Fix compile error regressions in OutputGLSL and OutputESSL.

These were broken back with the symbol table changes.

TRAC #23857

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
diff --git a/src/compiler/OutputESSL.cpp b/src/compiler/OutputESSL.cpp
index c2048f1..a636c49 100644
--- a/src/compiler/OutputESSL.cpp
+++ b/src/compiler/OutputESSL.cpp
@@ -1,5 +1,5 @@
 //
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 //
@@ -10,8 +10,9 @@
                          ShArrayIndexClampingStrategy clampingStrategy,
                          ShHashFunction64 hashFunction,
                          NameMap& nameMap,
-                         TSymbolTable& symbolTable)
-    : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
+                         TSymbolTable& symbolTable,
+                         int shaderVersion)
+    : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
 {
 }