Add support for querying gl_DepthRange as an active uniform via GetActiveUniform.
TRAC #22865
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2292 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.cpp b/src/compiler/OutputHLSL.cpp
index cc4f852..04918b3 100644
--- a/src/compiler/OutputHLSL.cpp
+++ b/src/compiler/OutputHLSL.cpp
@@ -845,6 +845,11 @@
out << "#define GL_USES_POINT_SIZE\n";
}
+ if (mUsesDepthRange)
+ {
+ out << "#define GL_USES_DEPTH_RANGE\n";
+ }
+
if (mUsesXor)
{
out << "bool xor(bool p, bool q)\n"