Refactored Renderer::setScissor to no longer require render target size.
TRAC #22145
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1514 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 88187ad..6bdd219 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -1761,8 +1761,7 @@
}
mDxUniformsDirty = false;
- mRenderer->setScissorRectangle(mState.scissor, static_cast<int>(mRenderTargetDesc.width),
- static_cast<int>(mRenderTargetDesc.height));
+ mRenderer->setScissorRectangle(mState.scissor);
return true;
}