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</span> <a href="../www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#write">&#x2011;write</a> ] </p>
cristy3ed852e2009-09-05 21:47:34 +0000161
162<p>Below is list of command-line options recognized by the ImageMagick <a href="../www/command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands
163<a href="../www/convert.html">convert</a>, <a href="../www/mogrify.html">mogrify</a>, and .... </p>
164
165<div style="margin: auto;">
166 <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
167</div>
168
169<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
170
171<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
172
173<div style="margin: auto;">
174 <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
175</div>
176
177<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
178
179<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation. Use the <a href="#filter">-filter</a> to choose a different resampling algorithm. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
180
181<div style="margin: auto;">
182 <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
183</div>
184
185<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
186
187<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
188
189<div style="margin: auto;">
190 <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
191</div>
192
193<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
194
195<p>This option is enabled by default. An attempt is made to save all
196images of an image sequence into the given output file.
197However, some formats, such as JPEG and PNG, do not support more than one
198image per file, and in that case ImageMagick is forced to write each image as a separate file. As
199such, if more than one image needs to be written, the filename given is
200modified by adding a <a href="#scene">-scene</a> number before the
201suffix, in order to make distinct names for each image. </p>
202
203<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
204to separate files, whether or not the file format allows multiple images
205per file (for example, GIF, MIFF, and TIFF). </p>
206
207<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
208
209<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
210<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
211</p>
212
213<p>In summary, ImageMagick tries to write all images to one file, but will use
214multiple files if either (1) the output image's file format does not allow multi-image files,
215(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
216present in the output filename. </p>
217
218
219<div style="margin: auto;">
220 <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
221 -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
222</div>
223
224<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
225
226<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
227
228<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
229
230<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
231
232<div class="eqn">
233<img alt="affine transformation" src="../images/affine.png"/>
234</div>
235
236<p>
237The size of the resulting image is that of the smallest rectangle that contains the transformed source image. The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
238
239<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
240
241<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
242
243<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
244
245<p class="crtsnip">
246 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
247</p>
248
249<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
250
251<p class="crtsnip">
252 -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
253</p>
254
255<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
256<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
257
258<p class="crtsnip">
259 -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
260</p>
261
262<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
263
264<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
265
266<div style="margin: auto;">
267 <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
268</div>
269
270<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
271
272<p>Used to set a flag on an image indicating whether or not to use existing alpha
273channel data, to create an alpha channel, or to perform other operations on the alpha channel. Choose the argument <em class="arg">type</em> from the list below.</p>
274
275
276<table class="doc">
277 <tbody>
278 <tr valign="top">
279 <th align="left" style="width: 8%">type</th>
280 <th align="left">Description</th>
281 </tr>
282
283 <tr valign="top">
284 <td valign="top"><kbd>Off</kbd>&nbsp; or
285 <kbd>Deactivate</kbd></td>
286 <td valign="top">
287 Disables the image's transparency channel. Does not delete or change the
288 existing data, just turns off the use of that data. This is the same as
289 the older <a href="#matte" >+matte</a> operator. </td></tr>
290
291 <tr valign="top">
292 <td valign="top"><kbd>On</kbd>&nbsp; or
293 <kbd>Activate</kbd></td>
294 <td valign="top">
295 Enables the image's use of transparency. If transparency data does not
296 already exist, allocates the data and sets it to opaque. If the image has
297 transparency data, the channel is enabled and the transparency data is not changed or modified in any way. This is NOT
298 the same as the older <a href="#matte" >-matte</a> operator. </td></tr>
299
300 <tr valign="top">
301 <td valign="top"><kbd>Set</kbd></td>
302 <td valign="top">
303 Turns '<kbd>On</kbd>' the alpha/matte channel and if it was previously
304 turned off resets the channel to opaque. If the image already had the
305 alpha channel turned on, it will have no effect. This is the same as the older <a href="#matte">-matte</a> operator. </td></tr>
306
307 <tr valign="top">
308 <td valign="top"><kbd>Opaque</kbd></td>
309 <td valign="top">
310 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
311 opaque. </td></tr>
312
313 <tr valign="top">
314 <td valign="top"><kbd>Transparent</kbd></td>
315 <td valign="top">
316 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
317 transparent. This effectively creates a fully transparent image the same
318 size as the original and with all its original RGB data still intact. </td></tr>
319
320 <tr valign="top">
321 <td valign="top"><kbd>Extract</kbd></td>
322 <td valign="top">
323 Copies the alpha channel values into all the color channels and turns
324 '<kbd>Off</kbd>' the the image's transparency, so as to generate a
325 gray-scale mask of the image's shape. This is the inverse of
326 '<kbd>Copy</kbd>'. </td></tr>
327
328 <tr valign="top">
329 <td valign="top"><kbd>Copy</kbd></td>
330 <td valign="top">
331 Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
332 gray-scale intensity of the image, as an alpha mask, into the alpha
333 channel, converting a gray-scale mask into a transparent shaped image
334 ready to be colored appropriately. The color channels are not modified.
335 </td></tr>
336
337 <tr valign="top">
338 <td valign="top"><kbd>Shape</kbd></td>
339 <td valign="top">
340 As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
341 the current background color.
342 </td></tr>
343
344 <tr valign="top">
345 <td valign="top"><kbd>Background</kbd></td>
346 <td valign="top">
347 Set any fully-transparent pixel to the background color.
348 </td></tr>
349 </tbody>
350</table>
351
352<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
353"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte"
354>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a> set</kbd>" and
355not "<kbd><a href="#alpha" >-alpha</a> on</kbd>".
356That is, "<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the
357written image is opaque if the original image had no transparency
358channel enabled, regardless if transparency data is already present. </p>
359
360
361<div style="margin: auto;">
362 <h4><a name="annotate" id="annotate"></a>
363 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
364 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
365 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
366</div>
367
368<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
369
370<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
371
372
373<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
374
375<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
376
377<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
378<div class="eqn"><img alt="annotate transformation" src="../images/annotate.png"/></div>
379
380<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
381
382<p>Text is any UTF-8 encoded character sequence. If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>. Text in a file is taken literally; no embedded formatting characters are recognized.</p>
383
384<div style="margin: auto;">
385 <h4><a name="antialias" id="antialias"></a>-antialias</h4>
386</div>
387
388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
389drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
390
391<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
392drawn. Use <a href="#antialias">+antialias</a> to disable the addition of
393antialiasing edge pixels. This will then reduce the number of colors added to
394an image to just the colors being directly drawn. That is, no mixed colors
395will be added when drawing such objects. </p>
396
397<div style="margin: auto;">
398 <h4><a name="append" id="append"></a>-append</h4>
399</div>
400
401<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
402
403<p>This option creates a single longer image image, by joining all the current
404images in sequence top-to-bottom. Use <a href="#append">+append</a> to
405stack images left-to-right. </p>
406
407<p>If they are not of the same width, narrower images are padded with the
408current <a href="#background">-background</a> color setting, and their
409position relative to each other can be controled by the current <a
410href="#gravity">-gravity</a> setting. </p>
411
412
413<div style="margin: auto;">
414 <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
415</div>
416
417<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
418
419
420<div style="margin: auto;">
421 <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
422</div>
423
424<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
425
426<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
427
428<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
429
cristyd934d102009-10-10 12:55:13 +0000430
431
cristy3ed852e2009-09-05 21:47:34 +0000432<div style="margin: auto;">
433 <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
434</div>
435
436<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
437
cristyd934d102009-10-10 12:55:13 +0000438<p>This calculates the mean values of an image, then applies a calculated <a
439href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
440image it will get a have a value of 50%. </p>
441
442<p>This means that any solid 'gray' image will become 50% gray. </p>
443
444<p>This works well for real-life images with little or no extreme dark and
445light areas, but tend to fail for images with large amounts of bright sky or
446dark shadows. It also does not work well for diagrmas or cartoon like images.
447</p>
448
449<p>It uses the <a href="#channel" >-channel</a> setting, (including the
450'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
451values will be used and modified. As the default <a href="#channel"
452>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels will be modified
453together by the same gamma value, preserving colors. </p>
454
455
456
cristy3ed852e2009-09-05 21:47:34 +0000457<div style="margin: auto;">
458 <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
459</div>
460
461<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
462
cristyd934d102009-10-10 12:55:13 +0000463<p>This is a 'perfect' image normalization operator. It finds the exact
464mimimum and maximum color values in the image and then applies a <a
465href="#level" >-level</a> operator to stretch the values to the full range of
466values. </p>
467
cristy83543962009-10-16 19:04:28 +0000468<p>The operator is not typically used for real-life images, image scans, or
cristyd934d102009-10-10 12:55:13 +0000469JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
470for the <a href="#level" >-level</a> operation. On the other hand it is the
471right operator to use for color stretching gradient images being used to
472generate Color lookup tables, distortion maps, or other 'mathematically'
473defined images. </p>
474
475<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
476href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
477>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
478problems that these operators may have. That is <a href="#auto-level"
cristy83543962009-10-16 19:04:28 +0000479>-auto-level</a> is the perfect or ideal version these operators. </p>
cristyd934d102009-10-10 12:55:13 +0000480
481<p>It uses the <a href="#channel" >-channel</a> setting, (including the
482special '<CODE>sync</CODE>' flag for channel syncronization), to determine
483which color values will be used and modified. As the default <a
cristy83543962009-10-16 19:04:28 +0000484href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
485'<CODE>sync</CODE>' will ensure that the color channels will be modified
486together by the same gamma value, preserving colors, and ignoring
487transparency. </p>
cristyd934d102009-10-10 12:55:13 +0000488
489
490
cristy3ed852e2009-09-05 21:47:34 +0000491<div style="margin: auto;">
492 <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
493</div>
494
495<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
496
cristy83543962009-10-16 19:04:28 +0000497<p>This operator reads and resets the EXIF image profile setting 'Orientation'
498and then performs the appropriate 90 degree rotation on the image to orient
499the image, for correct viewing. </p>
500
501<p>This EXIF profile setting is usually set using a gravity sensor in digital
502camara, however photos taken directly downward or upward may not have an
503appropriate value. Also images that have been orientation 'corrected' without
504reseting this setting, may be 'corrected' again resulting in a incorrect
505result. If the he EXIF profile was previously stripped, the <a
506href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
507
508
cristy3ed852e2009-09-05 21:47:34 +0000509<div style="margin: auto;">
510 <h4><a name="average" id="average"></a>-average</h4>
511</div>
512
513<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
514
515<p>An error results if the images are not identically sized.</p>
516
cristy3ed852e2009-09-05 21:47:34 +0000517
518<div style="margin: auto;">
519 <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
520</div>
521
522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
523
524<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
525
526<div style="margin: auto;">
527 <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
528</div>
529
530<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
531
532<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
533
534<div style="margin: auto;">
535 <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
536</div>
537
538<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
539
cristye6378132009-10-26 20:05:17 +0000540<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output. Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
cristy3ed852e2009-09-05 21:47:34 +0000541
cristye6378132009-10-26 20:05:17 +0000542<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
543<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
cristy3ed852e2009-09-05 21:47:34 +0000544
545<div style="margin: auto;">
546 <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
547</div>
548
549<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
550
551<p>This option shifts the output of <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> so that positive and negative results are relative to the specified bias value. </p>
552
553<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
554
555<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
556negative results without clipping to the color value range
557(0..QuantumRange).</p>
558
559<p>See the discussion on HDRI implementations of ImageMagick on the page
560<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
561</p>
562
563<div style="margin: auto;">
564 <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
565</div>
566
567<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
568
569<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +0000570 <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +0000571</div>
572
cristy5cadd612009-09-21 19:33:41 +0000573<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
574
575<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
576</p>
cristy3ed852e2009-09-05 21:47:34 +0000577
578
579<div style="margin: auto;">
580 <h4><a name="blend" id="blend"></a>-blend <em class="arg">percent</em></h4>
581</div>
582
583<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
584
585<p>Blend will average the images together ('plus') according to the
586percentages given and each pixels transparency. If only a single percentage
587value is given it sets the weight of the composite or 'source' image, while
588the background image is weighted by the exact opposite amount. That is a
589<kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of the
590'destination' image. Thus it is equivalent to <kbd>-blend 30x70</kbd>.</p>
591
592
593<div style="margin: auto;">
594 <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
595</div>
596
597<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
598
599<div style="margin: auto;">
600 <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
601</div>
602
603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
604
605<div style="margin: auto;">
606
607<div style="margin: auto;">
608 <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
609</div>
610
611<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
612
613<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p>
614
615<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
616</div>
617
618<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3&sigma;. If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p>
619
620<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution. Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p>
621
622<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
623pixels which are outside the image proper are blurred into the final result.
624</p>
625
626
627<div style="margin: auto;">
628 <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
629</div>
630
631<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
632
633<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
634Average (EWA) of the source image, scaled according to the grayscale
635mapping. </p>
636
637<p>The ellipse is weighted with sigma set to the given <em class="arg"
638>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
639defaults to the <em class="arg" >Width</em> for a normal circular Guassian
640weighting. The <em class="arg" >Angle</em> will rotate the ellipse from
641horizontal clock-wise. </p>
642
643<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
644pixels which are outside the image proper are blurred into the final result.
645</p>
646
647
648<div style="margin: auto;">
649 <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
650</div>
651
652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
653
654<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument. See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p>
655
656<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p>
657
658<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p>
659
660<div style="margin: auto;">
661 <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
662</div>
663
664<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
665
666<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
667
668<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
669
670<div style="margin: auto;">
671 <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
672</div>
673
674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
675
676<div style="margin: auto;">
677 <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
678</div>
679
680<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
681
682<div style="margin: auto;">
683 <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
684</div>
685
686<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
687
688<div style="margin: auto;">
689 <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
690</div>
691
692<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
693
694<p>Here is an example color correction collection:</p>
695
696<pre class="text">
697&lt;?xml version="1.0" encoding="UTF-8"?>
698&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
699 &lt;ColorCorrection id="cc06668">
700 &lt;SOPNode>
701 &lt;Slope> 0.9 1.2 0.5 &lt;/Slope>
702 &lt;Offset> 0.4 -0.5 0.6 &lt;/Offset>
703 &lt;Power> 1.0 0.8 1.5 &lt;/Power>
704 &lt;/SOPNode>
705 &lt;SATNode>
706 &lt;Saturation> 0.85 &lt;/Saturation>
707 &lt;/SATNode>
708 &lt;/ColorCorrection>
709&lt;/ColorCorrectionCollection>
710</pre>
711
712<div style="margin: auto;">
713 <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
714</div>
715
716<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
717
718<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
719
720<p>To print a complete list of channel types, use <a href="#list">-list channel</a>.</p>
721
cristyd934d102009-10-10 12:55:13 +0000722<p>The channels above can be specified as a comma-separated list or can be
723abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
724'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
725'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
cristy3ed852e2009-09-05 21:47:34 +0000726
727For example, to negate only the alpha channel of an image, use</p>
728<p class="crtsnip">
cristyd934d102009-10-10 12:55:13 +0000729 -channel Alpha -negate
cristy3ed852e2009-09-05 21:47:34 +0000730</p>
731
cristyd934d102009-10-10 12:55:13 +0000732Some operators also allow the use of a special channel flag
733'<code>sync</code>'. If present operators that understand this flag will
734apply the exact same image modification to all the image channels in the image
735so as to ensure that colors are kept 'in-sync'. Without this flag such
736operators will apply there function to each channel separately. See <a
737href="#auto-level">-auto-level</a> and <a href="#auto-gamma">-auto-gamma</a>
738for examples of such an operator. </p>
cristy3ed852e2009-09-05 21:47:34 +0000739
cristyd934d102009-10-10 12:55:13 +0000740
741<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
742'<kbd>RGB,sync</kbd>', which specifies that operators act on all channels
743except the opacity channel, and that all the color channels are to be modified
744in exactly the same way. The 'plus' form <a href="#channel" >+channel</a>
745will reset the value back to this default. </p>
746
747<p>Options that are affected by the <a href="#channel" >-channel</a> setting
748include the following.
749
750<a href="#auto-gamma">-auto-gamma</a>,
751<a href="#auto-level">-auto-level</a>,
cristy3ed852e2009-09-05 21:47:34 +0000752<a href="#black-threshold">-black-threshold</a>,
753<a href="#blur">-blur</a>,
cristyb4c03bb2009-09-27 13:55:46 +0000754<a href="#clamp">-clamp</a>,
cristy3ed852e2009-09-05 21:47:34 +0000755<a href="#clut">-clut</a>,
756<a href="#combine">-combine</a>,
757<a href="#contrast-stretch">-contrast-stretch</a>,
758<a href="#evaluate">-evaluate</a>,
759<a href="#function">-function</a>,
760<a href="#fx">-fx</a>,
cristy3ed852e2009-09-05 21:47:34 +0000761<a href="#gaussian-blur">-gaussian-blur</a>,
cristyd934d102009-10-10 12:55:13 +0000762<a href="#hald-clut">-hald-clut</a>,
cristy3ed852e2009-09-05 21:47:34 +0000763<a href="#motion-blur">-motion-blur</a>,
764<a href="#negate">-negate</a>,
765<a href="#normalize">-normalize</a>,
766<a href="#ordered-dither">-ordered-dither</a>,
767<a href="#radial-blur">-radial-blur</a>,
768<a href="#random-threshold">-random-threshold</a>,
769<a href="#separate">-separate</a>, and
cristyd934d102009-10-10 12:55:13 +0000770<a href="#threshold">-threshold</a>, and
cristy3ed852e2009-09-05 21:47:34 +0000771<a href="#white-threshold">-white-threshold</a>.
772</p>
773
cristyd934d102009-10-10 12:55:13 +0000774<p>Warning, some operators behave differentally when the <a href="#channel"
775>+channel</a> default setting is in effect, verses ANY user defined <a
776href="#channel" >-channel</a> setting (including the equivelent of the
777default). For example <a href="#threshold">-threshold</a> will by default
778gray-scale the image before thresholding, if no <a href="#channel"
779>-channel</a> setting has been defined. </p>
780
781<p>Also some operators such as <a href="#blur">-blur</a>, <a
782href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
783color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
784href="#channel" >-channel</a>. Generally this done to ensure that
785fully-transparent colors are treated as being fully-transparent, and thus any
786underlying 'hidden' color has no effect on the final results. Typically
787resulting in 'halo' effects. </p>
788
789<p>As a alpha channel is optional within images some operators will read the
790color channels of an image as a greyscale alpha mask, when the image has no
791alpha channel present, but the <a href="#channel" >-channel</a> setting tells
792the operator to apply the alpha channel. The <a href="#clut">-clut</a>
793operator is a good example of this. </p>
794
cristy3ed852e2009-09-05 21:47:34 +0000795
796<div style="margin: auto;">
cristyb4c03bb2009-09-27 13:55:46 +0000797 <h4><a name="clamp" id="clamp"></a>-clamp</h4>
798</div>
799
800<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
801
802<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +0000803 <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
804</div>
805
806<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
807
808<div style="margin: auto;">
809 <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
810</div>
811
812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
813
814<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
815
816<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
817
818<div style="margin: auto;">
819 <h4><a name="clip" id="clip"></a>-clip</h4>
820</div>
821
822<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
823
824<p>If a clipping path is present, it is applied to subsequent operations.</p>
825
826<p>For example, in the command</p>
827
828<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
829<p>only the pixels within the clipping path are negated.</p>
830
831<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
832
833<div style="margin: auto;">
834 <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
835</div>
836
837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
838
839<div style="margin: auto;">
840 <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
841</div>
842
843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
844
845<div style="margin: auto;">
846 <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
847</div>
848
849<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
850
851<p>Specify the image by its index in the sequence. The first image is index
8520. Negative indexes are relative to the end of the sequence; for example, &minus;1
853represents the last image of the sequence. Specify a range of images with a
854dash (e.g. 0&minus;4). Separate multiple indexes with commas but no spaces (e.g. 0,2,5). Use <a
855href="#clone">+clone</a> make a copy of the last image in the image
856sequence.</p>
857
858<div style="margin: auto;">
859 <h4><a name="clut" id="clut"></a>-clut</h4>
860</div>
861
862<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
863corresponding channel in the second image as a <b>c</b>olor
864<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
865
866<p>The second (LUT) image is ordinarily a gradient image containing the
867histogram mapping of how each channel should be modified. Typically it is a
868either a single row or column image of replacement color values. If larger
869than a single row or column, values are taken from a diagonal line from
870top-left to bottom-right corners.</p>
871
872<p>The lookup is further controlled by the <a
873href="#interpolate">-interpolate</a> setting, which is especially handy for an
874LUT which is not the full length needed by the ImageMagick installed Quality
875(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
876'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
877gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
878lookup of color values. </p>
879
880<p>This operator is especially suited to replacing a grayscale image with a
881specific color gradient from the CLUT image. </p>
882
883<p>Only the channel values defined by the <a href="#channel">-channel</a>
884setting will have their values replaced. In particular, since the default <a
885href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
886transparency (alpha/matte channel) is not affected, unless the <a
887href="#channel">-channel</a> setting is modified. When the alpha channel is
888set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
889as the other channels, implying that alpha/matte values are replaced using the
890alpha/matte values of the original image. </p>
891
892<p>If either the image being modified, or the lookup image, conatins no
893transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
894href="#channel">-channel</a> setting includes alpha replacement, then it is
895assumed that image represents a gray-scale graident which will be used for the
896replacement alpha values. That is you can use a gray-scale CLUT image to
897adjust a existing images alpha channel, or you can color a gray-scale image
898using colors form CLUT containing the desired colors, including transparency.
899</p>
900
901<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
902the lookup of the full color RGB value from a 2D representation of a 3D color
903cube. </p>
904
905
906<div style="margin: auto;">
907 <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
908</div>
909
910<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
911
912<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation. Such frames are more easilly viewed and processed than the highly optimized GIF overlay images. </p>
913
914<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
915
916
917<div style="margin: auto;">
918 <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
919</div>
920
921<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
922
923<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
924
925<div style="margin: auto;">
926 <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
927</div>
928
929<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
930
931<p>The <em class="arg">type</em> can be <kbd>shared</kbd> or <kbd>private</kbd>.</p>
932
933<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
934
935<div style="margin: auto;">
936 <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
937</div>
938
939<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
940
941<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed. The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
942
943<div style="margin: auto;">
944 <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
945</div>
946
947<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
948
949<p>Choices are:</p>
950
951<pre class="text">
952 CMY
953 CMYK
954 Gray
955 HSB
956 HSL
957 HWB
958 Lab
959 Log
960 OHTA
961 Rec601Luma
962 Rec601YCbCr
963 Rec709Luma
964 Rec709YCbCr
965 RGB
966 sRGB
967 Transparent
968 XYZ
969 YCbCr
970 YCC
971 YIQ
972 YPbPr
973 YUV
974</pre>
975
976<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
977
978<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
979
980<table class="doc">
981 <caption>Conversion Of RGB To Other Color Spaces</caption>
982 <tr><th align="left" valign="middle">CMY</th></tr>
983 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
984 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
985 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
986 <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
987 <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
988 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
989 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
990 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
991
992 <tr><th align="left" valign="middle">Gray</th></tr>
993 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
994
995 <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
996 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
997 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
998 <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
999
1000 <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1001 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1002 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1003 <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1004
1005 <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1006 <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1007 <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1008 <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1009
1010 <tr><th align="left" valign="middle">LAB</th></tr>
1011 <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1012 <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1013 <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1014
1015 <tr><th align="left" valign="middle">LOG</th></tr>
1016 <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1017 <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1018 <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1019
1020 <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1021 <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1022 <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1023 <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1024
1025 <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1026 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1027
1028 <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1029 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1030 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1031 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1032
1033 <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1034 <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1035
1036 <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1037 <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1038 <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1039 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1040
1041 <tr><th align="left" valign="middle">sRGB</th></tr>
1042 <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1043 <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1044 <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1045
1046 <tr><th align="left" valign="middle">XYZ</th></tr>
1047 <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1048 <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1049 <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1050
1051 <tr><th align="left" valign="middle">YCC</th></tr>
1052 <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1053 <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1054 <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1055
1056 <tr><th align="left" valign="middle">YCbCr</th></tr>
1057 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1058 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1059 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1060
1061 <tr><th align="left" valign="middle">YIQ</th></tr>
1062 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1063 <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1064 <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1065
1066 <tr><th align="left" valign="middle">YPbPr</th></tr>
1067 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1068 <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1069 <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1070
1071 <tr><th align="left" valign="middle">YUV</th></tr>
1072 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1073 <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1074 <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1075</table>
1076
1077<div style="margin: auto;">
1078 <h4><a name="combine" id="combine"></a>-combine</h4>
1079</div>
1080
1081<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1082
1083<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1084
1085<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1086</p>
1087
1088<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB -combine imagecopy.png</span></p>
1089<div style="margin: auto;">
1090 <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1091</div>
1092
1093<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1094
1095<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p>
1096
1097<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments. You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p>
1098
1099<p>For example,</p>
1100
1101<p class="crtsnip">
1102 -comment "%m:%f %wx%h"
1103</p>
1104
1105<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
1106
1107<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string. Comments in a file are literal; no embedded formatting characters are recognized.</p>
1108
1109<div style="margin: auto;">
1110 <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1111</div>
1112
1113<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1114
1115<p>The description of composition uses abstract terminology in order to allow
1116the description to be more precise, while avoiding constant values which are
1117specific to a particular build configuration. Each image pixel is represented
1118by red, green, and blue levels (which are equal for a gray pixel). The
1119build-dependent value <em class="QR">QuantumRange</em> is the maximum integral
1120value which may be stored, per pixel, in the red, green, or blue channels of
1121the image. Each image pixel may also optionally (if the image matte channel is
1122enabled) have an associated level of opacity, ranging from <em>opaque</em> to
1123<em>transparent</em>, which may be used to determine the influence of the pixel
1124color when compositing the pixel with another image pixel. If the image matte
1125channel is disabled, then all pixels in the image are treated as opaque. The
1126color of an opaque pixel is fully visible while the color of a transparent
1127pixel color is entirely absent (pixel color is ignored).</p>
1128
1129<p>By definition, raster images have a rectangular shape. All image rows are of
1130equal length, as are all image columns. By treating the alpha channel as a
1131visual "mask" the rectangular image may be given a "shape" by treating the
1132alpha channel as a cookie-cutter for the image. This is done by setting the
1133pixels within the shape to be opaque, with pixels outside the shape set as
1134transparent. Pixels on the boundary of the shape may be between opaque and
1135transparent in order to provide antialiasing (visually smooth edges). The
1136description of the composition operators use this concept of image "shape" in
1137order to make the description of the operators easier to understand. While it
1138is convenient to describe the operators in terms of "shapes" they are by no
1139means limited to mask-style operations since they are based on continuous
1140floating-point mathematics rather than simple boolean operations.</p>
1141
1142<p>The following alpha blending (Duff-Porter) compose methods are available:</p>
1143
1144<table class="doc">
1145 <tbody>
1146 <tr valign="top">
1147 <th align="left" style="width: 8%">Method</th>
1148 <th align="left">Description</th>
1149 </tr>
1150
1151 <tr valign="top">
1152 <td valign="top">clear</td>
1153 <td valign="top">Both the color and the alpha of the destination are
1154 cleared. Neither the source nor the destination are used (except for
1155 destinations size and other meta-data which is always preserved.</td>
1156 </tr>
1157
1158 <tr valign="top">
1159 <td valign="top">src</td>
1160 <td valign="top">The source is copied to the destination. The destination
1161 is not used as input, though it is cleared.</td>
1162 </tr>
1163
1164 <tr valign="top">
1165 <td valign="top">dst</td>
1166 <td valign="top">The destination is left untouched. The source image is
1167 completely ignored.</td>
1168 </tr>
1169
1170 <tr valign="top">
1171 <td valign="top">src-over</td>
1172 <td valign="top">The source is composited over the destination. this is
1173 the default alpha blending compose method, when neither the compose
1174 setting is set, nor is set in the image meta-data.</td>
1175 </tr>
1176
1177 <tr valign="top">
1178 <td valign="top">dst-over</td>
1179 <td valign="top">The destination is composited over the source and the
1180 result replaces the destination.</td>
1181 </tr>
1182
1183 <tr valign="top">
1184 <td valign="top">src-in</td>
1185 <td valign="top">The part of the source lying inside of the destination
1186 replaces the destination.</td>
1187 </tr>
1188
1189 <tr valign="top">
1190 <td valign="top">dst-in</td>
1191 <td valign="top">The part of the destination lying inside of the source
1192 replaces the destination. Areas not overlaid are cleared.</td>
1193 </tr>
1194
1195 <tr valign="top">
1196 <td valign="top">src-out</td>
1197 <td valign="top">The part of the source lying outside of the destination
1198 replaces the destination.</td>
1199 </tr>
1200
1201 <tr valign="top">
1202 <td valign="top">dst-out</td>
1203 <td valign="top">The part of the destination lying outside of the source
1204 replaces the destination.</td>
1205 </tr>
1206
1207 <tr valign="top">
1208 <td valign="top">src-atop</td>
1209 <td valign="top">The part of the source lying inside of the destination is
1210 composited onto the destination.</td>
1211 </tr>
1212
1213 <tr valign="top">
1214 <td valign="top">dst-atop</td>
1215 <td valign="top">The part of the destination lying inside of the source is
1216 composited over the source and replaces the destination. Areas not
1217 overlaid are cleared. </td>
1218 </tr>
1219
1220 <tr valign="top">
1221 <td valign="top">xor</td>
1222 <td valign="top">The part of the source that lies outside of the
1223 destination is combined with the part of the destination that lies
1224 outside of the source. Source or Destination, but not both. </td>
1225 </tr>
1226
1227 </tbody>
1228</table>
1229
1230<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part.
1231For example the defaul compose method can be specified as just 'Over'.</p>
1232
1233
1234<p>The following mathemathical composition methods are also available. </p>
1235
1236<p>Typically these use the default 'Over' alpha blending when transparencies
1237are also involved, except for 'Plus', 'Minus', 'Add', and 'Subtract', which
1238also composes the alpha channel using the same process as the color channels.
1239This allows them to be used for special image masking techniques. </p>
1240
1241<table class="doc">
1242 <tbody>
1243 <tr valign="top">
1244 <th align="left" style="width: 8%">Method</th>
1245 <th align="left">Description</th>
1246 </tr>
1247
1248 <tr valign="top">
1249 <td valign="top">multiply</td>
1250 <td valign="top">The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.</td>
1251 </tr>
1252
1253 <tr valign="top">
1254 <td valign="top">screen</td>
1255 <td valign="top">The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.</td>
1256 </tr>
1257
1258 <tr valign="top">
1259 <td valign="top">plus</td>
1260 <td valign="top">The source is added to the destination and replaces the
1261 destination. This operator is useful for averaging or a controled
1262 merger of two images, rather than a direct overlay.</td>
1263 </tr>
1264
1265 <tr valign="top">
1266 <td valign="top">add</td>
1267 <td valign="top">As per 'plus' but transparency data is treated as matte
1268 values. As such any transparent areas in either image remain
1269 transparent. </td>
1270 </tr>
1271
1272 <tr valign="top">
1273 <td valign="top">minus</td>
1274 <td valign="top">Subtract the colors in the source image from the
1275 destination image. When transparency is involved, opaque areas is
1276 subtracted from any destination opaque areas. </td>
1277 </tr>
1278
1279 <tr valign="top">
1280 <td valign="top">subtract</td>
1281 <td valign="top">Subtract the colors in the source image from the
1282 destination image. When transparency is involved transparent areas are
1283 subtracted, so only the opaque areas in the source remain opaque in
1284 the destination image. </td>
1285 </tr>
1286
1287 <tr valign="top">
1288 <td valign="top">difference</td>
1289 <td valign="top">Subtracts the darker of the two constituent colors from
1290 the lighter. Painting with white inverts the destination color.
1291 Painting with black produces no change.</td>
1292 </tr>
1293
1294 <tr valign="top">
1295 <td valign="top">exclusion</td>
1296 <td valign="top">Produces an effect similar to that of 'difference', but
1297 appears as lower contrast. Painting with white inverts the
1298 destination color. Painting with black produces no change.</td>
1299 </tr>
1300
1301 <tr valign="top">
1302 <td valign="top">darken</td>
1303 <td valign="top">Selects the darker of the destination and source colors.
1304 The destination is replaced with the source when the source is darker,
1305 otherwise it is left unchanged.</td>
1306 </tr>
1307
1308 <tr valign="top">
1309 <td valign="top">lighten</td>
1310 <td valign="top">Selects the lighter of the destination and source colors.
1311 The destination is replaced with the source when the source is
1312 lighter, otherwise it is left unchanged. </td>
1313 </tr>
1314
1315 <tr valign="top">
1316 <td valign="top">linear-dodge</td>
1317 <td valign="top">This is equivelent to 'Plus' in that the color channels
1318 are simply added, however it does not 'Plus' the alpha channel, but
1319 uses the normal 'Over' alpha blending, which transparencies are
1320 involved. Produces a sort of additive multiply-like result. Added
1321 ImageMagick version 6.5.4-3. </td>
1322 </tr>
1323
1324 <tr valign="top">
1325 <td valign="top">linear-burn</td>
1326 <td valign="top">As 'Linear-Dodge', but also subtract one from the result.
1327 Sort of a additive 'Screen' of the images. Added ImageMagick version
1328 6.5.4-3. </td>
1329 </tr>
1330
1331 <tr valign="top">
1332 <td valign="top">color-dodge</td>
1333 <td valign="top">Brightens the destination color to reflect the source
1334 color. Painting with black produces no change.</td>
1335 </tr>
1336
1337 <tr valign="top">
1338 <td valign="top">color-burn</td>
1339 <td valign="top">Darkens the destination color to reflect the source
1340 color. Painting with white produces no change. Fixed in ImageMagick
1341 version 6.5.4-3. </td>
1342 </tr>
1343
1344 <tr valign="top">
1345 <td valign="top">overlay</td>
1346 <td valign="top">Multiplies or screens the colors, dependent on the
1347 destination color. Source colors overlay the destination whilst
1348 preserving its highlights and shadows. The destination color is not
1349 replaced, but is mixed with the source color to reflect the lightness
1350 or darkness of the destination.</td>
1351 </tr>
1352
1353 <tr valign="top">
1354 <td valign="top">hard-light</td>
1355 <td valign="top">Multiplies or screens the colors, dependent on the source
1356 color value. If the source color is lighter than 0.5, the destination
1357 is lightened as if it were screened. If the source color is darker
1358 than 0.5, the destination is darkened, as if it were multiplied. The
1359 degree of lightening or darkening is proportional to the difference
1360 between the source color and 0.5. If it is equal to 0.5 the
1361 destination is unchanged. Painting with pure black or white produces
1362 black or white.</td>
1363 </tr>
1364
1365
1366 <tr valign="top">
1367 <td valign="top">linear-light</td>
1368 <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn
1369 instead. Increases contrast slightly with an impact on the
1370 foreground's tonal values.</td>
1371 </tr>
1372
1373 <tr valign="top">
1374 <td valign="top">soft-light</td>
1375 <td valign="top">Darkens or lightens the colors, dependent on the source
1376 color value. If the source color is lighter than 0.5, the destination
1377 is lightened. If the source color is darker than 0.5, the destination
1378 is darkened, as if it were burned in. The degree of darkening or
1379 lightening is proportional to the difference between the source color
1380 and 0.5. If it is equal to 0.5, the destination is unchanged. Painting
1381 with pure black or white produces a distinctly darker or lighter area,
1382 but does not result in pure black or white. Fixed in ImageMagick
1383 version 6.5.4-3. </td>
1384 </tr>
1385
1386 <tr valign="top">
1387 <td valign="top">pegtop-light</td>
1388 <td valign="top">Almost equivelent to 'Soft-Light', but using a
1389 continuious mathematical formula rather than two conditionally
1390 selected formulae. Added ImageMagick version 6.5.4-3. </td>
1391 </tr>
1392
1393 <tr valign="top">
1394 <td valign="top">vivid-light</td>
1395 <td valign="top">A modified 'Linear-Light' designed to preserve very stong
1396 primary and secondary colors in the image. Added ImageMagick version
1397 6.5.4-3. </td>
1398 </tr>
1399
1400 <tr valign="top">
1401 <td valign="top">pin-light</td>
1402 <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings,
1403 to similate the effects of a strong 'pinhole' light source. Added
1404 ImageMagick version 6.5.4-3. </td>
1405 </tr>
1406
1407 </tbody>
1408</table>
1409
1410
1411<p>Also included are these special purpose compose methods:</p>
1412
1413<table class="doc">
1414 <tbody>
1415 <tr valign="top">
1416 <th align="left" style="width: 8%">Method</th>
1417 <th align="left">Description</th>
1418 </tr>
1419
1420 <tr valign="top">
1421 <td valign="top">copy-*</td>
1422 <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan,
1423 Magenta, Yellow, Black, or Opacity) in the source image to the
1424 same channel in the destination image. If the channel specified
1425 does not exist in the source image, (which can only happen for methods,
1426 '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is
1427 assumed that the source image is a special grayscale channel image
1428 of the values to be copied. </td>
1429 </tr>
1430
1431 <tr valign="top">
1432 <td valign="top">change-mask</td>
1433 <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td>
1434 </tr>
1435 </tbody>
1436</table>
1437
1438<p>On top of these composed methods are a few special ones that not only require
1439the two images that are being merged or overlaid, but have some extra numerical
1440arguments, which are tabled below. </p>
1441
1442<p>In the "<code>composite</code>" command these composition methods are
1443selected using special options with the arguments needed. They are usually,
1444but not always, the same name as the composte 'method' they use, and replaces
1445the normal use of the <a href="#compose" >-compose</a> setting in the
1446"<code>composite</code>" command. For example... </p>
1447
1448<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>composite ... -blend 50x50 ...</span></p>
1449<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply
1450these extra arguments to its <a href="#composite" >-composite</a> operator,
1451using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'. This means you can now make use of
1452these special argumented <a href="#compose" >-compose</a> methods, those the
1453argument and the method both need to be set separatally. For example... </p>
1454
1455<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert ... -compose blend -set option:compose:args 50x50 -composite ...</span></p>
1456<p>The following is a table of these special 'argumented' compose methods,
1457with a brief summary of what they do. For more details see the equivalent
1458"composite" command option name. </p>
1459
1460<table class="doc">
1461 <tbody>
1462 <tr valign="top">
1463 <th align="left" style="width: 8%">Method</th>
1464 <th align="left">Description</th>
1465 </tr>
1466
1467 <tr valign="top">
1468 <td valign="top">dissolve</td>
1469 <td valign="top">Arguments:
1470 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1471 <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a>
1472 <br>Dissolve the 'source' image by the percentage given before overlaying
1473 'over' the 'destination' image. If <em class="arg">src_percent</em> is
1474 greater than 100, it starts dissolving the main image so it will
1475 become transparent at a value of '<kbd class="arg">200</kbd>'. If
1476 both percentages are given, each image are dissolved to the
1477 percentages given.
1478 </td>
1479 </tr>
1480
1481 <tr valign="top">
1482 <td valign="top">blend</td>
1483 <td valign="top">Arguments:
1484 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1485 <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a>
1486 <br>Average the images together ('plus') according to the percentages
1487 given and each pixels transparency. If only a single percentage value
1488 is given it sets the weight of the composite or 'source' image, while
1489 the background image is weighted by the exact opposite amount. That is
1490 a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of
1491 the 'destination' image. Thus it is equivalent to <kbd>-blend
1492 30x70</kbd>.
1493 </td>
1494 </tr>
1495
1496 <tr valign="top">
1497 <td valign="top">mathematics</td>
1498 <td valign="top">Arguments: <em class="arg">A, B, C, D</em>
1499 <br>Not available in "<code>composite</code>" at this time.
1500 <br>Merge the source and destination images according to the formula
1501 <br>&nbsp; &nbsp; &nbsp;<code>A*Sc*Dc + B*Sc + C*Dc + D</code>
1502 <br>Can be used to generate a custom composition method that would
1503 otherwise need to be implemented using the slow <a href="#fx">-fx</a>
1504 DIY image operator. Added to ImageMagick version 6.5.4-3.
1505 </td>
1506 </tr>
1507
1508 <tr valign="top">
1509 <td valign="top">modulate</td>
1510 <td valign="top">Arguments:
1511 <em class="arg">brightness</em>[x<em class="arg">saturation</em>]
1512 <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a>
1513 <br>Take a grayscale image (with alpha mask) and modify the destination
1514 image's brightness according to watermark image's grayscale value and
1515 the <em class="arg">brightness</em> percentage. The destinations
1516 color saturation attribute is just direct modified by the <em
1517 class="arg">saturation</em> percentage, which defaults to 100 percent
1518 (no color change).
1519
1520 </td>
1521 </tr>
1522
1523 <tr valign="top">
1524 <td valign="top">displace</td>
1525 <td valign="top">Arguments:
1526 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%]
1527 <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a>
1528 <br>With this option, the 'overlay' image, and optionally the 'mask'
1529 image, is used as a relative displacement map, which is used to
1530 displace the lookup of what part of the destination image is seen at
1531 each point of the overlaid area. Much like the displacement map is a
1532 'lens' that distorts the original 'background' image behind it.
1533 <br><br>
1534 The X-scale is modilated by the 'red' channel of the overlay image
1535 while the Y-scale is modulated by the green channel, (the mask image
1536 if given is rolled into green channel of the overlay image. This
1537 separation allows you to modulate the X and Y lookup displacement
1538 separatally allowing you to di 2 dimentional displacements, rather
1539 than 1 dimentional verctored displacements (using grayscale image).
1540 <br><br>
1541 If the overlay image contains transparency this is used as a mask
1542 of the resulting image to remove 'invalid' pixels.
1543 <br><br>
1544 The '%' flag makes the displacement scale relative to the size of the
1545 overlay image (100% = half width/height of image). Using '!' switches
1546 percentage arguments to refer to the destination image size instead.
1547 <br><br>
1548 Special flags were added Added to ImageMagick version 6.5.3-5.
1549 </td>
1550 </tr>
1551
1552 <tr valign="top">
1553 <td valign="top">distort</td>
1554 <td valign="top">Arguments:
1555 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em
1556 >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%]
1557 <br>Not available in "<code>composite</code>" at this time.
1558 <br>Exactly as per 'Displace' (above), but using absolute coordinates,
1559 relative to the center of the overlay (or that given). Basically
1560 allows you to generate absolute distortion maps where 'black' will
1561 look up the left/top edge, and 'white' looks up the bottom/right
1562 edge of the destination image, according to the scale given.
1563 <br><br>
1564 The '!' flag not only switches percentage scaling, to use the
1565 destination image, but also the image the center offset of the lookup.
1566 This means the overlay can lookup a completely different region of the
1567 destination image.
1568 <br><br>
1569 Added to ImageMagick version 6.5.3-5.
1570 </td>
1571 </tr>
1572
1573 <tr valign="top">
1574 <td valign="top">blur</td>
1575 <td valign="top">Arguments:
1576 <em class="arg">Width</em>[x<em class="arg">Height</em
1577 >[+<em class="arg">Angle</em>]]
1578 <br>Equivalent to "<code>composite</code>"
1579 <a href="#blur-composite">-blur</a>
1580 <br>A Variable Blur Mapping Composition method, where each pixel in the
1581 overlaid region is replaced with an Elliptical Weighted Average (EWA),
1582 with an ellipse (typically a circle) of the given sigma size, scaled
1583 according to overlay (source image) grayscale mapping.
1584 <br><br>
1585 As per 'Displace' and 'Distort', the red channel will modulate the
1586 width of the ellipse, while the green channel will modulate the height
1587 of the ellipse. However at this time the ellipse angle is not
1588 modulated though this may be a future posibility (perhaps with a
1589 special flag to enable use of blur channel for this purpose).
1590 <br><br>
1591 Added to ImageMagick version 6.5.4-0.
1592 </td>
1593 </tr>
1594
1595 </tbody>
1596</table>
1597
1598<p>To print a complete list of all the available compose operators, use <a href="#list">-list compose</a>.</p>
1599
1600
1601<div style="margin: auto;">
1602 <h4><a name="composite" id="composite"></a>-composite</h4>
1603</div>
1604
1605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table>
1606
1607<p>Take the first image 'destination' and overlay the second 'source' image
1608according to the current <a href="#compose">-compose</a> setting. The location
1609of the 'source' or 'overlay' image is controlled according to <a
1610href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1611settings. </p>
1612
1613<p>If a third image is given this is treated as a gray-scale 'mask' image
1614relative to the first 'destination' image. This mask will limit what parts of
1615the destination can be modified by the image composition. However for the
1616'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1617Y-displacement image instead. </p>
1618
1619<p>If a <a href="#compose">-compose</a> method requires extra numerical
1620arguments or flags these can be provided by setting the <a
1621href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1622appropriatally for the compose method. </p>
1623
1624<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1625image outside the overlay area. You can disable this by setting the special <a
1626href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1627to '<kbd>false</kbd>'. </p>
1628
1629
1630<div style="margin: auto;">
1631 <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1632</div>
1633
1634<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1635
1636<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>, <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1637
1638<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1639
1640<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1641
1642<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1643
1644<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1645
1646<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1647
1648<div style="margin: auto;">
1649 <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1650</div>
1651
1652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1653
1654<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1655
1656<p>For a more pronounced effect you can repeat the option:</p>
1657
1658<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1659<div style="margin: auto;">
1660 <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1661</div>
1662
1663<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1664
cristyd934d102009-10-10 12:55:13 +00001665<p>While performing the stretch, black-out at most <em
1666class="arg" >black-point</em> pixels and white-out at most <em
1667class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1668<em class="arg" >black-point %</em> pixels and white-out at most <em
1669class="arg" >white-point %</em> pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00001670
cristyd934d102009-10-10 12:55:13 +00001671<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1672>-contrast-stretch</a> will black-out at most <em class="arg"
1673>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1674minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1675class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1676>100% minus white-point %</em> pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00001677
cristyd934d102009-10-10 12:55:13 +00001678<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1679the image's min and max values are stretched to 0 and <em class="QR"
1680>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1681clipping at either end. This is not the same as <a href="#normalize"
1682>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or
1683prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
cristy3ed852e2009-09-05 21:47:34 +00001684
cristyd934d102009-10-10 12:55:13 +00001685<p>Internally operator works by creating a histogram bin, and then uses that
1686bin to modify the image. As such some colors may be merged together when they
1687originally fell into the same 'bin'. </p>
1688
1689<p>All the channels are normalized in concert by the came amount so as to
1690preserve color integrity, when the default <a href="#channel" >+channel</a>
1691setting is in use. Specifing any other <a href="#channel" >-channel</a>
1692setting will normalize the RGB channels independently.</p>
1693
1694<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
1695normalization of mathematical images. </p>
1696
1697<p>This operator is under review for re-development. </p>
cristy3ed852e2009-09-05 21:47:34 +00001698
1699
1700<div style="margin: auto;">
1701 <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1702</div>
1703
1704<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1705
cristyd934d102009-10-10 12:55:13 +00001706<p>The <em class="arg">kernel</em> is a square matrix specified as
1707a comma-separated list of integers (with no spaces), ordered left-to right,
1708starting with the top row. Presently, only odd-dimensioned kernels are
1709supported, and therefore the number of entries in the specified <em
1710class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
17117<sup>2</sup>=49, etc. </p>
cristy3ed852e2009-09-05 21:47:34 +00001712
cristyd934d102009-10-10 12:55:13 +00001713<p>Note that the <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="../www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1714positive and negative results are relative to a user-specified bias value.
1715This is important for non-HDRI compilations of ImageMagick when dealing with
1716convolutions that contain negative as well as positive values. This is
1717especially the case with convolutions involving high pass filters or edge
1718detection. Without an output bias, the negative values is clipped at zero.
cristy3ed852e2009-09-05 21:47:34 +00001719</p>
1720
cristyd934d102009-10-10 12:55:13 +00001721<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1722negative results without clipping to the color value range (0..QuantumRange).
1723See the discussion on HDRI implementations of ImageMagick on the page <a
1724href="/www/high-dynamic-range.html">High
1725Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1726href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1727<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1728entry. </p>
cristy3ed852e2009-09-05 21:47:34 +00001729
cristy3ed852e2009-09-05 21:47:34 +00001730
1731<div style="margin: auto;">
1732 <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1733</div>
1734
1735<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1736
1737<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1738
1739<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1740
1741<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1742
1743<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1744
1745<p>By adding a exclamation character flag to the geometry argument, the
1746cropped images virtual canvas page size and offset is set as if the
1747geometry argument was a viewport or window. This means the canvas page size
1748is set to exactly the same size you specified, the image offset set
1749relative top left corner of the region cropped. </p>
1750
1751<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1752special single pixel transparent 'missed' image is returned, and a 'crop
1753missed' warning given. </p>
1754
cristy739df912009-10-24 16:10:18 +00001755<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
cristy3ed852e2009-09-05 21:47:34 +00001756
1757<div style="margin: auto;">
1758 <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1759</div>
1760
1761<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1762
1763<p><em class="arg">Amount</em> defines the number of positions each
1764colormap entry is shifted.</p>
1765
1766
1767<div style="margin: auto;">
1768 <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1769</div>
1770
1771<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1772
1773<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1774
1775
1776<p>For example, to log cache and blob events, use.</p>
1777
1778<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1779<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1780
1781<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1782
1783<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1784
1785<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1786
1787<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="../www/resources.html#environment">environment variable</a>. The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1788
1789
1790<div style="margin: auto;">
1791 <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1792</div>
1793
1794<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1795
1796<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1797
1798<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1799
1800
1801<div style="margin: auto;">
1802 <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1803</div>
1804
1805<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1806
1807<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1808
1809<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1810
1811<p>This option is actually equivalent to the <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1812
1813
1814<div style="margin: auto;">
1815 <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1816</div>
1817
1818<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table>
1819
1820<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data. Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options. Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p>
1821
1822<p>The following definitions may be created:</p>
1823
1824<ul>
cristy48dd1af2009-10-02 01:21:56 +00001825<dt>jpeg:size=geometry</dt>
1826 <dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128. It is most useful for increasing performance and reducing the memory requirements when reducing the size of a large JPEG image.</dd><br />
cristy3ed852e2009-09-05 21:47:34 +00001827<dt>jp2:rate=value</dt>
1828 <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting. A quality setting of 75 results in a rate value of 0.06641.</dd><br />
1829<dt>mng:need-cacheoff</dt>
1830 <dd>turn playback caching off for streaming MNG.</dd><br />
1831<dt>png:bit-depth=value</dt>
1832<dt>png:color-type=value</dt>
1833 <dd>desired bit-depth and color-type for PNG output. You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written. E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA. But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG. If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8. In such files, the color samples always have 8-bit depth.</dd><br />
1834<dt>ps:imagemask</dt>
1835 <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd>
1836</ul>
1837
1838<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p>
1839
1840<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1841<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>. For example, to set a temporary path to put work files, use:</p>
1842
1843<p class="crtsnip">
1844-define registry:temporary-path=/data/tmp
1845</p>
1846
1847<div style="margin: auto;">
1848 <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1849</div>
1850
1851<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1852
1853<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence. The default ticks-per-second is 100.</p>
1854
1855<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay. For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1856
1857
1858<div style="margin: auto;">
1859 <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1860</div>
1861
1862<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1863
1864<p>Specify the image by its index in the sequence. The first image is index 0. Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence. Specify a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1865
1866
1867<div style="margin: auto;">
1868 <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1869</div>
1870
1871<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1872
1873<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1874
1875<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1876
1877<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1878
1879<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1880
1881<div style="margin: auto;">
1882 <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1883</div>
1884
1885<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1886
1887<p>This the number of bits in a color sample within a pixel. Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1888
1889<div style="margin: auto;">
1890 <h4><a name="descend" id="descend"></a>-descend</h4>
1891</div>
1892
1893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1894
1895<div style="margin: auto;">
1896 <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1897</div>
1898
1899<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image. A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1900
1901<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image. The set argument is the pixel width of the image background (e.g 40).</p>
1902
1903<div style="margin: auto;">
1904 <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1905</div>
1906
1907<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1908
1909<div style="margin: auto;">
1910 <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1911</div>
1912
1913<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
1914
1915<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1916will be used as a displacement map, which is used to displace the lookup of
1917what part of the 'background' image is seen at each point of the overlaid
1918area. Much like the displacement map is a 'lens' that redirects light shining
1919through it so as to present a distorted view the original 'background' image
1920behind it. </p>
1921
1922<p>Any perfect grey areas of the displacement map produce a zero
1923displacement of the image. Black areas produce the given maximum negative
1924displacement of the lookup point, while white produce a maximum positive
1925displacement of the lookup. </p>
1926
1927<p>Note that it is the lookup of the 'background' that is displaced, not a
1928displacement of the image itself. As such an area of the displacement map
1929containing 'white' will have the lookup point 'shifted' by a positive amount,
1930and thus generating a copy of the destination image to the right/downward from
1931the correct position. That is the image will look like it may have been
1932'shifted' in a negative left/upward direction. Understanding this is a very
1933important in understanding how displacement maps work. </p>
1934
1935<p>The given arguments define the maximum amount of displacement in pixels
1936that a particular map can produce. If the displacement scale is large enough
1937it is also posible to lookup parts of the 'background' image that lie well
1938outside the bounds of the displacement map itself. That is you could very
1939easilly copy a section of the original image from outside the overlay area
1940into the overlay area. </p>
1941
1942<p>The '%' flag makes the displacement scale relative to the size of the
1943overlay image (100% = half width/height of image). Using '!' switches
1944percentage arguments to refer to the destination image size instead.
1945these flags were added as of IM v6.5.3-5.</p>
1946
1947<p>Normally a single grayscale displacement map is provided, which with the
1948given scaling values will determine a single direction (vector) in which
1949displacements can occur (positivally or negativally). However, if you also
1950specify a third image which is normally used as a <em class="arg">mask</em>,
1951then the <em class="arg">composite image</em> will be used for horizontal X
1952displacement, while the <em class="arg">mask image</em> is used for vertical Y
1953displacement. This allows you to define completely different displacement
1954values for the X and Y directions, and allowing you to lookup any point within
1955the <em class="arg">scale</em> bounds. In other words each pixel can lookup
1956any other nearby pixel, producing complex 2 dimentional displacements, rather
1957than a simple 1 dimentional vector displacements. </p>
1958
1959<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0,
1960you can use the 'red' channel of the overlay image to specify the horizontal
1961or X displacement, and the 'green' channel for the vertical or Y displacement.
1962</p>
1963
1964<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a
1965mask the transparency of the destination image. However areas outside the
1966overlaid areas will not be effected. </p>
1967
1968
1969<div style="margin: auto;">
1970 <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1971</div>
1972
1973<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
1974
1975<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1976
1977<div style="margin: auto;">
1978 <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
1979</div>
1980
1981<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1982
1983<p>The layer disposal method defines the way each the displayed image is to be
1984modified after the current 'frame' of an animation has finished being
1985displayed (after its 'delay' period), but before the next frame on an
1986animation is to be overlaid onto the display. </p>
1987
1988<p>Here are the valid methods:</p>
1989
1990<pre class="text">
1991Undefined 0 No disposal specified (equivalent to '<kbd>none</kbd>').
1992None 1 Do not dispose, just overlay next frame image.
1993Background 2 Clear the frame area with the background color.
1994Previous 3 Clear to the image prior to this frames overlay.
1995</pre>
1996
1997<p>You can also use the numbers given above, which is what the GIF format
1998uses internally to represent the above settings. </p>
1999
2000<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p>
2001
2002<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
2003resetting the layer disposal methods of images being read in. </p>
2004
2005<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2006disposal method for images already in memory.</p>
2007
2008<div style="margin: auto;">
2009 <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2010</div>
2011
2012<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="../www/compare.html">compare</a>]</td></tr></table>
2013
2014
2015<div style="margin: auto;">
2016 <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2017</div>
2018
2019<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
2020
2021<p>The opacity of the composite image is multiplied by the given percent, then
2022it is composited 'over' the main image. If <em class="arg">src_percent</em>
2023is greater than 100, start dissolving the main image so it will become
2024transparent at a value of '<kbd class="arg">200</kbd>'. If both percentages
2025are given, each image are dissolved to the percentages given. </p>
2026
2027<p>Note that dissolve percentages do not add, two opaque images dissolved
2028'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2029images, you would need to use dissolve values of '50,100'. </p>
2030
2031<div style="margin: auto;">
2032 <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2033</div>
2034
2035<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2036
2037<p>The <em class="arg">arguments</em> is a single string containing a list
2038of floating point numbers separated by commas or spaces. The number of
2039and meaning of the floating point values depends on the distortion <em
2040class="arg">method</em> being used. </p>
2041
2042<p>Choose from these distortion types:</p>
2043
2044<table class="doc">
2045 <tr valign="top">
2046 <th align="left" style="width: 8%">Method</th>
2047 <th align="left">Description</th>
2048 </tr>
2049
2050 <tr valign="top">
2051 <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2052 <br/>or &nbsp; <kbd>SRT</kbd></td>
2053 <td valign="top">
2054 Distort image by first scaling and rotating about a given 'center',
2055 before translating that 'center' to the new location, in that order. It
2056 is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2057 distortion, but without shearing effects. It also provides a good way
2058 of rotating and displacing a smaller image for tiling onto a larger
2059 background (IE 2-dimensional animations). <br/>
2060
2061 The number of arguments determine the specific meaning of each
2062 argument for the scales, rotation, and translation operations. <br/>
2063
2064 <table style="margin-left:auto; margin-right:auto;">
2065 <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2066 <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2067 <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2068 <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2069 <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2070 <tr><td>5:</td>
2071 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2072 <tr><td>6:</td>
2073 <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2074 <tr><td>7:</td>
2075 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2076 &nbsp; NewX,NewY</em></td></tr>
2077 </table>
2078
2079 This is actually an alternative way of specifing a 2 dimensional linear
2080 '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion. </td> </tr>
2081
2082 <tr valign="top">
2083 <td valign="top"><kbd>Affine</kbd></td>
2084 <td valign="top">
2085 Distort the image linearly by moving a list of at least 3 or more sets
2086 of control points (as defined below). Idealy 3 sets or 12 floating
2087 point values are given allowing the image to be linearly scaled,
2088 rotated, sheared, and translated, according to those three points. See
2089 also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2090 distortions. <br/>
2091
2092 More than 3 sets given control point pairs (12 numbers) is least
2093 squares fitted to best match a lineary affine distortion. If only 2
2094 control point pairs (8 numbers) are given a two point image translation
2095 rotation and scaling is performed, without any posible shearing,
2096 flipping or changes in aspect ratio to the resulting image. If only one
2097 control point pair is provides the image is only translated, (which may
2098 be a floating point non-integer translation). <br/>
2099
2100 This distortion does not include any form of perspective distortion.
2101 </td>
2102
2103 </tr>
2104
2105 <tr valign="top">
2106 <td valign="top"><kbd>AffineProjection</kbd></td>
2107 <td valign="top">
2108 Linearly distort an image using the given Affine Matrix of 6
2109 pre-calculated coefficients forming a set of Affine Equations to map
2110 the source image to the destination image.
2111
2112 <div style="text-align: center"><em>
2113 s<sub>x</sub>, r<sub>x</sub>,
2114 r<sub>y</sub>, s<sub>y</sub>,
2115 t<sub>x</sub>, t<sub>y</sub>
2116 </em></div>
2117
2118 See <a href="#affine" >-affine</a> setting for more detail, and
2119 meanings of these coefficients. <br/>
2120
2121 The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2122 alternative methods of defining this distortion, with ImageMagick doing the
2123 calculations needed to generate the required coefficients. You can see
2124 the internally generated coefficients, by using a <a href="#verbose"
2125 >-verbose</a> setting. </td>
2126
2127 </tr>
2128
2129<!-- still under development, do not display - Anthony
2130 <tr valign="top">
2131 <td valign="top"><kbd>Bilinear</kbd></td>
2132 <td valign="top">
2133 Bilinear (reversed) Distortion, given a minimum of 4 sets of
2134 coordinate pairs, or 16 values (see below). Not that lines may not
2135 appear straight after distortion, though the distance between
2136 coordinates will remain consistant. </td>
2137 </tr>
2138-->
2139
2140 <tr valign="top">
2141 <td valign="top"><kbd>Perspective</kbd></td>
2142 <td valign="top">
2143 Perspective distort the images, using a list of 4 or more sets of
2144 control points (as defined below). More that 4 sets (16 numbers) of
2145 control points provide least squares fitting for more accurate
2146 distortions (for the purposes of image registration and panarama
2147 effects). Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2148 linear distortion. <br/>
2149
2150 Perspective Distorted images ensures that straight lines remain
2151 straight, but the scale of the distorted image will vary. The horizon
2152 is anti-aliased, and the 'sky' color may be set using the
2153 <a href="#mattecolor" >-mattecolor</a> setting. </td>
2154 </tr>
2155
2156 <tr valign="top">
2157 <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2158 <td valign="top">
2159 Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8
2160 pre-calculated coefficients. You can get these coefficients by looking
2161 at the <a href="#verbose" >-verbose</a> output of a
2162 '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2163 If the last two perspective scaling coefficients are zero, the
2164 remaining 6 represents a transposed 'Affine Matrix'. </td>
2165
2166 </tr>
2167
2168 <tr valign="top">
2169 <td valign="top"><kbd>Arc</kbd></td>
2170 <td valign="top">
2171 Arc the image (variation of polar mapping) over the angle given around
2172 a circle. <br/>
2173 <table width="90%" style = "margin-left: auto; margin-right: auto;">
2174 <tr valign="top"><td>Argument</td>
2175 <td>Meaning</td></tr>
2176 <tr valign="top"><td><em>arc_angle</em></td>
2177 <td>The angle over which to arc the image side-to-side</td></tr>
2178 <tr valign="top"><td><em>rotate_angle</em></td>
2179 <td>Angle to rotate resulting image from vertical center</td></tr>
2180 <tr valign="top"><td><em>top_radius</em></td>
2181 <td>Set top edge of source image at this radius</td></tr>
2182 <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2183 <td>Set bottom edge to this radius (radial scaling)</td></tr>
2184 </table>
2185
2186 The resulting image is always resized to best fit the resulting image,
2187 (as if using <a href="#distort" >+distort</a>) while attempting to
2188 preserve scale and aspect ratio of the original image as much as
2189 possible with the arguments given by the user. All four arguments will
2190 be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2191
2192 This a variation of a polar distortion designed to try to preserve the
2193 aspect ratio of the image rather than direct Cartesian to Polar
2194 conversion. </td>
2195 </tr>
2196
2197 <tr valign="top">
2198 <td valign="top"><kbd>Polar</kbd></td>
2199 <td valign="top">
2200 Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2201 the image. that is the height of the input image is mapped to the
2202 radius limits, while the width is wrapped around between the
2203 angle limits. <br/>
2204
2205 Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2206
2207 All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2208 center to the center of the image, and the angles going from -180 (top)
2209 to +180 (top). If <em>Rmax</em> is given the special value of
2210 '<code>0</code>', the the distance from the center to the nearest edge
2211 is used for the radius of the output image, which will ensure the whole
2212 image is visible (though scaled smaller). However a special value of
2213 '<code>-1</code>' will use the distance from the center to the furthest
2214 corner, This may 'clip' the corners from the input rectangular image,
2215 but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2216 the same arguments. <br/>
2217
2218 If the plus form of distort (<a href="#distort" >+distort</a>) is used
2219 output image center will default to <code>0,0</code> of the virtual
2220 canvas, and the image size adjusted to ensure the whole input image is
2221 made visible in the output image on the virtual canvas. </td>
2222
2223 </tr>
2224
2225 <tr valign="top">
2226 <td valign="top"><kbd>DePolar</kbd></td>
2227 <td valign="top">
2228 Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2229 but generates the reverse Polar to Cartesian distortion. <br/>
2230
2231 The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2232 the corners of the input image. However using the special
2233 <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2234 distance) will ensure the whole distorted image is preserved in the
2235 generated result, so that the same argument to '<kbd>Polar</kbd>' will
2236 reverse the distortion re-producing the original.
2237
2238 Note that as this distortion requires the area resampling of a circular
2239 arc, which can not be handled by the builtin EWA resampling function.
2240 As such the normal EWA filters are turned off. It is recomended some
2241 form of 'super-sampling' image processing technique be used to produce
2242 a high quality result. </td>
2243
2244 </tr>
2245
2246 <tr valign="top">
2247 <td valign="top"><kbd>Barrel</kbd></td>
2248 <td valign="top">
2249 Given the four coefficients (A,B,C,D) as defined by <a
2250 href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2251 Dersch</a>, perform a barrell or pincussion distortion appropriate to
2252 correct radial lens distortions. That is in photographs, make straight
2253 lines straight again. <br/>
2254
2255 Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2256 <em>X</em> , <em>Y</em> ] ] <br/>
2257 or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2258 A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2259 [ <em>X</em> , <em>Y</em> ] <br/>
2260 So that it forms the function <br/>
2261 Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2262 <em>C</em>*r + <em>D</em> )<br/>
2263
2264 Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2265 (defaulting to the center of the image). <br/>
2266 The second form is typically used to distort images, rather than
2267 correct lens distortions. <br/>
2268 </td>
2269
2270 </tr>
2271
2272 <tr valign="top">
2273 <td valign="top"><kbd>BarrelInverse</kbd></td>
2274 <td valign="top">
2275 This is very simular to '<kbd>Barrel</kbd>' with the same set of
2276 arguments, and argument handling. However it uses the inverse
2277 of the radial polynomial,
2278 so that it forms the function <br/>
2279 Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2280 <em>C</em>*r + <em>D</em> )
2281 </td>
2282 </tr>
2283
2284 <tr valign="top">
2285 <td valign="top"><kbd>Shepards</kbd></td>
2286 <td valign="top">
2287 Distort the given list control points (any number) using an Inverse
2288 Squared Distance Interpolation Method (<a
2289 href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm"
2290 >Shepards Method</a>). The control points in effect do 'localized'
2291 distortions of the image around the given control point. For best
2292 results extra control points should be added to 'lock' the positions of
2293 the corners and other unchanging parts of the image. <br/>
2294
2295 The distortion has been likened to 'taffy pulling' using nails, pins or
2296 sticks. It basically uses the <a href="#sparse-color"
2297 >-sparse-color</a> method of the same name to generate separate X and Y
2298 displacement maps (see <a href="#displace" >-displace</a>) for source
2299 image color look-up. </td>
2300
2301 </tr>
2302
2303</table>
2304
2305<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p>
2306
2307<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2308'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2309defining how these points in the given image should be distorted in the
2310destination image. Each set of four floating point values represent a source
2311image coordinate, followed immediately by the destination image coordinate.
2312This produces a list of values such as...</p>
2313<div style="text-align: center"><em>
2314 U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2315 U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2316 U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2317 ... &nbsp;
2318 U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2319</em></div>
2320<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2321destination image. </p>
2322
2323<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2324needs a list of at least 4 sets of coordinates, or 16 numbers. Here is the
2325perspective distortion of the built-in "rose:" image. Note how spaces were
2326used to group the 4 sets of coordinate pairs, to make it easier to read and
2327understand.</p>
2328
2329<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2330 convert rose: -virtual-pixel black \ <br/>
2331 -distort Perspective '0,0,0,0 0,45,0,45 69,0,60,10 69,45,60,35' \ <br/>
2332 rose_3d_rotated.gif</span></p>
2333<p>If more that the required number of coordinate pairs are given for a
2334distortion, the distortion method is 'least squares' fitted to
2335produce the best result for all the coordinate pairs given. If less than the
2336ideal number of points are given, the distort will generally fall back to a
2337simpler form of distortion that can handles the smaller number of coordinates
2338(usally a linear '<kbd>Affine</kbd>' distortion). </p>
2339
2340<p>By using more coodinates you can make use of image registration tool to
2341find matching coordinate pairs in overlaping images, so as to improve the 'fit'
2342of the distortion. Of course a bad coordinate pair can also make the 'fit'
2343worse. Caution is always advised. </p>
2344
2345<p>Colors are acquired from the source image according to the <a
2346href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2347magnified. However if the viewed image is minified (image becomes smaller), a
2348special area resampling function (added ImageMagick v6.3.5-9), is used to
2349produce a higher quality image. For example you can use a
2350'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the
2351way to the horizon. </p>
2352
2353<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/>
2354 -distort perspective '0,0,5,45 89,0,45,46 0,89,0,89 89,89,89,89' \ <br/>
2355 checks_tiled.jpg</span></p>
2356<p>Note that a infinitely tiled perspective images involving the horizon can
2357be very slow to generate due to the use of the high quality 'area resampling'
2358function (added ImageMagick v6.3.5-9). You can turn off 'area resampling'
2359using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2360(recommended if you plan to use super-sampling instead). </p>
2361
2362<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2363'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2364will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2365pixels. If you do not what these pixels to be visible, set the color to match
2366the rest of the ground. </p>
2367
2368<p>The output image size will by default be the same as the input image. This
2369means that if the part of the distorted image falls outside the viewed area of
2370the 'distorted space', those parts is clipped and lost. However if you
2371use the plus form of the operator (<a href="#distort" >+distort</a>) the
2372operator will attempt (if posible) to show the whole of the distorted image,
2373while retaining a correct 'virtual canvas' offset, for image layering. This
2374offset may need to be removed using <a href="#repage" >+repage</a>, to remove
2375if it is unwanted. </p>
2376
2377<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2378option:distort:viewport {geometry_string}</kbd>" setting which will specify
2379the size and the offset of the generated 'viewport' image of the distorted
2380image space.</p>
2381
2382<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2383{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2384that factor without changing the viewed contents of the distorted image. This
2385can be used either for 'super-sampling' the image for a higher quality result,
2386or for panning and zooming around the image (with appropriate viewport
2387changes, or post-distort cropping and resizing). </p>
2388
2389<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2390href="#distort" >-distort</a> to attempt to output the internal coefficients,
2391and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2392and debugging purposes. This many not be available for all distorts. </p>
2393
2394<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2395produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2396and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2397above settings. It is algorithmically slower, though in ImageMagick it may be faster.
2398</p>
2399
2400
2401<div style="margin: auto;">
2402 <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2403</div>
2404
2405<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2406
2407<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image. </p>
2408
2409<p>Dithering is turned on by default, to turn it off use the plus form of the
2410setting, <a href="#dither">+dither</a>. This will also also render PostScript
2411without text or graphic aliasing. Disabling dithering often (but not always)
2412leads to faster process, a smaller number of colors, but more cartoon like
2413image coloring. Generally resulting in 'color banding' effects in areas with
2414color gradients. </p>
2415
2416<p>The color reduction operators <a href="#colors">-colors</a>, <a
2417href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2418
2419<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2420
2421
2422<div style="margin: auto;">
2423 <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2424</div>
2425
2426<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2427
2428<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2429
2430<p>The shape primitives:</p>
2431
2432<pre class="text">
2433 point x,y
2434 line x0,y0 x1,y1
2435 rectangle x0,y0 x1,y1
2436 roundRectangle x0,y0 x1,y1 wc,hc
2437 arc x0,y0 x1,y1 a0,a1
2438 ellipse x0,y0 rx,ry a0,a1
2439 circle x0,y0 x1,y1
2440 polyline x0,y0 ... xn,yn
2441 polygon x0,y0 ... xn,yn
2442 bezier x0,y0 ... xn,yn
2443 path path specification
2444 image operator x0,y0 w,h filename
2445</pre>
2446
2447<p>The text primitive:</p>
2448
2449<pre class="text">
2450 text x0,y0 string
2451</pre>
2452<p>The text gravity primitive:</p>
2453
2454<pre class="text">
2455 gravity NorthWest, North, NorthEast, West, Center,
2456 East, SouthWest, South, or SouthEast
2457</pre>
2458
2459<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives. It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2460
2461<p>The transformation primitives:</p>
2462
2463<pre class="text">
2464 rotate degrees
2465 translate dx,dy
2466 scale sx,sy
2467 skewX degrees
2468 skewY degrees
2469</pre>
2470
2471<p>The pixel operation primitives:</p>
2472
2473<pre class="text">
2474 color x0,y0 method
2475 matte x0,y0 method
2476</pre>
2477
2478<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting. For unfilled shapes, use <a href="#fill">-fill none</a>. You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2479
2480<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2481
2482<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2483
2484<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2485
2486<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2487
2488<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2489
2490<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2491
2492<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2493
2494<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2495</p>
2496
2497<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2498
2499<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2500
2501<p class="crtsnip">
2502 -draw 'circle 100,100 150,150'
2503</p>
2504
2505<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2506draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2507
2508<p class="crtsnip">
2509 -draw 'bezier 20,50 45,100 45,0 70,50'
2510</p>
2511<p class="crtsnip">
2512 -draw 'bezier 70,50 95,100 95,0 120,50'
2513</p>
2514
2515
2516<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2517
2518<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2519
2520<p class="crtsnip">
2521 -draw 'image SrcOver 100,100 225,225 image.jpg'
2522</p>
2523
2524<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p>
2525
2526<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2527
2528<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2529
2530<p class="crtsnip">
2531 -draw 'text 100,100 "Works like magick!"'
2532</p>
2533
2534<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2535
2536<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2537
2538<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2539
2540<p>The <kbd>scale</kbd> primitive scales them.</p>
2541
2542<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2543
2544<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2545matrix.</p>
2546
2547<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2548
2549<pre class="text">
2550 point
2551 replace
2552 floodfill
2553 filltoborder
2554 reset
2555</pre>
2556
2557<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2558
2559<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2560
2561<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively. Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2562
2563<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2564
2565<p>Drawing primitives conform to the <a href="../www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2566
2567
2568<div style="margin: auto;">
2569 <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2570</div>
2571
2572<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2573
2574<div style="margin: auto;">
2575 <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2576</div>
2577
2578<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2579
2580<div style="margin: auto;">
2581 <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2582</div>
2583
2584<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2585
2586<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2587
2588<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2589
2590<div style="margin: auto;">
2591 <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2592</div>
2593
2594<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2595
2596<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2597
2598<div style="margin: auto;">
2599 <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2600</div>
2601
2602<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2603
2604<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2605
2606<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2607
2608
2609<div style="margin: auto;">
2610 <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2611</div>
2612
2613<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2614
2615
2616<div style="margin: auto;">
2617 <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2618</div>
2619
2620<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2621
2622<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2623
2624<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2625
2626<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2627
2628<div style="margin: auto;">
2629 <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2630</div>
2631
2632<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2633
2634<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2635
2636<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2637
2638<table class="doc">
2639 <col width="25%" />
2640 <col width="75%" />
2641 <thead>
2642 <tr>
2643 <th><em class="arg">operator</em></th>
2644 <th>Summary (see further below for details)</th>
2645 </tr>
2646 </thead>
2647 <tbody>
2648
2649 <tr><td>Add </td> <td>Add <em class="arg">value</em> to pixels. </td></tr>
2650 <tr><td>AddModulus </td> <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2651 <tr><td>And </td> <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2652 <tr><td>Cos, Cosine </td> <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2653 <tr><td>Divide </td> <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2654 <tr><td>LeftShift </td> <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2655 <tr><td>Log </td> <td>Apply scaled logarithm to normalized pixels.</td></tr>
2656 <tr><td>Max </td> <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2657 <tr><td>Min </td> <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2658 <tr><td>Multiply </td> <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2659 <tr><td>Or </td> <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2660 <tr><td>Pow </td> <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2661 <tr><td>RightShift </td> <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2662 <tr><td>Set </td> <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2663 <tr><td>Sin, Sine </td> <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2664 <tr><td>Subtract </td> <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2665 <tr><td>Xor </td> <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2666
2667 <tr><td>&nbsp;</td></tr>
2668
2669 <tr><td>Gaussian-noise</td></tr>
2670 <tr><td>Impulse-noise</td></tr>
2671 <tr><td>Laplacian-noise</td></tr>
2672 <tr><td>Multiplicative-noise</td> <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2673 <tr><td>PoissonNoise</td></tr>
2674 <tr><td>Uniform-noise</td></tr>
2675
2676 <tr><td>&nbsp;</td></tr>
2677
2678 <tr><td>Threshold </td> <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2679 <tr><td>ThresholdBlack </td> <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2680 <tr><td>ThresholdWhite </td> <td>Threshold pixels to maximum values above <em class="arg">value</em>. </td></tr>
2681 </tbody>
2682 </table>
2683
2684<p>The specified functions are applied only to each previously set <a
2685href="#channel" >-channel</a> in the image. If necessary, the results of the
2686calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2687class="QR">QuantumRange</em>]. The transparency channel of the image is
2688represented as a 'alpha' values (0 = fully transparent), so, for example, a
2689<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2690semi-transparent. Append the percent symbol '<kbd>%</kbd>' to specify a value
2691as a percentage of the <em class="QR">QuantumRange</em>.</p>
2692
2693<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2694<a href="#list">-list evaluate</a>.</p>
2695
2696<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2697<kbd>Multiply</kbd> methods can also be achieved using either the <a
2698href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2699appropriate argument, to linearly modify the overall range of color values.
2700Please note, however, that <a href="#level" >-level</a> treats transparency as
2701'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2702'alpha' values.</p>
2703
2704<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2705
2706<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2707
2708 <div style="text-align:center;">
2709 log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2710 </div>
2711
2712<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2713normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2714href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2715to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2716with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2717with <kbd>Pow</kbd>.</p>
2718
2719<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2720converts the image values into a value according to a (co)sine wave function.
2721The synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used. The output
2722is biased 50% and normalized by 50% so as to fit in the respective color value
2723range. The <em class="arg">value</em> scaling of the <em>period</em> of the
2724function (its frequency), and thus determines the number of 'waves' that will
2725be generated over the input color range. For example, if the <em
2726class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2727class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2728then the effective period is the <em>half</em> the <em
2729class="QR">QuantumRange</em>.
2730
2731 <div style="text-align:center;">
2732 0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2733 </div>
2734
2735See also the <a href="#function" >-function</a> operator, which is a
2736multi-value version of evaluate. </P>
2737
2738
2739<div style="margin: auto;">
2740 <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2741</div>
2742
2743<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2744
2745<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.</p>
2746
2747<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2748
2749<div style="margin: auto;">
2750 <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2751</div>
2752
2753<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2754
2755<p>This option is most useful for extracting a subregion of a very large raw image. Note that these two commands are equivalent:</p>
2756
2757<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2758
2759<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 image.rgb image.png</span></p>
2760<p>then the image will be <em>resized</em> to the specified dimensions instead,
2761equivalent to:</p>
2762
2763<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2764<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2765
2766<div style="margin: auto;">
2767 <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2768</div>
2769
2770<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2771
2772<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2773</p>
2774
2775<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2776</p>
2777
2778<div style="margin: auto;">
2779 <h4><a name="fft" id="fft"></a>-fft</h4>
2780</div>
2781
2782<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2783
2784<p>This option is new as of ImageMagick 6.5.4-3 and transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2785
2786<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2787
2788<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2789
2790<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2791<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2792
2793<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2794<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2795
2796<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2797
2798<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2799
2800<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2801 -evaluate log 1000 fft_image_spectrum.png</span></p>
2802<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2803
2804<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2805
2806<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2807
2808<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2809
2810<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2811
2812<p>See the discussion on HDRI implementations of ImageMagick on the page
2813<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2814</p>
2815
2816
2817<div style="margin: auto;">
2818 <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2819</div>
2820
2821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2822
2823<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification. See <a href="../www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2824
2825<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2826
2827<p>For example,</p>
2828
2829<p class="crtsnip">
2830 -fill blue
2831</p>
2832<p class="crtsnip">
2833 -fill "#ddddff"
2834</p>
2835<p class="crtsnip">
2836 -fill "rgb(255,255,255)"
2837</p>
2838
2839<p>See <a href="#draw">-draw</a> for further details.</p>
2840
2841<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2842
2843<div style="margin: auto;">
2844 <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2845</div>
2846
2847<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table>
2848
2849<p>Use this option to affect the resizing operation of an image (see <a
2850href="#resize">-resize</a>). For example you can use a simple resize filter
2851such as:</p>
2852
2853<pre class="text">
2854 Point Hermite Cubic
2855 Box Gaussian Catrom
2856 Triangle Quadratic Mitchell
2857</pre>
2858
2859<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are
2860by default <kbd>blackman</kbd>-windowed. However these filters define a
2861windowing filter for the Sinc or Bessel filter function, as appropriate for
2862the scaling operator used (usally Sinc for orthogonal <a href="#resize"
2863>-resize</a>). Windowed filters include: </p>
2864
2865<pre class="text">
2866 Lanczos Hamming Parzen
2867 Blackman Kaiser Welsh
2868 Hanning Bartlett Bohman
2869</pre>
2870
2871<p>Also one special self-windowing filter is also provided
2872<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2873on the current 'support' or 'lobes' expert settings (see below).</p>
2874
2875<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged. Otherwise the filter default to <kbd>Lanczos</kbd>.</p>
2876
2877<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p>
2878
2879<p>You can modify how the filter behaves as it scales your image through the
2880use of these expert settings:</p>
2881
2882<dl class="doc">
2883<dt>-set filter:blur <em>factor</em></dt>
2884<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2885 blurry or &lt; 1.0 for sharp.</dd>
2886
2887<dt>-set filter:support <em>radius</em></dt>
2888<dd>Set the filter support radius.</dd>
2889
2890<dt>-set filter:lobes <em>count</em></dt>
2891<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2892 alternative way of specifying the 'support' range of the filter.</dd>
2893
2894<dt>-set filter:b <em>b-spline_factor</em></dt>
2895<dt>-set filter:c <em>keys_alpha_factor</em></dt>
2896<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2897 <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2898 the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2899 are defined, the other is set so as to generate a 'Keys' type cubic
2900 filter.
2901
2902<dt>-set filter:filter <em>filter</em></dt>
2903<dd>Use this function directly as the scaling filter. This will allow
2904 you to directly use a 'windowing filter' such as <kbd>blackman</kbd>,
2905 rather than as its normal usage as a windowing function for 'Sinc' or
2906 'Bessel'. If defined, no windowing function is used, unless the following
2907 expert setting is also defined.</dd>
2908
2909<dt>-set filter:window <em>filter</em></dt>
2910<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and
2911 <kbd>sinc</kbd> are windowed (brought down to zero over the defined
2912 support range) with the given filter. This allows you to use a filter that
2913 is not normally used as a windowing function, such as <kbd>box</kbd>,
2914 (which effectivally turns off the windowing function). </dd>
2915
2916</dl>
2917
2918<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p>
2919
2920<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2921 -set filter:window=bessel -set filter:lobes=8 \ <br/>
2922 -resize 150% image.jpg</span></p>
2923<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2924
2925<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2926 -resize 150% image.jpg</span></p>
2927<p>Note that the use of expert options (except for 'blur' with simple resize
2928filters), are provided for image processing experts who have studied and
2929understood how resize filters work. Without this knowledge, and an
2930understanding of the defination of the actual filters involved, using expert
2931settings are more likely to be detremental to your image resizing.</p>
2932
2933
2934<div style="margin: auto;">
2935 <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2936</div>
2937
2938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2939
2940
2941<div style="margin: auto;">
2942 <h4><a name="flip" id="flip"></a>-flip</h4>
2943</div>
2944
2945<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2946
2947<p>reflect the scanlines in the vertical direction.</p>
2948
2949<div style="margin: auto;">
2950 <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2951</div>
2952
2953<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2954
2955<div style="margin: auto;">
2956 <h4><a name="flop" id="flop"></a>-flop</h4>
2957</div>
2958
2959<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2960
2961<p>reflect the scanlines in the horizontal direction.</p>
2962
2963
2964<div style="margin: auto;">
2965 <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
2966</div>
2967
2968<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
2969
2970<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
2971
2972<p>In addition to the fonts specified by the above pre-defined list, you can
2973also specify a font from a specific source. For example <kbd>Arial.ttf</kbd>
2974is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
2975<kbd>x:fixed</kbd> is X11 font.</p>
2976
2977<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
2978
2979
2980<div style="margin: auto;">
2981 <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
2982</div>
2983
2984<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
2985
2986<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
2987
2988<p>The default foreground color is black.</p>
2989
2990<div style="margin: auto;">
2991 <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
2992</div>
2993
2994<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
2995
2996<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify. For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
2997
2998<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
2999
3000<div style="margin: auto;">
3001 <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
3002</div>
3003
3004<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="../www/identify.html">identify</a>]</td></tr></table>
3005
3006<p>See <a href="../www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3007
3008<div style="margin: auto;">
3009 <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
3010</div>
3011
3012<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3013
3014<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p>
3015
3016<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color. Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness <em>y</em>&nbsp;pixels. (Negative offsets make no sense here.) The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p>
3017
3018
3019<div style="margin: auto;">
3020 <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
3021</div>
3022
3023<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
3024
3025<div style="margin: auto;">
3026 <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3027</div>
3028
3029<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3030
3031<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3032
3033<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3034
3035<p>Here, <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3036
3037<pre class="text">
3038 Polynomial
3039 Sinusoid
3040 Arcsin
3041 Arctan
3042</pre>
3043
3044<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3045
3046<dl class="doc">
3047<dt><kbd>Polynomial</kbd></dt>
3048<dd>
3049<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3050
3051<div style="text-align: center">
3052 -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3053</div>
3054
3055<p>will invoke a polynomial function given by</p>
3056
3057<div style="text-align: center">
3058 <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3059 <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3060 &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3061</div>
3062
3063<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3064
3065<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3066
3067<table class="doc">
3068 <col width="35%" />
3069 <col width="35%" />
3070 <col width="30%" />
3071 <tr>
3072 <td>-evaluate Set <em class="arg">value</em> </td>
3073 <td>-function Polynomial <em class="arg">value</em></td>
3074 <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3075 </tr>
3076 <tr>
3077 <td>-evaluate Add <em class="arg">value</em> </td>
3078 <td>-function Polynomial 1,<em class="arg">value</em></td>
3079 </tr>
3080 <tr>
3081 <td>-evaluate Subtract <em class="arg">value</em> </td>
3082 <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3083 </tr>
3084 <tr>
3085 <td>-evaluate Multiply <em class="arg">value</em> </td>
3086 <td>-function Polynomial <em class="arg">value</em>,0</td>
3087 </tr>
3088 <tr>
3089 <td>+level black% x white%</td>
3090 <td>-function Polynomial A,B</td>
3091 <td>(Reduce contrast. Here, A=(white-black)/100 and B=black/100.)</td>
3092 </tr>
3093</table>
3094
3095<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3096</dd>
3097
3098<dt><kbd>Sinusoid</kbd></dt>
3099<dd>
3100<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3101
3102<div style="text-align: center">
3103 -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3104</div>
3105
3106<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3107
3108<div style="text-align: center">
3109<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3110</div>
3111
3112<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3113
3114<p class="crtsnip">
3115 -function Sinusoid 3,-90,.2,.7
3116</p>
3117
3118<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3119
3120<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3121
3122<table class="doc">
3123 <tr>
3124 <td>-evaluate Sin <em class="arg">freq</em> </td>
3125 <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3126 </tr>
3127 <tr>
3128 <td>-evaluate Cos <em class="arg">freq</em> </td>
3129 <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3130 </tr>
3131</table>
3132</dd>
3133
3134<dt><kbd>ArcSin</kbd></dt>
3135<dd>
3136<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3137and can be used to generate cylindrical distortion and displacement maps.
3138The curve can be adjusted relative to both the input values and output range
3139of values.
3140
3141<div style="text-align: center">
3142 -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3143</div>
3144
3145<p>with all values given in terms of noramlize color values (0.0 for black,
31461.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3147for bout input (<em class="arg">width</em>), and output (<em
3148class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3149
3150<div style="text-align: center">
3151<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3152</div>
3153
3154</dd>
3155
3156<dt><kbd>ArcTan</kbd></dt>
3157<dd>
3158<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3159limit values at infinities, though a center using the given slope value.
3160All these values can be adjusted via the arguments.
3161
3162<div style="text-align: center">
3163 -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3164</div>
3165
3166<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3167</p>
3168
3169<div style="text-align: center">
3170<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3171</div>
3172
3173</dd>
3174
3175</dl>
3176
3177
3178<div style="margin: auto;">
3179 <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3180</div>
3181
3182<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3183
3184<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3185
3186<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3187
3188
3189<div style="margin: auto;">
3190 <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3191</div>
3192
3193<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3194
3195<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3196
3197<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3198
3199
3200<div style="margin: auto;">
3201 <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3202</div>
3203
3204<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3205
3206<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference. Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3207
3208<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3209
3210<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3211
3212<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3213
3214<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3215
3216<div style="margin: auto;">
3217 <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3218</div>
3219
3220<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3221
3222<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p>
3223
3224<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
3225</div>
3226
3227<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3&sigma;. Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p>
3228
3229<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3230full 2-dimentional convolution is used to generate the weighted average of the
3231neighbouring pixels. </p>
3232
3233<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3234pixels which are outside the image proper are blurred into the final result.
3235</p>
3236
3237
3238<div style="margin: auto;">
3239 <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3240</div>
3241
3242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3243
3244<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3245
3246<div style="margin: auto;">
3247 <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3248</div>
3249
3250<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3251
3252<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3253<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3254<kbd>South</kbd>, <kbd>SouthEast</kbd>. Use <a href="#list">-list gravity</a> to get a complete
3255list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3256installation.</p>
3257
3258<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives. Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3259
3260<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3261
3262<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument. Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3263
3264<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 -negate output.png</span></p>
3265<p>When used as an option to <a href="../www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3266
3267<p>When used as an option to <a href="../www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3268
3269
3270<div style="margin: auto;">
3271 <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3272</div>
3273
3274<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3275
3276
3277<div style="margin: auto;">
3278 <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3279</div>
3280
3281<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3282
3283<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3284dimensions. Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8). You
3285can apply any color transformation to the Hald image and then use this option
3286to apply the transform to the image. </p>
3287
3288<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3289<p>This option provides a convenient method for you to use Gimp or Photoshop
3290to make color corrections to the Hald CLUT image and subsequently apply them
3291to multiple images using an ImageMagick script. </p>
3292
3293<p>Note that the representation is only of the normal RGB color space and that
3294the whole color value triplet is used for the interpolated lookup of the
3295represented Hald color cube image. Because of this the operation is not <a
3296href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3297images transparency or alpha/matte channel.</p>
3298
3299<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3300of the individual color channels, usally involving a simplier gray-scale
3301image. E.g: gray-scale to color replacement, or modification by a histogram
3302mapping. </p>
3303
3304
3305<div style="margin: auto;">
3306 <h4><a name="help" id="help"></a>-help</h4>
3307</div>
3308
3309<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3310
3311<div style="margin: auto;">
3312 <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3313</div>
3314
3315<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3316
3317<div style="margin: auto;">
3318 <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3319</div>
3320
3321<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3322
3323<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3324
3325<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3326
3327<div style="margin: auto;">
3328 <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3329</div>
3330
3331<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3332
3333<div style="margin: auto;">
3334 <h4><a name="identify" id="identify"></a>-identify</h4>
3335</div>
3336
3337<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3338
3339<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="../www/miff.html">MIFF</a> for a description of the image class.</p>
3340
3341<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3342
3343<p>If <a href="#verbose">-verbose</a> preceds this option, copious
3344amounts of image properties are displayed including image statistics, profiles,
3345image histogram, and others.</p>
3346
3347<div style="margin: auto;">
3348 <h4><a name="ift" id="ift"></a>-ift</h4>
3349</div>
3350
3351<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3352
3353<p>This option is new as of ImageMagick 6.5.4-3 and transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3354
3355<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3356
3357<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3358<p>or</p>
3359
3360<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3361
3362<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image.
3363
3364<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3365
3366<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3367
3368<div style="margin: auto;">
3369 <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3370</div>
3371
3372<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3373
3374<div style="margin: auto;">
3375 <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3376</div>
3377
3378<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3379
3380<div style="margin: auto;">
3381 <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3382</div>
3383
3384<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3385
3386<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3387
3388<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3389
3390<div style="margin: auto;">
3391 <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3392</div>
3393
3394<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3395
3396<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>). Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3397
3398<p>The default intent is undefined.</p>
3399
3400<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3401
3402<div style="margin: auto;">
3403 <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3404</div>
3405
3406<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3407
3408<p>Choose from:</p>
3409
3410<pre class="text">
3411 none
3412 line
3413 plane
3414 partition
3415 JPEG
3416 GIF
3417 PNG
3418</pre>
3419
3420<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3421
3422<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3423
3424<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3425
3426<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3427
3428<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3429image.G, and image.B).</p>
3430
3431<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3432image.</p>
3433
3434<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3435
3436<div style="margin: auto;">
3437 <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3438</div>
3439
3440<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3441
3442<p>When looking up the color of a pixel using a non-interger floating point
3443value, you typically fall in between the pixel colors defined by the source
3444image. This setting determines how the color is determined from the colors of
3445the pixels surrounding that point. That is how to determine the color of a
3446point that falls between two, or even four different colored pixels. </p>
3447
3448<pre class="text">
3449 integer: The color of the top-left pixel (floor function)
3450 nearest-neighbor: The nearest pixel to the lookup point (rounded function)
3451 average: The average color of the surrounding four pixels
3452 bilinear A double linear interpolation of pixels (the default)
3453 mesh Divide area into two flat triangular interpolations
3454 bicubic Fitted bicubic-spines of surrounding 16 pixels
3455 spline Direct spline curves (colors are blurred)
3456 filter Use resize <a href="#filter">-filter</a> settings
3457</pre>
3458
3459<p>This most important for distortion operators such as <a href="#distort"
3460>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3461>-transform</a> and <a href="#fx" >-fx</a>. </p>
3462
3463<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3464
3465<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3466lookup for positions outside the boundaries of the image. </p>
3467
3468
3469<div style="margin: auto;">
cristyf3bb4782009-09-08 13:10:04 +00003470 <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3471</div>
3472
3473<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3474
3475<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00003476 <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3477</div>
3478
3479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3480
3481<div style="margin: auto;">
3482 <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3483</div>
3484
3485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3486
3487<div style="margin: auto;">
3488 <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3489</div>
3490
3491<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3492
3493<p>Use this option to assign a specific label to the image, as it is read in or created. You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in. Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p>
3494
3495<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p>
3496
3497<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character. See <a href="#format">-format</a> for details of the percent escape codes.</p>
3498
3499<p>For example,</p>
3500
3501<p class="crtsnip">
3502 -label "%m:%f %wx%h" bird.miff
3503</p>
3504
3505<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in. If a <a href="#label">+label</a> option was used instead, any existing label present in the image would be used. You can remove all labels from an image by assigning the empty string. </p>
3506
3507<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p>
3508
3509<p>The label font can be specified with <a href="#font">-font</a>, and the
3510other font attribute settings.</p>
3511
3512<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p>
3513
3514
3515<div style="margin: auto;">
3516 <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3517</div>
3518
3519<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3520
3521<p>Adaptively threshold each pixel based on the value of pixels in a
3522surrounding window. If the current pixel is lighter than this average plus
3523the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3524black. Small variations in pixel values such as found in scanned documents
3525can be ignored if offset is positive. A negative offset will make it more
3526sensitive to those small variations. </p>
3527
3528<p>This is commonly used to threshold images with an uneven background. It is
3529based on the assumption that average color of the small window is the
3530the local background color, from which to separate the forground color. </p>
3531
3532
3533<div style="margin: auto;">
3534 <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3535</div>
3536
3537<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3538
3539<p>Perform various image operation methods to a ordered sequence of images
3540which may represent either a set of overlaid 'image layers', a GIF disposal
3541animation, or a fully-'coalesced' animation sequence. </p>
3542
3543<table class="doc">
3544 <tbody>
3545 <tr valign="top">
3546 <th align="left" style="width: 8%">Method</th>
3547 <th align="left">Description</th>
3548 </tr>
3549
3550 <tr valign="top">
3551 <td valign="top">compare-any</td>
3552 <td valign="top">Crop the second and later frames to the smallest rectangle
3553 that contains all the differences between the two images. No GIF <a
3554 href="#dispose" >-dispose</a> methods are taken into account. </td>
3555 </tr>
3556
3557 <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3558 >-deconstruct</a> operator, and does not preserve animations normal
3559 working, especially when animation used layer disposal methods such as
3560 '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3561 </tr>
3562
3563 <tr valign="top">
3564 <td valign="top">compare-clear</td>
3565 <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3566 opaque pixels which become transparent in the second frame. That is the
3567 smallest image needed to mask or erase pixels for the next frame. </td>
3568 </tr>
3569
3570 <tr valign="top">
3571 <td valign="top">compare-overlay</td>
3572 <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3573 extra color to the next image, as a result of overlaying color pixels.
3574 That is the smallest single overlaid image to add or change colors. </td>
3575 </tr>
3576
3577 <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3578 composition method '<kbd>change-mask</kbd>', to reduce the image to
3579 just the pixels that need to be overlaid. </td>
3580 </tr>
3581
3582 <tr valign="top">
3583 <td valign="top">coalesce</td>
3584 <td valign="top">Equivalent to a call to the <a href="#coalesce"
3585 >-coalesce</a> operator. Apply the layer disposal methods set in the
3586 current image sequence to form a fully defined animation sequence, as
3587 it should be displayed. Effectively converting a GIF animation into a
3588 'film strip'-like animation. </td>
3589 </tr>
3590
3591 <tr valign="top">
3592 <td valign="top">composite</td>
3593 <td valign="top">Alpha Composition of two image lists, separated by a
3594 "<kbd>null:</kbd>" image, with the destination image list first, and
3595 the source images last. An image from each list are composited
3596 together until one list is finished. The separator image and source
3597 image lists are removed. </td>
3598 </tr>
3599
3600
3601 <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to
3602 <a href="#gravity" >-gravity</a> in accordance of the virtual canvas
3603 size of the first image in each list. Unlike a normal <a
3604 href="#composite" >-composite</a> operation, the canvas offset is also
3605 added to the final composite positioning of each image. </td>
3606 </tr>
3607
3608 <tr><td></td><td>If one of the image lists only contains one image, that image is
3609 applied to all the images in the other image list, regardless of which
3610 list it is. In this case it is the image meta-data of the list which
3611 preserved. </td>
3612 </tr>
3613
3614
3615 <tr valign="top">
3616 <td valign="top">dispose</td>
3617 <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3618 the animation after the layer disposal method has been applied, before
3619 the next sub-frame image is overlaid. That is the 'dispose' image that
3620 results from the application of the GIF <a href="#dispose"
3621 >-dispose</a> method. This allows you to check what
3622 is going wrong with a particular animation you may be developing.
3623 </td>
3624 </tr>
3625
3626 <tr valign="top">
3627 <td valign="top">flatten</td>
3628 <td valign="top">Create a canvas the size of the first images virtual
3629 canvas using the current <a href="#background" >-background</a> color,
3630 and <a href="#compose" >-compose</a> each image in turn onto that
3631 canvas. Images falling outside that canvas is clipped. Final
3632 image will have a zero virtual canvas offset. </td>
3633 </tr>
3634
3635 <tr><td></td><td>This usally used as one of the final 'image layering' operations
3636 overlaying all the prepared image layers into a final image. </td>
3637 </tr>
3638
3639 <tr><td></td><td>For a single image this method can also be used to fillout a virtual
3640 canvas with real pixels, or to underlay a opaque color to remove
3641 transparency from an image.</td>
3642 </tr>
3643
3644
3645 <tr valign="top">
3646 <td valign="top">merge</td>
3647 <td valign="top">As 'flatten' method but merging all the given image
3648 layers into a new layer image just large enough to hold all the image
3649 without clipping or extra space. The new images virtual offset will
3650 prevere the position of the new layer, even if this offset is
3651 negative. the virtual canvas size of the first image is preserved.
3652 </td>
3653 </tr>
3654
3655 <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3656 as few image file formats handle them correctly. </td>
3657 </tr>
3658
3659 <tr valign="top">
3660 <td valign="top">mosaic</td>
3661 <td valign="top">As 'flatten' method but expanding the initial canvas size
3662 of the first image so as to hold all the image layers. However as a
3663 virtual canvas is 'locked' to the origin, by defination, image layers
3664 with a negative offsets will still be clipped by the top and left
3665 edges.</td>
3666 </tr>
3667
3668 <tr><td></td><td>This method is commonly used to layout individual image using various
3669 offset but without knowning the final canvas size. The resulting image
3670 will, like 'flatten' not have any virtual offset, so can be saved to
3671 any image file format. </td>
3672 </tr>
3673
3674
3675 <tr valign="top">
3676 <td valign="top">optimize</td>
3677 <td valign="top">Optimize a coalesced animation, into GIF animation using
3678 a number of general techniques. This currently a short cut to
3679 apply both the '<kbd>optimize-frame</kbd>', and
3680 '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3681 include other optimization methods as they are developed. </td>
3682 </tr>
3683
3684 <tr valign="top">
3685 <td valign="top">optimize-frame</td>
3686 <td valign="top">Optimize a coalesced animation, into GIF animation by
3687 reducing the number of pixels per frame as much as possible by
3688 attempting to pick the best layer disposal method to use, while ensuring
3689 the result will continue to animate properly. </td>
3690 </tr>
3691
3692 <tr><td></td><td> There is no guarantee that the best optimization is found. But
3693 then no reasonably fast GIF optimization algorithm can do this.
3694 However this does seem to do better than most other GIF frame
3695 optimizers seen. </td>
3696 </tr>
3697
3698 <tr valign="top">
3699 <td valign="top">optimize-plus</td>
3700 <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3701 overall optimization by adding extra frames to the animation, without
3702 changing the final look or timing of the animation. The frames are
3703 added to attempt to separate the clearing of pixels from the
3704 overlaying of new additional pixels from one animation frame to the
3705 next. If this does not improve the optimization (for the next frame
3706 only), it will fall back to the results of the previous normal
3707 '<kbd>optimize-frame</kbd>' technique. </td>
3708 </tr>
3709
3710 <tr><td></td><td>There is the possibility that the change in the disposal style will
3711 result in a worsening in the optimization of later frames, though this
3712 is unlikely. In other words there no guarantee that it is better than
3713 the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3714 however you can get a vast improvment in the final animation size. </td>
3715 </tr>
3716
3717 <tr valign="top">
3718 <td valign="top">optimize-transparency</td>
3719 <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3720 overlay images with transparency, if it does not change the resulting
3721 animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3722 </td>
3723 </tr>
3724
3725 <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3726 into a smaller file size due to larger areas of one (transparent)
3727 color rather than a pattern of multiple colors repeating the current
3728 disposed image of the last frame. </td>
3729 </tr>
3730
3731 <tr valign="top">
3732 <td valign="top">remove-dups</td>
3733 <td valign="top">Remove (and merge time delays) of duplicate consecutive
3734 images, so as to simplify layer overlays of coalesced animations.
3735 </td>
3736 </tr>
3737
3738 <tr><td></td><td>Usually this a result of using a constant time delay across the
3739 whole animation, or after a larger animation was split into smaller
3740 sub-animations. The duplicate frames could also have been used as
3741 part of some frame optimization methods. </td>
3742 </tr>
3743
3744 <tr valign="top">
3745 <td valign="top">remove-zero</td>
3746 <td valign="top">Remove any image with a zero time delay, unless ALL the
3747 images have a zero time delay (and is not a proper timed animation, a
3748 warning is then issued). </td>
3749 </tr>
3750
3751 <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3752 partial intermediary updates between the frames that are actually
3753 displayed to users. These frames are usally added for improved frame
3754 optimization in GIF animations. </td>
3755 </tr>
3756
3757 <tr valign="top">
3758 <td valign="top">trim-bounds</td>
3759 <td valign="top">Find the bounds of all the images in the current
3760 image sequence, then adjust the offsets so all images are contained on
3761 a minimal positive canvas. None of the image data is modified, only
3762 there virtual canvas size and offset. The all the image is given
3763 the same canvas size, and and will have a positive offset, but will
3764 remain in the same position relative to each other. As a result of the
3765 minimal canvas size at least one image will touch every edge of that
3766 canvas. The image data however may be transparent.
3767 </td>
3768 </tr>
3769
3770 </tbody>
3771</table>
3772
3773<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3774
3775<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3776>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3777>-mosaic</a> are only aliases for the above methods. Also see <a
3778href="#page" >-page</a>, <a href="#repage" >-repage</a> operators, the <a
3779href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3780>-dispose</a> and <a href="#delay" >-delay</a> settings. </p>
3781
3782
3783<div style="margin: auto;">
3784 <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3785</div>
3786
3787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3788
3789<p>Given one, two or three values delimited with commas: black-point,
3790white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3791white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3792point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3793contrast changes. If a <kbd>%</kbd> sign is present anywhere in the string,
3794both black and white points are percentages of the full color range. Gamma
3795will do a <a href="#gamma">-gamma</a> adjustment of the values. If it is
3796omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3797
3798<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3799the given '<kbd>black_point</kbd>' value in the original image is set to
3800zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3801<em class="QR">QuantumRange</em> (or white). This provides you with direct contrast adjustments
3802to the image. The '<kbd>gamma</kbd>' of the resulting image will then be
3803adjusted. </p>
3804
3805<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3806adding the special '!' flag anywhere in the argument list, will cause the
3807operator to do the reverse of the level adjustment. That is a zero, or
3808<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3809adjusted to the given level values, allowing you to de-contrast, or compress
3810the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3811
3812<p>Only the channels defined by the current <a href="#channel">-channel</a>
3813setting are adjusted (defaults to RGB color channels only), allowing you to
3814limit the effect of this operator. </p>
3815
3816<p>Please note that the transparency channel is treated as 'matte'
3817values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3818
3819
3820<div style="margin: auto;">
3821 <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3822 class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3823</div>
3824
3825<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table>
3826
3827<p>This function is exactly like <a href="#level">-level</a>, except that the
3828value value for each color channel is determined by the
3829'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3830described under the <a href="#fill">-fill</a> option). </p>
3831
3832<p>This effectivally means the colors provided to <kbd>-level-colors</kbd>
3833is mapped to become 'black' and 'white' respectivally, with all the other
3834colors linearly adjusted (or clipped) to match that change. Each channel is
3835adjusted separatally using the channel values of the colors specified. </p>
3836
3837<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3838will map the image color 'black' and 'white' to the given colors
3839respectivally, resulting in a gradient (de-contrasting) tint of the image to
3840those colors. This can also be used to convert a plain gray-scale image into a
3841one using the gradient of colors specified. </p>
3842
3843<p>By supplying a single color with a comma separator either before or after
3844that color, will just replace the respective 'black' or 'white' point
3845respectivally. But if no comma separator is provided, the given color is
3846used for both the black and white color points, making the operator either
3847threshold the images around that color (- form) or set all colors to that
3848color (+ form). </p>
3849
3850
3851<div style="margin: auto;">
3852 <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3853</div>
3854
3855<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3856
3857<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3858
cristy6b636652009-12-05 17:16:11 +00003859<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk. These limits are adjusted relative to the available resources on your computer if this information is available. When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
cristy3ed852e2009-09-05 21:47:34 +00003860
3861<p class="crtsnip">
cristyd934d102009-10-10 12:55:13 +00003862 -limit memory 32MiB -limit map 64MiB
cristy3ed852e2009-09-05 21:47:34 +00003863</p>
3864
3865<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3866
cristy6b636652009-12-05 17:16:11 +00003867<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File Area Memory Map Disk Thread Time
3868------------------------------------------------------------------------------
3869 768 12.404GB 8.6642GiB 23.104GiB 18.446744EB 8 unlimited</pre>
cristy3ed852e2009-09-05 21:47:34 +00003870</span></p>
3871<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="../www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the <kbd>area</kbd> limit automagically are allocated on disk.</p>
3872
3873<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request. First, ImageMagick tries to allocate the pixels in memory. The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request. If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3874
3875<p>In most cases you simply do not need to concern yourself with resource limits. ImageMagick chooses reasonable defaults and most images do not tax your computer resources. Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt. Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer. For example, assume you have a web interface that processes images uploaded from the Internet. To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3876
3877<p class="crtsnip">
3878-limit area 10mb
3879</p>
3880
3881<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory. This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk. Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p>
3882
3883<p class="crtsnip">
3884-limit area 10mb -limit disk 500mb
3885</p>
3886
3887<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3888
3889<p>In addition to command-line resource limit option, resources can be set with <a href="../www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3890
3891<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3892</p>
3893
3894<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="../www/architecture.html#cache">Architecture</a> page.
3895</p>
3896
3897<div style="margin: auto;">
3898 <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3899</div>
3900
3901<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3902
cristyd934d102009-10-10 12:55:13 +00003903<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3904and uses a 'histogram bin' to determine the range of color values that needs to
3905be stretched. However it then stretchs those colors using the <a
3906href="#level" >-level</a> operator.</p>
3907
3908<p>As such while the initial determination may have 'binning' round off
3909effects, the image colors are stretched mathematically, rather than using the
3910histogram bins. This makes the operator more accurate. </p>
3911
3912<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
3913'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
3914perfect stretch of the color range. </p>
3915
3916<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
3917normalization of mathematical images. </p>
3918
3919<p>This operator is under review for re-development. </p>
3920
3921
cristy3ed852e2009-09-05 21:47:34 +00003922<div style="margin: auto;">
3923 <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3924</div>
3925
3926<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3927
3928<div style="margin: auto;">
3929 <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3930</div>
3931
3932<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3933
3934<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3935
3936<div style="margin: auto;">
3937 <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3938</div>
3939
3940<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings. Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3941
3942<pre class="text">
3943 coder
3944 color
3945 configure
3946 delegate
3947 font
3948 format
3949 list
3950 log
3951 magic
3952 module
3953 resource
3954 threshold
3955</pre>
3956
3957<p>The above lists are only some of the many lists available. These lists vary depending on your version of ImageMagick. For example use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p>
3958
3959<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3960<div style="margin: auto;">
3961 <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3962</div>
3963
3964<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
3965
3966<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p>
3967
3968<p>You can display the following components by embedding special format characters:</p>
3969
3970<pre class="text">
3971 %d domain
3972 %e event
3973 %f function
3974 %l line
3975 %m module
3976 %p process ID
3977 %r real CPU time
3978 %t wall clock time
3979 %u user CPU time
3980 %% percent sign
3981 \n newline
3982 \r carriage return
3983</pre>
3984
3985<p>For example:</p>
3986
3987<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
3988<p>The default behavior is to print all of the components.</p>
3989
3990<div style="margin: auto;">
3991 <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
3992</div>
3993
3994<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
3995
3996<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p>
3997
3998<div style="margin: auto;">
3999 <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4000</div>
4001
4002<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4003
4004<div style="margin: auto;">
4005 <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4006</div>
4007
4008<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4009
4010
4011<div style="margin: auto;">
4012 <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
4013</div>
4014
4015<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
4016
4017<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4018
4019<pre class="text">
4020 best
4021 default
4022 gray
4023 red
4024 green
4025 blue
4026</pre>
4027
4028<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs. Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4029
4030
4031<div style="margin: auto;">
4032 <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4033</div>
4034
4035<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="../www/stream.html">stream</a>]</td></tr></table>
4036
4037<p>Here are the valid components of a map:</p>
4038
4039<pre class="text">
4040 r red pixel component
4041 g green pixel component
4042 b blue pixel component
4043 a alpha pixel component (0 is transparent)
4044 o opacity pixel component (0 is opaque)
4045 i grayscale intensity pixel component
4046 c cyan pixel component
4047 m magenta pixel component
4048 y yellow pixel component
4049 k black pixel component
4050 p pad component (always 0)
4051</pre>
4052
4053<p>You can specify as many of these components as needed in any order (e.g. bgr). The components can repeat as well (e.g. rgbr).</p>
4054
4055<div style="margin: auto;">
4056 <h4><a name="mask" id="mask"></a>-mask
4057<em class="arg">filename</em></h4>
4058</div>
4059
4060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4061
4062<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4063
4064<div style="margin: auto;">
4065 <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4066</div>
4067
4068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4069
4070<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4071
4072<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4073
4074<div style="margin: auto;">
4075 <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4076</div>
4077
4078<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4079
4080<div style="margin: auto;">
4081 <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4082</div>
4083
4084<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4085
4086<p>Choose from:</p>
4087
4088<pre class="text">
4089 AE absolute number of differnet pixels
4090 MAE mean absolute error (normalized), average channel error distance
4091 MEPP mean error per pixel (normalized mean error, normalized peak error)
4092 MSE mean error squared, average of the channel error squared
4093 PAE peak absolute (normalize peak absolute)
4094 PSNR peak signal to noise ratio
4095 RMSE root mean squared (normalized root mean squared)
4096</pre>
4097
4098<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
4099controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
4100only changed by a small amount. The '<kbd>PAE</kbd>' can be used to find the
4101size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4102'similar'. </p>
4103
4104<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4105('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4106normalized) from the single comparision run. </p>
4107
4108<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p>
4109
4110
4111<div style="margin: auto;">
4112 <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4113</div>
4114
4115<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
4116
4117<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p>
4118
4119<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>'
4120argument for a list of <a href="#mode" >-mode</a> arguments available
4121in your ImageMagick installation.</p>
4122
4123
4124<div style="margin: auto;">
4125 <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4126</div>
4127
4128<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4129
4130<p>The arguments are given as a percentages of variation. A value of 100 means no change, and any
4131missing values are taken to mean 100.</p>
4132
4133<p>The <em class="arg">brightness</em> is a multiplier of the overall brightness of the image, so 0
4134means pure black, 50 is half as bright, 200 is twice as bright. To invert its
4135meaning <a href="#negate">-negate</a> the image before and after. </p>
4136
4137<p>The <em class="arg">saturation</em> controls the amount of color in an image. For example, 0 produce a grayscale image, while a large value such as 200 produce a very colorful, 'cartoonish' color.</p>
4138
4139<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors within the image by the amount specified. For example, 50 results in a counter-clockwise rotation of 90, mapping red
4140shades to purple, and so on. A value of either 0 or 200 results in a complete
4141180 degree rotation of the image. Using a value of 300 is a 360 degree
4142rotation resulting in no change to the original image. </p>
4143
4144<p>For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use <a href="#modulate">-modulate 120,90</a>.</p>
4145
4146<p>Use <a href="#set">-set</a> attribute of '<kbd class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to modulate. Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or <kbd>HWB</kbd>. For example,</p>
4147
4148<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4149<div style="margin: auto;">
4150 <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4151</div>
4152
4153<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4154
4155
4156<div style="margin: auto;">
4157 <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4158</div>
4159
4160<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4161
4162
4163<div style="margin: auto;">
4164 <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4165</div>
4166
4167<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4168
4169<p>Both the image pixels and size are linearly interpolated to give the
4170appearance of a meta-morphosis from one image to the next, over all the images
4171in the current image list. The added images are the equivalent of a <a
4172href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4173argument determine how many images to interpolate between each image. </p>
4174
4175
4176<div style="margin: auto;">
4177 <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4178</div>
4179
4180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4181
4182
4183<div style="margin: auto;">
4184 <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4185</div>
4186
4187<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4188
4189<p>Blur with the given radius, standard deviation (sigma), and angle. The
4190angle given is the angle toward which the image is blurred. That is the
4191direction people would consider the object is coming from. </p>
4192
4193<p>Note that the blur is not uniform distribution, giving the motion a
4194definate sense of direction of movement. </p>
4195
4196<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4197pixels which are outside the image proper are blurred into the final result.
4198</p>
4199
4200<div style="margin: auto;">
4201 <h4><a name="name" id="name"></a>-name</h4>
4202</div>
4203
4204<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4205<div style="margin: auto;">
4206 <h4><a name="negate" id="negate"></a>-negate</h4>
4207</div>
4208
4209<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace every pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4210
4211<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc. Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4212
4213<div style="margin: auto;">
4214 <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4215 +noise <em class="arg">type</em></h4>
4216</div>
4217
4218<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4219
4220<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures. The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4221
4222<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4223
4224<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4225
4226<pre class="text">
4227Gaussian
4228Impulse
4229Laplacian
4230Multiplicative
4231Poisson
4232Random
4233Uniform
4234</pre>
4235
4236<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4237
cristy83543962009-10-16 19:04:28 +00004238<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4239the use of a controlling value to specify teh amount of noise that should be
4240added to an image. </p>
4241
cristy3ed852e2009-09-05 21:47:34 +00004242
4243<div style="margin: auto;">
4244 <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4245</div>
4246
4247<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4248
cristyd934d102009-10-10 12:55:13 +00004249<p>The intensity values are stretched to cover the entire range of possible
4250values. While doing so, black-out at most <em>2%</em> of the pixels and
4251white-out at most <em>1%</em> of the pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00004252
cristyd934d102009-10-10 12:55:13 +00004253<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4254is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4255(Before this version, it was equivalent to <a href="#contrast-stretch"
4256>-contrast-stretch 2%x99%</a>).</p>
cristy3ed852e2009-09-05 21:47:34 +00004257
cristyd934d102009-10-10 12:55:13 +00004258<p>All the channels are normalized in concert by the came amount so as to
4259preserve color integrity, when the default <a href="#channel" >+channel</a>
4260setting is in use. Specifing any other <a href="#channel" >-channel</a>
4261setting will normalize the RGB channels independently.</p>
4262
4263<p>See <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4264Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
cristy83543962009-10-16 19:04:28 +00004265that is better suited to mathematically generated images. </p>
cristyd934d102009-10-10 12:55:13 +00004266
4267<p>This operator is under review for re-development. </p>
cristy3ed852e2009-09-05 21:47:34 +00004268
4269
4270<div style="margin: auto;">
4271 <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4272</div>
4273
cristyd934d102009-10-10 12:55:13 +00004274<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined ordered dither <em
4275class="arg">threshold map</em> specified, and a uniform color map with the
4276given number of <em class="arg">levels</em> per color channel . </td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004277
4278<p>You can choose from these standard threshold maps:</p>
4279
4280<pre class="text">
cristyd934d102009-10-10 12:55:13 +00004281 threshold
cristy3ed852e2009-09-05 21:47:34 +00004282 checks
4283 o2x2
4284 o3x3
4285 o4x4
4286 o8x8
4287 h4x4a
4288 h6x6a
4289 h8x8a
4290 h4x4o
4291 h6x6o
4292 h8x8o
4293 h16x16o
4294</pre>
4295
cristyd934d102009-10-10 12:55:13 +00004296<p>The '<kbd>o</kbd>' maps are ordered diffused pixel threshold maps, while the
4297'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled, or
4298'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord dither
4299pattern. Or you can define your own <em class="arg" >threshold map</em> in a
4300personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
cristy3ed852e2009-09-05 21:47:34 +00004301
cristyd934d102009-10-10 12:55:13 +00004302<p>To print a complete list of threshold, use the <a href="#list" >-list
4303threshold</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00004304
cristyd934d102009-10-10 12:55:13 +00004305<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4306applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
cristy3ed852e2009-09-05 21:47:34 +00004307colors an animated image sequence, to less that 256 colors. This ensures that
4308a common or global color table is used when saving the result to a color
4309limited file format such as GIF. </p>
4310
cristyd934d102009-10-10 12:55:13 +00004311<p>Note that at this time the exact same threshold dithering map is used for
4312all color channels, no attempt is made to offset or rotate the map for
4313different channels is made, to create an offset printing effect. (possible
4314future expansion) </p>
cristy3ed852e2009-09-05 21:47:34 +00004315
4316
4317<div style="margin: auto;">
4318 <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4319</div>
4320
4321<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4322
cristyc54f5d42009-11-27 21:36:31 +00004323<p>The <em class="arg">color</em> argument is defined using the format
cristyd934d102009-10-10 12:55:13 +00004324described under the <a href="#fill" >-fill</a> option. The <a href="#fuzz"
4325>-fuzz</a> setting can be used to match and replace colors similar to the one
4326given.</p>
cristy3ed852e2009-09-05 21:47:34 +00004327
cristyd934d102009-10-10 12:55:13 +00004328<p>The <a href="#transparent" >-transparent</a> operator is exactly the same
4329as <a href="#opaque" >-opaque</a> but makes the matching color transparent,
cristy3ed852e2009-09-05 21:47:34 +00004330rather than the same as the current <a href="#fill">-fill</a> color. </p>
4331
cristyc54f5d42009-11-27 21:36:31 +00004332<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match the target color.</p>
cristyd934d102009-10-10 12:55:13 +00004333
4334
cristy3ed852e2009-09-05 21:47:34 +00004335
4336<div style="margin: auto;">
4337 <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4338</div>
4339
4340<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4341
4342<p>Choose from these orientations:</p>
4343
4344<pre class="text">
4345 bottom-left
4346 bottom-right
4347 left-bottom
4348 left-top
4349 right-bottom
4350 right-top
4351 top-left
4352 top-right
4353 undefined
4354</pre>
4355
cristyd934d102009-10-10 12:55:13 +00004356<p>To print a complete list of orientations, use the <a href="#list" >-list
4357orientation</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00004358
4359
4360<div style="margin: auto;">
4361 <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4362 -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4363 +page
4364 </h4>
4365</div>
4366
4367<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4368
4369<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4370
4371<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4372
4373<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4374<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4375<thead>
4376 <tr valign="top">
4377 <th align="center"><em class="arg">media</em></th>
4378 <th align="center"><em class="arg">width</em></th>
4379 <th align="center"><em class="arg">height</em></th>
4380 </tr>
4381</thead>
4382<tbody>
4383<tr><td align="left"> 11x17 </td> <td align="right"> 792</td> <td align="right"> 1224</td> </tr>
4384<tr><td align="left"> Ledger </td> <td align="right"> 1224</td> <td align="right"> 792</td> </tr>
4385<tr><td align="left"> Legal </td> <td align="right"> 612</td> <td align="right"> 1008</td> </tr>
4386<tr><td align="left"> Letter </td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4387<tr><td align="left"> LetterSmall</td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4388<tr><td align="left"> ArchE </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4389<tr><td align="left"> ArchD </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4390<tr><td align="left"> ArchC </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4391<tr><td align="left"> ArchB </td> <td align="right"> 864</td> <td align="right"> 1296</td> </tr>
4392<tr><td align="left"> ArchA </td> <td align="right"> 648</td> <td align="right"> 864</td> </tr>
4393<tr><td align="left"> A0 </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4394<tr><td align="left"> A1 </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4395<tr><td align="left"> A2 </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4396<tr><td align="left"> A3 </td> <td align="right"> 842</td> <td align="right"> 1190</td> </tr>
4397<tr><td align="left"> A4 </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4398<tr><td align="left"> A4Small </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4399<tr><td align="left"> A5 </td> <td align="right"> 421</td> <td align="right"> 595</td> </tr>
4400<tr><td align="left"> A6 </td> <td align="right"> 297</td> <td align="right"> 421</td> </tr>
4401<tr><td align="left"> A7 </td> <td align="right"> 210</td> <td align="right"> 297</td> </tr>
4402<tr><td align="left"> A8 </td> <td align="right"> 148</td> <td align="right"> 210</td> </tr>
4403<tr><td align="left"> A9 </td> <td align="right"> 105</td> <td align="right"> 148</td> </tr>
4404<tr><td align="left"> A10 </td> <td align="right"> 74</td> <td align="right"> 105</td> </tr>
4405<tr><td align="left"> B0 </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4406<tr><td align="left"> B1 </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4407<tr><td align="left"> B2 </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4408<tr><td align="left"> B3 </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4409<tr><td align="left"> B4 </td> <td align="right"> 709</td> <td align="right"> 1002</td> </tr>
4410<tr><td align="left"> B5 </td> <td align="right"> 501</td> <td align="right"> 709</td> </tr>
4411<tr><td align="left"> C0 </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4412<tr><td align="left"> C1 </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4413<tr><td align="left"> C2 </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4414<tr><td align="left"> C3 </td> <td align="right"> 918</td> <td align="right"> 1298</td> </tr>
4415<tr><td align="left"> C4 </td> <td align="right"> 649</td> <td align="right"> 918</td> </tr>
4416<tr><td align="left"> C5 </td> <td align="right"> 459</td> <td align="right"> 649</td> </tr>
4417<tr><td align="left"> C6 </td> <td align="right"> 323</td> <td align="right"> 459</td> </tr>
4418<tr><td align="left"> Flsa </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4419<tr><td align="left"> Flse </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4420<tr><td align="left"> HalfLetter </td> <td align="right"> 396</td> <td align="right"> 612</td> </tr>
4421</tbody>
4422</table>
4423
4424
4425
4426
4427<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g. -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4428
4429<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4430
4431<p>The default page dimensions for a TEXT image is 612x792.</p>
4432
4433<p>This option is used in concert with <a href="#density">-density</a>.</p>
4434
4435<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4436
4437<div style="margin: auto;">
4438 <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4439</div>
4440
4441<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4442
4443<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4444
4445<div style="margin: auto;">
4446 <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4447
4448<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4449
4450<div style="margin: auto;">
4451 <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4452</div>
4453
4454<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>]</td></tr></table>
4455
4456<p>Pause for the specified number of seconds before repeating the animation.</p>
4457
4458<div style="margin: auto;">
4459 <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4460</div>
4461
4462<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
4463
4464<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4465
4466<div style="margin: auto;">
4467 <h4><a name="ping" id="ping"></a>-ping</h4>
4468</div>
4469
4470<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4471
4472<div style="margin: auto;">
4473 <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4474</div>
4475
4476<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4477
4478<div style="margin: auto;">
4479 <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4480</div>
4481
4482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4483
4484<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4485
4486<div style="margin: auto;">
4487 <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4488</div>
4489
4490<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4491
4492<div style="margin: auto;">
4493 <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4494</div>
4495
4496<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4497
4498<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4499
4500<pre class="text">
4501 Rotate
4502 Shear
4503 Roll
4504 Hue
4505 Saturation
4506 Brightness
4507 Gamma
4508 Spiff
4509 Dull
4510 Grayscale
4511 Quantize
4512 Despeckle
4513 ReduceNoise
4514 Add Noise
4515 Sharpen
4516 Blur
4517 Threshold
4518 EdgeDetect
4519 Spread
4520 Shade
4521 Raise
4522 Segment
4523 Solarize
4524 Swirl
4525 Implode
4526 Wave
4527 OilPaint
4528 CharcoalDrawing
4529 JPEG
4530</pre>
4531
4532<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4533
4534<p>The default preview is <kbd>JPEG</kbd>.</p>
4535
4536<div style="margin: auto;">
4537 <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4538</div>
4539
4540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4541
4542<div style="margin: auto;">
4543 <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4544</div>
4545
4546<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4547
4548<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g. "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4549
4550<div style="margin: auto;">
4551 <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4552 +profile <em class="arg">profile_name</em></h4>
4553</div>
4554
4555<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4556
4557<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4558
4559<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile. Here we remove all profiles from the image except for the XMP profile: <kbd>+profile "!xmp,*"</kbd>. </p>
4560
4561<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4562
4563<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4564
4565<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4566
4567<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4568<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4569
4570<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4571<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4572CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4573</p>
4574
4575<div style="margin: auto;">
4576 <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4577</div>
4578
4579<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4580
4581<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4582
4583<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4584
4585<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p>
4586
4587<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4588
4589<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4590
4591<pre class="text">
4592 0: none
4593 1: sub
4594 2: up
4595 3: average
4596 4: Paeth
4597</pre>
4598
4599<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4600
4601<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4602
4603<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4604
4605<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4606
4607<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4608
4609<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p>
4610
4611<div style="margin: auto;">
4612 <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4613</div>
4614
4615<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table>
4616
4617<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p>
4618
4619
4620<div style="margin: auto;">
4621 <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4622</div>
4623
4624<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4625
4626<div style="margin: auto;">
4627 <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur <em class="arg">angle</em></h4>
4628</div>
4629
4630<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4631
4632<p>Note that this is actually a rotational blur rather than a radial and as
4633such actually mis-named. </p>
4634
4635<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4636pixels which are outside the image proper are blurred into the final result.
4637</p>
4638
4639
4640<div style="margin: auto;">
4641 <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4642</div>
4643
4644<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4645
4646<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4647</p>
4648
4649<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4650
4651<div style="margin: auto;">
4652 <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4653</div>
4654
4655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4656
4657<div style="margin: auto;">
4658 <h4><a name="recolor" id="recolor"></a>-recolor <em class="arg">matrix</em></h4>
4659</div>
4660
4661<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Translate, scale, shear, or rotate image colors.</td><td style='text-align:right;'></td></tr></table>
4662
cristy2744bd92009-11-08 22:57:52 +00004663<p>Although variable-sized matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA. Populate the last row with normalized values to translate. The translation matrix is similar to that used by Adobe
4664Flash except that the offset is scaled to 1.0 (divide Flash offset by 255).</p>
cristy3ed852e2009-09-05 21:47:34 +00004665
4666<div style="margin: auto;">
4667 <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4668</div>
4669
4670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4671
4672<div style="margin: auto;">
4673 <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4674</div>
4675
4676<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4677
4678<div style="margin: auto;">
4679 <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4680</div>
4681
4682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4683
4684<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4685the given colors are dithered over the image as necessary, otherwise the closest
4686color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4687
4688<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4689images in the current image sequence, all the images will have the same color
4690table. That means that when saved to a file format such as GIF, it will use
4691that color table as a single common or global color table, for all the images,
4692without requiring extra local color tables. </p>
4693
4694<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4695sequence to use a common color map over all the images. This equivalent to
4696appending all the images together (without extra background colors) and color
4697reducing those images using <a href="#colors">-colors</a> with a 256 color
4698limit, then <a href="#remap">-remap</a> those colors over the original list of
4699images. This ensures all the images follow a single color map. </p>
4700
4701<p>If the number of colors over all the images is less than 256, then <a
4702href="#remap">+remap</a> should not perform any color reduction or dithering, as
4703no color changes are needed. In that case, its only effect is to force the use
4704of a global color table. This recommended after using either <a
4705href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4706reduce the number of colors in an animated image sequence. </p>
4707
4708<div style="margin: auto;">
4709 <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4710</div>
4711
4712<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4713
4714<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4715
4716<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4717
4718<div style="margin: auto;">
4719 <h4><a name="remote" id="remote"></a>-remote</h4>
4720</div>
4721
4722<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4723
4724<p>The only command recognized is the name of an image file to load.</p>
4725
4726<p>If you have more than one <a href="../www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4727
4728<div style="margin: auto;">
4729 <h4><a name="render" id="render"></a>-render</h4>
4730</div>
4731
4732<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4733
4734<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4735
4736<div style="margin: auto;">
4737<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4738</div>
4739
4740<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4741
4742<p>This option is like <a href="#page">-page</a> but acts as an image operator
4743rather than a setting. You can separately set the canvas size or the offset
4744of the image on that canvas by only providing those components. </p>
4745
4746<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4747
4748<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4749offset to move the image relative to its previous position. This useful for
4750animation sequences. </p>
4751
4752<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4753recalculate the canvas size so the image (at its current offset) will appear
4754completely on that canvas (unless it has a negative offset).</p>
4755
4756<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4757canvas meta-data from the images. </p>
4758
4759<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4760directly assign virtual canvas meta-data. </p>
4761
4762
4763<div style="margin: auto;">
4764 <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4765</div>
4766
4767<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4768
4769<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device. Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4770
4771<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4772
4773<div style="margin: auto;">
4774 <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4775</div>
4776
4777<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4778
4779<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4780
4781<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4782
4783<div style="margin: auto;">
4784 <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4785</div>
4786
4787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4788
4789<div style="margin: auto;">
4790 <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4791</div>
4792
4793<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4794
4795
4796<div style="margin: auto;">
4797 <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4798</div>
4799
4800<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4801
4802<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4803
4804
4805<div style="margin: auto;">
4806 <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4807</div>
4808
4809<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4810
4811<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4812
4813<p>Empty triangles in the corners, left over from rotating the image, are
4814filled with the <kbd>background</kbd> color. </p>
4815
4816<p>See also the <a href="#distort">-distort</a> operator and specifically the
4817'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4818
4819
4820<div style="margin: auto;">
4821 <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4822</div>
4823
4824<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table>
4825
4826<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>, though <a href="#sample">-sample</a> is a lot faster. </p>
4827
4828<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4829
4830
4831<div style="margin: auto;">
4832 <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4833</div>
4834
4835<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4836
4837<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4838
4839<div style="margin: auto;">
4840 <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4841</div>
4842
4843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table>
4844
4845<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4846
4847<div style="margin: auto;">
4848 <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4849</div>
4850
4851<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4852
4853<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4854
4855<div style="margin: auto;">
4856 <h4><a name="screen" id="screen"></a>-screen</h4>
4857</div>
4858
4859<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4860
4861<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4862
4863<div style="margin: auto;">
4864 <h4><a name="seed" id="seed"></a>-seed</h4>
4865</div>
4866
4867<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4868
4869<div style="margin: auto;">
4870 <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4871</div>
4872
4873<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4874
4875<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4876
4877<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative. The default is 1.5.</p>
4878
4879<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4880of the color clusters is returned.</p>
4881
4882
4883<div style="margin: auto;">
4884 <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4885</div>
4886
4887<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4888
4889<div style="margin: auto;">
4890 <h4><a name="separate" id="separate"></a>-separate</h4>
4891</div>
4892
4893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image. Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4894
4895<div style="margin: auto;">
4896 <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4897</div>
4898
4899<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4900
4901<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4902
4903<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning. Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning. A threshold of 80% is a good starting point for a reasonable tone.</p>
4904
4905<div style="margin: auto;">
4906 <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4>
4907</div>
4908
4909<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table>
4910
4911<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>. For example:</p>
4912
4913<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p>
4914<p>The <a href="#repage">-repage</a> operator will also set the
4915'<kbd>page</kbd>' attribute of images already in memory, but allows you to
4916separately set the virtual canvas's size and offset components, and also allows
4917relative offset changes, and automatic canvas size re-calculating. The above
4918<a href="#set">-set</a> option is purely a direct, unmodified assignment of the
4919virtual canvas (page) meta-data. </p>
4920
4921<p>Set image options by prefixing the value with <kbd>option:</kbd>. Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p>
4922
4923<div style="margin: auto;">
4924 <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
4925</div>
4926
4927<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
4928
4929<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
4930
4931<div style="margin: auto;">
4932 <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
4933</div>
4934
4935<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
4936
4937<div style="margin: auto;">
4938 <h4><a name="shared-memory"
4939id="shared-memory"></a>-shared-memory</h4>
4940</div>
4941
4942<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
4943
4944<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
4945
4946<div style="margin: auto;">
4947 <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
4948</div>
4949
4950<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
4951
4952<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
4953
4954<div style="margin: auto;">
4955 <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
4956</div>
4957
4958<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
4959
4960<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
4961
4962<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4963
4964<div style="margin: auto;">
4965 <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
4966</div>
4967
4968<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
4969
4970<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
4971
4972<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;. For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
4973
4974<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4975
4976<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
4977
4978<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
4979<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
4980
4981<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
4982<div style="margin: auto;">
4983 <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
4984</div>
4985
4986<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
4987
4988<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
4989
4990<div style="margin: auto;">
4991 <h4><a name="silent" id="silent"></a>-silent</h4>
4992</div>
4993
4994<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
4995
4996<div style="margin: auto;">
4997 <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
4998</div>
4999
5000<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5001
5002<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5003
5004<p>For Photo CD images, choose from these sizes:</p>
5005
5006<pre class="text">
5007 192x128
5008 384x256
5009 768x512
5010 1536x1024
5011 3072x2048
5012</pre>
5013
cristy3ed852e2009-09-05 21:47:34 +00005014<div style="margin: auto;">
5015 <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5016</div>
5017
5018<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5019
5020<p>Sketch with the given radius, standard deviation (sigma), and angle. The angle given is the angle toward which the image is sketched. That is the direction people would consider the object is coming from. </p>
5021
5022<div style="margin: auto;">
5023 <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5024</div>
5025
5026<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
5027
5028<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5029
5030<div style="margin: auto;">
5031 <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5032</div>
5033
5034<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5035
5036<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5037
5038<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5039
5040<div style="margin: auto;">
5041 <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5042 class="arg">method</em> '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em> ...'</h4>
5043</div>
5044
5045<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5046
5047
5048<table class="doc">
5049 <tbody>
5050 <tr valign="top">
5051 <th align="left" style="width: 8%">Method</th>
5052 <th align="left">Description</th>
5053 </tr>
5054
5055 <tr valign="top">
5056 <td valign="top">voronoi</td>
5057 <td valign="top">Simply map each pixel to the to nearest color point
5058 given. The result are polygonal 'cells' of solid color. </td>
5059 </tr>
5060
5061 <tr valign="top">
5062 <td valign="top">shepards</td>
5063 <td valign="top">Colors points basied on the ratio of inverse distance
5064 squared. Generating spots of color in a sea of the average of
5065 colors. </td>
5066 </tr>
5067
5068 <tr valign="top">
5069 <td valign="top">barycentric</td>
5070 <td valign="top">three point triangle of color given 3 points.
5071 Giving only 2 points will form a linear gradient between those points.
5072 Gradient is however not restricted to just the triangle or line. </td>
5073 </tr>
5074
5075 <tr valign="top">
5076 <td valign="top">bilinear</td>
5077 <td valign="top">Like barycentric but for 4 points. Less than 4 points
5078 fall back to barycentric. </td>
5079 </tr>
5080
5081 </tbody>
5082</table>
5083
5084<p>The points are placed according to the images location on the virtual
5085canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5086offset), and do not actually have to exist on the given image, but may be
5087some point beyond the edge of the image. All points are floating point values.
5088</p>
5089
5090<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5091modified, whcih means the matte/alpha transparency channel is not effected by
5092default. If enabled, the image also needs a the matte/alpha channel to be
5093enabled for this operator to effect an images transparency. This is typical
5094transparency handling for images. </p>
5095
5096<p>All the above methods when given a single point of color will replace all
5097the colors in the image with the color given, regardless of the point. This is
5098logical, and provides an alternative technique to recolor a image to some
5099default value. </p>
5100
5101
5102<div style="margin: auto;">
5103 <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5104</div>
5105
5106<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5107
5108<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5109
5110<div style="margin: auto;">
5111 <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5112</div>
5113
5114<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5115
5116<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5117
5118<div style="margin: auto;">
5119 <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5120</div>
5121
5122<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5123
5124<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5125
5126<div style="margin: auto;">
5127 <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5128</div>
5129
5130<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5131
5132<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5133
5134<div style="margin: auto;">
5135 <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5136</div>
5137
5138<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type. Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5139
5140<pre class="text">
5141 char store pixels as unsigned characters
5142 double store pixels as doubles
5143 float store pixels as floats
5144 integer store pixels as integers
5145 long store pixels as longs
5146 quantum store pixels in the native depth of your ImageMagick distribution
5147 short store pixels as unsigned shorts
5148</pre>
5149
5150<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5151values range from 0 to the maximum value the storage type can support.</p>
5152
5153<div style="margin: auto;">
5154 <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5155</div>
5156
5157<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5158
5159<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5160
5161<pre class="text">
5162 Any
5163 Condensed
5164 Expanded
5165 ExtraCondensed
5166 ExtraExpanded
5167 Normal
5168 SemiCondensed
5169 SemiExpanded
5170 UltraCondensed
5171 UltraExpanded
5172</pre>
5173
5174<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5175
5176<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5177
5178<div style="margin: auto;">
5179 <h4><a name="strip" id="strip"></a>-strip</h4>
5180</div>
5181
5182<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5183
5184<div style="margin: auto;">
5185 <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5186</div>
5187
5188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5189
5190<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5191
5192<p>See <a href="#draw">-draw</a> for further details.</p>
5193
5194<div style="margin: auto;">
5195 <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5196</div>
5197
5198<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5199
5200<p>See <a href="#draw">-draw</a> for further details.</p>
5201
5202<div style="margin: auto;">
5203 <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5204</div>
5205
5206<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5207
5208<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p>
5209
5210<pre class="text">
5211 Any
5212 Italic
5213 Normal
5214 Oblique
5215</pre>
5216
5217<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5218
5219<div style="margin: auto;">
5220 <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5221</div>
5222
5223<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5224
5225<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p>
5226
5227<div style="margin: auto;">
5228 <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5229</div>
5230
5231<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5232
5233<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5234
5235<div style="margin: auto;">
5236 <h4><a name="taint" id="taint"></a>-taint</h4>
5237</div>
5238
5239<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5240
5241<div style="margin: auto;">
5242 <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5243</div>
5244
5245<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5246
5247<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5248
5249<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5250
5251<div style="margin: auto;">
5252 <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5253</div>
5254
5255<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5256
5257<div style="margin: auto;">
5258 <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5259</div>
5260
5261<!-- {<em class="arg">green,blue,opacity</em>}
5262<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5263-->
5264
5265<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5266
5267<p>Any pixel values (more specifically, those channels set using <a href="../www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5268
5269<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5270</p>
5271
5272<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5273
5274<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5275<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5276
5277
5278<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5279<p>Note that the values of the transparency channel is treated as 'matte'
5280values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5281
5282<p> See also <a href="../www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="../www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5283</p>
5284
5285<div style="margin: auto;">
5286 <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5287</div>
5288
5289<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5290
5291<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size. To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5292
5293<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5294
5295<div style="margin: auto;">
5296 <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5297</div>
5298
5299<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5300
5301<div style="margin: auto;">
5302 <h4>-tile <em class="arg">geometry</em></h4>
5303</div>
5304
5305<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
5306
5307<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5308
5309<div style="margin: auto;">
5310 <h4>-tile</h4>
5311</div>
5312
5313<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5314
5315<div style="margin: auto;">
5316 <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5317</div>
5318
5319<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5320
5321<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5322
5323<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5324
5325<div style="margin: auto;">
5326 <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5327</div>
5328
5329<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5330
5331<p>Tint the image with the fill color.</p>
5332
5333<p>Specify the amount of tinting as a percentage. Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5334
5335<div style="margin: auto;">
5336 <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5337</div>
5338
5339<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>, <a href="../www/montage.html">montage</a>]</td></tr></table>
5340
5341<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5342
5343<p>For example,</p>
5344
5345<p class="crtsnip">
5346 -title "%m:%f %wx%h"
5347</p>
5348
5349<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5350
5351
5352<div style="margin: auto;">
5353 <h4><a name="transform" id="transform"></a>-transform</h4>
5354</div>
5355
5356<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5357
5358<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5359
5360<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5361<div style="margin: auto;">
5362 <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5363</div>
5364
5365<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5366
5367<p>The <em class="arg">color</em> argument is defined using the format
5368described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5369>-fuzz</a> setting can be used to match and replace colors similar to the one
5370given. </p>
5371
5372<p>The <a href="#opaque">-opaque</a> operator is exactly the same as <a
5373href="#transparent" >-transparent</a> but replaces the matching color same as
5374the current <a href="#fill">-fill</a> color setting. </p>
5375
5376<p>This does not define the 'transparency color' used for color-mapped image
5377formats, such as GIF. For that use <a href="#transparent-color"
5378>-transparent-color</a> </p>
5379
cristyc54f5d42009-11-27 21:36:31 +00005380<p>Use <a href="#opaque">+opaque</a> to invert the pixels matched, that is
cristy3ed852e2009-09-05 21:47:34 +00005381paint any pixel that does not match the target color, with the fill color.</p>
5382
5383
5384<div style="margin: auto;">
5385 <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5386</div>
5387
5388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5389
5390<p>Sometimes this is used for saving to image formats such as
5391GIF and PNG8 which uses this color to represent boolean transparency. This
5392does not make a color transparent, it only defines what color the transparent
5393color is in the color palette of the saved image. Use <a
5394href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5395
5396<p>This option allows you to have both an opaque visible color, as well as a
5397transparent color of the same color value without conflict. That is, you can
5398use the same color for both the transparent and opaque color areas within an
5399image. This, in turn, frees to you to select a transparent color that is
5400appropriate when an image is displayed by an application that does not handle a
5401transparent color index, while allowing ImageMagick to correctly handle images of this
5402type. </p>
5403
5404<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5405
5406<div style="margin: auto;">
5407 <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5408</div>
5409
5410<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5411
5412<p> This option mathematically transposes the pixel array. It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5413</p>
5414
5415<div style="margin: auto;">
5416 <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5417</div>
5418
5419<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal. Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5420
5421
5422<div style="margin: auto;">
5423 <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5424</div>
5425
5426<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5427
5428<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5429
5430<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
5431
5432<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5433
5434<div style="margin: auto;">
5435 <h4><a name="trim" id="trim"></a>-trim</h4>
5436</div>
5437
5438<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5439
5440<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5441
5442<p>The page or virtual canvas information of the image is preserved allowing
5443you to extract the result of the <a href="#trim">-trim</a> operation from the
5444image. Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5445information if it is unwanted.</p>
5446
5447<p>If the trimmed image 'disappears' an warning is produced, and a special
5448single pixel transparent 'missed' image is returned, in the same way as when a
5449<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5450
5451
5452<div style="margin: auto;">
5453 <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5454</div>
5455
5456<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5457 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5458
5459<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5460
5461<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5462<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5463
5464<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5465
5466<div style="margin: auto;">
5467 <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5468</div>
5469
5470<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5471
5472<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5473
5474<p>See <a href="#draw">-draw</a> for further details.</p>
5475
5476
5477<div style="margin: auto;">
5478 <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5479</div>
5480
5481<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5482
5483<p>Suppose that while you are displaying an image the file that is currently displayed is over-written. <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5484
5485
5486<div style="margin: auto;">
5487 <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5488</div>
5489
5490<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5491
5492
5493<div style="margin: auto;">
5494 <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5495</div>
5496
5497<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5498
5499<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5500
5501
5502<div style="margin: auto;">
5503 <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5504</div>
5505
5506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5507
5508<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5509
5510<p>The parameters are:</p>
5511
5512<pre class="text">
5513 radius: The radius of the Gaussian, in pixels, not counting the center
5514 pixel (default 0).
5515 sigma: The standard deviation of the Gaussian, in pixels (default 1.0).
5516 amount: The fraction of the difference between the original and the blur
5517 image that is added back into the original (default 1.0).
5518 threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5519 difference amount (default 0.05).
5520</pre>
5521
5522
5523<div style="margin: auto;">
5524 <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5525</div>
5526
5527<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5528
5529
5530<div style="margin: auto;">
5531 <h4><a name="version" id="version"></a>-version</h4>
5532</div>
5533
5534<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5535
5536
5537<div style="margin: auto;">
5538 <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5539</div>
5540
5541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5542
5543
5544<div style="margin: auto;">
5545 <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5546</div>
5547
5548<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5549
5550
5551<div style="margin: auto;">
5552 <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5553</div>
5554
5555<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5556
5557<p>This option defines what color source should be used if and when a color
5558lookup completely 'misses' the source image. The color(s) that appear to
5559surround the source image. Generally this color is derived from the source
5560image, but could also be set to a specify background color. </p>
5561
5562<p>Choose from these methods:</p>
5563
5564<pre class="text">
5565 background: the area surrounding the image is the background color
5566 black: the area surrounding the image is black
5567 checker-tile: alternate squares with image and background color
5568 dither: non-random 32x32 dithered pattern
5569 edge: extend the edge pixel toward infinity
5570 gray: the area surrounding the image is gray
5571 horizontal-tile: horizontally tile the image, background color above/below
5572 horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5573 mirror: mirror tile the image
5574 random: choose a random pixel from the image
5575 tile: tile the image (default)
5576 transparent: the area surrounding the image is transparent blackness
5577 vertical-tile: vertically tile the image, sides are background color
5578 vertical-tile-edge: vertically tile the image and replicate the side edge pixels
5579 white: the area surrounding the image is white
5580</pre>
5581
5582<p>The default value is "edge".</p>
5583
5584<p>This most important for distortion operators such as <a href="#distort"
5585>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5586However it also effects operations that may access pixels just outside the
5587image proper, such as <a href="#convolve">-convolve</a>, <a
5588href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5589
5590<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5591
5592
5593<div style="margin: auto;">
5594 <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5595</div>
5596
5597<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5598
5599<p>Choose from these visual classes:</p>
5600
5601<pre class="text">
5602 StaticGray
5603 GrayScale
5604 StaticColor
5605 PseudoColor
5606 TrueColor
5607 DirectColor
5608 default
5609 visual id
5610</pre>
5611
5612<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5613
5614
5615<div style="margin: auto;">
5616 <h4><a name="watermark" id="watermark"></a>-watermark <em
5617 class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5618</div>
5619
5620<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5621saturation.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5622
5623<p>Take a grayscale image (with alpha mask) and modify the destination image's
5624brightness according to watermark image's grayscale value and the <em
5625class="arg">brightness</em> percentage. The destinations color saturation
5626attribute is just direct modified by the <em class="arg">saturation</em>
5627percentage, which defaults to 100 percent (no color change). </p>
5628
5629
5630<div style="margin: auto;">
5631 <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5632</div>
5633
5634<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5635
5636<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5637
5638<div style="margin: auto;">
5639 <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5640</div>
5641
5642<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5643
5644<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5645
5646<table class="doc">
5647 <col width="25%" />
5648 <col width="75%" />
5649 <thead>
5650 <tr>
5651 <th><em class="arg">fontWeight</em></th>
5652 <th>Description</th>
5653 </tr>
5654 </thead>
5655 <tbody>
5656 <tr><td>All </td> <td>No effect. </td></tr>
5657 <tr><td>Bold </td> <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5658 <tr><td>Bolder </td> <td>Add 100 to font weight if currently &le; 800.</td></tr>
5659 <tr><td>Lighter </td> <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5660 <tr><td>Normal </td> <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5661 </tbody>
5662 </table>
5663
5664<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5665
5666<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5667
5668<div style="margin: auto;">
5669 <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5670</div>
5671
5672<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5673
5674<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +00005675 <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +00005676</div>
5677
cristy5cadd612009-09-21 19:33:41 +00005678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5679
5680<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5681</p>
cristy3ed852e2009-09-05 21:47:34 +00005682
5683<div style="margin: auto;">
5684 <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5685</div>
5686
5687<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5688
5689<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5690
5691<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5692
5693<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5694
5695<div style="margin: auto;">
5696 <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5697</div>
5698
5699<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5700
5701<div style="margin: auto;">
5702 <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5703</div>
5704
5705<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5706 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5707
5708<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5709
cristyf3bb4782009-09-08 13:10:04 +00005710
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