Rename SamplerType to TextureType (refactoring).

Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@638 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index 191a113..c1e87c9 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -73,7 +73,7 @@
     int getSemanticIndex(int attributeIndex);
 
     GLint getSamplerMapping(unsigned int samplerIndex);
-    SamplerType getSamplerType(unsigned int samplerIndex);
+    TextureType getSamplerTextureType(unsigned int samplerIndex);
 
     GLint getUniformLocation(const char *name, bool decorated);
     bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
@@ -188,7 +188,7 @@
     {
         bool active;
         GLint logicalTextureUnit;
-        SamplerType type;
+        TextureType textureType;
     };
 
     Sampler mSamplers[MAX_TEXTURE_IMAGE_UNITS];