Fix compile error regressions in OutputGLSL and OutputESSL.
These were broken back with the symbol table changes.
TRAC #23857
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
diff --git a/src/compiler/OutputGLSL.h b/src/compiler/OutputGLSL.h
index 2f90981..3ae516a 100644
--- a/src/compiler/OutputGLSL.h
+++ b/src/compiler/OutputGLSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -16,11 +16,12 @@
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable);
+ TSymbolTable& symbolTable,
+ int shaderVersion);
protected:
virtual bool writeVariablePrecision(TPrecision);
- virtual bool visitSymbol(TIntermSymbol* node);
+ virtual void visitSymbol(TIntermSymbol* node);
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_