Don't redefine at copySubImage.

TRAC #18714
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@823 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 1df3924..bf4136c 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -1745,8 +1745,6 @@
         return error(GL_OUT_OF_MEMORY);
     }
 
-    redefineImage(level, mImageArray[level].format, mImageArray[level].width, mImageArray[level].height, GL_UNSIGNED_BYTE, false);
-   
     if (!mImageArray[level].isRenderable() || (!mTexture && !isComplete()))
     {
         copyToImage(&mImageArray[level], xoffset, yoffset, x, y, width, height, renderTarget);
@@ -2597,8 +2595,7 @@
     }
 
     unsigned int faceindex = faceIndex(target);
-    redefineImage(faceindex, level, mImageArray[faceindex][level].format, mImageArray[faceindex][level].width, mImageArray[faceindex][level].height, GL_UNSIGNED_BYTE);
-   
+
     if (!mImageArray[faceindex][level].isRenderable() || (!mTexture && !isComplete()))
     {
         copyToImage(&mImageArray[faceindex][level], 0, 0, x, y, width, height, renderTarget);