Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c
Reviewed-on: https://chromium-review.googlesource.com/269232
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/validationES2.cpp b/src/libANGLE/validationES2.cpp
index 9eece1b..de36dbc 100644
--- a/src/libANGLE/validationES2.cpp
+++ b/src/libANGLE/validationES2.cpp
@@ -879,4 +879,22 @@
return true;
}
+bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments)
+{
+ bool defaultFramebuffer = false;
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER:
+ defaultFramebuffer = (context->getState().getTargetFramebuffer(GL_FRAMEBUFFER)->id() == 0);
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid framebuffer target"));
+ return false;
+ }
+
+ return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer);
+}
+
}