Accept shader version 300 on ES3 contexts.
TRAC #22712
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2121 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/Diagnostics.cpp b/src/compiler/Diagnostics.cpp
index 06f370d..41fe811 100644
--- a/src/compiler/Diagnostics.cpp
+++ b/src/compiler/Diagnostics.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,6 +11,7 @@
#include "compiler/preprocessor/SourceLocation.h"
TDiagnostics::TDiagnostics(TInfoSink& infoSink) :
+ mShaderVersion(100),
mInfoSink(infoSink),
mNumErrors(0),
mNumWarnings(0)
@@ -21,6 +22,11 @@
{
}
+void TDiagnostics::setShaderVersion(int version)
+{
+ mShaderVersion = version;
+}
+
void TDiagnostics::writeInfo(Severity severity,
const pp::SourceLocation& loc,
const std::string& reason,