Refactored Renderer::setScissor to no longer require render target size.

TRAC #22145

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1514 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 88187ad..6bdd219 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -1761,8 +1761,7 @@
     }
     mDxUniformsDirty = false;
 
-    mRenderer->setScissorRectangle(mState.scissor, static_cast<int>(mRenderTargetDesc.width),
-                                    static_cast<int>(mRenderTargetDesc.height));
+    mRenderer->setScissorRectangle(mState.scissor);
 
     return true;
 }