Accept shader version 300 on ES3 contexts.

TRAC #22712
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2121 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/ShHandle.h b/src/compiler/ShHandle.h
index 2804930..5b70307 100644
--- a/src/compiler/ShHandle.h
+++ b/src/compiler/ShHandle.h
@@ -1,5 +1,5 @@
 //
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 //
@@ -67,6 +67,7 @@
                  int compileOptions);
 
     // Get results of the last compilation.
+    int getShaderVersion() const { return shaderVersion; }
     TInfoSink& getInfoSink() { return infoSink; }
     const TVariableInfoList& getAttribs() const { return attribs; }
     const TVariableInfoList& getUniforms() const { return uniforms; }
@@ -135,6 +136,7 @@
     BuiltInFunctionEmulator builtInFunctionEmulator;
 
     // Results of compilation.
+    int shaderVersion;
     TInfoSink infoSink;  // Output sink.
     TVariableInfoList attribs;  // Active attributes in the compiled shader.
     TVariableInfoList uniforms;  // Active uniforms in the compiled shader.