ROUND evaluation stubs in WAsm SIMD intrinsics

PiperOrigin-RevId: 318125809
diff --git a/src/math/roundne-wasmsimd-addsub.c b/src/math/roundne-wasmsimd-addsub.c
new file mode 100644
index 0000000..5e1b24b
--- /dev/null
+++ b/src/math/roundne-wasmsimd-addsub.c
@@ -0,0 +1,56 @@
+// Copyright 2020 Google LLC
+//
+// This source code is licensed under the BSD-style license found in the
+// LICENSE file in the root directory of this source tree.
+
+#include <assert.h>
+#include <stddef.h>
+#include <stdint.h>
+
+#include <wasm_simd128.h>
+
+#include <xnnpack/math-stubs.h>
+
+
+void xnn_math_f32_roundne__wasmsimd_addsub(
+    size_t n,
+    const float* input,
+    float* output)
+{
+  assert(n % (4 * sizeof(float)) == 0);
+
+  // Mask for the sign bit of a floating-point number.
+  const v128_t vsign_mask = wasm_i32x4_splat(INT32_C(0x80000000));
+  // Addition of this number to a floating-point number x cause rounding of the result to an integer. Then this magic
+  // number is subtracted back from the result to get original x rounded to integer. This trick works only for
+  // 0 <= x < 2**24, but all numbers in 2**23 <= x < 2**24 range are integers, so we can further restrict it to
+  // 0 <= x < 2**23. Then the upper bound of the validity interval is conveniently the same as the magic number.
+  const v128_t vmagic_number = wasm_f32x4_splat(0x1.000000p+23f);
+
+  for (; n != 0; n -= 4 * sizeof(float)) {
+    const v128_t vx = wasm_v128_load(input);
+    input += 4;
+
+    // The rounding trick works only for x >= 0, so we compute absolute value of x, round it, and restore the sign in
+    // the end. This method works for round-to-nearest-even because it is an odd function.
+    const v128_t vabsx = wasm_v128_andnot(vx, vsign_mask);
+
+    // Compute bitmask for the bits we want to copy from x. Other bits will be copied from the rounded abs(x).
+    // If abs(x) < 2**23 or x is NaN, we want the sign bit from x and the rest from the rounded abs(x).
+    // Otherwise (abs(x) >= 2**23), we want all bits from x.
+    const v128_t vrndmask = wasm_v128_or(vsign_mask,  wasm_f32x4_gt(vabsx, vmagic_number));
+    // Addition-subtraction trick with the magic number to cause rounding to integer for abs(x).
+    // Note: the result is valid only for 0 <= abs(x) < 2**23.
+    // Note: addition-subtraction implicitly converts SNaN inputs to QNaNs.
+    const v128_t vrndabsx = wasm_f32x4_sub(wasm_f32x4_add(vabsx, vmagic_number), vmagic_number);
+
+    // Combine abs(x) rounded via addition-subtraction trick and the input x value.
+    // For abs(x) < 2**23, the result is abs(x) rounded via addition-subtraction trick with the sign of x.
+    // For NaN inputs, the result is x converted to QNaN as a side-effect of addition-subtraction.
+    // For abs(x) >= 2**23, the result is x itself.
+    const v128_t vy = wasm_v128_bitselect(vx, vrndabsx, vrndmask);
+
+    wasm_v128_store(output, vy);
+    output += 4;
+  }
+}