ES31: Enable some dirty bits and dirty objects for compute pipeline

BUG=angleproject:2265
TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.*
     angle_end2end_test.ShaderStorageBufferTest31
                       .MultiStorageBuffersForMultiPrograms

Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8
Reviewed-on: https://chromium-review.googlesource.com/792951
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/ContextVk.cpp b/src/libANGLE/renderer/vulkan/ContextVk.cpp
index bf422e0..9398a59 100644
--- a/src/libANGLE/renderer/vulkan/ContextVk.cpp
+++ b/src/libANGLE/renderer/vulkan/ContextVk.cpp
@@ -712,6 +712,9 @@
             case gl::State::DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING:
                 WARN() << "DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING unimplemented";
                 break;
+            case gl::State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING:
+                WARN() << "DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING unimplemented";
+                break;
             case gl::State::DIRTY_BIT_MULTISAMPLING:
                 WARN() << "DIRTY_BIT_MULTISAMPLING unimplemented";
                 break;