Make all fragment shader out variables require location layout qualifier
Make all fragment shader out variables require location layout
qualifier. Previously, the last variable did not need a location layout
qualifier if the previous variables had those.
TEST=angle_unittests
BUG=angleproject:1070
Change-Id: I3763b8ca38b1e14ee8456a54592c01e0fd89692c
Reviewed-on: https://chromium-review.googlesource.com/286101
Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
diff --git a/src/compiler/translator/ValidateOutputs.cpp b/src/compiler/translator/ValidateOutputs.cpp
index 614d790..daa903a 100644
--- a/src/compiler/translator/ValidateOutputs.cpp
+++ b/src/compiler/translator/ValidateOutputs.cpp
@@ -14,7 +14,7 @@
mSink(sink),
mMaxDrawBuffers(maxDrawBuffers),
mNumErrors(0),
- mHasUnspecifiedOutputLocation(false)
+ mUnspecifiedOutputLocationCount(0)
{
}
@@ -32,14 +32,15 @@
{
const TType &type = symbol->getType();
const int location = type.getLayoutQualifier().location;
+ const bool isUnspecifiedOutputLocation = location == -1;
- if (mHasUnspecifiedOutputLocation)
+ if (mUnspecifiedOutputLocationCount > 0 || (isUnspecifiedOutputLocation && !mOutputMap.empty()))
{
error(symbol->getLine(), "must explicitly specify all locations when using multiple fragment outputs", name.c_str());
}
- else if (location == -1)
+ else if (isUnspecifiedOutputLocation)
{
- mHasUnspecifiedOutputLocation = true;
+ ++mUnspecifiedOutputLocationCount;
}
else
{