Context: Remove recompilation trigger impl method.
Move this down into the D3D11 renderer. Achieve this by passing a
mutable pointer to the memory program cache to the ContextImpl.
This will allow the D3D11 back-end to more easily sync state then
apply state changes. It also cleans up the gl-side Context a bit.
BUG=angleproject:1155
Change-Id: Ia2c63c05cf414e0d0b22b69c3ed7128f0e405933
Reviewed-on: https://chromium-review.googlesource.com/659230
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/Context.cpp b/src/libANGLE/Context.cpp
index f7f58da..c257e3b 100644
--- a/src/libANGLE/Context.cpp
+++ b/src/libANGLE/Context.cpp
@@ -280,6 +280,8 @@
mScratchBuffer(1000u),
mZeroFilledBuffer(1000u)
{
+ mImplementation->setMemoryProgramCache(memoryProgramCache);
+
initCaps(displayExtensions);
initWorkarounds();
@@ -1750,14 +1752,14 @@
void Context::drawArrays(GLenum mode, GLint first, GLsizei count)
{
- ANGLE_CONTEXT_TRY(prepareForDraw(mode));
+ syncRendererState();
ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count));
MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback());
}
void Context::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
- ANGLE_CONTEXT_TRY(prepareForDraw(mode));
+ syncRendererState();
ANGLE_CONTEXT_TRY(
mImplementation->drawArraysInstanced(this, mode, first, count, instanceCount));
MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback());
@@ -1765,7 +1767,7 @@
void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
{
- ANGLE_CONTEXT_TRY(prepareForDraw(mode));
+ syncRendererState();
ANGLE_CONTEXT_TRY(mImplementation->drawElements(this, mode, count, type, indices));
}
@@ -1775,7 +1777,7 @@
const void *indices,
GLsizei instances)
{
- ANGLE_CONTEXT_TRY(prepareForDraw(mode));
+ syncRendererState();
ANGLE_CONTEXT_TRY(
mImplementation->drawElementsInstanced(this, mode, count, type, indices, instances));
}
@@ -1787,20 +1789,20 @@
GLenum type,
const void *indices)
{
- ANGLE_CONTEXT_TRY(prepareForDraw(mode));
+ syncRendererState();
ANGLE_CONTEXT_TRY(
mImplementation->drawRangeElements(this, mode, start, end, count, type, indices));
}
void Context::drawArraysIndirect(GLenum mode, const void *indirect)
{
- ANGLE_CONTEXT_TRY(prepareForDraw(mode));
+ syncRendererState();
ANGLE_CONTEXT_TRY(mImplementation->drawArraysIndirect(this, mode, indirect));
}
void Context::drawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
{
- ANGLE_CONTEXT_TRY(prepareForDraw(mode));
+ syncRendererState();
ANGLE_CONTEXT_TRY(mImplementation->drawElementsIndirect(this, mode, type, indirect));
}
@@ -2769,20 +2771,6 @@
mWorkarounds.loseContextOnOutOfMemory = (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
}
-Error Context::prepareForDraw(GLenum drawMode)
-{
- syncRendererState();
-
- InfoLog infoLog;
- Error err = mImplementation->triggerDrawCallProgramRecompilation(this, &infoLog,
- mMemoryProgramCache, drawMode);
- if (err.isError() || infoLog.getLength() > 0)
- {
- WARN() << "Dynamic recompilation error log: " << infoLog.str();
- }
- return err;
-}
-
void Context::syncRendererState()
{
mGLState.syncDirtyObjects(this);