Removed common_includes.h reordered includes.

Since we are not using precompiled headers anymore, remove common_includes.h
so that fewer files are included in cpp files.

Reordered includes to be in the following order:
 1) Local ANGLE project headers, ordered by directory in descending depth
 2) GL headers
 3) STL headers
This helps enforce the include-what-you-use principal by reducing the
number of STL headers unexpectedly shared between files.

This include order conflicts with some of the Google c++ style guide
which states that STL includes should be first but this helps us catch
more issues.

Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc
Reviewed-on: https://chromium-review.googlesource.com/214850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d/IndexDataManager.cpp b/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
index 36f50bd..10725d4 100644
--- a/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
+++ b/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
@@ -7,15 +7,13 @@
 // IndexDataManager.cpp: Defines the IndexDataManager, a class that
 // runs the Buffer translation process for index buffers.
 
-#include "libGLESv2/common_includes.h"
 #include "libGLESv2/renderer/d3d/IndexDataManager.h"
 #include "libGLESv2/renderer/d3d/BufferD3D.h"
-
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
+#include "libGLESv2/renderer/Renderer.h"
 #include "libGLESv2/Buffer.h"
 #include "libGLESv2/main.h"
 #include "libGLESv2/formatutils.h"
-#include "libGLESv2/renderer/d3d/IndexBuffer.h"
-#include "libGLESv2/renderer/Renderer.h"
 
 namespace rx
 {