Refactor CHW micro-kernels

Rename SpCHW -> CHW

PiperOrigin-RevId: 311861144
diff --git a/src/f32-dwconv-chw/5x5p2-scalar.c b/src/f32-dwconv-chw/5x5p2-scalar.c
new file mode 100644
index 0000000..b41011b
--- /dev/null
+++ b/src/f32-dwconv-chw/5x5p2-scalar.c
@@ -0,0 +1,215 @@
+// Copyright 2019 Google LLC
+//
+// This source code is licensed under the BSD-style license found in the
+// LICENSE file in the root directory of this source tree.
+
+#include <assert.h>
+
+#include <xnnpack/dwconv.h>
+#include <xnnpack/math.h>
+
+
+void xnn_f32_dwconv_chw_ukernel_5x5p2__scalar(
+    size_t input_height,
+    size_t input_width,
+    const float* input,
+    const float* weights,
+    const float* zero,
+    float* output,
+    uint32_t padding_top,
+    size_t input_tuple_stride,
+    size_t output_tuple_stride,
+    size_t input_width_stride,
+    size_t output_width_stride,
+    const union xnn_f32_chw_params params[restrict XNN_MIN_ELEMENTS(1)])
+{
+  assert(input_width != 0);
+  assert(input_height != 0);
+  assert(padding_top == 2);
+
+  const size_t padded_input_height = input_height + padding_top + 2 /* padding_bottom */;
+  const size_t output_height = padded_input_height - 5 + 1;
+
+  const float params_max = params->scalar.max;
+  const float params_min = params->scalar.min;
+
+  const size_t input_width_decrement_single = input_width * input_tuple_stride;
+  const size_t input_width_increment_single = input_width_stride - input_width_decrement_single;;
+  const size_t output_width_increment_single = output_width_stride - (input_width - 1) * output_tuple_stride;
+
+  const float* i0 = zero;
+  const float* i1 = zero;;
+  const float* i2 = input;
+  const float* i3 = (const float*) ((uintptr_t) i2 + input_width_stride);
+  const float* i4 = (const float*) ((uintptr_t) i3 + input_width_stride);
+  if (input_height <= 2) {
+    i4 = zero;
+  }
+  if (input_height == 1) {
+    i3 = zero;
+  }
+
+  float* output0 = output;
+
+  // this almost certainly will use too many scalar registers
+  // hope the compiler is good at spilling...
+  const float vw0 = weights[0];
+  const float vw1 = weights[1];
+  const float vw2 = weights[2];
+  const float vw3 = weights[3];
+  const float vw4 = weights[4];
+  const float vw5 = weights[5];
+  const float vw6 = weights[6];
+  const float vw7 = weights[7];
+  const float vw8 = weights[8];
+  const float vw9 = weights[9];
+  const float vw10 = weights[10];
+  const float vw11 = weights[11];
+  const float vw12 = weights[12];
+  const float vw13 = weights[13];
+  const float vw14 = weights[14];
+  const float vw15 = weights[15];
+  const float vw16 = weights[16];
+  const float vw17 = weights[17];
+  const float vw18 = weights[18];
+  const float vw19 = weights[19];
+  const float vw20 = weights[20];
+  const float vw21 = weights[21];
+  const float vw22 = weights[22];
+  const float vw23 = weights[23];
+  const float vw24 = weights[24];
+  const float vw25 = weights[25];
+
+  size_t m = output_height;
+  do {
+    float vi0x0 = 0.0f;
+    float vi1x0 = 0.0f;
+    float vi2x0 = 0.0f;
+    float vi3x0 = 0.0f;
+    float vi4x0 = 0.0f;
+    float vi0x1 = 0.0f;
+    float vi1x1 = 0.0f;
+    float vi2x1 = 0.0f;
+    float vi3x1 = 0.0f;
+    float vi4x1 = 0.0f;
+    float vi0x2 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride);
+    float vi1x2 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride);
+    float vi2x2 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride);
+    float vi3x2 = *i3; i3 = (const float*) ((uintptr_t) i3 + input_tuple_stride);
+    float vi4x2 = *i4; i4 = (const float*) ((uintptr_t) i4 + input_tuple_stride);
+
+    float vi0x3;
+    float vi1x3;
+    float vi2x3;
+    float vi3x3;
+    float vi4x3;
+    if XNN_LIKELY(input_width > 1) {
+      vi0x3 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride);
+      vi1x3 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride);
+      vi2x3 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride);
+      vi3x3 = *i3; i3 = (const float*) ((uintptr_t) i3 + input_tuple_stride);
+      vi4x3 = *i4; i4 = (const float*) ((uintptr_t) i4 + input_tuple_stride);
+    }
+
+    size_t k = input_width;
+    for (; k > 2; k -= 1) {
+      const float vi0x4 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride);
+      const float vi1x4 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride);
+      const float vi2x4 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride);
+      const float vi3x4 = *i3; i3 = (const float*) ((uintptr_t) i3 + input_tuple_stride);
+      const float vi4x4 = *i4; i4 = (const float*) ((uintptr_t) i4 + input_tuple_stride);
+
+      const float vrow0_accum = vw1  * vi0x0 + vw2  * vi0x1 + vw3  * vi0x2 + vw4  * vi0x3 + vw5  * vi0x4;
+      vi0x0 = vi0x1;
+      vi0x1 = vi0x2;
+      vi0x2 = vi0x3;
+      vi0x3 = vi0x4;
+      const float vrow1_accum = vw6  * vi1x0 + vw7  * vi1x1 + vw8  * vi1x2 + vw9  * vi1x3 + vw10 * vi1x4;
+      vi1x0 = vi1x1;
+      vi1x1 = vi1x2;
+      vi1x2 = vi1x3;
+      vi1x3 = vi1x4;
+      const float vrow2_accum = vw11 * vi2x0 + vw12 * vi2x1 + vw13 * vi2x2 + vw14 * vi2x3 + vw15 * vi2x4;
+      vi2x0 = vi2x1;
+      vi2x1 = vi2x2;
+      vi2x2 = vi2x3;
+      vi2x3 = vi2x4;
+      const float vrow3_accum = vw16 * vi3x0 + vw17 * vi3x1 + vw18 * vi3x2 + vw19 * vi3x3 + vw20 * vi3x4;
+      vi3x0 = vi3x1;
+      vi3x1 = vi3x2;
+      vi3x2 = vi3x3;
+      vi3x3 = vi3x4;
+      const float vrow4_accum = vw21 * vi4x0 + vw22 * vi4x1 + vw23 * vi4x2 + vw24 * vi4x3 + vw25 * vi4x4;
+      vi4x0 = vi4x1;
+      vi4x1 = vi4x2;
+      vi4x2 = vi4x3;
+      vi4x3 = vi4x4;
+
+      float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum) + (vrow3_accum + vrow4_accum);
+
+      voutput = math_max_f32(voutput, params_min);
+      voutput = math_min_f32(voutput, params_max);
+
+      *output0 = voutput; output0 = (float*) ((uintptr_t) output0 + output_tuple_stride);
+    }
+    if XNN_LIKELY(k > 1) {
+      const float vrow0_accum = vw1  * vi0x0 + vw2  * vi0x1 + vw3  * vi0x2 + vw4  * vi0x3;
+      vi0x0 = vi0x1;
+      vi0x1 = vi0x2;
+      vi0x2 = vi0x3;
+      const float vrow1_accum = vw6  * vi1x0 + vw7  * vi1x1 + vw8  * vi1x2 + vw9  * vi1x3;
+      vi1x0 = vi1x1;
+      vi1x1 = vi1x2;
+      vi1x2 = vi1x3;
+      const float vrow2_accum = vw11 * vi2x0 + vw12 * vi2x1 + vw13 * vi2x2 + vw14 * vi2x3;
+      vi2x0 = vi2x1;
+      vi2x1 = vi2x2;
+      vi2x2 = vi2x3;
+      const float vrow3_accum = vw16 * vi3x0 + vw17 * vi3x1 + vw18 * vi3x2 + vw19 * vi3x3;
+      vi3x0 = vi3x1;
+      vi3x1 = vi3x2;
+      vi3x2 = vi3x3;
+      const float vrow4_accum = vw21 * vi4x0 + vw22 * vi4x1 + vw23 * vi4x2 + vw24 * vi4x3;
+      vi4x0 = vi4x1;
+      vi4x1 = vi4x2;
+      vi4x2 = vi4x3;
+
+      float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum) + (vrow3_accum + vrow4_accum);
+
+      voutput = math_max_f32(voutput, params_min);
+      voutput = math_min_f32(voutput, params_max);
+
+      *output0 = voutput; output0 = (float*) ((uintptr_t) output0 + output_tuple_stride);
+      k -= 1;
+    }
+    assert(k == 1);
+    {
+      const float vrow0_accum = vw1  * vi0x0 + vw2  * vi0x1 + vw3  * vi0x2;
+      const float vrow1_accum = vw6  * vi1x0 + vw7  * vi1x1 + vw8  * vi1x2;
+      const float vrow2_accum = vw11 * vi2x0 + vw12 * vi2x1 + vw13 * vi2x2;
+      const float vrow3_accum = vw16 * vi3x0 + vw17 * vi3x1 + vw18 * vi3x2;
+      const float vrow4_accum = vw21 * vi4x0 + vw22 * vi4x1 + vw23 * vi4x2;
+
+      float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum) + (vrow3_accum + vrow4_accum);
+
+      voutput = math_max_f32(voutput, params_min);
+      voutput = math_min_f32(voutput, params_max);
+
+      *output0 = voutput;;
+    }
+
+    i0 = (const float*) ((uintptr_t) i1 - input_width_decrement_single);
+    i1 = (const float*) ((uintptr_t) i2 - input_width_decrement_single);
+    i2 = (const float*) ((uintptr_t) i2 + input_width_increment_single);
+    i3 = (const float*) ((uintptr_t) i3 + input_width_increment_single);
+    i4 = (const float*) ((uintptr_t) i4 + input_width_increment_single);
+    output0 = (float*) ((uintptr_t) output0 + output_width_increment_single);
+    m -= 1;
+    if (m <= 2) {
+      i4 = zero;
+    }
+    if (m == 1) {
+      i3 = zero;
+    }
+  } while (m > 0);
+}