Prevent atan2 from generating a NaN
TRAC #12184
This is necessary because a NaN generated in flattened conditional code fails to get discarded on certain devices.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@248 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.cpp b/src/libGLESv2/Program.cpp
index a9086fb..395622d 100644
--- a/src/libGLESv2/Program.cpp
+++ b/src/libGLESv2/Program.cpp
@@ -895,7 +895,7 @@
     ID3DXBuffer *binary = NULL;
     ID3DXBuffer *errorMessage = NULL;
 
-    HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, 0, "main", profile, 0, &binary, &errorMessage, constantTable);
+    HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable);
 
     if (SUCCEEDED(result))
     {