commit | 02c9c04f512aa2194f83cdc9749c2f5bba0b434f | [log] [tgz] |
---|---|---|
author | Jamie Madill <jmadill@chromium.org> | Tue Apr 17 13:43:48 2018 -0400 |
committer | Commit Bot <commit-bot@chromium.org> | Wed Apr 18 16:51:23 2018 +0000 |
tree | d3cd4f36f1bd8257ba1b93d3d5892bd64a5741df | |
parent | fe22e23a9a0244829bbdb69fc4a2333ea50dcb12 [diff] [blame] |
Optimize ValidateDrawAttribs: Part 2. This moves much of the math into cached values in the VertexAttribute and VertexBinding. Bug: angleproject:1391 Change-Id: I1b6c0553bf57fef864c27c5193c7dd7ca9b56f53 Reviewed-on: https://chromium-review.googlesource.com/1008274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/libANGLE/renderer/gl/VertexArrayGL.cpp b/src/libANGLE/renderer/gl/VertexArrayGL.cpp index c8c0370..2f617f2 100644 --- a/src/libANGLE/renderer/gl/VertexArrayGL.cpp +++ b/src/libANGLE/renderer/gl/VertexArrayGL.cpp
@@ -650,7 +650,7 @@ size_t bindingIndex, const gl::VertexArray::DirtyBindingBits &dirtyBindingBits) { - ASSERT(dirtyBindingBits.any()); + // Dependent state changes in buffers can trigger updates with no dirty bits set. for (size_t dirtyBit : dirtyBindingBits) {