Skip drawing points when gl_PointSize isn't written.
Trac #21574
Bug=365
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1277 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index f2f1c0f..9ffe70b 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -110,6 +110,7 @@
GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
GLint getUsedSamplerRange(SamplerType type);
+ bool usesPointSize() const;
GLint getUniformLocation(std::string name);
bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
@@ -208,6 +209,7 @@
Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF];
GLuint mUsedVertexSamplerRange;
GLuint mUsedPixelSamplerRange;
+ bool mUsesPointSize;
typedef std::vector<Uniform*> UniformArray;
UniformArray mUniforms;