Increase the maximum point size to what is reported by Direct3D.
TRAC #21121
Issue=345,305
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1191 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index ac28e51..4e2dfa4 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -1392,7 +1392,7 @@
if (vertexShader->mUsesPointSize && sm3)
{
- vertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n";
+ vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
}
if (fragmentShader->mUsesFragCoord)