Fixes error handling in CompileShader
TRAC #11822
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@133 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index ecd66c6..ecd8bef 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -701,7 +701,14 @@
if (!shaderObject)
{
- return error(GL_INVALID_VALUE);
+ if (context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
}
shaderObject->compile();