Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format.

TRAC #23212

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index f3817b1..3c76c4d 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -2468,6 +2468,11 @@
     return mRenderer->getMaxSupportedSamples();
 }
 
+GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
+{
+    return mRenderer->getMaxSupportedFormatSamples(internalFormat);
+}
+
 unsigned int Context::getMaxTransformFeedbackBufferBindings() const
 {
     return mRenderer->getMaxTransformFeedbackBuffers();