Implement user-defined name hashing.
ANGLEBUG=315
Review URL: https://codereview.appspot.com/6818109
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1469 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputGLSLBase.h b/src/compiler/OutputGLSLBase.h
index efd0b5f..01e9d4a 100644
--- a/src/compiler/OutputGLSLBase.h
+++ b/src/compiler/OutputGLSLBase.h
@@ -16,7 +16,10 @@
class TOutputGLSLBase : public TIntermTraverser
{
public:
- TOutputGLSLBase(TInfoSinkBase& objSink);
+ TOutputGLSLBase(TInfoSinkBase& objSink,
+ ShHashFunction64 hashFunction,
+ NameMap& nameMap,
+ TSymbolTable& symbolTable);
protected:
TInfoSinkBase& objSink() { return mObjSink; }
@@ -25,6 +28,7 @@
virtual bool writeVariablePrecision(TPrecision precision) = 0;
void writeFunctionParameters(const TIntermSequence& args);
const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion);
+ TString getTypeName(const TType& type);
virtual void visitSymbol(TIntermSymbol* node);
virtual void visitConstantUnion(TIntermConstantUnion* node);
@@ -37,6 +41,15 @@
void visitCodeBlock(TIntermNode* node);
+
+ // Return the original name if hash function pointer is NULL;
+ // otherwise return the hashed name.
+ TString hashName(const TString& name);
+ // Same as hashName(), but without hashing built-in variables.
+ TString hashVariableName(const TString& name);
+ // Same as hashName(), but without hashing built-in functions.
+ TString hashFunctionName(const TString& mangled_name);
+
private:
TInfoSinkBase& mObjSink;
bool mDeclaringVariables;
@@ -48,6 +61,12 @@
DeclaredStructs mDeclaredStructs;
ForLoopUnroll mLoopUnroll;
+
+ // name hashing.
+ ShHashFunction64 mHashFunction;
+ NameMap& mNameMap;
+
+ TSymbolTable& mSymbolTable;
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_