Fix compile error regressions in OutputGLSL and OutputESSL.
These were broken back with the symbol table changes.
TRAC #23857
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
diff --git a/src/compiler/VersionGLSL.h b/src/compiler/VersionGLSL.h
index 1c1cb1a..1c952ca 100644
--- a/src/compiler/VersionGLSL.h
+++ b/src/compiler/VersionGLSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -24,6 +24,7 @@
// - matrix constructors taking matrix as argument.
// - array as "out" function parameters
//
+// TODO: ES3 equivalent versions of GLSL
class TVersionGLSL : public TIntermTraverser {
public:
TVersionGLSL(ShShaderType type);