Removed common_includes.h reordered includes.
Since we are not using precompiled headers anymore, remove common_includes.h
so that fewer files are included in cpp files.
Reordered includes to be in the following order:
1) Local ANGLE project headers, ordered by directory in descending depth
2) GL headers
3) STL headers
This helps enforce the include-what-you-use principal by reducing the
number of STL headers unexpectedly shared between files.
This include order conflicts with some of the Google c++ style guide
which states that STL includes should be first but this helps us catch
more issues.
Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc
Reviewed-on: https://chromium-review.googlesource.com/214850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 7804eab..22a6f16 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -8,19 +8,19 @@
// Texture2D and TextureCubeMap. Implements GL texture objects and related
// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
-#include "libGLESv2/common_includes.h"
#include "libGLESv2/Texture.h"
-
#include "libGLESv2/main.h"
-#include "common/mathutil.h"
-#include "common/utilities.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
-#include "libGLESv2/renderer/d3d/TextureStorage.h"
-#include "libEGL/Surface.h"
#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
+#include "libEGL/Surface.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
namespace gl
{