Always use sized internal formats for textures in TextureGL.

On desktop GL, using an internal format of GL_RGBA produces GL_RGBA8
textures even if format is set to GL_FLOAT.  Use sized internal formats
whenever possible to ensure that the internal format of the texture is
the expected format.

Fixes:
 * conformance/extensions/oes-texture-float-with-image-data.htm
 * conformance/extensions/oes-texture-float-with-image.html
 * conformance/extensions/oes-texture-float.html
 * conformance/extensions/oes-texture-half-float-linear.html
 * conformance/extensions/oes-texture-half-float-with-image-data.html
 * conformance/extensions/oes-texture-half-float-with-image.html
 * conformance/extensions/oes-texture-half-float.html

BUG=angleproject:884

Change-Id: I227e782fe9aae7b2e66df67c7a4519cfc79890b9
Reviewed-on: https://chromium-review.googlesource.com/287529
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/TextureGL.cpp b/src/libANGLE/renderer/gl/TextureGL.cpp
index 70392a7..1dc73d4 100644
--- a/src/libANGLE/renderer/gl/TextureGL.cpp
+++ b/src/libANGLE/renderer/gl/TextureGL.cpp
@@ -55,6 +55,23 @@
     }
 }
 
+static const nativegl::InternalFormat &GetNativeInternalFormat(const FunctionsGL *functions,
+                                                               GLenum internalFormat,
+                                                               GLenum type)
+{
+    if (functions->standard == STANDARD_GL_DESKTOP || functions->isAtLeastGLES(gl::Version(3, 0)))
+    {
+        // On Desktop GL, always use sized internal formats. Passing an internal format of
+        // GL_RGBA will generate a GL_RGBA8 texture even if the provided type is GL_FLOAT.
+        GLenum sizedFormat = gl::GetSizedInternalFormat(internalFormat, type);
+        return nativegl::GetInternalFormatInfo(sizedFormat, functions->standard);
+    }
+    else
+    {
+        return nativegl::GetInternalFormatInfo(internalFormat, functions->standard);
+    }
+}
+
 TextureGL::TextureGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager)
     : TextureImpl(),
       mTextureType(type),
@@ -90,7 +107,8 @@
 
     SetUnpackStateForTexImage(mStateManager, unpack);
 
-    const nativegl::InternalFormat &nativeInternalFormatInfo = nativegl::GetInternalFormatInfo(internalFormat, mFunctions->standard);
+    const nativegl::InternalFormat &nativeInternalFormatInfo =
+        GetNativeInternalFormat(mFunctions, internalFormat, type);
 
     mStateManager->bindTexture(mTextureType, mTextureID);
     if (UseTexImage2D(mTextureType))
@@ -143,7 +161,8 @@
 
     SetUnpackStateForTexImage(mStateManager, unpack);
 
-    const nativegl::InternalFormat &nativeInternalFormatInfo = nativegl::GetInternalFormatInfo(internalFormat, mFunctions->standard);
+    const nativegl::InternalFormat &nativeInternalFormatInfo =
+        GetNativeInternalFormat(mFunctions, internalFormat, GL_UNSIGNED_BYTE);
 
     mStateManager->bindTexture(mTextureType, mTextureID);
     if (UseTexImage2D(mTextureType))
@@ -171,19 +190,17 @@
 
     SetUnpackStateForTexImage(mStateManager, unpack);
 
-    const nativegl::InternalFormat &nativeInternalFormatInfo = nativegl::GetInternalFormatInfo(format, mFunctions->standard);
-
     mStateManager->bindTexture(mTextureType, mTextureID);
     if (UseTexImage2D(mTextureType))
     {
         ASSERT(area.z == 0 && area.depth == 1);
-        mFunctions->compressedTexSubImage2D(target, level, area.x, area.y, area.width, area.height, nativeInternalFormatInfo.internalFormat, imageSize,
-                                            pixels);
+        mFunctions->compressedTexSubImage2D(target, level, area.x, area.y, area.width, area.height,
+                                            format, imageSize, pixels);
     }
     else if (UseTexImage3D(mTextureType))
     {
-        mFunctions->compressedTexSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
-                                            nativeInternalFormatInfo.internalFormat, imageSize, pixels);
+        mFunctions->compressedTexSubImage3D(target, level, area.x, area.y, area.z, area.width,
+                                            area.height, area.depth, format, imageSize, pixels);
     }
     else
     {
@@ -196,7 +213,8 @@
 gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
                                const gl::Framebuffer *source)
 {
-    const nativegl::InternalFormat &nativeInternalFormatInfo = nativegl::GetInternalFormatInfo(internalFormat, mFunctions->standard);
+    const nativegl::InternalFormat &nativeInternalFormatInfo = GetNativeInternalFormat(
+        mFunctions, internalFormat, source->getImplementationColorReadType());
 
     const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);