Implement Anisotropic Texture filtering support
Bug=297
Authored-by: Conor Dickinson, Cloud Party, Inc.
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 7946011..1c2179e 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -274,8 +274,9 @@
mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
mMaxRenderbufferDimension = mMaxTextureDimension;
mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
- TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d",
- mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel);
+ mMaxTextureAnisotropy = mDisplay->getTextureFilterAnisotropySupport();
+ TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
+ mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
const D3DFORMAT renderBufferFormats[] =
{
@@ -313,6 +314,7 @@
mSupportsLuminanceTextures = mDisplay->getLuminanceTextureSupport();
mSupportsLuminanceAlphaTextures = mDisplay->getLuminanceAlphaTextureSupport();
mSupportsDepthTextures = mDisplay->getDepthTextureSupport();
+ mSupportsTextureFilterAnisotropy = mMaxTextureAnisotropy >= 2.0f;
mSupports32bitIndices = mDeviceCaps.MaxVertexIndex >= (1 << 16);
@@ -1425,6 +1427,13 @@
params[2] = mState.blendColor.blue;
params[3] = mState.blendColor.alpha;
break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!supportsTextureFilterAnisotropy())
+ {
+ return false;
+ }
+ *params = mMaxTextureAnisotropy;
+ break;
default:
return false;
}
@@ -1833,6 +1842,14 @@
*numParams = 4;
}
break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!supportsTextureFilterAnisotropy())
+ {
+ return false;
+ }
+ *type = GL_FLOAT;
+ *numParams = 1;
+ break;
default:
return false;
}
@@ -2383,15 +2400,21 @@
GLenum wrapT = texture->getWrapT();
GLenum minFilter = texture->getMinFilter();
GLenum magFilter = texture->getMagFilter();
+ float maxAnisotropy = texture->getMaxAnisotropy();
mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS));
mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT));
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter));
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter, maxAnisotropy));
D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter;
- es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter);
+ es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter, maxAnisotropy);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
+
+ if (supportsTextureFilterAnisotropy())
+ {
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)maxAnisotropy);
+ }
}
if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyImages())
@@ -3522,6 +3545,16 @@
return mSupportsInstancing;
}
+bool Context::supportsTextureFilterAnisotropy() const
+{
+ return mSupportsTextureFilterAnisotropy;
+}
+
+float Context::getTextureMaxAnisotropy() const
+{
+ return mMaxTextureAnisotropy;
+}
+
void Context::detachBuffer(GLuint buffer)
{
// [OpenGL ES 2.0.24] section 2.9 page 22:
@@ -3772,6 +3805,11 @@
mExtensionString += "GL_EXT_texture_compression_dxt1 ";
}
+ if (supportsTextureFilterAnisotropy())
+ {
+ mExtensionString += "GL_EXT_texture_filter_anisotropic ";
+ }
+
mExtensionString += "GL_EXT_texture_format_BGRA8888 ";
mExtensionString += "GL_EXT_texture_storage ";