Fix compile error regressions in OutputGLSL and OutputESSL.

These were broken back with the symbol table changes.

TRAC #23857

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
diff --git a/src/compiler/VersionGLSL.h b/src/compiler/VersionGLSL.h
index 1c1cb1a..1c952ca 100644
--- a/src/compiler/VersionGLSL.h
+++ b/src/compiler/VersionGLSL.h
@@ -1,5 +1,5 @@
 //
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 //
@@ -24,6 +24,7 @@
 //   - matrix constructors taking matrix as argument.
 //   - array as "out" function parameters
 //
+// TODO: ES3 equivalent versions of GLSL
 class TVersionGLSL : public TIntermTraverser {
 public:
     TVersionGLSL(ShShaderType type);