Changed the Renderer::clear method parameters to use the new ClearParameters structure.
TRAC #22125
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1485 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index bdf6af9..108abd6 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -1119,8 +1119,7 @@
programBinary->dirtyAllUniforms();
}
-void Renderer9::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,
- gl::Framebuffer *frameBuffer)
+void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
mForceSetDepthStencilState = true;