Implement user-defined name hashing.

ANGLEBUG=315
Review URL: https://codereview.appspot.com/6818109

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1469 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/TranslatorESSL.cpp b/src/compiler/TranslatorESSL.cpp
index e3a2c2a..f718f1e 100644
--- a/src/compiler/TranslatorESSL.cpp
+++ b/src/compiler/TranslatorESSL.cpp
@@ -23,7 +23,7 @@
         sink, getShaderType() == SH_FRAGMENT_SHADER);
 
     // Write translated shader.
-    TOutputESSL outputESSL(sink);
+    TOutputESSL outputESSL(sink, getHashFunction(), getNameMap(), getSymbolTable());
     root->traverse(&outputESSL);
 }