Avoid implicitly enabling centroid sampling on non-point rendering.
TRAC #21121
Issue=340
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1192 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index 4e2dfa4..182e204 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -1316,7 +1316,7 @@
}
}
- std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD");
+ std::string varyingSemantic = (vertexShader->mUsesPointSize && sm3 ? "COLOR" : "TEXCOORD");
vertexHLSL += "struct VS_INPUT\n"
"{\n";