commit | 0aa3b5a2b216c9033e7bb59f6dde3acf46cf2260 | [log] [tgz] |
---|---|---|
author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 19:43:24 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 19:43:24 2012 +0000 |
tree | 9fb63ddd5138dd2c64de6ecb96d9cbe9fbaed080 | |
parent | 8d06f978458bc2987471cb9130cf7d10ee3e8a05 [diff] [blame] |
Implement user-defined name hashing. ANGLEBUG=315 Review URL: https://codereview.appspot.com/6818109 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1469 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/TranslatorESSL.cpp b/src/compiler/TranslatorESSL.cpp index e3a2c2a..f718f1e 100644 --- a/src/compiler/TranslatorESSL.cpp +++ b/src/compiler/TranslatorESSL.cpp
@@ -23,7 +23,7 @@ sink, getShaderType() == SH_FRAGMENT_SHADER); // Write translated shader. - TOutputESSL outputESSL(sink); + TOutputESSL outputESSL(sink, getHashFunction(), getNameMap(), getSymbolTable()); root->traverse(&outputESSL); }