Implement user-defined name hashing.

ANGLEBUG=315
Review URL: https://codereview.appspot.com/6818109

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1469 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputGLSL.h b/src/compiler/OutputGLSL.h
index 0fe2356..9030212 100644
--- a/src/compiler/OutputGLSL.h
+++ b/src/compiler/OutputGLSL.h
@@ -12,7 +12,10 @@
 class TOutputGLSL : public TOutputGLSLBase
 {
 public:
-    TOutputGLSL(TInfoSinkBase& objSink);
+    TOutputGLSL(TInfoSinkBase& objSink,
+                ShHashFunction64 hashFunction,
+                NameMap& nameMap,
+                TSymbolTable& symbolTable);
 
 protected:
     virtual bool writeVariablePrecision(TPrecision);