- Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table.
- Fixed a few const violations.
- Added CollectAttribsUniforms class.
BUG=26
Review URL: http://codereview.appspot.com/2263041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@437 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/preprocessor/scanner.h b/src/compiler/preprocessor/scanner.h
index 571fe57..c12c97b 100644
--- a/src/compiler/preprocessor/scanner.h
+++ b/src/compiler/preprocessor/scanner.h
@@ -73,7 +73,7 @@
} InputSrc;
int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
-int ScanFromString(char *); // Start scanning the input from the string mentioned.
+int ScanFromString(const char *); // Start scanning the input from the string mentioned.
int check_EOF(int); // check if we hit a EOF abruptly
void CPPErrorToInfoLog(char *); // sticking the msg,line into the Shader's.Info.log
void SetLineNumber(int);