Added the GL_TEXTURE_WRAP_R parameter.

TRAC #22705

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2168 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/RenderStateCache.cpp b/src/libGLESv2/renderer/RenderStateCache.cpp
index f60a88f..172f018 100644
--- a/src/libGLESv2/renderer/RenderStateCache.cpp
+++ b/src/libGLESv2/renderer/RenderStateCache.cpp
@@ -378,7 +378,7 @@
         samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy);
         samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
         samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT);
-        samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+        samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.wrapR);
         samplerDesc.MipLODBias = static_cast<float>(samplerState.lodOffset);
         samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy;
         samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;