Passes pointer to Renderer to Framebuffer at construction.
TRAC #22000
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1405 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 1b4b553..974cb49 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -323,7 +323,7 @@
Colorbuffer *colorbufferZero = new Colorbuffer(swapchain);
DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(swapchain);
- Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero);
+ Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
setFramebufferZero(framebufferZero);
@@ -1070,7 +1070,7 @@
{
if (!getFramebuffer(framebuffer))
{
- mFramebufferMap[framebuffer] = new Framebuffer();
+ mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
}
mState.readFramebuffer = framebuffer;
@@ -1080,7 +1080,7 @@
{
if (!getFramebuffer(framebuffer))
{
- mFramebufferMap[framebuffer] = new Framebuffer();
+ mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
}
mState.drawFramebuffer = framebuffer;