Passes pointer to Renderer to Framebuffer at construction.

TRAC #22000

Signed-off-by: Daniel Koch

Author:    Shannon Woods

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1405 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 1b4b553..974cb49 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -323,7 +323,7 @@
 
     Colorbuffer *colorbufferZero = new Colorbuffer(swapchain);
     DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(swapchain);
-    Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero);
+    Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
 
     setFramebufferZero(framebufferZero);
 
@@ -1070,7 +1070,7 @@
 {
     if (!getFramebuffer(framebuffer))
     {
-        mFramebufferMap[framebuffer] = new Framebuffer();
+        mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
     }
 
     mState.readFramebuffer = framebuffer;
@@ -1080,7 +1080,7 @@
 {
     if (!getFramebuffer(framebuffer))
     {
-        mFramebufferMap[framebuffer] = new Framebuffer();
+        mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
     }
 
     mState.drawFramebuffer = framebuffer;