Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format.
TRAC #23212
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index f3817b1..3c76c4d 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -2468,6 +2468,11 @@
return mRenderer->getMaxSupportedSamples();
}
+GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
+{
+ return mRenderer->getMaxSupportedFormatSamples(internalFormat);
+}
+
unsigned int Context::getMaxTransformFeedbackBufferBindings() const
{
return mRenderer->getMaxTransformFeedbackBuffers();