valign="top">changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
793 </tr>
794
795 <tr>
796 <td valign="top">ForwardFourierTransform</td>
797 <td valign="top">magnitude=&gt;{True, False}</td>
798 <td valign="top">implements the forward discrete Fourier transform (DFT)</td>
799 </tr>
800
801 <tr>
802 <td valign="top">Frame</td>
803 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
804 <td valign="top">surround the image with an ornamental border</td>
805 </tr>
806
807 <tr>
808 <td valign="top">Function</td>
809 <td valign="top">parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
810 <td valign="top">apply a function to the image</td>
811 </tr>
812
813 <tr>
814 <td valign="top">Gamma</td>
815 <td valign="top">gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
816 <td valign="top">gamma correct the image</td>
817 </tr>
818
819 <tr>
820 <td valign="top">GaussianBlur</td>
821 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
822 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
823 </tr>
824
825 <tr>
826 <td valign="top">GetPixel</td>
827 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
828 <td valign="top">get a single pixel. By default normalized pixel values are returned.</td>
829 </tr>
830
831 <tr>
832 <td valign="top">GetPixels</td>
833 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
834 <td valign="top">get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td>
835 </tr>
836
837 <tr>
838 <td valign="top">HaldClut</td>
839 <td valign="top">image=&gt;<i>image-handle</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
840 <td valign="top">apply a Hald color lookup table to an image sequence</td>
841 </tr>
842
843 <tr>
844 <td valign="top">Identify</td>
cristy045bd902010-01-30 18:56:24 +0000845 <td valign="top">file=&gt;<i>file</i>, features=&gt;<i>distance</i>, unique=&gt;{True, False}</td>
cristy3ed852e2009-09-05 21:47:34 +0000846 <td valign="top">identify the attributes of an image</td>
847 </tr>
848
849 <tr>
850 <td valign="top">Implode</td>
851 <td valign="top">amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
852 <td valign="top">implode image pixels about the center</td>
853 </tr>
854
855 <tr>
856 <td valign="top">InverseDiscreteFourierTransform</td>
857 <td valign="top">magnitude=&gt;{True, False}</td>
858 <td valign="top">implements the inverse discrete Fourier transform (DFT)</td>
859 </tr>
860
861 <tr>
862 <td valign="top">Label</td>
863 <td valign="top">string</td>
864 <td valign="top">assign a label to an image</td>
865 </tr>
866
867 <tr>
868 <td valign="top">Layers</td>
869 <td valign="top">method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
870 <td valign="top">compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
871 </tr>
872
873 <tr>
874 <td valign="top">Level</td>
875 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
876 <td valign="top">adjust the level of image contrast</td>
877 </tr>
878
879 <tr>
cristye7f8fdd2009-09-20 14:43:12 +0000880 <td valign="top">LevelColors</td>
881 <td valign="top">invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>, 'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
882 <td valign="top">level image with the given colors</td>
883 </tr>
884
885 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000886 <td valign="top">LinearStretch</td>
887 <td valign="top">levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
888 <td valign="top">linear with saturation stretch</td>
889 </tr>
890
891 <tr>
892 <td valign="top">LiquidResize</td>
893 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
894 <td valign="top">rescale image with seam-carving.</td>
895 </tr>
896
897 <tr>
898 <td valign="top">Magnify</td>
899 <td valign="top"><br /></td>
900 <td valign="top">double the size of an image</td>
901 </tr>
902
903 <tr>
904 <td valign="top">Mask</td>
905 <td valign="top">mask=&gt;<i>image-handle</i></td>
906 <td valign="top">composite image pixels as defined by the mask</td>
907 </tr>
908
909 <tr>
910 <td valign="top">MatteFloodfill</td>
911 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="../www/color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
912 <td valign="top">changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
913 </tr>
914
915 <tr>
916 <td valign="top">MedianFilter</td>
917 <td valign="top">radius=&gt;<i>double</i></td>
918 <td valign="top">replace each pixel with the median intensity pixel of a neighborhood.</td>
919 </tr>
920
921 <tr>
922 <td valign="top">Minify</td>
923 <td valign="top"><br /></td>
924 <td valign="top">half the size of an image</td>
925 </tr>
926
927 <tr>
928 <td valign="top">Modulate</td>
929 <td valign="top">brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
930 <td valign="top">vary the brightness, saturation, and hue of an image by the specified percentage</td>
931 </tr>
932
933 <tr>
cristy488844c2010-01-22 14:02:05 +0000934 <td valign="top">Morphology</td>
935 <td valign="top">kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, iterations=&gt;<i>integer</i></td>
936 <td valign="top">apply a morphology method to the image.</td>
937 </tr>
938
939 <tr>
cristy3ed852e2009-09-05 21:47:34 +0000940 <td valign="top">MotionBlur</td>
941 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
942 <td valign="top">reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
943 </tr>
944
945 <tr>
946 <td valign="top">Negate</td>
947 <td valign="top">gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristyb29bc032010-02-01 20:29:43 +0000948 <td valign="top">replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
cristy3ed852e2009-09-05 21:47:34 +0000949 </tr>
950
951 <tr>
952 <td valign="top">Normalize</td>
953 <td valign="top">channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
954 <td valign="top">transform image to span the full range of color values</td>
955 </tr>
956
957 <tr>
958 <td valign="top">OilPaint</td>
959 <td valign="top">radius=&gt;<i>integer</i></td>
960 <td valign="top">simulate an oil painting</td>
961 </tr>
962
963 <tr>
964 <td valign="top">Opaque</td>
965 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>,
966fill=&gt;<i><a href="../www/color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
967 <td valign="top">change this color to the fill color within the image</td>
968 </tr>
969
970 <tr>
971 <td valign="top">OrderedDither</td>
972 <td valign="top">threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
973 <td valign="top">order dither image</td>
974 </tr>
975
976 <tr>
977 <td valign="top">Polaroid</td>
978 <td valign="top">caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="../www/color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
979 <td valign="top">simulate a Polaroid picture.</td>
980 </tr>
981
982 <tr>
983 <td valign="top">Posterize</td>
984 <td valign="top">levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
985 <td valign="top">reduce the image to a limited number of color level</td>
986 </tr>
987
988 <tr>
989 <td valign="top">Profile</td>
990 <td valign="top">name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
991 <td valign="top">add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <kbd>''</kbd> to remove profile</td>
992 </tr>
993
994 <tr>
995 <td valign="top">Quantize</td>
996 <td valign="top">colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
997 <td valign="top">preferred number of colors in the image</td>
998 </tr>
999
1000 <tr>
1001 <td valign="top">RadialBlur</td>
1002 <td valign="top">angle=&gt;<i>double</i></td>
1003 <td valign="top">radial blur the image.</td>
1004 </tr>
1005
1006 <tr>
1007 <td valign="top">Raise</td>
1008 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
1009 <td valign="top">lighten or darken image edges to create a 3-D effect</td>
1010 </tr>
1011
1012 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001013 <td valign="top">ReduceNoise</td>
1014 <td valign="top">radius=&gt;<i>double</i></td>
1015 <td valign="top">reduce noise in the image with a noise peak elimination filter</td>
1016 </tr>
1017
1018 <tr>
1019 <td valign="top">Remap</td>
cristy8d724052009-11-24 20:52:07 +00001020 <td valign="top">image=&gt;<i>image-handle</i>, dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
cristy3ed852e2009-09-05 21:47:34 +00001021 <td valign="top">replace the colors of an image with the closest color from a reference image.</td>
1022 </tr>
1023
1024 <tr>
1025 <td valign="top">Resample</td>
1026 <td valign="top">density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
1027 <td valign="top">resample image to desired resolution. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1028 </tr>
1029
1030 <tr>
1031 <td valign="top">Resize</td>
1032 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
1033 <td valign="top">scale image to desired size. Specify <kbd>blur</kbd> &gt; 1 for blurry or &lt; 1 for sharp</td>
1034 </tr>
1035
1036 <tr>
1037 <td valign="top">Roll</td>
1038 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1039 <td valign="top">roll an image vertically or horizontally</td>
1040 </tr>
1041
1042 <tr>
1043 <td valign="top">Rotate</td>
1044 <td valign="top">degrees=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1045 <td valign="top">rotate an image</td>
1046 </tr>
1047
1048 <tr>
1049 <td valign="top">Sample</td>
1050 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1051 <td valign="top">scale image with pixel sampling.</td>
1052 </tr>
1053
1054 <tr>
1055 <td valign="top">Scale</td>
1056 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1057 <td valign="top">scale image to desired size</td>
1058 </tr>
1059
1060 <tr>
1061 <td valign="top">Segment</td>
1062 <td valign="top">colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1063 <td valign="top">segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1064 </tr>
1065
1066 <tr>
1067 <td valign="top">SelectiveBlur</td>
1068 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1069 <td valign="top">selectively blur pixels within a contrast threshold.</td>
1070 </tr>
1071 <tr>
1072 <td valign="top">Separate</td>
1073 <td valign="top">channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}</td>
1074 <td valign="top">separate a channel from the image into a grayscale image</td>
1075 </tr>
1076
1077 <tr>
1078 <td valign="top">Shade</td>
1079 <td valign="top">geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1080 <td valign="top">shade the image using a distant light source</td>
1081 </tr>
1082
1083 <tr>
1084 <td valign="top">SetPixel</td>
1085 <td valign="top">geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1086 <td valign="top">set a single pixel. By default normalized pixel values are expected.</td>
1087 </tr>
1088
1089 <tr>
1090 <td valign="top">Shadow</td>
1091 <td valign="top">geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1092 <td valign="top">simulate an image shadow</td>
1093 </tr>
1094
1095 <tr>
1096 <td valign="top">Sharpen</td>
1097 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1098 <td valign="top">sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1099 </tr>
1100
1101 <tr>
1102 <td valign="top">Shave</td>
1103 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1104 <td valign="top">shave pixels from the image edges</td>
1105 </tr>
1106
1107 <tr>
1108 <td valign="top">Shear</td>
1109 <td valign="top">geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="../www/color.html">color name</a></i></td>
1110 <td valign="top">shear the image along the X or Y axis by a positive or negative shear angle</td>
1111 </tr>
1112
1113 <tr>
1114 <td valign="top">SigmoidalContrast</td>
1115 <td valign="top">geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, CMYK, Cyan, Green, Magenta, Blue, Yellow, Opacity, Black, or All}, sharpen=&gt;{True, False}</td>
1116 <td valign="top">sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="option">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="option">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1117 </tr>
1118
1119 <tr>
1120 <td valign="top">Signature</td>
1121 <td valign="top"><br /></td>
1122 <td valign="top">generate an SHA-256 message digest for the image pixel stream</td>
1123 </tr>
1124
1125 <tr>
1126 <td valign="top">Sketch</td>
1127 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1128 <td valign="top">sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1129 </tr>
1130
1131 <tr>
1132 <td valign="top">Solarize</td>
1133 <td valign="top">geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
1134 <td valign="top">negate all pixels above the threshold level</td>
1135 </tr>
1136
1137 <tr>
1138 <td valign="top">SparseColor</td>
1139 <td valign="top">points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, virtual-pixel=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1140 <td valign="top">interpolate the image colors around the supplied points</td>
1141 </tr>
1142
1143 <tr>
1144 <td valign="top">Splice</td>
1145 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="../www/color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1146 <td valign="top">splice an image</td>
1147 </tr>
1148
1149 <tr>
1150 <td valign="top">Spread</td>
1151 <td valign="top">radius=&gt;<i>double</i></td>
1152 <td valign="top">displace image pixels by a random amount</td>
1153 </tr>
1154
1155 <tr>
1156 <td valign="top">Stegano</td>
1157 <td valign="top">image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1158 <td valign="top">hide a digital watermark within the image</td>
1159 </tr>
1160
1161 <tr>
1162 <td valign="top">Stereo</td>
1163 <td valign="top">image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1164 <td valign="top">composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1165 </tr>
1166
1167 <tr>
1168 <td valign="top">Strip</td>
1169 <td valign="top"><br /></td>
1170 <td valign="top">strip an image of all profiles and comments.</td>
1171 </tr>
1172
1173 <tr>
1174 <td valign="top">Swirl</td>
1175 <td valign="top">degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1176 <td valign="top">swirl image pixels about the center</td>
1177 </tr>
1178
1179 <tr>
1180 <td valign="top">Texture</td>
1181 <td valign="top">texture=&gt;<i>image-handle</i></td>
1182 <td valign="top">name of texture to tile onto the image background</td>
1183 </tr>
1184
1185 <tr>
1186 <td valign="top">Thumbnail</td>
1187 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1188 <td valign="top">changes the size of an image to the given dimensions and removes any associated profiles.</td>
1189 </tr>
1190
1191 <tr>
1192 <td valign="top">Threshold</td>
1193 <td valign="top">threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1194 <td valign="top">threshold the image</td>
1195 </tr>
1196
1197 <tr>
1198 <td valign="top">Tint</td>
1199 <td valign="top">fill=&gt;<i><a href="../www/color.html">color name</a></i>, opacity=&gt;<i>string</i></td>
1200 <td valign="top">tint the image with the fill color.</td>
1201 </tr>
1202
1203 <tr>
1204 <td valign="top">Transparent</td>
1205 <td valign="top">color=&gt;<i><a href="../www/color.html">color name</a></i>, invert=&gt;{True, False}</td>
1206 <td valign="top">make this color transparent within the image</td>
1207 </tr>
1208
1209 <tr>
1210 <td valign="top">Transpose</td>
1211 <td valign="top"><br /></td>
1212 <td valign="top">flip image in the vertical direction and rotate 90 degrees</td>
1213 </tr>
1214
1215 <tr>
1216 <td valign="top">Transverse</td>
1217 <td valign="top"><br /></td>
1218 <td valign="top">flop image in the horizontal direction and rotate 270 degrees</td>
1219 </tr>
1220
1221 <tr>
1222 <td valign="top">Trim</td>
1223 <td valign="top"><br /></td>
1224 <td valign="top">remove edges that are the background color from the image</td>
1225 </tr>
1226
1227 <tr>
1228 <td valign="top">UnsharpMask</td>
1229 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, amount=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1230 <td valign="top">sharpen the image with the unsharp mask algorithm.</td>
1231 </tr>
1232
1233 <tr>
1234 <td valign="top">Vignette</td>
1235 <td valign="top">geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="../www/color.html">color name</a></i></td>
1236 <td valign="top">offset the edges of the image in vignette style</td>
1237 </tr>
1238
1239 <tr>
1240 <td valign="top">Wave</td>
1241 <td valign="top">geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1242 <td valign="top">alter an image along a sine wave</td>
1243 </tr>
1244
1245 <tr>
1246 <td valign="top">WhiteThreshold</td>
cristyec407392009-11-28 22:42:05 +00001247 <td valign="top">threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
cristy3ed852e2009-09-05 21:47:34 +00001248 <td valign="top">force all pixels above the threshold intensity into white</td>
1249 </tr>
1250</tbody>
1251</table>
1252
1253<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd> ).</p>
1254
1255<p>You can specify <kbd>@filename</kbd> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1256
1257<pre class="code">
1258 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1259 points=&gt;'20,20 100,100 40,40 200,200 60,60 300,300');
1260</pre>
1261
1262<p>Is equivalent to</p>
1263
1264<pre class="code">
1265 $image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1266</pre>
1267
1268<p>Where <kbd>draw.txt</kbd> is a file on disk that contains this:</p>
1269
1270<pre class="text">
1271 rectangle 20, 20 100, 100
1272 rectangle 40, 40 200, 200
1273 rectangle 60, 60 300, 300
1274</pre>
1275
1276<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1277
1278<pre class="text">
1279 %b file size
1280 %c comment
1281 %d directory
1282 %e filename extension
1283 %f filename
1284 %g page geometry
1285 %h height
1286 %i input filename
1287 %k number of unique colors
1288 %l label
1289 %m magick
1290 %n number of scenes
1291 %o output filename
1292 %p page number
1293 %q quantum depth
1294 %r image class and colorspace
1295 %s scene number
1296 %t top of filename
1297 %u unique temporary filename
1298 %w width
1299 %x x resolution
1300 %y y resolution
1301 %z image depth
1302 %C image compression type
1303 %D image dispose method
1304 %H page height
1305 %Q image compression quality
1306 %T image delay
1307 %W page width
1308 %X page x offset
1309 %Y page y offset
1310 %@ bounding box
1311 %# signature
1312 %% a percent sign
1313 \n newline
1314 \r carriage return
1315</pre>
1316
1317<p>For example,</p>
1318
1319<pre class="code">
1320 text=&gt;"%m:%f %wx%h"
1321</pre>
1322
1323<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1324
1325<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1326
1327<p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1328
1329</div>
1330
cristydcca3fa2010-12-29 21:50:07 +00001331<h2><a id="set-attribute"></a>Set an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001332<div class="doc-section">
1333
1334<p>Use method Set() to set an image attribute. For example,</p>
1335
1336<pre class="code">
1337 $image-&gt;Set(dither=&gt;'True');
1338 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
1339</pre>
1340
1341<p>Where this example uses 'True' and this document says '{True, False}',
1342you can use the case-insensitive strings 'True' and 'False', or you
1343can use the integers 1 and 0.</p>
1344
1345<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1346
1347<p>And here is a list of all the image attributes you can set:</p>
1348
1349<table class="doc">
1350 <caption>Image Attributes</caption>
1351 <tbody>
1352 <tr>
1353 <th>Attribute</th>
1354 <th style="width: 40%">Values</th>
1355 <th style="width: 40%">Description</th>
1356 </tr>
1357
1358 <tr>
1359 <td valign="top">adjoin</td>
1360 <td valign="top">{True, False}</td>
1361 <td valign="top">join images into a single multi-image file</td>
1362 </tr>
1363
1364 <tr>
1365 <td valign="top">alpha</td>
1366 <td valign="top">{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1367 <td valign="top">control of and special operations involving the alpha/matte channel</td>
1368 </tr>
1369
1370 <tr>
1371 <td valign="top">antialias</td>
1372 <td valign="top">{True, False}</td>
1373 <td valign="top">remove pixel aliasing</td>
1374 </tr>
1375
1376 <tr>
1377 <td valign="top">area-limit</td>
1378 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001379 <td valign="top">set pixel area resource limit.</td>
cristy3ed852e2009-09-05 21:47:34 +00001380 </tr>
1381
1382 <tr>
1383 <td valign="top">attenuate</td>
1384 <td valign="top"><i>double</i></td>
1385 <td valign="top">lessen (or intensify) when adding noise to an image.</td>
1386 </tr>
1387
1388 <tr>
1389 <td valign="top">authenticate</td>
1390 <td valign="top"><i>string</i></td>
1391 <td valign="top">decrypt image with this password.</td>
1392 </tr>
1393
1394 <tr>
1395 <td valign="top">background</td>
1396 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1397 <td valign="top">image background color</td>
1398 </tr>
1399
1400 <tr>
1401 <td valign="top">blue-primary</td>
1402 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1403 <td valign="top">chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1404 </tr>
1405
1406 <tr>
1407 <td valign="top">bordercolor</td>
1408 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1409 <td valign="top">set the image border color</td>
1410 </tr>
1411
1412 <tr>
1413 <td valign="top">clip-mask</td>
1414 <td valign="top"><i>image</i></td>
1415 <td valign="top">associate a clip mask with the image.</td>
1416 </tr>
1417
1418 <tr>
1419 <td valign="top">colormap[<i>i</i>]</td>
1420 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1421 <td valign="top">color name (e.g. red) or hex value (e.g. #ccc) at position
1422<i>i</i></td>
1423 </tr>
1424
1425 <tr>
1426 <td valign="top">comment</td>
1427 <td valign="top"><i>string</i></td>
1428 <td valign="top">set the image comment</td>
1429 </tr>
1430
1431 <tr>
1432 <td valign="top">compression</td>
1433 <td valign="top">{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1434 <td valign="top">type of image compression</td>
1435 </tr>
1436
1437 <tr>
1438 <td valign="top">debug</td>
1439 <td valign="top">{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1440 <td valign="top">display copious debugging information</td>
1441 </tr>
1442
1443 <tr>
1444 <td valign="top">delay</td>
1445 <td valign="top"><i>integer</i></td>
1446 <td valign="top">this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1447 </tr>
1448
1449 <tr>
1450 <td valign="top">density</td>
1451 <td valign="top"><i>geometry</i></td>
1452 <td valign="top">vertical and horizontal resolution in pixels of the image</td>
1453 </tr>
1454
1455 <tr>
1456 <td valign="top">depth</td>
1457 <td valign="top"><i>integer</i></td>
1458 <td valign="top">image depth</td>
1459 </tr>
1460
1461 <tr>
cristybebec402010-04-23 19:19:08 +00001462 <td valign="top">direction</td>
1463 <td valign="top"><i>{Undefined, right-to-left, left-to-right</i></td>
1464 <td valign="top">render text right-to-left or left-to-right</td>
1465 </tr>
1466
1467 <tr>
cristy3ed852e2009-09-05 21:47:34 +00001468 <td valign="top">disk-limit</td>
1469 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001470 <td valign="top">set disk resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001471 </tr>
1472
1473 <tr>
1474 <td valign="top">dispose</td>
1475 <td valign="top"><i>{Undefined, None, Background, Previous}</i></td>
1476 <td valign="top">layer disposal method</td>
1477 </tr>
1478
1479 <tr>
1480 <td valign="top">dither</td>
1481 <td valign="top">{True, False}</td>
1482 <td valign="top">apply error diffusion to the image</td>
1483 </tr>
1484
1485 <tr>
1486 <td valign="top">display</td>
1487 <td valign="top"><i>string</i></td>
1488 <td valign="top">specifies the X server to contact</td>
1489 </tr>
1490
1491 <tr>
1492 <td valign="top">extract</td>
1493 <td valign="top"><i>geometry</i></td>
1494 <td valign="top">extract area from image</td>
1495 </tr>
1496
1497 <tr>
1498 <td valign="top">file</td>
1499 <td valign="top"><i>filehandle</i></td>
1500 <td valign="top">set the image filehandle</td>
1501 </tr>
1502
1503 <tr>
1504 <td valign="top">filename</td>
1505 <td valign="top"><i>string</i></td>
1506 <td valign="top">set the image filename</td>
1507 </tr>
1508
1509 <tr>
1510 <td valign="top">fill</td>
1511 <td valign="top"><i>color</i></td>
1512 <td valign="top">The fill color paints any areas inside the outline of drawn shape.</td>
1513 </tr>
1514
1515 <tr>
1516 <td valign="top">font</td>
1517 <td valign="top"><i>string</i></td>
1518 <td valign="top">use this font when annotating the image with text</td>
1519 </tr>
1520
1521 <tr>
1522 <td valign="top">fuzz</td>
1523 <td valign="top"><i>integer</i></td>
1524 <td valign="top">colors within this distance are considered equal</td>
1525 </tr>
1526
1527 <tr>
1528 <td valign="top">gamma</td>
1529 <td valign="top"><i>double</i></td>
1530 <td valign="top">gamma level of the image</td>
1531 </tr>
1532
1533 <tr>
1534 <td valign="top">Gravity</td>
1535 <td valign="top">{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1536 <td valign="top">type of image gravity</td>
1537 </tr>
1538
1539 <tr>
1540 <td valign="top">green-primary</td>
1541 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1542 <td valign="top">chromaticity green primary point (e.g. 0.3, 0.6)</td>
1543 </tr>
1544
1545 <tr>
1546 <td valign="top">index[<i>x</i>, <i>y</i>]</td>
1547 <td valign="top"><i>string</i></td>
1548 <td valign="top">colormap index at position (<i>x</i>, <i>y</i>)</td>
1549 </tr>
1550
1551 <tr>
1552 <td valign="top">interlace</td>
1553 <td valign="top">{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1554 <td valign="top">the type of interlacing scheme</td>
1555 </tr>
1556
1557 <tr>
1558 <td valign="top">iterations</td>
1559 <td valign="top"><i>integer</i></td>
1560 <td valign="top">add Netscape loop extension to your GIF animation</td>
1561 </tr>
1562
1563 <tr>
1564 <td valign="top">label</td>
1565 <td valign="top"><i>string</i></td>
1566 <td valign="top">set the image label</td>
1567 </tr>
1568
1569 <tr>
1570 <td valign="top">loop</td>
1571 <td valign="top"><i>integer</i></td>
1572 <td valign="top">add Netscape loop extension to your GIF animation</td>
1573 </tr>
1574
1575 <tr>
1576 <td valign="top">magick</td>
1577 <td valign="top"><i>string</i></td>
1578 <td valign="top">set the image format</td>
1579 </tr>
1580
1581 <tr>
1582 <td valign="top">map-limit</td>
1583 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001584 <td valign="top">set map resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001585 </tr>
1586
1587 <tr>
1588 <td valign="top">mask</td>
1589 <td valign="top"><i>image</i></td>
1590 <td valign="top">associate a mask with the image.</td>
1591 </tr>
1592
1593 <tr>
1594 <td valign="top">matte</td>
1595 <td valign="top">{True, False}</td>
1596 <td valign="top">enable the image matte channel</td>
1597 </tr>
1598
1599 <tr>
1600 <td valign="top">mattecolor</td>
1601 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1602 <td valign="top">set the image matte color</td>
1603 </tr>
1604
1605 <tr>
1606 <td valign="top">memory-limit</td>
1607 <td valign="top"><i>integer</i></td>
cristyc1c61662009-09-30 14:04:37 +00001608 <td valign="top">set memory resource limit</td>
cristy3ed852e2009-09-05 21:47:34 +00001609 </tr>
1610
1611 <tr>
1612 <td valign="top">monochrome</td>
1613 <td valign="top">{True, False}</td>
1614 <td valign="top">transform the image to black and white</td>
1615 </tr>
1616
1617 <tr>
1618 <td valign="top">option</td>
1619 <td valign="top"><i>string</i></td>
1620 <td valign="top">associate an option with an image format (e.g. option=&gt;'ps:imagemask'</td>
1621 </tr>
1622
1623 <tr>
1624 <td valign="top">orientation</td>
1625 <td valign="top">{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1626 <td valign="top">image orientation</td>
1627 </tr>
1628
1629 <tr>
1630 <td valign="top">page</td>
1631 <td valign="top">{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1632 <td valign="top">preferred size and location of an image canvas</td>
1633 </tr>
1634
1635 <tr>
1636 <td valign="top">pixel[<i>x</i>, <i>y</i>]</td>
1637 <td valign="top"><i>string</i></td>
1638 <td valign="top">hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1639 </tr>
1640
1641 <tr>
1642 <td valign="top">pointsize</td>
1643 <td valign="top"><i>integer</i></td>
1644 <td valign="top">pointsize of the Postscript or TrueType font</td>
1645 </tr>
1646
1647 <tr>
1648 <td valign="top">quality</td>
1649 <td valign="top"><i>integer</i></td>
1650 <td valign="top">JPEG/MIFF/PNG compression level</td>
1651 </tr>
1652
1653 <tr>
1654 <td valign="top">red-primary</td>
1655 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1656 <td valign="top">chromaticity red primary point (e.g. 0.64, 0.33)</td>
1657 </tr>
1658
1659 <tr>
1660 <td valign="top">sampling-factor</td>
1661 <td valign="top"><i>geometry</i></td>
1662 <td valign="top">horizontal and vertical sampling factor</td>
1663 </tr>
1664
1665 <tr>
1666 <td valign="top">scene</td>
1667 <td valign="top"><i>integer</i></td>
1668 <td valign="top">image scene number</td>
1669 </tr>
1670
1671 <tr>
1672 <td valign="top">server</td>
1673 <td valign="top"><i>string</i></td>
1674 <td valign="top">specifies the X server to contact</td>
1675 </tr>
1676
1677 <tr>
1678 <td valign="top">size</td>
1679 <td valign="top"><i>string</i></td>
1680 <td valign="top">width and height of a raw image</td>
1681 </tr>
1682
1683 <tr>
1684 <td valign="top">stroke</td>
1685 <td valign="top"><i>color</i></td>
1686 <td valign="top">The stroke color paints along the outline of a shape.</td>
1687 </tr>
1688
1689 <tr>
1690 <td valign="top">texture</td>
1691 <td valign="top"><i>string</i></td>
1692 <td valign="top">name of texture to tile onto the image background</td>
1693 </tr>
1694
1695 <tr>
1696 <td valign="top">tile-offset</td>
1697 <td valign="top"><i>geometry</i></td>
1698 <td valign="top">image tile offset</td>
1699 </tr>
1700
1701 <tr>
1702 <td valign="top">time-limit</td>
1703 <td valign="top"><i>integer</i></td>
1704 <td valign="top">set time resource limit in seconds</td>
1705 </tr>
1706
1707 <tr>
1708 <td valign="top">type</td>
cristyefb2bdb2010-11-20 19:35:22 +00001709 <td valign="top">{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte}</td>
cristy3ed852e2009-09-05 21:47:34 +00001710 <td valign="top">image type</td>
1711 </tr>
1712
1713 <tr>
1714 <td valign="top">units</td>
1715 <td valign="top">{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1716 <td valign="top">units of image resolution</td>
1717 </tr>
1718
1719 <tr>
1720 <td valign="top">verbose</td>
1721 <td valign="top">{True, False}</td>
1722 <td valign="top">print detailed information about the image</td>
1723 </tr>
1724
1725 <tr>
1726 <td valign="top">virtual-pixel</td>
1727 <td valign="top">{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1728 <td valign="top">the virtual pixel method</td>
1729 </tr>
1730
1731 <tr>
1732 <td valign="top">white-point</td>
1733 <td valign="top"><i>x-value</i>, <i>y-value</i></td>
1734 <td valign="top">chromaticity white point (e.g. 0.3127, 0.329)</td>
1735 </tr>
1736 </tbody>
1737</table>
1738
1739<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
1740
1741<p>SetAttribute() is an alias for method Set().</p>
1742
1743<p>Most of the attributes listed above have an analog in
1744<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1745
1746</div>
1747
cristydcca3fa2010-12-29 21:50:07 +00001748<h2><a id="get-attribute"></a>Get an Image Attribute</h2>
cristy3ed852e2009-09-05 21:47:34 +00001749<div class="doc-section">
1750
1751<p>Use method Get() to get an image attribute. For example,</p>
1752
1753<pre class="code">
1754 ($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1755 $width = $image-&gt;[3]-&gt;Get('columns');
1756</pre>
1757
1758<p>In addition to all the attributes listed in <a href="#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1759
1760<table class="doc">
1761 <caption>Image Attributes</caption>
1762 <tbody>
1763 <tr>
1764 <th>Attribute</th>
1765 <th>Values</th>
1766 <th style="width: 60%">Description</th>
1767 </tr>
1768
1769 <tr>
1770 <td valign="top">area</td>
1771 <td valign="top"><i>integer</i></td>
1772 <td valign="top">current area resource consumed</td>
1773 </tr>
1774
1775 <tr>
1776 <td valign="top">base-columns</td>
1777 <td valign="top"><i>integer</i></td>
1778 <td valign="top">base image width (before transformations)</td>
1779 </tr>
1780
1781 <tr>
1782 <td valign="top">base-filename</td>
1783 <td valign="top"><i>string</i></td>
1784 <td valign="top">base image filename (before transformations)</td>
1785 </tr>
1786
1787 <tr>
1788 <td valign="top">base-rows</td>
1789 <td valign="top"><i>integer</i></td>
1790 <td valign="top">base image height (before transformations)</td>
1791 </tr>
1792
1793 <tr>
1794 <td valign="top">class</td>
1795 <td valign="top">{Direct, Pseudo}</td>
1796 <td valign="top">image class</td>
1797 </tr>
1798
1799 <tr>
1800 <td valign="top">colors</td>
1801 <td valign="top"><i>integer</i></td>
1802 <td valign="top">number of unique colors in the image</td>
1803 </tr>
1804
1805 <tr>
1806 <td valign="top">columns</td>
1807 <td valign="top"><i>integer</i></td>
1808 <td valign="top">image width</td>
1809 </tr>
1810
1811 <tr>
1812 <td valign="top">copyright</td>
1813 <td valign="top"><i>string</i></td>
1814 <td valign="top">get PerlMagick's copyright</td>
1815 </tr>
1816
1817 <tr>
1818 <td valign="top">directory</td>
1819 <td valign="top"><i>string</i></td>
1820 <td valign="top">tile names from within an image montage</td>
1821 </tr>
1822
1823 <tr>
1824 <td valign="top">elapsed-time</td>
1825 <td valign="top"><i>double</i></td>
1826 <td valign="top">elapsed time in seconds since the image was created</td>
1827 </tr>
1828
1829 <tr>
1830 <td valign="top">error</td>
1831 <td valign="top"><i>double</i></td>
1832 <td valign="top">the mean error per pixel computed with methods Compare() or Quantize()</td>
1833 </tr>
1834
1835 <tr>
1836 <td valign="top">bounding-box</td>
1837 <td valign="top"><i>string</i></td>
1838 <td valign="top">image bounding box</td>
1839 </tr>
1840
1841 <tr>
1842 <td valign="top">disk</td>
1843 <td valign="top"><i>integer</i></td>
1844 <td valign="top">current disk resource consumed</td>
1845 </tr>
1846
1847 <tr>
1848 <td valign="top">filesize</td>
1849 <td valign="top"><i>integer</i></td>
1850 <td valign="top">number of bytes of the image on disk</td>
1851 </tr>
1852
1853 <tr>
1854 <td valign="top">format</td>
1855 <td valign="top"><i>string</i></td>
1856 <td valign="top">get the descriptive image format</td>
1857 </tr>
1858
1859 <tr>
1860 <td valign="top">geometry</td>
1861 <td valign="top"><i>string</i></td>
1862 <td valign="top">image geometry</td>
1863 </tr>
1864
1865 <tr>
1866 <td valign="top">height</td>
1867 <td valign="top"><i>integer</i></td>
1868 <td valign="top">the number of rows or height of an image</td>
1869 </tr>
1870
1871 <tr>
1872 <td valign="top">id</td>
1873 <td valign="top"><i>integer</i></td>
1874 <td valign="top">ImageMagick registry id</td>
1875 </tr>
1876
1877 <tr>
1878 <td valign="top">mean-error</td>
1879 <td valign="top"><i>double</i></td>
1880 <td valign="top">the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1881 </tr>
1882
1883 <tr>
1884 <td valign="top">map</td>
1885 <td valign="top"><i>integer</i></td>
1886 <td valign="top">current memory-mapped resource consumed</td>
1887 </tr>
1888
1889 <tr>
1890 <td valign="top">matte</td>
1891 <td valign="top">{True, False}</td>
1892 <td valign="top">whether or not the image has a matte channel</td>
1893 </tr>
1894
1895 <tr>
1896 <td valign="top">maximum-error</td>
1897 <td valign="top"><i>double</i></td>
1898 <td valign="top">the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1899 </tr>
1900
1901 <tr>
1902 <td valign="top">memory</td>
1903 <td valign="top"><i>integer</i></td>
1904 <td valign="top">current memory resource consumed</td>
1905 </tr>
1906
1907 <tr>
1908 <td valign="top">mime</td>
1909 <td valign="top"><i>string</i></td>
1910 <td valign="top">MIME of the image format</td>
1911 </tr>
1912
1913 <tr>
1914 <td valign="top">montage</td>
1915 <td valign="top"><i>geometry</i></td>
1916 <td valign="top">tile size and offset within an image montage</td>
1917 </tr>
1918
1919 <tr>
1920 <td valign="top">page.x</td>
1921 <td valign="top"><i>integer</i></td>
1922 <td valign="top">x offset of image virtual canvas</td>
1923 </tr>
1924
1925 <tr>
1926 <td valign="top">page.y</td>
1927 <td valign="top"><i>integer</i></td>
1928 <td valign="top">y offset of image virtual canvas</td>
1929 </tr>
1930
1931 <tr>
1932 <td valign="top">rows</td>
1933 <td valign="top"><i>integer</i></td>
1934 <td valign="top">the number of rows or height of an image</td>
1935 </tr>
1936
1937 <tr>
1938 <td valign="top">signature</td>
1939 <td valign="top"><i>string</i></td>
1940 <td valign="top">SHA-256 message digest associated with the image pixel stream</td>
1941 </tr>
1942
1943 <tr>
1944 <td valign="top">taint</td>
1945 <td valign="top">{True, False}</td>
1946 <td valign="top">True if the image has been modified</td>
1947 </tr>
1948
1949 <tr>
1950 <td valign="top">total-ink-density</td>
1951 <td valign="top"><i>double</i></td>
1952 <td valign="top">returns the total ink density for a CMYK image</td>
1953 </tr>
1954
1955 <tr>
1956 <td valign="top">transparent-color</td>
1957 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
1958 <td valign="top">set the image transparent color</td>
1959 </tr>
1960
1961 <tr>
1962 <td valign="top">user-time</td>
1963 <td valign="top"><i>double</i></td>
1964 <td valign="top">user time in seconds since the image was created</td>
1965 </tr>
1966
1967 <tr>
1968 <td valign="top">version</td>
1969 <td valign="top"><i>string</i></td>
1970 <td valign="top">get PerlMagick's version</td>
1971 </tr>
1972
1973 <tr>
1974 <td valign="top">width</td>
1975 <td valign="top"><i>integer</i></td>
1976 <td valign="top">the number of columns or width of an image</td>
1977 </tr>
1978
1979 <tr>
1980 <td valign="top">x-resolution</td>
1981 <td valign="top"><i>integer</i></td>
1982 <td valign="top">x resolution of the image</td>
1983 </tr>
1984
1985 <tr>
1986 <td valign="top">y-resolution</td>
1987 <td valign="top"><i>integer</i></td>
1988 <td valign="top">y resolution of the image</td>
1989 </tr>
1990 </tbody>
1991</table>
1992
1993<p>GetAttribute() is an alias for method Get().</p>
1994
1995<p>Most of the attributes listed above have an analog in
1996<a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1997
1998</div>
1999
cristydcca3fa2010-12-29 21:50:07 +00002000<h2><a id="compare"></a>Compare an Image to its Reconstruction</h2>
cristy3ed852e2009-09-05 21:47:34 +00002001<div class="doc-section">
2002</div>
2003
2004<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
2005
2006<table class="doc">
2007 <caption>Compare Parameters</caption>
2008 <tbody>
2009 <tr>
2010 <th>Parameter</th>
2011 <th style="width: 40%">Values</th>
2012 <th style="width: 40%">Description</th>
2013 </tr>
2014
2015 <tr>
2016 <td valign="top">channel</td>
2017 <td valign="top"><i>double</i></td>
2018 <td valign="top">select image channels, the default is all channels except alpha.</td>
2019 </tr>
2020
2021 <tr>
2022 <td valign="top">fuzz</td>
2023 <td valign="top"><i>double</i></td>
2024 <td valign="top">colors within this distance are considered equal</td>
2025 </tr>
2026
2027 <tr>
2028 <td valign="top">image</td>
2029 <td valign="top"><i>image-reference</i></td>
2030 <td valign="top">the image reconstruction</td>
2031 </tr>
2032
2033 <tr>
2034 <td valign="top">metric</td>
2035 <td valign="top">AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
2036 <td valign="top">measure differences between images with this metric</td>
2037 </tr>
2038 </tbody>
2039</table>
2040
2041<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
2042
2043<pre class="code">
2044 use Image::Magick;
2045
2046 $logo=Image::Magick->New();
2047 $logo->Read('logo:');
2048 $sharp=Image::Magick->New();
2049 $sharp->Read('logo:');
2050 $sharp->Sharpen('0x1');
2051 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
2052 print $difference->Get('error'), "\n";
2053 $difference->Display();
2054</pre>
2055
2056<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
2057
cristydcca3fa2010-12-29 21:50:07 +00002058<h2><a id="montage"></a>Create an Image Montage</h2>
cristy3ed852e2009-09-05 21:47:34 +00002059<div class="doc-section">
2060
2061<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2062
2063<pre class="code">
2064 $image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2065</pre>
2066
2067<p>And here is a list of Montage() parameters you can set:</p>
2068
2069<table class="doc">
2070 <caption>Montage Parameters</caption>
2071 <tbody>
2072 <tr>
2073 <th>Parameter</th>
2074 <th style="width: 40%">Values</th>
2075 <th style="width: 40%">Description</th>
2076 </tr>
2077
2078 <tr>
2079 <td valign="top">background</td>
2080 <td valign="top"><i><a href="../www/color.html">color name</a></i></td>
2081 <td valign="top">background color name</td>
2082 </tr>
2083
2084 <tr>
2085 <td valign="top">border</td>
2086 <td valign="top"><i>integer</i></td>
2087 <td valign="top">image border width</td>
2088 </tr>
2089
2090 <tr>
2091 <td valign="top">filename</td>
2092 <td valign="top"><i>string</i></td>
2093 <td valign="top">name of montage image</td>
2094 </tr>
2095
2096 <tr>
2097 <td valign="top">fill</td>
2098 <td valign="top"><a href="../www/color.html">color name</a></td>
2099 <td valign="top">fill color for annotations</td>
2100 </tr>
2101
2102 <tr>
2103 <td valign="top">font</td>
2104 <td valign="top"><i>string</i></td>
2105 <td valign="top">X11 font name</td>
2106 </tr>
2107
2108 <tr>
2109 <td valign="top">frame</td>
2110 <td valign="top"><i>geometry</i></td>
2111 <td valign="top">surround the image with an ornamental border</td>
2112 </tr>
2113
2114 <tr>
2115 <td valign="top">geometry</td>
2116 <td valign="top"><i>geometry</i></td>
2117 <td valign="top">preferred tile and border size of each tile of the composite
2118image (e.g. 120x120+4+3>)</td>
2119 </tr>
2120
2121 <tr>
2122 <td valign="top">gravity</td>
2123 <td valign="top">NorthWest, North, NorthEast, West, Center, East, SouthWest,
2124South, SouthEast</td>
2125 <td valign="top">direction image gravitates to within a tile</td>
2126 </tr>
2127
2128 <tr>
2129 <td valign="top">label</td>
2130 <td valign="top"><i>string</i></td>
2131 <td valign="top">assign a label to an image</td>
2132 </tr>
2133
2134 <tr>
2135 <td valign="top">mode</td>
2136 <td valign="top">Frame, Unframe, Concatenate</td>
2137 <td valign="top">thumbnail framing options</td>
2138 </tr>
2139
2140 <tr>
2141 <td valign="top">pointsize</td>
2142 <td valign="top"><i>integer</i></td>
2143 <td valign="top">pointsize of the Postscript or TrueType font</td>
2144 </tr>
2145
2146 <tr>
2147 <td valign="top">shadow</td>
2148 <td valign="top">{True, False}</td>
2149 <td valign="top">add a shadow beneath a tile to simulate depth</td>
2150 </tr>
2151
2152 <tr>
2153 <td valign="top">stroke</td>
2154 <td valign="top"><a href="../www/color.html">color name</a></td>
2155 <td valign="top">stroke color for annotations</td>
2156 </tr>
2157
2158 <tr>
2159 <td valign="top">texture</td>
2160 <td valign="top"><i>string</i></td>
2161 <td valign="top">name of texture to tile onto the image background</td>
2162 </tr>
2163
2164 <tr>
2165 <td valign="top">tile</td>
2166 <td valign="top"><i>geometry</i></td>
2167 <td valign="top">the number of tiles per row and page (e.g. 6x4)</td>
2168 </tr>
2169
2170 <tr>
2171 <td valign="top">title</td>
2172 <td valign="top">string</td>
2173 <td valign="top">assign a title to the image montage</td>
2174 </tr>
2175
2176 <tr>
2177 <td valign="top">transparent</td>
2178 <td valign="top"><i>string</i></td>
2179 <td valign="top">make this color transparent within the image</td>
2180 </tr>
2181 </tbody>
2182</table>
2183
2184<p>Note, that the <kbd>geometry</kbd> parameter is a short cut for the <kbd>width</kbd> and <kbd>height</kbd> parameters (e.g. <kbd>geometry=&gt;'106x80'</kbd> is equivalent to <kbd>width=&gt;106, height=&gt;80</kbd>).</p>
2185
2186<p>MontageImage() is an alias for method Montage().</p>
2187
2188<p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2189
2190</div>
2191
cristydcca3fa2010-12-29 21:50:07 +00002192<h2><a id="blobs"></a>Working with Blobs</h2>
cristy3ed852e2009-09-05 21:47:34 +00002193<div class="doc-section">
2194
2195<p>A blob contains data that directly represent a particular image
2196format in memory instead of on disk. PerlMagick supports
2197blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2198
2199<table class="doc">
2200 <caption>Blob Methods</caption>
2201 <tbody>
2202 <tr>
2203 <th>Method</th>
2204 <th>Parameters</th>
2205 <th>Return Value</th>
2206 <th>Description</th>
2207 </tr>
2208
2209 <tr>
2210 <td valign="top">ImageToBlob</td>
2211 <td valign="top">any image <a href="#set-attribute">attribute</a></td>
2212 <td valign="top">an array of image data in the respective image format</td>
2213 <td valign="top">convert an image or image sequence to an array of blobs</td>
2214 </tr>
2215
2216 <tr>
2217 <td valign="top">BlobToImage</td>
2218 <td valign="top">one or more blobs</td>
2219 <td valign="top">the number of blobs converted to an image</td>
2220 <td valign="top">convert one or more blobs to an image</td>
2221 </tr>
2222 </tbody>
2223</table>
2224
2225<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2226
2227<pre class="code">
2228 @blobs = $image-&gt;ImageToBlob();
2229 open(DISPLAY,"| display -") || die;
2230 binmode DISPLAY;
2231 print DISPLAY $blobs[0];
2232 close DISPLAY;
2233</pre>
2234
2235<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2236
2237<pre class="code">
2238 @blob=$db-&gt;GetImage();
2239 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
2240 $image-&gt;BlobToImage(@blob);
2241</pre>
2242
2243</div>
2244
cristydcca3fa2010-12-29 21:50:07 +00002245<h2><a id="direct-access"></a>Direct-access to Image Pixels</h2>
cristy3ed852e2009-09-05 21:47:34 +00002246<div class="doc-section">
2247
2248<p>Use these methods to obtain direct access to the image pixels:</p>
2249
2250<table class="doc">
2251<caption>Direct-access to Image Pixels</caption>
2252<tbody>
2253 <tr>
2254 <th>Method</th>
2255 <th>Parameters</th>
2256 <th style="width: 50%">Description</th>
2257 </tr>
2258
2259 <tr>
2260 <td valign="top">GetAuthenticPixels</td>
2261 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2262 <td valign="top">return image pixels as a C pointer</td>
2263 </tr>
2264
2265 <tr>
2266 <td valign="top">GetVirtualPixels</td>
2267 <td valign="top">geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2268 <td valign="top">return image pixels as a const C pointer</td>
2269 </tr>
2270
2271 <tr>
2272 <td valign="top">GetAuthenticIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002273 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002274 <td valign="top">return image indexes as a C pointer</td>
2275 </tr>
2276
2277 <tr>
2278 <td valign="top">GetVirtualIndexQueue</td>
cristy48dd1af2009-10-02 01:21:56 +00002279 <td valign="top"></td>
cristy3ed852e2009-09-05 21:47:34 +00002280 <td valign="top">return image indexes as a const C pointer</td>
2281 </tr>
2282
2283 <tr>
2284 <td valign="top">SyncAuthenticPixels</td>
2285 <td valign="top"></td>
2286 <td valign="top">sync image pixels to pixel cache</td>
2287 </tr>
2288
2289</tbody>
2290</table>
2291
2292</div>
2293
cristydcca3fa2010-12-29 21:50:07 +00002294<h2><a id="miscellaneous"></a>Miscellaneous Methods</h2>
cristy3ed852e2009-09-05 21:47:34 +00002295<div class="doc-section">
2296
2297<p>The Append() method append a set of images. For example,</p>
2298
2299<pre class="code">
2300 $p = $image-&gt;Append(stack=&gt;{true,false});
2301</pre>
2302
2303<p>appends all the images associated with object <kbd>$image</kbd>. By default, images are stacked left-to-right. Set <kbd>stack</kbd> to True to stack them top-to-bottom.</p>
2304
cristy3ed852e2009-09-05 21:47:34 +00002305<p>The Clone() method copies a set of images. For example,</p>
2306
2307<pre class="code">
2308 $q = $p-&gt;Clone();
2309</pre>
2310
2311<p>copies all the images from object <kbd>$p</kbd> to <kbd>$q</kbd>. You can use this method for single or multi-image sequences.</p>
2312
cristy63fed272010-03-07 19:08:45 +00002313<p>The EvaluateImages() method applies an arithemtic, logical or relational expression to a set of images. For example,</p>
2314
2315<pre class="code">
2316 $p = $image-&gt;EvaluateImages('mean');
2317</pre>
2318
2319<p>averages all the images associated with object <kbd>$image</kbd>.</p>
2320
cristy7396d882010-01-27 02:37:56 +00002321<p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance. The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient. Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2322
2323<pre class="code">
2324 @features = $image-&gt;Features(1);
2325</pre>
2326
2327<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2328
cristy3ed852e2009-09-05 21:47:34 +00002329<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2330
2331<pre class="code">
2332 $p = $images-&gt;Flatten(background=&gt;'none');
2333 $p-&gt;Write('flatten.png');
2334</pre>
2335
2336<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2337
2338<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2339
2340<pre class="code">
2341 $p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2342 $p-&gt;Write('fx.miff');
2343</pre>
2344
2345<p>replaces the red channel with the average of the green and blue channels.</p>
2346
2347<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2348
2349<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2350
2351<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2352
2353<pre class="code">
2354 $p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2355</pre>
2356
2357<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p>
2358
2359<p>Mosaic() creates an mosaic from an image sequence.</p>
2360
2361<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2362
2363<pre class="code">
2364 $image-&gt;Crop('340x256+0+0');
2365 $image-&gt;Mogrify('crop', '340x256+0+0');
2366</pre>
2367
2368<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2369
2370<pre class="code">
2371 $image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2372</pre>
2373
2374<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2375
2376<pre class="code">
2377 ($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2378 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2379 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2380</pre>
2381
2382<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are. <kbd>PreviewImage()</kbd> tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <kbd>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</kbd>. Here is an example:</p>
2383
2384<pre class="code">
2385 $preview = $image-&gt;Preview('Gamma');
2386 $preview-&gt;Display();
2387</pre>
2388
2389<p>To have full control over text positioning you need font metric information. Use</p>
2390
2391<pre class="code">
2392 ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance)
2393 = $image-&gt;QueryFontMetrics(<i>parameters</i>);
2394</pre>
2395
2396<p>Where <i>parameters</i> is any parameter of the <a href="#manipulate">Annotate</a> method. The return values are:</p>
2397
2398<ul>
2399 <li>character width</li>
2400 <li>character height</li>
2401 <li>ascender</li>
2402 <li>descender</li>
2403 <li>text width</li>
2404 <li>text height</li>
2405 <li>maximum horizontal advance</li>
2406 <li>bounds: x1</li>
2407 <li>bounds: y1</li>
2408 <li>bounds: x2</li>
2409 <li>bounds: y2</li>
2410 <li>origin: x</li>
2411 <li>origin: y</li>
2412</ul>
2413
2414<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2415
2416<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2417
2418<pre class="code">
2419 @colors = $image-&gt;QueryColor();
2420 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2421 ($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2422</pre>
2423
2424<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2425
2426<pre class="code">
2427 $name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2428</pre>
2429
2430<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2431
2432<pre class="code">
2433 @fonts = $image-&gt;QueryFont();
2434 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
2435</pre>
2436
2437<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2438
2439<pre class="code">
2440 @formats = $image-&gt;QueryFormat();
2441 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module)
2442 = $image-&gt;QueryFormat('gif');
2443</pre>
2444
2445<p>Call MagickToMime() with the image format name to get its MIME type such as <kbd>images/tiff</kbd> from <kbd>tif</kbd>.</p>
2446
2447<pre class="code">
2448 $mime = $image-&gt;MagickToMime('tif');
2449</pre>
2450
2451<p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="../www/animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2452
2453<pre class="code">
2454 $image-&gt;RemoteCommand('image.jpg');
2455</pre>
2456
2457<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, and skewness values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2458
2459<pre class="code">
2460 @statistics = $image-&gt;Statistics();
2461</pre>
2462
2463<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p>
2464
2465<pre class="code">
2466 $p = $image-&gt;Transform(crop=&gt;'100x100+0+0', gravity=&gt;'Center');
2467</pre>
2468
2469<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2470
2471</div>
2472
cristydcca3fa2010-12-29 21:50:07 +00002473<h2><a id="exceptions"></a>Handling Exceptions</h2>
cristy3ed852e2009-09-05 21:47:34 +00002474<div class="doc-section">
2475
2476<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2477
2478<p>Methods which return a number (e.g. Read(), Write()):</p>
2479
2480<pre class="code">
2481 $x = $image-&gt;Read(...);
2482 warn "$x" if "$x"; # print the error message
2483 $x =~ /(\d+)/;
2484 print $1; # print the error number
2485 print 0+$x; # print the number of images read
2486</pre>
2487
2488<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2489
2490<pre class="code">
2491 $x = $image-&gt;Crop(...);
2492 warn "$x" if "$x"; # print the error message
2493 $x =~ /(\d+)/;
2494 print $1; # print the error number
2495</pre>
2496
cristy63fed272010-03-07 19:08:45 +00002497<p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p>
cristy3ed852e2009-09-05 21:47:34 +00002498
2499<pre class="code">
2500 $x = $image-&gt;Montage(...);
2501 warn "$x" if !ref($x); # print the error message
2502 $x =~ /(\d+)/;
2503 print $1; # print the error number
2504</pre>
2505
2506<p>Here is an example error message:</p>
2507
2508<pre class="code">
2509 Error 400: Memory allocation failed
2510</pre>
2511
2512<p>Review the complete list of <a href="../www/exception.html">error and warning codes</a>.</p>
2513
2514<p>The following illustrates how you can use a numeric status code:</p>
2515
2516<pre class="code">
2517 $x = $image-&gt;Read('rose.png');
2518 $x =~ /(\d+)/;
2519 die "unable to continue" if ($1 == ResourceLimitError);
2520</pre>
2521
2522</div>
2523
cristydcca3fa2010-12-29 21:50:07 +00002524<h2><a id="constants"></a>Constants</h2>
cristy3ed852e2009-09-05 21:47:34 +00002525<div class="doc-section">
2526
2527<p>PerlMagick includes these constants:</p>
2528
2529<pre class="text">
2530 BlobError
2531 BlobWarning
2532 CacheError
2533 CacheWarning
2534 CoderError
2535 CoderWarning
2536 ConfigureError
2537 ConfigureWarning
2538 CorruptImageError
2539 CorruptImageWarning
2540 DelegateError
2541 DelegateWarning
2542 DrawError
2543 DrawWarning
2544 ErrorException
2545 FatalErrorException
2546 FileOpenError
2547 FileOpenWarning
2548 ImageError
2549 ImageWarning
2550 MissingDelegateError
2551 MissingDelegateWarning
2552 ModuleError
2553 ModuleWarning
2554 Opaque
2555 OptionError
2556 OptionWarning
2557 QuantumDepth
2558 QuantumRange
2559 RegistryError
2560 RegistryWarning
2561 ResourceLimitError
2562 ResourceLimitWarning
2563 StreamError
2564 StreamWarning
2565 Success
2566 Transparent
2567 TypeError
2568 TypeWarning
2569 WarningException
2570 XServerError
2571 XServerWarning
2572</pre>
2573
2574<p>You can access them like this:</p>
2575
2576<pre class="code">
2577 Image::Magick-&gt;QuantumDepth
2578</pre>
2579
2580</div>
cristy3eaa0ef2010-03-06 20:35:26 +00002581
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2583
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