Fix compile error regressions in OutputGLSL and OutputESSL.
These were broken back with the symbol table changes.
TRAC #23857
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
diff --git a/src/compiler/OutputESSL.cpp b/src/compiler/OutputESSL.cpp
index c2048f1..a636c49 100644
--- a/src/compiler/OutputESSL.cpp
+++ b/src/compiler/OutputESSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,8 +10,9 @@
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable)
- : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
+ TSymbolTable& symbolTable,
+ int shaderVersion)
+ : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
{
}