Rename SamplerType to TextureType (refactoring).
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@638 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index 191a113..c1e87c9 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -73,7 +73,7 @@
int getSemanticIndex(int attributeIndex);
GLint getSamplerMapping(unsigned int samplerIndex);
- SamplerType getSamplerType(unsigned int samplerIndex);
+ TextureType getSamplerTextureType(unsigned int samplerIndex);
GLint getUniformLocation(const char *name, bool decorated);
bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
@@ -188,7 +188,7 @@
{
bool active;
GLint logicalTextureUnit;
- SamplerType type;
+ TextureType textureType;
};
Sampler mSamplers[MAX_TEXTURE_IMAGE_UNITS];